Folks,
just thought to let you know about a guide that I wrote last year for adding a new faction to VI.
Adding_new_faction_guide.pdf
Cheers
Starkhorn
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Folks,
just thought to let you know about a guide that I wrote last year for adding a new faction to VI.
Adding_new_faction_guide.pdf
Cheers
Starkhorn
this guide is awesome
i got everything working in my new faction except two things
the loyalty shields are massive
http://www.thehivemind.org/eliteguar...iveloyalty.JPG
and my kings name is "King Ethanromannumeral#####blahblahblah"
Looks like either you setshieldimage line is wrong or you copied the large shield into the small shield file....or you guys are extra super loyal :)
Check the SetShieldImage line. The first entry should be your faction label FN_FREE21. Next entry should be the name of the bif file containing your large shield like "Irish_lge". The next one is the small shield like "Irish_sml". Ensure this entry is correctly set to the bif file containing your small shield.
Basically re-check section 3.2.10 Faction Shields again in my guide.
Looks like your SetStartLeader is not quite right. It's quite tricky to explain this section clearly....it's more trial and error. Re-check section 3.2.14.
If still no luck then try:-
SetStartLeader:: FN_FREE21 0 0
Means your first king will be King Ethan I rather than II or whatever.
Cheers
Starkhorn
ah yes i had "Picts_lge" in there twice
but i still cant fix this King Ethanromannumeral###1-thing
ill just keep messing with different numbers in there
yayuh i got it
i used
SetStartLeader:: FN_FREE21 0 3 1 1 1
Is there a way to make a faction elect a new leder like the pope. Im working on a Mod that im going to send out soon. I want my teutonic faction to elect a new leder and not get heirs. I don't want the teutonics to excom. the other factions.
In the early.txt, theres the faction behaviour line, but dont knows if thats will do it. http://www.totalwar.org/forum/non-cg...ns/gc-help.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
trying to do some simple modifications and ran into some issues..
followed the instructions as best i could and swear i didnt miss anything but..
on about stage ten were im just starting to name my faction and such and nothing is showing up properly.
my custom game ...NAMED "custom game" shows up in the era menue as "( custom game ) could not translate"
and my irish faction does not show up in the list of factions.
ok..got the name of my game working..my faction still isnt showing up on the list however.
VikingHorde
The faction behaviour section tells the AI how each faction behaves when playing the AI. It hasn't got anything to do with sucession. I believe the part of successions being elected are hard-coded as I've not heard of any way to mod that....unless someone else knows better.
Cheers
Starkhorn
DeWinter,
What section of the guide are you at ? You said stage ten, does that mean section 3.2.10 as that is quite far in the guide but your problem is quite early. By following sections 3.2 and 3.2.1, it should solve your problem. I suspect you simply made a small typo and suggest you re-check everything again. The format in the Default_faction_specific.txt is critical and must be followed exactly.
Cheers
Starkhorn
Starkhorn, I dl your guide and just wanted to thank you for it.
http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
I allso like the guide. It gave me to know-how to make the mod that im working on. It's greate that you tok the time to make it. http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
Your more than welcome. http://www.totalwar.org/forum/non-cg...s/gc-smile.gif
Cheers
Starkhorn
looking threw defualt_faction_spasific everything looks fine..but there might be something im missing.
question..when declaring your faction is upper/lowercase an issue?
here is a copy of default_etcc ..hope its not to large
//*********************************************************************
//
// The campaigns 'faction specific' and 'rebel' text strings:-
//
// This is the default file used for arrays of faction names and arrays
// of text containing the full set of faction names in order.
//
// Rebel faction names also need to be placed in this file..
//
//*********************************************************************
//faction leader names
@["faction_leaders_xzy"]
@{"The Rebel Leader"}
@{"The Almohad Khalifah"}
@{"The Byzantine Emperor"}
@{"The King of the Danes"}
@{"The Egyptian Sultan"}
@{"The King of England"}
@{"The King of France"}
@{"The Holy Roman Emperor"}
@{"The Italian Doge"}
@{"The King of Poland"}
@{"The Russian Grand Prince"}
@{"The Spanish King"}
@{"The Turkish Sultan"}
@{"The King of Aragon"}
@{"The Duke of Burgundy"}
@{"The Khan of the Golden Horde"}
@{"The King of Hungary"}
@{"The Prince of Novgorod"}
@{"The Pope"}
@{"The King of Sicily"}
@{"The Swiss Leader"}
@{"The King of Ireland"}
// This array dictates how the faction corresponding to the position in the
list would address their leader.
// eg. If your first faction was the English then you would want "King" at
position 1, not at position 0 as this is always the rebels.
@["king_titles"] // Label
@{"King "} // Position 0
@{"Khalifah "} // Position 1
@{"Emperor "}
@{"King "}
@{"Sultan "}
@{"King "}
@{"King "}
@{"Emperor "}
@{"Doge "}
@{"King "}
@{"Prince "}
@{"King "}
@{"Sultan "}
@{"King "}
@{"Duke "}
@{"Khan "}
@{"King "}
@{"Prince "}
@{"Pope "}
@{"King "}
@{"King "}
@{"King "}
@{"King "}
@{"King "}
@{"King "}
@{"King "}
@{"King "}
@{"King "}
@{"King "}
@{"King "}
@{"King "}
@{"King "}
@{"king "}
@["custom_battle_menu_factions"]
@{"Rebel"}
@{"Almohad"}
@{"Byzantine"}
@{"Danish"}
@{"Egyptian"}
@{"English"}
@{"French"}
@{"German"}
@{"Italian"}
@{"Polish"}
@{"Russian"}
@{"Spanish"}
@{"Turkish"}
@{"Aragonese"}
@{"Burgundian"}
@{"Golden Horde"}
@{"Hungarian"}
@{"Novgorod"}
@{"Papal"}
@{"Sicilian"}
@{"Swiss"}
@{"Irish"}
@["factions_posessive_xzy"]
@{"Rebel"}
@{"Almohad"}
@{"Byzantine"}
@{"Danish"}
@{"Egyptian"}
@{"English"}
@{"French"}
@{"German"}
@{"Italian"}
@{"Polish"}
@{"Russian"}
@{"Spanish"}
@{"Turkish"}
@{"Aragonese"}
@{"Burgundian"}
@{"Golden Horde"}
@{"Hungarian"}
@{"Novgorod"}
@{"Papal"}
@{"Sicilian"}
@{"Swiss"}
@{"Irish"}
// The following is to accomodate languages requiring female forms of
faction names for ["other_princess_tooltip1"]
// in tooltip.txt. For languages not requiring this copy whatever you have in
["factions_posessive_xzy"] (names.txt),
// but obviously leave the label as is here.
@["female_factions_posessive_xzy"]
@{"Rebel"}
@{"Almohad"}
@{"Byzantine"}
@{"Danish"}
@{"Egyptian"}
@{"English"}
@{"French"}
@{"German"}
@{"Italian"}
@{"Polish"}
@{"Russian"}
@{"Spanish"}
@{"Turkish"}
@{"Aragonese"}
@{"Burgundian"}
@{"Golden Horde"}
@{"Hungarian"}
@{"Novgorod"}
@{"Papal"}
@{"Sicilian"}
@{"Swiss"}
@{"Irish"}
@["factions_xzy"]
@{"The Rebels"}
@{"The Almohads"}
@{"The Byzantines"}
@{"The Danes"}
@{"The Egyptians"}
@{"The English"}
@{"The French"}
@{"The Germans"}
@{"The Italians"}
@{"The Polish"}
@{"The Russians"}
@{"The Spanish"}
@{"The Turkish"}
@{"The Aragonese"}
@{"The Burgundians"}
@{"The Golden Horde"}
@{"The Hungarians"}
@{"The People of Novgorod"}
@{"The Papacy"}
@{"The Sicilians"}
@{"The Swiss"}
@{"The Irish"}
@["of_Clan_Names"]
@{" of The Rebels"}
@{" of The Almohads"}
@{" of The Byzantines"}
@{" of The Danes"}
@{" of The Egyptians"}
@{" of The English"}
@{" of The French"}
@{" of The Germans"}
@{" of The Italians"}
@{" of The Polish"}
@{" of The Russians"}
@{" of The Spanish"}
@{" of The Turkish"}
@{" of The Aragonese"}
@{" of The Burgundians"}
@{" of The Golden Horde"}
@{" of The Hungarians"}
@{" of The men of Novgorod"}
@{" of The Papacy"}
@{" of The Sicilians"}
@{" of The Swiss"}
@{" of The Irish"}
@["factions_special_xzy"]
@{"the Rebels"}
@{"the Almohads"}
@{"the Byzantines"}
@{"the Danes"}
@{"the Egyptians"}
@{"the English"}
@{"the French"}
@{"the Germans"}
@{"the Italians"}
@{"the Polish"}
@{"the Russians"}
@{"the Spanish"}
@{"the Turkish"}
@{"the Aragonese"}
@{"the Burgundians"}
@{"the Golden Horde"}
@{"the Hungarians"}
@{"the People of Novgorod"}
@{"the Papacy"}
@{"the Sicilians"}
@{"the Swiss"}
@{"The Irish"}
@["factions_special_caps_xzy"]
@{"The Rebels"}
@{"The Almohads"}
@{"The Byzantines"}
@{"The Danes"}
@{"The Egyptians"}
@{"The English"}
@{"The French"}
@{"The Germans"}
@{"The Italians"}
@{"The Polish"}
@{"The Russians"}
@{"The Spanish"}
@{"The Turkish"}
@{"The Aragonese"}
@{"The Burgundians"}
@{"The Golden Horde"}
@{"The Hungarians"}
@{"The People of Novgorod"}
@{"The Papacy"}
@{"The Sicilians"}
@{"The Swiss"}
@{"The Irish"}
i stoped this copy/paste just before it begins describing rebel factions..didnt want the post to big.
everything look ok? i noticed a few spaces in there..should they be?
Hi DeWinter,
It seems lots of people are having problems with this part of the guide for some reason. Once I figure out how/where the issue is, I intend to update the guide to remove this problem.
you have to realise I wrote this guide last year and I haven't really looked at it for a long time and having re-read it, it doesn't make sense to me for the nation to appear in the list before making the faction active.
So can I suggest that you continue to section 3.2.5 and then see if the nation appears in the list.
Please let me know if this solves it as if so, then obviously section 3.2.1 is wrong.
Cheers
Starkhorn
ps your file looks grand. Spaces inside the quotes are ok. Outside the quotes are not ok.
Folks,
I'll be trying to do a new version of this guide in the next few weeks so I'm looking for feedback or suggestions to improve this guide.
I intend to update the faction colour section and also the section 3.2.1 as lots of people are having issues with it.
If there are any other ideas out there then let me know.
Cheers
Starkhorn
Dewinter and all,
Well something is definitely up with my guide as when you complete section 3.2.1, the guide states that your clan should be in the list, however it is not.
The solution is to simply continue with the guide until section 3.2.14. After completing this section, start MTW and you should now see your faction in the list.
Unsure why this occurs....will check to see if it's an issue with 2.0 and 2.1 (as I wrote the guide using 2.0 and I've now got 2.1 installed).
Anyway, I will update the guide next week to correct this mistake.
Also A small error to section 3.2.10.
In this section, says
"go into the
textures/campmap/Castleflags/Vikings/Castleflags directory."
The directory actually is
textures/campmap/Vikings/Castleflags.
I will correct this in the next version of the guide.
Apologises to all for the confusion.
Cheers
Starkhorn
Ok. I tried adding a new faction (FN_FREE23) to Kekvitmod (had to add the mafia). I got past the Error Faction Associastion problem, but now the game won't start. I am the F*cking idiot Can someone help me, it's for a small mini mod based off of Kekvit mod which adds the mafia, and a bigger france.
GAH CUT OF HEAD MAKE HEAD PIE GAH
-Capo
I have added 2 new factions, the Dutch and the Swedish and everything works fine but when i add units in the CRUSADERS_UNIT_PROD11.TXT file using the gnome editor
and start the game the following message appear:
Unknown faction specified: column 28, row 97
FN_FREE21
Why????
I have followed the guide and i´m sure i havent missed anything.
I've got that. factions have to be in quotes if more than one. other than that I can't help you
Thanks, but they are in quotes so that isn´t it.
Hi everyone I'm new to this forum but have been reading for a while....
I've got the guide, installed mtw:viking
my only problem is when the declare faction section
I typed
DeclareFaction:: "FN_FREE21"
in my dutch file,early file,high file and late file but when I go to the dutch campaign its just the same no extra faction~http://www.totalwar.org/forum/non-cg...c-confused.gif
I've done all the earlier stuff I have the dutch era, the dutch campaign just no faction and I cant continue until this is resolved http://www.totalwar.org/forum/non-cg...ns/gc-help.gif
Hi manoh http://www.totalwar.org/forum/non-cg...icons/wave.gif Have you done the guide all the way through? You need to set the faction to major and make sure there is SetStartLeader etc. in your Dutch campaign file. You don't actually need to add any names in the Loc file for it to work, but they'll just be called faction_specific_xzy### or similar. If you've followed all steps then I'm stumped. Occasionally factions will disappear for me but this is usually because I've missed something out.
Sorry I can't be of more help.
I havent done all the things the guide asked me to cause I'm stuck at declare faction,
from the guide it says I'm supposed to type
DeclareFaction:: FN_FREE21 and then go to the campaign map and see an extra faction with some weird name at first this is according to the guide....
so from what you say I need to do the entire guide, if so then the faction will appear in the campaign area then why in the guide it asked me to go to the campaign area after setting the declarefaction to see if an extra faction appear? http://www.totalwar.org/forum/non-cg...s/confused.gif
SwedishViking,
I think you missed a small but vital point which is written in section 3.2.1
when you declare your faction in the declarefaction line, you must also add this line to the early.txt, high.txt and late.txt because they all use the same crusaders.txt file.
In version 1.1 I'll be showing a way to use an entirely seperate version of the crusader file to avoid this issue as alot of people missed it.
Cheers
Starkhorn
manoh,
Read my post in this thread from 26 March. Basically continue until section 3.2.14.
version 1.1 of my guide will fix that.
cheers
Starkhorn
I have already written in the early, high,and late as I have said in my earlier post but still nothing....
Now I have a new prob I have continued with the guid after I set the region where my faction is to appear I went into mtw and poof my dutch campaign is gone at first it was there then after continueing with the guide its gone......
Help pls, meanwhile I'm gonna redo everything after I paste
my backup files back http://www.totalwar.org/forum/non-cg...c-computer.gif
Manoh,
Yes I know you have done that. My post yestetday for adding the faction to early, late and high was for SwedishViking and not for you. (i.e. that's why I began my post SwedishViking)
You made a syntax mistake somewhere in your file. The campaign will disappear when you've done that. Re-check everything you've done. Start with the last change you made. Comment it out and check to see if your campaign comes back.
Cheers
Starkhorn
sorry I didnt see the guys name, I must have read it to fast.....
I'll try to do it again and follow your recent comments, i'll let you guys know in a couple of days if it works, thanks http://www.totalwar.org/forum/non-cg...icons/wave.gif
That was it. Thanks Starkhorn http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
Okay, I have done the guide, but, as I try and boot the game, it dont work. It crashes to the desk top or it will "not respond" any more. any ideas of what i might have done..
So did you just follow the guide from the beginning to the end and then just start VI ? If so then you bound to have problems. You should check each time you change a file that you can still start the game and get access to you mod from the campaign menu. Suggest you rollback each of your changes section by section and try to load the game. If you can load the game then the error was obviously in that part of the mod.
Without more info it's impossible to say what's the problem. Simply saying the game crashes isn't really much use.
BTW, is this the same problem as in your new faction error thread ?
Cheers
Starkhorn
no i figures out what the problem was. There was A " missing. I didnt figure that would make the hole game crash tho. The error that I am having now is a no find FREE_21 when I to enter the highland clansmen as my scottish leader unit.
I've posted already in your new faction thread but I think your having the same issues as SwedishViking was having on page 1 of this thread.
Read my last post in page 1 of this thread and let us know if you've done that.
Cheers
Starkhorn
Hey, Starkhorn... that's a GREAT guide you've got, and I'm glad you wrote it. I had no idea how to create a new faction until I saw it.
I've read through this thread, and feel stupid for not having asked before (rather than spend six hours figuring it out myself - dumb me.)
With the help of your guide, I've got a Gaelic faction up in Scotland and Ireland. How original. It has unique units, etc, and I thought it worked perfectly... Until I got to the third turn, when the game just crashes after giving a 'building completed' message. Is there something obvious I'm doing wrong?
As far as I can tell, I followed your guide completely.
Heh.
After posting that, a flash of inspiration came to me, I went to my Early.txt file, and sure enough ... I had messed up step 3.2.10 -- I needed to enter a real flag and a valid shield.
Again, thanks for the really neat guide, Starkhorn.
Question: Have you successfully created a muslim faction? (not that I'VE had any problems...)
Again, Starkhorn, nice guide.
I've added my own little faction to the game and everything is great apart from one thing. After the invention of the compass, and I'm assuming gunpowder, the faction can't build the new units and buildings that come with the invention. Any idea whats wrong?
Probally just a typo somewhere recheck the textfiles and compare them to unmodded sorry I cant be more specific goodluck man by the way where about are you from in Ireland.
Antrim.
I played on reguardless and eventually i was able to to build the ships. just a long time after the compass message http://www.totalwar.org/forum/non-cg...s/confused.gif
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif Hi there,
A little question if anyone can help. I've been adding a few new factions, and ran into the old fac shield problem. So dutifully created several custom files. All work fine.
However, I was wondering, if by overwriting the original Early, High, Late, and/or removing/renaming the offending units, i.e ChivMAA, ChivFuedal Sergeants, etc etc etc, it was possible to do away with custom files or more precisely free them up for new bodies. Failing that remove named units from the Facshield files.
Cheers for any help,
http://www.totalwar.org/forum/non-cg...icons/wave.gif
Hey Starkhorn, thanks for the great guide. I created a playable Welsh faction, even made them entirely pagan. But I have a couple of questions I hope you can answer. Everything seems to work fine; I played through atleast 20 turns, and then I realized something was wrong. My leader portraits looked distinctively Muslim, and my prince unit pieces on the game map were definitely Muslim. Now, I've been modding for awhile and have alot of experience with other games, so I'm sure that all I need to know is which section or file I need to alter and I can figure it out from there.
I have one more question though. I know that you didn't cover this in your guide, but here goes...Do you know if it is possible to take the pagan shrines from the Viking campaign and make them available in the other campaigns? This would give my faction the advantage it is missing. I made them Pagan so I wouldn't have to answer to the Pope. Plus I don't like Christians much. My mod is fine as it is...I lack the advantages the religious factions get, but I also lack the disadvantages. So if you don't know the answer to this question, don't go out of your way to figure it out. It's not that important.
Thank you in advance and thanks again for all your hard work on your guide.
-Brandon Celephaith
Celephaith@aol.com
Have you checked in the campmap/portraits/pagan folder to see if the portraits are muslim?
i haven't been able to get your New Faction to be able to
select all changes I have are the Campaign.txt is dark.txt
(era title)
I have it in like this:
DeclareFaction:: "FN_REBEL"
DeclareFaction:: "FN_ALMOHAD"
DeclareFaction:: "FN_BYZANTINE"
DeclareFaction:: "FN_DANISH"
DeclareFaction:: "FN_EGYPTIAN"
DeclareFaction:: "FN_ENGLISH"
DeclareFaction:: "FN_FRENCH"
DeclareFaction:: "FN_GERMAN_HRE"
DeclareFaction:: "FN_ITALIAN"
DeclareFaction:: "FN_POLISH"
DeclareFaction:: "FN_RUSSIAN"
DeclareFaction:: "FN_SPANISH"
DeclareFaction:: "FN_TURKISH"
DeclareFaction:: "FN_ARAGONESE"
DeclareFaction:: "FN_BURGUNDIAN"
DeclareFaction:: "FN_GOLDEN_HORDE"
DeclareFaction:: "FN_HUNGARIAN"
DeclareFaction:: "FN_NOVGOROD"
DeclareFaction:: "FN_PAPIST"
DeclareFaction:: "FN_SICILIAN"
DeclareFaction:: "FN_SWISS"
DeclareFaction:: "FN_FREE21"
Ps.Up Kildare
Celipath,
Have a read of the below thread and read Kevitrae's post. I think it should be what you are after to add units and buildings from VI to MTW.
http://p223.ezboard.com/fshogun....7.topic
About the muslim thing....hmmm. Double check your lines in the early.txt (or whatever you called it) to ensure your culture is indeed a pagan culture. After that check the actual potraits themselves in the directory specified by tombom.
hope that helps.
Cheers
Starkhorn
Monkey,
What section of the guide are you at and what exactly is your problem ? I can't make head nor tail out of your post... :)
Cheers
Starkhorn
I am at Declaring a New Faction.
And there is no faction selectable?
R U sure you made that faction major, not minor. This would explain why ur faction is not selectable.
Does the faction appear if you play as another faction. If so then this is the reason why.
How i set faction Major?
I Tried to this but this
didn't work ?
When I try to Select a Faction
I see no Strange Name
Does the faction appear in game if you play as another faction. If so then this is the reason why.
I changed the faction to FT_Major but it still is
not existant?
What I'm trying to ask you is:
When you play the actual game as another faction. Does that faction appear on the campaingn map.
Yes or No?
I've already specified in the first page of this thread that the name of the faction does not appear at this stage, i.e. the guide has a mistake at this part in section 3.2.1.
Try reading all pages of this thread to see if a solution has already been specified for your problem.
See below the post that I'm talking about in case you can't find it on page 1 of this thread.
Cheers
Starkhorn
"Well something is definitely up with my guide as when you complete section 3.2.1, the guide states that your clan should be in the list, however it is not.
The solution is to simply continue with the guide until section 3.2.14. After completing this section, start MTW and you should now see your faction in the list.
Unsure why this occurs....will check to see if it's an issue with 2.0 and 2.1 (as I wrote the guide using 2.0 and I've now got 2.1 installed).
Anyway, I will update the guide next week to correct this mistake.
Also A small error to section 3.2.10.
In this section, says
"go into the
textures/campmap/Castleflags/Vikings/Castleflags directory."
The directory actually is
textures/campmap/Vikings/Castleflags.
I will correct this in the next version of the guide.
Apologises to all for the confusion.
Cheers
Starkhorn"
Myrddaal,
No the Faction Don't appear in the Campaign
like the Papacy?
Starkhorn,
are you referaring to the part in which
You have that it comes up as http://www.totalwar.org/forum/non-cg...c-furious3.gif
Are there any Changes like
instead of Dutch.txt it's called Dark.txt
CN=Age of Great Darkness
hich affect the Guide?
I don't mean resurge like the Papacy. I mean, can you see them. Do they have any men. Do they own any provinces. Can you see their king. Etc. I.e. Do they exist.Quote:
Originally Posted by [b
No I'm only a 3.2.5
I got to the point in which I'd done
the heirs and the Campaign Won't appear
Do you mean the campaign as a whole won't appear.
That could be anything from a typo to complete screw up. Theres no easy answer.
I suggest you retrace your steps. Undoing them one by one until error disappears.
Bad luck http://www.totalwar.org/forum/non-cg...cons/frown.gif
The Whole campaign does not appear,Well I was going to do it again any way as if you read
My Update in the Help with Ireland Mod topic my Good
PC had got a fault
But now I have fixed it (XP REINSTALLED)
and I plan to download all my tools
So basically i'm starting the mod again and this time I've got 2 HDD
http://www.totalwar.org/forum/non-cg.../ceasaryes.gif http://www.totalwar.org/forum/non-cg...evalcheers.gif
http://www.totalwar.org/forum/non-cg.../ceasaryes.gif http://www.totalwar.org/forum/non-cg...evalcheers.gif
http://www.totalwar.org/forum/non-cg.../ceasaryes.gif http://www.totalwar.org/forum/non-cg...ons/barrel.gif
Hey, Starkhorn, I was wondering if you could help me. I used your guide to making a new faction (absolutely awesome by the way) and I ran into trouble near the end where I am supposed to copy some folders in the Textures/Men directory and rename them Custom0-Custom6. I did this and everthing else in that section of the guide. But I still CTD, I am wondering if I was supposed to paste the new folders(Custom0-Custom6) in a new spot?(I left mine in Textures/Men) http://www.totalwar.org/forum/non-cg...ns/gc-help.gif
You need to change every instance of the old name in the unit_prod file with the new name i.e. every PlateS becomes Custom6.Quote:
Originally Posted by [b
BTW, like your sig http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Hi Stakhorn
Thank you very much for your guide
Unfortunately i don't have Viking invasion.
But i managed to create my faction, only modifying the Aragonese one...
BUT How can i edit the names of my faction and his kings in Medieval TW?
I don't think that my faction meets well spanish names....
Thanks
Fredderik,
You need to update your default_heroes.txt.
Have a read of section 3.2.15 in the guide where I've attempted to explain it, it should be virtually the same between MTW and VI, although of course there will be newer entries in the VI version.
Cheers
Starkhorn
Ok
Thank you very much Stakhorn....But where can i update my default_heroes.txt?
I'm italian and we only have patch 1.1.
Actually in my Medieval total war directory i don't have any default_heroes.txt.
Thanks for the help
I have an idea
If default_heroes.txt is not too big, you can send it to me by e-mai...Then i'll try to put it into my loc/ITA directory.
If it works...I would be lucky
My mail: valarfed@inwind.it
I'm sorry for being soo boring...But i want to see my names
hey Starkhorn
1st of all, i'd like to say thanx for your efforts and congrats on a great guide
http://www.totalwar.org/forum/non-cg...evalcheers.gif
i went through this guide and made a new faction, loads and everything, i messed something up and cannot figure out how though,
i made a kickass king in an impoverished wallachia for early...
he shows up as
King blah I
age 37
married royal
Influence: 4
Piety: 9
Dread: 9
Command: 0
Acumen: 7
this is what i entered...
SetStartLeader:: FN_FREE21 0 3 1 1 1
and...
FAMOUS_KINGS:: FN_FREE21 1
//name no. c d p a portrait vnv
0, 0, 8, 9, 9, 7, -1, mightywarrior2
i am wondering why the king's command appears as a zero...i am unsure as when i change the 2nd number in famous_kings, the command remains at zero??? i dont get it...i figure its late and i missed something simple.
any aid out there?
http://www.totalwar.org/forum/non-cg...ons/gc-zzz.gif
http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
About Colours and shields:
I modified all themwithout troubles except the ones i see in strategic map.
What file should i modiofy to see "MY shield" in the men on strategic map (my kings my generals).
And what file to see "my shield" during the battle on the flag of my general?
Thank you
Starkhorn, the last section of your guide, the one dealing with the new folders (Custom0-Custom6), is giving me trouble. I did exactly what you said. Renamed the folders and their contents (only .BIF and .LBM files), and I changed every Peasant, ChainHlm, HlPlArSH, etc. to Custom0, Custom1, etc. in the Gnome editor. When I try to fight a battle, however, it says unknown error (0)(00000).
http://www.totalwar.org/forum/non-cg...ns/gc-wall.gif
Please help... I'm just some newb who can't figure out what to do.
http://www.totalwar.org/forum/non-cg...c-computer.gif
My previous post wasn't exactly correct, sorry. When ever I try to fight a battle with my new faction the load bar fills up completely, but instead of CTD a message box appears that says "Hard sprites failed to Load" then underneath that it says "Unknown error (0)(000000)" after this is displayed, the campaign map loads back up, on the next year, but there is no evidence the battle ever took place.
Alright, I got my faction up and running, but the game still crashes when I try to play battles. It says Hard-sprites load error (0) (000000). I've gone through and renamed the files that i had to to Custom0, Custom1, etc. Any help as to whats wrong?
ahh the dreaded Failed to load sprites message. :
I've had this many times when starting with mods and every single time it's because I didn't update or re-name the files properly.
Either I had mis-spelt custom, or forgot a file or screwed up when updating the entries with gnome editor.
The only way to solve is to check and double-check and triple check each file, each directory and each entry with gnome editor.
Basically if you are getting that error then you've not renamed the files properly and only you can re-check what you've done.
Cheers
Starkhorn
Sven,
Try putting 7 as the command level which will give you a 8 star general....remember the index starts at 0. I'm not entirely sure why putting 8 down doesn't give you a 9 star general though.
I know though that the rank overflows and goes back to zero once it goes higher than 9.
Cheers
Starkhorn
Fredderik,
Well I wrote the guide for VI so I don't know if things are different in MTW 1.1 so I can't really help too much.
Anyway, section 3.2.15 specifies clearly where the default_heroes.txt is located so please read this section. If it's not there then simply use windows explorer to find it but it should be in campmap/names or at least it's there in the English VI version.
Section 3.2.10 shows how to update the shields for the strategic map. If you aren't seeing that then you've not followed that section properly or something different is needed for MTW 1.1. I've not attempted any modding with MTW 1.1, so I'm not really able to help.
Cheers
Starkhorn
Thanks a lot stark. I'll try that.
Umm, stark, when you say to look through the files to see what I did wrong, which files are u talking about? The CRUSADERS_unit_prod11? The Custom files? The entire directory?
First check that you correctly copied and renamed the directories correctly to custom0, custom1 etc. Then check that you correctly renamed each file in each directory.
Finally check field48 in the crusaders_unit file to ensure you updated each entry correctly. i.e. for each unit that had peasent as the body unit, that you correctly renamed it to custom0, etc
Hope that helps.
cheers
Starkhorn
ps flint, MI ? So do you personally know Michael Moore ? http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Sadly, I don't know Michael Moore (...or maybe that's a good thing), but anyways, I checked all those files and everything looks perfect, but I'm still having the same problem.
YES Nevermind, Stark. I got it working now. I had my files written as Custom_0 etc. I fixed that probelm. Thanks a bunch.