Europe is in turmoil and war spread from the basin on which civilization was born to the islands where the winter never leaves. Religion is the shield, ambition is the sword. Warlords from the asian steppes to the Pillars of Hercules challenge themselves to reach absolute power.
Who's the righteous and who's the evil? These terms have always changed throughout the course of history...!!! Kids who have never seen peace and kids who have never seen war have different values!!! Those who stand at the top determine what's wrong and what's right! This very place is neutral ground!!! Justice will prevail, you say!? But of course it will!!! Whoever wins this war becomes justice!!!"
Rules of the HS
Spoiler Alert, click show to read:
Brand new rule: the decisive battle!
Under the following conditions (all of them must be true):
-you're at war against one or more factions
-you have 3 regions or less and you lost at least 2 regions since the war started
Under those circumstances only, you can call the "decisive battle". This is a way to simulate a last
decisive effort to revert the outcome of a war, which will give the possibility (if succeeded ) to put a stop
to the war (10 turns of forced peace between the 2 parties) and regain some of the regions lost (if succeeded the player can choose to get back through diplomacy 2 regions of his choice among the one he lost). If the player who call the decisive battle ,loses it, then its faction will be assimilated by the winners (they'll need to find an agreement for sharing those).
The battle will be played online using a private room Hamachi network, that will be setup by me.
The losing side will be allowed to spend 18k of money to assemble the army (he needs to choose his own faction, although he can use mercenary units too). The winning side will be allowed to spend up to 22k.
This is to represent the advantage of what's happening on the campaign map.
If the players attacking a faction who called the decisive battle are more than one, then they'll choose who will represent them on the battle. Ideally the time for the battle should be agreed within 4 days since the battles is called. No more regions can be taken by the losing side, after the decisive battle is called, until the battle is played.
Basic Rules:
-2 Turns of peace: you can't attack anyone on your first 2 turns. And you can't leave any army on enemy territory at the end of your 2 turns. Also you can't attack a settlement on your third turn with units that were on ships at the end of the 2nd turn
- Reloading turns is allowed (because it can't be banned) but not encouraged. Since reloading is allowed ,Heroic victories are banned. So if you obtain one of them, you must reload until you get a different
type of result. Remember that once you upload save and ss ,they're to be considered final (it means you cannot replay the save changing the battles you fought due to agreements reached after the save has been posted)
- Turns must be played within your time schedule. No extension will be granted for no reason . If you can't play your turn, pls organize your subbing or you might be skipped. A player who fail to play twice in a row without explanation might be substituted.
-Delays: players who play who takes more than 20 minutes (and if it's not skipped) from the time-slot of the next player (the one published it here) will be fined with: 2k, if the faction has 5 or less than 5 regions., 5k if the faction has 15 or less regions, 10k if the faction has 25 or less regions, 15k if the faction has more than 25 regions. Half of such fine will be refund to the player who was subtracted the money, if he still manages to play his turn within his time schedule .
- Notify next player who comes after your turn by post message or leaving message on message board!
Battle Rules:
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Beware: -Defeated army's rule only applies to armies which should have lost mov.points.
- Its ALLOWED to use siege weapons to attack city straight away instead of waiting siege equipment to construct.Siege equipment must be shown on a battle proof image.
- All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots (of battles against humans) are to be posted as evidence of auto-resolve.(The Odds and Results windows must not be edited in any way. Editing out Map info, Cash, and any Units/Agents/Regions not involved in the attack is fine). Composition of the army must not be edited and being visible.
- No surrounding enemy armies with one or few units stack armies, solely to deny any survivors a retreat. Blocks of landbridges ,bridges or similar, to cut the retreat is allowed (only in regions that were yours at the start of your turn)
if not in contact with the enemy army (which means the red zone around the enemy army)
-No attacking ships inside a port.You cannot leave a blocked port without fighting the enemy ships first. Exception: If a player keeps an army inside a fleet inside a port,
other players are allowed to attack that fleet even if it's inside a port (if you don't know how, ask Invicta). If the army in the fleet inside the port, is a defeated army, it can't be attacked until the defeated army will be allowed to move .
-you can build only one fort per region max (it is meant per faction, so if faction A built a fort in region 1 ,also faction B can build his fort in the same region, but if a faction A also occupy the fort of faction B then it needs to leave one fort free).
-"You cannot sally out from your settlement/fort, or attack the army besieging your settlement/fort if the result is a defeat" .No exception.
- Settlements outside the RED line on the map (look at the post below) can be captured and must be gave away within 3 turns . You can sack the settlement (no extermination and no destroying building. This is to keep the AI factions as a competitive threat), but it has to be gifted (you can't take money for it) - You can't besiege a settlement/fort to prevent the garrison to reinforce an army next to it.
- You cannot besiege a settlement/fort to prevent an enemy army to retreat inside the settlement/fort, while rather having the enemy army retreat next to the fort/settlement and attack it again to lure out the army
outside the fort-settlement
-you can't purposely lure out an ambushed army if the result of the battle is a defeat.
Crusades and Jihads Rules:
-Crusade/Jihads can be called only from turn 8 and onward.
- Crusades can be called by all non-excommunicated Catholic factions with a vote system. As soon as a Crusade will be available,
any catholic faction ,which has not been excommunicated can call the vote. Once the vote is called and the possible targets made public,
each player must send within 24 hrs his target choice to the admin (so that no one take advantage from knowing other players choices).
Each vote will count as many points as how much Papal favor that faction will have at the mement of the vote.
Once the target has been decided the crusade will be called by the faction with most papal favor points. If more than one have the most papal favor points,
than the crusade will be called by the one who is closer to come next in the turn order.
-Jihads: whenever a Jihad is available to be called, any Muslim faction can ask to have it called. However it will be the faction with the imam with the highest piety to call it,
and decide the target. If 2 or more Muslim factions have their best imam with the same level of piety, it will be the one with the second best imam to call it..and so on.
- Only 1 army per faction is allowed to join in a crusade/Jihad,No MORE!
- No crusade or Jihads abuse. Only the crusade/jihad target is allowed to be attacked.No joining a Crusade or a Jihad to get units or movement points and then leaving the invasion.Once you join in crusade or jihad you MUST go all the way to the crusade or jihads target and attempt to capture it. Armies or forts of the enemy target can be attacked if on the way to the crusade/jihad target (They must really be on your way to the target, and they should represent a real obstacle or threat to the crusade/jihad army . You can't use them for instance, to break a siege on one of your cities)
- Crusade and Jihad armies cannot be used to fight each others.
-Crusade/Jihads cannot be called against Orthodox and Pagans factions . Once a Crusade/Jihad target is named, you cannot:
-give away the target-settlement to any other faction.
-the garrison in the targeted settlement can't be moved (the faction has the duty of defend the settlement, not to leave it undefended, like it would have happened in the real world)
-make any deal with the Pope until the Crusade/Jihad ends .
-Assasinate the Pope (valid for any faction) until the crusade ends.
Agents Rules:
-Agents can perform any action within their capablities as long as they have 60% of chances (ss can be sent to the admin if you want to kep secret your doing). SS of spies opening the gate (you need 2 at least) are required to be posted always. Assassins exception: assassins cannot kill family member (generals can be always killed) Assassins exception: assassins can kill other assassins with 30% (or above) chances.
- Spies aren't allowed to spread plague in any case not matter what.
-If someone take a settlement in which you had spies (whether it was your or not) previously infiltrated, and you intend to conquer it, you still need to take out of the settlements the spies to prove you have the 60% of chances of infiltrating in the turn you're going to conquer it .
- Each faction cannot recruit more than a assassin every 25 regions owned. So to recruit the second assassin you'd need to own 26 regions or more. For the third
51 or more and so on.. If you have 26 regions recruit a second assassin, and after some turns the number of regions decrease to 25 or less you must immediately suicide
one of the assassins.
- No exploiting merchants in the form of merchant stack - (Putting several
merchants in an army or fort/military-unit securing a resource).
-All the agents rules are applicable against both, humans and AI: please respect them
-Agents cannot push other merchants off of a resource (rule added the 18/8/14 ) Buildings Rules:
- Only Inns/Guilds are allowed to be destroyed
- If a settlement is under siege then it is NOT ALLOWED to destroy any buildings in the settlement.
- You are not allowed to exterminate a settlement in the map . This is because it will destroy many buildings in the settlement(Possibly downgrade a settlement). This is also valid against the AI.
Diplomacy rules
-No taking money or regions from the AI. No exceptions. -No allying Pope
-No giving provinces in war zone to a faction controlled by the AI (it means regions bordering-by land- with a faction you're at war with).It's ok giving it to a human-controlled faction.
-Any new player taking command of a faction previously held by another player cannot attack a faction he's officially allied with for at least 5 turns, or until the allies of that faction break the deal.
- Any regions that are gifted, sold, traded with another Faction must have all units except one disbanded immediately!
-Is not allowed to vassalage AI factions
-Faction Suicide is illegal. Anyone suspecting someone else trying to commit suicide or not playing to the best of his abilities must report it to an admin immediately. Any party involved in the splitting up or taking advantage of such game play will be fined accordingly.
-when a new player joins, he need tor respect his official (it means made public in the thread with the terms of such agreements and posted in the 2nd post of the thread under the appropriate section) alliances and NAPs for at least 2 turns. The same apply to existing players in regard of the new player. The rule doesn't apply if one of the 2 factions in question, had already a change of player in the last 3 turns (and as such already observed the forced period peace in the last 2 turns).
-Lifting siege through diploamcy: if you have besieged a settlement, and your enemy allies during his turn with one of your allies, the siege will be lifted (since peace between you and your enemy will be enforced). This is allowed. So beware who you ally with,
-Diplomatic deals and loss of reputation: you can accuse of betrayal only when a player betrays an official deal. Deals made in secrecy, cannot be mentioned in the thread. So basically if you make a deal in secrecy with another faction, and that faction betrays you,
you can't denounce him in public. This way we can create a big distinction between official and shady diplomacy. If you break this rule, you'll be subject to a fine of 10k minimum , and the same amount will be given to the player whom reputation has been damaged.
Bugs/Exploits:
The mov.bugs cannot be used. All bugs in general are banned unless explicitly allowed.
When discrepancies will arise or aspects not covered by the rules above, the Admin on its total own discretion will rule out about such cases.
If you believe someone might have broken the rules, you should not post it publicly! Pm first to the admins who will first investigate on the matter.
If the breaking of the rules is confirmed, then it'll be the admin to report it publicly along with the appropriate fine/punishment.
06-21-2014, 07:26
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Officia Diplomatic deals & Reputation
Spoiler Alert, click show to read:
The list of unreliable players.
Basically whoever breaks an official agreement, will be put in the list of unreliable players for the next 10 turns.
During such period other players are entitled to break/betray their official agreements with the unreliable players without losing reputation.
This because if you becomes unreliable, your word won't be iron any more,and other player will have the right to doubt your will to honor the agreements you signed with them. Once the 10 turns passes, everything get reset, and it'll be back to work like before the player lost his reputation. Beware: that would apply only to agreements signed before the players became unreliable. If you signed an agreement after the counterpart became unreliable, you'll lose your reputation
if you break it. This because you knew already before signing the deal that the player was unreliable.
If the player, who became unreliable , will keep respecting all the other agreements for the next 10 turns after he became unreliable, then he'll be removed from the unreliable list.
Breaking honorably the alliances.
Most of alliances do not have an expiration date. In such cases, to breaking it honourably without losing reputation, the player needs to officially notify in the thread that he's breaking the alliance and to not attack his ex-ally for the next
3 turns (this means that the ex-ally has to play at least 3 turns, after you notified him officially in the thread , before attacking him without losing reputation and become unreliable).
2 allies going to war one against the other:
If 2 allies of a faction gets into war each other (example Aragon allied to Castille and France, and France attacks Castille), then the player (in the example Aragon) is exempted from honoring the alliance with the attacking ally (France). But he needs to declare publicly (within one turn since the conflict broke started )that he intends to break the alliance with the attacking ally, if he decides to side with the ally who has been attacked (in the example Castille).
If he decides to side with the attacking ally, then he would still need to wait 6 turns (after he breaks officially the alliance with the attacked ally) if he doesn't want to lose his reputation.
NAPs: breaking the NAP with a faction who attacked your ally
NAPs are meant to be respected even if the other side attacks one of your allies (unless not attacking a certain
faction is part of the NAP agreement ). If the faction you have the NAP with, attacks your ally (he needs to be your official ally before the conflict began), to not loose your reputation you should announce (within one turn since the conflict started ) the breaking of the NAP ,3 turns in advance (which means that you can attack the other player only 3 turns after you announced the breaking of the NAP.
Note: it is intended that when you announce about breaking a NAP or an Alliance, the first to be allowed to attack without losing reputation will be the other side. Example: if TO decide to break a NAP with Venice (who comes after TO in the turns order) and announce it on turn 85 after Venice has already played its turn, then Venice will be allowed to attack TO -without losing reputation- on its turn 89, and TO on its turn 90.
Note 2: you can honorably break your NAP with the 3 turns notice, only if your ally is the one who has been attacked first (which means the faction you have the NAP made the first attack. Beware: the only way to be considered attacked is where either the faction has been physically attacked -like a ship/army/settlement being attacked- or territory transgression -mean the army of the faction you have a NAP with- entered the territory of your ally.This is the only way in which you ally can declare of being attacked while actually having launched the attack first. Water transgression is not a justification, as also thing like spies, or finding assassins in your lands, or siege weapons in reach of your settlements unless specified in your agreements
Succession to the throne:
When a player leaves and it's replaced by another player, the new ruler might re-evaluate if respecting the old
deals or not without being put in the player's blacklist. But unless he declares within the first turn (it means before he plays his second save in the campaign) that he intends to respect all the official deals signed by the predecessor, then also the other factions that have deals with it, can rescind unilaterally the deal without any consequences on the reputation with immediate effect.
The realm will be put in the "Unreliable Crowns" list for 2 turns during which the other factions (the with which the crown intends to keep the old agreement) can evaluate whether to keep or not the deals with it.
Alliances:
Spoiler Alert, click show to read:
King of England @Emproment and the Holy Emperor @Tonno, signed an alliance on the anno domini 1263 (turn 44)
Kyrali @Lord Luka and the Roi @Jiub, signed an alliance on the anno domini 1264 (turn 45)
El Doxe @Core-i7-inside and the Roi @Jiub, signed an alliance on the anno domini 1264 (turn 45)
Kyrali @Lord Luka and the El Doxe @Core-i7-inside, signed an alliance on the anno domini 1264 (turn 45)
Rey @Auranand Caliph @ebssigned an alliance on the anno domini 1271 (turn8)
NAP
Spoiler Alert, click show to read:
Sultan @sonnet and Kiraly @Lord Luka signed a NAP agreement of 32 years, which will be expired by the anno domini 1296 (2 turn forced peace + 30 turns NAP).
Sultan @sonnet and Roi @Jiub signed a peace agreement which will be expired by the anno domini 1296 (2 turns peace + 30 turns NAP) Options: OI
Sultan @sonnet and Hochmeister @Vipman signed a peace agreement which will be expired by the anno domini 1296 (2 turns peace + 30 turns NAP)
Konge @Gaius Octavius Caesarand Hochmeister @Vipman signed a peace agreement which will be expired by the anno domini 1296 (2 turns peace + 30 turns NAP)
Kaiser @Tonnoand Hochmeister @Vipman signed a peace agreement which will be expired by the anno domini 1306 (2 turns peace + 40 turns NAP)
Sultan @sonnet and King @Emproment signed a peace agreement which will be expired by the anno domini 1296 (2 turns peace + 30 turns NAP)
Sultan @sonnet and Velikiy Knyaz @Makrell signed a peace agreement which will be expired by the anno domini 1291 (2 turns peace + 25 turns NAP)
Kiraly @Lord Luka and Velikiy Knyaz @Makrell signed a peace agreement which will be expired by the anno domini 1286 (2 turns peace + 20 turns NAP)
Kiraly @Lord Luka and the Hochmeister @Vipman signed a peace agreement which will be expired by the anno domini 1296 (2 turns peace + 30 turns NAP)
Rey @Auranand El Doxe @Core-i7-inside signed a 10 years peace agreement which will be expired by the anno domini 1284 (10 turns NAP signed on turn 54)
Velikiy Knyaz @Makrell and the Hochmeister @Vipman signed a peace agreement which will be expired by the anno domini 1297 (2 turns peace + 31 turns NAP)
Roi @Jiuband [B]King @Emproment signed a peace agreement which will be expired by the anno domini 1288 (10 turns NAP)
Black List of unreliable Rulers
Spoiler Alert, click show to read:
El Doxe @Core-i7-inside broke the NAP he signed with the Kaiser @Tonno on year 1265 (turn 3) Expired on turn 13
Roi @Jiub broke the NAP he signed with the Kaiser @Tonno on year 1265 (turn 3) Expired on turn 13
[B]Konge @Gaius Octavius Caesar broke the NAP he signed with the Kaiser @Tonno on year 1266 (turn 4)- period extended up to turn 18 as Konge @Gaius Octavius Caesar broke the NAP signed with England
Sultan @sonnet broke the NAP he signed with the Caliph @dur3x on year 1266 (turn 4) Expired on turn 14
Kyrali @Lord Luka broke the NAP he signed with the Kaiser @Tonno (succeeded by King @Emproment) on year 1272 (turn 9/54)
[/COLOR]
Black List of unreliable Crowns
Spoiler Alert, click show to read:
-Anno Domini 1249 : New Rey of Castille @Auran cancelled the NAP with the Moors.
Major HS Events
Spoiler Alert, click show to read:
Anno domini 1265 :War! Venice declared war on HRE on year 1265 (turn 3)
Soon after Roi @Jiub and Konge @Gaius Octavius Caesar backed Venice, by attacking the Imperial and the English crown. Peace has been settled between France and England on the year 1278 (turn 14)
Anno domini 1265: War! Rey @yuonyuon declared war on the Caliph of the Moors @ebs, Sultan @sonnet declared in response war on Castille, all on year 1265 (turn 3) Peace settled on turn 6
Anno domini 1271: War! Rey @Auran declared war on the Roi of France on Roi @Jiub (turn 8)
Anno domini 1265 :War! Turkish Sultanate declared war on Egypt on year 1266 (turn 4)
Soon after shah LooseCannon1 backed Egypt, and invaded the Turkish Sultanate. Peace was settled with Egypt on the year 1268 (turn 4)
and with the Persian Empire on the year 1279 (turn 15).
Expired or Broken NAP
Spoiler Alert, click show to read:
Sultan @sonnet and the Sultan @dur3x signed a peace agreement which will be expired by the anno domini 1291 (2 turns forced peace + 25 turns NAP) broken by Sultan @sonnet on year 1267 (turn 4)
Kaiser @Tonno and Kiraly @Lord Luka signed a NAP agreement of 32 years, which will be expired by the anno domini 1296 (2 turn forced peace + 30 turns NAP). broken by Kyrali @Lord Luka on turn 53
Kaiser @Tonno and Konge @Gaius Octavius Caesar signed a NAP agreement of 12 years, which will be expired by the anno domini 1276 (2 turn forced peace + 10 turns NAP). Broken by Konge Gaius Octavius Caesar on year 1265
Kaiser @Tonno and El Doxe @Core-i7-inside signed a NAP agreement of 42 years, which will be expired by the anno domini 1306 (2 turn forced peace + 40 turns NAP).Deal has been broken by the Doxe @Core-i7-inside
Kaiser @Tonno and Roi @Jiub signed a NAP agreement of 42 years, which will be expired by the anno domini 1306 (2 turn forced peace + 40 turns NAP). Broken by Roi Jiub on year 1265
Sultan @sonnet and the Shah @LooseCannon1 signed a peace agreement which will be expired by the anno domini 1286 (2 turns peace + 20 turns NAP)broken by the Shah LooseCannon1 while Sultan Sonnet was in the unreliable list
Konge @Gaius Octavius Caesarand [B]King @Emproment signed a peace agreement which will be expired by the anno domini 1276 (2 turns peace + 10 turns NAP) broken by Konge @Gaius Octavious Caesar on anno domini 1271
Roi @Jiuband [B]King @Emproment signed a peace agreement which will be expired by the anno domini 1286 (2 turns peace + 20 turns NAP) broken by Roi Jiub on anno domini 1267 (turn 3)
Legend:
Spoiler Alert, click show to read:
OI= off-instantly. If this option is present it means that the NAP/Alliance will be cancelled immediately (without giving the 3 turn notice), if some one of the allies of the 2 party involved is attacked. The party who wants to break the alliance/NAP still have to announce his will to break the NAP/Alliance within 1 turn, or else the player will end up in the black-list.
OtAatMoStD: Only-the-allies-at-the-moment-of-signing-the-deal. If this option is present, it means that one of the 2 parties can break the alliance or NAP only if it has been attacked one of the Allies who were already allied officially at the moment of signing the NAP/Alliance.
Otherwise, by default, is intended that even future alliances will be taken into consideration. But in any case, it won't be taken into a consideration an alliance formed after the conflict started (Example: if A & B sign a NAP, and then B attack C, and few turns later C sign an Alliance with A, A can't break honorably the NAP with B, since he signed the alliance when B was already at war with C)
Military-access: Military-access. Whether it's a NAP or an Alliance, if this option is present, it means that both the factions have military access on the lands of the other party. If this option is present, when the deal (NAP or alliance) is broken, if armies of one party are present on the other faction's lands it must be given 3 turns to leave the lands. 3 turns won't be enforced if the OI (off-istant) option is present.
06-21-2014, 07:27
sonnet
2 Attachment(s)
Re: Restless crowns: forging empires [Late era -Skip a few]
Political Map Updates Conquerable Area-the whole map is conquerable
Player's turn schedule:
B]The new schedule[/B]
day 1:(Tuesday and Friday) [00:00-13:00] Venice @core7-inside [08:00-21:00, time in Bangkok]
[13:00-16:30] Norway @Gaius Octavianus [15:00-19:00,time in Bucharest]
[16:30-20:00] Kiev @Makrell [17:30-21:00, Time in Oslo ]
[20:00-00:00] Moors @puddingkip (prev Ebs from turn 1-10) [21:00-01:00, +1 GMT Time]
[00:00-13:00] Kwarezm @Core-i7-inside (prev-LooseCannon1 until turn 5, from turn 5-11 Dr Mac,yuonyuon-turn 12-14 ) [08:00-21:00, time in Bangkok]
day 2:(Wednesday & Saturday)[13:00-16:00] Turks @sonnet
[16:00-19:00] Fatmid @Tonno (Dur3x turn 1-5) [17:00-20:00, time in Zagreb]]
[19:00-23:00] Castille @dur3x (prev-Yuonyuon turn 01-05, Auran turn 06-14 ) [21:00-01:00, time in Bucharest]
[23:00-10:00] England @Emproment
day 3:(Thursday and Sunday)
[10:00-15:30] France @Jiub [12:00-18:00,time in Bucharest]
[16:00-19:30] Hungary @Lord Luka [17:00-20:30,time in
[19:30-24:00] TO @Vipman [21:30-01:00,time in Bucharest]
Re: Restless crowns: forging empires [Late era -Skip a few]
England and HRE have declared allegiance to each other.
07-03-2014, 19:05
Tonno
Re: Restless crowns: forging empires [Late era -Skip a few]
Emperor of Rome and German people made peace with the Great Hungarian Kingdom and to the delight of both people, King and the Emperor made a NAP that will last for 30 years.
07-03-2014, 21:17
Myth
Re: Restless crowns: forging empires [Late era -Skip a few]
I started numbering from turn 1 in the save file name just to keep track of the actual turns played. The naming is game name - turn number - faction name (since the factions change more times than the turn number)
TO is up. @Vipman
@sonnet i need a list of players and their associated factions please.
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Myth
I started numbering from turn 1 in the save file name just to keep track of the actual turns played. The naming is game name - turn number - faction name (since the factions change more times than the turn number)
TO is up. @Vipman
@sonnet i need a list of players and their associated factions please.
Thanks @Myth, I put the time schedule with players list on the third post of this thread
07-03-2014, 21:43
Tonno
Re: Restless crowns: forging empires [Late era -Skip a few]
Let's kick it off!
Good luck and have fun! :D
07-03-2014, 21:54
Gaius Octavius Caesar
Re: Restless crowns: forging empires [Late era -Skip a few]
HRE and Norway have agreed a 10 turn NAP. :bow:
07-03-2014, 21:55
Vipman
Re: Restless crowns: forging empires [Late era -Skip a few]
Whooaa that was unexpected... Ok then :)
May I suggest to change the naming of the save? It's easier to have it as RC_Faction_1 , because each player will always have a certain faction after them, so they just name it once, then next turn when saving the game they select the RC_Faction_1 , press backspace and write 2 then double enter to save. If turn number would be in the middle it will take more time until you select the middle of the name. Also, we all on TWC do it like this :P
07-03-2014, 22:03
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Vipman
Whooaa that was unexpected... Ok then :)
May I suggest to change the naming of the save? It's easier to have it as RC_Faction_1 , because each player will always have a certain faction after them, so they just name it once, then next turn when saving the game they select the RC_Faction_1 , press backspace and write 2 then double enter to save. If turn number would be in the middle it will take more time until you select the middle of the name. Also, we all on TWC do it like this :P
Sure, yu can change it for the next player.
Now, c'mon lets play it and don't you dare to go to sleep without having played the turn first! :laugh4:
07-03-2014, 22:11
Vipman
Re: Restless crowns: forging empires [Late era -Skip a few]
Yes I will play it tonight, unfortunately for my sleep I've been doing some modding right now as I wasn't expecting anything to happen tonight and I have to finish it, then I'll play the turn.
07-03-2014, 23:11
Tonno
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Vipman
Yes I will play it tonight, unfortunately for my sleep I've been doing some modding right now as I wasn't expecting anything to happen tonight and I have to finish it, then I'll play the turn.
Axe reports in... SLEEP IS FOR THE WEEK!
07-03-2014, 23:27
Myth
Re: Restless crowns: forging empires [Late era -Skip a few]
I slept 4.5 hours last night and still went to work and to the gym afterwards. Be real Spartans and play :laugh4:
But FYI I'm joining the next game. I want to try you guys on the battlefield :ave:
07-03-2014, 23:51
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Myth
I slept 4.5 hours last night and still went to work and to the gym afterwards. Be real Spartans and play :laugh4:
But FYI I'm joining the next game. I want to try you guys on the battlefield :ave:
@Myth: if you're interested in Europa Barbarorum II, there's a chance (depending on how good will be the mod with the first open beta) that I'll start a HS with that one in August.
07-04-2014, 01:20
Vipman
Re: Restless crowns: forging empires [Late era -Skip a few]
Re: Restless crowns: forging empires [Late era -Skip a few]
Emperor of Rome and German people made a NAP with the Dodge of Venice that will last for 40 years. Let the people of both nations prosper in this great time.
07-04-2014, 10:12
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Tonno
Emperor of Rome and German people made a NAP with the Dodge of Venice that will last for 40 years. Let the people of both nations prosper in this great time.
It seems that the Fake Emperor is quite active on the diplomatic side
(yesh I have been active too :sweatdrop:)
07-04-2014, 10:33
Core-i7-inside
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
It seems that the Fake Emperor is quite active on the diplomatic side
(yesh I have been active too :sweatdrop:)
It seems another fake emperor has something on his mind. :rolleyes:
Speak it out! The Venetian is listening.
07-04-2014, 10:34
Tonno
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
It seems that the Fake Emperor is quite active on the diplomatic side
(yesh I have been active too :sweatdrop:)
There's only one true Emperor, the given title remained in the hands of German people since the crowning of Frankish king in the 800, the Byz crown was never given to them by the people of Rome, or their representatives, the Church. The myth of saint Andrew doesn't give any rule to the Byz patriarch... he's about to case to exist, pretty soon.
So by the right of the succession the German Emperor have all that is needed for reinstatement of the great Roman empire... but this time under German people. And war is not the only type of coming to power, politics, that's the key that true Romans use.
07-04-2014, 10:40
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Tonno
There's only one true Emperor, the given title remained in the hands of German people since the crowning of Frankish king in the 800, the Byz crown was never given to them by the people of Rome, or their representatives, the Church. The myth of saint Andrew doesn't give any rule to the Byz patriarch... he's about to case to exist, pretty soon.
So by the right of the succession the German Emperor have all that is needed for reinstatement of the great Roman empire... but this time under German people. And war is not the only type of coming to power, politics, that's the key that true Romans use.
You call yourself Holy Roman Emperor..yet you admit you're German.
And you don't even control Rome!
How can you call yourself Holy Roman Emperor without being laughed at?
Change your name in Emperor of the Barbarians!
Look at the Sultan Invicta, also nicknamed by the Eastern Romans, the illuminatus. He brings to all of you barbarians, all the advanced technology from China,Persia and India.
You should be thankful to us for bringing to you such knowledge,improving your miserable lives.
So be thankful, and give me all your lands, because it's evident I'd be a better ruler than you ever would be!
07-04-2014, 10:42
Tonno
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
You call yourself Holy Roman Emperor..yet you admit you're German.
And you don't even control Rome!
How can you call yourself Holy Roman Emperor without being laughed at?
In time, the Turks will be informed of everything, no need to jump into conclusions.
07-04-2014, 11:21
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Tonno
In time, the Turks will be informed of everything, no need to jump into conclusions.
How much time...?:rolleyes:
07-04-2014, 13:28
Gaius Octavius Caesar
Re: Restless crowns: forging empires [Late era -Skip a few]
My first quest is to unite Scandinavia, my men knows my ambition, they dont call me King Ragnar for nothing.
Re: Restless crowns: forging empires [Late era -Skip a few]
FYI guys Charlemagne was Frankish. I've read Einhard's and Notker's accounts of his life :laugh4: He waged a 50 year war to subjugate the entirety of eastern Francia (Germany).
07-04-2014, 17:55
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Myth
FYI guys Charlemagne was Frankish. I've read Einhard's and Notker's accounts of his life :laugh4: He waged a 50 year war to subjugate the entirety of eastern Francia (Germany).
Or propbably I misundestood your point :sweatdrop:
07-04-2014, 18:54
LooseCannon1
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Myth
I slept 4.5 hours last night and still went to work and to the gym afterwards. Be real Spartans and play :laugh4:
But FYI I'm joining the next game. I want to try you guys on the battlefield :ave:
Oh, is the :on_bash: that SilverSheild and I are applying in CoG3 not enough? No problem, I've got 4 fresh, full stacks coming out of Norway for you. I wish you and NB would talk more in the thread. I really don't know how many fireworks to bring :tnt: for the next turn.
07-04-2014, 20:32
Makrell
Re: Restless crowns: forging empires [Late era -Skip a few]
I cant load the save, but i doubble checked my settings(they are correct) and SS 6.4
07-04-2014, 20:38
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Makrell
I cant load the save, but i doubble checked my settings(they are correct) and SS 6.4
@Makrell
I tried it and it seems to load it (at least I get to the screen in which I should insert the password, which means everything should be fine).
Given that already other 3 players, the admin (since he made the save) and now mecan load it I think we can assume the issue has to be with your configuration.
Although I have no idea what that could be.
Maybe you can try to reinstall the mod? What error do you get?
o you get the loading screen without actually loading?
@ebs @Tonno @LooseCannon1 @yuonyuon @Emproment @Lord Luka @Jiub @dur3x please try one of the saves posted by the players in this thread, and see if you can get to the password screen: this way we can solve you issue (if you have any) before your turn actually come up.
07-04-2014, 20:43
Makrell
1 Attachment(s)
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
@Makrell
I tried it and it seems to load it (at least I get to the screen in which I should insert the password, which means everything should be fine).
Given that already other 3 players, the admin (since he made the save) and now mecan load it I think we can assume the issue has to be with your configuration.
Although I have no idea what that could be.
Maybe you can try to reinstall the mod? What error do you get?
o you get the loading screen without actually loading?
I get the loading screen, but then it returns to main menu. I play in other HSes just fine, with no problemo, so i doubt it is my install.
It is fixed, it was a faulty download
Moors are up, kiev seeks the best path towards the future, the rus will rise as russians here.
07-04-2014, 20:47
Tonno
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Makrell
I get the loading screen, but then it returns to main menu. I play in other HSes just fine, with no problemo, so i doubt it is my install.
Had the same problem... had to reinstal and allow access to the files (they explaind it in the SS forums), so maybe you should do the second one.
EDIT
Works all fine with me.
07-04-2014, 20:48
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Makrell
I get the loading screen, but then it returns to main menu. I play in other HSes just fine, with no problemo, so i doubt it is my install.
@Makrell
If after the loading screen you get to the main menu it means there's a mismatch between your configuration and the one set by the admin.
Vipman,Gaius Octavius and Core-i7 and me have no problem with it.
Just make a quick check: run the setup.exe and select "Late era, and check the 'diable real recruitment' and "savage ai" boxes. and then try to load the game again.
If that doesn't work , then maybe try to follow Tonno sugegstion
07-04-2014, 21:59
Myth
Re: Restless crowns: forging empires [Late era -Skip a few]
@LooseCannon1 well you guys killed a lot of armies and fleets, mostly mine. But I'm playing offensively since there is little room to expand for my faction. I'm prepared to throw some armies away for now, since we're still fighting near Rome.
07-04-2014, 22:00
Vipman
Re: Restless crowns: forging empires [Late era -Skip a few]
No because of the .cfg settings if it were different settings in SS launcher it would only have gave CTD. Getting back to menu is result of a corrupt save/download indeed. Guys Makrell edited the post in case you didn't see.
07-04-2014, 22:03
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Myth
@LooseCannon1 well you guys killed a lot of armies and fleets, mostly mine. But I'm playing offensively since there is little room to expand for my faction. I'm prepared to throw some armies away for now, since we're still fighting near Rome.
@Myth too bad you don't post map updates in your HS: it makes very interesting for readers to watch how things evolve.
07-04-2014, 23:39
ebs
Re: Restless crowns: forging empires [Late era -Skip a few]
Re: Restless crowns: forging empires [Late era -Skip a few]
I love the smell of working hotseat!
07-04-2014, 23:46
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Tonno
I love the smell of working hotseat!
And how does it smells exactly :laugh4: ?
07-04-2014, 23:59
Tonno
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
And how does it smells exactly :laugh4: ?
Like red... :D
07-05-2014, 02:02
LooseCannon1
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Tonno
Emperor of Rome made a NAP with the Dodge of Venice that will last for 40 years.
A forty year Fiat?
Spoiler Alert, click show to read:
also known as Fix It Again, Tony
The Padishah Emperor wishes to remind the leaders of his Great Houses that they are still his subjects and can call themselves whatever they wish to call themselves. But do not incur his wrath. The Sardaukar are busy cleaning the Dasht-e Kavir of barbarians but will soon be finished.
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by LooseCannon1
A forty year Fiat?
How does making a nap related too an automobile company ? ~:confused:
07-05-2014, 10:03
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Bloodshed
The Sultan Invicta found an empire full of debts (I guess due to the skipping to turn 45) : no doubt though we will get out form the financial hole in the next seasons.
It's time to reform the kingdom and bring prosperity and peace. Population is tired and unhappy of the many conflicts and the bloodshed.
Unfortunately the Eastern Romans didn't want hear anything about peace and laid siege on Kutaisi.
Regretfully the Sultan was forced to retaliate attacking Constantinople and besieging Canakkale.
Also the infidel Crusades are advancing with their best army into our lands. It seems that we're the only one seeking peace.
For such reason we couldn't let those warmonger to keep Antioch any longer. Death is what they deserves.
Hopefully the Fatimid will share the same opinion as our.
Spoiler Alert, click show to read:
Jihad armies were disbanded as first thing and used the armies in Nicaea to Take Constantinople.
Taking Constantinople with non-jihad armies cancelled the Jihad.
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
Bloodshed
The Sultan Invicta found an empire full of debts (I guess due to the skipping to turn 45) : no doubt though we will get out form the financial hole in the next seasons.
It's time to reform the kingdom and bring prosperity and peace. Population is tired and unhappy of the many conflicts and the bloodshed.
Unfortunately the Eastern Romans didn't want hear anything about peace and laid siege on Kutaisi.
Regretfully the Sultan was forced to retaliate attacking Constantinople and besieging Canakkale.
Also the infidel Crusades are advancing with their best army into our lands. It seems that we're the only one seeking peace.
For such reason we couldn't let those warmonger to keep Antioch any longer. Death is what they deserves.
Hopefully the Fatimid will share the same opinion as our.
Spoiler Alert, click show to read:
Jihad armies were disbanded as first thing and used the armies in Nicaea to Take Constantinople.
Taking Constantinople with non-jihad armies cancelled the Jihad.
Sultan Invicta @sonnet , by sacking Constantinopole, one of the most important city of Christianity, you re gonna get a big finance boost.
Where are the defenders of our faith, closing their eyes when you and your barbarians are pillaging Europe.
07-05-2014, 11:32
sonnet
1 Attachment(s)
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Gaius Octavius Caesar
Sultan Invicta @sonnet , by sacking Constantinopole, one of the most important city of Christianity, you re gonna get a big finance boost.
Where are the defenders of our faith, closing their eyes when you and your barbarians are pillaging Europe.
You're mistaken, Konge "Ragnar" (Gaius Octavius Caesar ).
The city was left mostly untouched and we didn't pillage the city and their citizens.
The citizens suffered enough and Sultan Invicta had pity of them
On the contrary, the citizens acclaimed our Sultan, as enlightened ruler.
People wants peace and prosperity, and barbarian ruler like you, who share only one thing in their mind -war-, won't bring any happiness
in this world.
Can't you hear it? Even your subjects are crying the name of our sultan hoping that one day he'll come to liberate them from your oppressive ruling!
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Gaius Octavius Caesar
Sultan Invicta @sonnet , by sacking Constantinopole, one of the most important city of Christianity, you re gonna get a big finance boost.
Where are the defenders of our faith, closing their eyes when you and your barbarians are pillaging Europe.
don t trust him. he just pretend he is weak.
07-05-2014, 12:07
Gaius Octavius Caesar
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
You're mistaken, Konge "Ragnar" (Gaius Octavius Caesar ).
The city was left mostly untouched and we didn't pillage the city and their citizens.
The citizens suffered enough and Sultan Invicta had pity of them
On the contrary, the citizens acclaimed our Sultan, as enlightened ruler.
People wants peace and prosperity, and barbarian ruler like you, who share only one thing in their mind -war-, won't bring any happiness
in this world.
Can't you hear it? Even your subjects are crying the name of our sultan hoping that one day he'll come to liberate them from your oppressive ruling!
I doubt that, Sultan Invicta!( @sonnet) What it will happen with all the christians who will not embrace your religion, islam. Asia Minor is a very good example, once populated by christian greeks and romans..
You claim you bring peace but what we see is war against our fellow christians, Templars of Jerusalem and Greeks.
Unlike you, we are not barbarians. Yes, our viking legacy is still strong but the pagan days are long gone. My men will rather die than accept you as their Sultan and your religion.
Konge Ragnar of Norway
07-05-2014, 13:02
Tonno
Re: Restless crowns: forging empires [Late era -Skip a few]
Glorious day for all German people, and the Emperor hopes that the same delight can be seen on the French soil as well. The two great nations signed a peace treaty that is followed with a NAP that will last for a whole generation, 40 years of prosperity.
And while the Emperor celebrated, the heir to the Crown received frightening message from the east, the Muslim invaders move again. This time both into the Europe and into the Christian Levant. Christianity in the East is in danger, the Church is not acting, and the Kings are not united... or maybe?
07-05-2014, 13:05
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Tonno
Glorious day for all German people, and the Emperor hopes that the same delight can be seen on the French soil as well. The two great nations signed a peace treaty that is followed with a NAP that will last for a whole generation, 40 years of prosperity.
And while the Emperor celebrated, the heir to the Crown received frightening message from the east, the Muslim invaders move again. This time both into the Europe and into the Christian Levant. Christianity in the East is in danger, the Church is not acting, and the Kings are not united... or maybe?
I smell some plotting here.. :dizzy2:
07-05-2014, 13:07
LooseCannon1
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Core-i7-inside
How does making a nap related too an automobile company ? ~:confused:
Sigh
The leader of Venice is titled Doge D-O-G-E.:book2: You said you wanted to be a Dodge :laugh4: That's a car division of Chyrsler Group, LLC which is owned by Fiat SpA, which is famous here in America for their lack of quality.
And by the way. :welcomeback: We thought you died:on_surprise: and gone on to "not playing hotseats heaven".
07-05-2014, 14:19
dur3x
Re: Restless crowns: forging empires [Late era -Skip a few]
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by LooseCannon1
Sigh
The leader of Venice is titled Doge D-O-G-E.:book2: You said you wanted to be a Dodge :laugh4: That's a car division of Chyrsler Group, LLC which is owned by Fiat SpA, which is famous here in America for their lack of quality.
And by the way. :welcomeback: We thought you died:on_surprise: and gone on to "not playing hotseats heaven".
I get it. lol
Nowadays, heaven has internet. So, I'm back. XD
07-05-2014, 17:49
Gaius Octavius Caesar
Re: Restless crowns: forging empires [Late era -Skip a few]
The Kingdom of Norway and the Teutonic Order have agreed a 30 year non-agression pact.
07-05-2014, 20:06
yuonyuon
Re: Restless crowns: forging empires [Late era -Skip a few]
ohh crap! is my turn .
invicta why you have 12 hours and i have 4??
anyway i will do my turn in time ,
07-05-2014, 20:25
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by yuonyuon
ohh crap! is my turn .
invicta why you have 12 hours and i have 4??
anyway i will do my turn in time ,
12 hours? Can't you read the timetables? My time-frame is of 6 hours 06-12.
And your turn came available 6 hours ago (so taday you have had up to 9 hours..)..
Why do I have 6 hours and you have 4?
Because no one wanted them. You have less because you're one of the few who get exactly the 4 hours we asked for. Why me and someone else (like Tonno) didn't get the evening? Because we adapted. And here I thought I would have been thanked for that :rolleyes:
Only Core-i7-inside has considerably more hours (like 12), but again..no one wanted them and he's supercool.
07-05-2014, 20:55
yuonyuon
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
12 hours? Can't you read the timetables? My time-frame is of 6 hours 06-12.
And your turn came available 6 hours ago (so taday you have had up to 9 hours..)..
Why do I have 6 hours and you have 4?
Because no one wanted them. You have less because you're one of the few who get exactly the 4 hours we asked for. Why me and someone else (like Tonno) didn't get the evening? Because we adapted. And here I thought I would have been thanked for that :rolleyes:
Only Core-i7-inside has considerably more hours (like 12), but again..no one wanted them and he's supercool.
you still have 12.
This window it was great if i was the last of the day . but i hope Legourou don t mind waiting a little bit :))))
07-05-2014, 21:14
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by yuonyuon
you still have 12.
This window it was great if i was the last of the day . but i hope Legourou don t mind waiting a little bit :))))
Again: can you read the time-frame?
My time frame is 06:00-12:00. It's 6 hours. Don't really what to say more than that.
And: do not let Legourou wait. You had 9 hours today. Pls do not steal someone's else time or you risk to be skipped.
Be correct towards the others if you want the others to be correct with you.
07-05-2014, 21:26
yuonyuon
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
Again: can you read the time-frame?
My time frame is 06:00-12:00. It's 6 hours. Don't really what to say more than that.
And: do not let Legourou wait. You had 9 hours today. Pls do not steal someone's else time or you risk to be skipped.
Be correct towards the others if you want the others to be correct with you.
don t get mad for no reason . this issue was happened before in UTD when i didn t finish my turn on time so i was skipped . because i had 4 hours .
i can t play in 20 min one turn . if we are talking about fairness . you should split the day in four parts that mean 6 hours for each player . like i said i m available from 6 .00 -12. 00 pm and now i get this rush when you have from 6 .00 AM to 12 AM and after that there is another window of 6 hours .
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by yuonyuon
don t get mad for no reason . this issue was happened before in UTD when i didn t finish my turn on time so i was skipped . because i had 4 hours .
i can t play in 20 min one turn . if we are talking about fairness . you should split the day in four parts that mean 6 hours for each player . like i said i m available from 6 .00 -12. 00 pm and now i get this rush when you have from 6 .00 AM to 12 AM and after that there is another window of 6 hours .
You still have 1 hour and 30 minutes.
Did you at least bothered to read and understand the timetable?
Dividing the the in 4 parts? Sure , but you play at 06:00, because I do not wake up at 06:00 o'clock.
You get 06am-12am (or better you can have 00am-06am) and I'll get 6pm-00am
Again, you got the best (most wanted ) time-frame and you dare to complain?
07-05-2014, 21:52
yuonyuon
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
You still have 1 hour and 30 minutes.
Did you at least bothered to read and understand the timetable?
Dividing the the in 4 parts? Sure , but you play at 06:00, because I do not wake up at 06:00 o'clock.
You get 06am-12am (or better you can have 00am-06am) and I'll get 6pm-00am
You get the best (most wanted ) time-frame and you still complain?
Looks like you have an explanation for every problem .
BY the way Castilan forces are marching to victory . lol they are preparing for the invasion but the Mighty King have no mov.points , what we are going to do ... we will see in the next episode.....
07-05-2014, 22:03
yuonyuon
Re: Restless crowns: forging empires [Late era -Skip a few]
i almost forgot Legourou is not available so Loose get ready to do your job .
How do you know Legourou aka @Emproment is not available? Are you sure? (I mean did he say that somewhere?)
In any case did you send a notification to legourou?
Also if you want loosecannon1 to get a notification about your message use the @, like this @LooseCannon1
otherwise he might miss your post.
07-05-2014, 22:49
yuonyuon
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by sonnet
How do you know Legourou aka @Emproment is not available? Are you sure? (I mean did he say that somewhere?)
In any case did you send a notification to legourou?
Also if you want loosecannon1 to get a notification about your message use the @, like this @LooseCannon1
otherwise he might miss your post.
Yeah i know things.
I received a PM from @LooseCannon1 that he will sub this time.
i think it will be better there will be more publicity on subbing/missing part !
07-05-2014, 22:50
Vipman
Re: Restless crowns: forging empires [Late era -Skip a few]
The Grandmaster of the Teutonic Order and the Holy Roman Emperor have signed a non-aggression pact that will last for 40 years.
07-05-2014, 22:57
LooseCannon1
Re: Restless crowns: forging empires [Late era -Skip a few]
I've got the save.
The Scottish invasion of England has been repulsed. Most of her armies have been destroyed. The survivors will not last much longer.
Re: Restless crowns: forging empires [Late era -Skip a few]
France up, small story comeing up.
Donation of Constantine... a decree that gave freedom to the Church that it was not there's to have, a full grown state with taxing and steady military. State that tried to force it's power over the rightful Emperor of Rome.
While the Emperor Heinrich was busy negotiating with the French King under the city walls of Metz, the young and eager Prince Hartmut didn't stand idle in Bologna. Benedictines in the monastery near Innsbruck, under the given order of Prince to re-read the Donation, found that the Donation is nothing more then a forgery.
Hartmut acted fast, royal letter was sent to the Pope and surrounding kingdoms with proclamation that the Emperor now, both by the tradition of succession and the law, has full claim over Rome and it's regions.
Reply has not even arrived from his father, the Prince didn't even care, he was last seen in north Italy taking actions against the the wrong doings of the Pope to the Imperial Crown.
The Holy Roman Empire of German People is taking its strong claim over Rome to complete what is justly theirs; an Empire.
07-06-2014, 10:23
Jiub
1 Attachment(s)
Re: Restless crowns: forging empires [Late era -Skip a few]
Hungary is up!
07-06-2014, 11:06
Makrell
Re: Restless crowns: forging empires [Late era -Skip a few]
A nap of 25 turns have been signed between turks and Kiev. And a NAP of 20 turns between hungary and Kiev
07-06-2014, 14:57
Lord Luka
1 Attachment(s)
Re: Restless crowns: forging empires [Late era -Skip a few]
Teutons up!
Hungary has also made an alliance with Venice and a NAP with TO for 30 turns.
07-06-2014, 23:11
Core-i7-inside
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Lord Luka
Teutons up!
Hungary has also made an alliance with Venice and a NAP with TO for 30 turns.
Isn't Venice the first faction in the turn order ? :inquisitive:
07-06-2014, 23:22
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Core-i7-inside
Isn't Venice the first faction in the turn order ? :inquisitive:
No, it's TO, just for convenience in the Time-table it appears as last.
But in game it's the first.
Your turn should be up within 30 minutes.
07-06-2014, 23:42
Vipman
Re: Restless crowns: forging empires [Late era -Skip a few]
Re: Restless crowns: forging empires [Late era -Skip a few]
War have been declared on Kingdom of Sicily. We the Venetian are going to unite Italia. There must be only 1 ruler in Italia! https://www.mediafire.com/?e957p8wycs2jp42
PS. We have lost a battle against Fatimid. I forgot to cap a screenshot. It was unexpected defeat. That was bad. :no:
07-07-2014, 07:37
Gaius Octavius Caesar
Re: Restless crowns: forging empires [Late era -Skip a few]
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Core-i7-inside
War have been declared on Kingdom of Sicily. We the Venetian are going to unite Italia. There must be only 1 ruler in Italia! https://www.mediafire.com/?e957p8wycs2jp42
PS. We have lost a battle against Fatimid. I forgot to cap a screenshot. It was unexpected defeat. That was bad. :no:
Where you lost this battle ? Do you have permission to attack ?
07-07-2014, 08:37
sonnet
Re: Restless crowns: forging empires [Late era -Skip a few]
Quote:
Originally Posted by Core-i7-inside
PS. We have lost a battle against Fatimid. I forgot to cap a screenshot. It was unexpected defeat. That was bad. :no:
@Core-i7-inside can you pls give a ss and an explanation?Even if it's not the same result, to understand what happened and which armies/ships were involved.
@dur3x probably was something minor and maybe it was some movement pre-set by the ai who caused this. Lets wait for Core-i7inside explanation
Guys I'd like to remind that for the first 2 turns peace is enforced, and that on turn 3 you can't take someone's else settlement with armies you kept on ships at the end of turn 2.
Also if you have armies in someone's else regions in those 2 turns, you need to move them asap in yours or ai controlled regions.
07-07-2014, 08:55
dur3x
Re: Restless crowns: forging empires [Late era -Skip a few]
I think the battle was in the Crete Island, but I moved them near to the shore to take them with the boat in the second turn.
07-07-2014, 09:18
Core-i7-inside
Re: Restless crowns: forging empires [Late era -Skip a few]
Yes, that was the battle of Crete Island. I thought Fatimid was an AI faction, my bad. :hail: