I've been thing on making a mini mod for the light version of ALXEB that will include new and historical units.
So the qustion is, what units that existed between 272 BC to 14 CE were not included in EB?
05-31-2009, 10:21
sqeecoo
Re: Units that should have been in EB..
Well, rhinocerii were used in the battle of Thermopylae, for instance.
05-31-2009, 10:35
Leviathan DarklyCute
Re: Units that should have been in EB..
Quote:
Originally Posted by sqeecoo
Well, rhinocerii were used in the battle of Thermopylae, for instance.
yeah, that's 200 years too early.
05-31-2009, 10:36
Duguntz
Re: Units that should have been in EB..
Quote:
Originally Posted by sqeecoo
Well, rhinocerii were used in the battle of Thermopylae, for instance.
as faithfully depicted in the cinematic historical source : 300
:laugh4:
Cheers, it's only joke! :clown:
05-31-2009, 11:17
mountaingoat
Re: Units that should have been in EB..
Quote:
Originally Posted by sqeecoo
Well, rhinocerii were used in the battle of Thermopylae, for instance.
no no , it was giants and goblins
05-31-2009, 11:45
sqeecoo
Re: Units that should have been in EB..
Ah yes, the famed aino-gigantoi of Xerxes' Afro-Persian Empire.
05-31-2009, 11:57
Parkev
Re: Units that should have been in EB..
Quote:
Originally Posted by Leviathan DarklyCute
So the qustion (sic) is, what units that existed between 272 BC to 14 CE were not included in EB?
:inquisitive: This strikes me as somewhat of a paradox, and is therefore unfortunately unanswerable.
Perhaps a more pertinent question would be, what does this mean?
Quote:
Originally Posted by EB Twitter
Today, EB Security raided the home of a EB1 unit thief. The Chaonian Agema unit was safely recovered. The thief and his mod did not survive.
...if we're talking about units being were they should and shouldn't be.
05-31-2009, 12:14
Leviathan DarklyCute
Re: Units that should have been in EB..
Quote:
Originally Posted by Parkev
Perhaps a more pertinent question would be, what does this mean?
*sigh*
It means that I wish to add more units to EB, and I want use units that existed in EB time frame historicaly, but weren't included in EB.
05-31-2009, 12:39
Sdragon
Re: Units that should have been in EB..
I remember an EB member mentioning that there was once a unit planned for Epeiros for the third tribe of the city to be represented. Some kind of none phalanx, infantry unit.
The same faction used to have dedicated Illyrian versions of the Thureophoroi and Thorakitai but they were dropped since it meant they couldn't have the Hellenic versions due to various reasons and I guess they were more important.
Also mentioned that they would have liked a lighter version of the Thureophoroi but didn't want to give another slot to a very similar Hellenic unit type.
EB also said there was meant to be an armoured Balearic slinger that was never made.
We still don't have any kind of unit in Sicily to represent the native peoples, some kind of Peltastai
similar to the Lucanians I guess.
The EB 2 video had some Hellenic sword unit that looked almost like Kiarians. Not sure who they were.
That's all I got off the top of my head.
05-31-2009, 12:47
Zett
AW: Units that should have been in EB..
I don't know if it is historical accurate, but it would be nice, if Hellenic factions could recruit some kind of elite (or at least medium phalanx) in Taras, perhaps Leukaspides. If I remember correctly, Pyrrhos used them during his Italian campaign. I know that the name only replies to their shields and not to Taras particular, Leukaspides could be every unit all over the world, as long as their shield are white. But I always wanted to have some "special" phalanxes, tide to a special region/city. Ceterum censeo Romam esse delendam.
05-31-2009, 13:00
IrishHitman
Re: AW: Units that should have been in EB..
Quote:
Originally Posted by Zett
I don't know if it is historical accurate, but it would be nice, if Hellenic factions could recruit some kind of elite (or at least medium phalanx) in Taras, perhaps Leukaspides. If I remember correctly, Pyrrhos used them during his Italian campaign. I know that the name only replies to their shields and not to Taras particular, Leukaspides could be every unit all over the world, as long as their shield are white. But I always wanted to have some "special" phalanxes, tide to a special region/city. Ceterum censeo Romam esse delendam.
Indeed, Taras should have a much larger selection of Greek troops.
There has been a thread/topic asking what units didn't make EBI. (Due to loss of files,...) it has a few links to wips,... of such units that got lost or where never uploaded to our servers. You can always add those. (Use the search function as I'm to lazy atm.)
05-31-2009, 14:38
Atraphoenix
Re: Units that should have been in EB..
a cataphract like heavy cavalry for pontus...
Though I have added already :laugh4: I have added them armenian model. though I do not know how to name them .
05-31-2009, 14:39
Ghaust the Moor
Re: Units that should have been in EB..
I remeber reading that they were going to include a baktrian phalanx unit. Sort of like Makedon and Epeiros phalanxes. An elite one anyways
Wow, Leviathan DarklyCute, you will be my hero when you release this. I play EB on ALEX, and the idea that I can have some extra units bothers me every time I play EB. I was recently thinking about importing select units from RTR and other mods, but I suppose this will no longer be necessary!
So, why don't you go and ask some EB team members if they have leftover models & skins from units not included in EB due to restrictions on the unit slots?? This will be the best thing you can do, since anything made by the EB team is guaranteed to be 100% accurate :2thumbsup:.
05-31-2009, 16:45
Leviathan DarklyCute
Re: Units that should have been in EB..
Quote:
Originally Posted by Aemilius Paulus
So, why don't you go and ask some EB team members if they have leftover models & skins from units not included in EB due to restrictions on the unit slots?? This will be the best thing you can do, since anything made by the EB team is guaranteed to be 100% accurate :2thumbsup:.
I already did, thay don't. I'll take them from some other mods.
05-31-2009, 16:52
Aemilius Paulus
Re: Units that should have been in EB..
Quote:
Originally Posted by Leviathan DarklyCute
I already did, thay don't. I'll take them from some other mods.
Huh? How is that possible? Odd. Do you think other mods will give you permission? You are making a mini-mod, after all, but you never know. So will you focus primarily on RTR then?
I suggest brainstorming on AoRs that have few available units but are relatively accessible and widely-visited by EB players. Adding more units in already full AoR is still fun, but not of as much use.
There're lots, and that isn't an indictment of the EB team - it's just that the limitations of the engine require selective rosters. A better question to ask is, which factions would you like to know about?
06-01-2009, 05:53
Celtic_Punk
Re: Units that should have been in EB..
or which units were around enough to deserve a place? or what can i depict given game limitations?
06-01-2009, 08:15
Atraphoenix
Re: Units that should have been in EB..
I have added 39 Units and their models,
only with Alex:yes:! I am sure it will crash with other exes. :whip:
06-01-2009, 09:36
Andronikos
Re: Units that should have been in EB..
Celtic cataphracts? :dizzy2:
06-01-2009, 11:53
Maion Maroneios
Re: Units that should have been in EB..
Yeah, right :tongue: And Sabean Legionaries or something :clown:
Maion
06-01-2009, 12:19
Leviathan DarklyCute
Re: Units that should have been in EB..
Quote:
Originally Posted by Atraphoenix
I have added 39 Units and their models,
only with Alex:yes:! I am sure it will crash with other exes. :whip:
What units? Can you upload them please?
And really if you can just say the names of the units that deserve to be in, it would be a lot easier.
06-01-2009, 12:48
ziegenpeter
Re: Units that should have been in EB..
How will you do that? I thought the unit limit was reached....
06-01-2009, 13:10
bobbin
Re: Units that should have been in EB..
Nope there is a few slots left, I've added 10 -15 units to the EDU with no ill effect. This is using BI.exe and RTW.exe.
ps. Like Parkev I'm also curious about this
Quote:
Originally Posted by EB Twitter
Today, EB Security raided the home of a EB1 unit thief. The Chaonian Agema unit was safely recovered. The thief and his mod did not survive.
Somebody been using units without permission?
06-01-2009, 14:05
Maion Maroneios
Re: Units that should have been in EB..
Quote:
Originally Posted by bobbin
Nope there is a few slots left, I've added 10 -15 units to the EDU with no ill effect.
That's impossible. I've tried adding more than one, and I get a KTD with error message about the DMB file. Plus, I remember hearing there was only 1 free unit slot left.
Maion
06-01-2009, 14:09
bobbin
Re: Units that should have been in EB..
Were you adding a new model as well? I just added stuff to the EDU, ie a new entry to make the Hetairoi Kataphraktoi recriutable, units for hordes etc.
06-01-2009, 14:20
Maion Maroneios
Re: Units that should have been in EB..
Ah, that changes things then. Indeed, that you can do for any unit you want.
Maion
06-01-2009, 14:50
Zradha Pahlavan
Re: Units that should have been in EB..
Garamantine chariots would have been interesting.
06-01-2009, 15:31
Atraphoenix
Re: Units that should have been in EB..
adding units it is not just adding them to EDu.
1-add them to edu
2-add them to DMB (use alex it has more capacity which I added for) and change their root like :
Spoiler Alert, click show to read:
Quote:
type legio_i_italica ;use for legio_i_italica (Also given to Senate)
skeleton fs_pilum, fs_gladius
indiv_range 40
texture seleucid, eb/data/models_unit/textures/imperial/legio_i_italica.tga
model_flexi_m eb/data/models_unit/Legionary_ii_high.cas, 15
model_flexi_m eb/data/models_unit/Legionary_ii_med.cas, 30
model_flexi_m eb/data/models_unit/Legionary_ii_low.cas, 40
model_flexi eb/data/models_unit/Legionary_ii_lowest.cas, max
model_sprite seleucid, 60.0, eb/data/sprites/rs/romans_brutii_legio_i_italica_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
3-copy whole files written there in models unit folder
4-add units info and battle tga images
if you omit one of the these process you will have a certain CTD!
also if you want to play with them in not just in custom battle (the processes explained above just add units for custom battle!) also for campaign map :
-open EDB
find the faction MIC and put codes like:
Spoiler Alert, click show to read:
Quote:
recruit "legio ii augusta" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "legio iii gallica" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "legio iii gallica" 0 requires factions { seleucid, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "legio iii augusta" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "legiov alaudae" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "legiov alaudae" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "legio vi ferrata" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "legio vii cpfidelis" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "legio vii cpfidelis" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "legio viii augusta" 0 requires factions { seleucid, } and hidden_resource SW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "legio viii augusta" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "legio ix hispana" 0 requires factions { seleucid, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
If you do not know the private hidden sources of certain province open descr_regions in campaign map base folder you could find their hidden resource codes at the end of their descriptions that I draw with red and add them EDB as I have added the lines above (they are green above):
and thank God if you have successfully manage to add them and EB will open without error messages or CTDs.
P.S. If you want to use this models for yourself you can use privately but you have to ask for permission from the dev team who made them if you want to publish them as a submod.
I have added RS Legions on my EB so I can use them but I cannot publish them, sorry:no:
I hope it helped.
Atra
06-01-2009, 16:25
Atraphoenix
Re: Units that should have been in EB..
Quote:
Originally Posted by Leviathan DarklyCute
What units? Can you upload them please?
And really if you can just say the names of the units that deserve to be in, it would be a lot easier.
I have added RS Legions for Romans and Armenian Cataphracts for Pontos.
I had already asked RS Team for permission to use their RS legions. So just waiting the answer.
P.S. I had forgotten I had added armored elephants for pahlava, too.
06-01-2009, 17:21
Leviathan DarklyCute
Re: Units that should have been in EB..
How do I add units to rebels in EB? it's not like other mods.
06-01-2009, 17:34
Atraphoenix
Re: Units that should have been in EB..
Quote:
Originally Posted by Leviathan DarklyCute
How do I add units to rebels in EB? it's not like other mods.
my humble contribution:
Quote:
ownership germans, slave
in edu.
then mod EDB, UI files (unit card tgas that expressed above should be added slave folder etc.)
I advice you to read scriptorium tutorials on adding new units.
06-01-2009, 18:14
Aemilius Paulus
Re: Units that should have been in EB..
Quote:
Originally Posted by Atraphoenix
I had already asked RS Team for permission to use their RS legions. So just waiting the answer.
You do not have to ask permission if you use them for yourself. You only need permission if you are releasing your modification(s).
06-01-2009, 18:55
Zett
AW: Re: Units that should have been in EB..
Quote:
Originally Posted by Aemilius Paulus
You do not have to ask permission if you use them for yourself. You only need permission if you are releasing your modification(s).
He already write that, AP. He is talking about releasing it as a mimi-mod I assume. Ceterum censeo Romam esse delendam.
06-01-2009, 20:59
Atraphoenix
Re: Units that should have been in EB..
Quote:
Originally Posted by Aemilius Paulus
You do not have to ask permission if you use them for yourself. You only need permission if you are releasing your modification(s).
second part mate, many fans keep asking named legions. I had already adapted RS legions privately.
If RS team give their permission I will release it.
At the moment I got the permission to use the standards (banners) I am waiting for the permission for the models. :yes: