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Europa Barbarorum II FAQ
Europa Barbarorum II FAQ
About the Mod
Q: What is EB?
A: Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1, the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.
Q: Is EB2 going to be for the Kingdoms expansion?
A: Yes, EB2 will be designed for Kingdoms and will only work with the Kingdoms expansion, patched to 1.05
Q: Why not use the engines of TW Empires or Shogun 2 ?
A: Because MTW2 is the only reasonably moddable engine after RTW.
Q: What is the start date / end date?
A: 272BC - AD14
Q: Is this a Roman-centric mod?
Q: Is this a barbarian-centric mod?
A: EB attempts to give all included factions an equal share and portray them as they historically were, without favouring one faction or culture.
Q: Are you affiliated with Europa Barbarorum for Rome : Total War?
A: The EB2 team started from the EB1 team, but now very few remain. Although never in great numbers, the team has managed to recruit enough modders to keep working, even if at a slow pace.
Q: When will EB2 be released?
A: Although research and concepting from Europa Barbarorum can be used for Europa Barbarorum II, all unit have to be remade. This will take a large amount of time and an accurate estimate of a release date cannot yet be ascertained. If you can model/skin units in M2TW and want to help us finish EB2 quicker, visit the Recruitment Thread and tell us what you can do.
Q: Will it be released completely in one big-bang event?
A: No. Due to the huge scope and lack of manpower, we have decided to release it partially. The 1st release will have most of the mechanics, traits, scripts, battlemap settlements and a large number of units. Subsequent releases will allow to improve those aspects considering the players' feedback and will also include more units.
Q: What previews have there been?
A: All previews are linked in this thread:
All the Previews In One Thread...
About the Factions
Q: What are the new factions that will be in EB2?
A: The list of factions is not closed yet, but EB2 will have the following factions in the 1st release:
(from EB1)
- Rome
- Carthage
- Makedonia
- Epeiros
- Koinon Hellenon
- Seleukid Empire
- Ptolemaioi
- Baktria
- Hayasdan
- Pontos
- Parthia
- Aedui
- Arverni
- Pritanoi (replaces the Casse)
- Lusotannan
- Sweboz
- Getai
- Saba
- Saka Rauka
- Sauromatae
(new in EB2)
- Numidia
- Pergamon
- Taksashila
- Lugia
- Bosporan Kingdom
- Arevaci
- Boii
- Nabatean Empire
Q: Will the Koinon Hellenon be devided into a Spartan, Athenian, and Rhodian Faction?
A: The Koinon Hellenon will remain as a faction and will not be divided up. Individually, each city-state was not strong enough or expansionistic enough to warrant the usage of a faction slot during this time period. Based on the EB system of deciding factions, if the Koinon were divided, it would be best represented by strong rebels. Therefore, the Koinon Hellenon will remain as a united league.
Q: Will there be factions available to play later in the campaign, like the Cimbri or Yuezhi?
A: No, the EB team have stated numerous times that we want all our factions to be playable from 272 BC.
About the Units
Q: How many units there will be?
A: The 1st release will have around 200 units.
Q: Units will have different faces?
A: Units will not only have different faces but also different individual features (armor, shields, weapons, etc). Armies in this period rarely were uniformly dressed and equipped.
Q: Will there be Lorica Segmentata in EB2?
A: Lorica Segmentata was not widely used within the games time frame. Even though it could be argued that it was used to a minimal extent at the very end of the time frame the team has decided not to include any Lorica Segmentata in the official EB2 releases.
Q: Will there be camel-mounted units for the Arab factions?
A: Most probably not in the 1st release. The list of 200 units is already closed, although some units may yet "creep in" until release day.
About the Gameplay
Q: Will settlements/forts/etc look Medieval or Ancient?
A: They will look Ancient.
Q: Will we see the RTW ancient formations in EB2 (phalanx, testuto, etc)?
A: The phalanx formation is in EB2, but Testudo will not be in because we can't make it work under the MTW2 engine.
Q: Will there be Roman civil wars?
A: The use of a Roman counter-faction has been decided against. Not only does this require the use of a faction slot as a non-playable faction, but this would be too Roman-centric. The Romans were not the only ones with civil wars and devisive conflicts at the time. If the Romans got a counter-faction then many other factions should get them too, such as Arche Seleukeia and the Ptolemaioi. Internal conflicts can and will be represented, however, with scripting and the loyalty feature of M2TW, for many factions.
Q: Will the new agents be used (merchants, priests/imams, & princesses)?
A: There was a lot of discussion about possible uses but since none of them involved historical necessity, we have basically ignored them for now and they won't be in the 1st release at least.
Q: Will the Pope and Cardinal elections be used in any way?
A: No, since there is no historical perspective that could require them in the Hellenistic period.
Q: Will the Crusades/Jihad features of the M2TW engine be used?
A: No, since there is no historical perspective that could require them in the Hellenistic period.
Q: Is the campaign map larger?
A: Both Rome - Total War and Medieval 2 - Total War have the same hardcoded number of provinces (199), so no additional settlements can be added to the game, although there are new regions in place of others that we removed. However, the scale of map will increase (approximately 1.3x).
Q: Will historical characters be scripted to appear throughout the campaign (eg. Hannibal, Julius Caesar, etc).
A: No. EB is commited to the philosophy of setting the stage in 272 then allowing the game to play out as it will. Characters who are not alive by 272 will not appear later in the game as this would conflict with this. There are too many causes that cannot be replicated in the game to accurately represent these characters later in the game. EB is about making your own Hannibal, or your own Julius Caesar.
Q: Will historical invasions like the Cimbri invasion in 113 BC or historical events like Spartacus' slave revolt appear?
A: Any invasions and mass-migrations that originated in the geographical area represented by our map will not be in, but invasions that originated outside the map will. When it comes to major invasions & events on our map, they will only be included if they can be recreated with the MTW2 engine following a set of conditions that simulate what happened historically.
Q: Will you represent cultures? How and which ones?
A: We will use the religion mechanism to represent socio-political affinities, which are in competition in varying degrees in any given settlement. This competition may end up in civil unrest, if a culture gets closer in importance to the dominant one. Certain factions will need to evolve to another culture, which will certainly trigger unrest throughout the territory, and that transition will be harder if the player wants to do it too fast. The cultures are:
- Arid Nomadism
- Steppe Nomadism
- Eastern Imperial
- Eastern Tribal
- European Tribal
- Forest Tribal
- Western Mediterranean Polities
- Hellenistic Polities
- Indian Tribal
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Re: Europa Barbarorum II FAQ
Quote:
A: Both Rome - Total War and Medievil 2 - Total War have the same hardcoded number of provinces (199), so no new settlements can be added to the game. However, the scale of map will increase (approximately 1.3x).
Marcus, the word is actually medieval. Furthermore, good that you posted this, will avoid some unwanted questions.
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Re: Europa Barbarorum II FAQ
Lets not clog up the FAQ with spam please. (not you Hax). With a new FAQ we'll be deleting posts that don't contain suggestions or questions.
Foot
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Re: Europa Barbarorum II FAQ
Quote:
Q: Will we see the RTW ancient formations in EB2 (phalanx, testuto, etc)?
A: The phalanx formation will definately be in EB2
:2thumbsup:
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Re: Europa Barbarorum II FAQ
A question:
Will EBII include the faction leaders separate model feature from M2TWK? Like Manuel Komnenos having his own model on the battlefield....? I mean just for the starting leaders....Like Antigonos...Ptolemaios?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by hellenes
A question:
Will EBII include the faction leaders separate model feature from M2TWK? Like Manuel Komnenos having his own model on the battlefield....? I mean just for the starting leaders....Like Antigonos...Ptolemaios?
Not decided yet but it's a really low priority.
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Re: Europa Barbarorum II FAQ
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Re: Europa Barbarorum II FAQ
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by Spendios
Not decided yet but it's a really low priority.
Hey guys no pressure...just a nice feature....
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Re: Europa Barbarorum II FAQ
Will religion be used in EBII, or will it be used to represent culture etc.?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by Ignoramus
Will religion be used in EBII, or will it be used to represent culture etc.?
Neither, it will represent something different.
Foot
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Re: Europa Barbarorum II FAQ
Damn, now I´m getting all overtly excited again about what the hell the EB team is planning.
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Re: Europa Barbarorum II FAQ
So are we, we haven't seen how it will all work together yet.
Foot
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I have a question:
did the makedonians/ hellenistic armies really paint their helm? if so, will there be such a thing in EB2 (I ask: a) out of curioasity, and b) someone else is bound to ask, and start up a another war)
Quote:
Originally Posted by JMRC
Thank you for your enthusiasm. We are currenty working on a development FAQ, where we are going to put all the relevant questions and (the possible) answers to them. This way we can have a single frontend for fans requests and questions, instead of a chance-basis. So, stay tuned!
I hold him up in posting my Q
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Re: Europa Barbarorum II FAQ
Will Religion represent ehtnic groups somehow?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by Foot
Neither, it will represent something different.
Foot
:yes:
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by lobf
Will Religion represent ehtnic groups somehow?
To elaborate, hardcoded representation of the M2TW religion limits us because of the way it displays on some of the scrolls. Essentially you can only have so many before the scroll barfs.
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Re: Europa Barbarorum II FAQ
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by blacksnail
To elaborate, hardcoded representation of the M2TW religion limits us because of the way it displays on some of the scrolls. Essentially you can only have so many before the scroll barfs.
What about culture groups? ((W) Greek, (E) Greek, Roman, Semitic, Phoenician, Thracian, Celtic, Germanic, (Slavic), Schytian, Iberian, Indian)
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Re: Europa Barbarorum II FAQ
thill when will i have the time to download this current mod because the came i ordered is still underway and i will like to play it before this current mod ends
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Re: Europa Barbarorum II FAQ
I am afraid I do not understand what you wrote. EB2 is not available for download, and I doubt it will be before 2009. Until that time, you can play EB1.1.
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Re: Europa Barbarorum II FAQ
Is the culture limit still 7?
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Re: Europa Barbarorum II FAQ
Yes, the culture limit is still 7. We did make a request to CA to have the limit upped, but unfortunately the increase has not appeared in any of the patches.
Foot
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Re: Europa Barbarorum II FAQ
Huh, that would make it indeed harder for the inclusion of say Gandhara. Doesn't feel really just to give them the eastern attribute.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by Ayce
What about culture groups? ((W) Greek, (E) Greek, Roman, Semitic, Phoenician, Thracian, Celtic, Germanic, (Slavic), Schytian, Iberian, Indian)
I'm not sure what you mean. Do you mean culture groups with similar UI interfaces as in EB1?
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Re: Europa Barbarorum II FAQ
my suggestion in the form of a question: why must the time frame be limited to 272BC - AD14?
to have a little longer time (perhaps until AD50 or so) would be nicer. i'd hate my campaign to suddenly be over just because it's already AD14 and i haven't yet totally vanquished the seleukids. Hawooh.
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Re: Europa Barbarorum II FAQ
Some 1144 turns is not enough for you? No one that I can recall has ever hit 14AD. There are no plans to change the end date.
Foot
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Re: Europa Barbarorum II FAQ
Wumpus, if you can show me anyone (I mean anyone) who has ever played to 14AD I will... well I won´t believe you.
The only way I´d ever play to 14AD was if I got really addicted to a campaign. Seeing it suddenly end would be a true relief.
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Re: Europa Barbarorum II FAQ
Since the game engine does not have unlimited immerging factions; civil wars; internal unrest; realistic famine, disease, and rioting; or population troubles, by around 100BC you'll run out of things to do in a campaign. You would have to be going super slow to even have much left to conquer. And if you didn't conquer the map, an AI faction will have and you'll be bogged down in a war with a superpower. As it is, AD14 is almost too late...
Besides, game engine unit limits means that the Romans won't be getting any new units or anything.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
MarcusAureliusAntoninus
Since the game engine does not have unlimited immerging factions; civil wars; internal unrest; realistic famine, disease, and rioting; or population troubles, by around 100BC you'll run out of things to do in a campaign. You would have to be going super slow to even have much left to conquer. And if you didn't conquer the map, an AI faction will have and you'll be bogged down in a war with a superpower. As it is, AD14 is almost too late...
Besides, game engine unit limits means that the Romans won't be getting any new units or anything.
BTW, some MTW2 mods, like The Long Road, implemented revolts of nobility. Any plans for putting something like that in? Having the player to worry more about internal struggles would be realistic and cool.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Cybvep
... revolts of nobility. Any plans for putting something like that in? Having the player to worry more about internal struggles would be realistic and cool.
Seconded! Without internal tension, expansion gets too easy, even if one tries his best to restrain himself.
BTW - the civil war in your (MAA) AAR added greatly to the story. But it took a lot of modding and console-commanding to represent that.
Would be nice if the game itself allowed for eventual break up of a great empire. Im sure that would be a feature that would payed its worth even if something else (like one playable faction, maybe) would have to be sacrificed to that.
But whatever you do, you will have my support regardless! :bow: :bow: :bow:
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Re: Europa Barbarorum II FAQ
Got an idea for an addition to the FAQ, as this has come up at least 2 times. To question answering the timeline of the mod it could be beneficial to note that EB uses 4 seasons per year and therefore it will have quite a lot more turns in it than say vanilla rome, or MTW2. Maybe a comparison stating that EB has X turns within A number of years, and vanilla Rome has Y turns within B years and vanilla MTW2 has Z turns in it's C years. Should stop people from asking for more timespan.
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Re: Europa Barbarorum II FAQ
Question:
Does Foot wear a giant Dr. Scholl's rubber pad and/or foot powder all over his body?
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Re: Europa Barbarorum II FAQ
Perhaps making an 'small/quick questions' thread will help in two ways:
1) So this forum won't be clogged up with the same old questions ever again (or small questions)
2) So newbies have a place to put their questions and see whether it's been answered already.
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Re: Europa Barbarorum II FAQ
I wonder if the max unit size in M2TW is restricted to 150, or is there some way to have larger units like 240, or more?
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Re: Europa Barbarorum II FAQ
I believe in Kingdoms the max unit size is something like 250.
Foot
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Re: Europa Barbarorum II FAQ
Does anyone make a CAS exporter for Kingdoms? I already did that to M2TW.
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Re: Europa Barbarorum II FAQ
Vercingetorix's CAS importer/exporter that was made for RTW works with all CAS files in both M2TW and Kingdoms. However, this FAQ is about EBII, please don't ask questions that belong elsewhere. That is a general modding question (in fact both of yours were) and belong in the general modding forums for M2TW.
Foot
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Re: Europa Barbarorum II FAQ
I don't play Kingdom much, I wonder is there a way to train a later reformed unit with existing veteran units?
What I mean is, after I got the reform, can I convert a veteran libyan spearmen to libyan heavy spearmen and still carrying the experience? Instead of training a unit.
In EB1 I can only do it by disband the libyan spearmen and train the later one, but the problem is the experience you gained will be lost.
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Re: Europa Barbarorum II FAQ
will there be hotseat like in kingdoms that would be the greatest
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
chenkai11
I don't play Kingdom much, I wonder is there a way to train a later reformed unit with existing veteran units?
What I mean is, after I got the reform, can I convert a veteran libyan spearmen to libyan heavy spearmen and still carrying the experience? Instead of training a unit.
In EB1 I can only do it by disband the libyan spearmen and train the later one, but the problem is the experience you gained will be lost.
Not really possible in most cases. This is because we cannot change a unit stats mid-game. The only exception to this is the armour upgrade, which not only changes the stats of a unit but also changes the model. But this has limited usage as all the other stats must stay the same (so only the armour of a unit can change in the reform).
Foot
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Foot
Not really possible in most cases. This is because we cannot change a unit stats mid-game. The only exception to this is the armour upgrade, which not only changes the stats of a unit but also changes the model. But this has limited usage as all the other stats must stay the same (so only the armour of a unit can change in the reform).
Foot
That's great, so if I understand it right, for libyan spearmen reform, you will be able to upgrade the armour to represent the reformed unit?
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Re: Europa Barbarorum II FAQ
No, because I didn't mention the libyan spearmen once at all, therefore it would be premature and unfounded to come to the conclusion that the libyan unit would use this above mechanic.
Foot
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Re: Europa Barbarorum II FAQ
I understand. The libyan was just a sample I concluded that might be applied to the reformed unit.
Thanks for the answer, I can see EBII will have many surprises to come.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
General Appo
Wumpus, if you can show me anyone (I mean anyone) who has ever played to 14AD I will... well I won´t believe you.
The only way I´d ever play to 14AD was if I got really addicted to a campaign. Seeing it suddenly end would be a true relief.
Actually, I can't show you anyone, Herr General, because I don't know of anyone who's so; but it would be a nice thing to keep in mind that I have plenty of time with which to take on the whole of Europe and Asia, because I like my campaigns to be taken slowly, deliberately, and to savor every moment of it. EB [0.8, 1.0, or 1.1] is meant to be a realistic simulation of empire-building, and the Roman Empire was able to limp along until well beyond A.D.500. Would asking for a little more time till A.D.100 (if it were possible to be built into the game) too much to ask? After all, I think if a campaign lasts until A.D.14 and beyond, the main problem is how to handle revolts and rebellions, and not just trying to conquer more lands or factions, and that would give a different [but interesting] flavor to one's game. I don't believe that it would be an addiction, but being more of satisfying one's thirst to prove to himself his true mettle.
And, actually, I don't play much of other games (although I do a little of them) than RTW and its derivatives (not even much of M:TW or M2TW); and to play a very long campaign until the unquestionable conclusion is, for me, total satisfaction.
Have a very good life ahead. Hawooh.
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Re: Europa Barbarorum II FAQ
Q: Will rebellions\cicil\domestic wars be included in EB2? with the possibility for the player to choose the side?, eg. current rulling house in Ptolemaoi or Seleukia facing tons of troubles which causes instability and unrest and most powerful gov/gen is about to revolt and do so. Player should have possibility to choose the side like it was in MTW years ago.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Foytaz
Q: Will rebellions\cicil\domestic wars be included in EB2? with the possibility for the player to choose the side?, eg. current rulling house in Ptolemaoi or Seleukia facing tons of troubles which causes instability and unrest and most powerful gov/gen is about to revolt and do so. Player should have possibility to choose the side like it was in MTW years ago.
There is no current known way of doing this. There are things we can do to represent civil war, but we cannot allow the player to choose sides. Largely because we cannot allow the player to choose their heir.
Foot
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Foot
There is no current known way of doing this. There are things we can do to represent civil war, but we cannot allow the player to choose sides. Largely because we cannot allow the player to choose their heir.
Foot
I recall in Medieval TW always if coup d'etat occured you've been asked: do you back the rebels???, so I thought it is possible in RTW/M2TW as well but apparently it is not. Anyways it'd be quite intriguing to have such option.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Foytaz
Player should have possibility to choose the side like it was in MTW years ago.
Yeah...as you pointed out that was a MTW feature, not an MTW2 one. And you can´t add new features like that. But don´t blame CA. Love CA. I do. They created the platform for the greatest thing in existence.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
General Appo
They created the platform for the greatest thing in existence.
that's true!!!
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Re: Europa Barbarorum II FAQ
What about horde factions in M2TW engine... will the Yuezhi Back? I love them very much...:yes:
And how about the aedui, averni, sweboz, casse, sauromatae, and saka, can play as horde faction?
I know a M2TW mod that allows the players to play as mongols / timurids... perhaps enlarging the map a bit, and place 3 stack of yuezhi in the extreme edge of the map...:2thumbsup:
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Re: Europa Barbarorum II FAQ
Yuezhi probably won't be in EB2, still too early to have them in any form.
Hording probably won't be used either, since it can't differenciate between being conquered and displaced. When Caesar took over Gaul, the entire populace didn't pick up and go elsewhere.
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Re: Europa Barbarorum II FAQ
At least they can emergent as mongols and timurids.... historic enough, right?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Cute Wolf
At least they can emergent as mongols and timurids.... historic enough, right?
It would be quite historical, but the team probably wants to use the faction slot for something that people can actually play. I suspect that, if we will be seeing the Yuezhi at all, it will be as a several stacks of rebels suddenly appearing in the east.
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Re: Europa Barbarorum II FAQ
What are your thoughts complexitywise? Will you outdo EB1 in terms of complexity (meaning more Units, Traits, Regions, Strats etc.) or is that not possible/useful?
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Re: Europa Barbarorum II FAQ
Some things are hardcoded and have a maximum amount, such as regions and units. EB1 has the max number of regions for RTW/M2TW and is nearing the max number of units. As far as traits, scripting, and such go, you can expect an even greater level of complexity compared to EB1.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
MarcusAureliusAntoninus
... and is nearing the max number of units.
How close are you to the limit?
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Re: Europa Barbarorum II FAQ
Quote:
How close are you to the limit?
Yeah, how close are you? Will there be enough for the new factios? And will the Augustans be cut off?
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Re: Europa Barbarorum II FAQ
Can I ask if you have any plan of changing the multiplyers on the unit sizes. I would really love to play with higher unit sizes so I was thinking maybe you could make the multiplyers higher on Ultra unit size (or the equal) and just normal on the lower ones.
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Re: Europa Barbarorum II FAQ
wich version of medieval II kingdoms we will need? v 1.03 or 1.05?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Foot
Largely because we cannot allow the player to choose their heir.
Foot
Is there any way to crack this - not being able to choose an heir really limits rp potential
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Re: Europa Barbarorum II FAQ
Well, you can choose the person who becomes the heir, when the leader dies.
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Re: Europa Barbarorum II FAQ
I recently read the "Should the Augustan Reform be eliminated" poll-thread, and it seems as if the availability of unit slots is a present problem?
Is there an estimate of how many unit slots EB filled in RTW, and how many are left over? Apparently, M2 doesn't expand on the number of units available.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Frontline1944
I recently read the "Should the Augustan Reform be eliminated" poll-thread, and it seems as if the availability of unit slots is a present problem?
Is there an estimate of how many unit slots EB filled in RTW, and how many are left over? Apparently, M2 doesn't expand on the number of units available.
If I recall correctly EBI used either 420 or 480 of the 512 unit slots available. They wanted to save some slots for EBII, but apparently they are re-evaluating every unit going to be included, so this "saving up the spaces" probably didn't matter. Which is ok, if you ask me...
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Puupertti Ruma
If I recall correctly EBI used either 420 or 480 of the 512 unit slots available. They wanted to save some slots for EBII, but apparently they are re-evaluating every unit going to be included, so this "saving up the spaces" probably didn't matter. Which is ok, if you ask me...
Wow. Strange of CA to offer ten extra faction slots but no more unit slots to match. :wall:
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Frontline1944
Wow. Strange of CA to offer ten extra faction slots but no more unit slots to match. :wall:
That's how they roll.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Hax
Marcus, the word is actually medieval. Furthermore, good that you posted this, will avoid some unwanted questions.
Are you doing a Bosnian AAR for hoi2? A party called HAX
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Re: Europa Barbarorum II FAQ
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Re: Europa Barbarorum II FAQ
Will there be a hotseat campaign option in EBII? I would enjoy the mod much more if i could crush my friends at it too.
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Re: Europa Barbarorum II FAQ
Will there be more videos showing off units? Thats really the best way of showing a unit, those Hoplite, Thureophoroi and Peltastai Makedonikoi unit videos were great! :2thumbsup:
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Kozu
Will there be a hotseat campaign option in EBII? I would enjoy the mod much more if i could crush my friends at it too.
Sadly no, this is not possible since CA didn't added this feature in the main game so maybe in their next TW game.
Quote:
Originally Posted by
Phalanx300
Will there be more videos showing off units? Thats really the best way of showing a unit, those Hoplite, Thureophoroi and Peltastai Makedonikoi unit videos were great! :2thumbsup:
Maybe why not, it does take time to make them so only if those members have time they will be done. What I can say for sure is that nice and plentiful renders of them will be done.
Btw, you forgot the oxybeles...
Quote:
Originally Posted by
Puupertti Ruma
If I recall correctly EBI used either 420 or 480 of the 512 unit slots available. They wanted to save some slots for EBII, but apparently they are re-evaluating every unit going to be included, so this "saving up the spaces" probably didn't matter. Which is ok, if you ask me...
Yeah well that also happened because of the reduced number of faction slots but now they will be more units, faction specific.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
alin
Maybe why not, it does take time to make them so only if those members have time they will be done. What I can say for sure is that nice and plentiful renders of them will be done.
Btw, you forgot the oxybeles...
Ok good news, and forget them yes, though I must say I like the unit previews better. :sweatdrop:
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Phalanx300
Ok good news, and forget them yes, though I must say I like the unit previews better. :sweatdrop:
We all do.~:) Then you'll like the next preview which should be released in a couple of months.
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
alin
We all do.~:) Then you'll like the next preview which should be released in a couple of months.
Mmm, so does this mean the next preview will be in a couple of months? :clown:
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
A Very Super Market
Well, you can choose the person who becomes the heir, when the leader dies.
wait a minute, you can? How?
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Re: Europa Barbarorum II FAQ
I think it's in the FAQ. An official announcement, at least.
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Re: Europa Barbarorum II FAQ
I think a little clarification is in order.
EB team has stated that it is in some clever way possible to choose which character becomes the next heir to the throne. Most probably this is by boosting his influence or some other trait which directly specifies the next heir. It is still impossible to change the heir.
So, if you have a leader Alexander, and his heir is Polymachos, you can't change the heir to be Aristoteles instead of Polymachos. The hardcoding makes it so Polymachos will be the next leader when Alexander dies, unless he dies before of course. But you can, with modding, specify that Aristoteles will be the next heir when Alexander dies, instead of some drunken lout that has spent all his life getting lover of beauty traits.
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Re: Europa Barbarorum II FAQ
That is my biggest complaint about M2tw. I always hated it.
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Re: Europa Barbarorum II FAQ
[QUOTE=alin;2272647]Sadly no, this is not possible since CA didn't added this feature in the main game so maybe in their next TW game.QUOTE]
I already have other mods that play hotseat on the grand campaign it only requires that i use the kingdoms disc instead. ive seen it said that EB2 will be using kingdoms anyway surely it can be done here too?
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Re: Europa Barbarorum II FAQ
Quote:
Originally Posted by
Kozu
I already have other mods that play hotseat on the grand campaign it only requires that i use the kingdoms disc instead. ive seen it said that EB2 will be using kingdoms anyway surely it can be done here too?
Ohh I see, I haven't played kingdoms(just a little M2TW) so I didn't knew that, thus my sorries of responding without knowing all the details...
Some of the other members should and will answer this, but theoreticaly it shouldn't cause any problems even with scripting.