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New SS 6.4 HS: preparations thread (2 turns per week)
My nickname on Twcenter is : Invicta (for anyone how might know me there)
Please read carefully
I'm starting a new HS using SS 6.4 mod. It'll be a skip a few mod (which means some turns-likely about 60 turns- will be played with the AI
leading all the factions). A few changes will be made at the begin of teh 1st turn, to ensure that some factions won't disappear and to get a more balanced setup (I'll publish those changes later, but most noyably mongols stacks will be reduced, KoJ will get 1-2 elite stacks to not die, Byzantines will get the same too as also HRE might get some help -i need to check that before giving final instructions to the admin of this HS-)
I'll be the manager of the HS, which means my authority is above everyone else concerning the HS.
This means in practical terms that I'll decide who will be the admin (I won't be admin and I won't ever hold the admin password,
but on the other hand I'll decide who'll keep the admin password).
I'll appoint an external admin who'll take decisions about rule-breaking and assign appropriate punishments (I won't take part in the decisions. Also I'll likely appoint 1 or 2 players to be co-admin: they won't take any part in deciding punishment or checking turns.
They'll just help the main admin, by posting periodical map, resetting password and skipping turns when needed.
of the admin in any way, and he'll act independently. Everyone including me, must accept his decisions. On the other hand before the HS
starts I'll give some indication to the admin about how to act. In particular, whenever someone breaks a rule, the admin must make sure that the player who broke it, should not only not profit form it but also be assigned a proper punishment. Whether breaking the rule was voluntarily done or not, players needs to accept it as if they made a mistake -i.e like putting their own army in the wrong position-. A milder punishments might be given to factions on the brick-or close to- of destruction. This is because sometimes, players play lightly-some time purposely- when their faction is about to day. So this is done to not let players to take advantage of this).
Now the most important part: the HS will have a turn every 3 days (first cycle Mon-Wed and second Thurs-Sat).
You'll choose a day and a windows timeframe. For instance if you're generally available to play between 5-8pm on Monday, and you'll have your second turn on Thursday.
Or else play between 5-8pm on Wednesday and Saturday.
This way you'll know in advance when you'll have to play, as also being that you chose the timeframe, you'll have to play when it most suits you.
This way we'll have a moderately fast HS (2 turns per week, that's why the real deal). To that end you'll need to understand that why reloading is allowed, still it's not an excuse to delay your turn.
If you have only 10 minutes that day , you'll be asked to play in 10 minutes.
Ideally players should not spend more than 30 minutes on their turns (which should make HS more unpredictable and funnier). If you take longer, it's your choice but you have no excuse to delay
the submission of your turn (if you really can't play you should notify at least 24 hours before your turn is due and ask to be subbed).
As also remember that focus of the HS is not winning, but enjoying it. So you'd be expected to play up to very end of your faction (that's why hard to die)
Now please read carefully.
Among the new rules, I might introduce a new rule called the : "decisive battle"
Basically during a war, when a smaller faction is getting bashed by a bigger one, it can call the "decisive battle".
This will be played on online multiplayer (we might set up a room inside some vpn , you don't need to worry about that as I'll set it for you and it'll be easy to join). Basically the loser will have this way the chance to revert the outcome of the war.
The losing part will be assigned less money (so he'll have less chances to win)than the winning part (i.e 8k for the losing side and 12k for the winning side). So the losing side we'll have less chances to win, but if he win, peace will be enforced (10 turns likely) and he'll get back at least one or 2 regions of his choice (to be defined).
This will add not only unpredictability (as even big empire won't be sure to crash small ones until the very end).
But it will also bring more advantages:
1-Players will keep motivated longer, since even when they're losing teh war, they still hold chances to revert the balance (even if not completely).
2-Until now, players with "reloading skills" and more time to play, have got a considerable advantage in HS. This rule, being the battle played in real time, will give more advantage to the ones who actually can really play a battle without using any sort of cheats.
3-More balance: players always choose bigger factions to get more chances to win. Now even with small factions you'll get your own good chance. But that's not the end: some factions have good units for playing battles which are not so good in AR. With this rule those factions are less at disadvantage.
Depending on how many players will take part in it, I'll define the map borders.
We might take up to 15 players maximum (and still 2 turns per week will be played, do not worry about that).
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Assignment of the factions: how the system will work.
To keep the HS balanced, I'll divide the map (depending first on how many players will join) in several block.
For instance:
Block 1: England-Scotland
Block 2: Norway-Denmark
Block 3: HRE-Poland
Block 4: France-Aragon
Block 5: Portugal-Castille
Block 6: Moors-Sicily
Block 7: Venice-Genoa
Block 8: Hungary -ERE
Block 9: TO-Lihuania
Block 10:Koj- Fatmids
Block 11: Turks-Kwarezm
Block 12: Novgorod-Kiev
Block 13: Mongols
This is an example. But lets say you choose block 4 (France- Aragon), then when the admin will have produced the save, he'll post the save with all factions pswd unlocked. Everyone can check everything. And you can choose among Aragon and France which faction to take
(depending on your preferences, it might not be necessarily the faction in the best condition, but it'll be your choice).
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
I'm in ;)
Will further comment on the details tonight when I have the time to spare.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
I would like to join too :).I am presuming this will be a Late Era HS?
Also do we already choose our blocks or do we wait to see how many join?
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Lord Luka
I would like to join too :).I am presuming this will be a Late Era HS?
Also do we already choose our blocks or do we wait to see how many join?
Yes late ERA (it's the most balanced ).
To define the blocks I need to know exactly how many players want to join (division will be made based on that).
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
I had in mind moving the hs here but simply forgot to mention. Have a lot on my mind these days.
Also, i like the decisive battle idea.
I can play preferably Mon-Friday from 4 PM - 7PM, GMT +3.
TWC ACC: tavix
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Excellent, Riverknight will also join.
I'm modding the campaign script and the descr.strat to give to the future admin to create the skip a few save.
Once I define all the changes I'll post them here along with the 2 files.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
so just 7?? i guess if we wait just a little bit we will have 2 more.
anyway i m still not decided how and when i have free time.. yeah ok i will do that later. just dot rush things up!
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
It sounds interesting. Welcome to the Throne Room Invicta. I do know you, you're hailed as one of the better players over at the TWC. We had an argument about the way autocalc works for SS (as I didn't know they changed it so much compared to vanilla) back in the day.
Cheating on the .org is not tolerated. We aim for fair play. The administrator of a hotseat game can force a replaying of a turn, but anything that needs more strict enforcement (like the punishments you are mentioning) will probably need to be handled by myself or Nightbringer and we will talk with the player in question. Repeated offenses will be punished on a moderator level (not game admin level), and if the cheating is severe then an outright ban from this subsection will follow, as I have done on several occasions already in my time as a mod.
I like your ideas about the game. I would like to see @SilverShield join this, he will give you one hell of a fight. I am not up for these strict play times however - my schedule does not permit it. I also doubt my ability to free up time when it is convenient for the other party as well for a MP game, though I do like the sound of it and it will give factions like Portugal a fighting chance.
Why aren't you up for being the admin? Or do you wish to play in the game as well? Also, what do admins over at the TWC usually do apart from pw resets, skipping, punishments, checking for cheating etc?
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Myth
Why aren't you up for being the admin? Or do you wish to play in the game as well? Also, what do admins over at the TWC usually do apart from pw resets, skipping, punishments, checking for cheating etc?
I'm playing, so I don't want to have the admin pswd.
Also the way I manage the HS, it's a lot of work (I fill the opening posts of the HS with map updates, a section for public diplomatic deals continuously update as also a "history of wars" section).
About the admins: well they do what you say mostly, although in my HS, depending on the availability of the external admin, he may issue a set of mission and rewards to make the game more interesting. Also he may issue secret objective for the campaign to be fulfilled in order to win. In one of my HS, Jiub as admin did a fantastic job in that regard (we needed to hold 3 city and destroy a certain secret faction to win plus another condition which I do not recall).
About cheating: there'll be little chance of cheating(due to the way things are set up)
In any case, I think you might be a bit confused by the fact that you have -normally at least- much fewer rules to respect. In TWC HS, there's a lot of rules to respect (some of which might be easy to break without any will to do that intentionally, particularly when you play more than one HS with different set of rules). Sometimes it's hard to tell if players break those rules intentionally or not.
So in any case the admin of the HS will make sure that no one profit from breaking the rules,whether this is done intentionally or not.
If you want to get a better idea of what I'm saying you can have a look at this thread:
http://www.twcenter.net/forums/showt...-Championship)
If you take a quick look at the rules you can see how many they are.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
yuonyuon
so just 7?? i guess if we wait just a little bit we will have 2 more.
anyway i m still not decided how and when i have free time.. yeah ok i will do that later. just dot rush things up!
Don't worry I just started inviting people few hours ago. Lets give it a day or 2.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Well I would really love to have a battle with some good TWC players in a SS Late Eara game. But I'd also like to help you admin it. I'll volunteer for now, being the host and a moderator and all. To get the first (non Westeros) HS going. For later games, perhaps I can play as well.
As for specific VCs, we have quite a number of such games here. One is the active Clash of Gods series (you can see the thread here on the top of the posts in the TR), where we pit Catholics vs. Muslims and we vie for control over certain key settlements. The other one is my own idea Vikingetid, which is very specific but did not start due to an inconsistent player base.
So then, since you have more experience with autoresolve battles in SS, how are unit types ranked by performance in a HS? My experience shows that certain archer and cav troops perform very well, certain infantry suck etc. but the rules are not as set in stone as in regular M2 or Kingdoms, where the biggest, most heavily armoured and conditioned troops win in autocalc.
Also, regarding your contested battles idea for this game, you must set up some MP rules beforehand. Otherwise someone will just spam horse archers and a non HA faction will be cleaned . Same with heavy cav like Scholarii.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Actually i really have some requests in order to simplify things in this HS:
1 only autoresolve
2 all AI factions turn to rebels
3 no pope and mongols
i m guessing you really know what was the big deal , you can become a superpower with a diplomat in no time.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
yuonyuon
Actually i really have some requests in order to simplify things in this HS:
1 only autoresolve
2 all AI factions turn to rebels
3 no pope and mongols
i m guessing you really know what was the big deal , you can become a superpower with a diplomat in no time.
Hello yuonyuon. I think I like the idea of this HS. I want to sign up.
One more thing, maybe turning ALL a.i factions to rebel may not be a good idea? if they are outside the map's zone(if any), then it makes sense. But some factions can be surrounded by nothing but weak rebels and that will be a power vacuum. You'll have superpowers growing unopposed while some other factions has 2 or 3 human factions as neighbors.
How about keeping the choice of who becomes rebel until later, like keeping an a.i faction for each block member to give him a challenge.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Auran
Hello yuonyuon. I think I like the idea of this HS. I want to sign up.
One more thing, maybe turning ALL a.i factions to rebel may not be a good idea? if they are outside the map's zone(if any), then it makes sense. But some factions can be surrounded by nothing but weak rebels and that will be a power vacuum. You'll have superpowers growing unopposed while some other factions has 2 or 3 human factions as neighbors.
How about keeping the choice of who becomes rebel until later, like keeping an a.i faction for each block member to give him a challenge.
i guess if there will be auto-resolve ,it will be a challenge but still it is a skip a few so really don t matter , i just hate those guys that get rich with one diplomat , i mean you can get up to 10 000 from AI because is really stupid and this will be a HS so we don t need AI for a challenge . again it just my opinion .
And let s not forget that there is no such thing as balanced campaign , that s why we have to use diplomacy . and diplomacy is the best part especially when we have good players around
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
yuonyuon
Actually i really have some requests in order to simplify things in this HS:
1 only autoresolve
2 all AI factions turn to rebels
3 no pope and mongols
i m guessing you really know what was the big deal , you can become a superpower with a diplomat in no time.
1-Yes it will be auto-resolve only
2&3: do not worry about the Mongols. They'll be made balanced by removing the reinforcement script in the campaign script.
I'm already testing it as we speak, and without reinforcements they're pretty weak actually even if they started with 6 good armies.
Pope won't be eliminated as I intend to keep crusades/jihads. As you know, they play limited role (1 crusade/jihad army per faction max, and orthodox/pagans can't be attacked) in the HS I manage, but still is a nice option to have for the player as also something to worry about.
About the diplomat, you need to be more specific, but in general I'll put as a rule that player can't get money/land from the AI factions (but player can give money/land to them under certain conditions) and deals made with the AI must be posted and made public to avoid any trouble.
@Thanks Myth, I'll keep you posted in teh next few days.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Vipman and Legourou should join us too.
Ok I changed a bit the campaign script and the descr.strat file (assuming you have SS set on : late era, with only option savage ai and disable real recruitment enabled).
Most notably I gave about 30-35 units of Templar Guards to KoJ. This way KoJ manages (at least in the 2 trials run I made ) to keep about its own settlements in the first 50-60 turns.
Byzantium also keep up and in one of my trial became a powerhouse.
Castille and Aragon got 3-4 special units too.
Mongols do not get reinforcements any more.
Pope has got his army weakened and some building in Rome cancelled to slow it down. Otherwise there's a serious risk it becomes a powerhouse.
Here's the link to the save you might want to try with those change and see if you get a balanced map after 60 turns (all you need to do is to load it and it'll run by itself, keep autosave enabled in your settings as, at least to me , the game crashes from time to time. This way if it crashes you can reload from the last autosave):
https://www.mediafire.com/?qq7vumai4d9u8c9
And here are the files I modded:
https://www.mediafire.com/?pnt4h7g8tbd7h43
Basically you can obtain the save I posted above by simply overwriting the 2 files in the .zip archive in the "c/Program Files/SEGA/Medieval II Total War/mods/SS6.3/data/world/maps/campaign/imperial_campaign"
then load Stainless steel (the game needs to be quit when you overwrite the files), select every faction to human (console disabled-this is just a trial,the real save will be made by the admin- and difficulty vh/vh).
Then on venice turn, just turn every faction to ai, including venice and press the button start.
If you're gonna run a trial, when you get to turn 60, make a save and post it here.
If nothing go strange (like a faction getting too powerful) we can use those settings to make the real save.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Ok, so I haven't really much to add right now, things look ok.
I'll only post to leave you with my time-frame which is Wednesday and Saturday from 12:00 to 18:00 (+2 timezone Bucharest RO)
too much 6 hours ? or is it ok ?
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Ill join, i can play only in evenings GMT+1. I have a strict scedual, and that scedual will switch in August BTW.
If i can ask i would prefer an eastern area, unless this is all map. East is more interesting and less used IMO
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Can we make a Thread with some players list and absence notice in case something happening . will be great to have a list of reliable players also we can put some tags : average or pro so we can figure out what we are doing , once this HS will start then it s hard to fix some issues .
another think next week i will be off all week , i hope i can get a spot until then .. after that i will be available every day after 18:00 same GM as Jiub
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Well during the summer I'll certainly have more time, but when school starts again and this would get up to turn 30 (if 2 turns per week) my schedule will vary a lot, often with some full days and I can only guarantee that in such days I can play between 9PM - 12AM, 7PM - 10PM UK time.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
ebs
Im IN!
you must be joking , you can t play in current Hotseats and you want more . i m out of ideas.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
I have this feeling that schedule will get hard to respect by some players if all which applied until now will join... And hopefully there will be enough that are able to play in the non-evening time of the day.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Count me in :) I'm on my very loooooong holiday.
Suggestion
- Skip it longer. I prefer gunpowder !
- NO Sacking or Exterminating settlement, please.
- I prefer "permanent watch towers"
- I prefer "reloading". So, everyone can make their best move. ( I mean you can only redo your unimportant stupid move. No reloading assassins, re-fight the battle or reload when you face an ambush etc.)
I one who was absence because my comp problems. I very very sorry about that. I hope it will never happen again.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
This is Legourou here.
I will play.
I like Block 1 and I have a very flexible time schedule, but at the same time it can be rigid. For instance: tomorrow I will be gone for an uncertain amount of days (2-8 days).
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Core-i7-inside
Count me in :) I'm on my very loooooong holiday.
Suggestion
- Skip it longer. I prefer gunpowder !
- NO Sacking or Exterminating settlement, please.
- I prefer "permanent watch towers"
- I prefer "reloading". So, everyone can make their best move. ( I mean you can only redo your unimportant stupid move. No reloading assassins, re-fight the battle or reload when you face an ambush etc.)
I one who was absence because my comp problems. I very very sorry about that. I hope it will never happen again.
Sacking is a major way for those who don't own 30 settlements to be able to field competetive armies.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
After long meditation, and time spent trying to remember how to write some English... I decided to join!
Thank you for the invite!!!
For details I'll have to check things out!
PS
I got to ... get ... all the games ready, so I hope this will not start before next week. :D
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
ebs
Im IN!
I'd be obviously happy if you join.
Still I need to ask a question:
Did you read well the first post? The HS won't require much of your time, but you need to be available to play the same days and the same time each week (you'll choose when). So if you can ,pls indicate me your time and days of preference as indicated in the first post.
We'll start with 12-13 players I'll define the blocks (will be mostly as indicated in my example).
Ideally the British islands, Egypt and Novgorod block should be taken by less experienced players as those are the strongest and easiest to manage, and thus will give us the most balanced experienced.
In general I suggest the less experienced players to choose blocks on the corners (beyond the one I mentioned in order o easiness Viking block,Turks block (if there's no Kwarezm/mongols, Moorish-Sicily block and Spanish block) shouldn't be too hard to manage.
Block at the center (in order of easiness France Block,Byz-Hung, HRE block, TO-Lith block, Venice-Genoa Block) will be much harder to manage, and will require luck (events you can't simply control that need to turn in your favor) and excellent diplomacy skills beyond the usual skills require to succeed.
So you can choose your blocks looking at the example I wrote before ( I added few modifications):
Block 1: England-Scotland
Block 2: Norway-Denmark
Block 3: HRE-Poland
Block 4: France-Aragon
Block 5: Portugal-Castille (and Aragon if player block 4 chooses France)
Block 6: Moors-Sicily
Block 7: Venice-Genoa
Block 8: Hungary -ERE
Block 9: TO-Lihuania (and whatever is not chosen between Novgorod and Kiev).
Block 10:Koj- Fatmids
Block 11: Turks (and Byzantines if player block 8 chooses Hungary, and Koj if player block 10 chooses Egypt)
Block 12: Novgorod-Kiev
Block 13: Mongols- Kwarezm
If more than one player wants the same block, we'll make a drawing for those and the loser will get whatever is left.
And pls whoever didn't indicate me the days and time, pls do so. When you do it, do not think only when you're free now, but possibly a time
and days in which you might possible be free to continue playing in the future.
For now:
Legourou - block 1
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Tonno
After long meditation, and time spent trying to remember how to write some English... I decided to join!
Thank you for the invite!!!
For details I'll have to check things out!
PS
I got to ... get ... all the games ready, so I hope this will not start before next week. :D
Super mate.
We might start next Monday or Thursday.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Lord Luka
Block 10 for me.
aaaaa. really?? that means you are a noob .., right?
:))
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
I would like block 2 if possible.
Nice to see some old faces like Tonno and Core. :bow:
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Block 7 for me please. I was a legendary Italian-faction player, and it was 4 years ago. :)
Quote:
Originally Posted by
Myth
Sacking is a major way for those who don't own 30 settlements to be able to field competetive armies.
Well, at least do not exterminate settlements.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
I suggest that experienced players do not chose factions like :Castile , England, Novgorod, Koj, Egypt.
i think in Block 5 Portugal-Castile (Aragon if there is France and Castile if there is Moors, otherwise Portugal .because Castle can become invincible without moors near.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
It worked better for me (in Under the Dome) when I was assigned a time frame to work around.
So I will fill any time slot that needs filling.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Very well. Scratch mine.I choose block 8.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
I'll pick any time frame that is left, since there are probably players that are more tight on schedule.
(I'm used to play with Iberian factions but...)
Block 3 for me... If my memory is good HRE and Poland have good units.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Very well guys, here's the update situation:
Block 1: England-Scotland- Emproment (time?)
Block 2: Norway-Denmark - Gaius Octavianus
Block 3: HRE-Poland - Tonno
Block 4: France-Aragon Sonnet
Block 5: Portugal-Castille (and Aragon if player block 4 chooses France) :Yuonyuon
Block 6: Moors-Sicily
Block 7: Venice-Genoa : Core7-inside
Block 8: Hungary -ERE : Lord Luka
Block 9: TO-Lihuania (and whatever is not chosen between Novgorod and Kiev). Vipman
Block 10:Koj- Fatmids - dur3x
Block 11: Turks (and Byzantines if player block 8 chooses Hungary, and Koj if player block 10 chooses Egypt) :
Block 12: Novgorod-Kiev : Makrell
Block 13: Mongols- Kwarezm
Core7-inside: are you sure you want block 7? It'll likely be the hardest to play. But if you like it, you can surely go ahead.
I think Auran should (if he likes it) the Egypt faction, since he's the least experienced among the players who still have to choose.
Or maybe Dur3x.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
i Already played with All Spanish factions i think i will chose last.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
yuonyuon
i Already played with All Spanish factions i think i will chose last.
Sorry I understood that you wanted a Spanish faction in your previous post.
Am I wrong?
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
BTW my timezone is CET (GMT+1).I won't have strict schedule during the summer until the school starts.After that I will probably only have time in the afternoon after 5 pm during the week. I will however still be able to play pretty much anytime during the weekends.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Block 9 TO Lithuania
So it will be full autoresolve right?
Great to see you back Tonno!! :D
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
sonnet
Very well guys, here's the update situation:
Core7-inside: are you sure you want block 7? It'll likely be the hardest to play. But if you like it, you can surely go ahead.
Sure! I'd rather die as an Italian dodge than live a coward. XD
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
sonnet
Sorry I understood that you wanted a Spanish faction in your previous post.
Am I wrong?
As always my English is wired , i thought if Castile will be take n and in block 6 will be sicily i guess Castile have no rival.
i really don t like Spanish i just made an observation. i could take Aragon but if someone take Moors i m dead, and so on. no wander why nobody wants France,Aragon,Castile or Moors , is like a jungle in that area.
....hmm i m still thinking i don t want middle east ether .:))))
EDIT: i just realize that "invicta" chose block 11 . KOJ or Turks ? i hope that is not a last moment strategy .
Mongols will be in the game??
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
yuonyuon
As always my English is wired , i thought if Castile will be take n and in block 6 will be sicily i guess Castile have no rival.
i really don t like Spanish i just made an observation. i could take Aragon but if someone take Moors i m dead, and so on. no wander why nobody wants France,Aragon,Castile or Moors , is like a jungle in that area.
....hmm i m still thinking i don t want middle east ether .:))))
EDIT: i just realize that "invicta" chose block 11 . KOJ or Turks ? i hope that is not a last moment strategy .
Mongols will be in the game??
I changed my mind and went with France, to be at center of action (I would have gone with Venice-Genoa otherwise), although I wanted to try the turks.
Right this is the situation:
Block 1: England-Scotland- Emproment (time?)
Block 2: Norway-Denmark - Gaius Octavianus
Block 3: HRE-Poland - Tonno
Block 4: France-Aragon
Block 5: Portugal-Castille (and Aragon if player block 4 chooses France) :
Block 6: Moors-Sicily
Block 7: Venice-Genoa : Core7-inside
Block 8: Hungary -ERE : Lord Luka
Block 9: TO-Lihuania (and whatever is not chosen between Novgorod and Kiev). Vipman
Block 10:Koj- Fatmids - dur3x
Block 11: Turks (& Byzantines if player block 8 chooses Hungary,& Koj-Egypt if player block 10 chooses Egypt/Koj) : Sonnet
Block 12: Novgorod-Kiev : Makrell
Block 13: Mongols- Kwarezm
But remember you can choose whatever faction you like. In case more than one player wants the same faction we will issue a drawing and the loser will get whatever is left. We're sure 12. I need to check if we can be 13.
Right now you,Jiub and Auran still have to decide. I'll check if there's someone else who's gonna join.
Mongols-Kwarezm-Cumans option will become available only if we become 13 players.
Possible 13th player would be Ebs if he confirms he read the 1st post and its availability to play on a determined time twice a week. The Knight of the River also gave his availability but only if needed.
Themzr wanted to join, but only if the HS woudl have started in 5 weeks from now.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Block 12 is good.
I can play weekdays 18-20 gmt, but this will indeed change after school restarts in a few months.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
good thing you change your mind .lol
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Makrell
Block 12 is good.
I can play weekdays 18-20 gmt, but this will indeed change after school restarts in a few months.
Tell which time you;d be available even when school restarts.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Vipman
Great to see you back Tonno!! :D
Awww hell no... you still alive?
Did you finished that school of yours?
Quote:
Originally Posted by
sonnet
I changed my mind and went with France, to be at center of action (I would have gone with Venice-Genoa otherwise), although I wanted to try the turks.
We gona give the strongest faction to the "worst" player... Not cool, at all...
(back to my old habit... complaining)
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Tonno
We gona give the strongest faction to the "worst" player... Not cool, at all...
(back to my old habit... complaining)
France has a cool unit roaster, but it's in the middle of the map (not as HRE and northern italy, but still).
But I'll revert to the turks. It's not really an issue.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Tonno
Awww hell no... you still alive?
Did you finished that school of yours?
Yea alive and kickin' like that saying :P
Finished school and went to next level, the conservatory :laugh4:
I don't have a problem with invicta taking any faction. It will be the fault of the rest of the players if they let him become a superpower, as is my view about anyone else.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
sonnet
France has a cool unit roaster, but it's in the middle of the map (not as HRE and northern italy, but still).
But I'll revert to the turks. It's not really an issue.
No Turks for you... I know what you gona build and how you gona Jihad my ass half the time in the game.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Vipman
Yea alive and kickin' like that saying :P
Finished school and went to next level, the conservatory :laugh4:
I don't have a problem with invicta taking any faction. It will be the fault of the rest of the players if they let him become a superpower, as is my view about anyone else.
He already said that " good players can t take powerful factions " i thought he will take Venice or Byzantines but when i saw that modifications if player from block 10 chose Egypt , then bla bla ..... ohh wait a minute !!
anyway we will going to wait to see if we got 2 more players.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
sonnet
Tell which time you;d be available even when school restarts.
it will be completely different 100% i cant give you one that fits both. but 18-20 is the best one
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
yuonyuon
He already said that " good players can t take powerful factions " i thought he will take Venice or Byzantines but when i saw that modifications if player from block 10 chose Egypt , then bla bla ..... ohh wait a minute !!
anyway we will going to wait to see if we got 2 more players.
I wanted to take Venice.
But Core7-inside anticipated me.
Modifications are not sure, it'll depend on player choice and more importantly how players will fit in the schedule.
So lets say I take turks, chosing factions like Byzantines or koj will only be possible if player of those blocks are right before or after my time slot.
It's a possibility to offer players more choices since we don't know exactly how the map will turn out (imagine for instance Genoa and Venice gets annihilated or close to destruction, leaving the possibility to the player to choose the Sicily would be nice)
I'll take Moors-Sicily, although I don't fancy them.
Right this is the situation:
Block 1: England-Scotland- Emproment (time?)
Block 2: Norway-Denmark - Gaius Octavianus
Block 3: HRE-Poland - Tonno
Block 4: France-Aragon Jiub
Block 5: Portugal-Castille (and Aragon if player block 4 chooses France) :
Block 6: Moors-Sicily Sonnet
Block 7: Venice-Genoa : Core7-inside
Block 8: Hungary -ERE : Lord Luka [16:00- 20:00 time in London, 17:00-21:00 time in Berlin/Rome/Paris Wednesday-Saturday]
Block 9: TO-Lihuania (and whatever is not chosen between Novgorod and Kiev). Vipman
Block 10:Koj- Fatmids - dur3x
Block 11: Turks (& Byzantines if player block 8 chooses Hungary,& Koj-Egypt if player block 10 chooses Egypt/Koj) :
Block 12: Novgorod-Kiev : Makrell
Block 13: Mongols- Kwarezm
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
sonnet
I wanted to take Venice.
But Core7-inside anticipated me.
Modifications are not sure, it'll depend on player choice and more importantly how players will fit in the schedule.
So lets say I take turks, chosing factions like Byzantines or koj will only be possible if player of those blocks are right before or after my time slot.
It's a possibility to offer players more choices since we don't know exactly how the map will turn out (imagine for instance Genoa and Venice gets annihilated or close to destruction, leaving the possibility to the player to choose the Sicily would be nice)
I'll take Moors-Sicily, although I don't fancy them.
Right this is the situation:
Block 1: England-Scotland- Emproment (time?)
Block 2: Norway-Denmark - Gaius Octavianus
Block 3: HRE-Poland - Tonno
Block 4: France-Aragon Jiub
Block 5: Portugal-Castille (and Aragon if player block 4 chooses France) :
Block 6: Moors-Sicily Sonnet
Block 7: Venice-Genoa : Core7-inside
Block 8: Hungary -ERE : Lord Luka
Block 9: TO-Lihuania (and whatever is not chosen between Novgorod and Kiev). Vipman
Block 10:Koj- Fatmids - dur3x
Block 11: Turks (& Byzantines if player block 8 chooses Hungary,& Koj-Egypt if player block 10 chooses Egypt/Koj) :
Block 12: Novgorod-Kiev : Makrell
Block 13: Mongols- Kwarezm
When we going to see the map???
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
sonnet
Why didn't you bold my name as well? :P
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Vipman
Why didn't you bold my name as well? :P
You must be an anticipated loser :P
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
yuonyuon
When we going to see the map???
we need to choose the factions and give me the time frame.
This way I'll change the faction order in the descr-strat file accordingly.
Once that is done, I'll pass the files to Myth and he'll make the save.
Only when he produced the save we can see the map.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
Vipman
Why didn't you bold my name as well? :P
Your factions will die before turn 60 and it'll be the fastest elimination ever seen in the history of HSing :laugh4:
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
sonnet
we need to choose the factions and give me the time frame.
This way I'll change the faction order in the descr-strat file accordingly.
Once that is done, I'll pass the files to Myth and he'll make the save.
Only when he produced the save we can see the map.
i already give you my time 18-24 +2 GM during the week or Sundays.
but next week i will be gone all week until ... actually i m available from 1 July . but i will find someone to sub my first one or two turns.
about the factions i still don t know . just put me on Castile and if will be more room i will rather chose the last block .. Persia . (but i think is dead)
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
ok after first 30 turns looks like Byzantines are ruling the world then France , Moors , HRE and Novgorod.
Venice , Castile, Kiev and baltics are loosing
Also Egypt is curshed by KOJ
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Just a qucik question... do I need Kingdoms dlc for SS to work?
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Ok lets see if we get everyones time's preferences.
Block 1: England-Scotland- Emproment (time?) [02:00-08:00 Time in London]
Block 2: Norway-Denmark - Gaius Octavianus [14:00-17:00 time in London, 16:00-19:00 time in Bucharest]
Block 3: HRE-Poland - Tonno
Block 4: France-Aragon Jiub [10:00-16:00 time in London, 12:00-18:00 time in Bucharest]
Block 5: Portugal-Castille (and Aragon if player block 4 chooses France) : Yuonyuon [16:00-22:00 time in London,18:00-24:00 time in Bucharest, no preference on days]
Block 6: Moors-Sicily Sonnet [06:00-12:00]
Block 7: Venice-Genoa : Core7-inside [07:00-13:00 time in London, 14:00-20:00 +7 gmt]
Block 8: Hungary -ERE : Lord Luka [16:00- 20:00 time in London, 17:00-21:00 time in Berlin/Rome/Paris Wednesday-Saturday]
Block 9: TO-Lihuania (and whatever is not chosen between Novgorod and Kiev). Vipman
Block 10:Koj- Fatmids - dur3x [15:00-20:00 time in London, 17:00-22:00 time in Bucharest]
Block 11: Turks (& Byzantines if player block 8 chooses Hungary,& Koj-Egypt if player block 10 chooses Egypt/Koj) :
Block 12: Novgorod-Kiev : Makrell [17:00- 21:00 Time in London, 18:00-22:00 time in Oslo, no preference on days]
Block 13: Mongols- Kwarezm-Cumans : Ebs [23:00-03:00 London, 00:00-04:00 Sofia, no preference for days ]
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Yea Im read.. Im will busy till friday then i will have time.. I can play between 12:00-18:00 GMT+2(14:00-20:00 Sofia time) or after 23:00 GMT+2(24:00 Sofia time)
So Block 13 is for me?I see only Block 13 is free..
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
ebs
Yea Im read.. Im will busy till friday then i will have time.. I can play between 12:00-18:00 GMT+2(14:00-20:00 Sofia time) or after 23:00 GMT+2(24:00 Sofia time)
So Block 13 is for me?I see only Block 13 is free..
Remember that we'll skip anyone who's late.
You can choose any faction you want.If you want a block already chosen by someone, we'll issue a drawing and the loser will get the block that's been left.
If you join, Yuonyuon already wrote that he'd like block 13.
In that case only block 5 (Castille-Portugal) and Block 11 (Turks) are totally free.
But again, you can choose any block you like. This way no one will be penalized by seeing the thread later than others.
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1 Attachment(s)
Re: New SS 6.4 HS: preparations thread (2 turns per week)
I will take Castile since there will be most of the action.
i guess Auran will take Byzantines and we are done .
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
yuonyuon
I will take Castile since there will be most of the action.
i guess Auran will take Byzantines and we are done .
Turks is what's left. But Auran can choose any faction (so even factions chosen by other players), if he likes and we'll make a drawing to decide who is getting that faction (the loser will get what's left).
I'm making this way to ensure no one is penalized by posting late in the thread, and give everyone the same opportunity of choice.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
what drawings are you talking about??
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Quote:
Originally Posted by
yuonyuon
what dawing are talking about??
a raffle, a lottery to be run at http://www.random.org/.
This way everyone ha sthe same chance as others to get his favorite faction.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
I will be able to do my turn from 2PM to 2AM. (GMT + 7:00)(depends)
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
How add a human faction by console ?
PS: I did it, no problem now !
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Auran can't join, so Mongols-Cumans-Kwarezm will become off limits.
EBS was offered choice between Turks or Moors-Sicily and opted for the last option.
The hours written on the left, are referred to the time in London (I refer to that because gmt changes during summer and
it would create confusion). On the right is the local time in your country
day 1:(Tuesday and Friday) [00:00-13:00] Venice-Milan Core7-inside [08:00-21:00, time in Bangkok]
[13:00-17:00] Norway-Denmark Gaius Octavianus [15:00-19:00, time in Bucharest]
[17:00-21:00] Novgorod-kiev Makrell [18:00-22:00, Time in Oslo ]
[21:00-02:00] Moors-Sicily EBS [23:00-05:00, time in Sofia]
day 2:(Wednesday and Saturday) [06:00-12:00] Turks Sonnet
[15:00-19:00] koJ-fatmid Dur3x [17:00-21:00, time in Bucharest]
[19:00-23:00] Castille-Port Yuonyuon [21:00-01:00, time in Bucharest]
[23:00-06:00] England-Scotland Emproment
day 3:(Thursday and Sunday) [06:00-10:00] HRE-Poland Tonno [07:00-11:00,time in Zagreb ]
[10:00-15:30] France- Aragon Jiub [12:00-18:00,time in Bucharest]
[16:00-19:30] ERE-Hungary Lord Luka [17:00-20:30,time in
[19:30-24:00] TO-Lithuania Vipman [21:30-01:00,time in Bucharest]
So for instance, just to make things as clear as possible,with the above schedule, Dur3x will have to play his turns
every week on Wednesday and Saturday, every week. Obviously his turn might become available earlier, and in that case it's up to him
to play it earlier (if he can) or play in his due time-slot.
Basically everyone got what he asked for (or extremely close to). If you see any mistake or room for improvement,pls let me know asap.
Unless there are unforeseen delays, I'll give within today the settings and the descr.strat adjusted to the above schedule, to Myth
and likely within tomorrow the save will be posted for everyone to see. Players will have to choose the faction they'd like to play with
within 24hrs possibly after the save (with all passwords cleared, so that everyone knows everything and the process is as transparent as possible)
If everything goes accordingly, I guess we may start officially on tuesday (although players might start playing earlier).
PS: to keep everything ordered I put the layout this way, but possibly Vipman will be the first to start,as his block should be among
the first to start.
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Re: New SS 6.4 HS: preparations thread (2 turns per week)
Jiub !! I have missed you so much Jiub. <3
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1 Attachment(s)
Re: New SS 6.4 HS: preparations thread (2 turns per week)
Second run , same thing , Byzantines rule the world.