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Representative Democracy [Concluded]
Welcome all. This is a small game for 21 players, with a twist in the voting mechanics.
Violating the rules in red can cause you to be modkilled or lose the game or both. Host's judgment what happens.
Game rules:
- You may not talk after death. There will be a dead quicktopic if you want to talk.
- Don't quote anything I say to you. Paraphrasing is fine.
- No screenshots or any similar workarounds that allow someone to confirm your role.
- Do not discuss when you received your role PM.
- You may NOT talk to players outside the thread, unless I say so.
- Please do not post in the game thread during Night Phase.
- Don't edit posts. If you edit out game-related content in particular, it may result in a modkill.
- Post minimum is twice per day phase, and you must place a legal vote each round. If you don't, there may be dire consequences.
- Alignment and role will be revealed upon death.
- 48 hour days and 24 hour night phases, except where indicated (holidays).
- If you are replaced or modkilled, please do not post in the thread.
- For votes that end in a tie it will be decided by the Chancellor.
- No lynch is not a viable option and will be counted as not voting.
- Abstain is not a viable vote and will be counted as not voting.
- If you have a question, send it to me via PM, otherwise I may not answer it publicly or at all.
Vote Mechanics: Read this, it is important.
- You may be required to vote for someone to represent your district. To place such a vote, do so in bold and blue, like so... Vote: seireikhaan
- You may end up voting for someone to become Chancellor. To place such a vote, do so in bold and green, like so... Vote: Andres
- You must vote for someone to be lynched. To place such a vote, do so in bold and red, like so... Vote: Sigurd
- If you wish to unvote any of these things, type unvote and place it in bold and the color in question, such as red.
- Some rounds will not include an election of Chancellor.
- Unless you are a duly elected Representative of a District, your lynch vote will not be counted. You still might want to have your vote on record, in case you suddenly got elected to represent your district. Also to avoid dire consequences.
- If you are the Chancellor, you may be asked to break a tie. You will have 24 hours to send me your verdict, otherwise I kill you. Ties are bad, mmkay.
- If you are the Chancellor, you may be asked to redraw the districts. You will have 24 hours to redraw them, otherwise something bad may happen.
If you need to see the vote tags and colors, they look like this.
[COLOR=Blue][B]Vote: Name[/B][/COLOR]
[COLOR=Green][B]Vote: Name[/B][/COLOR]
[COLOR=Red][B]Vote: Name[/B][/COLOR]
Vanilla Town Role PM:
Reminder: Do not quote your role PM. See the rules in red. This is to give the mafia a general idea what a town role PM would look like in a paraphrasing context.
Quote:
Originally Posted by Askthepizzaguy
You are a vanilla townie. You have no special powers other than your vote.
Victory condition: All the members of the Mafia team are eliminated.
Mafia victory condition:
You must achieve parity against the Town faction. Once parity is reached, nothing and no one can stop your victory.
Round End time:
Rounds will end at 8:30 PM local time in Norway, which is currently UTC+1. Eastern time in the United States is -6 hours from that time, so 2:30PM Eastern time, USA. Votes placed at :30 minute mark are valid, votes placed at :31 minute mark are invalid, and posts must stop after that. If the game host is late for whatever reason, please be patient and don't wait up to see the results. I will try to avoid ever being late.
Lynch reveal:
It may take me several minutes to tally the results and do the reveal. If there's a need for a tie-breaker, I'll ship it to the Chancellor and everyone else can sit and cool their jets for a day, unless they have been kind enough to tell me their decision already.
Representative Mechanics and Sample Game:
Read this summary and/or click through to read the sample game and see how it will work. If confused, send me a PM with a question.
Quote:
Originally Posted by
Askthepizzaguy
Representative Democracy!!!
The players will be randomized into an odd number of districts.
Each district will elect a representative, and only that representative will actually vote in a manner that matters when it comes to the lynch.
The rule for districts is that the largest-sized district cannot have two or more people more than the smallest-sized district, so all districts will be of the same approximate size, off by a maximum of 1 person.
As people die off, the districts may need to be re-drawn.
At game start, there will be a special election for "Chancellor-for-life".
Only the Chancellor can re-draw districts.
If the Chancellor dies, a special election for the new Chancellor will happen.
Whenever the size difference between districts becomes 2 or more, the Chancellor will decide who goes in what district.
Districts have a minimum size of 3 people.
Districts can be as large as you like, but there must always be 3 or more districts, and there must always be an odd-number of districts.
District voting ends when there are 8 players or fewer, because at that point, there would be either one district, or an even number of districts, or districts would end up with 2 people or 1 person.
If the voters in a district tie, they will not have a representative that round.
If the district representatives' lynch vote ends in a tie, the Chancellor decides between the tied candidates, and someone will be lynched anyway.
It is Night. Don't post at night.
ROLE PMS HAVE NOT BEEN SENT OUT YET.
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Re: Representative Democracy
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Re: Representative Democracy
Live players and reveals
Monstrbro
Montmorency
Zack
dicetosser1
atheotes
Winston Hughes
Schema
Visor
Fenn
Riedquat
Dead:
Choxorn- Mafia Goon, died D1
Sooh- Town watcher, died N1
Generalhankerchief- Vanilla town, died D2
dp101- Vanilla town, died N2
El Barto- Mafia Goon, died D3
Renata- Vanilla town, died N3
Cuthillius- Vanilla town, died N3
Al Sipsclar- Vanilla town, died D4
Cass_- Vanilla town, died N4
BSmith- N3 town vigilante, died N4
Jabbz- Vanilla town, died N4
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Re: Representative Democracy
Randomized districts for Day One:
DISTRICT ONE
- Schema
- Cuthillius
- Renata
- Choxorn
- Dp101
- Jabbz
- dicetosser1
DISTRICT TWO
- Winston Hughes
- BSmith
- Visor
- Csargo
- Riedquat
- El Barto
- Monstrbro
DISTRICT THREE
- Montmorency
- Al Sipsclar
- Sooh
- Cass_
- GeneralHankerchief
- Zack
- atheotes
ANNOUNCEMENTS FOR DAY ONE:
- You WILL be voting to elect a Representative today, whose lynch vote will be counted. Bold and Blue, Vote: Name
- You WILL be voting to elect a Chancellor today. Bold and Green, Vote: Name
- You ALWAYS must place a vote to Lynch someone. Bold and Red, Vote: Name
- Voting ends 48 hours from Day Start.
Unvoting is bold plus the associated color, plus Unvote.
Abstain and No Lynch are not valid.
If you need to find the vote tags so you can copy and paste them, they're in the original post in noparse tags.
It is still Night, do not post.
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Re: Representative Democracy
OK we should be all set to begin.
@Dp101
@El Barto
@Monstrbro
@GeneralHankerchief
@Montmorency
@Cass_
@Sooh
@Renata
@Al Sipsclar
@Cuthillius
@Zack
@dicetosser1
@Choxorn
@atheotes
@BSmith
@Winston Hughes
@Jabbz
@Schema
@Visor
@Csargo
@Riedquat
ONE LAST REMINDER:
Remember to be friendly to one another, don't get personal.
It's just a guessing game on the internets with friends or soon-to-be-friends.
If you annoy the impartial game host enough with uncivil behavior I may boot you from play.
Round ends at 2:30 PM Eastern Time USA, UTC -5, Monday the 19th of December.
You have 48 hours to meet vote and participation requirements.
Votes at :30 are legal, votes at :31 are not counted.
It is 8:30 PM local time in Norway, UTC +1.
Reading the OP and rules is a great idea.
IT IS DAY. YOU MAY POST.
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Re: Representative Democracy
~~~An Appreciation of One of Our Betters~~~
Friends, Orgahs, fellow countrymen. I stand before you all today with the intent to extol the many virtues of one of our number. You may be surprised by whom I about to speak of, but the reason for my doing so is simple: Among his many admirable qualities, his humility perhaps shines most gloriously of them all. Thus the task falls upon me to wax poetic about the man who deserves all of the accolades we can think of. I speak, of course, about Zack.
If you're not familiar with Zack, perhaps you might know him by one of his alter egos. Zaccino, ZackCFC, he even briefly went as Zackbeard in a very successful tenure aboard the legendary vessel Presence where, of course, he was immediately named Captain and steered the ship home and presided over the smallest loss of life in all three of the ship's great voyages. His gold total accumulated from that expedition still singlehandedly pays for the satisfaction - and pleasure! - of many a night worker in Nassau even today, and his name still rightly strikes fear in the heart of many a Frenchman.
He is a decorated and exemplary host, welding together many universes in his famous None Shall Pass series with the raw power of an overclocked jackhammer yet also the fine precision of a razor for ants. In terms of hosting games set in an established universe - which I notoriously despise - there is perhaps no finer and more talented figure at this than Zack. His Futurama game aptly demonstrates his skill at this always-difficult task.
Zack's skill as a player is also, of course, unmatched. Truly Visor's better half, Zack has weaved through the myriad of thankless roles he has been assigned over the years, always cutting the most dashing figure on the dance floor that is our lives. He also made the finals of the annual Mafia Championships a year before such noted competitors as GeneralHankerchief, Apoc, and Newcomb, and did better than Askthepizzaguy, who could only muster up a N1 death while Zack, as part of the winning mafia team, gentlemanly subbed out on D2 in order to give the doomed town at least a fighting chance.
Yes, truly Zack is a shining example and role model to all of us on all possible fronts that you can think of. While I, GeneralHankerchief, may have been around the longest, while Sasaki Kojiro was the most influential of us in the early days, while Askthepizzaguy may have more posts, and while seireikhaan may be my best internet friend (and occasional secret dalliance partner), there is one person who shines above them - and us - all. I speak of the one and only...
Heart-stopping,
Pants-dropping,
House-rocking,
Earth-quaking,
Booty-shaking,
Logic-taking,
Looooooove-making...
The one...
The only...
The great...
ZACK!!!
Long may he grace us with his presence!
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Re: Representative Democracy
Say no more. I'm convinced.
Vote: Zack
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Re: Representative Democracy
Wait, was the the wrong color?
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Re: Representative Democracy
Quote:
Originally Posted by
Sooh
Wait, was the the wrong color?
Probably not. I'm personally all in favor of allowing the scum to lead us though. That's how these games usually go. vote: Zack
For my local district, it must of course be the only person in the group I've played with before, excepting choxorn, who should be immediately disqualified for obvious reasons. The one, the only, vote:Dp101!
vote: El Barto can die.
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Re: Representative Democracy [In Play]
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Re: Representative Democracy [In Play]
GeneralH, that was most delicious.
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Re: Representative Democracy [In Play]
Thanks for your confidence Renata. Voting on mobile with all the tags is horrible this game, so I will probably not vote anytime soon. Also GH that was lovely.
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Re: Representative Democracy
Quote:
Originally Posted by
GeneralHankerchief
~~~An Appreciation of One of Our Betters~~~
Friends, Orgahs, fellow countrymen. I stand before you all today with the intent to extol the many virtues of one of our number. You may be surprised by whom I about to speak of, but the reason for my doing so is simple: Among his many admirable qualities, his humility perhaps shines most gloriously of them all. Thus the task falls upon me to wax poetic about the man who deserves all of the accolades we can think of. I speak, of course, about Zack.
If you're not familiar with Zack, perhaps you might know him by one of his alter egos. Zaccino, ZackCFC, he even briefly went as Zackbeard in a very successful tenure aboard the legendary vessel Presence where, of course, he was immediately named Captain and steered the ship home and presided over the smallest loss of life in all three of the ship's great voyages. His gold total accumulated from that expedition still singlehandedly pays for the satisfaction - and pleasure! - of many a night worker in Nassau even today, and his name still rightly strikes fear in the heart of many a Frenchman.
He is a decorated and exemplary host, welding together many universes in his famous None Shall Pass series with the raw power of an overclocked jackhammer yet also the fine precision of a razor for ants. In terms of hosting games set in an established universe - which I notoriously despise - there is perhaps no finer and more talented figure at this than Zack. His Futurama game aptly demonstrates his skill at this always-difficult task.
Zack's skill as a player is also, of course, unmatched. Truly Visor's better half, Zack has weaved through the myriad of thankless roles he has been assigned over the years, always cutting the most dashing figure on the dance floor that is our lives. He also made the finals of the annual Mafia Championships a year before such noted competitors as GeneralHankerchief, Apoc, and Newcomb, and did better than Askthepizzaguy, who could only muster up a N1 death while Zack, as part of the winning mafia team, gentlemanly subbed out on D2 in order to give the doomed town at least a fighting chance.
Yes, truly Zack is a shining example and role model to all of us on all possible fronts that you can think of. While I, GeneralHankerchief, may have been around the longest, while Sasaki Kojiro was the most influential of us in the early days, while Askthepizzaguy may have more posts, and while seireikhaan may be my best internet friend (and occasional secret dalliance partner), there is one person who shines above them - and us - all. I speak of the one and only...
Heart-stopping,
Pants-dropping,
House-rocking,
Earth-quaking,
Booty-shaking,
Logic-taking,
Looooooove-making...
The one...
The only...
The great...
ZACK!!!
Long may he grace us with his presence!
:laugh4:
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Re: Representative Democracy
I should probably read the rules.
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Re: Representative Democracy [In Play]
All of that aside, Zack has shown to be a pretty damn effective town leader in the past, so I'd legitimately be fine with him becoming Chancellor to start the game. Naturally, I'd be happy to serve as his underling.
Vote: Zack
Vote: GH
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
GeneralHankerchief
All of that aside, Zack has shown to be a pretty damn effective town leader in the past, so I'd legitimately be fine with him becoming Chancellor to start the game. Naturally, I'd be happy to serve as his underling.
Vote: Zack
Vote: GH
How on earth does "#blue" translate to that color???
Unvote: GH
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Re: Representative Democracy [In Play]
Vote: GH
Should probably preview my posts before actually posting them.
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Re: Representative Democracy [In Play]
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Re: Representative Democracy [In Play]
Those in District 1 and 2 should post their resumes. I want good underlings.
In the dastardly circumstance where I do not become Chancellor, I'd want to at least represent District 3. Failing such nonsense, I officially endorse GeneralHankerchief on my ticket.
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Re: Representative Democracy
Quote:
Originally Posted by
Sooh
Wait, was the the wrong color?
Yes. Use green.
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Re: Representative Democracy
Also, this is not included in Pizza's list of rules, but I am adding this on my own initiative as moderator:
Real-world political discussion is strictly prohibited. You may lightly reference politics for flavor and roleplaying purposes (i.e. "let's vote this person and make the Gameroom great again"), but anything more than that, particularly editorializing, will not be tolerated.
Thank you for your cooperation and understanding. :bow:
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Re: Representative Democracy
Zack, how would you draw the districts if you are elected?
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Re: Representative Democracy
Quote:
Originally Posted by
Zack
Yes. Use green.
Testing
Vote: Sooh
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Re: Representative Democracy [In Play]
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Re: Representative Democracy
My fellow Earthicans! Today, we face many crises, from the alcohol-guzzling robots worsening global warming, to the threat of invasion from the Omicron Persei Eightians, to that ominous looking rip in the universe, to time travel paradoxes. Only one man is qualified to lead us against these struggles. I present to you: The Mighty and Fabulously Sexy Zaccino!
Vote: Zack
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Re: Representative Democracy
Omg what is this Zack parade!?
Seriously!?
*barf*
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Re: Representative Democracy
We're all a bunch of lemmings. Don't worry, it's better that way.
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Re: Representative Democracy
Quote:
Originally Posted by
Dp101
Zack, how would you draw the districts if you are elected?
Expertly.
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Re: Representative Democracy
Quote:
Originally Posted by
Sooh
Omg what is this Zack parade!?
Seriously!?
*barf*
You're perfectly welcome to put up an alternative choice and advocate for him/her. This is a democracy, after all.
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Re: Representative Democracy
Beh
Vote: Zack
Vote: GH
But who steps up when they die?
Who steps up when they need to die?
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Re: Representative Democracy
Quote:
Originally Posted by
GeneralHankerchief
You're perfectly welcome to put up an alternative choice and advocate for him/her. This is a democracy, after all.
Would you like to be Chancellor? :yes:
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Re: Representative Democracy
ZACK! ZACK! ZACK! ZACK! ZACK! ZACK!
Zack?
TWTBAW?
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Re: Representative Democracy
Quote:
Originally Posted by
Zack
Expertly.
All I want is a general plan for what you would do and an explaination for how it will benefit town more than wolves. Without that I will not elect you.
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Re: Representative Democracy
Quote:
Originally Posted by
Montmorency
Would you like to be Chancellor? :yes:
I would not decline the position if it was offered to me, however, I would rather see Zack as Chancellor.
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Re: Representative Democracy
Quote:
Originally Posted by
Dp101
All I want is a general plan for what you would do and an explaination for how it will benefit town more than wolves. Without that I will not elect you.
popcorn.gif
popcorn.gif
Dp101 Can I get a similar plan and explanation from you?
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Re: Representative Democracy
Quote:
Originally Posted by GH
I would not decline the position if it was offered to me
We might consider lynching him tomorrow.
Elect me on D2 to lynch GH!
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
popcorn.gif
popcorn.gif
Dp101 Can I get a similar plan and explanation from you?
Well, I haven't really planned one out because I was not planning on running, but basically what I was thinking was early on to split people into as many districts as possible, to make as many votes visible as possible. Then, once we have something resembling information/when I need to split them, I would make a small number (probably 5) of large districts, spreading the people I find scummy around so they can't control a district, and thus hopefully only let town vote. Probably terrible, but we are all experimenting here.
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Re: Representative Democracy
Quote:
Originally Posted by
GeneralHankerchief
~~~An Appreciation of One of Our Betters~~~
Friends, Orgahs, fellow countrymen. I stand before you all today with the intent to extol the many virtues of one of our number. You may be surprised by whom I about to speak of, but the reason for my doing so is simple: Among his many admirable qualities, his humility perhaps shines most gloriously of them all. Thus the task falls upon me to wax poetic about the man who deserves all of the accolades we can think of. I speak, of course, about Zack.
If you're not familiar with Zack, perhaps you might know him by one of his alter egos. Zaccino, ZackCFC, he even briefly went as Zackbeard in a very successful tenure aboard the legendary vessel Presence where, of course, he was immediately named Captain and steered the ship home and presided over the smallest loss of life in all three of the ship's great voyages. His gold total accumulated from that expedition still singlehandedly pays for the satisfaction - and pleasure! - of many a night worker in Nassau even today, and his name still rightly strikes fear in the heart of many a Frenchman.
He is a decorated and exemplary host, welding together many universes in his famous None Shall Pass series with the raw power of an overclocked jackhammer yet also the fine precision of a razor for ants. In terms of hosting games set in an established universe - which I notoriously despise - there is perhaps no finer and more talented figure at this than Zack. His Futurama game aptly demonstrates his skill at this always-difficult task.
Zack's skill as a player is also, of course, unmatched. Truly Visor's better half, Zack has weaved through the myriad of thankless roles he has been assigned over the years, always cutting the most dashing figure on the dance floor that is our lives. He also made the finals of the annual Mafia Championships a year before such noted competitors as GeneralHankerchief, Apoc, and Newcomb, and did better than Askthepizzaguy, who could only muster up a N1 death while Zack, as part of the winning mafia team, gentlemanly subbed out on D2 in order to give the doomed town at least a fighting chance.
Yes, truly Zack is a shining example and role model to all of us on all possible fronts that you can think of. While I, GeneralHankerchief, may have been around the longest, while Sasaki Kojiro was the most influential of us in the early days, while Askthepizzaguy may have more posts, and while seireikhaan may be my best internet friend (and occasional secret dalliance partner), there is one person who shines above them - and us - all. I speak of the one and only...
Heart-stopping,
Pants-dropping,
House-rocking,
Earth-quaking,
Booty-shaking,
Logic-taking,
Looooooove-making...
The one...
The only...
The great...
ZACK!!!
Long may he grace us with his presence!
Quote:
Originally Posted by
Renata
Probably not. I'm personally all in favor of allowing the scum to lead us though. That's how these games usually go. vote: Zack
For my local district, it must of course be the only person in the group I've played with before, excepting choxorn, who should be immediately disqualified for obvious reasons. The one, the only, vote:Dp101!
vote: El Barto can die.
Quote:
Originally Posted by
GeneralHankerchief
All of that aside, Zack has shown to be a pretty damn effective town leader in the past, so I'd legitimately be fine with him becoming Chancellor to start the game. Naturally, I'd be happy to serve as his underling.
Vote: Zack
Vote: GH
Quote:
Originally Posted by
Choxorn
My fellow Earthicans! Today, we face many crises, from the alcohol-guzzling robots worsening global warming, to the threat of invasion from the Omicron Persei Eightians, to that ominous looking rip in the universe, to time travel paradoxes. Only one man is qualified to lead us against these struggles. I present to you: The Mighty and Fabulously Sexy Zaccino!
Vote: Zack
Quote:
Originally Posted by
Sooh
Omg what is this Zack parade!?
Seriously!?
*barf*
Quote:
Originally Posted by
Dp101
Well, I haven't really planned one out because I was not planning on running, but basically what I was thinking was early on to split people into as many districts as possible, to make as many votes visible as possible. Then, once we have something resembling information/when I need to split them, I would make a small number (probably 5) of large districts, spreading the people I find scummy around so they can't control a district, and thus hopefully only let town vote. Probably terrible, but we are all experimenting here.
I follow the first bit (splitting into as many groups as possible to start)
Torn on the rest.
Is it a good idea to let people you find scummy be involved in/influence the vote of many districts rather than control a single District's vote?
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Re: Representative Democracy
Strange to think that the entirety of the game will proceed with just 3 or 5 effective votes - other than perhaps one day with 7 or 8 votes.
What we should focus on then is managing the representatives' votes and obliging them to canvass in such a way as to avert sheeping and gutsing. Although that can't actually be enjoined in the given system...
They ass trustee!
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Re: Representative Democracy [In Play]
Quote:
Is it a good idea to let people you find scummy be involved in/influence the vote of many districts rather than control a single District's vote?
A single representative's vote is more powerful than any dozen inter-district votes.
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Re: Representative Democracy
Boooo MQ
@Dp101 ignore the top stuff
@Zack, have more popcorn cooking waiting on your reactions wrt everyone's early thoughts/votes/supports/pushes on you whenever you're ready.
munch.gif
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
I follow the first bit (splitting into as many groups as possible to start)
Torn on the rest.
Is it a good idea to let people you find scummy be involved in/influence the vote of many districts rather than control a single District's vote?
The fact that they can influence the vote means that we will be able to see what more people are voting for, we can't put them all into one district at this point because we still need to figure out who the mafia are, which is the point of the small-district stage.
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Re: Representative Democracy
Quote:
Unless you are a duly elected Representative of a District, your lynch vote will not be counted. You still might want to have your vote on record, in case you suddenly got elected to represent your district. Also to avoid dire consequences.
Remember guys, our lynch-votes don't matter. It will be interesting to see whether this will make diffusion more reliable for scum, or less. How much will "record" really come to mean?
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Re: Representative Democracy
Quote:
Originally Posted by
Dp101
All I want is a general plan for what you would do and an explaination for how it will benefit town more than wolves. Without that I will not elect you.
it depends entirely on the gamestate so asking me ten minutes into d1 is dumb
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
Boooo MQ
@
Dp101 ignore the top stuff
@
Zack, have more popcorn cooking waiting on your reactions wrt everyone's early thoughts/votes/supports/pushes on you whenever you're ready.
munch.gif
huh?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
A single representative's vote is more powerful than any dozen inter-district votes.
Then don't you want as many District votes to be as 'pure' as possible?
At least in the beginning of the game, if you have a large number of districts, and confine the players you find scummiest to one district/vote only, then their power/potential influence is only on one vote versus the many you find Towny?
Tldr: Internal district influences will matter because they add up to form the final votes.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
Then don't you want as many District votes to be as 'pure' as possible?
At least in the beginning of the game, if you have a large number of districts, and confine the players you find scummiest to one district/vote only, then their power/potential influence is only on one vote versus the many you find Towny?
Tldr: Internal district influences will matter because they add up to form the final votes.
In the early game, confining the scummiest people to one district may reduce their early voting power, but early on the town is very misinformed and probably won't catch mafia anyway. Better to allow the mafia to control the lynch a bit in order to hold the accountable for it.
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Re: Representative Democracy
Quote:
Originally Posted by
Zack
it depends entirely on the gamestate so asking me ten minutes into d1 is dumb
It was not 10 minutes in, and anyway I was not asking for a detailed list, just some theorycrafting.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
Then don't you want as many District votes to be as 'pure' as possible?
At least in the beginning of the game, if you have a large number of districts, and confine the players you find scummiest to one district/vote only, then their power/potential influence is only on one vote versus the many you find Towny?
Tldr: Internal district influences will matter because they add up to form the final votes.
Because "many" means 5, this isn't a sound approach. What will become the driver is as-yet unknown, but in principle your suggestion is not how it can or should work.
Quote:
Originally Posted by Dp101
In the early game, confining the scummiest people to one district may reduce their early voting power, but early on the town is very misinformed and probably won't catch mafia anyway. Better to allow the mafia to control the lynch a bit in order to hold the accountable for it.
Why do you think they will or would want to control the lynch?
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Re: Representative Democracy
Quote:
Originally Posted by
Zack
huh?
Your opinions on other player's pushes/reactions concerning you this early could be valuable later on. Effectively, I'm watching that space to try and figure things out.
I accidently MQ'd a whole heap of posts relevant to that in the post prior to the one you quoted. Hence the 'Boo MQ' comment and the explanation.
Wot?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
Why do you think they will or would want to control the lynch?
Mafia always will try to some extent, in case town randomly finds mafia and they need to save them. The more lynch votes we have, the more data points we have to look at later as to who exactly tried to swing the lynch.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Dp101
In the early game, confining the scummiest people to one district may reduce their early voting power, but early on the town is very misinformed and probably won't catch mafia anyway. Better to allow the mafia to control the lynch a bit in order to hold the accountable for it.
is that how you want me to align districts?
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
Your opinions on other player's pushes/reactions concerning you this early could be valuable later on. Effectively, I'm watching that space to try and figure things out.
I accidently MQ'd a whole heap of posts relevant to that in the post prior to the one you quoted. Hence the 'Boo MQ' comment and the explanation.
Wot?
what pushes lol
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Zack
is that how you want me to align districts?
I wouldn't be proposing it as a potential plan if I didn't. The more mafia that get elected to vote in the actual lunch, the more mafia that have to justify their votes, and the more that we can catch.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Dp101
Mafia always will try to some extent, in case town randomly finds mafia and they need to save them. The more lynch votes we have, the more data points we have to look at later as to who exactly tried to swing the lynch.
Remember that, beyond electing the voters, Joe Blows can only make public arguments. Because there is a layer of disconnect between vote and argument here, and because the votes are so few, relying on a calculus oriented towards more typical games won't fit here.
The big question will be, who will receive cases, and why?* I may well be wrong, but I suspect a large random curve.
*In general sense, not in connection to scum motivations
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Re: Representative Democracy
Chancellor fun aside, my eye is really on the district reps and what they do with the votes from the rest of us. So Dp, I'm voting for you for rep currently. What are your ideas there?
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Re: Representative Democracy [In Play]
Mechanic suggestion for future: Representatives can communicate privately with the Chancellor.
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Re: Representative Democracy
3 districts, 1 mafia voter, 2 townie voters
3 districts, 1 town voter, 2 mafia voters
3 districts, 3 town voters
3 districts, 3 mafia voters
I don't know that I'd be able to distinguish one from the other here based on votes, but perhaps I'm missing something. Seems to me like scum would be able to easily slip under the radar in either of these configurations. What am I not seeing?
Not sure a bigger selection would be better either, I just don't really understand the sort of techniques that would be applicable to scum here.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Dp101
I wouldn't be proposing it as a potential plan if I didn't. The more mafia that get elected to vote in the actual lunch, the more mafia that have to justify their votes, and the more that we can catch.
Don't you think that us ordinary non-reps will have to justify our votes as well? (We don't get to just not have one -- see rules.) I'd say that any rep who didn't demand some kind of accountability from their home-district voters isn't doing their job.
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Re: Representative Democracy
vote cass
shes thinking already. I can see the wheels turning.
@cass You are going to get too wrapped up in this game I can see it a mile off. No posting after 10pm or I start dobbing to ure better half
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Renata
Don't you think that us ordinary non-reps will have to justify our votes as well? (We don't get to just not have one -- see rules.) I'd say that any rep who didn't demand some kind of accountability from their home-district voters isn't doing their job.
Don't push this too far, however. Mafia could use similar reasoning to support town representatives and lynch them and around them on the basis of scapecatting. Most power with scum chancellor to shuffle the board in a way that draws attention to targets.
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Re: Representative Democracy [In Play]
I don't think I understand what you mean.
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Re: Representative Democracy [In Play]
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Re: Representative Democracy
Quote:
Originally Posted by
Montmorency
Remember that, beyond electing the voters, Joe Blows can only make public arguments. Because there is a layer of disconnect between vote and argument here, and because the votes are so few, relying on a calculus oriented towards more typical games won't fit here.
The big question will be, who will receive cases, and why?* I may well be wrong, but I suspect a large random curve.
*In general sense, not in connection to scum motivations
Quote:
Originally Posted by
Renata
Don't you think that us ordinary non-reps will have to justify our votes as well? (We don't get to just not have one -- see rules.) I'd say that any rep who didn't demand some kind of accountability from their home-district voters isn't doing their job.
Both good points, I will think about these and maybe come back.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Dp101
I wouldn't be proposing it as a potential plan if I didn't. The more mafia that get elected to vote in the actual lunch, the more mafia that have to justify their votes, and the more that we can catch.
helping the mafia in the hopes of better late-game analysis is a really preposterous suggestion, I thought you were trolling
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Re: Representative Democracy
Quote:
I don't think I understand what you mean.
It's cool if its me doing it, but we should be looking out for perpetual "backbenchers" accusing representatives and others along the stratagem of creating perceived mistakes or pitfalls for representatives and then condemning them on those grounds.
We can't put the snake around our wrists!
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Re: Representative Democracy
Quote:
Originally Posted by
Renata
Chancellor fun aside, my eye is really on the district reps and what they do with the votes from the rest of us. So Dp, I'm voting for you for rep currently. What are your ideas there?
Dice seems weird, Cass feels solvey, Zack is his normal self, and you/Monty kinda feel similar, neither taking very bold positions on any of the issues. I think on balance I would vote for Dice, but I don't know his style + it is early in the day so will probably change.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Dp101
In the early game, confining the scummiest people to one district may reduce their early voting power, but early on the town is very misinformed and probably won't catch mafia anyway. Better to allow the mafia to control the lynch a bit in order to hold the accountable for it.
Quote:
Originally Posted by
Dp101
The fact that they can influence the vote means that we will be able to see what more people are voting for, we can't put them all into one district at this point because we still need to figure out who the mafia are, which is the point of the small-district stage.
I think we already agreed on this bit in that I think the best strategy early on is many groups, and small.
Although I think it's defeatist to say we probably won't catch Scum anyway - I'd rather an active, coherent Town successfully control the lynch and catch Scum, even on D1, and have Scum get held accountable that way :p
I'm trying to understand when/why you would split into a smaller number of groups and why you would spread your scum-reads amongst those like you suggested in your initial plan?
Spreading scum makes it easier for them to influence multiple district votes, no?
Quote:
Originally Posted by
Montmorency
Because "many" means 5, this isn't a sound approach. What will become the driver is as-yet unknown, but in principle your suggestion is not how it can or should work.
a) You and DP101 have both suggested 5. Why 5? Iirc Districts only need a minimum of 3 players and we start with 21. Mathsarehard but that gives us 7 if we split to maximum?
b) Why does the number 5 make the strategy of separating those you find scummy from those you find Towny not a sound approach?
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Re: Representative Democracy
Quote:
Originally Posted by
Dp101
Dice seems weird, Cass feels solvey, Zack is his normal self, and you/Monty kinda feel similar, neither taking very bold positions on any of the issues. I think on balance I would vote for Dice, but I don't know his style + it is early in the day so will probably change.
how am I weird?
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Re: Representative Democracy [In Play]
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Re: Representative Democracy
Quote:
Originally Posted by
Montmorency
It's cool if its me doing it, but we should be looking out for perpetual "backbenchers" accusing representatives and others along the stratagem of creating perceived mistakes or pitfalls for representatives and then condemning them on those grounds.
We can't put the snake around our wrists!
On what schedule do we choose our reps? Every day?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Zack
helping the mafia in the hopes of better late-game analysis is a really preposterous suggestion, I thought you were trolling
My point was that town is very wrong early on, so having a higher-than-normal chance of mafia votes mattering will not drop the chances of mafia getting lynched by any significant margin.
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Re: Representative Democracy
Quote:
Originally Posted by
Dp101
Dice seems weird, Cass feels solvey, Zack is his normal self, and you/Monty kinda feel similar, neither taking very bold positions on any of the issues. I think on balance I would vote for Dice, but I don't know his style + it is early in the day so will probably change.
That wasn't actually my question. I'm saying, if you are the representative for our district, what do you plan to do with all our votes/ideas? Vote with the plurality always, follow your own star, try to make a choice in light of other district votes ...?
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Re: Representative Democracy
Quote:
Originally Posted by
dicetosser1
how am I weird?
Just something about your tone, as mentioned this is probably just me not being familiar with you so I will most likely abandon it later.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Dp101
Mafia always will try to some extent, in case town randomly finds mafia and they need to save them. The more lynch votes we have, the more data points we have to look at later as to who exactly tried to swing the lynch.
I think you may be overlooking the option where Town isn't coherent and mafia just sit back and then later let/push them take the fall for early confusion. Not sore if that's deliberate or just blinkers at this point.
Solution either way: Town just be awesome and find Scum!
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Re: Representative Democracy
Quote:
Originally Posted by
Zack
what pushes lol
Pushes for you as Chancellor etc.
*keeps popcorn warm*
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Re: Representative Democracy [In Play]
if there's more than 1 mafia in the district reps, then a scum is almost never going to get lynched. Pretty high price to pay for slightly better late-game analysis.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
I think we already agreed on this bit in that I think the best strategy early on is many groups, and small.
Although I think it's defeatist to say we probably won't catch Scum anyway - I'd rather an active, coherent Town successfully control the lynch and catch Scum, even on D1, and have Scum get held accountable that way :p
I'm trying to understand when/why you would split into a smaller number of groups and why you would spread your scum-reads amongst those like you suggested in your initial plan?
Spreading scum makes it easier for them to influence multiple district votes, no?
a) You and DP101 have both suggested 5. Why 5? Iirc Districts only need a minimum of 3 players and we start with 21. Mathsarehard but that gives us 7 if we split to maximum?
b) Why does the number 5 make the strategy of separating those you find scummy from those you find Towny not a sound approach?
I never suggested 5, and the idea to split scum up later was including the idea that the districts would be made larger, so each individual vote would matter less, so the small amount of votes controlled by the mafia will matter far less than town.
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
Pushes for you as Chancellor etc.
*keeps popcorn warm*
I appreciate the votes. Not sure what you think is supposed to be exciting about my reaction.
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Re: Representative Democracy
Quote:
Originally Posted by
Renata
That wasn't actually my question. I'm saying, if you are the representative for our district, what do you plan to do with all our votes/ideas? Vote with the plurality always, follow your own star, try to make a choice in light of other district votes ...?
Probably a mix of all of the above. It will depend on how much I trust my district at the time.