Originally Posted by
a completely inoffensive name
So I am now about 120 turns into my campaign as Rome. There are a couple things I wanted to mention.
Campaign AI does seems a bit passive (only dl the new CAI just now), I was never attacked at all until my last 5 turns, but that may be because I made sure to place lots of troops in my border settlements and "minor settlements" so the AI was probably hesitant to attack.
Problem I see with making the CAI more aggressive is that by the time I am ready to expand beyond my next door cities in any campaign I am afraid it will all be taken up by other factions. Not once have I been able to attack Syracuse when it was rebels, Carthage takes over all of Sicily within 40 turns every campaign and leaves me having to immediately start the Punic Wars when I am still struggling to maintain control over southern italy filled with greek citizens.
I know that the command stars might be bugged, and I dont know if it has been affecting the AI generals as well. But I would say that if you are going to make the CAI more aggressive, (which it should be just a tad more) try to make certain rebel cities that have a history of independence have generals with lots of command stars.
I would say to not change in any way the current happiness of recently conquered cities, because otherwise the campaign would be too easy (in terms of choices) and would be over very quickly. See, I feel like there is a point in having the campaign be 1000+ turns, if campaigns are only going to take 100-400 turns then just cut the time period down anyway because otherwise its a waste of resources. That was actually my biggest complaint in EB1 actually was that there wasn't enough penalties for conquering other cultures, so I could have taken the known world as Rome before Caesar was even born. The choice between military occupation/assimilation and allied state depends on CAI to a large extent, too aggressive or too passive makes the decision a non-choice.
Ideally I would want to see a campaign AI that attempts to take over cities more frequently but is constantly losing and regaining control over border cities as people of different cultures rebel and slowly acclimate to spheres of influence over long periods of time. Otherwise, I would say design wise, its wonderful. Absolutely wonderful. The factions you have chosen seem to balance each other out wonderfully. It's funny because I actually like sending my expensive spies out into germania just to keep an eye on the three way battle between the Boii and Sweboz and Adeui. They all like to go for cities just north of the Alps.