Is Darth's formation pack compatible with EB? I read it makes life a lot harder on battlemap and i wish to try but as addicted as i am to EB i can't unistall it! Are you going too to make some adjustament to AI controlled army in next versions?
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Is Darth's formation pack compatible with EB? I read it makes life a lot harder on battlemap and i wish to try but as addicted as i am to EB i can't unistall it! Are you going too to make some adjustament to AI controlled army in next versions?
i second this notion...or i'm a military genius, or the AI as became increasingly easy to beat? they sometimes charge right into the front of my triarii and heavy units...the AI doesn't maneuver...and only rarely tries to ambush my troops and use the battlefield to outflank my armies, wich is good because i have the unit banners turned off, so sometimes they are really able to past slip my view and position some of its units on my rear...and that sometimes causes me distress, but not much...
@demivrgvs u sugest that you turn the unit banners off, will see it becomes a little dificult for you to keep track of every enemie unit, making battles more fun and intersting...after all a general couldn't see everything at all times, and sometimes things sliped and that often changed the battle....
Turn off banners? You mean using only General's view? I'll make a try...
Anyway on forums i see a lot of people who says AI became very strong with Darth's formation pack and i would really appreciate a tought challange rather than winning 99,9% of the time without difficulty...
Turning off banners is done in Preferences.txt . There is a line that says something like:
SHOW_BANNERS=TRUE
Change the true to false, and the banners will no longer appear.
The latests versions of Darth Formations are for 1.5 and not compatible. However, DF 8.0 or 8.5 should work with 1.2. However, don't expect too much of it. There is only so much you can do by changing the formations.
EB 0.8 was designed for Vanilla 1.5 wasn't it? So I think it shouldn't be too much of a problem.Quote:
Originally Posted by Ludens
Yes, but the newest formation sets are faction-specific, and since EB has juggled around the factions they will end up with the wrong formations. It should be quite easy to adapt them, though.Quote:
Originally Posted by Tellos Athenaios
BTW, has anyone tried Sinuhet's latests formations to see how they compare with Darth's? I understand Sinuhet added some quite nifty new features.
Played a few battles using his formations for RTRPE. The default_melee_state flags definitely help, but don't expect anything revolutionary.
In any case, one of my test custom battles was with me playing the Romans against the Sauromatae and I was completely annihilated....on Medium difficulty. That was a first.
That's good to hear, but how does it compare to Darth's latests formations?Quote:
Originally Posted by BozosLiveHere
A bit better? Can't say for sure. I was playing with Darth's Formations 16 before though.
Thanks for info. I'll keep it in mind.Quote:
Originally Posted by BozosLiveHere
i understand what is darth formations about but i wan u know what is darth mod. I need darth formation 16 where to download. And also will any version wrk on all modes without any trouble.
Not all versions of Darth Formations will work with everything. Some will only work with BI or verion 1.5 and others with V1.2Quote:
Originally Posted by anandsekarn70
Darth Mod is Darth's total conversion of BI/RTW. It changes the entire campaign, and is not compatible with other mods.
Thx. Can u plz say what is the last version for darth formations and what wrk for rtw 1.2, 1.5, bi, alexander, and some other mods such as spqr, te, eb etc and where to download. I see only darth formation 8 or something like that but there is v.16. Darth mod last versn is 8 with a patch right. Does it uses same time period as rtw & same factions. Plz guide me. I searched all forums for df 16.
DarthMod is a full modification of R:TW: it changes units, statistics, formations, etc. Darth Formations merely change the formation files. The latest formations files are Darth Dark Formations 16.0; but these probably won't work with EB. Maybe the old 8.5 Darth formations (not to be confused with the Darth Mod 8.0) may work. These are also the formations you should use for R:TW 1.2. For R:TW 1.5, BI and other mods you should use the Darth Dark formations 16.0. AFAIK there are no formations for Alexander. All his formation files can be found in Darth's TWC forum.
Just thought I would point out that they probably wont work with EB correctly, because the Roman slot that Darth uses will force Seleucids, Bactria and Pontus to deploy in Roman Formations, and the Romans to deploy in Greek formations.
This was only implemented in his last few formation sets. The old 8.5 formations don't have this problem.Quote:
Originally Posted by CountArach
TE already uses DarthsFormations mod in it.Quote:
other mods such as spqr, te, eb etc
Would the 8.5 darth formations work with RTW 1.3 and BI 1.4??
sorry, double post...
IIRC I got them to work with 1.3, and I suppose they should also work with 1.4, but why bother? I don't see any reason to prefer 1.3/1.4 over 1.5/1.6, and if you have those you might as well use Darth Formations 16.0.Quote:
Originally Posted by Seedexodus
Hmm..yeah I suppose so... but while I'm waiting for my new dsl connection, I'm stuck with just the 1.3 version of RTW. I won't be able to patch up anytime soon. BTW, how did you make them work, and where do they appear in the battlefield ui?
By simply installing them. You won't see any change to the game, it is just that the formations the computer uses are different.Quote:
Originally Posted by Seedexodus
All right then thanks. It's a bummer though that a human can't use them...
Humans? I thought they'd deploy their troops themselves rather than having their CPU doing it for them...
Anyway, you can, of course, deploy your troops pretty much to whatever you like, and, as long as you don't muck about with custom formations and don't disrupt them yourself, these formations will remain quite intact too.
(Provided that they aren't eaten alive, but hey: then the human did something all wrong.)
Seriously, this is a very popular modification. I dont understand why EB does not try the best it can to implement some of these AI enhancements to its own mod. Afterall, you guys try to achieve realism, and effective use of formation by the AI beats the financial aid we give them, in terms of realism.
Why would you say that?Quote:
Seriously, this is a very popular modification. I dont understand why EB does not try the best it can to implement some of these AI enhancements to its own mod.
Did any of the DarthMod fans actually tested it against what we have in EB? Because we have, and we can tell you for certain - it's not THAT good as everyone's talking about.
Do you think we're not doing our best? Do you think we can't think of AI improvements on our own? Or that, if we see something is useful and better what we have, we don't do something about it? Do you really have so little faith in the team?
The only new thing we got from Darth so far are the new unit flags discoveries, and even they provide only slight improvement over what we already had.
Contrary to some mods, EB is not a compilation of things done by others, and we strive for it to remain so, unless something strikes us as a really useful upgrade. Darth Mod is not one of these things.
Quote:
Originally Posted by eadingas
What i am saying, is that even the slightest improvement to the AI, is to be prefered over the "financial bonus" sollution to the poor AI. I posted this because in my opinion some posters here seemed to have a rather uncompromising opinion on the darth-mod, while in fact on could say it is progressing in a particular field where EB is encountering some difficulties.
Stating that the improvements are "not that good" does not seem like a very strong argument. especially since the AI is the only aspect of EB where reasonable realism has not been achieved.
Am i dellerious? i might, just tell me and i'll be on my way.
and by the way, i wouldnt dare question the efforts of the EB team. It is not a coincidence i stoped playing RTR ;)
The "finiancial bonus" solution only effects the campaign Ai, but you were talking about the battlefield Ai. You shouldn't confuse the two.Quote:
Originally Posted by Djurre
We don't use Darth's Mod, because we have our own specifications. We will implement our own historical formations (though not for 0.8) and whilst we use research on unit stats that has been collected by the community, we use that to our own designs to represent the historical units upon the battlefield.
We do have our own team-members who are able to work on this, you know?
Foot
A more effective battlefield ai, would need less financial support. there is a connection right?Quote:
Originally Posted by Foot
Howeer, i seem to have offended some people, so i'll give it a rest. Though i would like to point out that constant compliments from your fan base will not help you forward, and critisism does. Thank you for your explenation Foot, i was not aware that you had similair plans.