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TWCenter site down - team post here
I don't know whether any of the team or beta testers are reading this, but since the TWC has been down so long it might be worthwhile posting here in the meantime so that we've at least got some contact.
I've continued to make updates to the Beta - mainly environment stuff, but just working on a script update to improve the spawned armies / legions with proper characters as generals.
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Re: TWCenter site down - team post here
Ok, here I am.
I saw that rory seemed to have found a (serious?) bug on the roman campaign, he posted it on the facebook page, without details.
If apple, or whoever has a facebook account could post a mesage there, that could speed up things a bit.
I've always been through the whole export_vnvs and fixed what I found.
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Re: TWCenter site down - team post here
Just had a look at his post and it's nothing too serious, but DVK should be able to sort it out alright.
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I have got up to the roman rebellion and now are quite some way through the war. Would you like me to post the info on here. Just wondering as to whether we are allowed, and whether this is private, or your not fussed if not testers see this information?
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Re: TWCenter site down - team post here
I assume tonyw = tone? ok well the rebellion I'm posting here then!
Way to easy! is my comment... maybe it's because I was more prepared or that I had way better troops this time but honestly, have you changed anything to the script? pic's:
I overpowerd the rebels in 5 years.. :inquisitive:
Some Improvement IMHO:
Maybe you can make the rebels have the same diplomacy as the romans? I don't think the Parthians cared if it was crassus or pompeius they defeated at Carrhae..
Can you let the armies rebel with the cities? because I had Gaul back in no time because of all the garrisons there..
some other stuff:
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Re: TWCenter site down - team post here
Yeah, it's me - Tone
Thanks, that's really helpful, and fine to post here while we're down over at TWC. Some questions:
1) OK for starters could you tell me which of those two blue lines is the Roman rebels? Either way, they're running out of money too easily.
2) Have the rebel Romans spawned any legions beyond the initial ones created at the start of the rebellion
3) The rebellion is randomised so that occasionally the player will keep hold of Rome - do we need to remove this possibility or add some more rebel legions to up the difficulty if this is the case? If you reply the start of the rebellion a few times you'll se a different scenario each time.
There's no way of killing off the player's units that I know of.
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Re: TWCenter site down - team post here
1) the one going down very very very steeply :) and yes you should give them a shit loads of money, they're really bad managers...
2)yes a few... I'd say you could add some armour and weapons to them (silver)
3) I'd say always loose italy and Africa, they're such money makers... I was able to get my finance up in 3 turns!
another I thought of is to give them bigger starting garrisons, because as I said, gaul was conquered quite easily because of 2 things;
1. I had very experienced troops walking around,
2. their garrisons could easily be only 2 units of auxilia
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Re: TWCenter site down - team post here
You guys beat me do it, I was going to write a text doc. and send it SVN, but I see Tone already did. Anybody know what's happened to TWC?
Anyway, I'm sorry I am 'facebook challenged', I do not know where to go to find that post. Could someone post a link or just copy\paste the text so I can find out what's going on.
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Re: TWCenter site down - team post here
I'm here now. :)
Dvk it's in the first post on the wall: http://www.facebook.com/pages/Roma-S...m/211863013848
I post a notice there that we are now using the org forum untill twc is back.
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Re: TWCenter site down - team post here
Rory:
I've found in the Play_Test campaign (so the updated Roman one), that in Thebes (the one in greece), it has the iron resource so you can't build a weapon import - so you should be able to build the third oppidum, but you can't, despite Iron being one of the four "Weapon Metals" that SHOULD enable advanced barracks construction - i added tin to the ...
Rs II answer:
Rorry Play test isn't the most to update Roman mod folder anymore. Play Rome is.
BTW: I found this in multiple settlement that metal import is unavailable, but normal mines are in some cases, and you can still build Curia Hostilia al right... maybe put it in description that you can also use normal mines? it's not in there and I think it's rather confusing...
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Re: TWCenter site down - team post here
Both of the name issues you included in the screens are correct. J and 'i' were interchangeable in Latin, but in both cases I used the names that were historically used.
Thanks Apple, I'll have a look at what Rory posted, but he was playing in the wrong folder it appears.
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Re: TWCenter site down - team post here
appel beat me to it :oops:
sorry for not editing I can't -.-'
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and C.F.? is that normal? or is it Caius Flaminius?
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Yeah I have the username "RS II" in our RS II facebook page.
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Re: TWCenter site down - team post here
Quote:
Anybody know what's happened to TWC?
I know they were running without back-up shortly before the crash because one of the disc died. If they still were without on-server back-up, and Simetrical, who has also back-ups on his computer, was/is away; it can be quite a long time before everything come back up.
If anyone has more infos, it'd be nice.
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oh how I hate when this happens! anyway I wanted to say that campaign is good except for the fact that daoi can still be recruited as mercenaries and look like peasants in unit card... oh and why are all battles in costom battle set at sunset!? hope you didn't get influenced by Aristeia... because that was one thing I didn't like about the mod...
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Hey Visarion! I hope it doesn't last until I go on holiday -.-' that would be a real bummer
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Have no fear, Naked Fanatic is here! My campaign is going really well. I will write my report as soon as TWC will be up again. :)
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@ Whatever the time of the day you chose, it is always sunset? I assume it is using "Battles only"?
Otherwise, it seems the change in mercenary is only done when you restart a campaign.
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hey Irishguy! looks like nothing can stop the love for this mod! :P
I will post an update of my campaign soon! (25 turns) :)
Nice to see you here guys! Greetings from... :D
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Re: TWCenter site down - team post here
yes battles only! and I haven't restarted my campaign... is that why the error persists Paedric?
maybe I should restart my campaign if the error has been solved...
good to see the family is back in game!!!
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Re: TWCenter site down - team post here
You can change your default time for battles in the custom battles "Advanced conditions" - and make it winter or summer, etc.
Quote:
I wanted to say that campaign is good except for the fact that daoi can still be recruited as mercenaries
I'm sure that'll be fine if you restart.
With regard to the rebellion I'll do some work on that and upload....in the meantime I've nearly finished the spawnd army changes - more variety, proper named characters as generals (with the non adoptible trait that DVK brought in)....here's one......I tried to make some of the Roman generals real historical characters that commanded those legions at some point but am limited by our Roman names.....can we add more relatively easily?
https://img811.imageshack.us/img811/...7052116320.jpg
I've also pretty much finished the battlemap changes I wanted to make and am happy with the results.
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Ok, I dont know, if it is good idea to post my empire here, but Ill try it.
Play Rome, H/H, Alex
I had a really big troble with Averni. They tried to invade north Italy and I had little money. It looked really bad for me, but I quicky discovered that I dont need much to defeat them. All I needed was 2 - 3 full-stack armies with good generals.
As I was just defending and not building new buildings and not recruiting new soldiers my economy started to recover.
I gained money really slowly, but then I discovered that I have multiple governerors in my settlements and not every of them is good. So, I replaced almost every governeror with better one and the result amazed me! My profit rose from 20k to 90k!
I recruited few legions and I cleared north Italy. Then I quicky captured Averni capital (I did the same thing with Carthage. After I took Carthago they became really weak) and half of their cities.
But then something happened... To be honest, I thought they will push me back to Italy. I had only to cities capable of recruiting legions. But I defeated stack after stack and I defended my cities. By that time I had superb economy! I was contructing the most expensive buildings + I was recruiting one legion (10 cohorts, 4 archers, 4 calvary) per turn. Even with these expenses I was gaining money.
After the battles Averni had only two towns, so I took them and I destroyed them :) Carthage was also very weak, so I destroyed them too :)
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Re: TWCenter site down - team post here
isn't it a wonderful feeling when a nation is destroyed? I was kind of saying to myself "HAHA SUCKERS!!! DO NOT CHALLENGE ME!!" I had an ego you could actually see for days :P
but enough gibberish, tonyw/tone will your changes affect super newbie pro's save? Or will someone have play all the way again? if the changes do take affect could you tell me when you've updated? i'll start a new go then :)
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that's when I destroyed carthage BTW :)
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TWCenter will most likely be down for some time.
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Quote:
but enough gibberish, tonyw/tone will your changes affect super newbie pro's save? Or will someone have play all the way again? if the changes do take affect could you tell me when you've updated? i'll start a new go then :)
I'm almost sure it won't affect the save game. If it is only the script, it won't, if tone change something else, maybe, but probably not.
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yes battles only! and I haven't restarted my campaign... is that why the error persists Paedric?
Even if you change the time of the battle in the settings?
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Re: TWCenter site down - team post here
Crap....our 'home' is dead. Anyway, Tone......no, it isn't difficult to add names for the Romans, since their name files are a bit different from all the others, and as long as names are 'added', and nothing is changed, it won't hurt any campaigns.
If you can, tell me what names you would like in the game, and I'll add them. If you want names added in the other campaigns, that's no issue either...except, I would only be able to add them in the installer unless I upload the new Sarmatian\Scythian names and wreck all the other campaigns. Maybe it's time to do that...it's just that I fear that without being able to communicate with all Beta Testers it would leave some people broken without knowing why.
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Re: TWCenter site down - team post here
@Naked Fanatic - You're not running the script on reload...that's the advisor is sitting there and why you're able to accumulate more wealth and why the other factions seems weaker. You need to click the advisor when you reload the campaign. Sorry, it's not as easy as that!
@Irishguy - yes it'll be savegame compatible and I'll let you know when it's ready.
@DVK - where do we find the place to improve the Roman rebel core income? I'm thinking about adding names to the non-Roman campaigns.....can we just add them at the bottom of the list without causing CTDs?
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Well since TWC is screwed over I guess I have to post here for this. I hope I don't screw over any secrets now.
@Paedric: in MP version the Daoi still uses Rhompharoi skins instead of their own, it needs urgent fixing. Then it would be nice if you also added the Rhompharoi below the Daoi in the MP EDU. I setup the stats for each once that down. Hm yeah I also need a list of all factions that I am able to attach the Rhompharoi to.
And, Hi! :mellow:
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Re: TWCenter site down - team post here
Oh ya, forgot about that, I knew there was something.
On it right now.
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All factions can use the rhomphaiophoroi
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Which unit is it exactly? (EDU name?)
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What's al this about TWC being dead? is it? if so :'(
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Quote:
Originally Posted by
Paedric
Which unit is it exactly? (EDU name?)
I wouldn't know what they are called now after Tone added the Rhompharoi, but the Daoi is called Thraikan Elite Falxmen in the MP EDU and they are using the Rhompharoi skin, but have the correct unit card.
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Re: TWCenter site down - team post here
Ok, I see now, I've uploaded the thing, could you make sure it is ok please?
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Carthage, rtw-bi, h / h
0-turns
565 A.U.C.
battle
575 A.U.C.
battle
580 A.U.C.
battle
595 A.U.C
605 A.U.C
625 A.U.C
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Re: TWCenter site down - team post here
@ galvanized iron... I wanted to say this in twcenter but you know... anyway that unit's name you couldn't pronounce is Rhomphaiophoroi in Greek and the equivalent in the Latin alphabet would be Romfaioforoi (Ancient Greek) and Romfeofori (Modern Greek)... (Italian sounds)
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Re: TWCenter site down - team post here
Quote:
Originally Posted by
Paedric
Ok, I see now, I've uploaded the thing, could you make sure it is ok please?
The Rhomphaiophoroi are now present in the roster, but the Daoi still use same skin as the Rhomphaiophoroi.
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Tony (Tone):
Dani (Aristotle's Folly) here. I got the request to test the Rome rebellion script and I hit it pretty hard over the weekend. How much info do you want and what would be useful? Per the last time I was beta testing, I don't want to post on issues that are considered "resolved" (such as economy, gameplay balance, etc.) I've tested the opening rebellion script with several starts on a variety of difficulties.
I found a couple of battle map "bugs" but they may need pictures. There is a building next to the square in Genoa (it's the only building right next to the square). Units can run through it. Units can also march through some rocks.
And you have two romans with the same name at the start of the game, on the campaign map. Father and son? One is Emporia and the other is the teenager in Sicily.
Please let me know how I can be of the best use.
GGD
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Re: TWCenter site down - team post here
I thought the Romfaioforoi was supposed to have a spearlike primary attack and another secondary attack, but the one in the files only got a primary attack
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Re: TWCenter site down - team post here
Quote:
but the Daoi still use same skin as the Rhomphaiophoroi
tone, are the daoi elite infantry {thraikan_elite_falxmen} and the Elite Thraikan Rhomphaiophoroi {thraikan_falxman} not available for the same faction? The two units are sharing the same model, and none is a mercenary.
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Re: TWCenter site down - team post here
Quote:
Originally Posted by
tonyw
@Naked Fanatic - You're not running the script on reload...that's the advisor is sitting there and why you're able to accumulate more wealth and why the other factions seems weaker. You need to click the advisor when you reload the campaign. Sorry, it's not as easy as that!
Could you please explain me, how the script works? I have no idea I have to click on it :no: Maybe it will be good to add text to the advisor. Something like - click me. Im sure the will be a lot of players who wont know why the advisor is always trying to tell them something.
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@Galv / PAedric
OK, they shouldn't be sharing the same model - they aren't in the single player game anyway, but things probably haven't got updated in your multiplayer EDU yet. This is how things are:
Bastarnae (EDU name: bastarnae) and Daoi elite infantry (EDU name = thraikan elite falxmen) share the bastarnae model
Rhomphaiophoroi (EDU name: thraikan falxman) uses the thraikan falxman model
Basically if you want to update the multiplayer files (EDU and DMB) just take a look at the single player ones for guidance.
@Dani:
Thanks.....I think the main thing with the rebellion is to do three things:
1) Check the number and strength of initial rebel legions is right - are there enough armies and are they strong enough opposition?
2) Are the settlement garrisons strong enough?
3) Are the finances right for a) the player and b) the rebels? - do the rebels start spawning further legions? is it financially right - not too much into debt and not too much money...ideally the player should have very limited resources to see them through the crisis.
I've just updated the script with stronger rebel legions (silver armour and weapons).
There are one or two buildings bugs and I'm aware that units can move through some rocks - there's no way of handling that ideally - you can reduce the size of the rocks and they look puny, you can increase the size of the collision area around them but then you run into unit formation issues....hopefully you can live with this?
The names shouldn't be an issue as we have multiple instances of the same "visible" name using different "hidden" names (to avoid CTDs and confusion of the game engine) as there were so few praenomina in use then.
@Naked fanatic - the script works by clicking on the adviser - it controls finances, rebellions, spawned armies.
@pkka - Carthage looks pretty well balanced?
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Re: TWCenter site down - team post here
Quote:
Originally Posted by
Naked Fanatic
Could you please explain me, how the script works? I have no idea I have to click on it :no: Maybe it will be good to add text to the advisor. Something like - click me. Im sure the will be a lot of players who wont know why the advisor is always trying to tell them something.
I run a silent advisor, so when I reload a campaign, I click on any city and the advisor appears. Click on her and the script is running. I believe you even get a message that says "RS script running." Anything you do before you click on the advisor is "unscripted" and, obviously, anything you do after is scripted. At least that's how it works on my machine. :)
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Quote:
Originally Posted by
GothGirlDanielle
I run a silent advisor, so when I reload a campaign, I click on any city and the advisor appears. Click on her and the script is running. I believe you even get a message that says "RS script running." Anything you do before you click on the advisor is "unscripted" and, obviously, anything you do after is scripted. At least that's how it works on my machine. :)
A good way to know if the script is running is that you will get 1 denario when it activates.
Btw great to see you again.
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Re: TWCenter site down - team post here
Yeah, if you don't see 1 denarius added, it's not working.
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Re: TWCenter site down - team post here
Thanks tone, I was looking at them, but I must have missed something.
Anyway, this is set as in the "normal" settings.
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Ok Paedric, I did as Tony said and put them as Bastarnae soldiers and it gave them their proper skin (tho with red hats instead of brown like bastarnae). So I will rework the stats and then PM you the file Paedric.
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ON THE REBELLION:
Firstly:
Who am i? Ceasar in this or the senate, i assume i was the senate but then i found a general on my side going by ceasar so that kind of confused me.
Secondly:
I think messages would be helpful:
Before hand warning the player of ceasars uprising
When it happens
and then if you win
Thirdly:
Think the player should have to take rome back with in a given time or loose their named legions. Without rome and most of central italy they would slowly loose their culture and i think this should be shown in a slow break down of both roman society and armies. They keep the first legions but loose the named legions. Just so it spurs the player on to take back rome as fast as they can.
Fourthly:
I think the rebels put up a good fight i lost 2 men for every one of theres so far. And the only reason why i have started to do reasonably well is becaus ei managed to take italy quickly. So their troops are definitely good in my opinion, however i havent noticed them creating any yet.
Also you forget that you are at war with other factions i have lost many regions to Galleci Egypt Boii and Cimbri. The civil war has already done its damage in different ways, and to rebulild my army to its current strength i predict it will take at least 15 years.
Overall i think it has gone reasonably well and it kept me on the edge of my seat worrying for a couple of turns on how i would get out of it, it could be made a little more difficult, but i dont think it would be wise too make it too difficult, as i think many players will find that the war will do enough damge as it will weaken their borders allowing other factions to take advantage like in my case.
Will put up a more detailed report with pics tomorrow, dont have the time currently sorry just thought i would get my points across.
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Re: TWCenter site down - team post here
"@Dani:
Thanks.....I think the main thing with the rebellion is to do three things:
1) Check the number and strength of initial rebel legions is right - are there enough armies and are they strong enough opposition?
2) Are the settlement garrisons strong enough?
3) Are the finances right for a) the player and b) the rebels? - do the rebels start spawning further legions? is it financially right - not too much into debt and not too much money...ideally the player should have very limited resources to see them through the crisis."
By the rebellion, I assume you mean the rebellion that starts at turn 3 or 4? Tested this with 6 different starts, four on H/H, two on M/H. Trying to get a feel for how to efficiently start the game.
In general, my games go like this:
Carthage takes Arritium and Ariminum with ease. I use Nepos to weaken Hannibal's army (I've never actually defeated him). Carthage seems to raise new units from Genoa, but not a lot. In every game, no armies spawn when I take Genoa.
Around turn 3 or 4, I get the rebellion notice. In six games, rebellions occurred three times at the notice and twice afterwards. In one game, they never occurred at all. I think the factor there was my saving the game after I got the notice and then not starting the script right when I resumed the game.
The rebellions occur in different cities. In general, one full army spawns, with double chevrons and silver shields. There may be two but it seems as if only one is the "tough" army (maybe I'm wrong?) Croton is one city that usually always goes rebel, with Rhegium and Cannae being common. Two cities go rebel.
Once Capua went and that was a real challenge: Capua goes rebel, the tough army spawns right next to it, and two turns later it lays siege to Rome, despite the fact that I have a full legion in the city. My legion (copper shields, two chevrons) lost. Rebels take Rome and, with it, my primary resource for building armies.
I was stunned. You should be proud, that's the first time I've ever, ever lost Rome in any RTW game anywhere.
My strategy is usually to let the Rebels take as much of southern Italy as they want, as they don't seem to raise armies - other than those that spawn. If they do, there not raising very many. My usual strategy is to kick Carthage out of the north, taking Genoa. I raise three full armies or legions, but this runs my treasury into the ground. It takes three legions to put down the rebels in the south, attacking from two points and splitting the enemy.
On H/H, it's a real challenge to me. I know there are other players out there who are better and might find it easier. I can always play on medium (and I'm not the least bit ashamed to do so :smiley:).
The settlement garrisons: usually there's one or two "strong garrisons" (remember, I let the rebels take four or five cities) and often on or two others with just one unit garrisoned in the city. I lay siege and the AI attacks. I fight a defensive battle and usually win.
Money: I have enough to build three legions. Because I know history, I don't fight a two front war. I kick Carthage out and then focus on the Rebels. Except for one turn, maybe two, I always money. Maybe not enough to build every building I want, but 15-30k per turn, depending upon how many of the southern cities the Rebels have taken.
It's hard to tell how much money the rebels have, but they don't seem to building lots of armies. Me, personally, I like the first few turns to be a challenge and they could even be harder. As it is, it's such a magnificent improvement over the version I playtested back in April.
"I've just updated the script with stronger rebel legions (silver armour and weapons)."
Looks like I'll be playing on medium. :smiley:
"There are one or two buildings bugs and I'm aware that units can move through some rocks - there's no way of handling that ideally - you can reduce the size of the rocks and they look puny, you can increase the size of the collision area around them but then you run into unit formation issues....hopefully you can live with this?"
I can and quite easily. I figure at this point, I'll tell if you I see something outta place and you can just tell me to ignore it. That's better than releasing it and having you say, "Why didn't someone tell me about this?"
"The names shouldn't be an issue as we have multiple instances of the same "visible" name using different "hidden" names (to avoid CTDs and confusion of the game engine) as there were so few praenomina in use then."
Again, it's okay. I actually thought father and son, makes for a nice bit of roleplay. Just letting you know.
Apple: "Btw great to see you again."
Likewise. I just got back from a four week internship at the Freer Gallery of Art at the Smithsonian Museum. No money, long hours, bad food. Greatest four weeks of my life.
~ Dani ~
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Re: TWCenter site down - team post here
Nice report there, but no, it is not the rebellion tone was talking about.
We're now testing the big one, which happens when the player owns 8 settlements.
There was a save-game that was lying around at TWC, however I think someone here has it.
Quote:
Likewise. I just got back from a four week internship at the Freer Gallery of Art at the Smithsonian Museum. No money, long hours, bad food. Greatest four weeks of my life.
Seems like it was interesting. Welcome back.
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Re: TWCenter site down - team post here
@Danni - thanks for the feedback, your insights are always helpful. I should have explained though, what I'm talking about is the big rebellion after the player owns around 85 settlements, and thinking about this, you need Alex.exe to be able to play the save game that was kicking around on the TWC site just before it died. If you've got it, I wonder whether someone could upload and post a link to the savegame? If not then just keep playing if you are able to.
If anyone has an advanced near late stage rebellion using BI.exe or RTW.exe, could they upload it please?
@Paedric - you mean 85 settlements, not 8
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Good news, TWC should be back in about one day.
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Re: TWCenter site down - team post here
Ouch. So sorry. And I can't see an edit function on this board to allow me to delete my post. Eggghh.
~ Dan ~
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What do you class as late rebellion i am about half way through on bi if you want me to upload it and tell me how to do upload the file?
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@dan, why should you do that? Your post is interesting, and can help with balance, there is no problem with it.
@beast, the late rebellion is when you lost something like half your empire to the rebel (blue).
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Re: TWCenter site down - team post here
Ye i have i posted early on just before danis post about some of the situations and overall how it was going, so how would i upload my save, i have taken back most of italy now and regained some economic stability, probably about 6 or 7 turns past the beginning of the rebellion. If you want the save you can have it, also i have a save from when the rebellion actually started if you want that too.?
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Yes please, the one before the rebellion.
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How doi do that then, do i need to upload it on some other site, never uploaded a file, and where would i find the file in the rome folders.
Sorry for my lack of knowledge on the situation :)
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Re: TWCenter site down - team post here
Your save should be in play_roma/saves.
Upload it to something like megaupload, and paste the link here.
Also please, specify the engine you are using.
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I sent you the update Paedric, hope it got through
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http://www.megaupload.com/?d=42ZBING4 -----> Where i am up to now, later in the rebellion
http://www.megaupload.com/?d=2MYRTCQP -----> this one is when i reached 85 settlements
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Quote:
Originally Posted by
Beast Within
Those are both BI, right? Meaning, they should work with RTW Gold, without Alexander?
Thanks for posting that.
~ Dani ~
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Yep sorry forgot to mention. Both BI So ye should have no problem in using them with the alexander mod. have fun with it, hope you like what i have done with the place :L
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Hi all, glad to find you guys here. I'll be posting my roman campaign using Supernewb's saved game as a starting point later this week. This is for the big rebellion phase. I read your notes on what you're looking for Tone so I'll try to report those things.
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Re: TWCenter site down - team post here
BW: Downloaded it and tested it in game. This is a saved game with 85 territories for Rome. It is a BI game and it is "small" unit size, correct? (53 soldiers to a legion). What are the difficulty settings (for testing)? I assume H/H?
Aurelius: Is yours for BI, too?
~ Dani ~
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Re: TWCenter site down - team post here
Sorry for the double post. I've spent all evening playing Beast's save game. I've played through three of these events. Unfortunately, this saved game uses small units and I play with large units (@ 102 men to a cohort). This creates a bit of an anamoly when trying to test the rebellion. So, first question: can someone post (or e-mail to me a gothgirldanielle@gmail.com) a saved game meeting the following requirements: RTW BI (not Alex, I don't have Alex), at 80+ regions but (obviously) before rebellion, and using large units (not huge or small). I'd appreciate it. Meanwhile, I'll go back to my game.
Do we know that the TWCenter forums will be up tomorrow? If so, I will post a detailed report then, as this thread does not appear to be secure and I'll want to go into some detail. If it's not up tomorrow, I can e-mail Tone my report and to whoever else wants to read it.
And, Tone, when RSII is released, I'd consider moving. Because if I was as far into the game as 85 regions and suddenly THIS happened, I'd buy the plane ticket to come kick your butt. Even if you lived in Siberia.
~ Dani ~
P.S. I agree that some kind of notification might be in order, so the player doesn't think their game just broke. Perhaps something starting with the words, "Do not go into anaphylactic shock . . ."
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Re: TWCenter site down - team post here
Quote:
Originally Posted by
GothGirlDanielle
BW: Downloaded it and tested it in game. This is a saved game with 85 territories for Rome. It is a BI game and it is "small" unit size, correct? (53 soldiers to a legion). What are the difficulty settings (for testing)? I assume H/H?
Aurelius: Is yours for BI, too?
The one I tested (saved game) was from Supernewbie and it was H/H, with the large unit size setting (103 per cohort, etc.). He used the Alex.exe so I had too as well. I'm currently near the rebellion (about 83 regions held). I need to clean up the empire a bit to my house rules and then rush to the big rebellion. Postings will come later...
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Re: TWCenter site down - team post here
I've just updated the EDB in the play_Rome campaign (Dani note that we're using this campaign now not the test one)
I've changed this line, which I'm pretty sure is the Roman rebel core income line, from 500 to 1000 - it was 5000 when the Roman rebel income was going off the charts:
taxable_income_bonus bonus 1000 requires factions { thrace, } and hidden_resource nothing
Please let me know what the finance graphs look like now, especially for the Roman rebels, both before and after the rebellion....and make sure you activate the script.
Quote:
And, Tone, when RSII is released, I'd consider moving. Because if I was as far into the game as 85 regions and suddenly THIS happened, I'd buy the plane ticket to come kick your butt. Even if you lived in Siberia.
LOL
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Re: TWCenter site down - team post here
Please note though that Super newbie Pro's save is in the test campaign, have you updated this one too?
EDIT: Yeah! I can edit ^^
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Re: TWCenter site down - team post here
Quote:
Originally Posted by
Galvanized Iron
I thought the Romfaioforoi was supposed to have a spearlike primary attack and another secondary attack, but the one in the files only got a primary attack
you must update 'cause they work just fine! you had a great ideea by the way! :)
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Re: TWCenter site down - team post here
updating now... then I'll test another rebellion :)
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Re: TWCenter site down - team post here
Hi, I finally found my way back to the rest of you guys. I assume the current assignement is still testing the big rebellion? I'll download Beast's save game asap and start testing testing that one.
Seems that not too much testers have found their way to here
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Re: TWCenter site down - team post here
[QUOTE=tonyw;2518930@pkka - Carthage looks pretty well balanced?[/QUOTE]
I think so.
the player is worth a lot of effort that would win.
to fight successfully, you need to fight for one or two of the front, otherwise all end badly.
It was hard to capture Gallaeci
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Re: TWCenter site down - team post here
@ dani
Ye sorry im on my laptop you see, and it is a bit cruddy graphic wise im afraid, both are on small unit size, Hard/Hard and are on BI.
Dont know whether it will be useful but for the sake of testing i dont see a problem with the unit size, it wouldnt effect it in anyway would it?
I am going to bring the rebellion all the way to the end by tomorrow probably, then i will start it all over again at 85 settlements and see what the outcome is.
@tone
"Firstly:
Who am i? Ceasar in this or the senate, i assume i was the senate but then i found a general on my side going by ceasar so that kind of confused me.
Secondly:
I think messages would be helpful:
Before hand warning the player of ceasars uprising
When it happens
and then if you win
Thirdly:
Think the player should have to take rome back with in a given time or loose their named legions. Without rome and most of central italy they would slowly loose their culture and i think this should be shown in a slow break down of both roman society and armies. They keep the first legions but loose the named legions. Just so it spurs the player on to take back rome as fast as they can.
Fourthly:
I think the rebels put up a good fight i lost 2 men for every one of theres so far. And the only reason why i have started to do reasonably well is becaus ei managed to take italy quickly. So their troops are definitely good in my opinion, however i havent noticed them creating any yet.
Also you forget that you are at war with other factions i have lost many regions to Galleci Egypt Boii and Cimbri. The civil war has already done its damage in different ways, and to rebulild my army to its current strength i predict it will take at least 15 years.
Overall i think it has gone reasonably well and it kept me on the edge of my seat worrying for a couple of turns on how i would get out of it, it could be made a little more difficult, but i dont think it would be wise too make it too difficult, as i think many players will find that the war will do enough damge as it will weaken their borders allowing other factions to take advantage like in my case."
It was a earlier post, not sure whether you read it but basically thats the main areas i think which need looking at.
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Re: TWCenter site down - team post here
I'm not sure how we go about creating warnings to be honest, other than something in the readme on download, and making it very clear in the public forums.
Quote:
Thirdly:
Think the player should have to take rome back with in a given time or loose their named legions. Without rome and most of central italy they would slowly loose their culture and i think this should be shown in a slow break down of both roman society and armies. They keep the first legions but loose the named legions. Just so it spurs the player on to take back rome as fast as they can.
At the moment, the player gets some financial support if they lose some of their key financial cities, which amounts to a fair bit. We could always reduce this so that the player will go further into debt the longer they take to sort things out.
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Re: TWCenter site down - team post here
Couldn't you have an event when reaching 84 settlements that where like that event in the old MTW: "Your spies report that several of your generals are disloyal" and then a picture of spy whispering in your ear?
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Re: TWCenter site down - team post here
When i was playing i was loosing 140k a turn until i took back most of Italy, so financially i would say that the rebellion is fine.
But my main point was that somehow we need to spur on the player to take rome back, either giving them some sort of benefit, or some sort of punishment if not. The civil war didnt last years and years. Julia ceasar quickly united rome, through defeating his enemies or bribery. But in this case im sure many players may decide to defend rather then attack the situation. So if they were to loose the named legions as a result of loosing rome after a certain time, and many of the colonies loosing happiness over time. This could spur on the player to take rome, and to end the rebellion quickly.
Who knows what would of happened, there was never this situation, but both the rebel romans and the senate romans may stay strong, the player could choose to avoid the rebels and just defend, so i think there definitely needs to be something to push them into direct fighting.
If it could be scripted of course.
Also are the rebels scripted to mainly attack rome? if that can be scripted.