ITS OUTPatch http://www.totalwar.org/forum/non-cg...ons/smokin.gif
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Patch
MEDIEVAL: TOTAL WAR - VIKING INVASION
=====================================
V2.01 Readme Documentation
Date: 15th September 2003
Website: http://www.totalwar.com
INTRODUCTION
============
This document details the changes incorporated in the Medieval: Total War - Viking Invasion version 2.01 patch.
General Fixes
-------------
- Fixed a bug where cavalry would receive a charge bonus ad infinitum under certain circumstances.
- Removed a command line cheat that would unlock the camera giving an unfair advantage on the battlefield.
Single Player Fixes
------------------
- Reinforcements in campaign battles now appear in the order selected in the pre-battle screen.
- Kings will no longer die of old age at exactly 56 years.
Multiplayer Fixes
-----------------
- All multiplayer players will now appear in the Medieval: Total War chat room and can talk to one another. Please note that Medieval: Total War games will not show up for Viking Invasion players and vice versa.
- The occasional crash/lockup bug when a player quits from a multiplayer game has been eradicated.
Team Credits
============
Activision
Producer
Guy Cunis
Installer
Drew Petterson
QA Manager
Tim Vanlaw
Senior QA Lead
Jason Potter
QA Lead
Jeremy Richards
QA Testers
Skye Stamey
Paul Goldilla
Francis Jimenez
John Durishan
C McDonald
Doug Todd
James Norris
Jeff Grant
Anthony Moran
Ricardo Castaneda
Creative Assembly
Product Director
Mike Simpson
Programming Team
Gil Jaysmith
Ting Li
QA Manager
Graham Axford
QA Testers
Jeff Woods
James Buckle
Kenneth Rafferty
Gian Piras
Jonathan Hare
QA Support
Gareth Hailes
External QA Testers (for Creative Assembly)
Many thanks to our community testing team who assisted with the V2.01 update:
Erado San and his Merry Men
yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay
yyyyyyyyyyyyyyyy http://www.totalwar.org/forum/non-cg...cons/smile.gif
OH YESSSSSSSSSSSSSSSSSSS
MODDIES STICKY THE THREAD NOW
now I can buy VI http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
and update my medmod http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
no more 56 bug man cant wait, 2 1/2 weeks till i get my area 51 alien ware
hurrah great news
now i just have to cancel the dozen or so contract hits i had out...
And so it came to pass, that the great Creative Assembly released their patch to the Viking Invasion...And there was Much rejoicing *yay*
Heh thanks CA for all your hard work http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Now all i need to wait on is R:tw http://www.totalwar.org/forum/non-cg...cons/smile.gif
Nice http://www.totalwar.org/forum/non-cg...cons/smile.gif
Now I just hope I can install the patch over MedMod and that MedMod will still work.
Yipee I'm going to buy VI now http://www.totalwar.org/forum/non-cg...cons/smile.gif
I read a post on .com where someone said his King died at age 57. I think that's probably just a coincidence. Although, a CA staffer once said that he wanted to turn the 56 bug into a Heinz 57 bug http://www.totalwar.org/forum/non-cg...cons/joker.gif
Wooooohhhhoooooooooo http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Finally something to play, instead of just hanging around these forums.... http://www.totalwar.org/forum/non-cg...icons/wink.gif
Huzzah http://www.totalwar.org/forum/non-cg...cons/smile.gif
The patch supports all languages, doesn't it?
The patch supports all languages, yes.
Kings do die at different ages, sometimes older, sometimes younger than 56 years. Almost like real life http://www.totalwar.org/forum/non-cg...cons/smile.gif
Finally, after three months, I can return to my fav game. I was getting used to having a social life
/me pushes the button for a new game http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Will this install over MedMod without problems?
god bless you for this information http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
I'm going to go to the weekend now, playing VI
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAA
AAYYYYYYYYYYYYYYYYYYYYYYYY
YYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAYYYYYYYYYYYYYYY
It is indeed a joyous day.
I got off early from work and then this, all I have left now is to get lucky with my misses this evening.
To quote from Ren and Stimpy:
*Joy*
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif just a shame i only have the internet at work, so will have to wait for a magazine cover disk to feature it http://www.totalwar.org/forum/non-cg...cons/frown.gif
I get a "page cannot be displayed" error
Try this link:
http://www.3dgamers.com/dl....xe.html
Presumably, since it's not mentioned anywhere, installing this patch will NOT interfere with current campaigns and save games? Or is it just assumed by everyone that it does? http://www.totalwar.org/forum/non-cg...s/confused.gif
EXCELLENT NEWS
I was especially surprised to see they brought the entire community back together in Gamespy and fixed some multiplayer related crashes
Thank you CA
http://www.totalwar.org/forum/non-cg...icons/wave.gif
I'm playing VI again if this is working http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Out of curiosity, is this patch the official one? Because there's nothing on .com about the patch.
This is the official one. It's been released by Activision, who maybe didn't give CA an exact notification of that.
Cool. *busily installs*Quote:
Originally Posted by [b
no queue bug fix?
and for those installing the patch OVER modded games, dont bother showing up in the apothecary for help when yer game blows up ;) the response is going to be: 'uninstall everything, clean out all files, reinstall the game, patch. repeat as needed.'
K.
a small warning to modders,
If VI is not in your registry then the patch wont work,
(the dude who compiled the installer needs a stint in the naughty cupboard)
if you have no idea what i mean by that, then you do not need to worry, the patch will probably work just fine,
if you do not have a copy of VI in windows registry go browse the direct download page here at the org (not 3D) and look for VI modders patch. simply backup the files
Medieval_TW.EXE and version.inf, then install the content of zipfile into medieval directory.
B.
From GilJaySmith: Gil's updateQuote:
Originally Posted by [b
(Lord of Storm's post on the bottom of the page)
Hello, thank you for your comments, I have a few questions:Quote:
Originally Posted by [b
1) Prior to IV, Kings died with slight variation (its been so long now I forget the exact number), if I recall correctly, at or around 72 (or should that be 79?). Fairly predictable, the variation roughly between 2 to 5 years. [Just woke up memory is weak at the moment.]
Post IV and with "bug", Kings died at 56. Precisely predictable. No variation.
The question is post-"patch", using the above as a guide, what level of variation would you describe in comparison?
2) Is the age of death OPTIONABLE? Can this be modded?
3) The "bug" added a level of pressure (most realistic) to produce an Heir that was not present in pre-IV MTW. It made the fact that a Campaign would be lost with the death of an "heir-less" King TRULY relevant
Is there the same "pressure" and "relevancy"?
This sounds interesting, but the reality may be less so. Seems as if CA is attempting to preserve real relevance for Heirs, but I hesitant to install the Patch.Quote:
Originally Posted by [b
I found the Age "bug" and the Reinforcement "bug" to both be EXTREMELY realistic, enjoyable, fun, and appropriate.
Thank you in advance for your response.
~ ToranagaSama
---
TS, heretofore, has not commented on the "Reinforcement Bug":
Please tell me what general, what period and what engagement, wherein the general in question experienced ABSOLUTE confidence in his "reinforcements"? Confidence being, that they would arrive "en masse" (or arrive at all); precisely as directed; and, in the "order" that was directed?
Absolutely, NEVER happened, anywhere, any point, for anyone, NEVER in history. You folks want this game to be "realistic" or what? http://www.totalwar.org/forum/non-cg...s/rolleyes.gif
I don't feel that these troops should be looked upon as reinforcements just arriving on the battlefield. They are actually troops already present on the field but held in reserve to "reinforce" a weak spot in your line or exploit a breach in the enemy's formation. Hence the irrelevancy of the "arriving in masse or in formation" theory IMO. Rather like:Quote:
Originally Posted by [b
"Withdraw two companies of longbow and order two companies of feudal men at arms to bolster the right flank."
This wouldn't take much time or effort with the reserves already gathered on the field. One flag to signal the longbow to withdraw and a combination of signals or a courier to direct the feudal men at arms to advance to the right flank.
Even a general who is severely outnumbered will hold one or two companies in reserve until the foe reveals its intent or makes a breakthrough.
http://www.totalwar.org/forum/non-cg...icons/wave.gif
I keep getting crashes every once in a while. The last time I crashed was 15 mins ago, and then I just crashed right now. Anyone know what's going on with that? http://www.totalwar.org/forum/non-cg...cons/frown.gif
Guys, you better download the patch soon because there's a post on .com saying:
Quote:
Originally Posted by [b
Dammit, it has been taken down. http://www.totalwar.org/forum/non-cg...cons/frown.gif Before I could get it too
What? They've taken the patch down in order to meet some meaningless commercial release date that some bean-pusher has decided on? What possible advantage could removing the patch and then putting it back up in a few days gain them? I'm going to try and host it Up yours activisionQuote:
Originally Posted by [b
I don't suppose someone who already downloaded it can upload it to the Org for the weekend? In the mean time Activision makes me http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif
Anyone who wants the patch, PM me. (I have bandwidth considerations)
I'd be happy to upload but I don't know how or if it's legal and I don't want to be sued by mighty Activision http://www.totalwar.org/forum/non-cg...icons/wink.gifQuote:
Originally Posted by [b
I downloaded it about an hour ago from Adrenaline Vault. It's probably still there. But hurry They said they were asking the mirrors to take it down.
There seems to be a problem or something with the patch..So i wouldnt download it yet until we know more http://www.totalwar.org/forum/non-cg...cons/smile.gif
What I would do is download it ASAP and then wait until we get more info before you install it.Quote:
Originally Posted by [b
Otherwise you might find out tomorrow that the patch that was released is just fine but that it won't be "officially" released until December or even later.
My guess is that Activision will officially release the patch when they make their announcement about Rome's release date.
Thread in ColloseumQuote:
Originally Posted by [b
Here's the post where Gil confirmed that the patch was "official"
Quote:
Originally Posted by [b
Thanks for the link to the Colloseum. I guess I was right about my original prediction which I made a few days ago. They unofficially released the official patch the same day they announced the release date for Rome.
very good.. now i must just remember where I put that game http://www.totalwar.org/forum/non-cg...icons/wink.gif
see the other patch threads that have been locked.
sorry. no point in continuing this thread.