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Army Lists
Andreas: Edited Domani army-lists (18-03-2005)
Basic units
Peasants
Levy Pikemen
Pikemen
Armoured Pikemen
Peasant Archer
Archer
Crossbowmen
House Guards
House Armsmen (These are swordsmen, just with a different name to make them more interesting)
Royal Armsmen
Local Militia
Town Militia
County Militia
Mounted Militia
Light Horse
Mounted Armsmen (swords shield)
Mounted Nobles
Noble Retainers
Mounted Crossbows
Tarabon
King’s Life Guard (Mounted and Dismounted)
Panarch’s Legion (Pikemen)
Taraboner Lancers
Taraboner Infantry (Spearmen)
Andor
Queens Guards (Mounted and Dismounted)
White Lions(Mounted & Dismounted) Note only in Rand era
Two Rivers Longbows
Miner Militia (From the mines in the mountains of mist)
Billmen
Men of Caemlyn(Swordsmen Medium Armor)
Two River Peasants (pretty badass peasants armed with Spears)
Tear
Defenders of the Stone (Mounted and Dismounted)
Tairen Heavy Horse
Godan Cavalry
Maredo Cavalry
Tairen Horse Archers
Tairen Lancers
Amadicia
Guardians of the Gate(Mounted & Dismounted)
Children of the Light(Mounted & Dismounted)
Children of the Light Archers
Children of the Light Crossbowmen
Amadician Pikemen (Heavy Duty)
Zealots
Amadician Crossbowmen
Cairhien
Cairhien Vanguard(Mounted & Dismounted)
Guardians of the Dragonwall(Mounted & Dismounted)
Cairhienen Nobles
Billmen
Free Companies (Two handed swords)
Cairhienen Infantry (Pikemen)
Murandy
Royal Guards (Mounted and Dismounted)
Murandian Bandits (Archers)
Merchant Guards (Mounted and Dismounted)
Lugard Brigands (Spearmen)
Shienar
Shienaran Royal Lancers
Shienaran Mounted Bows
Borderland Militia
Fal Daran Cavalry
Two-Handed Sordsmen
Borderguards(Mounted & Dismounted)
Arafel
Arafellin Knights (Mounted and Dismounted)
Mounted Swordsmen
Arafellin Swordsmen (Two Swords)
Arafellin House Armsmen
Borderland Militia
Arafellin Light Horse
Borderguards(Mounted & Dismounted)
Kandor
Royal Lancers (Mounted and Dismounted)
Kandori Lancers
Kandori Heavy Infantry
Kandori Armsmen
Kandori Archers
Borderland Militia
Chariots?
Borderguards(Mounted & Dismounted)
Saldea
Saldean Royal Lancers
Saldean Light Cavalry
Saldean Light Swords
Saldean Light Javelins
Saldean Footarchers
House Bashere Swordsmen
Borderland Militia
Borderguards(Mounted & Dismounted)
Ghealdan
Defenders of the Wall (On foot)
Royal Guards(Mounted & Dismounted)
Billmen
Jehanna City Guard
Illian
Companions (Mounted and Dismounted)
Sailors
Councils Bodyguard (Maces)
Mayene
Winged Guards (Mounted and Dismounted)
Marines
Altara
Palace Guard (Mounted and Dismounted)
Altaran Light Horse
Bandits
Arad Doman
Royal Guards(Mounted & Dismounted)
Domani Heavy Swordsmen
Merchant Guards (Mounted and Dismounted)
Order of the Council (battle axe, mounted and foot)
The Shadow - Shayol Ghul
Myrddraal
Dha'vol Band
Dhai'mon Band
Ko'bal Band
Ahf'frait Band
Kno'mon Band
Dha'vol Fist
Dhai'mon Fist
Ko'bal Fist
Ahf'frait Fist
Kno'mon Fist
Creatures of the Blight
Darkhounds
Darkfriend Militia
Darkfriend Archers
Darkfriend Riders
Darksworn Champions
Dreadlords
The Shadow - Dha'vol Clan
Myrddraal
Dha'vol Band
Ahf'frait Band
Kno'mon Band
Dha'vol Fist
Ahf'frait Fist
Kno'mon Fist
Armoured Dha'vol
Creatures of the Blight
Darkhounds
Darkfriend Militia
Darkfriend Archers
Darkfriend Riders
Darksworn Champions
Dreadlords
The Shadow - Ko'bal Clan
Myrddraal
Ko'bal Band
Ahf'frait Band
Kno'mon Band
Ko'bal Fist
Ahf'frait Fist
Kno'mon Fist
Armoured Ko'bal
Creatures of the Blight
Darkhounds
Darkfriend Militia
Darkfriend Archers
Darkfriend Riders
Darksworn Champions
Dreadlords
The Shadow - Dhai'mon Clan
Myrddraal
Dhai'mon Band
Ahf'frait Band
Kno'mon Band
Dhai'mon Fist
Ahf'frait Fist
Kno'mon Fist
Armoured Dhai'mon
Creatures of the Blight
Darkhounds
Darkfriend Militia
Darkfriend Archers
Darkfriend Riders
Darksworn Champions
Dreadlords
Tar Valon
Aes Sedai
Tower Guards
Younglings(Mounted & Dismounted)
Tar Valon Heavy Cavalry
Tar Valon Halbierers
Tar Valon Swordsmen
Men of Tar Valon(Milita)
Seachan (Rand Era only)
Death Watch Guards(Mounted & Dismounted)
Death Watch Ogier Guards
Damane
Cavalry
Seachan Beast Riders
Seachan Cavalry
Infantry
Seachan Falxmen
Seachan Spearmen
Seachan Swordsmen
Seachan Archers
Aiel
Clan Chiefs Guard
Red Shields(Light Infantry)
Thunder Walkers(Heavy Infantry)
Far Dareis Mai(Light Aiel - like scouts)
Stone Dogs(Medium Infantry)
Water Seekers(Light Skirmishers)
True Bloods(Archers)
Brothers of the Eagle(Heavy Skirmishers)
Night Spears(Maybe like Night Raiders with a frighten enemy option?)
Black Eyes(Heavy Archers)
(No idea what to do with the two left...Maybe an elite aiel unit?)
Dawn Runners
Knife Hands
People of the Dragon (These include the Aiel and Tairens in the Rand era)
Asha'man (Mounted & Dismounted)
Wise Ones-(Rand era, never fought before dumai wells)
Legion of the Dragon (Heavy Crossbowmen with good swords fighting skills also)
Band of the Red Hand
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Re: Army Lists
is this for STW, MTW or RTW
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Re: Army Lists
R:TW
Those list aren't entirely true... I will update them when I have time.
Edit: done
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Re: Army Lists
Are mounted militia heavier than light horse? For Saldea and Shinear first stage cavalry should be better because in the borderlands their even their peasants are skilled riders.
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Re: Army Lists
The common units are only for the innerlands, and mounted militia isn't better then either Borderguars or light cav.
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Re: Army Lists
Andreas: Only so know I'm going to try remake the borderguard cavalry so they are better armoured - a bit like Borderguard Infantry but at horses. Hope you don't mind.
Also, I'll update the Shadow's army-list.
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Re: Army Lists
It's ok, I didn't pay them a lot of mind when I did them... And you promised to send me the whole bunke ~;)
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Re: Army Lists
Yes I will :-P
Only problem is that my descr_battle_models have been deleted and I need to remake it - I'll try to fix it soon and then send the bunke to you.
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Re: Army Lists
I know you have alot on you plate right now, with all these things to do, but I noticed you only had 2 specialty units for Arad Doman, and I would like to suggest another. If I remember correctly, Arad Doman is ruled by a King and Merchant's Guild, and there are several references to their Merchant Guards. I do not know if there is any info on what the guards actually are, but if you want to give Arad Doman some more depth it would be a great addition. I will see if I can find anything on them :book:
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Re: Army Lists
I thought we had included merchant guard for arad doman, did someone edit them out?
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Re: Army Lists
Nope, I never edited them in... Thye never were at yout line up at the page, I included them in my tech tree, toether with some more units... I might have forgot to add them. I do it now. Watch above;) That tech tree is built upon the large influnece by the merchants, by the way, if you haven't seen it.
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Re: Army Lists
Don't know if you wanna include it but in the city of Far Madding they have Street Guards with the following description "One of the steel-capped Street Guards, in a leather coat sewn with overlapping square metal plates and a Golden Hand on the left shoulder..." it goes on to talk about a guy swatting at pidgeons, but these guys weild long cudgels, catch poles, and rattles?
Maybe they could be a low level unique infantry that is more powerful than say your town militia, for whatever faction you give this city to... Im not sure who runs those lands so...
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Re: Army Lists
Thats a good idea, nobody runs those lands, so they should be recruitable by whoever captures that city...
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Re: Army Lists
Maybe we should make a list with that kind of units too?
I got an idea for the borderguards the other day, and the militia I guess... Why don't we make those units region tied instead of faction? What they do is defending their lands, and it would be cool if borderlanders in the innerlands recruited militia from the innerlands, and if innerlanders taking the borderlands recruited borderguards, since both units basically represent people defending their property more then thier country?
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Re: Army Lists
That sounds realistic and sound.
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Re: Army Lists
Yes, and of course you must remember our regional units plan:
The standard units, such as pikemen and armsmen, will vary slightly from area to area.
For a start, they will vary in appearance. In Cairhien, pikemen will have Cairhienen uniform and armour. If another faction takes a Cairhienen province, any units recruited there will still have Cairhienen armour, they will just wear the colours and emblems of the other faction.
There will also be varying stats, for example Tairen pikemen will be weaker than most, as Tairens tend to neglect foot soldiers.
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Re: Army Lists
Yep I remeber that, but have much of these units can we do? We have like 60 hidden resources to use... But I guess that it will just take 16 different areas... But we will have to do a lot of textures... But i like it, it gives the right feeling in my eyes. I have discussed this with you before, IIRC.
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Just one quick question: The Shadow, will they be able to reqruite these troops if they capture those areas?
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No, they will no. They will be forced to rely on trollocs as the backbone of their army. With all other units, thay would be very powerful.
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Re: Army Lists
Good, I was almost a little afraid of that.
When I conquer the world I surly don't need any other humans than Darkfriends at most and Dreadlords.
Trollocks is the way to go!!!
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Re: Army Lists
How will the Aes Sedai fight? What checks and counterbalances will be in place to prevent them from getting too powerful? And what kind of weaves can we expect to see on the battlefield?
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Re: Army Lists
Currently we are working on lightning, making the earth erupt, and fireballs (maybe also units bursting into flame)
As for how to stop them getting to powerful. A unit of Aes Sedai take oh about 12 years to build :smile:
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Re: Army Lists
Also, we have a plan of making channeling a resource, so that thay can only be built in: TV, Chandelar, Shadows Starting Capital Region and in one region in Andor IIRC.
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Re: Army Lists
Just a quick thought about Aes Sedai. How do you intend to incorporate the "Warders effect". I mean, without their warders to protect them they would sometimes be killed as easily as mere peasants, by an arrow for example. It will certainly not be easy to take that into account, but on the other and it would be somewhat unrealistic if Aes Sedai had either a high defence skill or shield points.
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Re: Army Lists
I don't think that Aes Seidais should have Warders. That would leave them with to few weaknesses.
If they are easy to kill with arrows and such, they won't be taken in super huge numbers since it would be a real waste of money and time to get to many of them killed by a few volleys of arrows, combined with the fact that they take to long to train. So no super armies with only Aes Sedais, hopefully at least will march through the world.
This will also encourage people to keep them safe and not throw them away, and make them a high priority to take out for the enemy. Pretty much like the books, and hopefully both gameplay-wise balanced.
The same formula I would like to use on Seachan's Power user (sorry for my poor spelling :embarassed: ) and also Asha'man and Wise Ones.
Except that Asha'mans could perhaps be better at fighting and have more hit points. But don't be as good with their "magical" attack as the others.
I understand that this could make them a little "waste of time and money" unites. But I think at least I would get some if I played with those factions, and have a nice big army that the Aes Sedais could support, not an army that would escort the Aes Sedais around.
Just my thoughts about it.
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Re: Army Lists
Long training time, resisted areas and a heavy fee wil probably prevent any massive armies.
And waders might be used as generals.
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Or perhaps warders could be a seperate eliete unit for Tar Valon. We will see...
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Re: Army Lists
I was reading through your lists and looking at the The Band of the Red Hand, I was wondering, shouldn't their be lots of Band units.
Band Heavy Cavelry
Band Light Cavelry
Band Pikemen
Band Billmen
Band Band Archers/Crossbows.
Mat created a flexible and balanced force with high morale and high dicipline. Surely the game should reflect this.
I know it overbalances things a bit but you could double the training time and make the support costs high, because they're all so well payed, so that you could only ever afford one Band stack.
Just a thought.
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Re: Army Lists
Uhm the band of the red hand isn't elite units, they are normal troops with a good general. You will ahve to rely on the common troops... We might be able to give them band uniforms(? to the rest of the team). And to PotD has enough units as it is;)
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Re: Army Lists
I didn't say they were elite, per se. I said they were highly trained and diciplined, which they were. Matt broke down the idea of loyalty to a noble and created cohesive units. Hell, before he came along they didn't even have numbers. I take your point though. So here's a better question:
What exactly are the Band?