http://uk.pc.ign.com/articles/113/1137776p1.html
Will have a think about this then post my thoughts.
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http://uk.pc.ign.com/articles/113/1137776p1.html
Will have a think about this then post my thoughts.
Read it as well, reading it again. Many thoughts rising. Can't tell if I have to prepare for the worst, or hope for the best. ;)
It kinda depends wether it is only one of the ways one can play online, or the only one (besides a true MPC obviously)
If its the only one its game over :) and by only one i dont include mp campaign i mean only battle mode.
Well, not much you can do with a game, where anything is done already. You come up with this stuff, which actually has nothing to do with the online battle.
The idea with the general, might be a small "nice" addon, which hopefully wont have to much power, but the stuff with the units.... lol, units you can just field from time to time.
By reading this, i asked myself, if CA actually do understand the meaning of onlinegaming. If not, here it comes: Balance.
I dont see the many more MPlayer, they wont come. And if you come online and get your arse wooped, by full "upgraded" units/general, than you say good bye in most cases.
From all i expected, this is surely the last!
It wont improve the gameplay in any way, it might be nice for some gaming-magazins and reviews, but thats it.
We brought tons of ideas, nothing seems to found its way to CA.
Koc
You know i think ur right to an extent mike, the community specifically asked for powerup buildings not to be included in the multiplayer battles, it amazes me that CA think that camping is a problem in totalwar infact ALL experienced players attack maps so the thinking was that the experienced players get a bonus that negates terrain on their way to destroying some static player? and knowing CA they will litter every map with this nonsence. The new match finding screen does look decent tho but if its doing so much auto matching its surely a statement from CA saying your not getting a chat foyer which EVERY SINGLE MP PEEP WANTS.
I think I am not the kind of MP player, TW is currently aiming for.
But, I really really really hope, that these things are simply options to be turned on and turned off at the hosting screen like time of day and the weather. Or that they are limited (or not used depending on your PoV) by use of different gaming modes. I do think these things can be nice, less so about these statboosting buildings, but if it is the only way to play... Hmmmm. I guess there are just too many clueless people that cannot deal with campers and whine about it on the .com site. ;)
Much like RTW had an arcade and a normal mode, maybe S2TW will have an old school and a lure the SP'r into MP mode.
"I guess there are just too many clueless people that cannot deal with campers and whine about it on the .com site. ;) "
I have to be honest that was my initial thought too, ive never seen anyone in the community complain about camping not since people complained about redzone camping but thats a totally different issue that tbh i havent seen in years. The funny thing is that these buildings are going to assist the attacker and the attacker is 99% of the time the experienced player lol, what we will probably end up with is an experienced player in the better terrain also with the quad damage temple bonus hah!
I think we can safely assume now there will be no MP chat foyer like the community asked for, there definately will the the sonic the hedgehog powerup buildings that we asked not to be put in and that we can forget about a good selection of maps as they maps will be focussed around the quad damage temples.
Well yes. Other than that, the general skill tree, armour upgrades and veteran units isn't such a bad thing though, as long as they are balanced out by koku increase.
At least this will mean one thing: the networking code will likely get properly tested and debugged. And that's an encouraging thought.
Overall, I don't know, it's not how I would have done it. It all depend on the details. But if they do succeed with getting more people online, that's only positive. I only hope they understand the community aspects of MP, that many goes online primarily as a social activity, and not only to get XP and to advance down the tech tree.
No wonder they kept it under wraps so long lol, if its the only method of playing then they have destroyed the online community, some clarification from CA would be nice.
Like I said before they have never understood that people mainly play TW online for the battles and to pit them selves against a human oponent. To do this we basically all want to be on a balanced playing field, introducing Call Of Duty style upgrades giving the more prolific players bonus's isnt the way to do it imo.
Time will tell though.
:oops:
Nice how they have asked no one in the online community or done any beta testing with the community again. I'm also guessing no lobby/foyer.
I have to reread again and all i can hope is that u can turn it on and off.... and altho a nice twist perhaps overall ots just a goodie..... nothing we need for real to get mp on teh right track.... netcode, balancing, foyer, excellent gameplay and mp campaign are much more important....
Well sells-wise this plan sells good in magazins......
Yeah, time will tell. However, when approaching it from the other side, it slowly starts to seem to me that all these perks and such sound very much like making MP from a SP point of view. But it really depends on the details. Toggles to turn it on / off, a game mode besides random autogames&campaign, and how these perks are balanced, money wise.
Maybe they are aiming for the so called Massive Single-player Online genre.
Fraid you could be a right... and then a botched attempt at it too ;)
Now, an enjoyable Massive Multiplayer Online TW could be fun, if the details are right.
What if the bird will not sing? Ieyasu says "Wait."
While I found the persistence features intriguing (and most of you apparently did not), there is a lot still unsaid about MP. You know these articles (and CA) focus on new stuff (New! New! New!) and I don't think things like discussing the return of a chat foyer are going get most of the newer, what's-a-chat-foyer TW players all rabid with excitement for TWS2 (to use the new title). No need to kill the bird yet.
at the current point CA is not skilled enuf to deliver that, just because they lack resources to make it balanced.......
still have to reread it but somehow it smells not as a step in teh right direction if the other points in our wishlist aint adressed.....
imagine.... we have still a few good maps and in some aspects silly gameplay.... why should we hoover around with our own general......
and its a nice touche to add virtues and such.... just make sure its just a touch and not an unbalanced monsterthing....
The critical thing is here that they can now hit two targets.
The casual player with persistance and unlocks, customisation etc, with a ladder/stat tracking system that is matched against others (to draw them into competitive) then a real ladder.
You look at an RTS. People play them competitively because they are balanced. I think it is beyond CA to balance a persistant system of traits.
I guess we will have to wait and see, but they need to bring back a ladder/rating system of some sort, to cater to the hardcore players.
Theres a much better report here on eurogamer, does state the old way of MP will also be present.
http://www.eurogamer.net/articles/20...gun-2-hands-on
They do also mention at Eurogamer about the bonus building you can capture and also say its a risk and possible to
"Perhaps an option to turn bonus buildings off could be one way to safeguard against a purist backlash"
Anyway on the whole much more in dept. I'm feeling a little bit more optimistic now.
See... its about the details ;)
Good to know the old way is still present. Does that one exclude the building boosts?
Swoosh, back in RTW (not sure if I remembered it correctly), many maps could optionally be turned into maps in which cities were present. Wouldn't be too hard to list these buildings as a hosting toggle for some or most maps.
The Eurogamer article was much more revealing, interesting and encouraging. It's good to see old school is an option. I hope the clan campaigns works out well as it sounds like it could add a new dynamic to the whole MP experience. How and when do you commit your veteran units, etc. I wonder if there is a mechanism for diplomacy? Good info finally getting revealed.
I'm hoping its a really simple system. You each start with even number of provinces, battle for others. Battle to defend. No peace. Sure you can 'agree' with other clans (via forums etc) to not attack, but really, if its a simple map system, theres no "oh no i dont have an army there to defend"
What I am interested, is how will it track clans.
Since you only get 1 account, how do you unify the members. How do you track them?
Ah ffs check this quote
Also new to multiplayer are 'key buildings'. All the maps have one or two buildings that give a buff to your troops if you capture them. Note the word ALL epic fail!!!
I found myself pressing this button a few times while reading the Eurogamer article :no:
I have to say though all those (general, avatar, army upgrades, special houses, campaign map) sound like good ideas, I'm truly worried about the balance. I hope CA is thinking about tournaments and that the true old system will be available at any time, without any of these new things.
This scarred me:
Does that mean we can never get rid of that general? :inquisitive:Quote:
"You now get to create and level-up a general unit who will stay with you for the duration of your multiplayer escapades and lead your troops into battle."
The special buildings, I truly hope that there are a ton of maps without it as well. Honestly, I don't think camping is a problem at all. Its easy (and very satisfying) to destroy a camper. Besides, with NTW's map, I don't think any hill is big enough for someone to camp. Perhaps on 1v1, but total war is about team games. You camp, you doom your teammates to certain death.
Regarding the turn based mp map, does this mean that CA only excepts 2310 players to play this? 77 regions in total with about 30 clans each. Unless you need about 10 people to make a clan, I would imagine those spots will fill up quick :? Maybe I read it wrong, or perhaps new regions get formed depending on demand.
I'm still disappointed though, no mentions of a lobby :no:
But you know, all is not lost. All of these features could actually work...as long as they are balanced :2thumbsup:
so I'm going to give a drop of confidence that CA knows what it is doing.
Theres positives and negatives king i saw a preview that said these buildings will be in ALL maps thats just omg fail on levels never seen before, the clan ladders with promotion and relegation sound excellent tho. You just have to battle with your gen through the japan map to gain entry into the shogun leagues where u can win the title of shogun.
there are good points ofcourse but im afraid that balancing is a problem..... mass beta testing could help :)
Regarding the buildings: I hope that stays out of the 'traditional' mode they have.Quote:
"We have a dynamic system that creates new gaming worlds depending on how many clans are entering. About 30 clans will fight in any one gaming world. Each 'season' will last two weeks, after which the top clans will be promoted and the bottom ones relegated."
The generals: You'd think they would at least have the option of completely resetting your guy, if not just choosing to redo his 'stats'
My minds boggled with this release theres so much to process im not even sure whats in it theres 1v1 2v2 3v3 4v4 leagues clan leagues a clan type mini campaing coop modes quad damage buildings sharing units in coop mode all this armour choosing banner choosing retainers in MP, hope tehy havent taken on too much. Everything sounds great tho except the quad damage buildings if they have an option to switch off fine.
A glimmer of hope?Quote:
While the tried and tested way of playing multiplayer from previous Total War titles will be retained in Shogun 2,
Dashed.Quote:
this sequel aims to transform our battles against opponents in mysterious faraway lands like Scunthorpe or Stroud into more purposeful encounters.
You mean like real war?Quote:
Anyone who's spent their nights trying to outstare 5000 men on the opposite side of a level to see who'll blink first will understand the frustration that can accompany a Total War multiplayer game.
Spoken like someone who understands, but who really doesn’t.Quote:
Conversely, though, it's this endless cat-and-mouse-style psychological warfare which often contributes to making these skirmishes so memorable.
I will never give up hope, but that is because I have been hoping for so long, that it is has become all that I know.
yes Balance indeed needs to stay intact. Plus I hope a lobby will come around, but I have huge doubts of it implemented. If there is an off switch the main thing im worried about is in order to play the game with keeping the balance and no stat booster crap it will have to be a game between friends. Jumping into a game that you have no idea what that random host put settings at, can be a disaster and possibly kill the chances of filling games. Its hard enough at times filling a 3v3 or 4v4 :(
http://www.pcgamer.com/2010/12/03/ha...ege-battles-2/
Appologies if this has been posted. Some good nuggets of info in this write up.
Many thanks Phog :thumbsup:
I found the pictures, story, and the wonderful music, "totaly" inspiring.
A Shogun Multiplayers heart beats again :bow:
I just what the game experience to be fun and enjoyable and memorable for myself and for all those people involved :yes:.
Has anyone seen any mention of Map Creators or regular Map Packs anywhere yet?
I'm hoping they can improve on NTWs terrible selection or at least give us the tools to make our own improvements.
There is mention on Videogamer of a beta period although what this means I'm unsure. :idea2:
http://www.videogamer.com/pc/shogun_...view-2817.html
Don't all get shocked at once.
another hands-on article
well, start claiming provinces :DQuote:
Clans will be easy-to-join groupings for multiplayer, based around Steam groups. Any Steam group can be a clan in-game and will be pitted in each two-week season against nine other clans in a mini-league. Each victory in multiplayer for a member of your clan will count towards your clan's control of the map region in which your battle was fought, with the clan that holds the most territory at the end of the season winning and moving up to a higher league. At the lower levels, most of this inter-clan competition will be through sheer force of numbers; you won't lose points if you lose battles, and there are no concrete plans for limiting the number of members. The idea, CA says, is to make getting into a clan as easy as possible so that anyone who wants to take part in this level of multiplayer can do so.
Nice article links Sp00n and AK. I think some will be excited at the mention in the Gamespot article about there being 4v4s in MP. I also found it interesting reading the comments in the Gamespot article. Most of them were complaining about the lack of info on SP (the "heart" of TW) - they obviously haven't been reading all the preview articles prior to last week.
Besides these booster buildings, I am catiously optimistic. ;)
But one thing I know for sure, I'll be missing my broadside firing ships.
A thought on these building that are generating so much discussion and concern: if they negate terrain advantages such as hills, then why have hills on the maps? K.I.S.S. - Keep It Simple, Stupid. If hill camping is a concern for some players, then play only on flat maps like Totomi or Ironing Board from STW. A major part of any real battle is to utilize terrain to your advantage and this should be so in the game as well. While I like the idea and appreciate the purpose behind the buildings, I'd hope that advantages they confer to an army don't completely negate terrain effects. I can see the building giving a morale bonus but the army on the hill should should have greater range with its archers and fighting up hill should be more tiring, etc.
Exactly Gregoshi. That is my thought too. And not just with hills, but also woods, and other positional advantages such as better unit match up, flanking position, overloading etc etc.
Exactly but mainly it shows they have very little understanding about the MP side of the game, we play MP to pit ourselves againt a human oponent normally in the most balance friendly situation possible. You just don't play hilly maps unless the teams are greatly miss balanced or you want a challenge or in Elmos case your drunk and want to drag 3 of your buddies on a suicidal march up some extreme mountain terrain.
We didnt need objective/unit bonus buildings, all it will do is move the camper off his/her hill to the building.
Expect a new type of camper in Shogun 2 the building hugger.
Yup, its like solving the issue by simply renaming it. Of course, there wasn't that much of an issue in the first place, besides perhaps some wasted time.
I mean there is a huge difference between camping and waiting for the right opportunity while pressuring your opponent to give away that opportunity.
well it might not be all bad. perhaps we will be able to burn the building down with fire arrows :D
King of the Building instead of King of the Hill. Now, if the building effect was a one-time effect (first one there) and was of limited time, that might encourage the kind of movement CA wants. You got the building advantage, but you have to use it or lose it. Also, if kicking the owner from the building would cancel the advantage, that would might also inspire some non-camping. Lots of testing would be needed to get the right effect from this feature.
That may be true for the STW MP, but I think there is a whole new generation of TW gamers who might not agree with that - yet. A lot of today's gamers are always looking for those power-ups and such that give them a game advantage over the other players. A straight up skill challenge is a foreign thought. That, at least, is my experience in watching my son and his friends play online. I also think this kind of gamer out numbers us "old school" types. Hopefully, TWS2 will be an opportunity for the old school to show the others the honour/Bushido spirit that existed ten years ago.Quote:
Originally Posted by Sp00n
Having said that, some of the new MP features do sound like they could be a lot of fun - different from STW MP - but fun too.
greg ur right, watching my own boys i noticed they enjoy more in being one single character with allsort of powers than commanding an army.... seems after so many generations Magyars i must accept that :o)
I really don't think thats the case tbh most games use flat maps in NTW, some clans attack the hillier maps but its more about the challenge as decent 3v3 oponents are hard to find outside of tournies, I wasnt really talking about the upgradable general. Most strategy games/rts still have mp on a level playing field. I'm still excited about the game and I'll buy it no matter what I just hope its balanced. Lets face it the buildings are terrible in NTW units struggle to march around them and always have in TW games, I hope they have at least fixed that or give us a map creator so we can exclude them.
Lets hope it works but I still see them creating more camping than fixing an issue that isnt really there as opposed to adding anything useful.
I also don't believe many of the new generation of FPS Call Of Duty players are likely to play TW games heavily online, thats obviously what they want though and I can see why.
The buildings will be a disaster and we all know it, theres talk that they have toned down the building bonuses to just filling units ammo and recovering fatigue (theres spa's?) /care about the buildings tbh theres alot of great news lets just hope this sour grape doesent take up too much room in what otherwise sounds like an improvement in MP. What i fear is they throw these buildings down our throats and dont give us the option not to have them i know that will infuriate me as i expect the map selection to be quite limited as it is without a good map being ruined with some crap building on it.
This is exactly why they need solid MP players as beta testers to ensure everything works correctly and more so that the features do not have negative effects on balance or take away from the skill required (for instance not being able to turn veteran units/retainers etc off for competetive games).
Atleast they're making an effort for MP.
The escapist's take:
http://www.escapistmagazine.com/arti...l-War-Shogun-2
"when the battle began, we found ourselves facing off on two hills sloping down to a broad river. Down the river to my left was an archery building. When captured, it would give a bonus to my troops. This was on my side of the river, so I positioned half of my forces to take it right away. The other half, I positioned on the right side of the map, ready to take a farm on the other side of the river. If I could grab the farm, I could increase the stamina of my soldiers. The middle of the river contained a small island with a building that could increase the effectiveness of my infantry, but I considered that a secondary objective. The banks of the river on Rob's side were very steep and covered by trees, so I knew I'd want to move my attacks along the flanks. I had my forces ready and the battle began."
This sounds like hell :( If most games are like this id rather spew than play the game. Infact im off to spew just now even reading that was too much! Whats totalwar going to become with these crap buildings :(
Thanks drone for the link.
Yep the buildings are going to suck in terms of balance, every games going to revolve around who gets to the buildings first.
What is it going to become? Many action RTS have bonus buildings in MP including Starcraft 2 that some numbty on TWcenter keeps quoting. Just pray you can turn them off.
:furious3:
I can see where this is going: Occupy four buildings and you get the opportunity to build a hotel and collect koku from enemies passing by.
Seems like they've gone the route of abandoning simple elegance for gimmicky RPG/RTS features. The sad part really is that it will appeal to a lot of people and I have no doubt the RPG features will be very addictive, but it is a shame to see that what should essentially be the perfection of Total War has instead been reduced to a bunch of gimmicks plastered over normal Total War battles.
Amen to that Ducky. I myself just want to do regular MP games with the every once in a while MPC, not all this gimmich trash.
smells bad :o(
I think we got to team up and take out the trash then Magyar! I'll get my Hussars on it!
http://totalwar.honga.net/empire_uni...fo_cavs&t=info
While I'm not happy about the building gimmick, as long as the bonuses are small and the maps have them spread out so both sides can benefit, it might not be too bad. I wonder how many players will sacrifice army cohesion for these buildings, a good tactician could exploit this to his/her benefit if he/she can eliminate the opponent piecemeal due to an over emphasis on capturing map points.
The more I read the less inclined I feel about buying/playing TotalWar: Shogun 2 (what a title) :thumbsdown:
Common sense at least dictates more and custom maps. So, buildings can have all the power ups possible, but when a map doesn't have any building, all is ok for the players who don't like it.
One thing works for player A and B, something else for player C and D.
If it comes to playing a game like this, I seek the illusion of realism. While I enjoyed the games, especially the big team games, and am aware of some nifty manoeuvrings to obtain key positions and am aware of key positions already being important, something was missing a bit. Real battles could stretch out over many miles with both sides trying to capture/safeguard some important terrain/road/bridge. This could be one step into the direction to get battles like that. A game like that may also require much more than four players on a team and way bigger maps to run smoothly. I'm not a fan of WoW like games, but a TW version where I'm commanding a whole unit in a huge army is something else. To get that to work well is quite a challenge.
Dont get too down guys there are alot of good changes in the game but we need to voice our opinions on this and not sit idly by while it ruins the game. the only problem i see is these buildings being on all maps with no other choice thats enough to ruin the entire release for 50% of the community. i encourage all players to post in http://www.twcenter.net/forums/showthread.php?t=407933 which is where the most heated discussion about the buildings is taking place just read the thread and post your true feelings on whats being discussed id like to hear all sides but i just cannot see these buildings working. Even if the buildings are on 50% of the maps usually we get a crap selection of mp maps with each release and thats 50% of the maps already removed from the game that half the community wont want to touch at all its looking like a train wreck waiting to happen.
I'm afraid that this game might be turn into some little kiddie PG version of Age of Empires or something. Then again, I doubt 10 year old kids can grasp the aspect of playing MP. Meh.
Dont kid yourself some of the best players to play totalwar were in their youth when they were at their peak.
I use to be a beast on VI and RTW and I was 12-13 at the time, I believe I even have a win or two over some Grey Wolves from late 2005, now I think I'm worse off then I was back then and I'm 18 going on 19:laugh:.
wow anti ..... seems our presents did make others happy....
You beat me 3 times Magy, but play me a 4th time and you may be in for a nasty surprise. :book::balloon2:
Shogun MP explained a little better. Still not totally on board with all this but I am officially now taking a 'Wait and see' stance on this whole thing. God I want to have a quality MP experience in a Total War game again.
http://www.pcgamer.com/2010/12/10/sh...-to-total-war/
Oh, this could be real good. Let's hope all the details big and small come together to make the MP experience as earth-shattering as the original one was to gaming itself. :2thumbsup:
It dident appeal to alot of people in Shogun Mongol invasion expansion, we said prior to release their game modes would suck and not even new players touched them when it was released. I just mean the building part tho with the prior king of the hill mode im actually looking forward to the other parts, experienced units will just be like elite guard in ntw and that will be ok im sure. Only problem i see with elite units is in a melee game if a units too powerful over a normal unit even if it costs alot more then you can easily create a breach in a battle line just by matching that unit up against the weakest unit in the battle line.
im here with ducky..... some aspects are good.... but some arent and history has proven that to us...... but again its all about merchandising propoganda..... what selss in teh magazines.... imagine ur 16 years old...... sick of games like wow, never experienced stw1 as he is too young...... he may experience king of teh hill as a very nice concept..... for a few days/2weeks..... total wars real strength is in its gameplay, epic battles 1vs 1 towards 4 vs 4 and for me online campaigning..... clans vs clans would be nice
If they design things in such a way that the "gimmicky' options can be included or not included at the game host's discretion, then it's pretty much win/win. Those who like the new features can use them; those who don't can exclude them. The actual ratio of games that use/don't use said features would suggest how popular certain "gimmicks' were in the long run--useful to the game makers if they capture that information for future design "intelligence." This is also not so hard to do, if they build hidden server feedback mechanisms into the game hosting process, that track how often certain features are used, etc.. Do I think they do this or consider it? No, but they could.
While I'm skeptical about the "gimics", I'm going to take a wait-and-see attitude. Just because King of the Hill failed nine years ago in MI, doesn't mean it is a failed concept today. It seems like CA is putting a lot more effort into MP this time around, so maybe they will find the right way to tweak it so it works.
My thoughts on each new aspect of MP:
1v1 2v2 3v3 and 4v4 leagues - excellent idea, most players just wanted a ladder this is much better with relegation and promotion.
Clan Meta Campaign - Details are sketchy at the moment but so far sounds good and should satisfy powermonger clan leaders with their ability to command their clan in the meta game :)
Bonus Buildings - The less said about these the better, The single mistake of the announced features imo.
Coop Play Campaign - Nice to give the singleplayer guys a taste of multiplayer (sort of) a nice feature im sure many will have fun with.
No improvement on MP campaign - Its already solid 1v1 but would have been nice to see an improvement in the mp campaigns in shogun2 3 players and upward.
Unit sharing: Details are sketchy it seems that in coop you can share units with an ally so 2 players are commanding the 1 army, 1 preview also states this as a multiplayer feature but maybe they just got their wires crossed, confirmed for coop not sure if its in mp.
Experienced units - why not! would function i guess like guard units in NTW, only fear i have is how much better they are than normal foot units and how much they will cost but CA balanced well the dlc units with cost and availablity/numbers.
Retainers: Bonuses i could do without in game somewhat like the buildings but not half as bad. acceptable but not preferable.
Custom Armour etc: if it floats your boat.
Custom Banners: nice!
Lack of foyer? unconfirmed Terrible decision by CA if its not in which means they ignored what the community asks for the last 3 years since they removed it. CA need to make a statement if this is in or not and soon.
Map selection: Surely must be better than NTW are we to believe that all campaign maps are available as mp battles now since the clan meta takes place on the japan map?
No map editor: Another release passes with no user made maps a huge loss since mtw1 and one that badly needs reinstated.
Bug Fixes: No mention so far.
Control imporovements: No mention so far.
Sad to say Swoosh but, I dont think CA will tell us if there is a chat foyer at all. We will just have to wait and see.
The inclusion of a foyer, or a lack of one, is a deal breaker for me. I will still end up buying the game but just for the SP because from what I have read, the changes to SP [ aside from 'quad damage buildings :-) ] actually seem really cool.
That said, I really, really, hope that this whole debacle turns out, because I really want to play and actually enjoy MP Total War. SHogun was great for MP and Med 1 was really good too.
excuse me? Did you just call Age of Empires a kids game? That was my favorite game besides MTW to play back in the day! :(
I would hardly call it a kids game. ANyone who played Age of Empires 2 online knows how complicated it was, with getting the build order right and correct unit composition, just like Starcraft (1 and 2) and the intense macro and micro managing of individual units. Hardly a kid's game :P
and regarding the chat foyer, I asked a GameSpot UK admin about this when he recently wrote a hand-on piece about Shogun 2 and this was his response
It could be that the MP demo that all these companies saw did not include a chat but the way I see it, its 50/50.Quote:
We saw a few aspects of the set-up for MP matches, but I don't have any references to seeing an actual lobby in my notes, alas.
I know we all love the chat lobby, but I really think it wont be included. Overall it has its upsides. Steam is an iffy for some and for others not. As long as you make the right friends, it can make for a clear good game. I admit I miss the lobby but its not the end or even close.