-
NEW EB Campaign testing AI !!!
Sadly we were unable to have a fully worked out CAI in our first release but here's our first attempt at an improved AI for the campaign map. It is save game compatible, most of the time!
Note this is only a very recent version and should be considered as WIP, as is most of the game. So please test it and provide us with the needed feedback to make further improvements.
*******************************************************
Sep.10.2014: VERSION 3 CAI released....http://ge.tt/9QsnMVv1/v/0
An evolution from version 2 to version 3.
please leave feedback on AI aggression, faction development and diplomacy.ta
PLEASE START A NEW CAMPAIGN {it may be save compatible for some}
select Med or Hard campaign difficulty.
*******************************************************
Earlier Update (v.2):
Reduced the amount of changes in diplomatic relations.
Current features:
-less passive AI,
-more immersive campaign from the start,
-more diplomatic relations,
-much more movement from the AI.
-still retains the slow build of the campaign typical of EB.
Download link: http://ge.tt/1IlBpos1/v/0
Alternative download link: http://megafileupload.com/en/file/56...-2014-zip.html
Installation instructions:
1. unzip in your mods\EBII\data folder, make sure it overwrites the old files.
2. delete the map.rwm file within the mods\EBII\data\world\maps\base directory.
3. Lauch a new campaign for a new map.rwm to be generated.
4. Play this new campaign or a save. Hard or Very hard campaign difficulty settings are advised.
credits: AI created by grandviz, customised and tested for EBII by Granto/mr mojo risin
-
Re: NEW EB Campaign testing AI !!!
I can't get the download link to work but I'll test it in the morning. Is there any particular campaign difficulty we should be playing on? I've been on VH/M so far.
Edit - It was the adblock add-on for Firefox that was stopping me from downloading it.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
I_damian
I can't get the download link to work but I'll test it in the morning. Is there any particular campaign difficulty we should be playing on? I've been on VH/M so far.
The TWC thread says:
Quote:
H or VH campaign difficulty recommended.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
I_damian
I can't get the download link to work but I'll test it in the morning. Is there any particular campaign difficulty we should be playing on? I've been on VH/M so far.
The download works for me...
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
I_damian
I can't get the download link to work
Perhaps you have cookies disabled in your browser? If you make an exception for the site it should work.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
I_damian
I can't get the download link to work but I'll test it in the morning.
I too couldn't get the link to work at first... after looking into it, i realized that my Anti-Virus Software was blocking the download.
Telling it to except this specific site from it's quite strict regulations solved the problem for me.
-
Re: NEW EB Campaign testing AI !!!
Best settings fight:
<!--
////////////////////////////////////
// Wojna //
////////////////////////////////////
-->
<decision_entry>
<min_entry stance="AtWar" is_neighbour="false"/>
<faction_attitude invade="invade_raids" invade_priority="3000" at_war="true" continue="true"/>
</decision_entry>
<decision_entry>
<min_entry stance="AtWar" is_neighbour="true"/>
<faction_attitude invade="invade_raids" invade_priority="2250" at_war="true" continue="true"/>
</decision_entry>
<decision_entry>
<min_entry stance="AtWar"/>
<faction_attitude invade="invade_opportunistic" invade_priority="1000" at_war="true" continue="true"/>
</decision_entry>
<!--
/////
//Obrona//
////
-->
<decision_entry>
<!--
2
-->
<min_entry num_enemies="1" stance="AtWar"/>
<max_entry frontline_balance="0.7"/>
<faction_attitude defense="defend_deep" at_war="true" continue="true"/>
</decision_entry>
<!--
2
-->
<decision_entry>
<!--
2
-->
<min_entry num_enemies="1" stance="AtWar" frontline_balance="0.7"/>
<faction_attitude defense="defend_fortified" at_war="true" continue="true"/>
</decision_entry>
____________
invade_immediate- aggressive play, poor quality troops
_____________
Can you set to connect to the barbaric rebellion in one country in campaign_script.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
Piter
Best settings fight:
<!--
////////////////////////////////////
// Wojna //
////////////////////////////////////
-->
<decision_entry>
<min_entry stance="AtWar" is_neighbour="false"/>
<faction_attitude invade="invade_raids" invade_priority="3000" at_war="true" continue="true"/>
</decision_entry>
<decision_entry>
<min_entry stance="AtWar" is_neighbour="true"/>
<faction_attitude invade="invade_raids" invade_priority="2250" at_war="true" continue="true"/>
</decision_entry>
<decision_entry>
<min_entry stance="AtWar"/>
<faction_attitude invade="invade_opportunistic" invade_priority="1000" at_war="true" continue="true"/>
</decision_entry>
<!--
/////
//Obrona//
////
-->
<decision_entry>
<!--
2
-->
<min_entry num_enemies="1" stance="AtWar"/>
<max_entry frontline_balance="0.7"/>
<faction_attitude defense="defend_deep" at_war="true" continue="true"/>
</decision_entry>
<!--
2
-->
<decision_entry>
<!--
2
-->
<min_entry num_enemies="1" stance="AtWar" frontline_balance="0.7"/>
<faction_attitude defense="defend_fortified" at_war="true" continue="true"/>
</decision_entry>
____________
invade_immediate- aggressive play, poor quality troops
_____________
Can you set to connect to the barbaric rebellion in one country in campaign_script.
did you make this? please explain more?
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
GRANTO
did you make this? please explain more?
No speak english, only polish, russian and german :D
My AI medieval2:
sendspace.pl/file/9d1ca52f57617d1c5ceff8a/piterai3-1
pobierz=download
Tested and praised
-
Re: NEW EB Campaign testing AI !!!
thank you piter , i will look .
-
Re: NEW EB Campaign testing AI !!!
I think I may have worked out the problem people might be having with saved games not working, because there's an extra step I did before loading my save (based on my experiences with generating new map.rwm files in EB).
The map.rwm is an important file that I don't think the game will run without, but it's generated by starting a new campaign. Thus if you delete it (as instructed, and as is necessary for the AI changes to take effect) without generating a new one to replace it before loading a save, your saved games will not run.
So what you need to do as step 3 is start a new campaign. You don't have to play it or save it, just start one, that generates a new map.rwm. Then you should be able to return to your saved games.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
QuintusSertorius
I think I may have worked out the problem people might be having with saved games not working, because there's an extra step I did before loading my save (based on my experiences with generating new map.rwm files in EB).
The map.rwm is an important file that I don't think the game will run without, but it's generated by starting a new campaign. Thus if you delete it (as instructed, and as is necessary for the AI changes to take effect) without generating a new one to replace it before loading a save, your saved games will not run.
So what you need to do as step 3 is start a new campaign. You don't have to play it or save it, just start one, that generates a new map.rwm. Then you should be able to return to your saved games.
Added your suggestion to the instructions. :bow:
-
Re: NEW EB Campaign testing AI !!!
It's really a big improvement. I started a new campaign with Pergamon on Hard campaign difficulty and the Ai is really more aggressive. While i was in the North conquering Nicomedia suddenly an army of the ptolemaioi was at my front door besieging my only city! Luckily they turnd away next turn (or maybe they deserted/ were bribed by the Seleucids, not sure) but only a few turns later a scond one came knocking and conquered Pergamon while my army was still stationed in Nicomedia. I had to rush all South and fight a few close battles before I could retake my capital. It really improves! Good job and once more thank you!!! ::2thumbsup:
-
Re: NEW EB Campaign testing AI !!!
@Antigonos Karchedonios ..were you being aggressive and expansional??
-
Re: NEW EB Campaign testing AI !!!
I first battled the rebel armies that are around Pergamon at the start (this makes 2 battles) and then I directly marched north to take Nicomedia. And as soon as Nicomedia was mine, the Ptolemaic army stood at my front door and came climbing the walls only 1 turn later. :-/
I played soome more in the meantime and was able to wrestle away the Ptolemaic towns in Asia minor, not too much resistance here actually. Now I'm at peace again with everybody. Only bordering Seleucids atm and they are my allies from turn 1 (I was afraid of them ;) )
EDIT: Once I reach turn 100 I will post AI progress in the faction progress thread.
-
Re: NEW EB Campaign testing AI !!!
I'm having a bit of trouble.
I have a steam version. I've extracted the two files into the EBII/Data file and then just tried to delete the map file from stage three. When I try to find the path after EBII\data\world there is only a map file after that.
I can still start the game even though I have not deleted it but the campaign ai seems the same. I started a new Rome campaign and only kept one unit in each city apart from rome itself and after 30 turns no one attacked me.
Can anyone help or am I just dim?
-
Re: NEW EB Campaign testing AI !!!
You really should have this path on your system: mods/EBII/data/world/maps/base. If you don't, I cannot see how your game would work at all. The map.rwm file lies in this folder.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
bovi
You really should have this path on your system: mods/EBII/data/world/maps/base. If you don't, I cannot see how your game would work at all. The map.rwm file lies in this folder.
Well it confuses the hell out of me. Maybe it is somewhere else and I am just being computer illiterate. Thanks for the quick help.
-
Re: NEW EB Campaign testing AI !!!
It may be tucked away in a Virtual Store, causing the confusion. If you install M2TW and EB2 outside of Program Files, it will not use that.
-
Re: NEW EB Campaign testing AI !!!
I'm sorry if I'm being stupid and its something else but after I installed it its started to crash on the AI's turns
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
bovi
It may be tucked away in a Virtual Store, causing the confusion. If you install M2TW and EB2 outside of Program Files, it will not use that.
I found it having a look this morning. Just couldn't find it last night.
It's really difficult trying to fit this around real life. When EB1 came out I could spend whole weekend playing now I'm lucky if I can get 4 hours a week.
-
Re: NEW EB Campaign testing AI !!!
The AI seem to be getting ceasefires and declaring war on each other every turn with this mod. Arche Seleukia and Ptolemaioi declare ceasefire one turn, then go to war the next, then ceasefire, then war, then ceasefire, then war. I know they're fighting each other because a province changed hands (Ptolemies captured Damaskos) but I'm guessing the constant ceasefire/war is a bug?
Also Rome has gone apeshit making alliances. Seriously, they're allied with Epirus, Koinin Hellenon, Boii, Sweboz, Averni and Carthage lol.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
I_damian
The AI seem to be getting ceasefires and declaring war on each other every turn with this mod. Arche Seleukia and Ptolemaioi declare ceasefire one turn, then go to war the next, then ceasefire, then war, then ceasefire, then war. I know they're fighting each other because a province changed hands (Ptolemies captured Damaskos) but I'm guessing the constant ceasefire/war is a bug?
Also Rome has gone apeshit making alliances. Seriously, they're allied with Epirus, Koinin Hellenon, Boii, Sweboz, Averni and Carthage lol.
its being worked on.
-
Re: NEW EB Campaign testing AI !!!
There will be an update soon to the CAI {diplomat spam fix} sorry.. it may not be save compatible in this testing phase.
-
Re: NEW EB Campaign testing AI !!!
Here is the new link http://ge.tt/1IlBpos1/v/0,
Moros will update the OP when he comes on,
changelog: all the diplomacy ,alliances and trading has been toned right down to a more organic immersive level,
it will start slowly and build as the campaign progresses,
Feedback is important...probably best to start a new campaign {but it may still work on an old one}
-
Re: NEW EB Campaign testing AI !!!
Thank you! So better start a new campaign? I was rather attached to my last, but luckily there are enough factions around I want to test, so i take it as an opportunity. Just once more, it is really great what amount of work you all put into support/bugfixing/general improvement already in the first week after release! (But do not forget to take your well deserved free time! ;-) )
-
Re: NEW EB Campaign testing AI !!!
-
Re: NEW EB Campaign testing AI !!!
yeah i should addhere guys ,
with this release can you just try grab around 2-3 settlements{preferably free tribes} and wait to around turn 50 before going full on war,
this is a slow campaign version similar to the release but im hoping it will come alive a lot more later past turn 50 and onwards
i should also add that we are looking at the possibility of having more than one campaign AI style to choose from eventually , cheers.
-
Re: NEW EB Campaign testing AI !!!
Ok so I am now 100 turns into my Roman campaign using the v2 improved CAI I just installed. I always play very passively, I like to build up my cities and take my time expanding before moving forward, especially since beyond southern Italy, I can only make allied states until later reforms. The AI is certainly more aggressive. I took notes during my campaign on key things that happened as compared to my first campaign which had zero aggression shown until turn 115.
Turn 35 - Both Epiros and Cathage still acting passive, neither have attacked any nearby cities, however, Macedonia sent via ship a full stack to take Syracuse. They lose in the siege though.
Turn 55 - Carthage ends up being the first to take Syracuse. Carthage brought reinforcements via ship from Spain since they are Iberian troops. Epiros now has two stacks around Taras but still does not do anything with it.
Turn 73 - Carthage takes over all of Sicily and soon after takes Rhegion. Pushes upwards towards Taras since Carthage is at war with Epiros.
Turn 79 - Epiros faction destroyed as home cities in greece were taken by Macedon and there were no family members in Taras. Taras turns rebel and I immediately take it to prevent Carthage from grabbing it.
Turn 84 - I send a spy to Massalia and I see full stacks surrounding it from Carthage, Areuakoi and Aruernoi. It's a three way race to take it. In the end Carthage attacks first and takes it over. Carthage and Areuakoi declare war next turn.
All this has been pretty fun to watch and I am going to play plenty more turns tonight as I am addicted as to what will happen next. I have an alliance with Carthage but my best assassin died when trying to kill a family member so the relationship is very poor. I have no idea if Carthage will break the alliance though.
My thoughts so far are that the CAI has been making good use of fleets which is something I very much encourage since it makes you open to many more fronts. Problem I still have is that I am still concerned about the permanent presence of enemy factions in cities that are almost 100% against them culture wise. I sent spies to Syracuse, Rhegion and Messana and all the cities are hovering in the 80-100 happiness range with allied city states as governments. Obviously, this is good that the AI thinks the allied city state is the best route for areas that are not their culture, but I don't think that any sabotage by my assassins will encourage a full on revolt. This makes it frustrating as it seems to give the AI a huge advantage when it comes to conquering new territory. While my cities in cisapline Gaul are constantly revolting, Carthage occupies cities like crazy in the last 20 turns and can simply go on without any revolts.
All in all, I think that the aggression is good. And I don't think it should be turned up any higher. The AI was passive for a good 50 turns but then like a switch it immediately seemed to start to "think" and make lots of moves. Obviously having one faction destroyed already is pretty significant. I think the AI should be having more problems with revolts as I do not understand how simply building an allied city state government allows Carthage to leave an entire city empty (yes, it was empty) with only 27% of the population sharing the host culture. I wouldn't necessarily make capturing cities harder, but I do think that there needs to be more of a.....buff I want to call it to non military characters. I purposely invest time into my spies by training them in cities with a forum or higher and I have cultivated three spies with 7+ espionage only to have those three spies die in a row when infiltrating cities that all indicated a 70% chance of entering. I don't know what the inner mechanics are, but I just do not trust the percentages for spies and assassins. The vast, vast majority of spies die after being trained with having a minimum of 4-5 espionage attempting missions with a higher than 50% chance of survival. I didn't keep track of how many I have made over the 100 turns but it was greater than 30. I only have 4 right now, all made in the past 20 turns.
Only one more thing to add. KH and AS have declared war 22 times in the past 30 turns. Seems excessive but it may be because of something I am unaware of since I have not sent spies to Greece.
-
Re: NEW EB Campaign testing AI !!!
Played a few more turns and to my surprise Carthage broke the alliance and attacked me! I was curious to this because I never expected the AI to willingly break an alliance. I think I have a found somewhat of a CAI loophole since I took a 'town/fort' which was in Carthagian territory. Now the fort was rebel owned so I was able to take it without declaring war on Carthage but I think because I technically had control of something in their territory it spurred them to attack back. All very exciting, I am currently testing how exactly this effects diplomacy by taking over towns/forts on isolated islands which are also rebel controlled but on territory of other factions. If I see big aggression from these other factions I think I can safely assume that the CAI sees occupied towns/forts as tantamount to war.
No worries about the war though, that assassin I mentioned killed one of the family members before dying when attacking the other. Then I had a major victory killing both Hamilcar and Hannibal in southern Italy. A trick that I do to mess with the CAI is to put my ships in between landmasses with 'bridges' and I don't know if the CAI understands why their army can't cross. Maybe that could be something to improve upon if possible. Carthage technically should be able to destroy my fleet and bring in reinforcements from Sicily into Rhegion, but right now I am buying lots of time to retrain my one army.
EDIT: Yep, taking rebel towns in other factions territories makes them hate you. What I do not know is if it is just because I have troops in their land or if they actually are responding to you taking the town. Idk how I could test that.
-
1 Attachment(s)
Re: NEW EB Campaign testing AI !!!
Attachment 14234
This is my Areuakoi campaign at turn 53 on VH/M. Rome, Epiros and Carthage at war as are Ptolomie, Selucid and Pergamon. Other wars are happening but mainly peace. Oh and Macedon have Konin Helene as a client state and at war with Epiros and Ptolomie
I'm allied with Lustani who walk troops past my lightly defended capital and don't attack me to now reach the English channel.
Seems great to me but would like someone to attack me.
Thanks for all the good work.
-
Re: NEW EB Campaign testing AI !!!
Rome turn94 with NEW CAI for Europa barbarorum 2 Test, 30 aug 2014
I played relaxed only took Tarras and Rhegion in the first 50 then the Northern 3 towns well after 50 turns i couldn't took the 4th town because some one was before me Aureurnoi which are expanding big time
https://i212.photobucket.com/albums/...ps88b5c3d8.jpg
----------------------------------
i did go to war with the Aureurnoi to get my 4th Northern town
https://i212.photobucket.com/albums/...ps6f7d408f.jpg
I was surprised to see this map ...the AI expended there territories fast
-
Re: NEW EB Campaign testing AI !!!
My game doesn't generate a new map.rwm file from what I can tell but it doesn't crash or anything. I'm not sure if CAI has changed though if it doesn't actually generate a new map.rwm?
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
aapjes
My game doesn't generate a new map.rwm file from what I can tell but it doesn't crash or anything. I'm not sure if CAI has changed though if it doesn't actually generate a new map.rwm?
hmmm strange...it should.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
aapjes
My game doesn't generate a new map.rwm file from what I can tell but it doesn't crash or anything. I'm not sure if CAI has changed though if it doesn't actually generate a new map.rwm?
did you look in the correct map ? mine did create a new map.rwm
F:\Games\Medieval II Total War\mods\EBII\data\world\maps\base
-
Re: NEW EB Campaign testing AI !!!
Yes I did look in the correct map (I did delete it after all).
Is it possible that the game can't generate a new file because I installed it in program files? Something to do with UAC?
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
aapjes
Yes I did look in the correct map (I did delete it after all).
Is it possible that the game can't generate a new file because I installed it in program files? Something to do with UAC?
could be , sorting out UAC is a must for any mods.
-
Re: NEW EB Campaign testing AI !!!
Started a KH game with the latest CAI on hard/normal. Turn 30 at the moment, I've taken over 2 settlements and I'm slowly building up my economy. AI is taking it slow as well, the only major development (from what I've seen) being Seleukids taking over Halicarnassus. Ptolomei are looking like they are about to take it back though, as they have 2 half-stacks in the area and it's not heavily defended.
Taking it this slowly might end up being a problem as I'm dead last in military strength. I'm trying to stir up some trouble with spies but the chances to succeed at infiltrating cities are atrociously low, even with high level spies. Makedon has a full stack of troops near Pella, I'm expecting an invasion any day now...
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
mmiki
Started a KH game with the latest CAI on hard/normal. Turn 30 at the moment, I've taken over 2 settlements and I'm slowly building up my economy. AI is taking it slow as well, the only major development (from what I've seen) being Seleukids taking over Halicarnassus. Ptolomei are looking like they are about to take it back though, as they have 2 half-stacks in the area and it's not heavily defended.
Taking it this slowly might end up being a problem as I'm dead last in military strength. I'm trying to stir up some trouble with spies but the chances to succeed at infiltrating cities are atrociously low, even with high level spies. Makedon has a full stack of troops near Pella, I'm expecting an invasion any day now...
move faster when you have too, somewhere down the line you will run into big trouble {hopefully}.
-
Re: NEW EB Campaign testing AI !!!
Turn 42 now and...stuff happened. Makedon sent the entire doomstack north to take Naissos, leaving Pella and Demetrios completely undefended. Epeiros walks in with half a stack and takes Pella. 5 turns later I decide enough waiting is enough and siege Demetrios, and surely enough, the Makedonian doomstack is back, bypassing Pella that's lightly defended and beelining straight for my siege army.
We'll see how it goes.
Global situation: Epeiros reinforced the south of Italy heavily, they have 1.5 stacks in the area. Romans ignoring the south, focusing on north of Italy. Qart-Hadast took out Syracuse and siege Messana, starting war with the Romans. Ptolomei have almost 3 full stacks next to Halicarnassus but seem obsessed with keeping them around minor settlements to the west of Ephesos, even though Halicarnassus has had a skeleton defense for at least 5 turns.
-
Re: NEW EB Campaign testing AI !!!
hello,
in trying to get this wonderful game goin - i installed the CAI (from the link: http://ge.tt/1IlBpos1/v/0) and unzipped it via PeaZip in the mods\EBII\data folder.
Moros emphasized it to make sure it overwrites the old files.
my question is: is there a way that i can be sure that the old files were indeed overwritten? ...i was not asked while unzipping if i would have files overwritten.
there seem to be more files there now - the whole "NEW CAI for Europa barbarorum Test, 30 aug 201" file for instance. ..but im not so sure about old ones which supposed to be overwritten.
thanks,
Kleitos
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
Kleitos
hello,
in trying to get this wonderful game goin - i installed the CAI (from the link:
http://ge.tt/1IlBpos1/v/0) and unzipped it via PeaZip in the mods\EBII\data folder.
Moros emphasized it to make sure it overwrites the old files.
my question is: is there a way that i can be sure that the old files were indeed overwritten? ...i was not asked while unzipping if i would have files overwritten.
there seem to be more files there now - the whole "NEW CAI for Europa barbarorum Test, 30 aug 201" file for instance. ..but im not so sure about old ones which supposed to be overwritten.
thanks,
Kleitos
copy the 2 small files from that new unzipped map NEW CAI for Europa barbarorum Test, 30 aug 2014 in to
your drive:\your folder \Medieval II Total War\mods\EBII\data
in there if you scroll down you see many small files
Always first make a backup of the original files that you going to replace copy those in a map like for example : backup org files
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
Kleitos
hello,
in trying to get this wonderful game goin - i installed the CAI (from the link:
http://ge.tt/1IlBpos1/v/0) and unzipped it via PeaZip in the mods\EBII\data folder.
Moros emphasized it to make sure it overwrites the old files.
my question is: is there a way that i can be sure that the old files were indeed overwritten? ...i was not asked while unzipping if i would have files overwritten.
there seem to be more files there now - the whole "NEW CAI for Europa barbarorum Test, 30 aug 201" file for instance. ..but im not so sure about old ones which supposed to be overwritten.
thanks,
Kleitos
I had the same problem. When I first tried to install the new CAI for some reason my data folder was set to read only mode so the old files weren't being overwritten. After fixing that problem I unzipped the folder onto the desktop and manually copy and pasted the files into the data folder, just to make sure it was overwriting properly. If the desc_campaign_ai_db.xml in your data folder says it was last modified on August 30 then you should be good to go.
-
Re: NEW EB Campaign testing AI !!!
so Sassem, you actually unzipped the CAI somewhere outside and only copied the two xml-files ("descr_campaign_ai_db.xml" and "descr_diplomacy.xml") into the \Medieval II Total War\mods\EBII\data folder?.
...well to be honest i didnt know that there are only these two files - just uzipped the whole downloaded zipfile into the \Medieval II Total War\mods\EBII\data folder. (now i know - unzipped it somewhere else just to look how many files there are.)
but mine two are now in a folder called "NEW CAI for Europa barbarorum Test, 30 aug 201" within the folder ...EBII\data - i understood the installation instructions like that - was that wrong?
i found now two xml files with the same name in the ...EBII\data folder among the many other small files. ..well i suppose they are the old ones wich were determined to be overwritten.?
can you, or anyone else confirm that i only have to copy the two new ones out of my folder and one level up into the ..EBII\data folder, overwriting these two old ones, and delete this now empty ""NEW CAI for Europa barbarorum Test, 30 aug 201" folder?
..well yes, backup of original ones should be good - will do that, if above procedure turns out to be right.
-
Re: NEW EB Campaign testing AI !!!
@Tuuvi : i only saw your post only after i wrote and uploaded mine ;-) ...so, yes the "desc_campaign_ai_db.xml" right now still in my "NEW CAI for Europa barbarorum Test, 30 aug 201" folder within the folder ...EBII\data was last modified on August 30. the other one: "descr_diplomacy.xml" was last modified on august 23, same as the old one in the ...EBII\data folder (also same size - 16,5 KB)
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
Kleitos
@
Tuuvi : i only saw your post only after i wrote and uploaded mine ;-) ...so, yes the "desc_campaign_ai_db.xml" right now still in my "NEW CAI for Europa barbarorum Test, 30 aug 201" folder
within the folder ...EBII\data was last modified on August 30. the other one: "descr_diplomacy.xml" was last modified on august 23, same as the old one in the ...EBII\data folder (also same size - 16,5 KB)
This is exactly what happened to me. When I first unzipped the new CAI, it put the whole entire folder into my data folder and the original desc_campaign_ai_db.xml remained unchanged. So I think your data folder is set to read only mode, which will prevent the files within it from being replaced.
Right click on your data folder, go to properties and make sure the box that says "Read-only" is unchecked. Then delete the "NEW CAI for Europa barbarorum Test, 30 aug 2014" folder that is inside of your data folder, and try unzipping again.
If you're paranoid like I am you can extract the folder onto the desktop and then copy and paste the files into your data folder.
-
Re: NEW EB Campaign testing AI !!!
thank you Tuuvi - i copied now the two files into the data folder like you did, replacing the old ones (i had the new ones anyway in this now useless folder within the data folder)
..curious how the AI works now.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
Kleitos
thank you Tuuvi - i copied now the two files into the data folder like you did, replacing the old ones (i had the new ones anyway in this now useless folder within the data folder)
..curious how the AI works now.
it is not for blitzing...grab some land and knuckle down , build and prepare your forces...after turn 50 things start to hot up, it is a very early tester.please report your findings.
-
Re: NEW EB Campaign testing AI !!!
yes i started a Pergamon campaign - dont wanna blitz - (only blitzed back then with nomad factions) ...yea im eager to know how it works after turn 50 and will do that.
thanks for your work - this improved AI :bow:
-
Re: NEW EB Campaign testing AI !!!
The new AI is much better - it is more aggressive without being suicidal and you can't just ignore the AI and the Rebels.
-
2 Attachment(s)
Re: NEW EB Campaign testing AI !!!
I'm 62 turns in playing as Massylia on H/M so I figured it was time to give a report. At the very start of the game I got an alliance with Carthage. I've been gifting them 1000-2000 mnai everytime I notice my relations with them drop below "good", I'm hoping this will prevent them from breaking their alliance with me. It seems like marching your troops through another faction's territory negatively impacts your relations with that faction, everytime I've done so my relations with Carthage dropped to "amiable".
For a very long time Carthage has been been at war with Rome, Epeiros, and the Areuakoi, and this seems to be the most active area of the map. Makedonia was wiped out on turn 52 and Asia Minor is starting to heat up, with Sauromatae declaring war on Pontos on turn 54 and Bosporos declaring war on Pontos on turn 62.
One thing I noticed while fog of war was turned off is that lots of factions have 1-2 unit or medium sized stacks in each others' territory but they aren't attacking. Hayasdan has several stacks in Pontos' territory and it looks like they're marching through Pontos to get somewhere else.
Here is my faction progression on turn 62, just before I quit playing:
Attachment 14302
-
Re: NEW EB Campaign testing AI !!!
Quote:
[ It seems like marching your troops through another faction's territory negatively impacts your relations with that faction, everytime I've done so my relations with Carthage dropped to "amiable".
Try to get military acces from them,which is nearly impossible ,but maybe possible if you gift them enough money.
-
Re: NEW EB Campaign testing AI !!!
I started a new Eperiote VH/H campaign and by turn 20 all of the factions I had started at war with had agreed to ceasefire, trade rights and exchange of map information while paying me for the privilege. As of turn 23 only Makedon and KH are at war in this area.
Makedon asked for a ceasefire in the first few turns. I was planning on taking their town to the East of my capitol and had moved a spy into it in preparation. Pyrrhus had just destroyed a decent rebel stack in that region and a Mak diplomat came asking for the ceasefire. I counter-offered the trade-rights and map information exchange and when I noticed that I was being very generous tacked-on a one-time payment to me of 10,000 dinars. They countered with the same terms but just tribute of 3,200 for two seasons. I accepted this.
By turn 10 I had moved Pyrrhus to Italy and attacked Arpi. A spy let him in and he made short work of the faction leader and unit of spear-men defending it. One turn later a Roman diplomat came and asked for a ceasefire. We dickered and settled on a similar deal as with Makedon -- just fewer dinars (1200 x 3 seasons).
When my diplomat met a Carthaginian counterpart I decided to propose the ceasefire, and they even accepted paying the 10,000s. Maybe I should have asked for more!
That's where the campaign stands now and it actually seems more peaceful than I expected, but I am taking advantage to the chance to develop decent economies in the 8 cites I currently hold.
Edit: This is using the CAI patch downloaded on 8/30.
-
Re: NEW EB Campaign testing AI !!!
I'm still using v2 (more peaceful variation) and while there's been a fair amount of aggression eventually arriving as I near 200, factions which border each other are still too quiet. The Aedui and Aruernoi have never been at war, despite wanting the same territories. The Aruernoi keep sending big armies to look at the lands held by the Areuakoi, then wandering off without doing anything. No one wants to fight the Lugians, who are taking everything in the middle of the map, apart from the Getai. While the Seleukids and Ptolemaioi are nominally at war, they're largely ignoring each other, the latter focusing on trying to wipe out Pergamon and the former on expanding eastwards.
-
Re: NEW EB Campaign testing AI !!!
This is absolute crap , just turns the AI into a retarded attack , attack , attack until there dead idiot just like EB 1 , so if you liked the AI from EB 1 you will love this ,I liked the original , AI protected the land for the most part .
Quintus , they attack but just you , just like EB1 every1 tries to get you asap and will give up all there land to attack you till there dead.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
Rovert
This is absolute crap , just turns the AI into a retarded attack , attack , attack until there dead idiot just like EB 1 , so if you liked the AI from EB 1 you will love this ,I liked the original , AI protected the land for the most part .
Quintus , they attack but just you , just like EB1 every1 tries to get you asap and will give up all there land to attack you till there dead.
You must be using v1, because v2 isn't like that at all.
-
Re: NEW EB Campaign testing AI !!!
On turn 80 in my Massylia campaign Getai declared war on Kart-Hadast by besieging Syracuse, which was pretty interesting to see because they don't own any provinces in Italy. I like how frequently the AI does naval invasions now.
I also did some wheeling and dealing with the Arevaci which was fun. They took the Mauretanian province just south of Iberia ( I can't remember what it is called) which I had been preparing to conquer. I decided it would be fun to roleplay and send a diplomat over and threaten them to give me the province before attacking. They declined and I sent my army closer and closer until it was parked right next to the town.
The Arevaci own most of Iberia except for one province and I thought maybe I should actually try to avoid war with them, so I offered them 10,000 mnai and trade rights for the province with the stipulation "accept or we will attack". They counter offered with trade rights, 20,000 mnai and said, "please do not attack". I'm pretty loaded so I took the deal. Hopefully they don't try to take the province back through force, we'll see.
-
Re: NEW EB Campaign testing AI !!!
VERSION 3 CAI released....http://ge.tt/9QsnMVv1/v/0
An evolution from version 2 to version 3......the op will be updated soon.
please leave feedback on AI aggression, faction development and diplomacy.ta
PLEASE START A NEW CAMPAIGN {it may be save compatible for some}
select Med or Hard campaign difficulty. remember to delete map.rwm
-
Re: NEW EB Campaign testing AI !!!
Link & comments added to the opening post
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
GRANTO
VERSION 3 CAI released....
http://ge.tt/9QsnMVv1/v/0
An evolution from version 2 to version 3......the op will be updated soon.
please leave feedback on AI aggression, faction development and diplomacy.ta
PLEASE START A NEW CAMPAIGN {it may be save compatible for some}
select Med or Hard campaign difficulty. remember to delete map.rwm
I'll give it a try tonight and let you know my thoughts. I'll stick to hard but is there some reason you don't want us to test it on vh? Just curious.
-
Re: NEW EB Campaign testing AI !!!
Quick question why is the config_ai_battle file in folder? Isn't this just for CAI?
-
Re: NEW EB Campaign testing AI !!!
it has a factor in it relevant to the CAI as well.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
GRANTO
it has a factor in it relevant to the CAI as well.
Ok makes sense. But does it contain the BAI update as well?
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
Majasprat
Ok makes sense. But does it contain the BAI update as well?
instal BAI then new CAI {the battle AI will be updated soon.}
-
Re: NEW EB Campaign testing AI !!!
-
Re: NEW EB Campaign testing AI !!!
@Cybvep ..faction development , AI response aggression, diplomacy,
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
Majasprat
I'll stick to hard but is there some reason you don't want us to test it on vh? Just curious.
I'm guessing that at VH the AI is programmed to hate the player; and that this will likely overshadow the effects of the new AI settings. GRANTO wants to see if his settings make a difference, but at VH the AI will likely attack the player regardless.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
Ludens
I'm guessing that at VH the AI is programmed to hate the player; and that this will likely overshadow the effects of the new AI settings. GRANTO wants to see if his settings make a difference, but at VH the AI will likely attack the player regardless.
this is true, i will take reports on any settings though,
i would like to find a happy medium between passive/aggression on Med campaign,... long term...we want the player to have choices of CAI to suit mood and style similar to Stainless steel.with things like 'grim reality' and possibly 'real recruitment' options.
-
Re: NEW EB Campaign testing AI !!!
invade_buildup - Tactics focused on economic development, training agents, slow training of the forces of the highest quality.
Biggest flaw - the AI is going to defend their own town usually it remains one round to defeat the lack of food. The player usually takes village by storm. Player Ned wondered why the AI does nothing.
A small disadvantage - it is little passive.
Propose to add opportunistic invasion, which sometimes ignores all settings and just do what is best in a given round.
Leave in every city of 1 unit. Say your neighbor war. You'll see that raising undefended settlements AI will take a lot of time.
<decision_entry>
<!--
IF AT WAR AND HE IS SUPERIOR > INVADE OPPORTUNISTIC
-->
<min_entry stance="AtWar" is_neighbour="true"/>
<max_entry stance="AtWar" is_neighbour="true" military_balance="1.0" free_strength_balance="1.0"/>
<faction_attitude invade="invade_buildup" defense="defend_normal" continue="true"/>
</decision_entry>
This "Czech" error?
-
Re: NEW EB Campaign testing AI !!!
@Piter , it is way i want it for testing for now ,
i have long range vision with many additions to come and be added.
-
Re: NEW EB Campaign testing AI !!!
in version 3 i am looking for feedback of 100-200 turns on faction progression and build...bosph, hayasden, pontus, pergamon the greek war and the east,
also AI reaction to player threats , diplomacy has been nerfed for the time being as it is being rebuilt,
this is a long term test in progress with reforms, scripting and the bigger picture being taken into mind... anybody who does not want to test and is looking to play a fun challenging campaign at this moment in time should play Piter AI {in the sub-mods section}, i recommend it.
thanks to those who help with the testing.
-
Re: NEW EB Campaign testing AI !!!
version 3a update .. http://ge.tt/9d2m1xv1/v/0
it will be save game compatible with any version 3's that have been started.
-
Re: NEW EB Campaign testing AI !!!
-
Re: NEW EB Campaign testing AI !!!
not much {a few defense changes and some sparce diplomacy}
, just test the AI reaction to the player attacks for now ignore the rest ,
give it 20-30 turns build up then attack.and report ..too easy ..too aggressive ..just right... compared to version 2...cheers.
-
Re: NEW EB Campaign testing AI !!!
To clarify: The v2.01 release contains the v2 CAI. Didn't want to include V3 (now v3a) until it was thoroughly tested. However, those who desire can certainly update v2.01 to use the v3a CAI.
-
Re: NEW EB Campaign testing AI !!!
There i go playing a 30 turns of a new Boii campaign and when I come back a new version of EB is out, you're great!
As requested I waited 20 turns, conquered 2 Eleutheroi provinces and then prepeared an army to invade the Sweboz. The first battle went very well (river crossing) and i was able to conquer their first settlment. Immediately in the next turn they sent a dilomat asking for a ceasefire. They didn't want to become a vassal as our armies were still approx. even, so I continued in hope of a total victory. Unfortunately I closely lost the next battle. Now they only accepted ceasefire when i would return the previously conquered settlement.
However i noticed that they didn't comit all of their troops to defend against my invasion. A substantial part was wandering north to conquer another rebel settlement. Of course it was still enough to repell my attack, but they couldn't know I was such a lousy strategist, could they? :clown:
-
Re: NEW EB Campaign testing AI !!!
I played a new Romani campaign on Medium difficulty (im almost 290 turns into it by now) with the new v3a AI. Literally every faction sent a diplomat to me asking for an alliance and trade rights. There were 20 diplomats swarming Arretium. Just for fun I said yes to everyone, now I am considered untrustworthy because everyone declared war against each other and I had to pick sides. I am still allied with 15 factions though, which is amazing considering they have been allies for essentially 250+ turns.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
a completely inoffensive name
I played a new Romani campaign on Medium difficulty (im almost 290 turns into it by now) with the new v3a AI. Literally every faction sent a diplomat to me asking for an alliance and trade rights. There were 20 diplomats swarming Arretium. Just for fun I said yes to everyone, now I am considered untrustworthy because everyone declared war against each other and I had to pick sides. I am still allied with 15 factions though, which is amazing considering they have been allies for essentially 250+ turns.
idiplomacy needs a complete re write i know this.thanks for the feedback.
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
a completely inoffensive name
I played a new Romani campaign on Medium difficulty (im almost 290 turns into it by now) with the new v3a AI. Literally every faction sent a diplomat to me asking for an alliance and trade rights. There were 20 diplomats swarming Arretium. Just for fun I said yes to everyone, now I am considered untrustworthy because everyone declared war against each other and I had to pick sides. I am still allied with 15 factions though, which is amazing considering they have been allies for essentially 250+ turns.
tell me about your campaign though!!
-
Re: NEW EB Campaign testing AI !!!
Quote:
Originally Posted by
a completely inoffensive name
I played a new Romani campaign on Medium difficulty (im almost 290 turns into it by now) with the new v3a AI. Literally every faction sent a diplomat to me asking for an alliance and trade rights. There were 20 diplomats swarming Arretium. Just for fun I said yes to everyone, now I am considered untrustworthy because everyone declared war against each other and I had to pick sides. I am still allied with 15 factions though, which is amazing considering they have been allies for essentially 250+ turns.
i am testing roman campaigns to see if i can replicate this...so far i cannot...the only other time i saw something like this was in piter AI 1.0...i will continue testing.