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Europa Universalis IV
It's coming. And oh god is it glorious.
EUIV was announced a couple months back and since then the paradox team has apparently been hard at work. Here, a few paradox devs provide a few video walkthroughs for Gamespot, hoping to answer any questions you might have. What do they say? Oh my goodness, quite a bit! Here's a few links, and a list of everything I saw/heard confirmed.
video 1
https://www.youtube.com/watch?v=BVSUfZv3QnY
video 2
http://www.gamespot.com/europa-unive...-game-6391927/
Features confirmed in the videos:
Video 1:
- Complete system of Trade Routes which covers the entire world. Trade routes now respond to a faction's "home node" and "flow" to them, over land and over seas. This new system looks to replace the old Centers of Trade system.
- Passive indication of said routes as well as the more obvious trade map. Passive indications are ships moving on the routes letting you see them at a glance (Reminds me of CA's campaign maps)
- Trade system seems to be a true focal point of the game. Trade routes "feed" into nodes, and capturing land along the trade route makes it more valuable.
- Merchant system overhaul. Merchants are no longer currency to spend, but actual characters who are sent on various jobs.
- Terra Incognita makes its return. The entire world looks to be represented on the game's map.
- Engine is an updated version of the CKII engine. Very aesthetically pleasing if I do say so.
- New Rebellion system which gives a HUGE amount of information at a glance. You can see rebel factions as they begin to form "beneath the surface" of your nation, and can negotiate with them before it comes to hostility.
- New Stability system. Stability rises and falls like it used to, however, it is now increased by spending something called "Administration Points," you no longer drop gold into stability research. No information on what those points are, how you get them, or what else you do with them.
- Dev speculates that while the game is not yet in alpha state, it is indeed close, and release will happen "6-8 months" after they get to alpha. This would put release sometime close to next Summer/Fall.
Video 2:
- Diplomacy screen completely revised and has a Vicky II feel. Instead of lots of text which explains who is allied to what, each category (at war, truce, alliance, ect) is filled with the relevant nation's flag.
- More news on Merchants. Merchants are sent directly to other faction's trade nodes and are used to divert money and trade to your trade routes.
- Map features dynamic seasonal effects. Snow and ice forms in the winter months and will melt in the spring.
- Teases a post release CK2 DLC that allows you to export your saves from one game to another as something they are considering
Any one of those things would get me seriously interested in the next installment of EU. That they've already got such ambitious design ideas implemented and are not even in alpha yet? I can't wait.
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Re: Europa Universalis IV
I'm always going to buy EUIV regardless of what I hear is in it, but this all sounds positive. I'm glad they didn't just go the whole EU3 + whatever was in Magna Mundi route... though I would totally play that game.
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Re: Europa Universalis IV
I couldn't get into the third one because it was too complicated. I hope the UI is more intuitive this time.
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Re: Europa Universalis IV
Good news indeed! :yes: Thanks for the heads up Monk-sama :bow:
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Re: Europa Universalis IV
Quote:
Originally Posted by
a completely inoffensive name
I couldn't get into the third one because it was too complicated. I hope the UI is more intuitive this time.
Intuitive and Paradox do not go together (it is a paradox!). That is part of the fun/challenge/flaws* to be found in their games.
* Please delete those which do not apply to your experience.
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Re: Europa Universalis IV
What a difference 5 months makes. Well, that difference happens to be about twenty dev diaries or so. Oh my. My focus on CK2 modding and doing other things let them slip through the cracks, and now, I see I have a lot of reading to do!
I haven't had the chance to read them all but if you have the chance and you're curious like I am...
http://forum.paradoxplaza.com/forum/...iaries-Archive
The full archive is here. Just don't get lost in all that information!
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Re: Europa Universalis IV
I didn't fully understand EU3 either, but the diplomacy (modeled after CK2) sounds promising, you can actually see what's affecting relationships. I hope they fix the never ending chain alliance (call to war), that is one of the things that put me off playing EU3. I read in the CK2 forum they are going to improve the tutorial, not going to get my hopes up.
They got rid of a lot of stuff, biggest one is the domestic sliders, and redid trade completely...
With the GUI and maps, somehow I think CK2 looks better...
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Re: Europa Universalis IV
New Dev Diary: http://forum.paradoxplaza.com/forum/...-22-A.E.I.O.U&
Austria details, historical events, bonuses and their special national ideas are detailed. Also of particular note is some information on the HRE. Looks like the Emperor will have much more direct control over who is the electors, with the ability to grant elector status (if there are fewer than 7) or declare war to remove it. The latter of which, I'd imagine, would be a severe relations hit to all over electors.
I also like the idea that client nations can repeal HRE reforms should they beat the emperor in a war. Fighting the centralization in EUIII can sometimes be something of a lost cause.
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Re: Europa Universalis IV
New Dev diary.
The concept of alliances get an overall with the introduction of Coalitions, which are alliances built against certain nations. This is a huge change, as it gives the ability to lead containment efforts against growing powers without allying with half of the the map (and getting called into a dozen small wars you want nothing to do with!) Normal alliances are still there but now coalitions are the obvious go to choice when you're trying to take on specific powers, at least from the looks of things.
The dev diary also talks about the new overextension modifier, which has been reworked and changed since a previous diary. Looks like, at least on paper, fairly devastating to blob-tactics. Even if it doesnt put a stop to insane world conquests the fact that the modifier is there by default and easily moddable is a big plus for me. :yes:
Read more yourself at: http://forum.paradoxplaza.com/forum/...et-little-lies...
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Re: Europa Universalis IV
Quote:
Originally Posted by
Monk
New Dev diary.
The concept of alliances get an overall with the introduction of Coalitions, which are alliances built against certain nations. This is a huge change, as it gives the ability to lead containment efforts against growing powers without allying with half of the the map (and getting called into a dozen small wars you want nothing to do with!) Normal alliances are still there but now coalitions are the obvious go to choice when you're trying to take on specific powers, at least from the looks of things.
The dev diary also talks about the new overextension modifier, which has been reworked and changed since a previous diary. Looks like, at least on paper, fairly devastating to blob-tactics. Even if it doesnt put a stop to insane world conquests the fact that the modifier is there by default and easily moddable is a big plus for me. :yes:
Read more yourself at:
http://forum.paradoxplaza.com/forum/...et-little-lies...
The coalition idea sounds very promising. And no never-ending cascading alliance anymore. Johan wrote, "Warleader now only change during the first 2 months of a war."
Blobbing sounds like it will be really time consuming now, "coring, culture changing, missionaries and buildings are all mutually exclusive. You can only do one of them at a time."
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Re: Europa Universalis IV
I just hope they change the release vassal to compensate, for example, you take a country and annex it (because you have a core on the capital) then you can release the non-cores as a vassal. That would be a big improvement.
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Re: Europa Universalis IV
Ideally they'd let you decide what provinces are released with a vassal - in the case where you have multiple possible vassals to form from a given area like Southern France or southern Lithuania.
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Re: Europa Universalis IV
Agreed. I am one of those who doesn't really like wanton "blobbing". I would be happy to 'surrender' control to areas for self-sufficiency.
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Re: Europa Universalis IV
There's a pre-game signup/referral thing going on that gives some free cosmetic DLCs, ebooks and eu3 when you reach a certain number of referrals.
http://forum.paradoxplaza.com/forum/...s-of-the-World
Quote:
3 recruitments — Duke / Duchess
Europa Universalis IV: Winged Hussars Unit Pack DLC
Europa Universalis IV Golden forum icon
Europa Universalis IV presents: The Prince by Niccolò Machiavelli with introduction by Johan Andersson
5 recruitments — King / Queen
All rewards from Duke / Duchess
Europa Universalis IV presents: The Art of War by Sun Tzu with introduction by Thomas Johansson
Europa Universalis IV Strategy Guide
Europa Universalis IV: National Monuments DLC
10 recruitments — Emperor / Empress
All rewards from Duke / Duchess + King / Queen
Europa Universalis III Chronicles for free
Compendium Universalis (10-12 main countries description)
Special thank you wallpaper signed by the devs (Digital)
100 recruitments — World Conqueror
All rewards from Duke / Duchess + King / Queen + Emperor / Empress
50 first will get their names on the credit list in the game
10 first will get beta access to the game
3 first will get a trip to Stockholm, and a chance to play MP with the developers
Sign up at the Call to Arms webpage here:
http://signup.europauniversalis4.com/
Here's my referral link: http://signup.europauniversalis4.com/r/116416c8465
There has been a few new dev diaries too. Mostly about national ideas for different countries, but also on spy actions and war scores and peace negotiation, which I found interesting.
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Re: Europa Universalis IV
Europa Universalis IV - Call to Arms Stream Highlights
Video highlights of the livestream. The little graphic animations on the map looks really cool.
And they are asking for beta-testers.
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Re: Europa Universalis IV
Europa Universalis IV Hands-on Previews from the Multiplayer Event in Stockholm
The first one is really fun to read, and the videos by quill18 are informative and easy to understand.
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Re: Europa Universalis IV
EU4 definitely looks interesting. I like the new trade system though, it will put an end to those old annoying CoT's. I had a Portugal game where I basically had a monopoly on South America and it all went through Lisboa. Then Secura came along taking one of the Caribbean islands then went "lulz" and placed a CoT on it, then suddenly all my trade went away from Lisboa (causing it to stagnate) and went through this random CoT Secura put up.
Yes, I was rather annoyed with that!
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Re: Europa Universalis IV
I will definitely getting this. Perhaps at release if they removed Cascading Alliances in this one. Cascading Alliances has got to be the concept that made me rage the most... in any game.
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Re: Europa Universalis IV
Quote:
Originally Posted by
rickinator9
I will definitely getting this. Perhaps at release if they removed Cascading Alliances in this one. Cascading Alliances has got to be the concept that made me rage the most... in any game.
They did. From Johan: "Also we changed chaining of alliances in a war. Warleader now only change during the first 2 months of a war."
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Re: Europa Universalis IV
EU4 will be released on 13th August.
There will be two versions: Standard ($39.99) and Digital Extreme Edition ($5 more), which controversially includes "several new events for the Muslim nations" (they are not in Standard version), among other cosmetic DLCs. You can see the details here. The preorder bonus is the 100 Years War Unit Pack DLC: "Adds new, unique unit models to the belligerent nations of the 100 Years War. Included are 11 infantry models for the warring nations, including England, France, Scotland, Burgundy and many more."
Preorder is available at a lot of places (paradox web shop, gamersgate, greenmangaming, etc) but you get 20% off at greenmangaming with voucher code .
GMG links:
Europa Universalis IV (Standard)
Europa Universalis IV: Digital Extreme Edition
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Re: Europa Universalis IV
It is on Steam for pre-purchase with 10% off.
It seems there is a ton of DLC, most of it is free, but only if you do certain things like that referral.
Shown on this page - http://www.europauniversalis4.com/buy
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Re: Europa Universalis IV
Quote:
Originally Posted by
Gelatinous Cube
Oy. Day 1 DLC, now? Some people aren't going to like that.
Meh, if you don't like day 1 DLC, you better give up on Paradox games.
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Re: Europa Universalis IV
Quote:
Originally Posted by
rickinator9
I will definitely getting this. Perhaps at release if they removed Cascading Alliances in this one. Cascading Alliances has got to be the concept that made me rage the most... in any game.
That is @Secura 's favourite feature. :nod:
Quote:
Originally Posted by
xploring
Thought that was in the latest patch, but if it is in EU4 at least, good.
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Re: Europa Universalis IV
Well, I preordered the €45 edition(which I got a discount on for getting EU3 for free, thanks Paradox). I think EUIV will be much better than EUIII in terms of gameplay AND graphics.
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Re: Europa Universalis IV
Quote:
Originally Posted by Tiaexz
Then Secura came along taking one of the Caribbean islands then went "lulz" and placed a CoT on it, then suddenly all my trade went away from Lisboa (causing it to stagnate) and went through this random CoT Secura put up.
Hahaha, to be fair I always do this when I colonise that area because the AI has a tendency to do the same thing, usually in an attempt to stop one CoT from becoming so lucrative. It tends to be the first thing New World nations do when they finally accrue the 500 ducats.
It wasn't my intention to kill Lisboa... :P
Quote:
Originally Posted by Tiaexz
That is @
Secura 's favourite feature. :nod:
I cannot describe the hatred I have for cascading alliances, which is amplified by the fact the AI never allies with you in the same fashion.
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Re: Europa Universalis IV
With the big changes to the networking system in EU4, I will be honest, it looks like a very good opportunity when it comes out for us to try to put together a big Org game.
There are many features such as hot-joining (no needing to restart just for that one player), improved networking connectivity (so no use of hamachi, etc, to get a good experience), and a big host of features which makes it more worthwhile than EU3/CK2 to attempt such a feat on a bigger scale.
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Re: Europa Universalis IV
Quote:
Originally Posted by
Gelatinous Cube
I've never played a paradox game multiplayer. I'd imagine one of the hearts of iron games would be the best for it, but I'd be down for an EU4 game. Got it on pre-order already either way. :rtwyes:
*shivers*
I have to be honest, HoI imho is the worse out of all of them. EU/CK being the best. Vicky being okay.
I have played EU3 on Multiplayer. I have had some mixed experiences. The worst game I played which involved a few Orgah's was where I was Hungary and pevergreen picked Ottomans, then allied a bunch of muslims plus himself against me, and Castile (who was defender of faith) didn't come to my aid. He took Croatia from me. :sad:
I have played a lot of small game skirmishes too, mostly with Secura and it brought a lot more life back into the game. Mostly because there is a country which doesn't do something very derpy, which means bigger and better battles. Though cascading alliances ruined it a lot, as it ended up forcing me and Secura to work together often. Also, me and Secura ended up choosing countries out of eachothers way because it could get rather heated otherwise. A France + Netherlands game, we started having different opinions on what constituted as "Netherlands" or "French" territory.
Though, I watched one of the Dev review diaries which had a big 20 player game and it sounded amazing. The Intrigue and Diplomacy was at a level which the AI would never be able to match and I think coming up with some ground rules, we could recreate a fun and interesting game. I don't think any of us are the type to completely screw people over on an unimaginable level where it comes unplayable.
Edit:Here is an overview of some of the changes which makes it really feasible.
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Re: Europa Universalis IV
Quote:
Originally Posted by
Gelatinous Cube
Yeah, some house rules would probably be a good idea. How does CK2 MP work? Can you be the vassal of another player?
Yes, you can.
Main problem with CK2 MP (same as EU3) is that the multiplayer networking is very flimsy and lets say you ended up disconnected, GC. You have to try to contact us out of game (there will be a delay till you are registered as dc'd) then we would have to save, exit the game, completely reboot from scratch, etc, just to let you rejoin.
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Re: Europa Universalis IV
Quote:
Originally Posted by
Gelatinous Cube
Well I'm glad it seems like they'll be fixing that in EU4. I'm not nearly good enough with computers to do anything more complicated than hitting the "join" button.
Ports, Re-routing, etc too. Basically only way to do it successfully was to mess around with your firewall, router and hamatchi, otherwise I would have offered to do CK2. The plenteous stuff in EU4 even allows "away modes" so lets say, you had a visit from your mother in a game session for an hour, you can set how you would like the AI to manage your country in your absence (even just for it to hold still, build up gold, keep friends with everyone). This is also where game rules will come in with timings and stuff, trying to find a sweet balance of what can work the best and most successfully.
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Re: Europa Universalis IV
The Preorder bonus for July is the Purple Phoenix pack: "Adds new, unique events and themed event pictures, as well as several new unit models for the Byzantine Empire
Sounds good to me.
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Re: Europa Universalis IV
Quote:
Originally Posted by
rickinator9
The Preorder bonus for July is the Purple Phoenix pack: "Adds new, unique events and themed event pictures, as well as several new unit models for the Byzantine Empire
Sounds good to me.
While I welcome any additional content for the game (especially when it's Byzantium-related), I've got to wonder just how much they're going to add for an entity that was completely annex within nine years of the game's start date.
Things are difficult enough in 1399, but at least there's some wriggle room with lots of smaller nations to reconquer and the Ottomans start off at war with Timur... 1444 sees Byzantium in far worse a position, against a unified Turkish state that tends to quickly end the Crusade of Varna in it's favour and turn hungrily back to poor Constantinople.
EU3 required meticulous timing and a very sizeable navy to block the straits while you deal with Serbia and Bosnia... EU4 may just require divine intervention though. xD
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Re: Europa Universalis IV
Quote:
Originally Posted by
Secura
While I welcome any additional content for the game (especially when it's Byzantium-related), I've got to wonder just how much they're going to add for an entity that was completely annex within nine years of the game's start date.
The DLC content is pretty much "player-only" so for the player, the content would be good. It isn't really for the AI at all, since what does getting flavour events and images do for the AI ?
Nothing at all
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Re: Europa Universalis IV
If I really enjoy CKII will I enjoy the EU series? The Steam sale is coming up, probably today so I might get it. Ive heard that CKII is a dynasty builder whereas the EU series is an empire builder.
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Re: Europa Universalis IV
Quote:
Originally Posted by
Tiaexz
The DLC content is pretty much "player-only" so for the player, the content would be good. It isn't really for the AI at all, since what does getting flavour events and images do for the AI ?
I'm not saying "won't somebody please think of the poor AI?" because the content obviously has no real impact on them, I'm just curious as to how much content they can make for a nation on the cusp of annihilation.
You know I love playing as "DAT PURPLE", but how much does it boil down to luck to survive and then conquer the Turks? Byzantium's in a worse position here, there's less states like Karaman or Epirus to gobble up as the Ottomans have already done that and Timur isn't a threat to Anatolia as he was in 1399. I can imagine I'll be restarting a couple dozen times anyway! xD
Quote:
Originally Posted by
Hooahguy
If I really enjoy CKII will I enjoy the EU series? The Steam sale is coming up, probably today so I might get it. Ive heard that CKII is a dynasty builder whereas the EU series is an empire builder.
I think the reason I like EU and the reason I continue to play it after having tried other PI titles is because it's far easier to climb up the difficulty curve. I found Victoria and Hearts of Iron to be too difficult and 'involved'.
If EU3 is cheap, I'd definitely suggest buying it. :3
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Re: Europa Universalis IV
I have to admit, there are two main whines which are occurring on the Paradoxplaza forums, one of them is the "Steam only" and the other one is Paradox providing all of that free content.
For the latter, I can only imagine the discussions summed up like this:
http://i.imgflip.com/2dl5o.jpg
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Re: Europa Universalis IV
Yeah, as far as DLC and other marketing strategies go, you can do far worse than Paradox. In fact, I'd even go so far as to say they're pretty benign.
Must be something about European developers. Ubisoft is nearly as big as EA, but you don't hear nearly as many complaints about exploitation and Day 1 DLC and the like.
Anyway, back on topic, I'm surprised they're starting before 1453 at all. That is the end date for CKII after all...
Although I guess it makes some sense because there would be about a 100-year gap of time without a historical start-date in either game, due to the historical starts for CKII ending in the 1330s. So technically you couldn't take the Byzantines into EU4 through a hypothetical heavily-rumored CKII-EU4 converter without at least a hundred years of ahistoricity in between. By that point you wouldn't even be fighting the Turks in EU4 at all if you were doing it right.
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Re: Europa Universalis IV
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Re: Europa Universalis IV
Unless you had a really bad game in CK2, I can't see the point of importing into EU. You'll just set up a steamroll of whatever part of the map you don't own...
I guess it'll be good for multiplayer games though.
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Re: Europa Universalis IV
Quote:
Originally Posted by
Alexander the Pretty Good
Unless you had a really bad game in CK2, I can't see the point of importing into EU.
That's why you should start at 1337 in CKII and then export to EUIV. You magically went back 100 years or so.
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Re: Europa Universalis IV
Quote:
Originally Posted by
Alexander the Pretty Good
Unless you had a really bad game in CK2, I can't see the point of importing into EU. You'll just set up a steamroll of whatever part of the map you don't own...
I guess it'll be good for multiplayer games though.
Whether it works for mods or not is the question. Mods that make mega blobbing a bit harder would be worthy to convert imo.
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Re: Europa Universalis IV
Quote:
Originally Posted by
Monk
Whether it works for mods or not is the question. Mods that make mega blobbing a bit harder would be worthy to convert imo.
They said the tool was made to be moddable aswell, so you should be able to convert mods.
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Re: Europa Universalis IV
Quote:
Originally Posted by
rickinator9
They said the tool was made to be moddable aswell, so you should be able to convert mods.
Seriously tempting, then.
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Re: Europa Universalis IV
Dev Diary on the New AI
That is seriously exciting. Get to see everything in detail now, opposed to lets say, why your best buddy 200 relation Austria suddenly drops to -150 rep and leaves you wondering what on earth happened.
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Re: Europa Universalis IV
Quote:
Originally Posted by
Alexander the Pretty Good
Unless you had a really bad game in CK2, I can't see the point of importing into EU. You'll just set up a steamroll of whatever part of the map you don't own...
I guess it'll be good for multiplayer games though.
Sure I mean if you play CK2 aiming to blob, that's true. But I hardcore roleplay all my characters and aim to just let the world develop around me. I think with this it would be great to continue on, particularly if you have a mod like Project Balance or CK2Plus which will slow down the expansionism of CK2.
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Re: Europa Universalis IV
We should do a mp game on friday next week. How does that sound?
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Re: Europa Universalis IV
Only issues is timezones.
I don't think I would have any issues around 18:00-04:00 CET/11:00-21:00 EST I could give a couple of hours or so on that times, so some wiggle room, especially if I am prepared for it.
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Re: Europa Universalis IV
I'm available from 19:30 PM CET(Might be earlier, depends on dinner)-6 AM CET(Yes, I have crazy sleeping times)
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Re: Europa Universalis IV
I know that feeling. Will be there at 5am going to bed, then having to get up at 8am. But so far, that sounds like a decent coverage for me and you at least.
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Re: Europa Universalis IV
I would say I am GMT, but I found out yesterday that I am currently in GMT +1 (British Summer Time).
So CET would be +2, I believe. East Coast America is 6 hours behind UK time (7 behind CET), which is why I used those two figures. Time is terribly confusing sometimes.
Anyway.. at this moment.
Los Angeles - 1800
New York - 2100
UTC (GMT/Zulu) - 0100
London - 0200
Berlin - 0300
Ankara - 0400
Moscow - 0500
Syndey - 1100
I think might be easier to convert the times to UTC...
UTC
Tiaexz: 16:00 - 02:00 F
Rickinator: 17:30 - 04:00
Gelatinous Cube: 0000 - 0600 F
Secura: 1700 - 0200
F denotes 'Flexible'
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Re: Europa Universalis IV
Demo is out, can only play Portugal, Venice, Austria or the Ottomans.
http://store.steampowered.com/app/236850/
Quote:
Hey there!
Just so you get a good view on the Europa Universalis IV demo content:
The demo allows you to play as one of the four nations below through 28 years of history.
All single player capabilities as well as an extensive tutorial and hint-system are included in this demo.
here are no multiplayer capabilities, and please note that the ability to save & load have been disabled.
English only and Windows only.
Playable countries:
Trade/Venice
Venice was a prominent Italian Free City and played an important role in Mediterranean trade. Their fleet was important for gaining dominance over the Mediterranean Sea and securing the spice trade from India. Venice is a good choice for playing the trading game and seizing trade opportunities in the Mediterranean.
Warfare/The Ottoman Empire
The Ottoman Empire was a major power up to its fall in 1922. The Ottomans dominated land from the Balkans to the Arabian Peninsula. In Europa Universalis IV they are a strong choice for playing a warmonger game because of their cheaper coring costs and powerful early troops.
Colonization/Portugal
Portugal is a natural choice for exploring the colonization part of the game. The nation was important in the exploration of the coast of Africa and the New World. Portugal lies isolated in the western part of the Iberian Peninsula and lacks natural enemies. As long as they keep good relations with Castile they should be able to peacefully explore and colonize.
Diplomacy/Austria
Austria was a major power through the renaissance and up to World War I. The Habsburg family ruled Austria and controlled the Holy Roman Empire for a large part of its existence. Diplomacy is important for keeping the title of Holy Roman Emperor, as it is an elective title. Keeping good relations with the electors will greatly improve your chances of keeping the crown. Austria is a strong choice for a diplomatic game because of their inclination towards holding the title of Emperor.
http://forum.paradoxplaza.com/forum/...1#post15900895
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Re: Europa Universalis IV
I enjoy how my Switzerland changes made it into the EU4 release though.
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Re: Europa Universalis IV
I just played for a few hours and wow... they improved upon everything!
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Re: Europa Universalis IV
I think if you're talking weekends, I could definitely play.
UMT - 1700 to 0200. Probably slightly more flexible on Saturdays :3
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Re: Europa Universalis IV
Weekends would be fine with me. Never heard of UMT though.
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Re: Europa Universalis IV
I thought I was going to wait a couple months for it to go on sale...
Then I made the mistake of checking out the Steam page. And I thought, "Oh, only $40? That's not so bad. I expected it to be $60."
Then I caved and bought it. And I wound up getting the DLC too. So in the end that's almost $60 anyway.
Bah... and I did so well resisting the summer sales!
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Re: Europa Universalis IV
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Re: Europa Universalis IV
urge to play a huge mega Ck2 - EUIV game rising,..
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Re: Europa Universalis IV
Had my first try starting as Oda Nobunaga around 1550. Wanted to see if I could recreate his unification of Japan.
I was doing reasonably well for myself, managed to conquer three additional provinces from my one-province-minor state. Alliances are both crucial and very easy to form at the beginning.
Then came the Catholic missionaries. Okay, so they had actually been there anyway. They had converted one of my provinces before I conquered it in the first place. Every 5 years or so they would rise up with a big 7-regiment stack that I couldn't deal with, and the Shogun had to come in and save me. This happened twice, and then they rose up with an 11-regiment stack. It also got to the point where my conversion stalled out at 42% because foreign traders started flooding in and presumably I didn't have the tech to kick them out or beat them with my missionary. Anyway, this time the Shogun just decided to sit there and wait with their larger army while the rebels sieged my province. There was pretty much no way I could dislodge them, and then when I thought it couldn't get worse, ANOTHER larger rebel stack popped up as well. 26k soldiers sitting in my capital after sieging the first province. Even the Shogun couldn't deal with that.
And that's when I ragequit.
I think I'll try something in Europe next. But there will come a time, when my EU-fu is good enough, that I will retry that Oda Nobunaga campaign.
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Re: Europa Universalis IV
Quote:
Originally Posted by
Chaotix
Then came the Catholic missionaries. Okay, so they had actually been there anyway. They had converted one of my provinces before I conquered it in the first place. Every 5 years or so they would rise up with a big 7-regiment stack that I couldn't deal with, and the Shogun had to come in and save me. This happened twice, and then they rose up with an 11-regiment stack. It also got to the point where my conversion stalled out at 42% because foreign traders started flooding in and presumably I didn't have the tech to kick them out or beat them with my missionary. Anyway, this time the Shogun just decided to sit there and wait with their larger army while the rebels sieged my province. There was pretty much no way I could dislodge them, and then when I thought it couldn't get worse, ANOTHER larger rebel stack popped up as well. 26k soldiers sitting in my capital after sieging the first province. Even the Shogun couldn't deal with that.
That's most likely a bug or an event that's firing too often.
I have been doing well as Muscovy so far
https://i.imgur.com/qdmYPdV.jpg
I gradually vassalized the russian principalities and annexed them into my country. I was attacked by Kazan pretty early on, but I managed to win that war. Kazan went into decline after that, so the Nogai took over. They were no match for my armies, so I took some provinces from them. The only real challenge I have faced was Sweden. I attacked them to get the Novgorodian cores back. I occupied Karelia, but I couldn't go much farther than that. Sweden's 16000 men managed to defeat all my armies. Hell, they even defeated 30000 men while crossing a river. That really frustrated me, but I was able to white peace out.
Apart from that, I have only encountered one thing that I don't like. In one of my wars against the Nogai, they defeated one of my 3 armies in battle. The army retreated from the Aral Sea to Moscow. I'm not an expert on war or anything, but I don't think I have ever seen an army retreat 2000 km and 3 months on end.
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Re: Europa Universalis IV
My first game as Venice, I took Northern Italy, then I ended up quitting as I didn't have it in Ironman mode. I decided "I will try to form the Netherlands!", did it in Ironman mode.. I actually managed to do it! For some reason, England+France+Austria kept getting in coalitions/Alliances against Burgundy, which allowed me to swoop in and get the required lands. Unfortunately, Netherlands was not an achievement.. doh.
Doing a new game as France at the moment. England has been kicked off the mainland, Burgundy is pretty much in the Netherlands except for its capital (future war target). Biggest issue is, I have a European-sized Coalition on me, so I am playing it safe/building up my armed forces. Also very good friends with Castile.
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Re: Europa Universalis IV
This game looks so tempting (hail Sweden), but I dont have any money so it will just have to wait. Oh well.
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Re: Europa Universalis IV
I just found this out: Don't make hasty decisions. The game will punish you for it.
I was playing Muscovy and doing really well. I annexed Novgorod and successfully defended against Lithuania. After that I started to westernise. I should not have done that.
In EUIV, westernisation is done with Stability. If you get positive stability, you will get points and at 100 points, you westernise. However you get Stability -3 when you hit the westernise button and that's where the problems began. It's even more difficult as you have to pay 200% for one Stability level. At first it was still ok. I had a few rebellions and a little bit of money was lost every month, but not much. By the time I had Stability 0 my ruler died and that meant, yes you guessed it, regency time! "Let's remove that carefully accumulated Stability, shall we?". So I went back to getting more Stability and a couple of years later I got this 'Time of Troubles' event. This event caused all of my provinces to get +10 Revolt risk and less tax income. That was the death blow.
I kept playing for some more years until I got like 2 rebellions per month. After that I gave up.
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Re: Europa Universalis IV
Been playing around with the CK2 converter.. it's incredibly robust. It loads up modded games just as well as it does vanilla games for transport into EUIV with very few conflicts. I don't think i noticed any bugs.
Religions are relabeled in the move. Tengri becomes Shamanist and most of the pagan religions around the baltic become Animist. I'm not sure what zoroastrianism becomes.
Be aware that Crown Authority is super important in importing your saves. Low/min crown authority will essentially break up your realm into vassal states. So if you are a kingdom, your most powerful dukes will become vassal nations unto themselves. Under lower authorities only the lands directly controlled by you as apart of your demesne will then makeup your main nation. Might be a good reason to push toward high authority right before converting.
Saves from pre 1.11 seem to have issues with traits. Looks like the patch broke a few dozen things, so i wouldn't try importing anything from there. Though you might get lucky, you'll probably have to start new games with the intention to import.
Other than that? I don't know what else to report other than it's freaking amazing. Paradox made a converter that works with modded games as well as unmodded. How cool is that?
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Re: Europa Universalis IV
Quote:
Originally Posted by
Chaotix
Had my first try starting as Oda Nobunaga around 1550. Wanted to see if I could recreate his unification of Japan.
I was doing reasonably well for myself, managed to conquer three additional provinces from my one-province-minor state. Alliances are both crucial and very easy to form at the beginning.
Then came the Catholic missionaries. Okay, so they had actually been there anyway. They had converted one of my provinces before I conquered it in the first place. Every 5 years or so they would rise up with a big 7-regiment stack that I couldn't deal with, and the Shogun had to come in and save me. This happened twice, and then they rose up with an 11-regiment stack. It also got to the point where my conversion stalled out at 42% because foreign traders started flooding in and presumably I didn't have the tech to kick them out or beat them with my missionary. Anyway, this time the Shogun just decided to sit there and wait with their larger army while the rebels sieged my province. There was pretty much no way I could dislodge them, and then when I thought it couldn't get worse, ANOTHER larger rebel stack popped up as well. 26k soldiers sitting in my capital after sieging the first province. Even the Shogun couldn't deal with that.
And that's when I ragequit.
I think I'll try something in Europe next. But there will come a time, when my EU-fu is good enough, that I will retry that Oda Nobunaga campaign.
A good guide for playing Japan, may help when you feel like playing them again.
http://forum.paradoxplaza.com/forum/...-Playing-Japan
Looks like it's a bug, lot of players reporting the same thing
http://forum.paradoxplaza.com/forum/...spawner-events!
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1 Attachment(s)
Re: Europa Universalis IV
So I started as england in the middle of the 100 year war, my troops were split into three with about half my entire army scattered around france just ready to be picked off, I rage-restarted several times trying to save my troops and win the war and the one time I managed to gather my entire army into one place the french steamrolled me, so I surrendered and gave them Gascony, Caux and Labourd.
I then spent the next 50 years licking my wounds, picking on the scots and the irish, I took most of scotland's land in a single defensive war, annexed all but connaught with ease and ended up annexing scotland, surprisingly without comment from france. Yet when I went for connaught they had formed a coalition against me with The old blue blob, so while I had managed to take the irish provinces France had taken Normandie and Calais. It took two decades of stalemate and blockade to make france let me annex connaught and that was only because the spanish invaded them while they were occupied (I dislike that, I cant annex a nation right next to me only because thier overseas ally refuses to give up?)
After that I spent half a decade recovering and I rejoined the war with france (she had somehow managed to piss off half of the HRE and was getting thrashed) and managed to grab maine and artois and peace out with few casualties. Funnily enough right after that spain decided to peace with france... and actually ordered them to give me back my lost lands! After a few more wars I ended up taking all of the french costal provinces save for brittany and link up my two french blocks, then denmark decided to ally with france. Denmark, while I was occupied with france had taken over both norway and sweden and had become the new powerhouse of norther europe and had a navy almost as big as mine.
Needless to say my french conquest ended there and I turned to the new world. Aside from the occasional skirmish with my previous friend spain, the only important event to happen was when I annexed the entire chereokee nation. Apparantly taking over 20 provinces at a time is a bad idea as I had to contend with a slew of overextention penalties including rebellions and a tanked economy. I am not ashamed to say that I had to save scum a little as france kept invading me, any attempts to appease them was refused because of a -1000 relations penalty that consisted of "wants to annex me", seeing as I had a severely underfunded millitary and was hugely in debt it was very likely they would succeed. So I loaded an earlier save, joined the anti france coalition before they attacked and it's warded them off thus far.
Attachment 10578
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Re: Europa Universalis IV
So to contrast EU with CK, this game is a world-domination conquest type game? You can grab one nation and paint the whole map in your colour? Because that's nigh-on-impossible in CK2.
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Re: Europa Universalis IV
Sounds like someone will be playing as the Jomsviknigs http://www.pcgamer.com/2013/08/14/th...ave-converter/
So will Paradox make a classical antiquity game to pre-date CKII?
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Re: Europa Universalis IV
I really like that use this converting method and apply it for EU4-Victoria. Is it possible to do it?
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Re: Europa Universalis IV
Quote:
Originally Posted by
komnenos
I really like that use this converting method and apply it for EU4-Victoria. Is it possible to do it?
There is no official converter that converts EUIV to Vicky II, but I am sure some fan converters will be made.
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For me the single best addition to EUIV is the new production interface. No more silly micromanagement and you can immediately see what effects the building/unit will have on the province where you want to build it.
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Re: Europa Universalis IV
You know what I have found interesting. if you win the Hundred Years War with England against France, your choice is to "Form Personal Union".
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Re: Europa Universalis IV
Quote:
Originally Posted by
Tiaexz
You know what I have found interesting. if you win the Hundred Years War with England against France, your choice is to "Form Personal Union".
Because they fought over the french throne IIRC.
Something tells me the Ottomans were overpowered. I lost every battle where I didn't outnumber them two to one and then even sometimes when I had the river crossing bonus. Hell in the entire war, I had to sacrifice 80000 Russian men to actually kill 10000 stupid Turks. They didn't have a tech advantage, but they did have a small discipline advantage of 15%. That's so small, so that couldn't have been it. Perhaps Ottoman units are better than Russian units?
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Re: Europa Universalis IV
Quote:
Originally Posted by
Tiaexz
if you win the Hundred Years War with England against France
How?
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Re: Europa Universalis IV
I wanted to get this game so I could start on my Americas mod, and now this thread is making me want to get it even more, it sounds like so much fun.
Too bad my 5 year-old laptop won't run it.
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Re: Europa Universalis IV
I'm waiting until the Christmas to get this game. Hopefully it will cost less than 40€ then..
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Re: Europa Universalis IV
I see what you did there, Johan...
https://i.imgur.com/UFTxkfx.jpg
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Re: Europa Universalis IV
I want to start with Byzantium in this game but I'm sure that that I can't defeat Ottomans at all. Can you do it?
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Re: Europa Universalis IV
Quote:
Originally Posted by
komnenos
I want to start with Byzantium in this game but I'm sure that that I can't defeat Ottomans at all. Can you do it?
I haven't tried yet, but you'll probably need a lot of Galleys. After you have built a big fleet, wait until the Ottoman army is in Anatolia. Then, declare war, block the strait of Marmara with your fleet and you're free to siege all their provinces in Greece.
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Re: Europa Universalis IV
Has anyone encountered this yet: https://i.imgur.com/ZXmP5iE.jpg
I'm not sure what to do. I don't have any other saves sitting in the cloud.
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Re: Europa Universalis IV
Yes it's a good idea, I'll try it. The most challenging part of this game is achieving victorious by Byzantium. It needs a lot of strategies and efforts to achieve success.