Originally Posted by LegioXXXUlpiaVictrix:
They look good, and will probably be fun, but my concerns, and the concerns of others too I think, have been that their implementation on the campaign game might be strange and/or unbalanced, and that with the limited number of factions in the engine it'll mean removal of a more important faction in Europe or the Middle east, where there are already a bit too few factions to make it realistic and fun. Diplomacy with only 21 factions is for example not as fun as diplomacy with some 50 factions, pacts, tight alliances, backstabbing and buildup or destruction of a rumor of being trustworthy. With 21 factions it's difficult to find out who is a backstabber, and difficult to use diplomacy and internal wars to turn opponents against each others, and alliances don't mean that much.
Given the recent 'pseudo-confirmation' of the Mayans and Incas, it looks as though the developers may well have increased the faction limit to at least 30 as they said they would, maybe more.