I go for Iroquois.
And we know one of the Indian factions are playable, but we don't know which.
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I go for Iroquois.
And we know one of the Indian factions are playable, but we don't know which.
Almost certainly Portugal (if we aren't counting the US as an option).
Not counting USA/13 Colonies, we already know it will be playable in RTI.
As much as I would love to see some of the others, and I think they are important, the idea of playing the Iroquois is just too cool to pass up my vote.
:grin2:
Mughals for sure, long LIVE the War Elephants!!!!!!!!!:medievalcheers:
Mughals dur...what about the 11th?
Portugal
One of the colonial powers of the time and one of the few to compete with the Spanish and English Empires in Trade as well.
i'd go for the jacobites if that was ever even likely to happen :(
that's just the "rebellious scot" in me though
Guys, why 12th faction? there are 2 more to announce, therefor there is an equal chance portugal and an indian faction will both be in the game as playable from the off.
Probably Portugal. I would like Venice and at least have one playable Italian faction.
Portugal!!!! :smash:
Mughals would be the most intersting option I think, plenty of exotic units... and elephants!
Mughals and Portugal will round out the roster.
Mughals or the Persians, Portugal would be nice too. :yes:
The Iroquois are cool, but the Chippewa are cooler (despite their coolness, I backstabbed them and voted for the Iroquois.) :smile:
Denmark-Norway.
Hmm.
While I like the idea of Portugal I sort of also want something different.
I think it will be Mughal and random faction.
Of course if they do pick US as the 13th faction then we are dooomed
but we may be saved
if we have
a
DEMO
I actually think we might be saved if
we
get
the
GAME.
We all know when the game is coming out, that release date is NEVER going to move any closer.
The demo though...remains a mystery.
So hopefully we will get a announcement and a demo soon.
because we all
want
a
DEMO
At this point we have 10 factions.
One will be in India the last we heard.
In my opinion the other will be Portugal or Venice.
As much as I would just love to see a Native American Faction, I seriously doubt that we get it. If we did they would put on technological limits to the point that you would never leave North America anyway…
Maybe with a mod we will be able to do this but not yet…
I'm almost certain Faction 11 will be the Maratha/Mughals and Factions 12 will be Potugal. Venice would be interesting but they hadn't really got an Empire or a great deal of power during the time period.
Portugal were declining but they aleast still held considerable overseas territories, which is perfect for the premise of the game.
@Sir Beane
The reason I included Venice was only because it is Italian and the largest Mediterranean faction…it only looks like the other likely candidate.
I would rather see Portugal…but actually many more factions in the game than only 12.:yes:
If we want an Italian faction how about the Papal States? The Pope could be out to turn back the age of englightenment and scientific discovery, and go back to good old crusadin' and burnin' heretics. :tongue:
The tech tree could be mostly religious doctrine and implements designed for the inquisition. Fun stuff. :2thumbsup:
mughals, I want something exotic!
I'm indifferent towards Portugal. It just doesn't seem like a very interesting faction to me, and would probably be the last one I'd try. But if it's in, I'm happy for you guys. ^^
Mughals for me as well.
Portugal was in decline by then - if the game began 200years earlier they'd have to be in but from 1700 on not so much.
Persia would also be intersting although I have no idea what they were up to during this period.
I'm pretty certain we can have both the Mughals and Portugal. Since I think they are the 11th and 12th faction respectively.
Portugal may have been in decline but they still had a large over seas Empire that would be fun to expand. It's always nice to turn a failing country around and make something of it.
The Mughals also went into rapid decline during ETW's time period, which is why we may end up playing as the Maratha.
I voted Portugal, mostly because they warrant a spot in the top 12 for so many reasons. They introduced a lot of new tech (mostly seafaring). Didn't Portugal have some colonies in the game's space of the world? If not, I suppose that they'll be modded in. Yay for modding! :2thumbsup:
So, are there any other Native American tribes in ETW? I hope so. I really do hope they get in and not the Portugals, if it comes between choosing one of the two. Anyway, why are there only 12 factions? That is so little. The lest in any TW, although I am not sure about Shogun, since I have never played it. I do not think it had a lot of factions, did it?
I voted for the Mughals. Yes, they were in decline, but they were still a great empire, and TW is all about alternative history. Portugal, Portugal, on the other hand, has by this time totally lost its power. It had some colonies left, but it was never a large military power, even in its height. Plus, the Mughals are highly unique, a welcome break from playing Europeans, whereas Portugal is another one of the numerous European powers that are going to be in ETW.
Forgive my ignorance, but how is Portugal interesting important and unique compared to Spain right next door?
It's not ignorant infact your right, and uniquely enough this EXACT argument was brought up before MTW2 came out and lo and behold Portugal and Spain were pretty darn similiar.Quote:
Forgive my ignorance, but how is Portugal interesting important and unique compared to Spain right next door?
It goes back to history vs unique factions.
Historically CA wants to include the major empires of the era, so while Prussia and Austria (they just seperated) and Spain and Portugal may not have that different units, voices, or geographic regions, the fact is they are rather potent players of the time frame.
Portugal plays a unique role in several wars through this time.
Unlike MTW2 though, I think if CA allows Portugal some of the more gurella warfare units they use later, towards Napolean era, they could be quite unique when compared to the line marching armies of spain.
Just my thoughts.
There are several Native American tribes, but it's highly doubtful any will be playable right off the bat. They will be unlocked by modders however.
Shogun had fewer playable factions than Empire. Rome had about the same as Empire (except three of those were recoloured Romans.) Medieval and Medieval 2 were the only games to have more. Empire makes up for this however by having a total of 50 factions over all, which is twice as many as any previous TW game.
CA are unlikely to make the Native Americans playable for balance reasons. They simply would not be able to make them as powerful as the European factions without making them extremely historically innacurate. And if they did do that they would probably get more complaints than if they were unplayable.
Portugal was the first ever colonial power, was still a colonial power in the time period, and I think it deserves a spot because of that. The Native American tribes were not Empires, or even countries, in most cases they only fought to protect what was their land anyway. I think it just wouldn't look right to have them sailing across the pond and invading Europe and India.
I agree with Beane, this is EMPIRE total war, Portugal was the first really get into the empire swing of things with spain.
I mean, not including protugal is alot like not including Greece and Seclusions in Empire total war. Yes they are both dwindling powers, yet they both will eventually fall, they still however were big power players of the day. Even if the units are identical.
This is one thing about the Mughals, while I think they present interesting units and a wide variety of ground infantry, they never had much of a navy. So I don't know how the Mughals or any indian or native american faction will suddenly be sailing galleons across the water.
We could always be suprised and someone could toss out a random german or italian state no one has thought of, but chances are Portugal will be playable.
Hasn't it already been confirmed as Maratha confederacy?
I saw an ingame screenshot showing the symbols of the 10 confirmed factions and 2 more factions, 1 looks like maratha, the other looks like mughal.
https://i237.photobucket.com/albums/...491e3d9733.jpg
https://i237.photobucket.com/albums/...0b4e165fc4.jpg
It could easily be just diplomacy or something, so take it with a pinch of salt.
One of the CA members staited that only one Indian faction will be playable, but they didn't know which Mughlas or Marathas. (It was said in last years end)
It's just the last symbol could easily be safavids as it can mughals...perhaps we will get maratha and safavids :2thumbsup:
Hold your horses i may have been contradicted this could just be the diplomacy tab for india just, like this one for US
https://i231.photobucket.com/albums/...2755281ey5.jpg
Edit this was origionally posted at the twcenter by Robert the Kingmaker, just incase you think i found the maps.
Faris ad Din posted the india screeny on the twcenter aswell.
I sure hope its Portugal. I was disappointed that Portugal was not a "Featured" kingdom in MTW or MTWII (I had to download a mod to play as Portugal in MTW).
Portugal was a unlockable faction in MTWII....:idea2:Quote:
was disappointed that Portugal was not a "Featured" kingdom in MTW or MTWII
Scotland is right next door to England, are the Scottish not unique? Being of Portuguese decent, I can tell you that our culture, language, history, etc. are all our own. To quote Osprey Publishing's "The Portuguese Army of the Napoleonic Wars": "The English - like everyone else since - found that although they shared the same peninsula with the Spaniards the Portuguese were very different...French wit and author Michel Deon would observe that the Portuguese stood not so much face to face as back to back with their Spanish neighbour".
Yes, I know.....but I said "Featured". Their wasnt the same amount of thought or spit and polish applied to the Portuguese units and what not as there was to the main "Featured" kingdoms. I think there is a bit of difference between the main "playable" factions and the "unlockable" factions.
That actually is good news as until this point I was worried that in america I would just be fighting new france and the colonist, good to know the Natives get some units and factions to :2thumbsup:
Portgual can be as unique or non unique as they like, however last time there were 5 main factions and 12 (I think) playable.
This time it's just 12, there are no main or non main factions. Each faction is getting proper voice acting, speeches, units, buildings and unique tech trees, or so we've been informed thus far :yes:
i dont know why they bother makin unplayable factions anymore, within a day of release there will be a mod out to make all factions playable, turn of the annoying little flags and probs increase the turns to 4 per year. u know its true !
they do know it's true, but as stated before it is more for the reviewer's benefit then anything else.
The 12 factions are complete, custom voices, speeches, units, tech trees, balanced, etc, etc.
The other 38 only have bits or peices, but are not complete.
When reviewers pop open the game, they only want them to play the good factions and the good game. Since reviewers will not download mods anyhow.
So they want a 90% review or a 9/10, not the 8/10 they'd get when a reviewer goes, "I liked factions 1-12, factions 13-50 sucked though."
All about marketing
Yeah, so you can’t conquer the world with Corland or Bavaria until day two or three…
What language did they speak in Corland in those days anyway?
I am looking forward to upholding the great Bavarian Naval traditions!
We’ll teach those blighters to mess with us!
:laugh4:
nothing quite ever compared to conquering the world with the Aragonese.
I think they're counting the US as the 12th faction. In one of those youtube videos in another thread, the CA guy said something like "We have 12 playable factions, some are European, some Asian and there's the 13 colonies."
To me it doesn't make sense that they wouldn't count the US as one of the 12 playable factions. I mean, it is a playable faction, not quite like the other ones, but still playable. If Portugal was in I would think they'd say 13 playable factions. I don't think they would advertise 12 playable factions if they could say one more.
There is logic to both ways of thinking…
If it were so though I would have expected the 13 Colonies to be an early addition to the faction list. It just makes sense for a marketing stand point…as it is no surprise they are in the game, you know.
But while you have RTI they are an emerging faction, if they appear at all in the grand campaign.
They would not or should not have spent so much time explaining that.
They did make sure to name it in the interview, however, as the North American faction.
That likely means that the Iroquois are not in…
So....
One of the interviews said that finishing RtI unlocks the USA for the Grand Campaign
So, what will we hear them say if everyone is speaking the proper languages?
I am of course guessing they won’t get everything right, just like me and the spelling.
But I doubt my Bavarians will be speaking Bavarian and will only be speaking German…and that likely with a Hamburg or Berlin accent…:smash:
Bavarian is not just an accent or a dialect. It is classed as a language.:book:Just like Friesian…
Not to say there isn’t an accent and dialects…:laugh4:
It isn’t so hard, UK or elsewhere…you just have to be smart enough to ask!:whip:
Just like you should have been smart enough not to get me on the subject of Languages!:smash:
I think if Lithuanian makes it in by some miracle (perhaps Polish-Lithuanian units respond in both languages, or there are several specific Lithuanian units? Who knows, although IIRC Polish was mostly used by the nobility in teh Commonwealth so I wouldn't be surprised if there was no love for us liths again), it's safe to say they'll make Courland use Lithuanian, since both languages are very similar (as far as I've encountered Latvian, anyway, feel free to smash me to pieces here if I'm wrong).
Just so I contribute to the main point of the topic, I hope Sefevids make it in as the 12th playable factions, as I intend to play them and the more polish, the better. Although honestly, I'd be as satisfied with the Crimean Khanate, although it being playable would be... unexpected, methinks.
While i believe, to keep quality 50 factions shouldnt be made playable, a good half should be IMO, any that has a quality aspect should be playable, only the really rough factions being unplayable....
edit: at the twc people are pretty damn sure its maratha confederacy, and portugal looks almost impossible, so y'know...
I wouldn't care if the campaign for Switzerland or something was completely impossible, I just want the option.
It's a mute point now guys, I mean the 12 playable are in. You can hope for more in a expansion or another tw game but at moment it's 12.
With a deadline crunch, demo demands, etc, I don't think they are going to suddenly add another 20 or 30 factions.
Tuesday we find out who number 11 is :)
It has been stated by CA 24 factions are unlockable (36 starting)
anybody got a quote to back this up? Last I heard it was 12.
and official site still mentions 12.
Last confirmation on non playable from official forum was
Quote:
"Non-playable: approximatly 40. "
Further news
Due to steam this is being mentioned alot
Meaning while you can mod in the locked factions in the single player campaign you will not be able to take them online.Quote:
One big area where the 12 playable will differ is the multiplayer. They will be the only playable options in the Multiplayer campaign.
This has been semi confirmed in a interview with a CA staff member named Kieran
I talk about Singleplayer, i don't care about Multiplayer.
Well CA has confirmed multiple times that in the single player only 12 will be playable, thus the countdowns, polls and everything else. It even lists it on official website.
A mod may be able to let you play the others, but they won't have as many features at the main 12.
Given that CA are doing a Faction Feature for each of the 12 playable factions and have repeatedly stated that there are only 12 I don't think '36' can be accurate.
If you can quote a source and give us a link I'd be prepared to revise my position however. :tongue: But the amount of info saying '12 playable factions only' has been overwhelming.
Aren't there only 12 playable factions in RTW, but a single mod will et you play the others?
Portugal, obvioulsy.
- In the year 1700, it was the second/third largest colonial empire.Quote:
they aleast still held considerable overseas territories
Spain was the largest empire.
Not exactly.Quote:
Portugal were declining but..
In the second half of the century, agents of the Portuguese Crown introduced political and economic reforms designed to "modernize" their commercial systems. The Pombaline reforms attacked vested interests, dismantled long-standing institutions, and lifted barriers to trade, all with the goal of boosting Crown revenues, expanding imperial commerce, and reducing territorial and economic encroachments by foreign powers. The resulting "golden era" was abruptly interrupted by the outbreak of the Wars of the French Revolution and Napoleon.
if there are only twelve, and the first 10 are european/middle eastern (ottomans), then i hope they go for more exotic factions like the iroquois or the mughals/some other indian faction. that would add a LOT of variety to the game.
and if the ease of modding that CA claims is to be believed, more features could be created?
Has anyone heard what they mean by "unplayable?" In Rome Total War, you could play any "unplayable" faction by modding descr-strat, but they were, in general, far less developed than any other faction (Harder campaign, more cloned units, and less units overall) Will it be the same in Empire? Or will the "unplayable" factions be truly unplayable?