Re: Redux: debug area... BETA 1000
I made the corrections of post:54 and 55, thanks again Wes…
(Check post:46 for correction and dismissal).
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List of bugs and errors killed...
- Map-connectivity: Moorish Coast – Algeria --- Link deleted
- Map-connectivity: Moorish Coast – Granada --- Link set
- Map-connectivity: Moorish Coast – Africa Coast --- Link set
- Map-connectivity: Sardinia – Ligurian Sea --- Link set
- Map-connectivity: Khazar – Black Sea --- Link deleted
- Map-connectivity: Georgia – Black Sea --- Link deleted
- Map-connectivity: Black Sea - Khazar --- Link deleted
- Map-connectivity: Black Sea - Georgia --- Link deleted
- Building descriptions: Corrected
- Unit descriptions: Corrected
- River textures: Improved all terrains…
- Battle panel buttons: Improved…
- Unit Battle Marker: Cataphract Regiment fixed
- Unit Battle Marker: Rogue Knight fixed
- Unit Info Pic: Scottish Nobles fixed
- Strat-map ship: Pagan ship-piece fixed
- Build completion pic: Chapel fixed
- Build completion pic: Shrine fixed
- Mercenary cost: Improved…
- SetTreasury: Saracens… Fixed
- Place Russian leader: Fixed
- Place Lithuanian leader: Fixed
- Malta Links: Fixed order… Malta Channel first…
- Tripolitanian Rebels: Set to “Tripolitanians”
Many thanks to Western and Plato for helping out here;
well earned credits are included in RXB1001…
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This formally concludes the bughunt in Redux Beta 1000, as the 1001-version
enters service it replaces the previous version and makes it obsolete. From this
post and onwards, the bughunt is thus now restricted to the RXB1001-version.
- A
Re: MTW-Redux Beta Released!
hi,
another prob: ´cos I got stuck with the norse game due to questions above, I tried something new. Installed MTW 1.1 with redux to my "working machine" with quite some newer hardware (core2duo 2,66: ATI 4650, 2GB RAM); got the problem of CTD while entering and/or leaving battle map. I do remember that axalon wrote something about the screen with the red progress thing making problems, but because the search funktion is, sorry, quite crappy, didn´t get results I was looking for. Therefore the question:
How can I avoid this nuisance of having to quicksave (and restart game) before/after every battle, concerning really only that loading screen?!?
thanks in advance,
daigaku
Re: MTW-Redux Beta Released!
Hey Axalon,
just stumbled over something new: Those various reduxed morale/stability/happiness - buildings do give quite different bonuses in 1.1 and 2.1. Was that meant that way?
greetings from happily playing along
daigaku
Re: MTW-Redux Beta Released!
Hi Axalon,
..just experienced something strange: Had set (my old machine) the "AGP aperture size" down to 4MB, in the game put the "AGP memory" to 0 and had a battle (about 2000 men) - and didn´t get choppy!
am quite tired now (getting those saracens who HAD owned half the map in line is WORK) but will verify tomorrow and keep reporting!
greetings daigaku
Re: MTW-Redux Beta Released!
Hi to everyone,
here are some good news. As some might know already, I´m playing M:TW/VI and, since only a short time, redux on a rather outdated rig. Solved battles for over ten years with a total of beyond 400-500 men by autocalc ´cos of poor performance of my graphics. Now, playing redux, got fed up with loosing only ´cos of mere numbers, knowing that 20 Norse Bodyguards can slaughter about 500 never-mind-what when put into forest ;-))
Specs of my "stone age machine":
PIII/850 with slotket on Abit BH6 (BX-Chipset), Nvidia GeForce2 TI with 64MB RAM, 512MB System RAM, and two 40GB HDDs running Win98SE, Gameplay with 1280x1024 Strat/Battlemap res, smoke, fauna, pyro...
AND I FOUND A WORKING SOLUTION FOR PLAYING M:TW ON SUCH A MACHINE, EVEN BATTLES WITH (till now max. tried) ABOUT 4500 MEN!! NO LAG!!!
In BIOS, set "AGP APERTURE SIZE" to smallest amount possible (in my case 4MB) or, if an option, disable.
In game, "OPTIONS/PERFORMANCE" set "AGP MEMORY" to "0".
It seems to me, the rather slow system memory is the bottleneck for performance. Since I´ve done that, I can play my battles like on my newer machine(Core2Duo 2,66, 2GB RAM, ATI RadeonHD4650 1GB), but without the "usual" CTD....
So for all desperate about hardware incompatibility with newer machines this could be interesting.
greetings,
a happy daigaku
@ Axalon: Will install 1.1 to another partition to get those girls, girls, girls I so appreciated with the other install on the newer machine...and of course will keep reporting!
greetings daigaku