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I have nearly 90 free unit slots
waiting to be filled in with new units.
I would like you guys to submit
the name and weapon of a unit or
units of choice so I can release a mod
with 90 new units that you picked
I would prefer to do this then
choose them all myself.
It would be better to let you guys pick anyway so if you have a unit you
want to see in the game or at least
in my mod PLEASE let me know.
First serve first come or something like
that.
I will be posting two new units later.
It will be a musket unit
and a musket with bayonette
no new battelfield lbm icon
or info_pic or unit model yet
but the res will be new
and bad as it is a test unit
to play around with.
They will not be perfect
but neither am I and I made
them.
Lord Krazy
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Things I would like to have:
Foresters - Woodmen with doubled-axe and a Robin Hood Style Suit + medium Armor.
Puzta Riders - Horse Archers for Hungarians.
"Schwertlanzer" - Pikemen with "Euro-Naginata" and heavy Armor. Nice for killing Knights! (Real Unit programmers forgot!)
Skirmisher Cavallary - Light Cavallary throwing Spears.
http://www.totalwar.org/ubb/smile.gif
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Before I forget:
Hungarian Knights!!! Lightly Armored and FAST!!!
And the Puzta Riders should be mighty!
Great Idea Krazy! http://www.totalwar.org/ubb/smile.gif
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i'd like to see some pitchfork peasants, some real rabble. maybe some small scythes, cudgels, clubs. surely all these armies werent as well equipped as the game depicts.
K.
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http://home.domaindlx.com/takiyama/kraellin/icons-1.gif
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Mounted pistolier would be very nice LK.
Any change of a Slinger! I've been looking at this possibilty and it look's f*****g hard to do!!
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new units
i like to see:
Avar light cavalry (lance)
scotish archer http://www.totalwar.org/ubb/frown.gifbow)
Avar Heavy Cav (Lance)
timur Heavy cav (mongol heavy cav)
timur light cav (mongol light cav)
sicilian mercenary (bow)as German units
murabatin spain mercenary (as spain service)
Magyar Light Cav (lance)
scandinavian archer
Norman Heavy Cav (feudal knight)
saxon fryrdmen (lance+round shield)
norman archer
rus warrior (axe and spearman shield)
asiatic Heavy Cavalry (lance)
georgian cavalry (lance)
seljuk horse archer
viking bondi (axe+round shield)
ottoman handgunner
wallachian light cavalry (bow)
syrian christian archer
Bulgarian Heavy Cavalry (lance)
flemish pikemen
scotish pikemen
morish crossbows
condottieri heavy infantery
condottieri light infantery
if you need i can send more specific units
regards
Hector
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Posted muskets but forgot to
put a musketA folder in weapons1
so you can do this.
Just create MusketA folder in weapons1
and copy the fight.txt
from the arquebusier folder.
It so the sword shows when they
fight.Can you say that 10 tines quickly?
Btw K,
I couldn't agree more about rabble
I will do of more them
If I forgot anthing else, tell me.
Thanks,
LK
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Chinese Harquebus Mercenaries? No idea about the reality of such, but they'd be cool. (available by 1400?)
I have to second the mention of mounted handgunners, Viking Bondi, and Scandic archers. Great ideas.
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i would liek some more religious order untis added. They could have chapter houses etc as requirements to build.
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How about some Welsh unit's
they also have a cool dragon as their symbol.
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Mounted pistoleers
Dragoons (perhaps the best way to simulate this is making them fire from the saddle. They have to stop to fire anyways so that can simulate dismounting to a certain degree)
Wild Geese (shock Irish infantry with arquebuses and shillelaghs)
I think I listed down the units for Reformation TW in an earlier post...
Best of Luck,
Gilbert de Clare
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I would like to see a scottish bagpipe unit that caused -1 morale to enemies in hearing distance http://www.totalwar.org/ubb/smile.gif
Swooooooooooshoooooooowl
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Thunderiders! Cavallary Grenadeers!!! Nice to hit heavy armored Units and weak Castles http://www.totalwar.org/ubb/smile.gif
And Pagan Warriors!!! Vikings in HRE-Services!
Two fictive Units that would be great:
Naptha-Thrower-Cavallary and Knight-xBow-Horse-Archers!
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more religious warriors, but they will all look bad cuz i dont think you can change the mantles that they wear (can you??????!!!!!)
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Quote Originally posted by Stefan the Berserker:
Oi! Diffrent Horses!
There are only brown Horses, why not make black and grey Horses for diffrent style of Cav?[/QUOTE]
Because it can't be done - yet.
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Byzantine Auxileries (light javelin throwing spear infantry - light armor and shield) kinda like kerns
Byzantine Menavlatoi (heavy infantry pikemen)armor piercing anti cav unit
Anatolian Highlanders (similar to Bulagarian Brigands - armed with bows and axes)
Armenian Infantry (similar to ottoman infantry bows and swords)
Pronoai Infantry (feudal men at arms)
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Quote Originally posted by Wellington:
Because it can't be done - yet.
[/QUOTE]
---------------------------------------------
Yes it can,I just don't think it's a priority
you will have to change one of the horses
thats there but it can be done.
How about a pieball poney.
LK
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Quote Originally posted by Stefan the Berserker:
Things I would like to have:
Foresters - Woodmen with doubled-axe and a Robin Hood Style Suit + medium Armor.
Puzta Riders - Horse Archers for Hungarians.
"Schwertlanzer" - Pikemen with "Euro-Naginata" and heavy Armor. Nice for killing Knights! (Real Unit programmers forgot!)
Skirmisher Cavallary - Light Cavallary throwing Spears.
http://www.totalwar.org/ubb/smile.gif
[/QUOTE]
when you say euro naginata do you
mean with a pole ake type weapon
in which case you want a pike pole axe
this sounds good actualy did exist
who cares for this guy I will make
a pike pole ake .Do you know what it
looks like or do you want me
to use my imagination.
As for the rest I will post a list
of which will be the 90 new units
and I should be finished putting them in the prod11,
dead page,
and bif entries
by tonight
all jags units will get in because he is sending all the relavant files
If any one else wants to do so I am willing
to make amedments.To the list anything to
less work he he.
LK
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Quote Originally posted by dclare4:
I think I listed down the units for Reformation TW in an earlier post...
[/QUOTE]
---------------------------------------------May I request you do it again here I
can't find it.
Thanks
Lord Krazy
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unitname:weapon: who gets them : suggeted by:
1 Schwertlanzer http://www.totalwar.org/ubb/tongue.gifoleaxe pike: some german place: Stefan the Berserker
2 Puzta Riders:bows: hungarians: STB
Stef I can do double axe guy but robin hood suit would take a week alone
so if you want him without the leotards I'll put him in,
if they had bows I could use the janissarybows they look like
a cross between robin hood and an elf.
3 Mounted pistolier:guess: all : Wellington
Next bunch by Hectog speaks for it self more or less but I need some clarification
on a few like condottieri asaitic and avar who gets them they sound
scottish and jewish to me and what weapons do they get?
4 Avar light cavalry: (lance);where?
5 scotish archer: bow:
6 Avar Heavy Cav (Lance)where?
7 timur Heavy cav :lance?: (mongol heavy cav)
8 timur light cav:bow: (mongol light cav)
9 sicilian mercenary (bow)as German units?
10 murabatin spain mercenary (as spain service)
11 Magyar Light Cav (lance)
12 scandinavian archer :bow: 3 countries guess
13 Norman Heavy Cav (feudal knight)
14 saxon fryrdmen (lance+round shield)
15 norman archer
16 rus warrior (axe and spearman shield)
17 condottieri light infantery :?:?:
18 condottieri heavy infantery:?:?:
19 georgian cavalry (lance)
20 seljuk horse archer
21 viking bondi (axe+round shield)
22 ottoman handgunner
23 wallachian light cavalry (bow)
24 syrian christian archer
25 Bulgarian Heavy Cavalry (lance)
26 morish crossbows
27 asiatic Heavy Cavalry (lance)
28 Chineese arquebusier :gun: Shand994( he eh god loves a trier)
I'll do a couple of units for mongols I'll call them mercs but only let
mogols have them .Hows that? eg:mercenary Korean spearmen
next lot by Galestrum
29Byzantine Auxileries (light javelin throwing spear infantry - light armor and shield)
30Byzantine Menavlatoi (heavy infantry pikemen)armor piercing anti cav unit
31Anatolian Highlanders (similar to Bulagarian Brigands - armed with bows and axes)
32Armenian Infantry (similar to ottoman infantry bows and swords)
33Pronoai Infantry (feudal men at arms)
next bunch by
34 Light Irish Horse. A small 30 man cavalry unit with a javelin capability. Medium speed, low honor, low defense, low armor. Armed with a sword as well, but really a throw javelin and run unit. It can't stand up to anything else on a horse-nor much on foot that wants to fight..
35 Bonnacht Spearmen. An Irish javelin armed spearmen unit which represents a sightly lower quality spear counterpart to the Gallowglas and fights in close formation. Uncontrollable tendencies in battle
36 Breton Javelinmen. A javelin armed skirmisher similiar to the Kern but of smaller formation size and some small stat differences.
37 Scottish Pikemen. This unit lies between the 6 ft spear and 20 ft pike unit. Originally showed up around 1300. Stats to match between a spear and a pike. Weakly armored but good honor.
38 Flemish Pikemen. Similiar to Scottish Pikemen but better armor and defence due to the richness of the region. Honor like a reg pikemen.
39 Welsh Spearmen. An early era skirmishing spearmen with javelins. Formation spacing is between tight and loose. The unit has poor armor/defense but fast for skirmishing. Yet can also stand up to cavalry if necessary with their spears. Ideal for broken terrain. Uncontrollable tendencies in battle though.
40 Housecarle spearmen :spear
41 Early Noman knights :spear
42 Early Spanish Knights:spear
43 Early German Knights:spear
44 Geonese xbow:xbow
This lot inspired by Kraelinn:
45 peasant with: club
46 peasant with http://www.totalwar.org/ubb/tongue.gifitch fork
47 peasant with:axe
if I can fit a scyth in the bif I'll do one but not sure yet K.
This lot by me:
48 Grenadiers : grenade\sword :all
49 Cuman mercenary cavalry:bow:mercs
50 Cuman archars:bow:mercs
51 Irish FootKnights:sword:irish
52 feudal bows :bows:all
53 Musket:musket with sword:all
54 Musket and bayonette:all
55 Nubian javalin:almohad
(I was thinking of doing a Zulu dawn mod with these guys.
I'm going to give them different names of course.Would you play it?
the idea would be that as the Zulus you got to kill the English
and as the English you have to kill the Zulus.I think it's very Original
yet based on history he he. )
I was thinking of doing personalised
royal bodyguards for each faction
and foot Knights to go with them
That makes the extra 90 odd I think
this does not have to be the case if you
got anymore suggestions.Plus
if I forgot something you think should
be there same goes
Another thing only 3 bifs have an animation for throwing
a javalin the peaseant, the bornous and the neginf,
so if you want a javalin tell which unit you want
I presume you all want the peasant one
Thanks
Lord Krazy
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Eh! I got a nice idea: Paladin!
Make a kind of Kensai-Knight riding on white Horse so he looks like the perfect Knight in those Fairy Tales from Middleages!!!
Paladin: "Myes is gay, but hero we are and fuck you up we can!"
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Actually Foresters have something to do with Elves: It are so called "Waldläufer", no idea to translate it but it are Bandits and Pagans who survived through hiding in the deep Woods. People in Germany and Scandinavia oftenly thought that these guys are Wargs (Wearwulfs). So you can make them with these bows...
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Hey LK ill be giving you detailed report about my units, if you need further info just let me know here and thx for doing this =)
Byzantine Auxiliaries - they throw javelins in (ranged) and use spears in (melee), use the peasant bif. Look and feel should be byzantine, armed with medium shield and spear
missiles good vs armour, poor morale, defend well vs. cavalry, strong charge, weak attack
bldgs. req - town_watch2
unit size - 100
cost - on par with spearmen, support costs fairly low
faction(s) byzantine
Byzantine Menavlatoi - elite byzantine unit, use heavy pikes and shields and are armoured heavily, byzantine look and feel.
large shield, very good defense, armoured, defend well vs cavalry, good morale, disciplined, bonus vs. armoured troops, very good attack, very strong charge
Bldgs req. - Spearmaker3, armourer2
Unit size - 100
faction(s) byzantine
Pronoai Infantry - similar to feudal man at arms in look and weaponry (sword and medium shield)
armoured, good attack, good defense, good morale
bldg. req. - swordsmith 2
unit size - 60
faction(s) byzantine
Armenian Infantry - eastern/islamic/byzantine look and feel, armed with bows, and swords
armed w/ bows, good attack, strong charge, armoured
bldg req - bowyer1, swordsmith1, armor1
unit size - 60
factions - all factions
regions req - lesser armenia, rum, armenia
Anatolian Highlanders - eastern/islamic/byzantine look and feel armed with bows and axes
bonus vs. armoured troops, armed w/ bows, good attack
bldg. req - bowyer2
unit size - 60
faction(s) - all
req region(s) - anatolia
there you go and thanks =)
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LK, if you could plz make the original units from shogun you would be the hero of online play http://www.totalwar.org/ubb/smile.gif we miss our old sprites.... so much attention to detail went into the first set of units, they were truly good looking... the no dachi... warrior monk... the ashi... the yari... the cav were better too... 900 yari cav charging at once was sweet.... i still have screenshots of it. seems they spent a lot less time on the unit graphics this time around...
if you could make a stw mod everone would be truly happy http://www.totalwar.org/ubb/smile.gif if i can help let me know!
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LK a side note on the Byzantine Menavlatoi unit
Drop the bonus vs. armoured troops stat
and the unit should look something like the italian light infantry
ty again
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Good news for K enough room to put a scythe
and the bif already has
a pitchfork at 141,240,204,247
bad news it has 8 other weapons so that would mean
not using one of the other weapons
as it can only take 8 weapons folders
So to get around this I will put them in the dervish folder .
It only has one unit ,that looks the part too.
I think they look more like celts then Dervish
It has loads of room so I can use this to add new weapons for the peasants.
I'v added 55 units to prod11, deadpage and names.txt so far
so I will get that done tonight more or less
Fell free to suggest more
---------------------------------------------
Stefan,Galestrum,
thanks very much makes that
things easier.Not sure how to get byzantian
look in peasant.bif ,maybe I'll try
and fix the LtopHelm.bif and add a throwing
animation seen as it's supposed to have
one for the almugarvar who seem to magic
thier javalin into flight .Its not because
they forgot to put the right numbers
in the right folder,no they just plain forgot
to draw it.
---------------------------------------------
CaPeFeAr,
This is more up baroccas street
thanks to him we know the principle is sound.
Now I'v been thinking ever scince
I managed to add the 90+ units ,that it
would be possible to add all the units
from shogun and I know somebody who wants to do it.I have told him already that I would
help out on this project.He told me about
this hero thing too but I'm to sure about that,look what happened to John Lennon
and you guys kill for fun, he he.
So if it's simply a case of just rearanging
the numbers and CA allow more bifs I'll do it soon .If not we will have to derive a suitable system which will take time.
Either way you will see some of them soon
by hook or by crook.
LK
[This message has been edited by Lord Krazy (edited 10-20-2002).]
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my units request,clarifications
Avar Light Cavalry -Turkish Faction similar
to Turcoman cavalry
Avar Heavy Cav-Turkish Faction similar to Early Ghulan cavalry
Timur Heavy Cavalry -Turkish faction similar
to Mongol heavy cav
Timur Light cav -Turkish Faction similar to
mongol light cav
sicilian mercenary -Hre faction similar to nizar unit
if yu need other clarification,pls inform
im not intened to yu put all my request,but
im happy with put most the units
regards
Hector
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Nice Mongo-Unit: Cho-Ko-Nu Archery!
Mongos have brought many tech from Asia to Europe and from Europe to Asia (Venice Glasses and other stuff have been found in the grave of Yu Emperors!). So why shouldn't they get the Cho-Ko-Nu Crossbow? Asian Stuff of the first class!
Anybody here also complained about missing more Mongos...
Could you edit the Mongo-Warriors to be Crossbow Archers and drag down the reloadtime so they don't need more time to reload than a normal Archer? And make Samurai(yes) so they are not peasantlike! This is a nice unit!!! http://www.totalwar.org/ubb/biggrin.gif Hehehehehehe
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*waits in great anticipation for the unit add ons* =)
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Do ya take late entries, Krazy?
Some Byzantine units:
- Klivanarioi(or Klivanophoroi): Heavy cavalry, the "tank" of the Byzantine army (something like the lancers). Great charge bonus, relatively slow (not lika Kataphractoi though) and all-armoured.
- Hosarioi: Light cavalry, armed with bows or javelins and lances. Good skirmishers and in pursuit, no armour. Region dependant (they came from Greece and Serbia). Maybe the hungarians should have those too (that's where they borrowed the term "hussar" from, anyway).
- Skutatoi: Light infantry, fast and armed with spear and shield, light armoured.
- Psiloi: "Psiloi" is a generic term to define the auxiliary troops that had no armor at all and acted as a supplement to the professional or regular army. Of those, you could make a decent Javelin unit for the Byzantines (they lack one). No armor, no shield, fast, low morale. armed with javelins and little axes and/or swords.
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Wow you guys know a lot - I'm impressed.
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I origonally posted the scottish piper, but realising this might not be feasable perhaps some scottish light cavalry, Mounted clansmen http://www.totalwar.org/ubb/smile.gif
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Whats the attack mod for a bottle of irn bru? http://www.totalwar.org/ubb/biggrin.gif
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you saying that klivanarioi are like a more advanced sort of kataphraktoi? it would be nice if the byzanines had an elite unit that could compete in the late game.
but how do slow units have a good charge? beats me.
i made a mod that makes pronoiai allegion better and more expensive: they cost 675 have charge 8 and defence 5
and i made kataphraktoi better: they cost 1500 charge reduced to 6 because they are slow. melee 7, defence 10, armour 10, honor 8, and the first two ranks can fight (because of the kontos)
[This message has been edited by ick_of_pick (edited 10-23-2002).]
[This message has been edited by ick_of_pick (edited 10-23-2002).]
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Leonardo da Vinci wasnt even born until 1450.
Quote Originally posted by Coug:
My bad the gun had 3 sets of 11 barrels, but no lasers. Sorry there Krazy.
"Triple-Tier Machine Gun: There are eleven barrels in each tier. While one is fired, another tier is loaded, and the third cools."
go here and have a look for yourself smart ass
http://www.lib.stevens-tech.edu/coll...ons/index.html [/QUOTE]
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I got some new Units!
Teutonic Footknights - Crusader Footknights exclusive to Germany. http://www.totalwar.org/ubb/smile.gif Even Stronger than the gothic Footknight and this way, a real advance to nerve my neigbours... Only avarible with Chapterhouse, but nice strong fanatic Guy!
"Vollmaier" - Kind of HRE Yeomen. Vollmaiers are Farmers who own the Ground they Work on and can afford Sword and Shield and defend their country. So Farmers using a round shield with buckett and a germanic-styled sword like I sent you some time ago... Because they are moral-stable and you get masses of them, they're a nice Unit if you are on lowbudget and as Unit in Rebellions...
Don't know proper Name... Tax Inquister??? I mean a strategic Unit that collects tax from a province. You could make him this way: Edit a Spy so he makes Money, say 100Fl per turn, and that he drags down Loyality in own provinces and his Spy abilities are so low they atomatically get him if he goes to a foreign province. This extra-tax was not beloved by people in Middleages, but is good for income...
Hansean Cog - Cog that is more effective. Should be for England, Denmark, Germany, France and Poland.
Hansean Council - After Hansean League is formed, there should be
a possebility to build the Hansean Council as Building in Saxony. This thing is the Center of the Hansean League and makes a lot of money!
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Thanks LK, you are my main man http://www.totalwar.org/ubb/smile.gif
Ick_of_pick
Actually, the whole issue of the byzantine units in this game is kinda messed up. To clear this up: The klivanarioi (klivanophoroi) are another type of kataphractoi, usually armed with lances but not exclusively (maces, swords and axes of all sorts were utilized as well). Only issue being that usually the kataphractoi were something like the Byzantine Cavalry of the game, but with the armor of the Kataphraktoi. Bow and sword.
About the speed thing... well, even at relatively moderate spead, an all-armoured (both horse and archer) wall of lances, with all the noise and the psyche... well, it should've been a really terrifying sight for poor men who faced those.
Allthough gameplay-wise I think having the clivanarioi would add more options to the Byzantine player, like having an adequate heavy cavalry in the late stages - that would be especially useful when the patch adresses the swiss pikemen bug... err... issue.
[This message has been edited by Rosacrux (edited 10-23-2002).]
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Ahh this is a mod lord krazy that will be excellent as long as theres no super units or if there are at least the upkeep would reflect that http://www.totalwar.org/ubb/smile.gif looking forward to enjoying your hard work. Maybe a nice icon for you for this from the mods?
Swooooooooooooosh
[This message has been edited by Swoosh So (edited 10-23-2002).]
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For Lord Krazy:
Spanish Caballeros (Knights) light Cav. From Aragon early 14th century
Alan (Turkish) without turbans Infantry
Aragonese Jinetes: Light Cav with Javalin and shield.
All these belong i spanish regions.. And are typical to the Early period of the Game hystoricaly..
Spanish Jinetes that can shoot on and off the horse in late periods... Not with pistols but with the longer range arbuskers or musket, cant recall the name..
Lord Krazy, I would like to learn how you do it...
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ya i read about them, they were horse archers with a ton of armour, armed with sword and kontos, not lance, and would never charge. they would kinda trot into battle cause they simply had too much armour to charge effectively. the charging was left to the Allegions who were armed with lances. so i was thinking that the klivs should not be based on knights but slow unstoppable shock troops, and an upgrade of the kataphraktois, (like the way you upgrade royal knights) but would be very expensive.
a mistake that the disigners made (like i mentioned earlier) was basing kats on the european knights, and it would be nice to add some historically accurate variety in the cavalry types.
[This message has been edited by ick_of_pick (edited 10-23-2002).]
[This message has been edited by ick_of_pick (edited 10-23-2002).]
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Ok guys thanks for all the help
and support.I'm not the only person doing
this so you can thank us all and yourselves
when it's finished.I still have alot of files
to write and rename and LBA has taken
responsability for the unit icons.
I will post a revised list
tomorrow I think.
---------------------------------------------
Swoooosh,
the bag pipes thing is possible
so later maybe.
LK
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Eh? WAIT! If that Backpipe thing Swoosh wanted works you can make our Dark Age Priest that way, too: Make him so he is shouting increddebile words (I'll give you .wav) that cause massive fear on his foes! This way he can become part of interessting Strategies...
Imagine: Triarii are dismoraled and fannatic peasants rush in...
Nice Strategy: Defaeat strong Units with weak ones!!! http://www.totalwar.org/ubb/biggrin.gif http://www.totalwar.org/ubb/biggrin.gif http://www.totalwar.org/ubb/biggrin.gif
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to Lk
any idea when the first v¡batch of new units
will be available?
regards
Hector
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My poor Priest! Do you really think you don't can make him that way? http://www.totalwar.org/ubb/frown.gif
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LK
More details you want, more details you get
Some Byzantine units:
- Klivanarioi(or Klivanophoroi): One word: Lancers. Same armor, somehate lower charge bonus, more than a tad lower speed, up the defence/armour factor. Elite troops all the way. All periods
- Hosarioi: Something like the Jinnetes, with upped defence. Not any sort of nobility here. once more: Region dependant (Greece, Serbia) and available to Byzantines and Hungars. All periods.
- Skutatoi: Something like the Italian Infantry, with a tad lower defence and a slight increase to offence. Lower morale too. Early, high.
- Psiloi: Take the Muwwahid infantry, give them small axes (can you do that?) and take away their shields. Make them faster, too. Something like the kerns, maybe. Just weaker (and cheaper, too). Early, high.
ick_of_pick
You know the name Kondos? Nice, I thought you wouldn't, that's why I used the more generic "lance".
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Ros,
Thats great thank's
as long as the bif in question does not
have 8 used weapons, which it doesn't
I can add weapons if they are not thier.
This will be on a sepeerate download
as I will be implamenting a few different
weapons and shields on different bifs
plus with the other graphics it will
be quite big by my standards so expect
to see them a little later.
First you'll just get the text files
lacking some descriptions too http://www.totalwar.org/ubb/smile.gif
So buy now busy http://www.totalwar.org/ubb/biggrin.gif
LK
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Are you going to make all the units look different? Phew ! would take ages
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Gah! I have an easy made new Unit: Bandit Knights!
You know that there were Knights going to raid, so why not make them this way avaribale for Hire n' Fire Units section? I mean this Units you may hire if you got an Inn...
And this way also Muslims may get them, Knights who went Islamic are Historic and funny!
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so klivanophoris should be something like upgraded kats with lances instead of the kontos?
it would be cool to give a unit with the kontos the ability to fight with the first two ranks. a really slow but strong cavalry unit. that requires a different style of warfare then the charge.
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"(I was thinking of doing a Zulu dawn mod with these guys.
I'm going to give them different names of course.Would you play it?
the idea would be that as the Zulus you got to kill the English
and as the English you have to kill the Zulus.I think it's very Original
yet based on history he he. )"
Good god yes!
also, your probably doing this already but these units should mainly be area specific (like gallowglasses and genoese) That way we won't have to choose from forty units that we can build in a single province that are all essentially the same.
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Haven't I said that? It's smaller and put on a wagon like the Catapult! Through that, it can be moved like Catapult or Cannon.
Eh? Africa Map? Map Editor or Strategy Map??? If Strategy Map that would be great... Humm... must be possible somehow, but will certainly take some time...
In have such a funny modding idea: Crusader States? Yup, I'll make that! I'll give Israel to Papal States, thats a great idea! Then make Popel Major, give him Templars, Santiago and Teutonic... Must try! Must make Knight riding on Camel!!! http://www.totalwar.org/ubb/wink.gif
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How about a unit that can only be built in flanders that wields on of these:
http://www.liebaart.org/goeden_e.htm
I don't know the name of this type of soldier just the name of the weapon. A goendendag.
------------------
Master Guardian of The Turkish empire for The Oner Order of Ommisions. http://oooo.freewebspace.com/
[This message has been edited by chilliwilli (edited 10-26-2002).]
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Hi my lord !
I m probably a bit late but I need some special units for the mod I m working on (Diadochoi, that is Alexander's successors).
Before investing too much time in this mod I would like to know if it is possible to have these units :
- War Elephants
- War charriots (celtic)
- Helepoles (Assault towers used by Alexander and Demetrios Poliorcete)
The last one is probably hopeless and could be discarded, the charriots would be great but their role was minor, however the Elephants are strategic keys of the era, actually several types would be required.
Thanks LK and all for your great efforts.
------------------
Never Use Signatures...
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Here is list of review_panel and info_pics bifs
to be created and compiled.
This will give you an ides of who's
in the mod so far.
We are not sure what to call it
so for the moment it's called
"The Lords Request Unit Pack"
They are not in any particular order
PeasantClubs.bif
ArmenianInfantry.bif
Feudalbows.bif
CumanArchars.bif
ScotishArcher.bif
SicilianMercenary.bif
Scandinavianarcher.bif
Syrianchristianarcher.bif
AnatolianHighlanders.bif
NormanArcher.bif
MorishCrossbows.bif
GeoneseCrossbows.bif
CumanMercenaryCavalry.bif
TimurHeavyCav.bif
AsiaticHeavyCav.bif
AvarHeavyCav.bif
NormanHeavyCav.bif
BulgarianHeavyCav.bif
GermanKnights.bif
SpanishKnights.bif
NormanKnights.bif
GeorgianCavalry.bif
TimurlightCav.bif
PuztaRiders.bif
WallachianLightCav.bif
SeljukHorseArcher.bif
AvarLightCav.bif
MagyarLightCav.bif
MurabatinSpanishMercenary.bif
ByzantineAuxileries.bif
BretonJavelinmen.bif
NubianJavalin.bif
ScottishPikemen.bif
FlemishPikemen.bif
Schwertlanzer.bif
ByzantineMenavlatoi.bif
HousecarleSpearmen.bif
WelshSpearmen.bif
BonnachtSpearmen.bif
SaxonFryrdmen.bif
RussianWarriors.bif
CondottieriLightInfantery.bif
CondottieriHeavyInfantery.bif
Pitchfork.bif
ChineeseArquebusier.bif
Grenadiers.bif
IrishFootKnights.bif
PronoaiInfantry.bif
Ottomanhandgunner.bif
Vikingbondi.bif
IrishLightHorse.bif
TeutonicFootknights.bif
SantiagoFootKnights.bif
TemplarFootKnights.bif
RoyalFootKnights.bif
HighRoyalFootKnights.bif
LateRoyalFootKnights.bif
Klivanarioi.bif
Hosarioi.bif
Psiloi.bif
Skutatoi.bif
BasqueSpearmen.bif
Peasantsjav.bif
Vollmaie.bif
Alan.bif
UskoksMusket.bif
MountedPistolier.bif
UskoksCAV.bif
SpanishCaballeros.bif
JinetesDeMusket.bif
AragoneseJinetes.bif
Axepeasant.bif
HighlandCavalry.bif
_________________________________________
Ok thats about 70 odd
and we have a few more finished
They all have an entry
in the prod11, dead page,names,descriptions
and an entry for all the icons camp and battle.
I have about 50 or so actionpages
to compile still and then the
I can do the items folder.
When this is done we'll
have 80 odd extra units
not perfect mind you.
I'll then need to sort out
the prod11 properly
and tweak all the other
errors I'm bound to make http://www.totalwar.org/ubb/biggrin.gif
Thats when I'll release a provisional
prod and you tell me "NO NA B#%%#$K
they were suposed to be like THIS"
and I'll go finish them off http://www.totalwar.org/ubb/biggrin.gif
So by the time the patch comes
we'll have a good little mod
to test it http://www.totalwar.org/ubb/smile.gif
(well I think so)
Regards,
Lord Krazy http://www.totalwar.org/ubb/smile.gif
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an idea for the klivonophoroi:
cost: 900
20 of them per unit
charge: 8
melee: 6
defense: 10
armour: 10
moral: 6
first 2 ranks can fight
make them just a tad faster then Kataphraktoi
i saw a picture of a mosaic made by the byzantines showing the emperor and his cavalry and the armour was black, so it would look cool if both the horse and man were covered in black plate armour with a purple blanket under the saddle to represent the emperors unit (purple was the royal color).
-
Nice idea for Inquisation Problem: Allow Pagans and Catholics to build a Strategic Unit called "Whitch", which is a very strong assasin!
Put it the other way around: Let's toast Inquisters!!!!!!!!!!!!!!!!!!!!!!
But, WHAT ARE CHARRIOTS??? No idea...
EVIL IDEA: Kamikazè! Why not a religious fanatic that blows up himself and a whole Unit? Battlefield Hashashiri!
-
Chariotts! Looks very silly and not very realistic to me...
Stupid Question: Is mercenary the english word for a hired Soldier? We don't learn that things at school...
If this is it, why not allow "Tartar Mercenaries" (Mongos) for Russians, Hungary and Poland? The Mongos fighting in those armies as hired guys is historic and nice to play...
To my Kaikazè: Hashashiri? Those famous turkish killers! Or are they called Assasiri or something in english? Doesn't need new art, take normal turkish Cav on Camel. Then make it a small group of 3 Men... Use the "System" for a Grenadeer but drag down the range to 0, so they make BOOOOOOMMM too! Osama-Bin-Laden-Evil Unit but effective...
-
Range 0 for an area effect weapon
would be a bit risky.You might
hit something http://www.totalwar.org/ubb/biggrin.gif
If you want to see some of the
unit icons for the mod you can
have a look here:
http://mysite.freeserve.com/lordkrazy/
It's just there so you can have look
and maybe give some feedback.
LK
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True the Celts did have War Chariots, but by the time of MTW i believe they weren't in use, mainly because the 'Celtic Nation' as a loose term had ceased to exist. The 'Celtic' Kingdoms now were Scotland, Wales, Ireland and Brittany. These nations had moved more towards foot infantry (mainly because their lands were to hilly for chariots to be used effectivley) Is it to late to suggest a new unit?? I believe that the Croats had effective light cav around this time, tho i'm not sure, also it may be abut early but cossacks?? say lightly/not armoured, good morale, fast, armed with only a sword and cause fear in enemies?? I've just seen the Polish movie 'With Fire and Sword' so i love cossacks at the moment http://www.totalwar.org/ubb/smile.gif
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Lord Krazy,
I have a small request if i may? I have had problems trying to get several of my mods to work.
I have tried to put a Royal Purple Blanket under my Katapharaktoi. Any suggestions? Mainly to represent the elite status of the unit.
Also, I have been trying to change the Byzantine standard spearman to a hoplite. So the Byzantine forces have an individual unit make up.
IF anyone, can help here I would appreicate it.
As it would be more realistic representation. Infact they still used the term hoplite for the sarrisa armed infantry even in 1148AD.
And if some one can make Byzantine Infantry with 2 light javelins? make them 225/250 cost, and the same infantry spec's, just with a javelin included.
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Landsknecht has more than one meaning, it can be farmer or Retainer.
An Reiter is a rider, nothing more.
Through Schools want us to learn Languages to be friendly to foreigners, they logiacally don't teach us the Military English. I don't think you learned Military german.
-
Just to clarify.
****HOPLITE****
Early period
Cost 350Florins.
Spearmaker3 Armourer1
Unit 100.
Rows Perferred 5
Support costs 75
March 6
Run 9
Charge 10
Charge 5
Morale 1
Melee 1
Defence 2
Armour 3 (Lamellar & chain).
Honour 2
(Armed with a Sarrisa, and sword).
Attack Cavalry 1
Defend Cavalry 5
V Armour No
Slow to turn.
Perfect formation.
Disciplined.
Samuri yes.
Very Strong Charge.
First three rows can fight.
Large round Shield (gold/Bronze colour).
Bronze Helmet.
Byzantine Only unit.
Valor Bonus Greece.
The unit above is actually one of the Byzantine Infantry used during the start, and before the start of the game.
*******Klivanarioi*******
Where actually how the Ottomans got there Spiahi of the Porte, it was a copy.
The Klivanarioi was actually a very heavily armoured Horse archer who was also used as a Shock Troop. They had Very heavy maces and tended to be unstoppable melee troops as their defence was enormous, Espeically with the Chain and Lamellar armour, with some plate combination. They where also nearly always nobles or minor nobles. Hence good morale and honour.
*******My personal Klivanarioi********
High period
Cost 950Florins.
Horse breeder4, Armourer4
Unit 20.
Rows Perferred 3
Support costs 95
March 9
Run 15
Charge 18
Charge 5
Morale 1
Melee 6
Defence 7
Armour 9 (Lamellar & chain W/ plate, Horse & Rider).
Honour 4
(Armed with a Bow, and Heavy Mace).
V Armour YES. With Mace only
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Hey Lord Krazy I checked out your site and congratulations to the work you have so far accomplished. I would however like a closer look at what you have already produced purely to see if the images require a professional clean up.
-
Wow Krazy !!!
You should be a game developer.. That is some increadible artwork.. Keep up the good work.. Can't wait to see the finished product..
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Great job LK....amazing....
It will be nice to organize the new units by period:
classical : roman, greek...
dark ages : visigoths, franks...
middle ages...you know...
Napoleonic..
It will be so great to play historical battles that would use these new units..such as austerlitz, or Poitier (with Charles Martel against the muslim invasion...)
just a thought...
-
-
i_o_p,
you mean you have not read every
word I have wrote http://www.totalwar.org/ubb/frown.gif
why do I bother http://www.totalwar.org/ubb/biggrin.gif
hell I don't read
everything I write neither http://www.totalwar.org/ubb/biggrin.gif
It saves time just to write it.
http://mysite.freeserve.com/lordkrazy/
Stop calling it my wed site,
peopel will get the wrong
idea.It won't be there very long.
Unless I forget to remove it http://www.totalwar.org/ubb/smile.gif
Anyway less of the adulation
shit.I just wanted to know
if they were what you were
kinda expecting.
I told you guy's already
I don't do this stuff by
myself we are a collective
a small but growing collective.
We are also part time as we
haven't figured out a way
to mod food yet http://www.totalwar.org/ubb/biggrin.gif
We are called "The Lords"
So my "site" is just their
so you could see some of the things
we are trying to achive
and what you could do to.
We are not experts by any
steach of the imagination.
To use an English vernacular,
we are a bunch of blaggers http://www.totalwar.org/ubb/smile.gif
It's just fun :
Thanks for all the bullshit anyway .
fenir,
that will be usefull
thank you.
Fearless,
same goes ,if you can't see that
from what you have seen already,
or was that a polite way of saying
so.
King David ,
Cajones!no son tantos buenos,
pero,sin embargo gracias.
Adios amibas
LK(not the only lord in town)
p.s. if you mail me, you will
run a serious risk of
me replying http://www.totalwar.org/ubb/smile.gif
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Man Diz Community is even crzier than I thought !!!
Kray u must be totally krazy coz what u got on that web site looks totally cool !!!
Can you please add a Janissary unit:
Janissary Musketeer
This is to follow the historical guidelines wher Janissaries were among the first to use gunpowder weapons. They still carried sords for melee and wielded them fircely once engaged in hand to hand combat.
Consider this a medium Janissary unit with gunpowder range capacity and the melee of an Elite troop, like the Knights.
Awesome work man !
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Knights with Flails - like mounted bishops or something all in red or purple with those pointy armored helms
foot nights with large 2 handed bastard swords - small unit size
flaming arrows archers
battering rams
barbarians with furs and animal skins and spiked clubs
catapults that fire animal and human carcasses and heads
-
Quote Originally posted by YunDog:
Knights with Flails - like mounted bishops or something all in red or purple with those pointy armored helms
foot nights with large 2 handed bastard swords - small unit size
flaming arrows archers
battering rams
barbarians with furs and animal skins and spiked clubs
catapults that fire animal and human carcasses and heads
[/QUOTE]
---------------------------------------------
OK I'v learned a lot of Australian
from Baroccas readmes http://www.totalwar.org/ubb/smile.gif
so lets see if I'v got
this right.
You want
A Knight formaly none as Prince.
A large two handed bastard.
F*%#ing arrows.
A dangerous sheep.
A rugby team wearing expencive coats
in a Perth night spot.
And the All Blacks aswell http://www.totalwar.org/ubb/biggrin.gif
---------------------------------------------
Spiky clubs is all you can have
for the moment http://www.totalwar.org/ubb/frown.gif
I'd like to give you all these
things, but if you got nothing to
do read the rest of the thread and you'll
see why.It's not personal it's just
unit animation is not on the agenda at the moment, well not for release anyway.
regards,
LK
-
LOL
youll be a citizen soon - do you love beer more than life itself and only talk about sport and war, in that order
ya I was having a read, but no harm in dreaming
keep up the grouse clobba
onya
Yun
-
fenir, did you accually make those byzantine units, or is it just your idea. if you accually made them, id like to get my hands on em!
-
I'd like to see F16'f, Apaches & u noats in your patch... if that cant be done make me some Elephaunts! Gah! Work now slave! http://www.totalwar.org/ubb/wink.gif.
-
Quote Originally posted by Mithrandir:
I'd like to see F16'f, Apaches & u noats in your patch... if that cant be done make me some Elephaunts! Gah! Work now slave! http://www.totalwar.org/ubb/wink.gif.[/QUOTE]
Mith,
If you can image all the requirements for Apache Helo's - we can make them visually correct (hovering, flying etc http://www.totalwar.org/ubb/smile.gif
One problem. They either shoot arrows instead of Sidewinders or your archers units have some pretty heavy capabilities!
-
ick_of_pick,
They where/are my pet project at present. I have done all the file editing, but am trying to do the actual lbm & Bif files. SO, at present, no they aren't finished.
I posted them here for the "Lords" so if they got the Bif and lbm files done, I would up load the lot to the .org DL list, (barrocca's grace approving of course).
But if the "Lords can do the bif and lbm files, and pass them over to me, I will have the files up in 24hours, Testing allowing.
PS: I will let you know asap when they are finished http://www.totalwar.org/ubb/smile.gif
I am also trying to do the lbm and bif, so I can practise. But it is very slow going. (newbie at this part).
But hopefully it won't be to long.
I will then do the Egyptians, as they are missing a few units.
The units.
They are actually based on real Byzantine units that existed. Both prof. and Aux.
I have also taken into account the differences in western mail/plate and the eastern mail and Lamellar amour strenghts, (lamellar being strong and lighter and not used by the west until the 20th century tanks). Not to mention the training etc...
But most of the units are made up from Byzantine narrations and descriptions.
So i will continue this over into Egyptians as well. Then maybe some others. All will be as accurate as possible.
Lord Krazy
Yeah, Don't forget those "All Blacks".
*starts singing.... Bledisloe Cup... come home.....to the place....where you belong.... for 57 years.... you know where you belong...... western pacific......New Zealand....come on home....*
hehehehe
PSS: Now give us back our World cup. :P~
fenir
-
I kinda like aussi rules myself
although I think they should call
lack of rules http://www.totalwar.org/ubb/smile.gif
It's galic football played
with a rugby ball on a cricket
field.Now that's what I call
creative http://www.totalwar.org/ubb/biggrin.gif
When you have tested your units
send them to me and then I can just
paste them in, the way you want
them.
As regards to icons we have x amount
done but not sure which ones are best
for what yet.
LK http://www.totalwar.org/ubb/biggrin.gif
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Thanks Lord Krazy, I should have them finished today.
I will Email them to you in a few hours time.
The Bif's and Lbm's I am still learning how to use psp7 so they won't be anytime soonish http://www.totalwar.org/ubb/smile.gif
Hence asking the "Lords" of graphics to meet the task :P~
fenir
-
thanx, heres my e-mail if its of any use..
rickeshoo@hotmail.com
if lamellar is stronger, then shouldnt klivs have armour 10 or something?
-
OK seen as loads of stuff didn't make it over from the
last board I'm going to write it all out again,
no chance http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
I'll be posting 10 units later on today.
These will be a sample of whats to come.
RoyalFootKnights for each period
Basquespearmen,
Templar,Teutonic and Santiago Foot Knights
IrishFootKnights,
CumanMercenaryCavalry,(Left overs from CA)
GoldenHoardAuxillaryCavalry("")
I'll aim to post about 50 units by the end of the week.
This is a projection not a promise http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
these units will also be betas for testing.
Another thing, I do NOT kwno for a fact, how many units this game can take.All I know is,I only encountered problems
at 100+ I never verified what that problem was.
For all I know the units might go all the way down to
last row of the work sheet.
So if anyone has a day or two to spare.
C ya
LK http://www.totalwar.org/forum/non-cg...ns/biggrin.gif