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Swords and D20's 3: The Demon and the Magus [Concluded]
The Demon and the Magus: (50 years after the events of Swords and D20's 2)
http://2.bp.blogspot.com/_ympYOscIRw...0/Bobenlik.jpg
“HURRY!” The Imp skittered up the dirt road, sneering backwards at the black robed man slowly making his way behind him.
“Quiet you infernal creature! I am the one running things here! I will not be talked down by a demonic little wretch like yourself! I am the one who will release this demon, and I will set our pace!” The Sorcerer smashed his staff onto the ground to make his point before marching on. The imp flew to his shoulder, Looking contemptuously at the sorcerer.
The fool. He may be in charge for now…. But not for long….. The imp thought, smiling. Lilith knows what she is talking about.
They marched on, towards a particular town, one with an interesting center piece……
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Balthazar slid an arrow from his quiver discreetly, watching the developing scene with deep interest. Three half Orcs stood in a triangle near his table, the one at the point screaming into the face of Balthazar’s master, high druid Orion. The Orc was obviously drunk, and was yelling for Orion and his group to get out of his seat. Balthazar looked to his side, at the third member of the table. Prawn kept his face unreadable, but to the perceptive elf he saw the subtle twitching of Prawns pointed ears, the whitening of his knuckles as his hands tightened on the table. The tension was palpable in the bar, but that was nothing new. The Town of Briarpatch had been facing the racial tension between its elf population and Orcs since its founding 35 years ago.
The town had started simply enough, a single chapel created by a man named Schism, who had long since died in a Ocish raid. People flocked to the area, as everyone knows money is to be made wherever a PC should flock. Much of the towns economy relied on selling average gear to PC’s for extravagant prices. But enough about Screwing with the PC’s. As one can imagine, the chapel was located near a stone statue, of a man who's tearing through a young mage. The town was young, and many knew of the old tale of gesunheit. But still, its specific were being lost to many, and none realized the evil locked into the stone.
The Orcs and the Elves Naturally hated one another, but both needed a place to live. The only place where they could make a living is Briarpatch, and so that was where they both settled. Balthazar had asked himself why they both lived there more than once, but he chocked it up to the expected demographics chart in the Dungeons masters’ guide. The two races hardly could go a day without riots in the streets and bar fights.
Thus the situation they were in was nothing new. The arrow he drew slowly moved up the rangers sleeve, hidden and ready If this fight escalated.
Orion raised his hands “Alright, alright, you win. We shall leave.” He nodded to his friends and all three left the bar, the orcs laughing at them.
Prawn ground his teeth “Those :daisy: orcs. We should have run them out of town years ago.”
Orion shook his head “no my friend, as long as we can live side by side without killing each other, that is progress. Our races must adapt. Times are changing.”
Balthazar shrugged “If you say so master, but we must be cautious. Something has them even more antsy then usual….. As if they are planning something.”
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It was a fight without a victory. A endless war swirling around and around, a battle in the center of these two beings mind. Reenkis and Gesundheit may have been physically bound totally in the stone composing themselves, but their souls and minds lingered in the stone, and their rage lingered as well.
First contact had been Reenkis’s, for the demon was skilled in mental magic, while Gesundheit was not. The mage had fought for a time, but for naught. His mind was overwhelmed and conquered, and for a time Reenkis lorded there, content. That changed after about a year. Sheer boredom drove the demon to leave the mages mind, and after a time Gesundheit put together the pieces. And then the fight began again. Reenkis held the advantage for some time, slipping in to shatter Gesundheits mind again and again, but every time gave up and allowed the mage to regain his strength. It became a game, and Gesundheit learned quickly. He built his mind into a fortress finding any trick he could to break Reenkis’s attacks, and after 30 years of this fighting he had become as shrewd and skilled as the demon. The game reached a stalemate, and both fought with no gains or victories.
That is the life that the two lived, one of constant combat and readiness. Neither knew how long it would last…. Perhaps forever. For a time Gesundheit hoped his party would come to his rescue, but after the 40th year he lost a great deal of hope, resigning himself to his new life.
Thus when the fighting finally ended and both were returned to their own flesh, Both Reenkis and Gesunheit were surprised, to say the least.
Gesundheit gasped for the first time in 50 years and fell to his knees, blood pouring from the wound in his chest, caused years ago, but still fresh.
Reenkis blinked and stumbled slightly, not really understanding what had happened. A sorcerer grinned before him his robes billowing out in the night breeze. The demon did a double take, seeing that he appeared to be in the square of a town, houses popping up all around him and shops as well.
“BEHOLD FOUL DEMON! I have released you from your bonds, and now I order you to serve your new master!” A imp on his shoulder laughed maniacally, and drove his spiked tail into the sorcerers throat. He sputtered and collapsed, dead from the imps deadly toxin.
The imp flew to the ground and bowed deeply, groveling on the cobbled floor. “Greetings master Reenkis! I have released you from your prison.”
The Greater demon smirked, and rubbed his chin. He saw his hand was decidedly too human and remembered his was still in his old disguise. He dropped it, and took his demonic form. The imp continued cowering, obviously terrified.
“who told you I was here?” Reenkis said.
“Lilith showed me your tomb, and asked that I lead the mage here to free you. She wishes to speak with you…… Lilith that is.”
“Then let us not waste any time here. Take me to this ‘Lilith’”
Reenkis spared a glance to Gesundheit, who was gasping and slowly bleeding from his chest wound.
“And there you have it Gesundheit. I win in the end after all.” Reenkis laughed and turned to leave, the imp leading the way.
(you may be asking why Schism and the others were not able to rescue him if this average sorcerer was. Its because a wizard did it)
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Steve awoke, feeling some kind of disturbance in the for….. I mean magic, yeah magic is what I was going to say. He left his small cloister in the chapel, walking to the porch to the towns square. And he saw a dying man sitting there, a huge hole in his chest.
“ahhh. That’s new.” He rushed to the man, and began chanting his healing spells, closing the chest wound and healing him. The
young man coughed, and opened his eyes
“I thank you sir. If not for you I fear that more than just my own life would be forfeit.”
Steve the cleric raised an eyebrow. “I am sorry young man? Whats going on?”
“it will be a long story, would you mind if I went inside and told you? For now just know this entire town is in terrible danger.”
Rules:
All standard rules apply
Communication out of thread is allowed
Vote: No lynch is allowed
Day phases last 24 or so hours, nights last same amount of time.
And I would appreciate it if you guys could keep a running tally
:bow: Expect a very different game from my last 2 everyone.
For Backround info look here: Haleys revenge
which contains a link to the game you actually have to know about, Sword and D20's 2.
Signups: 17/17
White_eyes:D
Captain Blackadder
Yaropolk
Double A
Khazaar
johnhughthom
Askthepizzaguy
Centurion1
Thermal Mercury
Secura
Joooray
Renata
Methos
Atheotes
BanditDog
A very super market
Autolycus
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Re: words and D20's 3: The Demon and the Magus
IN Been waiting for this....too bad about Schism but making a "Chapel in a Orc town"? I always figured he was too careful for that~:mecry:
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Re: words and D20's 3: The Demon and the Magus
in being looking forward to this
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Re: words and D20's 3: The Demon and the Magus
is background knowledge of your previous games needed?
You can put me as reserve, or a player if you can't fill the slots. :tongue:
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Re: words and D20's 3: The Demon and the Magus
I'm in...my mom always taught me to solve my problems with words instead of swords!
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Re: words and D20's 3: The Demon and the Magus
I think you mean Swords and D20's, CDF. :tongue:
In. Can I be Druzil?
Hey wait I second... I thought sorcerers were just more powerful wizards.
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Re: words and D20's 3: The Demon and the Magus
In to roll a natural twenty!
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
I'd like to be a player in this one.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Thermal Mercury
is background knowledge of your previous games needed?
You can put me as reserve, or a player if you can't fill the slots. :tongue:
Not at all thermal, doesn't matter if you have any backround knowledge.
But if you want I can still put you as reserve.
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Re: words and D20's 3: The Demon and the Magus
in. love these games. heres fluffy!!!!!!!!!!!!!
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Re: words and D20's 3: The Demon and the Magus
I don't have any other small games active at the moment, so count me in please. :3
I'll try and brush up on your previous two games to get a feel for things.
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Re: words and D20's 3: The Demon and the Magus
Hmm, very well, it looks interesting, I'll play. :grin:
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Khazaar
In to roll a natural twenty!
Sorry, you roll a one and turn into a ninja turtle.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Secura
I'll try and brush up on your previous two games to get a feel for things.
No need to read the first one, rumours of the easiest town victory anywhere in the history of the internet are totally untrue. And the mafia were totally awesome whatever you may hear to the contrary.:sweatdrop:
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Re: words and D20's 3: The Demon and the Magus
Sounds like a lot of fun, so I'll like to be IN, please. :bow:
BTW: Hey, john. ~:wave: :evilgrin:
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Joooray
BTW: Hey, john. ~:wave: :evilgrin:
Just to remind you, this is a small game.
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
johnhughthom
Just to remind you, this is a small game.
Hm, I noticed that. Let's see if I care. :evilgrin:
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Double A
Hey wait I second... I thought sorcerers were just more powerful wizards.
It depends on what edition your talking about. In 4E I'd say no, they aren't.
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Re: words and D20's 3: The Demon and the Magus
[geektalk] Sorcerers have a more limited variety of acane powers but are able to use them more often. On lower levels the sorcerers ability to use arcane power more often is an advantage but in mid to higher levels this advantage gets overtaken by the wizards greater adaptability to whatever circumstances arise. Feel free to contact me for more useless D&D knowledge. [/geektalk]
...there are probably worse things than mutated turtles out there...
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Khazaar
[geektalk] Sorcerers have a more limited variety of acane powers but are able to use them more often. On lower levels the sorcerers ability to use arcane power more often is an advantage but in mid to higher levels this advantage gets overtaken by the wizards greater adaptability to whatever circumstances arise. Feel free to contact me for more useless D&D knowledge. [/geektalk]
...there are probably worse things than mutated turtles out there...
What he said.
Quote:
Originally Posted by
Methos
It depends on what edition your talking about. In 4E I'd say no, they aren't.
I refuse to believe that 4E exists.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Cultured Drizzt fan
I refuse to believe that 4E exists.
You're like one of the women I work with. Her group still plays 2nd edition and have no desire to ever change. Personally, I played Basic, 1st, 3rd, 3.5, and 4th.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Methos
You're like one of the women I work with. Her group still plays 2nd edition and have no desire to ever change. Personally, I played Basic, 1st, 3rd, 3.5, and 4th.
Yeah, :tongue: Mostly I don't feel like buying all the books over again. 3.5 is good enough for me, don't feel any pressing reason to change.
Almost got all the players, just finishing up some of the mammoth role PM's I need to do.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Khazaar
[geektalk] Sorcerers have a more limited variety of acane powers but are able to use them more often. On lower levels the sorcerers ability to use arcane power more often is an advantage but in mid to higher levels this advantage gets overtaken by the wizards greater adaptability to whatever circumstances arise. Feel free to contact me for more useless D&D knowledge. [/geektalk]
...there are probably worse things than mutated turtles out there...
Yeah, but wizards are completly powerless if they don't wear a monocole.
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Re: words and D20's 3: The Demon and the Magus
oh my god bloody dungeons and dragons talk.
for gods sake.......
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Re: words and D20's 3: The Demon and the Magus
Yeah there are a lot of those in DnD.
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Re: words and D20's 3: The Demon and the Magus
EGO have certus secundum aliquantulus of reputo AA ut ego mos ex iam in compello vos imprimis tantum in Latin. EGO utor is. EGO innutum vos reperio quispiam ut reddo quoniam is mos persevero forever quod ego moris exsisto reddo vobis. ego puto ut CDF teneo latin. im certus is would appreciate meditor , ego teneo ego mos per meus AP probatur coming sursum.
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
ego vere utor vos ignarus quis im sententia , per per quam vos effectus in universitas persona pm res CDF ego vere dont volo morior huic venatus.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Centurion1
ego vere utor vos ignarus quis im sententia , per per quam vos effectus in universitas persona pm res CDF ego vere dont volo morior huic venatus.
That's it, my first night order is "kill Cent" no matter what role I am.
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Re: words and D20's 3: The Demon and the Magus
*sniff*
vos couldnt iuguolo a lubricus of eu beef.
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Re: words and D20's 3: The Demon and the Magus
You're right, too greasy. I'd have to wash it off first.
Remember, we're using the Internet, and it's not even that hard to guess what you're saying...
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Re: words and D20's 3: The Demon and the Magus
tendo iterum heehee. meus magister would plaga vos namque bardus
Edit: dam thats actually not what i meant to say.
but it still works.
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Re: words and D20's 3: The Demon and the Magus
Without using a translator:
You think that's funny. You want to be a magic "zombie" bard.
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Centurion1
oh my god bloody dungeons and dragons talk.
for gods sake.......
Lol! Internet nerds making fun of other internet nerds!
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
Alright, one person left :yes:
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
someone sign up now......
you want me to corral someone for you bud
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Re: words and D20's 3: The Demon and the Magus
Autolycus (From CivFanatics, and a good player) wants to join.
He's a junior member and just needs permission to join the gameroom; he will get it.
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Re: words and D20's 3: The Demon and the Magus
Perfect allow me a day to prepare things correctly and then I can start the games first day phase (which will be a bit long, as I am going on a short trip Friday-saturday.)
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Re: words and D20's 3: The Demon and the Magus
Night 0
The town all gathered at dawn, the 2 corpses laid side by side in the streets. The Sorcerer was mostly untouched, his only wound a small poke in the neck, but the elf beside him...... Totally butchered.
Balthazar and the other elves stood off to the side, shocked and lost. A few snide comments came from the orcs, but on the whole they remained silent.... In fact for a long time Silence seemed to be the only thing in the town......
Finally Steve stood, face down cast.
"we have a problem everyone...... Demons have come to town. They killed this elf obviously, and we have to....."
Steve was cut off by Prawn " Bull :daisy: this was a demon! We all know who killed Matheas!" Prawn's face contorted in rage, and from the rest of the elves came a murmured assent.
Steve looked flustered "calm down everyone.... We have to deal with this in a orderly fashion! A new friend of mine has a suggestion..... We need to find these demons. So each day we will all vote for one of us to be killed, thus rooting out the demons among us!"
Ragnar Laughed "excuse plot!"
Steve slapped his palm over his face.... "IS NOT! Just get voting!"
Alive: 17/17
White_eyes:D
Captain Blackadder
Yaropolk
Double A
Khazaar
johnhughthom
Askthepizzaguy
Centurion1
Thermal Mercury
Secura
Joooray
Renata
Methos
Atheotes
BanditDog
A very super market
Autolycus
Begin day 1: It will end Sunday Febuarary 28th, at about 9:00 PM EST (sorry for the long phase, but I have a short trip to go on. Plus you may need the time to get organized)
Extra little factoids about my Game:
Level of both attacker and Defender plays a role on whether a kill attempt succeeds
Any other questions just ask. In a bit of a rush, so excuse any mistakes in Roles or writeup, and just point them out to me.
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Re: words and D20's 3: The Demon and the Magus
The savage bows down to idols of wood and stone, the civilized man to idols of flesh and blood we need to find the savage hidden in our group to see the demon spawn eridicated.
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Re: words and D20's 3: The Demon and the Magus
I have arrived to set down roots here on the .org. Now let's get that demon! Or wait a round since we have nothing to go on. Is vote: no lynch legitimate in this game?
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Re: words and D20's 3: The Demon and the Magus
Good call. Vote: No Lynch could have saved us from losing the "unlikely pair" game. Same principle applies here seeing as there are usually an abundance of pro-town roles in CDF's games.
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Re: words and D20's 3: The Demon and the Magus
If we all just vote no-lynch off the bat we wind up twiddling our thumbs until Sunday night. Might as well be a night start. So vote: askthepizzaguy for promoting a policy that would waste an entire phase. Plus, anecdote is a favorite refuge of the mafia -- can't argue based on your ideas for this game, since they're not the same as the town's, so you refer to previous games that seem to support your point.
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Re: words and D20's 3: The Demon and the Magus
vote: renata. i dont like people who like first phase lynches. is a solid idea to not lynch someone phase one.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Renata
Plus, anecdote is a favorite refuge of the mafia
And I could give you several examples where I did that as town... oops! More anecdotes! RUN!!!
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Re: words and D20's 3: The Demon and the Magus
Vote BanditDog lets get a few votes up on the board so people come out of the woodwork to start posting.
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Re: words and D20's 3: The Demon and the Magus
Yeah, you better run, demon boy. :)
I hate no lynch, despite there being times when it might be a useful option. I also hate relying on power roles to do our work for us.
If I ever run another game I'll probably allow no-lynch for every day BUT the first, just to be perverse.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Renata
Yeah, you better run, demon boy. :)
I hate no lynch, despite there being times when it might be a useful option. I also hate relying on power roles to do our work for us.
If I ever run another game I'll probably allow no-lynch for every day BUT the first, just to be perverse.
Okay, personal preferences aside though, on later rounds there's usually more to work with than just random votes. On later rounds you have fewer suspects and more information, and your lynches are better. No Lynch is usually a terrible idea later on. Practically the only situation where No Lynch even works as a viable strategy is on round one, because it forces the mafia to do most of the killing, instead of helping them along with a bad first day lynch of our own.
As for not relying on power roles, that would be a welcome change. But that isn't the entire point; the point is, with No Lynch we guarantee that the detective, if any, is out there doing his or her job. The defender, if any, is out there doing his or her job. The roleblocker, if any, is out there doing his or her job. AND, there's a maximum number of potential candidates out there for them to hide in. In order for the mafia to make any progress here, they are the ones who must guess correctly. If they don't hit a detective or blocker or such, they've reduced the number of total suspects for them to hide in, and the town as a whole has gained much information.
Presuming the power roles can get that information out there before they die, they provide advantages where basic townies cannot. The No Lynch strategy puts maximum pressure on the mafia.
It's a bland as all heck strategy, but the reason it is employed at all in games is because there ARE certain situations where it is the superior strategy. Kind of like when there's one mafia remaining but there's 4 people in the game. You don't lynch, because your odds just became 1/2 of guessing correctly on the final lynch instead of 1/3. That's another situation where No Lynch makes any sense whatsoever.
Professor Pizzaguy has spoketh. :7teacher:
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Re: words and D20's 3: The Demon and the Magus
vote no lynch
At this stage there is nothing to go one with and I prefer not to vote for people untill they have had a chance to post and see if the hit my scumdar.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
autolycus
I have arrived to set down roots here on the .org. Now let's get that demon! Or wait a round since we have nothing to go on. Is vote: no lynch legitimate in this game?
Welcome to the .Org! :3
As for voting, well I'd have to go for vote: no lynch. At this phase in the game, I'd rather not lynch someone innocent.
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Re: words and D20's 3: The Demon and the Magus
Quote:
As for not relying on power roles, that would be a welcome change. But that isn't the entire point; the point is, with No Lynch we guarantee that the detective, if any, is out there doing his or her job. The defender, if any, is out there doing his or her job. The roleblocker, if any, is out there doing his or her job. AND, there's a maximum number of potential candidates out there for them to hide in. In order for the mafia to make any progress here, they are the ones who must guess correctly. If they don't hit a detective or blocker or such, they've reduced the number of total suspects for them to hide in, and the town as a whole has gained much information.
This is why I don't argue against first-day no-lynches all that strongly despite my preferences. There are advantages to it. What I do object to is going for no-lynch as policy, right off the bat, without apparently any intention to try to put the slightest amount of pressure on anyone.
Quote:
Presuming the power roles can get that information out there before they die, they provide advantages where basic townies cannot. The No Lynch strategy puts maximum pressure on the mafia.
And this is just false. Mafia face no pressure whatsoever with an off-the-bat no-lynch promotion. They're not forced to defend their opinions, they don't have to decide whether to defend or back up or ignore accusations against their teammates, they don't have to do anything. They chuck in a no-lynch vote of their own at some point and spend the rest of the time plotting in their Quicktopic. It's the opposite of pressure. I don't think a marginally reduced likelihood of the mafia making a good kill outweighs that -- that's my bias in favor of public discussion and argument showing, right there.
And really that's the heart of my objection to your post, ATPG. Not so much the voting no-lynch on day one, because despite my preferences I think the advantages and disadvantages are probably too close to call. It's not that big a deal. But doing so right at the start of a 3-day phase, backing up and giving credence to someone who had already done so previously, and hence greatly increasing the probability that the rest of the players would follow right along -- that I don't like.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Renata
And really that's the heart of my objection to your post, ATPG. Not so much the voting no-lynch on day one, because despite my preferences I think the advantages and disadvantages are probably too close to call. It's not that big a deal. But doing so right at the start of a 3-day phase, backing up and giving credence to someone who had already done so previously, and hence greatly increasing the probability that the rest of the players would follow right along -- that I don't like.
Renata has a really strong point here; I don't advocate a misinformed lynch, because we could lose a vital pro-town role before they've had chance to do anything. However, at the same time I don't feel we're getting the most out of such a long day phase if our voting decision is defined by an arbitrary no lynch vote because it's the first day phase.
There are advantages and disadvantages to no lynch, and they warrant some discussion, at the very least.
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Re: words and D20's 3: The Demon and the Magus
Quote:
Originally Posted by
Renata
This is why I don't argue against first-day no-lynches all that strongly despite my preferences. There are advantages to it. What I do object to is going for no-lynch as policy, right off the bat, without apparently any intention to try to put the slightest amount of pressure on anyone.
The only pressure a mafioso would feel on round one is false pressure. There is no detective result, and if you get randomly lynched you get randomly lynched. There is no counter-argument to stop it. No one is really obligated to protest, because there's no case being made and nothing to say except "you're wrong". So other than putting on a pouty face (on my side of the monitor) there is no reaction to see. There is no "twitch". What exactly are you looking for?
You will either randomly lynch a mafia (kudos on that when you do) or you will pressure a pro-town role to reveal, which renders them useless and an early target. You're banking on the odds of actually hitting a scum as opposed to hitting a random townie who may not protest, or a pro-town role who might panic and early reveal. The scum on the other hand won't do that, because they have nothing to reveal and if they were to claim something that someone else knows is false, they'd still get lynched only with greater enthusiasm. The pressure you speak of only makes sense when there's a remote possibility of there being investigative results, roleblocker deductions, or defender's positive results, or at least a voting history to compare. You could accuse a mafia and bandwagon them all day on round one and get no reaction.
Well, I suppose that's assuming they are decent players. That might work against newbies.
Quote:
And this is just false. Mafia face no pressure whatsoever with an off-the-bat no-lynch promotion.
You're speaking of a different kind of pressure. We're arguing past each other.
The pressure I refer to is not psychological; it is real. It is the fact that all the pro-town roles are intact going into the night phase of round one, plus 100% of the innocent basic roles.
Sure you could put false psychological pressure on someone, by all means. However, the odds are that after you do that, people would rather choose a candidate than actually revert back to voting No Lynch. And so the No Lynch option, which you regard as a viable strategy, and in my opinion is the best one here, is tossed out the window in lieu of betting that you'll guess correctly or the mafia will flinch. In my experience even when you vote the right person, they just accept it and die, and the odds are greatest against that scenario right now.
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They're not forced to defend their opinions, they don't have to decide whether to defend or back up or ignore accusations against their teammates, they don't have to do anything.
They still don't have to do anything. At this point everyone has the exact same credibility. You can accuse them based on nothing, and they can accuse someone else based on nothing. There is no justification for it except the position that lynch is better than no lynch, which is very debateable. I simply disagree with you that the psychological pressure of a random bandwagon has any merit in a situation where no one could legitimately be asked to defend their reasons for voting someone.
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They chuck in a no-lynch vote of their own at some point and spend the rest of the time plotting in their Quicktopic. It's the opposite of pressure. I don't think a marginally reduced likelihood of the mafia making a good kill outweighs that -- that's my bias in favor of public discussion and argument showing, right there.
Fair enough. I never said your viewpoint was illegitimate. This isn't an exact science. In my calculation, the odds of victory increase when we have pro-town roles and we don't lynch round one. This would be an illogical position if they did not exist, because there is no chance of moving in the correct direction in the night phase after not moving at all in the day phase. The only real option in a basic game on day one is to lynch, but in CDF's games it doesn't work that way.
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And really that's the heart of my objection to your post, ATPG. Not so much the voting no-lynch on day one, because despite my preferences I think the advantages and disadvantages are probably too close to call. It's not that big a deal. But doing so right at the start of a 3-day phase, backing up and giving credence to someone who had already done so previously, and hence greatly increasing the probability that the rest of the players would follow right along -- that I don't like.
I understand your argument fully. I don't take it personally that you've made such an assessment. But I don't agree with your assessment and I'm confident that my choice is the correct one. That said I don't mind the debate about policy, because it rightly generates discussion, which is the only downside to the No Lynch option. You're only helping make the strategy work more effectively here, so kudos.
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Re: words and D20's 3: The Demon and the Magus
Vote: Century For accusing someone who accused someone who voted no lynch.
We have three days, let's at least play during that time rather then just vote no lynch and start the game on Monday.
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
I think it can“t hurt to lynch someone on D1, maybe we get lucky....
Vote: Banditdog Welcome, and enjoy your stay...
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Re: words and D20's 3: The Demon and the Magus
Percival has informed me there is no evidence of a demon, so I shall vote: No lynch.
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Re: words and D20's 3: The Demon and the Magus
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Originally Posted by
Double A
Percival has informed me there is no evidence of a demon, so I shall vote: No lynch.
Guys....we need some pressure votes on the lurkers at the very LEAST:stare:
I am going to Vote:Joooray..I am not a big fan of the no-lynch:juggle2:
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Re: words and D20's 3: The Demon and the Magus
Whoa...Pizza is very defensive about the no lynch vote...it is unlike him to do so early on a 3 day long day phase. I have never seen so much support for a no lynch vote. When i started playing mafia i used to get a lot of grief for voting no lynch in the first phase. CDF used to get the same too...
there are enough no lynch votes already...no one is going to feel any pressure....
Vote: Centurion - there is nothing wrong with Renata's argument. Did you not read her argument :inquisitive:
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Re: words and D20's 3: The Demon and the Magus
I always defend my choices when they are criticized. It's not my policy to ignore any legitimate concern, especially not a direct accusation. If I expect people to respond to me when I question them, it would be strange not to offer them the same courtesy.
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Re: words and D20's 3: The Demon and the Magus
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Whoa...Pizza is very defensive about the no lynch vote...it is unlike him to do so early on a 3 day long day phase. I have never seen so much support for a no lynch vote. When i started playing mafia i used to get a lot of grief for voting no lynch in the first phase. CDF used to get the same too...
there are enough no lynch votes already...no one is going to feel any pressure....
Vote: Centurion - there is nothing wrong with Renata's argument. Did you not read her argument
her argument is weak and i dont like it. first round lynches are like a blind man trying to pick a red tie. Yeah sometimes he gets red but most of the time its going to be the wrong tie.
unvote; vote: no lynch
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Re: words and D20's 3: The Demon and the Magus
I do not like first round lynches, random votes too often work against the town, in my opinion. Thus I find the arguments of ATPG to be quite convincing and will be looking forward to see if it works out this way. Can't remember any 'no lynch' succeeding in any game I've been in before.
Vote: No lynch.
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Re: words and D20's 3: The Demon and the Magus
unvote, vote Centurion1
Because I can.
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Re: words and D20's 3: The Demon and the Magus
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Originally Posted by
Joooray
Can't remember any 'no lynch' succeeding in any game I've been in before.
Do you mean succeeding as a tactic or winning the vote?
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Re: words and D20's 3: The Demon and the Magus
Hey, Sorry everyone. Bandit Dog was supposed have told you all that my power went out because of a mother of a Storm, and my vacation got extended a little bit.....
Don't worry, I will be sure to punish him for his lurkiness..... :brood: (I told him of what vital importance it was) I just got a hotel room with Internet access, so I should be able to get to all your questions :tongue:
Suffice to say The round is not being shortened. I need to get back on top of things.
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Re: Swords and D20's 3: The Demon and the Magus
You all now have access to a basic Townie role PM. Use it well
I had meant to add this to the writeup, but my power went out about an hour after I got the writeup up. Suffice to say I was taking a break at the time :tongue: sorry for the inconvenience
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Re: words and D20's 3: The Demon and the Magus
Winning the vote. At least as far as I can remember, but I CAN remember a lot bad first phase lynches. :shrug:
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Re: words and D20's 3: The Demon and the Magus
Pizza is harmless, you can tickle his belly and he will purr.
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Re: words and D20's 3: The Demon and the Magus
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Originally Posted by
Beskar
Pizza is harmless, you can tickle his belly and he will purr.
Your making me think of that nice BIG orange tabby cat that I once had...I miss that cat~:mecry:
But Pizzaguy is more like this cat.... Joooray has posted...let's see if I can tickle any others into posting:juggle2: Unvote:Joooray Vote:Autolycus
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Re: words and D20's 3: The Demon and the Magus
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Re: words and D20's 3: The Demon and the Magus
I think that's plenty of time to see where people stand. If you're going to actually pressure anyone, the vote needs to be closer than it is. It would also be really easy to switch back to No Lynch if we so choose.
unvote, vote: Centurion1. There's something off about your posts.
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Originally Posted by
Centurion1
vote: renata. i dont like people who like first phase lynches. is a solid idea to not lynch someone phase one.
This post is a complete contradiction in terms. Vote: First round lynch, because I don't like First round lynch?
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Originally Posted by
Centurion1
her argument is weak and i dont like it. first round lynches are like a blind man trying to pick a red tie. Yeah sometimes he gets red but most of the time its going to be the wrong tie.
unvote; vote: no lynch
You only become consistent on your position after pressure is applied. Please explain. The vote here wasn't even that close, but you still seem nervous.
And here, you've got the inverse of the above quote. You think there's something off about Renata, and so therefore... vote: No Lynch?
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Re: words and D20's 3: The Demon and the Magus
Oy, White_Eyes, I already posted, back near the beginning of the day.