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Mass Effect 2 gameplay thread
The game is now officially out in America so it's time for the gameplay thread. As requested by arena patrons, it's a zero spoiler tolerance thread. After precisely one month the thread will relax to the standard spoiler policy. Until that time:
All spoilers must go into spoiler tags!
However small you think the spoiler is, show consideration for your fellow org members and use the tags!
Mark the spoiler with a brief spoiler free description so people can tell whether they have seen that part of the game yet! Example below.
Spoiler for Mass Effect's setting:
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Re: Mass Effect 2 gameplay thread
Ah, I was waiting for this thread. I've been glued to the game since I bought it, time sure flys. Still getting used to the controls a bit but so far it's all good. Saw some familiar faces, found out things that made me go wow.
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Re: Mass Effect 2 gameplay thread
Apparently there are massive issues with the Cerberus Network at each stage of registration, meaning DLC is unavailable for use. The main game is still playable, though.
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Re: Mass Effect 2 gameplay thread
Hopefully cerberus will be working by Friday. The game isn't out over here untill then. :thumbsdown:
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Re: Mass Effect 2 gameplay thread
Ahh ME2, how I longed to get this game and how I hated waiting every single day until it was released. It's been a long wait and thanks to the internet hype machine I don't think my expectations could have been any higher going in. Nothing short of being blown away would have satisfied me. I managed to get the game and have played through a sizable portion of it. I will not be discussing plot details, instead i'll be tackling structure, gameplay mechanics and feel. Bear in mind I am going to be generalizing a lot, as this is by and large a first impression
First off the structure of not only the story but the game. Bioware has been following the same formulea for years. Prologue, 4 plot missions, shock mission, final marathon stretch that reveals a huge surprise and leads you to your dramatic ending. That's present in ME2, but it feels as if its been expanded and improved upon somewhat. Yeah you read right - Bioware is actually begining refining the structure of the game. You will see familiarities between this game's mission set up and games like Dragon Age, Kotor, ect, but it was nice to reach what I thought was the end of the game only to find out it was the middle.
The combat in the first game was just terrible. I loved the first and yet I consider its combat to be horribly clunky and near broken. You couldn't depend on your squad mates to do anything so it lead to a lot of micro-managing, and the birth of my much talked about biotic jugglers.
Along comes ME2 and suddenly everything is different. Instead of being based around powers, the combat is now largely focused on cover mechanics.In the first it felt like cover was an after-thought but here it feels wonderfully implemented, cover combat feels very fluid but takes a LOT of getting used to. Once you do, though, don't be surprised if you're itching to get back into the action once you get to a story section. I read an interview that said Bioware spent all of the two years since ME1 working on the combat, and that's exactly what this feels like. The combat in ME2 is a huge plus but that doesn't mean there isn't room for improvement. It still needs a few more steps before it's perfect like the GoW series (yes i just compared ME2's combat system to Gears of War. That is a good thing.)
Mini-games are still a bust in the ME series. The first one introduced a "simon says" decoder with your controller to unlock something. That's gone and instead you get games where the goal is to find matches (match 2 of a kind to unlock a door, ect). It's still painfully simple and doesn't engage you. I felt that I was just having my time wasted by those games Planetary scanning is rather annoying at first. The resource gathering is actually relatively well developed but it can get rather tedious to literally grind out the amounts you need for upgrades. Thankfully most upgrades need reasonable amounts of resource, but some of the later ones take ungodly amounts. I think with a little refinement (less planets with only resources and more with special goodies hidden on them) the scanning could a top notch feature.
Finally the story. I was really worried about halfway through that this game was about to pull a MW2 and go bananas (B-A-N-A-N-A-S :help: ) but, thankfully, merficully, it did not. However ! The talk that this game can stand on its own plotwise is a rather hurtful lie told by ME2's marketing. If you did not play the first your enjoyment will be seriously impacted here, the amount of character added from importing a save versus not is rather ridiculous. Not to mention the game assumes you know some things right off the bat that you might not if you never played the first. To use an analogy I'm sure will soon be overused, it's like popping in Empire Strikes Back without having ever seen A New Hope. Sure it's still a great movie, but you're gonna be lost on a lot of the smaller things.
If you import a save an amazing thing happens. The more you play with your Shepard the more invested you get. The further and further I got into the game with my canonical ME1 shep, the more this felt like my universe. Like I was the one shaping this galaxy and turning it toward prosperity or mere survival. That was an amazing feeling and why I highly recommend importing. Not only will it serve to help you with the smaller plot threads, but it gives the game a whole new feel.
Those are my first impressions of ME2. Summerized:
Structure: We've seen it before, but it's got a few shiny new twists and turns!
Combat: Vastly improved and fun to take part in.
Mini-games: Hit and miss. Scanning is okay, everything else is juvenile.
Story: It's a second act of a three act play, it can't hide it no matter how much it tries. But still very enjoyable.
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Re: Mass Effect 2 gameplay thread
Users reporting that the Cerberus Network is fixed. All DLC now available.
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Re: Mass Effect 2 gameplay thread
Is it true that the game itself feels like a form of cinematic art indeed ?
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Re: Mass Effect 2 gameplay thread
This may fit in the other thread as well, but here's a link to a large repository of saved games from ME1 that allow you to change what decisions you want your Shepard in ME2 to have made in ME1 by choosing different saved game files;
http://www.masseffectsaves.com/
CR
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Re: Mass Effect 2 gameplay thread
Well, I have the 360 version and I saw some threads on the xbox forum about the network not working properly. I suppose I am lucky when I saw that everything worked fine for me. Although I just started up the game and not only was there an update but a new piece of DLC which should of been there yesterday I think; guess they fixed whatever was wrong.
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Can someone with the xbox version tell me if achievements still give gameplay bonuses?
I don't expect to be playing this until the middle or end of next week. ~:( Nowhere beat amazon.co.uk's low price and their free postage tends to be slow. With a house to furnish I couldn't justify paying anything more than the lowest possible. Can't wait; I loved the original.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Mailman653
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Re: Mass Effect 2 gameplay thread
So far I'm VERY Impressed. I agree with pretty much everything Monk has said, unfortunately my old ME1 Save was long gone by the time I got this :thumbsdown:
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Re: Mass Effect 2 gameplay thread
Well, save your ME2 save this time, I'm more than certain you'll be able to port it onto ME3.
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I can't wait, just another 31.5 hours before I can pick it up at my local Game. I think the first tough decision I'm going to have to make is which one of my 9 characters from ME1 I'm going to use first.
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Re: Mass Effect 2 gameplay thread
I already am regretting this but I completely marathoned ME2. Very close to the ending and expect to finish it when I get some time in the next couple days. Stepping away from this game can be tough at times, especially when there's tons to do! Done all the companion quests, love how they feel as integrated into the narrative as the story-missions. The Exploration quests feel a lot better but they could still use work.
It's interesting to see how your relationship with your crew can evolve over the course of the game, even though the loyalty system is a little shallow. If you talk to your crew each will eventually reveal a companion quest, some sooner than others. If you do this quest they become loyal, however, you also have the opportunity to lose loyalty with them by siding against them in a crisis. Various crew members are polar opposites of each other, and after you gain the loyalty of those opposites they will enter a situation where it's up to you to resolve it. You can side with one of them, or with enough charm/intimidate you can convince them to kill each other after the mission. The later of which is the only way to keep them both happy, as siding against someone means you lose their loyalty.
It reminds me of the way they treated Wrex in the first game, a great way to manage your party but I can't help but feel its simple in comparison to the approval system of Dragon Age.
I like the interrupt system in conversations and I think going forward this could be a lot of fun. It really lets the darker (or empathic, if you're paragon) side of your character shine through.
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Originally Posted by Mailman653
Well, save your ME2 save this time, I'm more than certain you'll be able to port it onto ME3.
The loading screen tooltips lead me to believe you're right.
The only thing I have not liked, aside from mini-games and other minor annoyances...
Romance plot spoilers
Now I should probably get back to working on those various projects due :book: :help:
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Re: Mass Effect 2 gameplay thread
So who heard about the specter who...
@Monk
It is hard to put down indeed, its easy to spend two hours on it and not even realize it. I'm already on the 2nd disk, 360 version. I thinking I should of played on the difficulty that comes after normal, oh well, there's next time....and plenty more, I know I'll be playing it over a few times between now and ME3.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Mailman653
@Monk
It is hard to put down indeed, its easy to spend two hours on it and not even realize it. I'm already on the 2nd disk, 360 version. I thinking I should of played on the difficulty that comes after normal, oh well, there's next time....and plenty more, I know I'll be playing it over a few times between now and ME3.
The biggest strength of the game is how much there is to do, I think. There's exploration and resource mining for when you want something light. Companion quests for when you want something as engaging as the main line (but dont want to advance it) and the main story when you're ready to tackle another major story element. They all feel like they are part of a greater whole, and doing one doesn't make you sigh - wishing you were doing another instead. Resource mining is a great start, but I still think we need more planets with hidden goodies and less planets devoted purely to raw materials.
As for difficulty, Veteran is not tough enough for me, I am hitting the Hardcore setting as soon as I can. I suspect that for many veterans of third person shooters (and those who ever completed insanity on the first game) will feel nothing short of Veteran+ will challenge them.
More on the combat - i like the hard counters introduced to the system. Certain powers are ineffective against shields, otehrs against armor. It makes you think about what to throw at who, and makes you panic a bit when you're getting charged by a krogan with full armor - but your ace in the hole power is ineffective against him. It makes load-outs like my biotic juggling team a lot harder to run. Kudos to Bioware for balancing out combat and keeping guys like me from air-juggling entire rooms at once! :laugh4:
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Re: Mass Effect 2 gameplay thread
Thanks for the info Monk and Mailman, my disk is in the post from amazon.co.uk, due to arrive tomorrow -on UK release day. Not going to get much time on it this weekend though, which is going to be hard for everyone around me probably :D
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Re: Mass Effect 2 gameplay thread
Been playing ME2 for a bit and my thoughts.
I am disappointed in Bioware when it comes to the PC edition. There are no mappable keys for weapons, and the spacebar is used for 3 actions when it could have been split up among 3 different keys instead. Plus mousewheel support for menu scrolling and doubleclicking to open things (like messages, codex entries).
Also, the galaxy map thing...maybe it's just me, but I can't understand a damn thing and have absolutely no idea what my fuel consumption is, how much fuel I have and what the percentage indicator in upper left is for. There is no tutorial entries in the Codex either (Codex is also sloppy. No double-click to open and mousewheel can't be used to scroll down or up).
Can't see the value of the "fuel aspect".
The game is fun otherwise, but as I bought it on Steam I actually did not get a manual. I actually like manuals, because I can read them if there is something I don't understand.
I will echo Monk's statements though that combat is more tactical. I have to take cover whenever I get in a gunfight, as otherwise I'll take too much damage and early on you learn to switch between weapons and powers to take out enemies (what to use versus shields, barriers, armor and vorcha/krogan). I also like how squadmates take cover and having autouse of powers enabled, it seems they use them well enough.
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Re: Mass Effect 2 gameplay thread
You could use a controller with it, if it is a keyboard problem. They are very comfortable to use. I recommend a xbox360 styled one.
Edit: They included no controller support, even though it is a port?!?! asofhkjshkjsdjkhjksahjhkjsdhfjkdhgkjh
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Re: Mass Effect 2 gameplay thread
Buy a 360 and play it on that. :laugh4:
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There seems to be less character interaction than there used to be. Rarely have I seen two of Shep's team just randomly chat to each other while you're just doing whatever. As a matter of fact, one of the few times, maybe the only time, I heard two teamates talk was in regards to the elevators.
Still an awesome game though!
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Re: Mass Effect 2 gameplay thread
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Originally Posted by
Wishazu
Buy a 360 and play it on that. :laugh4:
No.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Krusader
Been playing ME2 for a bit and my thoughts.
I am disappointed in Bioware when it comes to the PC edition. There are no mappable keys for weapons, and the spacebar is used for 3 actions when it could have been split up among 3 different keys instead. Plus mousewheel support for menu scrolling and doubleclicking to open things (like messages, codex entries).
Also, the galaxy map thing...maybe it's just me, but I can't understand a damn thing and have absolutely no idea what my fuel consumption is, how much fuel I have and what the percentage indicator in upper left is for. There is no tutorial entries in the Codex either (Codex is also sloppy. No double-click to open and mousewheel can't be used to scroll down or up).
Can't see the value of the "fuel aspect".
Traveling between stars will pop up your fuel gauge and use it up, using Mass Relays and traveling inside a star-system doesn't require fuel. The % is the extent to which you've explored that star system.
There are some tutorials on your private terminal onboard your ship but there's only 3 of them and they largely focus on combat and squad control.
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For me, the game SUCKS, and here's why:
(copied and modified from my own post on Bioware's forum)
1. Unable to map the Backspace and Delete keys. I use the arrow keys for movement (I hate WASD), and I used Backspace for the tactical HUD and Delete for holstering my weapon in ME1. Why can't I do that here?
2. Unable to remap certain functions. More specifically, during hacking, the Spacebar is still used to select the codes when hacking a bank terminal or similar item, and there is no way to map that function elsewhere. The control scheme makes me wish I bought the 360 version instead.
3. No manual crouch. I don't like using cover just to crouch.
4. Scanning worlds is slower than two Elcor doing the rumpy pumpy. I have to reposition my mouse several times when moving from pole to pole. At the very least, you could have made it only SLIGHTLY slower than moving the mouse when not scanning.
5. Storm uses the same key as Use and Cover. No, I don't want to accidentally go into cover when running. Keep those two keys seperate.
6. Miranda needs to lay off the Botox. There's only so much of that perpetual smirk I can take before I start shooting.
7. I like being able to Storm outside of combat. I don't like being restricted to fatigue outside of combat.
8. Speaking of fatigue, give us the visual indicator back! I don't like having to rely solely on "burst firing" Storm to get across a station quicker just because the only way I can tell if I'm fatigued is a very subtle audio cue. It also doesn't help the deaf ME gamers (of which my roommate is one of).
9. The new health system. Wow, health that regenerates after a few seconds if you don't get shot. I haven't seen this before! Oh wait, I have. In a hundred other games produced this decade.
10. Medigel is worthless now unless you find upgrades or if your squad dies.
11. The cover system is too overused.
12. The lack of an inventory system and weapon/armor mods no longer makes collecting a tactical decision; it removes collecting all-together.
13. The Day One DLC cant hold a candle to the Day One DLC of Dragon Age (the Normandy Crash pack would have made more of an emotional impact if it unlocked half-way through the game, not at the very beginning when the original Normandy was still fresh in our minds).
14. The DLC armor give you no option to remove the helmets. If you want to wear it, you're stuck looking like a crab, a medieval reject, or someone who got lost on his or her way to Red Faction.
15. The human embassy room is the only place on the Presidium you can go to? Lame.
16. This isn't Mass Effect. This is Gears of War.
Love the story and interactions, hate the game.
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So err, what happens if you let the council die in the first game? Or if they're kept alive? I mean I'm asking for spoilers here, hope that's OK.....I'd be grateful if someone who's already playing could oblige, with tags of course.... :juggle2:
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Re: Mass Effect 2 gameplay thread
I got Xpadder to work well with the game, which is good. However, still need KB+M for the hacking options.
The skill selection has been completely simplified.
Armour selection has been completely simplified.
Weapon selection has been completely simplified.
You now require Ammo? :inquisitive:
Not impressed with that.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Beskar
You now require Ammo? :inquisitive:
Umm, doesn't that go against the lore of the original?
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Re: Mass Effect 2 gameplay thread
Been doing the planetary/mineral scan minigame and I'd gladly have the Mako back. It felt boring and I'm probably doing it wrong when I usually use 30 probes per planet.
Mass Effect 2 is still a good game, but I think I won't be looking that forward to Mass Effect 3.
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Re: Mass Effect 2 gameplay thread
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Originally Posted by
johnhughthom
Umm, doesn't that go against the lore of the original?
Yes. In the original, ammo was basically grains of sand, thus you pretty much had unlimited. The only issue was the overheating of weapons.
They decided now, to add "thermal clips", which they argue keeps the weapon cool enough for a certain amount of shots, which basically means, you got ammo.
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Re: Mass Effect 2 gameplay thread
Huh, It would make more sense, in-universe anyway, if they were energy cells, unlimited bullets dont mean squat if you dont have energy to propel them.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
india
So err, what happens if you let the council die in the first game? Or if they're kept alive? I mean I'm asking for spoilers here, hope that's OK.....I'd be grateful if someone who's already playing could oblige, with tags of course.... :juggle2:
Nothing major. Whether or not the Council lives or dies has no effect on the game. I haven't played through with an "evil" character on Mass Effect 1 and exported it to Mass Effect 2 yet, so I only know of the "good" playthrough. Making a pre-generated character instead of an imported character will always result in the Council dying.
Council lives:
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Re: Mass Effect 2 gameplay thread
I finished the game earlier today, it was awesome! I'm gonna totally go through it again soon. I could of sworn ME1 was longer eventhough this game has two disks, I couldn't put either game down yet I recall ME1 lasting longer, I don't know.
I don't like how you get notified for side missions though, in ME1 if you were in a system you'd get a distress call or get a com signal from the Alliance about something they want you to check out. In ME2, if you don't go out looking for it, you'll never find it cause hardly anyone tells you, hey this is going on in that planet or something, check it out. Although I suppose it goes back to the theme of the game, mission first, everyone else second.
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Re: Mass Effect 2 gameplay thread
Apparently not EVERYTHING in ME1 transfers over smoothly in ME2. When I met Conrad the fan in Illium, he told me I shoved a gun in his face (the Renegade option in ME1) two years ago. My character is pure Paragon, and certainly didn't choose the Renegade choice, so maybe the writers got sloppy about him.
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Re: Mass Effect 2 gameplay thread
@ Kekvit Irae
Thank you. ~:) I was going to download a ME1 save file you know, so I thought might as well as download the one which gives the best paragon results in ME2.
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The game arrived yesterday, by some miracle of postal competence. I'm 5 hours in. The things I like are all to be expected because they're obvious. Things like how closely it ties in to the original game, the cinematic conversations, the little touches such as my Shepard having a picture of Kaiden in her quarters, etc.
The things I'm not liking, oh boy.
I hate the new interface. Tiny, hard to see, missing information that I relied on in the first game.
The new style area map. Again, tiny. It takes up less than 1/4 of my screen and can't be zoomed in on.
My squad seems to be hyperactive and loves to run off leaving me alone in combat while they stand behind a pillar on the far side of the area doing nothing.
I hate, hate, hate the new ammo system! It adds nothing and cramps my gameplay quite badly. "Oh look, a perfect situation for me to go sniper and support my team as they close in with biotics and tech powers. Oh look, 5 shots later and I'm out of ammo. Back to plugging away with the pistol it is, then. Weee!"
Gun balance so far is even worse than the first game. Sniper and pistol are useful, everything else either does fractional damage or is inaccurate as heck. The assault rifle takes an entire clip to drop a single weak enemy, assuming you burst fire and aim carefully. I used to rely on my assault rifle.
I miss customising my weapons.
[Oliver Twist] Please, sir, I want some loot.[/Oliver Twist]
What's with the waves of individual enemies coming out of a 'locked' door in the combat area to replace ones which died?
I despise the new galaxy map. it's rubbish, confusing, needless, and horrible to deal with.
The new mini games can get deleted now, please, All rubbish, all a pain to play, and all completely needless. I was sick to death of planet scanning before I'd finished my first one, and the other two aren't any better.
Can I turn the tutorial off now please? How about Now? Now? Please, shut up and stop spamming me with messages about how to breathe!
But they wont tell me about the things which could have used explanation. Like how the crappy new mini games work.
Speaking of messages, some flash up on screen for less than a second. These are the ones I want to read. Others in the same type of box sit there for ages. These are the ones I do not want to read.
No in-party banter while travelling.
I don't like any of the party members I've found so far. I've got 4.
Oh goodie, I have some levels to spend at the beginning because I ported my game over. Let's see what we've got. Four abilities?! FOUR!? Each with four levels!? That's IT!? And some of those levels cost more points than I gain per level up so it appears that I'm going to spend a lot of time with the interface flashing and nagging at me to spend points when I can't because I need to save up.
Paragon and renegade points shower down on Shepard like confetti. My paragon bar is nearly 1/3 full already! Aligned dialogue options are everywhere and are always guaranteed and easy to get. Blergh. I got a discount in every single shop in that first major area simply by walking around and using the paragon option, and then waltzed around successfully charming people in situations where it made no sense whatsoever. Those options used to be a bit special, and had requirements before you could use them.
Why does Shepard still move so slowly?
Observation: sticking several zeroes on the price of every item does not make the start of th game epic or high level. It makes it a pain to keep track of how much money you have because someone chose to use microfont 2.0 so my resource pool requires a magnifying glass to be readable.
What was the point of that dramatic beginning? Everything which is lost is handed right back 5 minutes later.
And the big hairy deal which is destroying my enjoyment of the plot thus far: who I'm working with and how it was done. Shepard basically shrugs her shoulders and says "Ok." and that's it, I'm working for one of the major enemies in the first game. A corp which killed people Shepard liked, tried to kill her, which committed a bunch of completely hideous experiments, and was the space going equivalent to the nazis. I'm blaming it on brain damage during the reconstruction. :yes:
Which reminds me, the whole lazerus concept is ludicrous even for space opera.
Thought for the day: Why does the game wait until I put the controller down to relax during a cutscene before offering an interrupt? Does it have a sensor which checks if Im still holding the controller before triggering them?
Where are the side quests? I've been to and scoured the citadel, my ship and the first real planet/asteroid base thingy and I've turned up a bare handful.
Why is Shepard and crew obsessed with drawing their weapons in certain designated areas? I'll clear all of the enemies out and then each time I talk to someone or interact with something they draw their weapons again. So I have to put them away again. For no reason.
No mako? But some of the coolest moments from the first game involved the mako. :(
And why is barely anyone surprised or pleased to see Shepard? They act like she was tagged with week long quarantine for a cold instead of KIA.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
frogbeastegg
And the big hairy deal which is destroying my enjoyment of the plot thus far: who I'm working with and how it was done. Shepard basically shrugs her shoulders and says "Ok." and that's it, I'm working for one of the major enemies in the first game. A corp which killed people Shepard liked, tried to kill her, which committed a bunch of completely hideous experiments, and was the space going equivalent to the nazis. I'm blaming it on brain damage during the reconstruction. :yes:
Which reminds me, the whole lazerus concept is ludicrous even for space opera.
And why is barely anyone surprised or pleased to see Shepard? They act like she was tagged with week long quarantine for a cold instead of KIA.
I am guessing you didn't talk to about 90% of the Crew.:laugh4:
About the KIA thing...:juggle2:
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
frogbeastegg
The new mini games can get deleted now, please, All rubbish, all a pain to play, and all completely needless. I was sick to death of planet scanning before I'd finished my first one, and the other two aren't any better.
They are annoying, but are certainly more logical than playing Simon (360) or Frogger (PC).
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No in-party banter while travelling.
It depends on where you're at and who you're with. Garrus and Tali have a really amusing conversation at the Citadel when walking up/down the stairs.
Garrus: Don't you miss our conversations in the elevators?
Tali: No.
Garrus: I could ask about your immunity, or what's under your mask.
Tali: I have a shotgun.
Garrus: Maybe some other time.
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Oh goodie, I have some levels to spend at the beginning because I ported my game over. Let's see what we've got. Four abilities?! FOUR!? Each with four levels!? That's IT!? And some of those levels cost more points than I gain per level up so it appears that I'm going to spend a lot of time with the interface flashing and nagging at me to spend points when I can't because I need to save up.
Another thing I hated. I liked having a lot of skills, even if they were mostly weapons. It gave me a choice. You CAN, however, research a fifth skill of your choice once you get the research data, and you're not stuck with that skill if you don't like it.
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Paragon and renegade points shower down on Shepard like confetti. My paragon bar is nearly 1/3 full already! Aligned dialogue options are everywhere and are always guaranteed and easy to get. Blergh. I got a discount in every single shop in that first major area simply by walking around and using the paragon option, and then waltzed around successfully charming people in situations where it made no sense whatsoever. Those options used to be a bit special, and had requirements before you could use them.
To be fair, the new Paragon/Renegade QTEs are pretty nice. But... you don't need any points to do them, and they will always work regardless of your Paragon/Renegade status.
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What was the point of that dramatic beginning? Everything which is lost is handed right back 5 minutes later.
Convenient plot point to get rid of all the characters we loved and bring in others we don't. At least Tali is back.
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Where are the side quests? I've been to and scoured the citadel, my ship and the first real planet/asteroid base thingy and I've turned up a bare handful.
There are actually quite a few sidequests in the game. Just not a lot in the first area. You can also find them by visiting uncharted worlds. You'll need to scan them to find them, but if EDI doesn't say anything about "Anomoly Detected", there's no sidequest there.
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No mako? But some of the coolest moments from the first game involved the mako. :(
I enjoy the lack of the M35 "Drunken Monkey" Mako. I don't like how it was replaced by the new galaxy travel system.
EDIT: Oh, and another thing I'll add to the list of things I don't like about the game. The damn fish! You have to go up to your cabin to feed them every five minutes or they die. At least Kelly will feed them for you if you get her in the sack, but that's midway through the game. Fortunately, my hamster doesn't require feeding. I'm going to make a new ME2 character based off of Minsc and do nothing but look at my new space hamster.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Kekvit Irae
Convenient plot point to get rid of all the characters we loved and bring in others we don't. At least Tali is back.
Yeah, this is really significant with who ever you rommanced in the old game. I think it would be awesome if in ME3, you can pick anyone from the first two games to join the team.
I just started a new game on Insane.....it really is insane. I died more times on the second level then I died in the 30+ hrs of the normal difficulty. I think I picked the wrong upgrade when I started a new game.
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Re: Mass Effect 2 gameplay thread
Blergh. Got another 2 party members. The biotic I already dislike after her generic angry tattoo girl intro, and the other is a more boo-hoo version of a character I previously liked. From the things he’s saying I now expect him to be a romance candidate for a female Shepard; Bioware do think angst is the main attractive trait a man can have.
Quote:
Originally Posted by
White_eyes:D
I am guessing you didn't talk to about 90% of the Crew.:laugh4:
I talked to them as far as the game will let me, which right now is 2-3 conversations each. I stand by my comment: Shepard must be brain damaged. As for the crew, most of them are complaining about how they don't like the organisation, its politics or its methods. It's like joining the Space Nazis(TM) because Space Winston Churchill didn't offer you a cigar and ooh look shiny toys!
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About the KIA thing...:juggle2:
You’d still expect your dear old friends and allies to say something like, “It’s good to see you again!” or “It’s been a while and by the way, I heard you were dead?” They act like you have been gone for 2 days on an out of town shopping trip.
Quote:
Originally Posted by
Kekvit Irae
It depends on where you're at and who you're with. Garrus and Tali have a really amusing conversation at the Citadel when walking up/down the stairs.
So far I've mainly been using Miranda and what's-his-name the generic soldier you get at the beginning. Not a whisper passed between them. I used the DLC mercenary for a bit, found his powers to be a bit crap and his personality grating, so I sidelined him. Not a word from him other than those scripted into the mission.
No Tali yet, and to be honest her earlier intro has completely cheesed me off. It's like they used the relationship from my xenophobic renegade Shepard playthrough instead of my original sweetness-and-light character.
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There are actually quite a few sidequests in the game. Just not a lot in the first area. You can also find them by visiting uncharted worlds. You'll need to scan them to find them, but if EDI doesn't say anything about "Anomoly Detected", there's no sidequest there.
Oh good. Nice to know I might get something other than repetitive strain injury out of the planet scans.
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I enjoy the lack of the M35 "Drunken Monkey" Mako.
I liked the mako when it tied into full missions, such as storming by way along the beach to the cloning facility. Made for a change of pace. In fact I wasn't that impressed with the original game until the section where you rescued Liara; then I started to fall for the game.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
frogbeastegg
You’d still expect your dear old friends and allies to say something like, “It’s good to see you again!” or “It’s been a while and by the way, I heard you were dead?” They act like you have been gone for 2 days on an out of town shopping trip.
Most people might already know about it....
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Originally Posted by
frogbeastegg
I talked to them as far as the game will let me, which right now is 2-3 conversations each. I stand by my comment: Shepard must be brain damaged. As for the crew, most of them are complaining about how they don't like the organisation, its politics or its methods. It's like joining the Space Nazis(TM) because Space Winston Churchill didn't offer you a cigar and ooh look shiny toys!
It's more like going from "Military forces" to "CIA or some other black ops agency".:juggle2:
And why not? If there was a threat that BIG(Everyone dies from a genocidal race) and politics were getting in the way because its more of a "Bogeyman issue" I would jump sides too.:book:
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Re: Mass Effect 2 gameplay thread
I am still wondering how they vacuum sealed Miranda's outfit while she was wearing it. If there is a romanace option, I think Shepard will have to brush up on his surgey skills to remove it.
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Re: Mass Effect 2 gameplay thread
It's because she is perfect so even her suit hugs everything perfectly? ha ha ha.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
White_eyes:D
Most people might already know about it....
What pissed me off SO BADLY about the game wasn't the Gears of War ripoff, wasn't the Call of Duty health system, wasn't the stupidification of the inventory... no. What really got me was WHAT THE HELL, BIOWARE?
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Originally Posted by
frogbeastegg
I liked the mako when it tied into full missions, such as storming by way along the beach to the cloning facility. Made for a change of pace. In fact I wasn't that impressed with the original game until the section where you rescued Liara; then I started to fall for the game.
The Mako isn't THAT bad on the 360, but god help you if you ever play the PC version like I do. The simple task of staying on the road during Ilos is a test of skill itself.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Kekvit Irae
Have you tried confronting her on it?
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Re: Mass Effect 2 gameplay thread
I've been playing the game for almost 12 hours straight and I'm enjoying it. Is it perfect? Far from it...the planetary scan minigame is utterly boring and tedious and even on official forums it is difficult to find people who enjoy it. The other two minigames are okay. Personally I prefer them than the frogger minigame in ME1.
I will echo frog's statement that the reunion scenes...could have been better.
I couldn't help but be reminded of what Yahtzee said about Tabula Rasa when he reviewed it over two years ago. Watch from 02:20. While it is about online games, ignore the MMO and online prefixes. This is Bioware going after the shooter-audience and thus simplyfing/dumbing down (whatever you prefer) so they won't be put off.
I enjoy the game, but I miss the RPG-feel. Putting points into abilities and building my own and teammates' characters was fun and I also enjoyed switching and swapping weapons, weapon mods, armor etc. And while I have no problems keeping my ammo supply up, I'd prefer the old system with overheating.
Regarding planetary scans...seeing some threads on official forums there are quite a few who have stated they'd gladly pay 5-10 $ for a DLC that revamps the planetary scan minigame so it goes faster and is more fun. I myself would gladly pay 5 $ actually to do so, because scanning planets is incredibly dull.
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Re: Mass Effect 2 gameplay thread
Ok, after playing and winning the game, I will disregard whatever bad things I've said about Mass Effect 2 ONLY because of the conversations with Legion and his loyalty quest (Paragon side).
EDIT: Also, here's a little information to get the no squad death ending...
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Re: Mass Effect 2 gameplay thread
I'll have to try that, I had one squad member die when I finished the game. And Legion is something else, I really look forward to how they will expand his story in ME3.
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Re: Mass Effect 2 gameplay thread
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Re: Mass Effect 2 gameplay thread
Finally! 15 hours on and it's picking up. I have enough upgrades that the combat is a little less bad, Ilium is loaded with absolutely brilliant interactions and dialogue (I want that bartender in my party, now!) and the 'gone for shopping effect' may have finally ended. Miranda's personal quest made her more bearable.
I have decided that I also dislike the global power cooldown which replaces the individual power cooldown of the first game. It seems like I am always waiting for my squad to let 12 seconds pass so I can get them to try again (they keep hitting walls instead of targets) or that the opportunity created by using one power goes unexploited because I can't follow it up with a different power for a long time. Or the AI uses a power and I have to wait for 12 seconds to pass before I can ask for the one I need them to use. It also makes power combos next to impossible. I miss hitting big nasties with overload -> warp. No way to influence cooldown times either.
spoilers for a meeting on Horizon
spoilers for a person you meet on Ilium
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Originally Posted by
White_eyes:D
It's more like going from "Military forces" to "CIA or some other black ops agency".:juggle2:
Cerberus are a completely independent, self funded political and paramilitary organisation which likes to perform terrorist attacks, illegal experiments, torture people, assassinate, murder, blackmail, intimidate, and has a political ideology which says "This one tiny group which is the same as us is fine, everyone else is so much rubbish lying in our way and needs to be removed."
It's like going from the army to the IRA, Nazis, Al Quaeda or similar extreme group.
It's also a group which spent a lot of the last game trying to kill my Shepard and crew, and which killed people she knew and liked. And she joins up because the man in charge of the organisation claims they are doing good against an unsubstantiated threat. She doesn't question much, she doesn't demand proof, she doesn't try to join any alternate group, and she doesn't even question their improbable story about the Lazerus project. No, she just nods her little head and goes "Ok." Brain damaged.
What is this frogger mini game people keep mentioning? The only mini game I remember in ME1 is Simon says to hack or open locks. Is it something they added for the PC port?
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
frogbeastegg
What is this frogger mini game people keep mentioning? The only mini game I remember in ME1 is Simon says to hack or open locks. Is it something they added for the PC port?
http://www.robotparty.us/mass-effect-decryption.JPG
The yellow blocks are stationary and simply block your path with no further disadvantage. The red blocks circle around and will take you to the outer ring if hit. The objective is to get the curser to the inner ring. Harder difficulty locks have more blocks of both colors.
And there's already a mod out for the ammo. It turns the ammo into the pre-release version, which regenerates on its own.
http://www.annakie.com/me/mods.htm
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SUMMARY:
This mod restores Mass Effect 2 to the hybrid ammo system seen in some of the earlier preview videos: you can fire until you run out of ammo and eject your clip like in this game, but you can also sit and have it recover with time.
Note that in this version there is no longer a way to manually reload your weapon, but there is still tactical benefit in that you can choose to either reload a clip or wait a bit for it to reload. Even with no clips in your weapon, the slow reload will still work - but will still be less effective than simply finding a new clip.
INSTALLATION:
- Drop this in your Mass Effect 2 install folder and it should work from there
UNINSTALLATION:
- Head to Mass Effect 2\BioGame\Config\Pc\Cooked and delete Coalesced.ini, then rename the included backup to Coalesced.ini, and you're golden.
FUTURE PLANS/CONTACT:
- This mod makes many weapons reaaaally unbalanced, especially those with high ammo capacities like the SMG - it simply replenishes ammo too fast, and that can't be slowed down without crippling other guns. Possible workarounds would be to lower SMG ammo capacity or to increase it for other guns. Tell me what you think.
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Re: Mass Effect 2 gameplay thread
Frogbeastegg was the frogger champion in High School and won a few national awards for her abilities.
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Re: Mass Effect 2 gameplay thread
I see. Huh, glad that wasn't in the console version.
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Originally Posted by
Beskar
Frogbeastegg was the frogger champion in High School and won a few national awards for her abilities.
I doubt I've played more than 20 minutes of Frogger if you added up all its various incarnations. Arcade games aren't my thing; too simple, too repetitive, and I don't care about high scores. Not fond of falling block puzzles or match 3 games either. Drives me crazy when games shoehorn in obligatory mini games based on these styles.
Besides, I get enough of the 'frog attempts to cross busy road without dying' thing on my walk to work and back. :gring:
I've done a few more hours and I have to say that ME2 is on a definite upward curve. The second tier of party members are thus far more interesting than the first, the personal missions reveal some juicy stuff about the first tier of party members, and the game overall is that little bit more enjoyable. The illogical is being shoved into the background more, and people are finally asking the questions I'd expected to see in the first hours. Scary thought: I completed my Insanity run of ME1 in 8 hours. It's taken twice that time for ME2 to get good.
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Re: Mass Effect 2 gameplay thread
If you talk to Joker after a mission, you can ask him what he thinks of the crew, and he will give you an opinion of the two people you went on the mission with. Speaking of Joker, I think him and EDI go well together.
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Re: Mass Effect 2 gameplay thread
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Originally Posted by
Mailman653
If you talk to Joker after a mission, you can ask him what he thinks of the crew, and he will give you an opinion of the two people you went on the mission with. Speaking of Joker, I think him and EDI go well together.
Aye. But also occasionally run past the two engineers. They will have comments on new squadmates, ship upgrades and such.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Krusader
Aye. But also occasionally run past the two engineers. They will have comments on new squadmates, ship upgrades and such.
Gabby: Did you know that there's a woman down in the engine?
Kenneth: If she touches anything, I'm going to go down there and kick her off the ship!
Gabby: She's also wearing nothing from the waist up but tattoos.
Kenneth: Oh, well then, I might have to go down there and greet her.
Gabby: Did I mention she can rip you in two with her biotics?
Kenneth: Damn it, woman! Stop teasing me!
I love those two.
EDIT: Also, I am sad that the achievements do absolutely nothing in the game anymore. I miss all the little benefits they gave you in ME1.
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Re: Mass Effect 2 gameplay thread
I hoped Mass Effect 2 would have a similar system to Dragon Age with player profile, achivement lists and so on, on the Bioware Social site, but nope, nothing.
Also, what I've forgotten to write which annoys the hell out of me is that there are very few weapons in the game and you can only obtain new ones by finding them when doing Dossier missions. If I have the credits to spare, I would have loved to buy a new weapon, but nope, not allowed.
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Re: Mass Effect 2 gameplay thread
Has anyone successfully fired the Cain? I've read that you have to hold down the button and wait for it to charge up. I don't know.....I'm playing on Insanity right now and I don't have the luxury of sticking my head out from behind cover to aim something that may or may not fire.
Speaking of Cain, I wonder if it's a Robocop reference or just coincidence.
M920 Cain
Cain, Robocop 2
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Mailman653
Has anyone successfully fired the Cain? I've read that you have to hold down the button and wait for it to charge up. I don't know.....I'm playing on Insanity right now and I don't have the luxury of sticking my head out from behind cover to aim something that may or may not fire.
Speaking of Cain, I wonder if it's a Robocop reference or just coincidence.
M920 Cain
Cain, Robocop 2
The Cain is a WONDERFUL tool to use against bosses. Just don't use it in close quarters or against multiple enemies firing at you.
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Re: Mass Effect 2 gameplay thread
Wow, just wrote a whole essay, then went into go advanced, got signed out somehow and lost everything. I will reply again tomorrow. Suffice to say, I only think a few complaints made by others are actually legitimate.
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Re: Mass Effect 2 gameplay thread
I've played a few hours, completed Omega and a couple of nearby systems, visited the Citadel, got Grunt and just completed Zaeed's loyalty quest.
I agree that planetary scanning is a low point of the game. For me, it simply takes too long. It also seems so menial, manually scanning for mineral deposits - if you move the mouse too quickly, you miss things. Strange choice by Bioware to put it in!
Don't really miss the Mako, bouncing around in that was always a bit dull. I also prefered to fight on foot as you got less xp for kills using the Mako. Not sure when the DLC hovertank will be used or usefull - whenever it is released.
I'd never played GoW or a "cover shooter" before, so i'm not aware of the plagiarism others report. I am more used to fps' though and frankly i prefer them to what seems to me to be cheesy "Time crisis" style gameplay - why do you have to 'lock' into cover? Surely crouching and positioning yourself behind something is fine? It just reminds me of naff Western's where people trade fire from behind wagons in the most haphazard of ways... and while I'm at it, who in their right mind litters their barricades and HQ with flamable and explosive materials (also present in ME1 I know but...)?
The coolant clips: why is it that you can pick up universal clips to replenish any depleted weapon's munitions, but can only cary a particular quantity of ammo for each weapon? I'm playing as a soldier, so have access to a fair range of weapons, but why must I use all of them in a long fire-fight? Why do I have to use my pistol if i run out of clips for the assault rifle -especialy if the pistiol clips would also have fitted my assault rifle when i picked them up??? Frustrating and implausible.
I am enjoying the game though, and more than DAO -I think. DAO was engrossing but started to drag out with interminable quests. Those in ME2 seem shorter so far. I probably prefer more short tasks/missions than few long ones.
I'm actually ok with the Renegade/paragon choices, amused that i can march up to a shop keeper and immediately get a discount though - if it's so easy/simple, why make it neccessary for the player? There are enough other Renegade/Paragon choices to make elsewhere... Some of the dialogue is fun though.
I'm not far into the main plot so I'm not feeling the same angst as other on the Cerberus = eugh thing; I'm not quite clear that Shephard has much choice!
Miranda and Jacob can go service the garbage ejector as far as I care, insipid fools. She looks like bugs bunny with those teeth, and he makes me feel like I'd need a crow-bar to leverage him out of shep's butt.
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Re: Mass Effect 2 gameplay thread
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Re: Mass Effect 2 gameplay thread
And you don't have much choice but to work for "Cerberus"....I have a feeling it will come back to bite me in Mass effect 3 though..:embarassed:
Edit:I gave them too much help...:juggle2:
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Re: Mass Effect 2 gameplay thread
Ok so basically, I'm not really the kind of person to make a big long dissertation over a video game so here is here what i think in short sentences.
I like all the new characters and I like that they kept the two best (Tali and Garrus) from the first one.
I like the combat system now, however they did go a bit extreme in removing all choice from inventory regarding companion armor and weapons. I just thought they were going to allow similar items to stack in stead of having everything take up a spot requiring you to go through each one.
Story is amazing, better then the first in my opinion and sets it up nicely for the final game.
I'm glad they got rid of the Mako, it sucked. Seriously, no offense but anyone who enjoyed that friggen thing is crazy.
Element scanning on planets is tedious, but (http://social.bioware.com/forum/1/to...index/825862/1) a BioWare developer posted in a forum that you really shouldnt be trying to get every last element on every last planet. Totals for all the upgrades with the exception of the med bay upgrades are this:
Iridium- 200,000
Palladium- 195,000
Platinum- 205,000
Element Zero- 42,250
Basically they did what I think was needed, a drastic shift in priorities in terms of gameplay to see what worked and what didnt, because when people usually look back on a trilogy they remember the beginning and finale more then they do the middle child. I trust that they will have a satisfying story for the third game so all you guys should be pushing for in ME3 is to reincorporate the inventory with stacking allowed, and greater customization of all characters armor. I think that will give the perfect GoW cover/RPG blend that will satisfy the actioner's and the RPGer's, because I think we can see that FPS people enjoy having a nice inventory of various options for their character and gun as well (MW2).
I am up in the air when it comes to points. Personally I preferred having each skill advancement be just 1 point in ME1, but I also enjoyed the evolution part in ME2 and the removal of weapon skills in exchange for various bullet types. I guess I would say take the ME1 system, swap out the gun classes with bullet types, add in an evolution to the tenth/final point upgrade to a skill and I will be happy.
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Re: Mass Effect 2 gameplay thread
Just finished the game.
The combat is better than in ME1. I'd prefer the overheating system in ME1 to the ammo one, as you still need to change weapons to take out barriers, shields, armor etc. But never had problems with ammo supply. I do hope however that the Infilitrator gets larger sniper rifle capacity (haven't tested Infiltrator yet). Played Vanguard and love the Force Charge...but only used it against 1-2 mobs along with Cryo ammo...that said, force charging a freezed enemy is just very very fun. Charge against 3+ mobs and you get toasted quick.
Planetary scanning is tedious. Luckily there are way more resources out there than what you need. I do quick scans and only watch for spikes and it works like a charm.
The hacking & bypassing minigames are okayish on the PC, at least compared to the "frogger minigame" we had in ME1. Still, part of me misses taking Garrus or Tali along in ME1 because of their Electronics/Decryption skills.
Too few weapons and NO stats it seems. I'd love to see some more variety.
Like the mix&match armor for standard armor, shame there is no for the other armor types. Miss equipping squadmates with armor.
Feels like there are too few sidequests. Have a feeling Bioware might have done it intentionally to add more with DLCs.
I really really would want there to be more squadmate banter/talk as in Dragon Age (walking by certain areas).
Hope all characters return for ME3. Characters are fun, but I feel that in ME1 and other Bioware games there was much more background info and such you could talk to them about. Think I only had 4 "chat sessions" with Garrus, before he didn't want to talk to me..
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Krusader
I think I might give up on Insanity, it's too much for me. Getting owned by Vorcha and Krogan over and over isn't fun anymore, especially when all I really wanna do is enjoy the game and make different choices from my first playthrough.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
frogbeastegg
It's also a group which spent a lot of the last game trying to kill my Shepard and crew, and which killed people she knew and liked. And she joins up because the man in charge of the organisation claims they are doing good against an unsubstantiated threat. She doesn't question much, she doesn't demand proof, she doesn't try to join any alternate group, and she doesn't even question their improbable story about the Lazerus project. No, she just nods her little head and goes "Ok." Brain damaged.
I think that you end up with plenty (I suspect more than two) of your old crew members, makes the transition a bit more easy. If plenty of your old crew joins a faction that tried to kill them earlier, they probably had a good reason. And they can comfirm that the Lazerous project is what they say it is.
And you get the idea that the council wouldn't help you with any more resources than what you already got (spectre status+ ship with crew+ better intel).
You can be quite clear that it's an alliance of convenience (well rather desperation) during several conversations if you want to as well.
So stretching, but not brain damaged.
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Re: Mass Effect 2 gameplay thread
When I tried the planetary scanning mini game, the first thought I had was that the chaps over at Bioware had done it out of spite, to make all the critics of ME1's Mako relent their comments. Then I remembered that it was Bioware and they're a decent lot who make nice games, so they must have had other reasons....
Anyway,
Likes -
The story.
The larger number of companions.
The way ME1's small decisions actually matter (I wish I had my own save games....)
Dislikes -
New combat system.
Ammo system.
The new mini games.....give me the old one any day.
Lack of inventory.
Mass Effect wasn't about the combat, it was about the nice story and the characters......they shouldn't have changed that....I mean the characters are still pretty engaging, but the combat has become rather complicated for my tastes....
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Krusader
I do hope however that the Infilitrator gets larger sniper rifle capacity (haven't tested Infiltrator yet).
You are going to be very disappointed. Infiltrators only get a few seconds of invisibility.
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Re: Mass Effect 2 gameplay thread
Yeah but afew seconds of invisibility can make the difference between death and full shields as the enemy stops shooting at you the second you activate it. Also it gives you a boost to damage while your invisible, all in all its pretty good for snipers.
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Re: Mass Effect 2 gameplay thread
The best tip for the planetry scan mini game is to tap the scan button instead of holding it while moving the cursor about. Makes it all go much faster. Also check the research console after recruiting the assassin ...
To be clear, I dislike the Cerberus thing at the start because Shepard does not have good motivation at the time when she signs up, not because I don't want to play along. It's an idea that has a lot of potential, and I hate the fact it starts out with a great big "DUR!" and then has to spend hours recovering from that.
Quote:
Originally Posted by
Ironside
I think that you end up with plenty (I suspect more than two) of your old crew members, makes the transition a bit more easy. If plenty of your old crew joins a faction that tried to kill them earlier, they probably had a good reason.
If anything I find that makes it worse. None of my crew have given me a truly sound reason for joining. I hear a lot of "I'm here because you're here." and "Didn't get to run off and hunt reapers, and this untrustworthy organisation said that they would so I swapped sides because everyone knows liars can be believed." or "Cerberus has cool toys, wee!" She doesn't get to meet them until after she's signed the dotted line, either.
From Shepard's POV at the start of the game, she's got nothing to work on other than the word of a guy she should not trust, and the fact she's being kept - or held - in a medical facility by an organisation that does nasty experiments on living people. If anything it would be natural for her to assume she was a prisoner and had been tortured or experimented on. Especially with that first wake up scene, which she remembers when she wakes up the second time. And the logical, immediate source of a pick up ship is the only other ship she knew to be in the area at the time. That would be her attacker. Shepard is eager and happy to take Cerberus' word for everything. She isn't given proof of anything at this point; the Illusive Man could be doing the old "[lie]Yes, we fight to save the galaxy!" dialogue option for all she knows.
She has absolutely no reason to trust the Illusive Man, and no reason to roll over and play ball so quickly. But the dialogue choices are "Ok!" and "Ok, cool!" No option for even a token refusal.
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And you get the idea that the council wouldn't help you with any more resources than what you already got (spectre status+ ship with crew+ better intel).
For a paragon Shepard that's all the more reason to baulk at joining. Besides, it's the Illusive Man who tells her that. Would he say otherwise at that time?
Quote:
ou can be quite clear that it's an alliance of convenience (well rather desperation) during several conversations if you want to as well.
Only after I'd joined up and done some missions. At the start, when it would have made the most sense, I couldn't question at all. I got to be more sceptical about joining the Spectres in the first game than I did about signing up with Cerberus.
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Re: Mass Effect 2 gameplay thread
Is there any way to remove those vastly moronic red veins that infest your screen whenever you get critically injured?!
I just quit w/o saving because I absolutely could not stand them.
EDIT: Oh, SON OF A *#@)($&@(%)*&(. Apparently there's no way to remove it and fanboys and devs just say "Don't get shot".
Were I a violent man and they in the same room, I'd shoot them in the kneecaps.
SECOND EDIT: And then I'd say, "Oh, don't like it? Don't get shot."
CR
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Re: Mass Effect 2 gameplay thread
If you have the PC version, maybe you can find a mod for it?
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Mailman653
If you have the PC version, maybe you can find a mod for it?
I'm looking, haven't found anything yet. I'm still hoping there's just some file I can delete and make the horribleness go away.
Seriously, I'm not playing again until I fix this. I didn't get a 1960x1080 2ms monitor just to see it covered with chicken entrails.
CR
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Crazed Rabbit
I'm looking, haven't found anything yet. I'm still hoping there's just some file I can delete and make the horribleness go away.
Seriously, I'm not playing again until I fix this. I didn't get a 1960x1080 2ms monitor just to see it covered with chicken entrails.
CR
Could be worse, you could get shot once then have to wait around in the medical ward for a few hours for some stitches, etc, then get charged $500 or so for the service. Could be an expensive line of work.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Beskar
Could be worse, you could get shot once then have to wait around in the medical ward for a few hours for some stitches, etc, then get charged $500 or so for the service. Could be an expensive line of work.
Well thanks for that tremendously insightful remark. Yes, of course, getting shot in real life would be painful.
That's why I do those things in video games, where it is not painful. If the devs make it painful, then I. Don't. Want. To. Play.
I haven't found anything about removing that bile spewed on my screen, so I'm putting the game away and coming back in a week to see if a mod that will make it bearable for me to play has been released.
CR
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Re: Mass Effect 2 gameplay thread
I saw this person and I instantly recognised them as some one else, quite worrying.
http://en.wikipedia.org/wiki/Yvonne_Strahovski
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Crazed Rabbit
Is there any way to remove those vastly moronic red veins that infest your screen whenever you get critically injured?!
I just quit w/o saving because I absolutely could not stand them.
EDIT: Oh, SON OF A *#@)($&@(%)*&(. Apparently there's no way to remove it and fanboys and devs just say "Don't get shot".
Were I a violent man and they in the same room, I'd shoot them in the kneecaps.
SECOND EDIT: And then I'd say, "Oh, don't like it? Don't get shot."
CR
How did you survive playing Gears of War and Call of Duty?
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Beskar
Bioware based Miranda Lawson's likeness on Yvonne Strahovski in addition to her providing the voice.
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Re: Mass Effect 2 gameplay thread
Quote:
Originally Posted by
Beskar
Quote:
Originally Posted by
Krusader
Bioware based Miranda Lawson's likeness on Yvonne Strahovski in addition to her providing the voice.
Who is doing the cameo as Miranda's teeth then? They seem pretty stiff (ahah).