Please observe the following rules while playing the game:
Spoiler Alert, click show to read:
Battles may be fought or auto-resolved at the players' discretion.
No reloading the save to create a different outcome.
Each player has 48 hours to complete his turn, post the save game to this thread and alert the next player in line by private message. If the deadline is missed the Admin may skip his faction or he can be subbed by an ally. Extensions will be granted on reasonable request.
Do not recruit General's Bodyguard units. These may only be created by adoption, marriage, natural birth or man of the hour.
Do not attack ships in ports.
Armies boarding ships in ports can't stay there for more than one turn.
Don't leave blockaded ports without beating the blockading ships first.
Do not exploit the naval movement bug (to avoid this always select your navy by clicking on the ship on the campaign map and not by selecting the unit cards.)
Don't stack merchants in armies or forts to get more than one to stand on the same resource (Merchant Fort)
No surrounding armies or agents to destroy them, either by occupying the tiles around the army or agent or by deliberately blocking all exit routes from the province in question. An escape route must always be left for a retreating army, except where that army has arrived by boat and has no contiguous friendly territory to escape into. (Surround & Destroy)
No fighting losing defensive battles on purpose in a besieged city, just to deny the invader the sacking option.
Don't use repeated offers for bribe to increase your faction leader's dread.
Enable "Unlimited men on battlefield" in order to not abuse when leading battles vs the AI.
Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
In order to assist with the observance of these rules, please post the list of defeated armies in the game thread when uploading the save for the next player.
Ballistas can't open anything, catapults can open wooden walls, trebuchets or better can open anything.
Spies may infiltrate cities to open the gates as well as perform other spying actions but players are limited to one attempt per turn. It must be the first action they do, before they spend money or do anything else. If a successful spying attempt is questioned by a player the game admin will load the relevant save and attempt the action. If the results are different there will be penalties for cheating.
Assassins are allowed to target anyone except family members but players are limited to one assassination or sabotage attempt per turn. It must be the first action they do, before they spend money or do anything else OR the second action if they are also attempting a spying action in the same turn. If a successful assassination or sabotage is questioned by a player the game admin will load the relevant save and attempt the assassination. If the results are different there will be penalties for cheating.
No crusades or jihads to be called or joined.
No buildings to be destroyed for cash under any circumstances.
No trading of provinces solely to receive free troops. If you trade provinces, make sure they have no garrison prior to the exchange.
No deliberate deals that would put you in debt above -10,000 florins
No making vassals of AI-controlled factions.
If there are any questions about the rules please ask the admin before playing the turn. In addition to the rules players are requested to abide by the spirit of the game and avoid exploiting the game mechanics on the campaign map to gain an unfair advantage. If a particular action is not specifically banned but is suspected to be an exploit please raise the issue in the thread before proceeding to play the turn. An extension will always be granted in this circumstance.
Please note that there are considered to be no exploits on the battle map. Any and all actions on the battle map are permissible.
The first save for the Teutonic Order is attached to this thread.
12-04-2011, 12:24
Myth
Re: Kingdoms Teutonic Hotseat: Winter is Coming
I suggest everyone goes to their M2TW main folder, backing up "medieval2.preference.cfg" then changing the line "unlimited_men_on_battlefield = 0" to "unlimited_men_on_battlefield = 1"
This will enable it for vanilla M2TW, the Kingdoms expansions and any mod that doesn't use a custom preferences file. I'll add this to the HS guide as well.
But would you mind if I suggested a couple of minor changes?
Would you mind checking the spelling in the top right? also, is there a typeface which you could use that makes the 's' in 'is' look less like an 'f'?
I am most grateful for your wonderful images! (ps. could I be really cheeky and request one for the Britannia game? :beam:)
EDIT: Oh, and Novgorod is up
Open call to anyone other than the TO: I am looking for friends and allies, join with me and wipe the crazy religio-german menace from the earth!
12-05-2011, 15:41
Myth
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Yes, I saw the typeface was a bit messed up today. I had missed the spelling mistake, but I usually make these images in a hurry so it's common :laugh4: I'll fix them tonight.
Sorry guys, I'm going to need an extension on this until Saturday. It's crunch time IRL, and unfortunately I can't really go on autopilot for the first turn.
Myth, I had one fort too few at Riga I see. Still, I got my revenge on those guys. Also Hans is dead and his remnants which fled to Palanga cannot move next turn. I took Dunaberg and that village Olysta.
12-22-2011, 16:39
Myth
Re: Kingdoms Teutonic Hotseat: Winter is Coming
No your forts were fine, they can't stop me from reinforcing my town from the sea however. Wich one was Hans? And which force did you kill, the one that was besieging your fort to the East?
BTW I don't have gold for forts, hence me leaving armies exposed like that...
Also, Dunaberg should have stone walls, do you have a trebuchet to take it with? That stack with your Grand Duke only had a catapult when I scouted it.
12-22-2011, 23:13
phonicsmonkey
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Myth
No your forts were fine, they can't stop me from reinforcing my town from the sea however. Wich one was Hans? And which force did you kill, the one that was besieging your fort to the East?
BTW I don't have gold for forts, hence me leaving armies exposed like that...
Also, Dunaberg should have stone walls, do you have a trebuchet to take it with? That stack with your Grand Duke only had a catapult when I scouted it.
:daisy:
I'm going to need to replay. Sorry everyone.
12-23-2011, 06:23
phonicsmonkey
1 Attachment(s)
Re: Kingdoms Teutonic Hotseat: Winter is Coming
ok, here it is for novgorod
12-23-2011, 06:41
phonicsmonkey
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Myth
No your forts were fine, they can't stop me from reinforcing my town from the sea however.
So let me get this straight - you landed your troops on the tile north of Riga (the only one accessible to you) and then hopped them through the city to fight my guys on the other side?
because that single tile is in the red zone of my northernmost fort which I placed there intentionally to stop you doing that, assuming that when you disembarked you'd be stuck there
EDIT: wait, you couldn't have done that because Riga was under siege. did you just fight them off with the small garrison? I'm really confused about how it happened
12-23-2011, 10:32
Myth
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Well the garrison wasn't as small as you thought, I got 4 units of Christ Knights as a reward for taking some village and they spawned there since that's my capital. However the troops that were on the ship also helped. I merely moved the boat next to the coast, selected all of the units on it and right clicked on the besieging army. They walked right trough everything and attacked them.
I think the M2TW engine allows this to happen (passing trough zones of control if it means attacking an enemy stack). It happened to Zim in EOTA when he was fighting Nightbringer for Osgiliath.
12-23-2011, 12:13
phonicsmonkey
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Myth
However the troops that were on the ship also helped. I merely moved the boat next to the coast, selected all of the units on it and right clicked on the besieging army. They walked right trough everything and attacked them.
I think the M2TW engine allows this to happen (passing trough zones of control if it means attacking an enemy stack). It happened to Zim in EOTA when he was fighting Nightbringer for Osgiliath.
This sucks! 2k on forts and for nothing. You basically walked all the way around besieged riga through three forts' zones of control...
ah well, at least I have javcav to keep me cheerful....they really skewered those christ knights
12-23-2011, 16:27
Zim
Re: Kingdoms Teutonic Hotseat: Winter is Coming
In EOtTA he was able to pass a single tile next to a rebel town to come at me diagonally. If a TO army actually moved through multiple forts' zone of control that seems to go a bit beyond the pale. Maybe we should avoid it in the future? Seems a little too easy to bypass enemy forts' zone of control.
12-23-2011, 21:17
phonicsmonkey
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Maybe we should make it a rule that you have to move next to the other army before clicking to attack? That would avoid this wouldn't it?
12-23-2011, 21:49
Myth
Re: Kingdoms Teutonic Hotseat: Winter is Coming
I don't know, I think the AI does this as well. I give you permission to use the admin pw to give it a try in a few turns. Just move the boat next to the shore, select the stack and right click, let it walk over and initiate combat. I think this can be done whenever a siege is involved. If it's allowed by the engine and the AI does it as well, I don't consider it an exploit but rather a trick one has to know if he is playing hotseats.
edit: I gave it a try now. The stack actually "cuts corners" and goes through the edges of the besieged town. When I try it to just pass by, the stack gets stuck as usual in the first zone of control (ZoC) it encounters. But when it's lifting a siege, the game allows it to ignore ZoCs in order to aid the town. It's weird, but it seems legit. Hell, give it a try now (just don't look at my other positions :clown:) you'll see what I mean.
12-23-2011, 21:55
phonicsmonkey
Re: Kingdoms Teutonic Hotseat: Winter is Coming
I've never seen the AI walk through forts and you know how much I love forts, I've used them extensively in single player campaigns and hotseats since RTW about seven years ago. I can't imagine this was intentional otherwise what is the point of the zone of control system in the first place? Why would you be able to walk through it in one circumstance but not another?
12-23-2011, 23:03
Myth
Re: Kingdoms Teutonic Hotseat: Winter is Coming
The AI has relieved sieges vs. me in such a manner...
12-23-2011, 23:09
phonicsmonkey
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Maybe it only works with sieges? I'll have to test it out sometime.
In my view anything that makes it harder to leave troops in siege is bad for hotseats.
12-24-2011, 16:08
Rougeman
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Maybe the guards were sleeping?
12-24-2011, 20:56
Zim
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Or too much early celebration over their impending "victory"? ~:cheers:
I've never seen the AI walk through forts and you know how much I love forts, I've used them extensively in single player campaigns and hotseats since RTW about seven years ago. I can't imagine this was intentional otherwise what is the point of the zone of control system in the first place? Why would you be able to walk through it in one circumstance but not another?
This is exactly how Prague got exterminated in 'King of the Romans'. There was one Polish army directly between my chracter, Edmund Becker, and Prague's east gate. There was a second Polish army to the southeast of the first. I thought that because I had to enter the second army's ZoC to attack the first army, attacking the first would bring in the second army as reinforcements. But becase the second army was not adjacent to the first, I could have attacked the first without the second being able to interfere. What made this so confusing was that if the first army hadn't been there, the second army's ZoC would have stopped me dead in my tracks.
Simply put, the presence of the first Polish army directly between Becker and Prague prevented the second polish army's ZoC from stopping me. Fritz von Kastilien (Ramses II CP) tried to warn me, but I couldn't understand it.:wall:
I thought about how this should be fixed, not it will, and I think the solution would be to have all armies adjacent to both attacker and defender participate, not just those adjacent to the defender. Fortunately the system TW games uses now works better in this regard.
EDIT: Whoops, I should have waited until the save was ready. Here you go!
12-28-2011, 00:21
Nightbringer
Re: Kingdoms Teutonic Hotseat: Winter is Coming
The people of Norway have made most unreasonable demands upon Norway, claiming the entire North of Scandinavia! Well, this is clearly preposterous and this, combined with implied threats on the friends of Denmark, have forced the King into declaring war no this puny nation!
Or, you know, I just want their land, and that nice castle. XD
we felt that war with the danish would start sooner or later, danish hunger for combat is too high for any amount of money we norwegians can pay.
though be warned, if you continue on this warpath you will regret it! us norweigans will give you no ground without lives lost
EDIT: the king asks when he threatened danish allies?
12-28-2011, 18:58
Nightbringer
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Rougeman
we felt that war with the danish would start sooner or later, danish hunger for combat is too high for any amount of money we norwegians can pay.
though be warned, if you continue on this warpath you will regret it! us norweigans will give you no ground without lives lost
EDIT: the king asks when he threatened danish allies?
When the King discussed the division of HRE lands.
12-28-2011, 21:58
slysnake
1 Attachment(s)
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Nightbringer
When the King discussed the division of HRE lands.
IC: My King finds the prospect of the division of Holy Roman lands disturbing and wishes that the bickering between the two Nordic nations in the north can be resolved by peaceful means.
IC: My King finds the prospect of the division of Holy Roman lands disturbing and wishes that the bickering between the two Nordic nations in the north can be resolved by peaceful means.
The King of Norway attempted to "offer" me your lands, I found this outrageous as we have no intention of taking any land that belongs to the HRE, and it is clear to me that their can be no option but to crush these ungodly barbaric Norwegians!
12-29-2011, 10:42
slysnake
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Nightbringer
The King of Norway attempted to "offer" me your lands, I found this outrageous as we have no intention of taking any land that belongs to the HRE, and it is clear to me that their can be no option but to crush these ungodly barbaric Norwegians!
OOC: Just so you know, I'm Poland, not HRE ;)
12-29-2011, 10:59
Myth
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Diplomacy aside, sometimes you just have to take someone out. It's neither personal nor very diplomatically sound, but lands and a secure back are vital. I have made the same choice in another game and I'll probably seem like a "bad guy" for doing it but a man's gotta do what a man's gotta do.
12-29-2011, 11:31
Nightbringer
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by slysnake
OOC: Just so you know, I'm Poland, not HRE ;)
Oh, em, yes, well, you never came up. :)
12-30-2011, 00:19
Rougeman
1 Attachment(s)
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Nightbringer
The King of Norway attempted to "offer" me your lands, I found this outrageous as we have no intention of taking any land that belongs to the HRE, and it is clear to me that their can be no option but to crush these ungodly barbaric Norwegians!
This is outragious, i offered you an alliance, in return for the northern half of scandinavia we wouldve helped you in any war, and we assumed you were going to attack HRE.
This is clearly an excuse so others will turn a blind eye in to your actions, well we wont give up without a fight!
oh, and Danish king's ship has been attacked and retreated somewhere to the west, i hope you enjoy sea food.
Monkey I'll be able to sub the Cumans in WotK on the 2nd of January, since I'm leaving tomorrow. BTW congratulations on your Heroic Victory marker!
12-30-2011, 04:21
Nightbringer
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Rougeman
This is outragious, i offered you an alliance, in return for the northern half of scandinavia we wouldve helped you in any war, and we assumed you were going to attack HRE.
This is clearly an excuse so others will turn a blind eye in to your actions, well we wont give up without a fight!
oh, and Danish king's ship has been attacked and retreated somewhere to the west, i hope you enjoy sea food.
Luckily sea food is his favorite, as for my justification, all I can say is that the winners shall write the history. (and that you are completely correct about that) :)
12-30-2011, 23:15
phonicsmonkey
1 Attachment(s)
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Novgorod up
well played so far Myth, not sure I can survive this onslaught for much longer
12-30-2011, 23:34
Myth
Re: Kingdoms Teutonic Hotseat: Winter is Coming
TO vs Lithuania is just imbalanced. I autocalced that siege assault and still came out at a severe advantage.
12-31-2011, 01:29
Rougeman
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Nightbringer
Luckily sea food is his favorite, as for my justification, all I can say is that the winners shall write the history. (and that you are completely correct about that) :)
well then lets make sure i dont lose, yes?
besides, i doubt you can successfully assault our fortress, so i think you should pack up and go back, think about your men
12-31-2011, 06:04
Nightbringer
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Rougeman
well then lets make sure i dont lose, yes?
besides, i doubt you can successfully assault our fortress, so i think you should pack up and go back, think about your men
I am, they like fighting more than anything else, and the harder the fight the better. You hardly seem like much of a norsemen considering your hope that you will not face me in open battle.
12-31-2011, 13:37
Rougeman
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by Nightbringer
I am, they like fighting more than anything else, and the harder the fight the better. You hardly seem like much of a norsemen considering your hope that you will not face me in open battle.
i do fear for your mens safety, i mean, putting them on unstable boats? and fishing boats at that, maybe your successor will have a clearer head,
01-01-2012, 22:05
slysnake
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Zim?
01-02-2012, 10:50
slysnake
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Quote:
Originally Posted by phonicsmonkey
Novgorod up
well played so far Myth, not sure I can survive this onslaught for much longer
bump
01-02-2012, 20:14
slysnake
Re: Kingdoms Teutonic Hotseat: Winter is Coming
bump bump
01-02-2012, 22:59
phonicsmonkey
Re: Kingdoms Teutonic Hotseat: Winter is Coming
thanks sly you can stop bumping now - I know Zim has the save and will post it as soon as he can, he's been really busy with work
01-03-2012, 05:44
Zim
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Sorry, I didn't know I was up again. No work excuse. I did a whole lot of nothing the last day, wrongfully satisfied thinking "finally a day off with no saves to worry about". I'll have this done tomorrow.
Today is a joyous day, for we have defeated the danish in the seas, but even though this will slow them down, i fear that we cannot hold out for long if an assault is attempted, and that is why i call our ally, the Holy Roman Empire, to help us in defeating these barbarians, and bring peace back to the land!
The Holy Roman Empire, taking no heed in the words of an unprovoked aggressor, dutifully agrees with the King of Northern Scandinavia and hereby considers itself at war with the Kingdom of Denmark.
The Holy Roman Empire, taking no heed in the words of an unprovoked aggressor, dutifully agrees with the King of Northern Scandinavia and hereby considers itself at war with the Kingdom of Denmark.
"If it is a war these treacherous Danes want, then it is a war they shall get! Come next season, the Grand Duke of Poland will have decided whether or not a legion of our Union shall be sent to aid our good allies the Holy Romans and the Norwegians in their joint war against the Danes. The Polish Duke also wishes to make it clear that negotiation is still a possibility on the table."
01-11-2012, 06:51
Nightbringer
Re: Kingdoms Teutonic Hotseat: Winter is Coming
This is preposterous, the King of Norway was making openly hostile statements towards the Holy Roman Empire, and when we rise up in defense of them they attack us? Well, we shall see how God sees their actions.
One would be wise to take note that never has Norway denied their words against the Holy Roman Empire.
The outlying villages have been reclaimed, and more sailors die on the seas!
01-12-2012, 20:43
Myth
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Lithuania up. I have discovered more interesting things about this mod. I'll add them to the guide once the game is over. I also saw a Novgorodian general by the surname of Nevsky with a ton of Boyar's Sons and Kazaks. He has turned rebel. Be careful, loyalty below 4 gives you a fair chance to lose the army, and captain lead armies rebel 1 out of 5 times by my experience.
01-15-2012, 15:01
slysnake
Re: Kingdoms Teutonic Hotseat: Winter is Coming
bump!
01-15-2012, 21:57
phonicsmonkey
Re: Kingdoms Teutonic Hotseat: Winter is Coming
I just can't keep up at the moment, sorry
01-16-2012, 09:57
phonicsmonkey
1 Attachment(s)
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Novgorod
The Grand Duke of Lithuania lays slain in the town square at Riga in a desperate attempt to take the city. All the Teutonic footmen lay slain but the pagans didn't have enough heavy troops or javelin to cope with the Teutonic bodyguard units. Even wheeling the catapults into the city square and trying to blast them to atoms failed utterly when the flaming rocks flew just over the heads of the Teutons.
Now Lithuania, crushed under the Teutonic boot heel, has but a short time left on earth.
Curses to my enemies and to those who stood by and watched as tyranny was unleashed upon the innocent.
01-16-2012, 11:52
Myth
Re: Kingdoms Teutonic Hotseat: Winter is Coming
Nay pagan, 'tis the will of God almighty that you witness here. It is His word that we carry and His law shall be spread over thine heathen lands!
OOC: BTW I completely neglected that you have a catapult with that stack to the north. You killed the cav in the fort so It's natural that you had one but I somehow forgot about it. Since I saw your forces were lacking I thought you couldn't assault the city, I guess I got lucky. Did you manage to get one of the two FMs there?