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Cold War Cataclysm. Sign up thread
WARNING THIS IS A 1980 WHAT IF SCENARIO, NONE OF THE VIEWS OR ACTIONS POSTED HERE ARE MENT TO BE TAKEN SERIOUSLY. THIS IS A PURELY SPECULATIVE SCENARIO, IF YOU ARE EASILY OFFENDED BY COLD WAR POLITICS DO NOT CONTINUE AND CLOSE THIS TOPIC.
I intend to start a non mafia game about the cold war within the next 2 months.
This will be a game quite like Noble sons 2 in that you will take a country and lead it to victory or at least survive without getting turned to ash, think of this as the roleplayers dream. The difference is that you will be taking over a real country in the world during 1980.
I could go on but I want this thread up before 5 in the morning so I will just say this:
Look at the map and if you are interested in playing, copy it and use micosoft paint to colour in the five countries you would most want to play. Realy, any country, be it russia or the holy see and you will get one of them, which one you will get will determine on which countries are wanted by multiple players.
https://img218.imageshack.us/img218/9774/templatet.jpg Anyone interested?
Update
Nice to see that people are taking an interest. Allthough in hindsight I should have asked you lot to list them from top to bottom which ones you want the most to make dividing the countries out easier.
The game can have up to about 15-20 players and I might have to recruit a sub host to deal with the writeups. I am fine with just about anyone having the non nuclear nations like Poland, Canada, Switzerland, etc. but I am going to have to put a restraint on who gets the "Nuclear five" and India because there will be nukes in this game and I would rather not have them being fired off at random by a player that is easily rilled (Like in my days of playing superpower 2, when they peeved off the USA it got pretty messy). So USA USSR China UK India and France won be given out lightly but the rest are up for grabs.
As for the Actual game I am not sure whether or not to make unique goals for each player, get through 20 years with the most to show for it or, if it turns out this way, survive till 2000 without getting nuked.
Update 2
The main 4 alliances will be Nato, the countries that have been persuaded not to become communist or being supported by a Nato faction, Warsaw pact and other Russian allies and their supporters.
The main game will be each side trying to convert undecided nations and destroy or cripple any active supporters of the other side while using espionage, sabotage, assassination, coup attempts and generally terror to make the enemy weak enough so that you can win should Defcom 2 ever be declared. But that will be if neither side is willing to go on all out warfare over Europe and Alaska straight away and risk nuclear holocaust.
The factions that aren't taken by a player will be played by me. I.E. will pretty much act historically and otherwise just sit on their arses until a player interferes with them or an alliance member asks for aid from all members of said alliance.
Caius: USA
Death is yonder: USSR
Centurion 1: China
Drizzt: UK.
AVSM: Somolia
Pevergreen : West Germany.
White_eyes:D: Turkey
The Flax: Pakistan.
Beefy: Japan
Blackadder: France
Zim: India
Navarro: Cuba.
Khazaar: East Germany.
Beskar: Iran.
Ichigo: Italy
Khaan: Indonesia.
Jolt: Portugal
Roadkill: Canada
Heres the final game rules and system summary.:
The rules and systems
The main rules
1.When you want your country to do something PM me what you want and as long as it is realistic and you can afford it you should see its effects either in the writeup.
2.Each turn will last 2-3 days 2 days for everyone to have a chance to get in on whatever discussion and to send in orders and one for me to do the calculations and all that and ATPG to do the writeups.
3.Each order can be anything from a single sentance of "attack this with that many soldiers" or it can be paragraphs detailing the tactics to be used in each part of the plan. It might give you a bonus in combat but mostly it'll give atph more to work with,
Millitary system
I will keep this somewhat simple, each country will be given a set number of armies with a 1-10 tech rating. For each millitary action choose how many armies you will take from your reserves to devote to the actions. The more you send the higher the chance that you will succeed, simple?.
The tech levels will keep countries like New zealand or poland, who have small but well equipped armies, from being killed by countries like venezuala who has a similar amount of armies but have troops using a poorer quality of weaponry.
Now most conflicts will be determined by a roll of a dice and the numbers that will have to be rolled to see which side wins will be subjected to modifiers like the tech levels and number of armies involved. Dont be afraid to send in tactics with your orders it will influence the writeup and, if its good enough, affect the chance of success.
One last thing, If your tech level is 5 levels below the country you are fighting you will lose automatically unless you outnumber them three to one. That goes both ways: if your enemy is still using weaponry like lee enfields or thompson machine guns that havent been used in 20+ years and you are using M16's and abrams (ie you are 5 levels above them) you will roll over them easily.
The espionage system
The most versatile method of war, Each turn you can ask for your secret services to concentrate on doing one fact finding mission, be it finding where the enemy is keeping its ICBN's or what cologne their chief of staff is using either way they will attempt to find out. Or you could just tell them to search for enemy spies which will add a bonus on to the spycatch score(I'll tell you later).
Each country will gain 2 ratings: espionage (1 to 5) and counter espionage (1 to 5).
Espionage efficiency is the main reference I will use to determine what dice roll you must get to succeed; If your score is 1 and you are up against someone with a counter score of 1 you will have to get a 6, if your score is five its a 2+, etc.
The counter espionage score is the modifier that tells me how much chance that your law enforcement and citizens will find enemy spies I.E. how many points are taken off of the enemies dice roll. A score of 2+ can be converted to a 5+ by having a counter espionage high enough to give you a score of 5.
Economics
Ok then I'll try to explain this as well as I can but YLC will probably have to correct me.
Each turn you will earn 20 points per trading partner added to the base economy growth. You can spend your collected cultural exchange points on many actions, most of them I probably wont have thought of so if you dont see it on this meager list I'll just come up with a cost when asked:
1.a new army that will cost 10 points for each tech level you have, with a limit of one per day unless specified otherwise,
2.a coup D'etat in a minor country for 30 points.
I'm keeping minor espionage and sabotage free seeing as the price for an agent, a rifle and a pack of tnt is pretty irrelivent to a countries budget but medium actions will cost 10 points, major 20 points and epic actions like blowing up the pentagon or even bigger will cost 50 apeice.
Nuclear developement
I wasn't planning to actrually let anyone develope and build nuclear weapons as I didnt realy think that there would be much point expecting any country other than the superpowers could afford to do it. I dont expect anyone will actually do it but if you can pull it off then heres the way: The process to go nuclear will be difficult and expensive for most countries. To start the process you have to stockpile 1500 cultural exchange points and tell me to start the program. You will then have to spend 3 years, 12 whole turns, without being attacked before you will get the capability to start making nuclear weapons.
The prices for nuclear weapons will be as such:
1.one ICBN for 20 points after completing nuclear developement.
2.one nuclear missle suited for submarines will cost 10 points
3.one nuclear bombing run for 5 points
4.enough nuclear ammunition for an artillery volley for 2 points
The role layout:
I think I should have explained this through before sending them out but I think its too late to be thinking like that. Anyway if there were any part of your role PM's you didnt understand heres a description of each section.:
Quote:
Name
Government Type -
The government type pretty much decides the B.E.G and having the same government will give you a bonus when dealing with a NPC.
Base Economy Growth (B.E.G) -
This is the amount of economic points you will generate for yourself each turn the 10-50 means hat you the minimum you will get between 10 and 50 points per turn..
Cultural Exchange Points -
This is the starting points you have.
Trade Good -
This is the bonuses that each player country can give to their allies and trading partners. The bonuses affects the host aswell and it should serve as a sort of incentive for the superpowers to actually keep their allies and not try to absorb them as if they get kicked out of the game the effects are removed from the game with them.
National Attributes
This is where I put the situational effects, national bonus's that you get over the other countries and minor abilities. I will keep track of the effects and bonus' for you but you will have to inform me when you want the ability to be used.
Military Tactic
This was origionally supposed to be a seperate thing and I think one or two roles have one of these for everyone else this part was merged with the national attributes seeing as I couldnt think of an unique tactic for more than 2 countries.
Military
Battalions at the ready -
This is the base amount of battallions you support during peace time I'll increase this and the recruitment pool in proportion to the amount of land you take when you are fighting. At the start when you lose forces by not engaging in battle for 4 turns while you are recruiting you can quickly replensh up to this number.
Recruitment Pool -
This is the amount of troops over the base line that you can recruit to your army the average recruitment rate is one battalion/army a turn unless I have stated otherwise.
Offence - 1-10
How good your men are at attacking, this stat will be compared to the enemies defence to help determine whether you will win or lose.
Defence - 1-10
How good your men are at defending a position, this stat will be compared to the enemies offence to determine if you win or lose.
Recon - 1-5
How likely you will notice an attack before its too late to prepare.
Stealth - 1-5
How likley you will take the enemy by surprise.
Morale - 1-10
How long your troops can last while in harsh conditions (like constant hit and run attacks, harassment by snipers, fighting suicidal forces, etc) without becoming innefficient(penalties to offence and defence) or even mutiny(your soldiers could do anything from refusing to act or attack recklessly in a search for revenge)
Tech 1-10
I'll explain this later on but in effect is the difference from the US rangers to zulu spearmen.
Nuclear weapons
Number of nukes: 0
Average yeild 0 KT
ICBN:
SSNB:
Bombers:
Artillery
The main difference between each type of nuke is generally range: bombers are for short ranges like say they can go from the Paris to Moscow but wont be able to go from Calias to China, Artillery are for the next country over like Eastern France to West Germany.
SSNB's, or nuclear subs, are the mobile launchers and can be placed in any sea as long as it isn't land locked like the great lakes etc. The closer you place them to the enemy the more chance you will be able to nuke them before they know what's going on but it also increases the chance of them being detected before hand which by the way is a very good excuse for war.
And ICBN's, the silos, are able to hit anywhere from anywhere. Simple huh?
The main game play element that nukes will play is placement. You can make a country really sweat by putting a nuke in their neighbours garden. Remember you can't actually fire them unless Defcom one is declared this goes for every other officially nuclear country.
Secret service:
Espionage: 1-10
Counter:1-10
Special forces:
This is pretty much where I explain how good your spies and special forces are. Unless your people are especially good, a superpower or in the two alliances it will pretty much look like this:
You have a regular Spec ops/secret service that can do minor and medium sabotage and espionage actions without much problem. Major actions like bombing an airforce base containing nuclear bombers, finding the locations of the enemies armour depots or even sabotaging the Kremlin/pentagon will need allied help if you want to have more than a 1 in 10 chance to succeed.
Special abilites:
I dont think I have to say very much about this part. Its a powerful action or ability that only the recipient can implement.
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Re: Cold War Cataclysm. Sign up thread
Cant do what you askd because im at work, but I'd play Australia, Brazil, Egypt, Italy, Sweden.
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Re: Cold War Cataclysm. Sign up thread
Indonesia, Egypt, Somalia, Cuba, Bhutan.
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Re: Cold War Cataclysm. Sign up thread
Italy would be my first choice. The rest: UK, Turkey, Yugoslavia, or USSR
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Re: Cold War Cataclysm. Sign up thread
Micronesia, Easter Island, Vanuatu, Maritius, and the Galapagos.
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Re: Cold War Cataclysm. Sign up thread
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Re: Cold War Cataclysm. Sign up thread
France, Switzerland, UK, USSR, Canada
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Re: Cold War Cataclysm. Sign up thread
Besker took my first choice. So...
Korea, North Korea, China, Taiwan
Prepare to die :beam:
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Re: Cold War Cataclysm. Sign up thread
China, Iran, North Korea, USSR, Cuba
In, if I can play one of the badddddd guys.
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Re: Cold War Cataclysm. Sign up thread
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Re: Cold War Cataclysm. Sign up thread
West Germany, USSR, US, Czechoslovakia, South Africa
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Re: Cold War Cataclysm. Sign up thread
Quote:
Originally Posted by
Beefy187
Besker took my first choice. So...
Korea, North Korea, China, Taiwan
Prepare to die :beam:
Beefy took ALL my choices :furious3:
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Re: Cold War Cataclysm. Sign up thread
Quote:
Originally Posted by
taka
Beefy took ALL my choices :furious3:
You still have Hong Kong :laugh4:
Ok in that case
I'll change mine to, Thai, Indonesia, Vietnam, Mongol, India
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Re: Cold War Cataclysm. Sign up thread
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Re: Cold War Cataclysm. Sign up thread
Doesn´t Israel and Pakistan have nukes too? Isn´t that one of the major deterrants against its neighbours?
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Re: Cold War Cataclysm. Sign up thread
Not before 1980 Apparantly Sorry wikipedia isnt the best source but its the best I could find. And even if they did they I doubt that they would be willing to use them around by then for fear of the US or russia taking notice.
Actually that could work, I could have emergant nuclear powers coming around mid game to spice things up. And there is the nuclear sharing going on between the Nato countries to be considered so I guess... I'm going to have to think about this.
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Re: Cold War Cataclysm. Sign up thread
I guess it doesn´t matter for gamemechanics, they probably have a small stockpile only. I just dug out jarred fragments of information.
I´d pick (in order of preference): East Germany, Japan, Vietnam, North Korea or Denmark
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Re: Cold War Cataclysm. Sign up thread
@ Kazaar: Not unless Blackadder has changed his mind recently.
I'm probably going to regret this, but seeing as noone else is taking interest in the USA, YLC will be USA should no-one try to claim it. I did say that the Nuclear countries weren't going out to the first slack-jaw that asked but I do actually need someone to play them
Updating the tally:
Tally of countires:
Khaan: Indonesa, Egypt, Cuba, Bhhutan.
Ichigo: Italy, UK, Turkey, Yugoslavia, USSR.
Iskander: France, Switzerland, UK, USSR, Canada,
Beefy: Japan, Taiwan, S. Korea, Mongolia, Thailand
YLC: W Germany, USSR, US, Czechoslovakia, South Africa. USA
Kazaar: East Germany, Japan, Vietnam, North Korea, Denmark
The Flax: Pakistan, Turkey, Saoudi Arabia, West Germany.
Captain Blackadder: Australia, East Germany, Poland, France
White_eyes:D: Pakistan
ATPG: China
Drizzt: Israel.
AVSM: Somolia
Beskar: Iran.
Pevergreen : Sweden.
Remember just because someone else asked for it doesnt mean its definitate he will get it over you
Tally depicting Uncontested countries per name:
Khaan: Bhhutan. Egypt, Indonesia, Cuba.
Ichigo: Yugoslavia. Italy.
Iskander: Canada. Switzerland.
Beefy: Thailand, Mongolia, Taiwan.
YLC: Czechoslovakia, South africa, US.
Kazaar: Denmark, N. Korea
Blackadder: Australia, Poland.
At this point if you wanted you could ask for one of the ones beside your name and you wouldnt get contested but I would advise trying for the prominent ones anyway.
Contested:
France: Blackadder, Iskander
West Germany: YLC, The Flax.
East Germany: Blackadder, Kazaar.
Cuba: Khaan, ATPG.
UK: Ichigo, Iskander.
USSR: Ichigo, Iskander, YLC.
Japan: Beefy, Khazaar.
Vietnam: Beefy, Khazaar.
Turkey: The Flax, Khaan.
Ive probably missed alot out so if you have issue with the tally just tell me.
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Re: Cold War Cataclysm. Sign up thread
I'm going to need at least 4 more people.
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Re: Cold War Cataclysm. Sign up thread
I'll take China now. Now, not later. China still cool. We much more awesome than dumb Americans.
http://acc6.its.brooklyn.cuny.edu/~p...ges/c-flag.gif
Oh look what I just built. It thermonuclear missile. Would you like to order the Moo Goo Bye Bye?
I think given the sheer number of countries, and also how close China and North Korea are, I should play both.
Perhaps everyone can pick a couple countries?
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Re: Cold War Cataclysm. Sign up thread
Good now I can start coming up with a couple of military goals for china.
And I would rather it be one person to one country or there will be one heck of confusion in roleplaying.
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Re: Cold War Cataclysm. Sign up thread
Sign me up for hosting assistant if you need help with the writeups. To be fair, you have to just give me the results, I can't determine them myself.
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Re: Cold War Cataclysm. Sign up thread
That was what I was thinking when I asked for sub hosts. Ok then.
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Re: Cold War Cataclysm. Sign up thread
I'd like Pakistan, Turkey, Saoudi Arabia, Afghanistan (Is that even possible?), Federal Republic of Germany (Western Germany)
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Re: Cold War Cataclysm. Sign up thread
alright, I will go with Israel, I can live with that. go IDF!!!!
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Re: Cold War Cataclysm. Sign up thread
I will go with Iran.
I believe this is the beginning of the Islamic Republic of Iran, and in the time-frame of Iranian-Iraqi war and disagreements with the Afghanistan Taliban. All sorts of various events during this time period.
Unless some one who is Iranian wants to take over, I will allow them priority.
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Re: Cold War Cataclysm. Sign up thread
How much are we going to follow history and the alliances in place at that time? I am aware that once the game starts we will be changing the course of history, but will we basing ourselves on all the previous events during the Cold War and the current crisises and wars in 1980?
Having majored in history and minored in international relations, I am very interested in this. :yes:
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Re: Cold War Cataclysm. Sign up thread
Quote:
Originally Posted by
TheFlax
I'd like Pakistan, Turkey, Saoudi Arabia, Afghanistan (Is that even possible?), Federal Republic of Germany (Western Germany)
If TF gets west, I demand East Germany then :brood:
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Re: Cold War Cataclysm. Sign up thread
Quote:
Originally Posted by
YLC
If TF gets west, I demand East Germany then :brood:
Its my fifth pick, versus your first pick. I doubt I'll get since I want four others contries before that which nobody wants for now.
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Re: Cold War Cataclysm. Sign up thread
If pever really wants Italy he can have it, and I'll take Turkey. If he doesn't then I'll take Italy.
Italy, Turkey, UK Yugoslavia, USSR.
From most wanted to the least.
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Re: Cold War Cataclysm. Sign up thread
My countries will be the grand headquarters of SMERSH and such! I will create havoc for the government and provide women for James Bond to run off with! Super fun!
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Re: Cold War Cataclysm. Sign up thread
In that case,
Japan, Taiwan, Vietnam, Thailand and Mongol from most wanted to the least :bow:
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Re: Cold War Cataclysm. Sign up thread
Australia,East Germany,Poland,France,
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Re: Cold War Cataclysm. Sign up thread
Quote:
Originally Posted by
TheFlax
How much are we going to follow history and the alliances in place at that time? I am aware that once the game starts we will be changing the course of history, but will we basing ourselves on all the previous events during the Cold War and the current crisises and wars in 1980?
Having majored in history and minored in international relations, I am very interested in this. :yes:
The main 4 alliances will be Nato, the countries that have been persuaded not to becomne communist or being supported by a nato faction, Warsaw pact and other russian allies and their supporters.
The main game will be each side trying to convert undecided nations and destroy or cripple any active supporters of the other side while using espionage, sabotage, assassination, coup attempts and generaly terror to make the enemy weak enough so that you can win should Defcom 2 ever be declared. But that will be if neither side is willing to go on allout warfare over europe and alaska staright away and risk nuclear holocaust.
Quote:
Originally Posted by
A Very Super Market
My countries will be the grand headquarters of SMERSH and such! I will create havoc for the government and provide women for James Bond to run off with! Super fun!
I'm giving you somolia and you will like it.
Quote:
Originally Posted by
Cultured Drizzt fan
alright, I will go with Israel, I can live with that. go IDF!!!!
You can still try for the other factions if you want.
Quote:
Originally Posted by
Beskar
Japan, Iran, Cuba, Switzerland, United Kingdom.
Give me back my avatar!
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Re: Cold War Cataclysm. Sign up thread
This is not your avatar, it is a different face, position and hood colour!
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Re: Cold War Cataclysm. Sign up thread
Hmph, my blooming replacement computer has a monitor thats dark enough to make Beevis and the buthead look bright and refined.
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Re: Cold War Cataclysm. Sign up thread
Yes, you got green (possibly my favourite colour) while I got grey.
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Re: Cold War Cataclysm. Sign up thread
Hmm, well this was pretty odd timing; the day I sent off my computer to have a video card installed and tested (After making a multicore processor into a small drinks mat I leave the installing of new parts to the pro's) the entire forum goes haywire. Just a reminder that I will need about 3 more players and maybe one more guy who is good at writeups.
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Re: Cold War Cataclysm. Sign up thread
OP Updated
I would like some ideas on how to make players able to fight it out without them holding back on the premise of "if we start to win too much they will nuke us and its game over".
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Re: Cold War Cataclysm. Sign up thread
The idea could be something along the lines of real life... there were plenty of conflicts where nukes weren't used but certain nations still engaged in warfare. The idea might be to obtain the alliance of one of the nuke-carrying nations so you can battle with approval of one of the nuclear club. The alliance can be made public, so if someone uses nukes on that nation, the allied nation uses their nukes on them.
If 2 nuke nations are at war, it must be assumed that if nukes are launched to obliterate that one nation, an automatic return volley will be sent and that will wipe out the nuking power as well.
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Re: Cold War Cataclysm. Sign up thread
Well at the time there was alot of guerilla warfare going on in afew countries between the USA/USSR sponsered states and rebels/freedomfighters. Maybe I could have it so that if the sides dont help their side win the civil wars they could lose main resources with consequences. For example if Venesuala becomes communist, Nato loses an oil supply and take longer to mobilise for war.
I think I will implement one or two mercenary nations like somolia that if supplied and armed by, lets say, Russia, they will raid nato's shipping and make transportation around the indian ocean area allmost imposisible and the only way to stop it is to invade.
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Re: Cold War Cataclysm. Sign up thread
Huh, so I am Somalia now? Dawh.
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Re: Cold War Cataclysm. Sign up thread
Lighten up, you wanted to be a pain in the arse so I gave you the pirate faction.:grin:
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Re: Cold War Cataclysm. Sign up thread
If I was the U.S.S.R I would launch the nukes.....(I was always the first one to do it in DEFCON:everybody loses....)
I would always win:2thumbsup:......what's left...:sweatdrop:
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Re: Cold War Cataclysm. Sign up thread
Hmm, another one off the "likely to be responsible with nukes list". Still, there's about 200 other countries to play if your interested.
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Re: Cold War Cataclysm. Sign up thread
Quote:
Originally Posted by
Greyblades
Hmm, another one off the "likely to be responsible with nukes list".
This made me laugh for about 5 mins....:laugh4: most players online hate me.......I ALWAYs whip out the WMD's on any game.....
Rise of Nations:I nuked many of my allies in diplomacy.....(can't have them turn on me:beam:)
Starcraft: I used nukes many times in diplomacy.....yet again.....:clown:
Star wars: Empire at war: I would the Death Star more then a little more was needed......:evil: nobody wants to play 1v1 in that campaign map anymore:cry2:
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Re: Cold War Cataclysm. Sign up thread
I'll go Sweden, so Ichi can have Italy and CB can have Aus.
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Re: Cold War Cataclysm. Sign up thread
I would like Pakistan......(it has nukes:book:)
First one to get nuked is Somalia:beam:
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Re: Cold War Cataclysm. Sign up thread
Not during the cold war, it didn't.
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Re: Cold War Cataclysm. Sign up thread
I'll withdraw from Indonesia and Vietnam
Instead I'll claim Taiwan and South Korea.
Who ever is Japan is going to have a nightmare..
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Re: Cold War Cataclysm. Sign up thread
Quote:
Originally Posted by
Iskander 3.1
Not during the cold war, it didn't.
Don't worry.....I well research it.....like I did in Hearts of Iron....:laugh4:
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Re: Cold War Cataclysm. Sign up thread
You could yes but I doubt that you would be able to mass produce WMD's without someone catching on. The large test Explosions on remote pacific islands are kinda hard to miss.
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Re: Cold War Cataclysm. Sign up thread
Don't worry.....I will only nuke the ANNOYING guys....Somalia pirates are on the top of that list...:bow:
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Re: Cold War Cataclysm. Sign up thread
I am starting to think I will have to make upholding the geneva convention compulsory for player countries. Or at least the USA and European ones.
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Re: Cold War Cataclysm. Sign up thread
Well.....nobody really listens to it.......I don't have any idea why it would stop me from nuking someone....:laugh4:
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Re: Cold War Cataclysm. Sign up thread
Well if I remember correctly, nuking, or otherwise killing, civillians, is considered unsporting.
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Re: Cold War Cataclysm. Sign up thread
Quote:
Originally Posted by
Greyblades
Well if I remember correctly, nuking, or otherwise killing, civillians, is considered unsporting.
So as creating a explosive chemicals in a medievil times :clown:
I have a question. Do some countries start as allies? Eg, America and Canada? Or is alliance totally up to the players?
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Re: Cold War Cataclysm. Sign up thread
given those alliances can change on turn one, I dont think it matters.
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Re: Cold War Cataclysm. Sign up thread
I have allready said that there will be 2 starting alliances: Nato and Warsaw pact, and though you may leave a your leisure it is encouraged that you all stay in an alliance with a superpower at all times because I can easily see any defectors being pounced on by their enemies. You can do as you wish but remember no one country can beat one of the superpowers without aid.
So as creating a explosive chemicals in a medievil times
There have been explosive chemicals for aeons, its just it was only recently that humans figured out how to synthesise some..
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Re: Cold War Cataclysm. Sign up thread
SOMALIANS, WHAT IS YOUR PROFESSION?
I will have fun with this. Whee!
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Re: Cold War Cataclysm. Sign up thread
So I presume I will get EastGermany...
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Re: Cold War Cataclysm. Sign up thread
@ Kazaar: Not unless Blackadder has changed his mind recently.
I'm probably going to regret this, but seeing as noone else is taking interest in the USA, YLC will be USA should no-one try to claim it. I did say that the Nuclear countries weren't going out to the first slack-jaw that asked but I do actually need someone to play them
Updating the tally:
Tally of countires:
Khaan: Indonesa, Egypt, Cuba, Bhhutan.
Ichigo: Italy, UK, Turkey, Yugoslavia, USSR.
Iskander: France, Switzerland, UK, USSR, Canada,
Beefy: Japan, Taiwan, S. Korea, Mongolia, Thailand
YLC: W Germany, USSR, US, Czechoslovakia, South Africa. USA
Kazaar: East Germany, Japan, Vietnam, North Korea, Denmark
The Flax: Pakistan, Turkey, Saoudi Arabia, West Germany.
Captain Blackadder: Australia, East Germany, Poland, France
ATPG: China
Drizzt: Israel.
AVSM: Somolia
Beskar: Iran.
Pevergreen : Sweden.
Remember just because someone else asked for it doesnt mean its definitate he will get it over you
Tally depicting Uncontested countries per name:
Khaan: Bhhutan. Egypt, Indonesia, Cuba.
Ichigo: Yugoslavia. Italy.
Iskander: Canada. Switzerland.
Beefy: Thailand, Mongolia, Taiwan.
YLC: Czechoslovakia, South africa, US.
Kazaar: Denmark, N. Korea
Blackadder: Australia, Poland.
At this point if you wanted you could ask for one of the ones beside your name and you wouldnt get contested but I would advise trying for the prominent ones anyway.
Contested:
France: Blackadder, Iskander
West Germany: YLC, The Flax.
East Germany: Blackadder, Kazaar.
Cuba: Khaan, ATPG.
UK: Ichigo, Iskander.
USSR: Ichigo, Iskander, YLC.
Japan: Beefy, Khazaar.
Vietnam: Beefy, Khazaar.
Turkey: The Flax, Khaan.
Pakistan: The flax, White eyes.
Ive probably missed alot out so if you have issue with the tally just tell me.
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Re: Cold War Cataclysm. Sign up thread
I thought this goes in order of posting, so if I posted East Germany first and Blackadder Australia first he´d get Australia and I´d get East Germany... Anyway sratch Denmark from my list, I´d be willing to go USA if you need it. I´m not a crazy player...
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Re: Cold War Cataclysm. Sign up thread
If you claim a country and noone else claims it you can get it without any argument but if someone else claims it I flip a coin or go to random org. or whatever and the country gets given out to one of the requesters randomly.
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Re: Cold War Cataclysm. Sign up thread
My preference order: 1) Indonesia, 2) Egypt, 3) Bhutan, 4) Cuba
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Re: Cold War Cataclysm. Sign up thread
Well unless someone asks for indonesia in the next day or so its pretty much yours.
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Re: Cold War Cataclysm. Sign up thread
I would love to play with my people...VIVA CUBA POR VIDA!!
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Re: Cold War Cataclysm. Sign up thread
Also if this is the Cold War, how can one play as vietnam or germany.
there would be an east and west and a south and north.
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Re: Cold War Cataclysm. Sign up thread
West and east germany are their own factions and as far as I am aware vietnam was in one piece by 1980.
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Re: Cold War Cataclysm. Sign up thread
About the tally, you seemed to have placed Pakistan as uncontested for White Eyes, yet that was my first pick, so it should be contested. :bow:
Also, you posted earlier that there would be NATO and the Warsaw Pact as the starting alliances, how do you categorize countries outside of that bipolar system? Like China, India, Pakistan, to name just a few important ones.
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Re: Cold War Cataclysm. Sign up thread
Nato alliance afilliated countries, Warsaw pact afilliated countries and neutral countries with their own agenda.
The tally was thrown together at the last minute so thanks for pointing that out.
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Re: Cold War Cataclysm. Sign up thread
Quote:
Originally Posted by
Greyblades
West and east germany are their own factions and as far as I am aware vietnam was in one piece by 1980.
O this is just 1980s of the cold war?
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Re: Cold War Cataclysm. Sign up thread
1980 and beyond only.
China wants to announce that it prefers to tend to its own matters of state and does not wish to become a puppet of the Soviet regime or of the American Empire.
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Re: Cold War Cataclysm. Sign up thread
Just noticed something else Greyblades, you took out Afghanistan from my list of countries, does that mean it is unplayable?
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Re: Cold War Cataclysm. Sign up thread
Somalia wants to state that we've got your oil.
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Re: Cold War Cataclysm. Sign up thread
^ Huh, I thought they got their oil from the middle east, Texas and Venesuala.
@The flax: No just a typo, I'm going to look up afganistan's status in 1980 before I put it back up there though.
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Re: Cold War Cataclysm. Sign up thread
I looked it up, Afghanistan was invaded by Russia in 1979 so I would guess that you cant play Afghanistan unless you want to be an occupied nation with no military until 1989 or at least until you are liberated.
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Re: Cold War Cataclysm. Sign up thread
Afghanistan was occupied by the USSR in 1980, but they really didn't control the country at all. Russian troops mainly held the big cities and got bogged down in asymmetric warfare with various guerrilla factions.
In my mind it would be playable, but not as a standard country. Basically a player could control the opposition forces in the country and make appeals to other countries for help. Anyhow, its sort of moot since I'd much rather play Pakistan. :clown:
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Re: Cold War Cataclysm. Sign up thread
Technically its not moot seeing as it is a 50/50 chance between you and White eyes... So do you want heads or tails?
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Re: Cold War Cataclysm. Sign up thread
Quote:
Originally Posted by
Greyblades
Technically its not moot seeing as it is a 50/50 chance between you and White eyes... So do you want heads or tails?
Heads. And if I lose, then we can flip for Turkey. If I lose that, then I might consider Afghanistan. Still moot for me since Saudi Arabia (3rd pick) is uncontested.
Now, you better flip that coin in my favor mister. :smash:
:clown: