Talk about general gameplay:maps,units,campaigns...
CZoF http://www.totalwar.org/forum/non-cg...gc-curtain.gif
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Talk about general gameplay:maps,units,campaigns...
CZoF http://www.totalwar.org/forum/non-cg...gc-curtain.gif
any1 know how many and wht will the siege weapons be in htw??
As far as i know i there will be a battering ram, catapults, and ballista.
Will be a pass through ages in HTW, like in MTW?
One more day.......This going to be a long one... http://www.totalwar.org/forum/non-cg.../gc-jester.gif
http://www.totalwar.org/forum/non-cg.../gc-dizzy2.gif Let's call today June 30 and let her rip. It is the 30Th isn't it? http://www.totalwar.org/forum/non-cg...ns/biggrin.gif Somewhere in Japan? http://www.totalwar.org/forum/non-cg...gc-stunned.gif
Maybe they can release it at 12:00 AM..
Count Zimoa of Flanders said
Release date for:HTW v3.1 Beta
30th of June 2004 24:00 H.
Now is that EST USA, or perhaps since the count resides in belgium, thats according to what time it will be in belgium...i've been waiting for weeks for this release, when i found out about HTW they had the New version coming soon so i decided to hold off and not download 2.1...that was a mistake.
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
When will the gerousia release it???
http://www.totalwar.org/forum/non-cg...ns/gc-wall.gif
Correct me if I'm wrong, but 2400 is midnight. So, one more day. Can't wait
Yes, June 30th at midnight. But midnight WHERE???
for me i have an hour and a half until june 30th midnight ... but when is HTW's midnight?
Exactly, in sydney austrailia right now its 1:49pm on june 30th...so knowing what time zone might help... http://www.totalwar.org/forum/non-cg...icons/cool.gif
Well im going to sleep, hopefully it'll be up by morning http://www.totalwar.org/forum/non-cg...evalcheers.gif http://www.totalwar.org/forum/non-cg...ons/barrel.gif
24.00 h CET (Central European Time -zone) http://www.totalwar.org/forum/non-cg...icons/wink.gif
What's that in PST Time?
As i right this, here on the east coast of the us its 9.55am and in germany its 3.55pm, so only 8 more hours http://www.totalwar.org/forum/non-cg.../gc-jester.gif
So at 3:oopm PST the mod should be up
and at 6:00pm EST
http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
says on website new version is out? http://www.totalwar.org/forum/non-cg...s/confused.gif
Im not sure why they put that on the main page, but its not correct, the link on the download page will go active at midnight central european time.
Its a little confusing, perhaps a new version will be out would be better http://www.totalwar.org/forum/non-cg...ns/gc-oops.gif
only 5 hours to go... http://www.totalwar.org/forum/non-cg...evalcheers.gif
i bet its done cant you just release now? http://www.totalwar.org/forum/non-cg...ons/tongue.gif
then we can all http://www.totalwar.org/forum/non-cg...ons/barrel.gif http://www.totalwar.org/forum/non-cg...evalcheers.gif http://www.totalwar.org/forum/non-cg.../gc-jester.gif
Wait... on the download page theres already a link, I click and it gives me an option to save or open... is it up already? http://www.totalwar.org/forum/non-cg...s/confused.gif
I just downloaded it, and it looks great But I thought there was going to be an Alexander the Great Campaign... http://www.totalwar.org/forum/non-cg...s/confused.gif Whatever, it looks awesome
Look in the Historical Campaign(Three Campaigns) and Historical Battles(Twelve Battles) in single player.
CZoF http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
Thanks Gerousia http://www.totalwar.org/forum/non-cg...evalcheers.gif Looks awesome New units, maps, descriptions, formation buttons, battles, etc., etc. http://www.totalwar.org/forum/non-cg...s/gc-smile.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...ons/barrel.gif You guys did a lot of work. Thanks again
YAYYYYYYYYY finally after much waiting
It's taking a long time to download, But Im sure it's worth the wait. http://www.totalwar.org/forum/non-cg...evalcheers.gif
DL'ing now, can't wait
Thanks developers http://www.totalwar.org/forum/non-cg...evalcheers.gif http://www.totalwar.org/forum/non-cg...evalcheers.gif
http://www.totalwar.org/forum/non-cg...ons/barrel.gif
Well worth the wait The models are beautiful http://www.totalwar.org/forum/non-cg...evalcheers.gif
where to download? i went to official web site but no download http://www.totalwar.org/forum/non-cg...ns/gc-wall.gif
http://www.hellenictotalwar.com/pages/htw2pag.html
should be there at top left area, if you're using mozilla that might be a problem, at least mine gets angry at that page, java script stuff maybe? or just me, whatever.
downloading, whee. been waiting quite a while, since those first pics of alexander's battles were posted i went, ok time to stop playing 2.1 and wait for better one
Wow. I just played as the Macedonians, Classical, Hard. Incredible. I had an awesome battle between my forces and the Illirians. Having a mainly horse army, supported by the phanlax, I suffered on the map, wich was entirelly uphill for me, covered in trees. I won, but only to have Philip and all three of his heirs die. Can't wait to see more, and I'm lovin all the new units http://www.totalwar.org/forum/non-cg...evalcheers.gif http://www.totalwar.org/forum/non-cg...icons/wave.gif
you rule almost as much as michael moore http://www.totalwar.org/forum/non-cg...cons/mecry.gif http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
Thanks alot Acailia http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
ha ha, I'm doing macedonian classical too, wonder if everyone is. Just so many new units for them, in older version they were a lot blander.
Great job with your mod gents What a blast to have chariot and elephant 2 thumbs up
Very Excellent Mod guys, Two Thumbs up Indeed.
BTW, Question. Are the Companions Trainable, Or are they only in Custom battle?
Awsome, truely this is the greatest MTW mod, IN YOUR FACE ntw >=D. But seriously, I love it. The campgien is a blast more then ever, the new units and graphics are amazing, and I must say, the historical battles are fun. Even though I never liked them in MTW, I thought I was obligated to try them since Atlias worked so hard on them. I played Marathon so far, wow. I won, sufficed to say http://www.totalwar.org/forum/non-cg...-2thumbsup.gif. I forced Darius' archers and weak spears into a meat grinder battle as I formed a Phalanx and put Light Infantry on the side. As I charged, the archers fired off a few vollies, but my wall of spears quickly smashed their lines. The cavalry attempted to outflank me, but my light infantry held them. On the right side, the hoplites and Light infantry held, as in the middle my hoplites chipped away at the Persian war machine. On the left, The cavalry was coming about to smash my rear, and my Light infantry was on the verge of routing, when who should come but my ally to beat them back. Eventually, the Persians beat 3 units of my ally and took the left flank, while my Hoplites and Light Infantry had massacred the right flank. It all came down to the center, and my men tore the Persians to pieces. End of battle, 2500 dead persians, 1200 greeks (Both Athens and allies) Now let those Spartans come, so I may show them the Persian dead http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Once again, this is the best mod ever
I was wondering is there a tech tree to help me know what i have to build and what bonuses i get for certain buildings in v3.1 also is there a unit list anywhere?
Well.From the top of my head..The New Untis are..
Macedonian Phalanx
Macedonian Companions
Skythian Light Cavarly
Eastern Light Cavarly
Dacian Romfeori
Estes (Chariots)
Eastern Chariots
Persion Scythed Chariots
Indian Elephants
this is a true success i think the mod plays great and i had no problems =)
Truely it is a great achivement, this version Much innovation. The thing I've noticed though:
For slingers in custom battles, if I give them valour 1 or above as the Atheneans then their cost becomes negetive. Is this intention?
i truly had a great time in that one pelopponesian battle where you have a massive phalanx battle against thebes, because the computer actually made a battle line http://www.totalwar.org/forum/non-cg.../gc-jester.gif
then, by true phalanx warfare i put my best hoplites to the right and destroyed their puny army yah
I did a install over previos version of htw without any pbl. So far I getting used to the new icons for the production tree (Lovely 1, btw).
Hi Lee, long time no see,
as a creator I advise you to follow the install proceedment of 3.1 version, you may not see troubles now but certainly they will come up in time, because of remaining old files.
Congratulations on 3.1 team. An outstanding job you've made.
http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
tittei
http://www.totalwar.org/forum/non-cg.../gc-party2.gif
I have one question if someone can help me please?
I have a athlon 2100 processor, 512 ddr ram, 80 gigs
of memory, with a tnt 2 34 meg video card. I can
play the strategic map but during the battle part the
screen starts to freeze and jerk during the battle.
Before i got the athlon processor HTW worked great in
both settings (I had your basic dell). What can i do
to fix this problem. Any help would be greatly
appreciated. Thanks.
I think this is a hardware problem could be your CPU or graphic card, make sure you play the game on low specs and have the latest drivers, that is all advise i can give you or update your hardware...
CZoF
Thankyou, i appreciate your help. HTW looks great in the old version i can not wait to get home to download the latest version. especially the elephants
Well the new Troops and everything is cool
Still best Mod for MedievalTW
BUT the new music pack is horrible
destroys the whole ancient greece feeling
please put up the old music again
those European classics migth be used in Napoleonic mod- but
it doesn't fit herePlease change again to more greec styl music
And i also miss the maps included in the old Mappacks
well thats all - but still great mod and worth waiting for the update
The Histroical battles are very fun also, Played Thermopalye last night, Almost as Accurate as the real battle, The Greek Allies retreated first, The Spartans reamined, Though the King and one other unit fled, One more stood there ground and fought through the rest of the Persian Army. Very fun battle.
I Think the Final Casulties were 282 to 1179. http://www.totalwar.org/forum/non-cg...ns/gc-toff.gif
Also played Issus and Gaugemela..
All old HTW maps are redone and included in the full HTW v3.1 Beta.So no Map-pack because they are all in and all newly build already...Quote:
Originally Posted by [b
We never used any sound packs before so the older music was that of the MTW standard sound files...
CZoF http://www.totalwar.org/forum/non-cg...gc-curtain.gif
Yes most maps were reworked from the old mappack.Quote:
Originally Posted by [b
They have other names now, so that they can be used in the campaign itshelf.
Some maps are deleted, because I only wanted to have the best maps in.
But there are also very many new maps in the new beta.
I was playing HTW before last one release.
And I feel lot of work done (in balance for example).
With new music, new icons and small graphics it's very very cool mod. I'm happy with new castles - now it's hard to assault them without preparing...
I like new parameters of units. For example javeliners are usefull now And rebellion factor is a good thing
---
If I have some impressions and doubt I wanted to share:
1. Gold. I have huge armies, I'm building and recruiting in whole my country and I have more then 20.000 income every year...
It's strange - I can buy whole enemy armies and I used to do that to get all this nice hoplites http://www.totalwar.org/forum/non-cg...icons/wink.gif
Nobody tried to buy my soldiers...
And will not, because I'm trying to kill every emmisary in my provinces
Maybe persian units are too cheap? (supply)
2. Where are oligarhic, monarchic, republic faction signs? It was very good idea
3. I changed some florins to G.C. ;)
PS Good work http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
Flip I followed Your advise and made a brand new install over a Mtw+ vi +patch.
http://www.totalwar.org/forum/non-cg...icons/wink.gif
The horses charge seem awfully... pathetic. How can hoplites have better charge than the companions? http://www.totalwar.org/forum/non-cg...s/confused.gif
WHY GOD, WHY DO YOU TORTURE ME? I was playing the Battle of Thermoplye, and I was almost winning. I had lost 250 Spartans, but all that was left of the Persian army was 4 Lydian Cavalry, 48 Royal Guards, and 26 Skythian Warbands. I was so lucky that game. Every time my last King unit was about to smashed in the rear, the Persians I was fighting routed, giving me enough time to counter charge. But when I was about to charge my 48 Spartans into their remnents, IT CTD http://www.totalwar.org/forum/non-cg...cons/mecry.gif . I was so close to changing the course of greek history This has happened a number of times to me in battles, its getting a bit irritating >> (This is on a clean VI installation, not a HTW 2.1 override.)
Tiger are you using default size for armys?
It just appens in battle?
If the size is not default them the game will CTD the minute you enter the battle not while you are at it. Plus in htis version there is not problems or there should be no problems where you have that setting since all units are not scalable.Quote:
Originally Posted by [b
Strange we will have to look in to that one.
Ya, I made sure to put my Unit Sizes on Default. its happened like 2 other times before. First when I was charging some Elephants at some Companions, and another time when I was charging some Chariots.
Can you tell me your specs?
I suspect it is a graphic memory issue.
Too be honest, I don't really know >>. My computers a bit of a Frankenstine, since my Bro does all the computer stuff http://www.totalwar.org/forum/non-cg.../gc-dizzy2.gif
I think playing Persia has no sens.
I'm not the king of strategy, but after 18 years I got all Asia Minor, 10 provinces on the other side of Dardanele, 3 armies of 5.000 men (with 20 units of hoplites, lydian infantry and other tough guys), 50 ships, spy in every province, assasin in every border province or province next to the sea (to kill every emissary from other countries), 5 emissaries buying 1-3 armies yearly (especially in castles), 270.000 GC, 34.000 income per year, I build and recruit without looking at costs in every province, buying every unit of merceneries.
The only challenge for Persian is to finish high period game in less than 50 years...
I know from last version of game that the challenge is to defeat Persians and eliminate them by greek faction. But with endless stream of money they can buy almost every army... If Persians start to build huge fleet, they cannot loose because only Asia Minor has 11 provinces able to build ships - circa 500 medium ships in 100 years. 9 provinces during this time build land forces, they can also buy armies...
But I'm looking forward some stories from campaign http://www.totalwar.org/forum/non-cg...icons/cool.gif
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I saw once CTD - huge battle (my 7.000 mixed forces against 9.000 Tracians). Game colapsed when I... changed the position of reinforcement flag http://www.totalwar.org/forum/non-cg...s/confused.gif Maybe it's just coincidence.
---
2 other small problems (I believe you know that thing):
- a figure symbolizing an army is not changing during attack, so when I assault the castle with a couple groups of units I don't know are everyone attacking
- lot of countries has grey color of their full stack termometer (a part of a figure symbolizing an army). Sometimes it's easy to make mistake...
---
This mod is almost perfect so don't be angry on my detail observation http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
I really like the mod too. But I expect more in the future, ok?
Like i would like to see EPIROTES for a change, ok?
they're more imporatant and more greek then thasians, ok?
I dont want to ruin anything for anyone, hopefully im just missing something, but while looking through the descriptions text, i came across several descriptions of trojan units, is there a historical battle, campaign or something with troy in it...again i hope im not spoiling anything... http://www.totalwar.org/forum/non-cg...gc-anxious.gif
Thanks alot, cel http://www.totalwar.org/forum/non-cg...evalcheers.gif
Cel, Hi
komninos may speak better about this, but this are remaining stuff from a previous campaign Troy that is no longer included in this mod. An upcoming project mod may have something similar.
Ok, good, well atleast it puts that to rest, thanks for the quick response http://www.totalwar.org/forum/non-cg.../ceasaryes.gif
so Its not included in the mod anymore, i can stop imagining sending trojan units into battle http://www.totalwar.org/forum/non-cg...ons/barrel.gif
Thanks
Does anybody know what the proper unit depth is?
Im having trouble figuring this out, the unit sizes are huge if your using three units of immortals they could probably be stretched across the whole map in a line of 2.
To me it makes sense to keep units thick otherwise their unmanagable.
If anybody could post the optimum unit depth for Hoplites, Cavalry, Missle Troops etc. I would be very appreciative.
Thanks,
Billman
You can keep your mouse on some units for a while, and it will say Best in formations of 4 Or something like that. But spears that just say deep are most effect at 4 (2 to attack, 2 for reserve) I usually get the max attack, and use two reserve lines.
few quick notes:
-skirmish Ai. I'm sure it's been asked at some point in the past, but is there any way to make AI units not default to skirmish mode? Mostly I'm thinking of the cavalry units that got a javelin added, in the end often in battles they're less effective when the AI is using them because of it, Illyrian cavalry etc used to be dangerous, but they just run while you kill them now. Maybe nothing can be done, probably not..oh well, worth checking.
-unit size issues? Seems often when trying to select and move cavalry units they have an invisible range far above them where they'll get selected if you click, is this just due to the sizing changes to accomodate elephants? Takes a bit of getting used to, messed me up a few times.
Enjoying the new version though greatly
Nubian Spearmen are so large if you put them into 4 ranks they become dificult to manuever. I think Hoplites and Macadeonian Phanlanxes should be in rows of 6 like (Pike units in MTW) not sure though.
oh yes, forgot to mention...oxil...err, the 4 man mobile ballista guys, are probably a bit too melee strong. i absorbed a charge of most of an athenian army with 16 of them without any losses, was pretty funny. dunno respective valors though, and they do rack it up fairly fast, but still
I think the Persians are way to strong, the game is a bit unbalanced between east and west too manny factions in west and only 2-3 factions in the east, maybe if you set the eastern provinces incomes very low or something like that, cause in classical era is pretty annoying to spent 30-40 years in battles for 4-6 provinces and after that the persians will attack you with tones of arms, and maybe if you reduce the time for training hoplites and others types of soldiers, cause is imposibble to train land army and naval army in same time in resonable quantities.
Annyway this is a great mod, the graphic part I think is much better than in original MTW, and the feeling too.
The trick is to leave your greek neighbors alone at the start, and concentrate on choosing a side between the persians and lydians. Classical isa bit different, and i dont like the 100 year cap. But pro classic and geometric I usually choose the side of whoevers navy won, then I help them finish off the other person. This gives me lots of land in asia minor.
Currently playing as Athens. Followed the traditional rout.
Boetians attacked early on. Gave me a bit of a scare with alot of Theban Sacred Band guys. Held them off and then destroyed them with help from my Argos (sp?) allies.
Then built up infrastructure, built up a huge fleet and then joined with the Corinthians to land on Asia Minor and invade Persian lands. All is going well so far.
The only prob I have is that when there’s a joint assault by allies, if the allies win, the faction with most troops then gets to keep the province and the other is forced to ransom back their own victorious force. Is there some way that this could be fixed? I don’t know how many times allies have joined in an attack of mine, we win and then I’m forced to buy back my troops from my allies
I think the peltasts could use more ammo, they way too ineffective in my opinion. Doubling their ammo is a must, because at the moment I'll always take a unit of archers or heavy slingers in their place... http://www.totalwar.org/forum/non-cg...cons/frown.gif
I think the amount of ammo is fine. I use their Javilens like Pilas, and then later use them as flankers, or tactical reservers should a crisis arise.
Psycho,that is a code problem in MTW nothing that we can fix...
CZoF
Yes, but I'd rather not commit my Peltasts to a melee with Hoplites because they suffer heavy losses against them even though they're attacking the rear.. http://www.totalwar.org/forum/non-cg...cons/frown.gif
If you are talking about Thracian Peltasts, I know it takes some time to perform well with them.
Though they can cope with most infantry realy nicely and have good moral, but they can only overpower hoplites when at a roughly 3:1 advantage.
Their main advantage is speed, so retreat before the enemys
attacks and try to splitt the AI army appart.
Also know that you can swamp the hellenic provinces with peltasts as hoplites take a while to be trained.
In cooperation with the heavy (royal) thracian cavalery its quite possible to tire out and rout a complete hoplite army.
You just have to be very patient http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Great mod everyone http://www.totalwar.org/forum/non-cg...evalcheers.gif Just began playing today (where did the time go??? http://www.totalwar.org/forum/non-cg.../gc-dizzy2.gif ) and I must say, this is awesome. I would like some clarifications, though.
First, is there a tech tree? That would just make my day. And I need it.
Second...
I was playing as Macedon on Geometric and I captured the provinces next to your starting ones (I know zero names, all are new to me). I couldn't build past the fort level of buildings. That is, I couldn't get the keep-like castle building. Is that a mistake? Or am I just not building something???
Third: How soon will you guys finish this thing?? I can't wait http://www.totalwar.org/forum/non-cg...-2thumbsup.gif
4th: do the persians have any good spear? I look for a few seconds in pro-classic and didn't find any
5th: are there time periods, like in MTW, that let you make better units? If so, when?
Simply stunning game. You've won a new convert (and have stolen my free time for a looooong while) http://www.totalwar.org/forum/non-cg.../ceasaryes.gif http://www.totalwar.org/forum/non-cg.../ceasaryes.gif http://www.totalwar.org/forum/non-cg.../ceasaryes.gif
Great Mod http://www.totalwar.org/forum/non-cg...evalcheers.gif
I just came back from a lan party and we played
HTW to 3 days straight and i must say multiplayer
is funMy freinds and i are now playing a spartan
pbm.
One question Polmiste ( please excuse the spelling)
What is the best way to use them. The Unit prod says
they are spear units but they seem to fight better in
engage at will ???
also i saw some early roman units posted a while back
are you guys still gonna have a roman invasion campaign?
Also i assume the trojan wars campaign will not work with
HTW 3.1 so it would be great to add that campaign in the
final release
Cheers thanks for all the hard work
GPMB
The Persians are definitely tough. Historically they are supposed to be I guess. I was able to wear them down by sacrificing a series of armies as I fell back. So if I was able to get them to spread out as they advanced and was able to get them to lose 4 to 5 X my losses, at some point I was able to counterattack.Quote:
Originally Posted by [b
Later in the game I was able to reduce them by bribing a series of persion armies. Even though the bribed army would lose the battle (I wasn't able to bribe enough), it still wore them down.
Hi guys,
for Alexander : you have to build the provinsial estate in order to build the keep (it's the only degree castle that depend on a buildings that are not a castle) ;
for Riccohen : I disagree with you, because i'm playing a campaign with the Lacedemonis (the Spartans) and, surely the Persians can create a huge army, but don't let you keep in mistake, because tha power of hoplites balance the situation
So, with few men, I was able to win some battles, besides, with naval blocks and bribings, I can take under control their expansion
Anyway, any doubt is right that we discuss... http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cg...icons/cool.gif ....or not ? http://www.totalwar.org/forum/non-cg...ns/gc-lost.gif
Bye bye.