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Early Modern Total War
I would like to find individuals interested in an early modern warfare game for RTW. The game would cover the years from 1618 to 1792. Sort of a precursor to the NTW2 game from the NAP folks. I have been wondering if the marian reforms could be used more than once to exhibit changes in the way wars were fought in this period. Any assistance is more than welcome.
Cesare :inquisitive:
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Re: Early Modern Total War
Thats a pretty big project to try and take on, i dont think it will be easy to get members. Can you skin or model yourself?
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Re: Early Modern Total War
Yeah, I can do both. Its mostly an historical interest for me so whether or not others help is of no consequence. There are already two of us here and we both have alot of modding experience. Just testing the waters. Some of the others already have Nap2 so it only leaves periods before or after in the modern era to be done. Skinning and modding are the easy part (just very, very, very tedious) its getting all the historical events and learning to make them work in the game that daunts me. Names, faces, places, campiagn map, etc. That's the real work. Modelling and skinning. One to two per day until its done, assuming eight to ten hours of serious work. It can be fun.
The project can be broken down into mini-mods themselves. For example, 1618-1648(The Thirty Years War), 1648-1710(Wars of the Early Enlightenment), 1710-1778,1776-1792(The Wars of Succession, The Revolutionary Wars). It doesn't all have to be done at once. A consummate knowledge of history helps a great deal.
If you have 234 spaces to work with what is wrong with making a world map. Most of the rest of the world is colonial at this time and territories are huge. Twelve turns per year. Or even a concept of one day, one turn. The interest here for me is time. Time invested is time well spent. But then I am a hobbyist whose waited a long time for this opportunity.
Slainte ~:cheers:
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Re: Early Modern Total War
Wow, sounds great. I must say im much more convienced by your second post. To learn how to do all those things that you stated the org has many great tutorials, and im sure you can figure most stuff out.
Good Luck! ~:cheers:
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Re: Early Modern Total War
Well then good luck!
If you manage to make this mod i would definitely try it.
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Re: Early Modern Total War
Sounds Great,
Would love to cheak it out
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Re: Early Modern Total War
Thank you, gentlemen. Preliminary research and development began a week ago. The process will be steady and slow to be sure. Hope to have something next spring. Its a sicere hope. Mostly a hope.
Cesare
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Re: Early Modern Total War
These are the factions planned for the first game, 'The Marvelous Enigma'. Starting in January, 1739 and going to December, 1786.
1. Great Britain
2. France
3. Spain
4. Sweden
5. Denmark-Norway
6. Prussia
7. The Reich Empire(includes Austria, Bavaria, and Prussia)
8. The Kingdom of Austria-Hungary
9. Duchy of Venice
10. Kingdom of the Two Sicilies
11. Kingdom of Piedmont-Sardinia(The House of Savoy)
12. Genoese Republic
13. Kingdom of Saxony and Poland
14. Imperial Russia
15. The Ottaman Empire
16. Hanover(The House of Brunswick)
17. The Kingdom of Portugal
18. Switzerland
19. The United Privinces(The Dutch)
20. The Kingdom of Bavaria
21. The Barbary Coast
Some of the Basic units will be
1. Musketeers and Line Infantry(120-140 soldiers)
2. Fusiliers and Chasseurs(light infantry)(80-100 soldiers)
3. Grenadiers(three types; Standing Grenadier battalions(70-85 soldiers, Sapper-Miners Company(18 soldiers)(throw grenades), Guard Grenadiers Battalion(100 soldiers)
4. Foot Guard Battalions(100 soldiers)
5. Militia(120 soldiers)
6. Free Battalions(100 soldiers)
7. Partisans
8. Militar-Grenze(Grenzers, Warasdiners,Partei-Gangers, Pandours)
9. Swiss Mercenary Infantry
10. Swiss Guards(Switzerland, Paris and Rome)
11. Partisan cavalry
12. Grenzer Cavalry
13. Hungarian Hussars
14. Hussars
15. Dragoons
16. Uhlans
17. Cuirassiers
18. Lieb-Cuirassiers
19. Garde du Corps
20. Jagers
21. Sharpshooters
22. artillery; 3,4,6,8,10,12 pdr cannon
16, 24, 32, pdr siege cannon
6, 8, 10, 15, 20, 25 pdr howitzers
35, 50 pdr mortars
( not all of these versions may be possible, and we will take the most used for our purposes). A variety of ammunition for the artillery will be researched and implemented.
Units will be proposed and made up to specifications for each factions(uniforms, banners, etc.)
Marshals
Generals
Subalterns
Seargents
Ensigns
Drummers and Fifers
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Re: Early Modern Total War
this is funny everyone wants to try it out but nobody helps..it reminds me of a story...for me i would love to help but i cant...i've got plenty of homework..i'm already working for 2 other mods so i really cant do a third
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Re: Early Modern Total War
Quote:
Originally Posted by Cesare diBorja
These are the factions planned for the first game, 'The Marvelous Enigma'. Starting in January, 1739 and going to December, 1786.
1. Great Britain
2. France
3. Spain
4. Sweden
5. Denmark-Norway
6. Prussia
7. The Reich Empire(includes Austria, Bavaria, and Prussia)
8. The Kingdom of Austria-Hungary
9. Duchy of Venice
10. Kingdom of the Two Sicilies
11. Kingdom of Piedmont-Sardinia(The House of Savoy)
12. Genoese Republic
13. Kingdom of Saxony and Poland
14. Imperial Russia
15. The Ottaman Empire
16. Hanover(The House of Brunswick)
17. The Kingdom of Portugal
18. Switzerland
19. The United Privinces(The Dutch)
20. The Kingdom of Bavaria
21. The Barbary Coast
Some of the Basic units will be
1. Musketeers(120-140 soldiers)
2. Fusiliers(light infantry)(80-100 soldiers)
3. Grenadiers(three types; Standing Grenadier battalions(70-85 soldiers, Sapper-Miners Company(18 soldiers)(throw grenades), Guard Grenadiers Battalion(100 soldiers)
4. Foot Guard Battalions(100 soldiers)
5. Militia(120 soldiers)
6. Free Battalions(100 soldiers)
7. Partisans
8. Militar-Grenze(Grenzers, Warasdiners,Partei-Gangers, Pandours)
9. Swiss Mercenary Infantry
10. Swiss Guards(Switzerland, Paris and Rome)
11. Partisan cavalry
12. Grenzer Cavalry
13. Hungarian Hussars
14. Hussars
15. Dragoons
16. Uhlans
17. Cuirassiers
18. Lieb-Cuirassiers
19. Garde du Corps
20. Jagers
21. Sharpshooters
That is way too general. Not all of the factions will have the same roster (I hope), that would destroy the game. So I wouldn't recommend this kind of approach.
Anyway, I'm interested in the period and already did a good bit of research for the pike&musket mod (link in my sig) starting 150 years earlier and finishing in 1700, so if you need data concerning Spain from that period feel free to ask. I'm doing some research on Peter the Great from Russia, so hopefully I'll have some solid info on that too in a couple of weeks.
Good luck and may your textures always be bright and shiny. ~:cheers:
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Re: Early Modern Total War
Unfortunately, high unit specialization came after the 1760's. A lot of the units used by the major powers were as basic as I described. It makes room for alot of additional units that can be constructed later. Elite musketeer formations came from being experienced and fighting many campaigns. This campaign will not necessarily be one of conquest, but one of maintenance. You will have to maintain your borders while attempting to subvert your neighbors via alliances and direct campaigning. Not every nation will have the same units. Most will have a core of eight working units. There will of course be lots of mercenaries to choose from. Such were the times. I plan to indulge in the the varieties of infantry and cavalry units at a later date, but for now as there are only two of us, whatever is quickest ot the first working 'beta' as it were. Conceptualization is still in process and I plan to keep a keen attention to detail as this is my most cherished period. Swordmaster, I may be able to help you with your Russian endeavor. Trade would be agreeable and most adequate. Your on.
salut,
diBorgia
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Re: Early Modern Total War
Quote:
Originally Posted by The Stranger
this is funny everyone wants to try it out but nobody helps..it reminds me of a story...for me i would love to help but i cant...i've got plenty of homework..i'm already working for 2 other mods so i really cant do a third
I think its funny that you would point that out and not help yourself... ~;)
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Re: Early Modern Total War
If Reich Empire includes Bavaria, why is Kingdom of Bavaria a seperate faction?
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Re: Early Modern Total War
Life and love to Tupac Shakur, RIP
Simple
SPQR =The Reich
Julii = Prussia
Scipii = Austria-Hungary
Brutii = Bavaria
The situation of Europe at this time is very much like the factional disposition of Senior Roman families. They are all struggling for position with the HRE. I would like to include Saxony-Poland and Hanover into this as well, butit may be difficult. There were Eleven major electorates during this period. I have just mentioned the largest and most important.
There you have it.
diBorgia :charge:
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Re: Early Modern Total War
This would fall under two mods I've wanted to do but haven't actually gotten around to working on much because I'm committed to ZULU TOTAL WAR. One is actually still here and I DO have the map for it and a plan for it but its on hold for the time being. Check out WAR OF AUSTRIAN SUCCESSION TOTAL WAR (ie. The WASP Mod) - this actually covers the period from 1735 (War of Polish Succession) to 1775 (just before the American Revolution). The map (only Europe unfortunately - I REALLY wanted to include North America but I'm clean out of cities/provinces!!)
The other one focuses on France and would have been called Sun King/Ne Plus Ultra Total War - you'd take control of one of the great families of France - Bourbon, Bourbon-Conde, Guise-Grammont, Rohan-Soubise, du Plessis-Richelieu - and strive to build up your lands and culture while defending yourself against/ally with the ff: Spanish Frontier - Spanish Imperial - British - Holy Roman Empire - Brunswick-Luneberg - United Netherlands - Prussia - Saxony - Bavaria - Danes - Swedes. Focus here is not building 'towns' but 'estates' w/c represent your power base. This would have been lovely to model and skin and since it uses Rome TW and is in the pike and shot era there won't be too many changes to the phalanx/archer dichotomy. I've always envisioned this one as a cross between a TW game, Cyrano de Bergerac/Three Musketeers and Sid Meier's PIRATES where you can recruit your own private armies and guards and fight wars with your rivals as well as protecting France from her foes.
Anyways, if you're interested in doing the former... :)
Lord Clare
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Re: Early Modern Total War
WASP should still be around here... the setup is actually similar:
Senate:
Holy Roman Empire (but more representative of the greater Empire and the Kreis)
Brutii, Scipii, Julii:
Hapsbergs (Maria Theresa and Charles of Lorraine)
Guelphs (George of Hanover and England)
Bavaria (the Blue King)
Other factions included:
France
Russia
Prussia
Spain
Portugal
Piedmont-Savoy
Scandinavia
Ottoman Empire
I'm of the philosophy that you should go in depth in one era like in Shogun TW rather than spreading yourself thin over a prolonged period like in Medieval TW.
Once again :) the map is done :)
Lord Clare
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Re: Early Modern Total War
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Re: Early Modern Total War
i really like this idea. unfortunately i am also one of those who does not hav the spare time to help you, but i will keep my eye on your progress and will DEFINITELY play it wen completed
cheers
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Re: Early Modern Total War
dclare4,
Your idea is very sound to me. I am very into Frederick the Great. I have been studying this period off and on for ten years now and very intensely for the last year. I have resources galore on the period and I am reviewing all the scripts at this time before graphic modification begins to see if I can expand the game. Such as adding a third weapon, adding an artillery piece to a regiment. Adding grenadiers or light infantry to a regiment. Seventeenth century artillery effects like cannister and grape-shot. I have seen the exploding shell demonstrated in the cannon mod. Just exploring hte game right now to see what can be done......
This could be alot of fun.............
diBorgia
P.S. What would you need me for.........? I suppose we can combine our efforts.........
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Re: Early Modern Total War
Buongiorno Cesare (did I get that right?)
Definitely! I don't want this mod to die - I worked hard on that darn map darnit!! ~;) At this point I'm committed to ZTW but I would want to keep the thread here alive through discussion. Alt Fritz, Maria Theresa, de Saxe, Cumberland, Brunswick, et al are definitely supposed to be IN so I think you'll find our interests converge there :)
I really wanted to include North America and possibly India but the way things went I can barely include all the major cities. The map is based sort of on a game map of the period modded from a Napoleonic wars boardgame. I can make it move about 50 spaces right, so that real naval combat can take place. Ah, what I would give for even TEN more province/regions so I can include the British Caribbean, Spanish Caribbean, Southern Colonies, Eastern Colonies (NY/NJ/PA), Virginia and the Western Territories (VA, PA, OH), New England and Canada (Quebec, Montreal, Louisberg, Ticonderoga). Unfortunately no such luck so we're stuck with Europe.
Let's discuss and share ideas! Would sure love to team up with you.
Lord Clare (Harlechman)
P.S.
Clare here is after Daniel O'Brien, Comte de Clare, Irish general in the service of France and a 'Wild Geese'
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Re: Early Modern Total War
euh qui est Français ???
Good luck for the "Early Modern Total War" mod.
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Re: Early Modern Total War
Bonjour, SuperTW
Bien, merci, mon ami. Jusqu'a ca, c'est une 'piece'.
Cesare
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Re: Early Modern Total War
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Re: Early Modern Total War
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Re: Early Modern Total War
Actually not hehehe (not Irish either) ... but I love the era.
Comte de Clare (Harlechman)
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Re: Early Modern Total War
Salut, es-tu moddeur ??? Car j'ai fait des tutos en Français pour les nouveaux moddeurs si tu aurais des problèmes avec "the english langage".
Bonne chance.
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Re: Early Modern Total War
Quote:
Originally Posted by SuperTW
Salut, es-tu moddeur ??? Car j'ai fait des tutos en Français pour les nouveaux moddeurs si tu aurais des problèmes avec "the english langage".
Bonne chance.
Que veux-tu dire, "the english language"?
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Re: Early Modern Total War
Hi there Sentinel,
Would you be interested in helping out particularly with skinning and stuff? There are a truckload of utterly gorgeous uniforms just waiting to be skinned and you can pick and choose your area/country of specialization. The idea is we just get going. I'm thinking we can use the Greek Archer dude (the one with the round wide brimmed hat) to represent the tricorned hordes of Europe.
I envision something as great to look at as Cossacks but with morale rules and better strategic options.
Cheers,
Comte de Clare
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Required Reading for any and all interested
If you've not already done so check out:
http://vial.jean.free.fr/new_npi/
An absolutely magnificent site on the period.
Enjoy,
Comte de Clare
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Re: Early Modern Total War
@NeonGod bin s'il aurait quelque problème de traduction car tu peux comprendre l'anglais mais tu peux pas le comprendre dans ta langue maternelle.