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Rennaissance Mod for Rome
After much thought about the original plan for Citadel: Total War, I find it a much better idea to create a mod now covering not only Italy, but all of Europe as well. It will be divided into three periods, each one partly (not fully) reflecting the position at that time. I hope to make good use of the Rome Total War engine, as it allows flexable movements and complex diplomatic agreements.
The Team (your name could be here too!):
The Campaign Map
Silver_Rusher(campaign map, scripting, campaign graphics and founder)
Narayanese (Unit pieces)
Unit Lists/Miscellanious Research
Ignoramus (Research, faction lists, Malta Demo and background research)
Zharakov (Russia research and unit lists) *No longer active*
Celtic Winter(unit coordinator)
Yggdrasill(scripting and unit lists)
Suleiman the Magnificent(research) *No longer active*
Saranalos(historical battles and text editing(credits!, unit stats))
3D Models and Textures
GodsPetMonkey(3D graphics)
Two Roses (Textures) *No longer active*
Narayanese (Textures and banners, interface)
Devercia (Textures)
Shark974 (Textures)
Playtesting
Uesugi Kenshin (Team leader, subforum moderator, head playtester)
Che_87 (Playtesting and bug finding)
Wazikashi (Playtesting and bug finding)
Dark_Shadow89 (Playtesting and bug finding)
Dionysos (Playtesting, bug finding and sound gathering)
Lief (Playtesting and bug finding)
Janissary Karamurat (Playtesting and bug finding)
Withmyspearandmagichelmet!!! (Playtesting and bug finding)
goliath88 (Playtesting and bug finding)
MetalSlug (Playtesting and bug finding)
Two Roses (Playtesting and bug finding)
Special Thanks to:
FEMTO for gathering pictures for the loading screens.
More below
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Re: Citadel: Total War- The Rennaissance
The Factions:
http://img44.exs.cx/img44/8718/8e-symbol128_aragon.jpg
Aragonese = Scythians
Castilians = Spain
http://img89.exs.cx/img89/3429/s0xsymbol128danes.jpg
Danes = Pontus
http://img89.exs.cx/img89/2736/o9wsymbol128england.jpg
English = Britannia
French = Gaul
Golden Horde = Egypt
Hapsburgs = Parthians
Hungarians = Armenians
Mamluks = Seleucids
Moors = Thrace
http://img73.exs.cx/img73/5403/a9-symbol128_italy.jpg
Italians = Dacia
Polish = Carthage
Russia = Numidia
http://img73.exs.cx/img73/7581/d4-symbol128_otto.jpg
Turks = Greek Cities
Venetians = Germanians
Papacy = Senate
Knights of St. John = Julii
Knights of the Dragon = Scipii
http://img73.exs.cx/img73/4871/f7-symbol128_teutoni.jpg (this symbol is under construction)
Teutonic Knights = Brutii
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Re: Citadel: Total War- The Rennaissance
General Info on the mod: (soon to be updated and provided)
The mod begins in 1402. I believe this is the best era because of all the large numbers of squabbling factions around (unfortunately most had to be cut out due to Rome's limits) and also the fact that uses of weaponry changed so much in that time: guns and cannons being the preffered assault weapon and pikes the preffered defence; with swords now reverting to a position as secondary weapons rather than primary ones. Let's not forget the cavalry, they became much lighter and abandoned armour quite extensively due to the increased usage of gunpowder.
European culture also made a large change during the time; paintings in Italy were becoming very common, which is actually where the period gets the name "Renaissance": literally meaning: "Enlightenment". Architecture took a huge blow in many forms; the Gothic style of architecture came around in the era and fortifications had to improve dramatically to protect the people within from cannons, sometimes even using earth in the walls, as they were cheap and efficiant in stopping cannons from doing their job properly.
This era saw the death pretty much of the Crusaders, thanks to the Ottomans and Polish, as well as most other medieval culture. The modern age of fighting was about to begin.
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Re: Citadel: Total War- The Rennaissance
Forum Key: (soon to be updated and provided)
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Re: Citadel: Total War- The Rennaissance
Will this be basically Rome Total War modified into Medieval Total War?
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Re: Citadel: Total War- The Rennaissance
Well... yes and no. The timeframe will be similar (1402-1600), but I will try to make the units/gameplay/buildings etc. different but still good to play to give people a new game, rather than just playing medieval once again but on a 3d engine.
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Re: Citadel: Total War- The Rennaissance
I'll try help on R:TW one 2
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Re: Citadel: Total War- The Rennaissance
Hear is what i think the italian armies should focus on in the mod. They should have lots of arqubuisters and handgunners as they were commonly used they were used as the offensive troops in the infantry. Then they heavily relied on heavy cavalry like the conditorri and lanze spetaze. They also had light cavalry however this was still very heavily armoured. For infantry they mainly had spearmen and later pikemen. They did also had halbedirs and billmen however the heavy infantry was meant to absorb the charge of they enemy and to fix their men. They also used a lot of light infantry who had large sheilds but otherwise lightly armoured. The Italians wer very good armourers and at this time comparable to the germans. The milanese were especially famous. However there infantry tended not to wear mail or plate but hardened leather which was effective againts slashes like mail but was veyr prone to things like crossbow bolts. There armies were mercenary and miltita based. This is just to give you some info on the types of armies the italians had.
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Re: Citadel: Total War- The Rennaissance
Thank you for that saundersag. The Italians will no longer be the main focus, but I will take that information into account anyway.
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Re: Citadel: Total War- The Rennaissance
You know anywhere you can learn modding for rtw?
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Re: Citadel: Total War- The Rennaissance
No, it hasn't come out yet, but there is a link to the rtw docs in another thread in this forum, you can check those. They're quite handy.
EDIT: If you want to help also, then it would be quite appreciated if you had a sig similar to mine, with links to the site, forums and guild thread.
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Re: Citadel: Total War- The Rennaissance
What are the link's URL's?
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Re: Citadel: Total War- The Rennaissance
I'll PM you with an exact copy of my sig.
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Citadel should not have just the
The Italians but a Few States like Milan and Florence and Genoashowing that Italy was not a united country
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Re: Citadel: Total War- The Rennaissance
If you only have a few factions from italy i would suggest milan, (which more or less controlled genoa), venice due to large empire, naples as it controlled most of the south of italy, you could include the pope as he was the pope. Those were the main powers in italy you could also include florence if you wanted to.
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Re: Citadel: Total War- The Rennaissance
I have no skills with modding but if I can be of assistance with the history or stuff like that please let me know.
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Re: Citadel: Total War- The Rennaissance
Alright, great! Maybe you could start posting a little about history now?
Saundersag- Genoa was it's one dukedom and Florence, Siena and Modena (the tuscan states) will be included as well.
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Re: Citadel: Total War- The Rennaissance
The Rennaisance was the first time european armies marched in step to drums. This is a somewhat stupid fact, but should carry over to the bigger fact that the rennaisance saw armies move out of the disorganised madness of the middle ages and into the complex organized machines of the modern era. I own a great book titled "The Rennaisance at War" which goes into great detail as far as organization (numbers, pay, unit sizes, artillery disbursment, etc.) and also talks about the trend of reverting back to classical strategy (armies were now being modeled on Roman legions, as far as discipline, make up, marching camps, etc.)
my two cents
:barrel:
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Re: Citadel: Total War- The Rennaissance
Unit Profiles and the Uncompleted Tech Tree (acrobat plugin needed) are FINALLY here!!! Please note that the Tech Tree is not completed and there are many buildings (mostly faction-specific) which haven't been included. Bare in mind also that the tech tree varies throughout factions, and that the one you see is just the standard version.
If you need to know what the asterisks mean, go to the bottom of the main page.
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Re: Citadel: Total War- The Rennaissance
Could you, the general public, please now post feedback on the website, and the information you have so far?
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Re: Citadel: Total War- The Rennaissance
Well, I guess I can do unit stats, but i cant do graphics...
Also, since there seem to be no heroes, maybe i can help with names for the royal families?
Also, gimme the word and I can get some good music (not from the period but it would work well and sound cool) like Piano music, classical etc.
I have to see what exactly is mod able in the game, its kinda early to tell.
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Re: Citadel: Total War- The Rennaissance
Oh, and for historical battles, i guess the 100 years war would be in there so, battles from them, some of the battles from Macchiavellis the Prince etc.
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Re: Citadel: Total War- The Rennaissance
Yes, all included. Finding names for faction leaders would be helpful, too.
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Re: Citadel: Total War- The Rennaissance
k, i'll do that sometime soon (i have some essays to write tonight so I cant now, over the week)
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Re: Citadel: Total War- The Rennaissance
Alright. When you are done, post them here or in the main forums.
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Re: Citadel: Total War- The Rennaissance
Guys have you thought about the possibly of not being able to edit the skeleton/frames, the skins are easy enough but I think you'll find the frames are a no go. That is unless some really bright spark comes up with something! :charge:
Well at least your plan can use the European map also, cause for any American mod I don't think you will be able to change the map as is, these files are CA development software.
Any how I wish you all the very best of luck with your venture.
LoM
www.thelordz.co.uk
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Lord De Moray
Guys have you thought about the possibly of not being able to edit the skeleton/frames, the skins are easy enough but I think you'll find the frames are a no go. That is unless some really bright spark comes up with something! :charge:
Well at least your plan can use the European map also, cause for any American mod I don't think you will be able to change the map as is, these files are CA development software.
This is interesting...
CA did say that every thing was moddable
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Re: Citadel: Total War- The Rennaissance
@Silver Rusher
Is this list of factions finished ?
If yes it's pretty strange there is no Bohemia ( Hussites had the best army in the XVth century in Central/Eastern Europe) and no Poland-Lithuania, which is really suprising 'cause it is hard to overlook THE LARGEST COUNTRY IN EUROPE AND THE LARGEST CATHOLIC COUNTRY IN THE WORLD.
Check any map of Europe at that time m8...
It is strange - even Danes and Russians are here...
Regards Cegorach/Hetman :bow:
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Silver Rusher
This is interesting...
CA did say that every thing was moddable
I have a suggestion then, try some sample modding before you make your plans, cause you maybe disapointed!
I do hope soon that there will be some tools on the go at least so the 3d frames can be changed/added to. The map however still seems unchangable. :book:
Cheers
LoM
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Re: Citadel: Total War- The Rennaissance
Can I just ask why there is no Poland in the Rennaisance mod? Poland was one of the most powerful nations during the Rennaisance periods and fought many enemys at the same time including Turks , Tartars, Cossacks, Sweds, and Russians.
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Kloss
Can I just ask why there is no Poland in the Rennaisance mod? Poland was one of the most powerful nations during the Rennaisance periods and fought many enemys at the same time including Turks , Tartars, Cossacks, Sweds, and Russians.
No POLAND??? Sorry, lemme just fix that...
There was always meant to be a Poland, I just forgot to put them on the list. I'll put the Bohemians on as well, if you want.
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Re: Citadel: Total War- The Rennaissance
Looks good.
I think, if you need me to, I can do the little Faction Icons. I'm still trying to figure out how to add units.
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Re: Citadel: Total War- The Rennaissance
Oh, that reminds me. I'm about to start making the graphics, trouble is I can't get the DDS plugin to work. The first screenshots should be ready fairly soon.
Keep an eye on this thread for the next few days...
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Re: Citadel: Total War- The Rennaissance
Quote:
No POLAND??? Sorry, lemme just fix that...
Not a problem. I reckon its real good that your undertaking this mod. ~:)
I love the rennaissance period and all the warfare in it. Currently I think it would be easier to leave the nations as is and not worry about Bohemia (havent heard of it before ~:confused: ) I think a smaller, more basic list would be the go as it would be easier, and then add extra nations later on
Keep up the good work ~D
Kloss
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Re: Citadel: Total War- The Rennaissance
BTW forgot to mention the game Cossacks. It could help you with units etc. I had this Miniature Wargames magazine lying around but I seem to have lost it. It had a great article on Jan Sobieski and the Polish art of war. It had basiclly all the units used with plenty of background info. This magazine was issue 250 and Im kicking myself that ive lost it :embarassed: Since I live down under (australia) its gona be a pain to get a back issue from UK.
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Kloss
Currently I think it would be easier to leave the nations as is and not worry about Bohemia (havent heard of it before ~:confused: )
Yeah, I really didn't get it when people complained about the lack of Bohemia either. ~:confused: Do you want to help with all history on the mod? Or do you have any modding skill?
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Re: Citadel: Total War- The Rennaissance
I could try to help you with the history part as best I can Silver Rusher, but I cant say that I have a wealth of knowledge about that period. I mainly know about Poland during the rennaissance period. As with my modding skill, well I havent had any experiece If I had a set of detailed intructions I could prolly do something ~D
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Re: Citadel: Total War- The Rennaissance
and not worry about Bohemia (havent heard of it before ~:confused: )
'Czechy' in Polish :bow:
BTW - if you need a XVI-XVII mod, please try the thread in the Engineers Guild ~D
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Re: Citadel: Total War- The Rennaissance
Is there anybody interested in the mod who can skin? We badly need skinners.
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Re: Citadel: Total War- The Rennaissance
@Silver Rusher
"Yeah, I really didn't get it when people complained about the lack of Bohemia either."
Well.. I could propose some additional factions, also quite importand - German states, Balcan factions etc.
But this is your mod, anyway.
I hope that RTW ( or MTW 2) will allow adding more units, because selecting only 256 was really difficult in the P&M TW ( XVI-XVII mod) -
I have data for more than 300.
So good luck with creating your own list.
Regards Cegorach/Hetman ~;)
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by cegorach1
@Silver Rusher
"Yeah, I really didn't get it when people complained about the lack of Bohemia either."
Well.. I could propose some additional factions, also quite importand - German states, Balcan factions etc.
But this is your mod, anyway.
Now, the thing about having loads and loads of factions is that you don't know where to start when you play the game. This was fixed in rome by having only 3 roman factions playable at the start. I am doing the same, only there is a slightly wider range of factions to choose from here.
About the unit limit, I have heard that in RTW there is a limit of 300 units. A bit better, and I think it'll do, but it is rumoured that more will be added soon.
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Re: Citadel: Total War- The Rennaissance
How about some of the individual German states at the time? Like Prussia.
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Re: Citadel: Total War- The Rennaissance
Arg, I'm sorry, but there's probably even too many factions as it is.
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Re: Citadel: Total War- The Rennaissance
Well lets see here. This sounds really cool to me. I think I would be interested, however. I cant do graphics. I would like to help you with possibly storylines. The actual principles of the game. Um just send me an email or whatever. Or just reply to this thread because Ill start to check it. Im not really sure about how all the mapping works anyways. So as soon as I get some information on limitations, or confirmation whether you need someone else or not. Then Ill just brainstorm in the mean time. Shanks.
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by chinaboy71
Well lets see here. This sounds really cool to me. I think I would be interested, however. I cant do graphics. I would like to help you with possibly storylines. The actual principles of the game. Um just send me an email or whatever. Or just reply to this thread because Ill start to check it. Im not really sure about how all the mapping works anyways. So as soon as I get some information on limitations, or confirmation whether you need someone else or not. Then Ill just brainstorm in the mean time. Shanks.
Do you have any scripting ability? Because we mostly need scripters, voices and graphics. Or, maybe you could do voices... What kind of accent do you have?
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Re: Citadel: Total War- The Rennaissance
Ok, every coding I have tried barringchanging unit types on the campaign map has failed miserably. I may still suceed though. I'll try to see what I can do.
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Capo of Arabia
Ok, every coding I have tried barringchanging unit types on the campaign map has failed miserably. I may still suceed though. I'll try to see what I can do.
Me too. ~:cheers:
Learning to mod a new game is hard. I don't have a clue about how I got on so well with MTW.
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Re: Citadel: Total War- The Rennaissance
Do you have any scripting ability? Because we mostly need scripters, voices and graphics. Or, maybe you could do voices... What kind of accent do you have?Umm..Okay lets see here. Scripting. If that means can I make short paragraphs that sound attractive, surely. Also Ill do accents if you want. I have a mic its just that I need a program to record them. Or I probably already have them it's just that I don't know where it is. Anyways my accent. Im actually from the NY. Its just that I moved to China recently. I'd be willing to do what is within my abilities. Just guide me and give me my mission. Shanks
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Re: Citadel: Total War- The Rennaissance
Yeah okay sorry. I copied what you wrote so I could remember what I was talking about. Then I forgot to delete it. Heres what I meant to say
--------------------------------------------------------------------------
Umm..Okay lets see here. Scripting. If that means can I make short paragraphs that sound attractive, surely. Also I'll do accents if you want. I have a microphone. It's just that I need a program to record them. Or I probably already have them it's just that I don't know where it is. Anyways my accent. I'm actually from the NY. It's just that I moved to China recently. I'd be willing to do what is within my abilities. Just guide me and give me my mission. Shanks.
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Re: Citadel: Total War- The Rennaissance
Rusher i thought i'd saw that when i was looking at the menu files in saw at vaul like this:
[UIP_STRAT_ED] Open Campiagn Editor
I wonder what this is?
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Re: Citadel: Total War- The Rennaissance
Hey Guys,
I am from Italy and I can probably provide you some help about the Italian factions, so if you need help let me know ~:cheers:
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Celtic_Winter
Hey Guys,
I am from Italy and I can probably provide you some help about the Italian factions, so if you need help let me know ~:cheers:
Good, thanks!
I'll update the members list.
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Re: Citadel: Total War- The Rennaissance
It seems you're mainly focusing on the XVth century as far as units goes. To move into the XVIth century there seems to be a lot missing such as:
Landsknechts, Pikes, arq, halberds, etc...
Genitors
Jinetes
Swiss Pikemen, Arq etc...
Reiters and other pistol armed cavalry
Flemish Pikemen
Condottiere cavalry
Spanish sword and bucklers
(I'm sure I'm forgetting a bunch)
And a host of new Artillery
also the Flemish might make a good early mid faction.
All in all I would love to see a Renaissance mod as it's one of my favorite periods, so I hope that this all comes together. Keep up the good work!
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Re: Citadel: Total War- The Rennaissance
These are all gonna be in there, they just aren't on the list yet. Don't worry about it. (pikes, muskerts and artillery are quite a strong point in this mod) Oh, and welcome to the ORG.
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Re: Citadel: Total War- The Rennaissance
Alright great, just let me know what type of things you are looking for or need and I will gladly provide all the help I can give.
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Re: Citadel: Total War- The Rennaissance
Can you make unit textures?
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Silver Rusher
Can you make unit textures?
I have experience making unit textures for other games, but I never tried with Rome Total war so far.
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Re: Citadel: Total War- The Rennaissance
It's not hard to learn, really. Just follow the guide make by DJ in the RTW Guides forum.
Thank you soooooo much. It's like I've been looking for another texturer since the dawn of time!
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Re: Citadel: Total War- The Rennaissance
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Re: Citadel: Total War- The Rennaissance
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Re: Citadel: Total War- The Rennaissance
Hrmm, I am learning Russian but I can read barely any and the links take me to a login page. Maybe a translation? Or if they are pictures, could you put them in here for me? Thanks.
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Re: Citadel: Total War- The Rennaissance
Some possible mercs:
Condotierri (northern Italy)
Alpine foresters (alps)
Swiss mercenary pikemen (alps)
Mercenary Arquebusiers (most of the world)
Could textures please be made for these, anybody involved in the mod?
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Re: Citadel: Total War- The Rennaissance
Silver Rusher
I am sorry.
I have made post, but then has understood, that you can not see the images if not loged on a forum...
I can not correct post. I can not remove it and I can not attach images here...
:embarassed:
Please remove my post.
I shall try to give you the link to the image later
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Re: Citadel: Total War- The Rennaissance
I can't remove your post, I'm not a mod, but if you just maybe put the image on image shack (www.imageshack.us) and give me a link.
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Re: Citadel: Total War- The Rennaissance
Thanks.
I am not sure, as far as they will approach you... Though Russian army looked so rather long...
With what year yours Mod begins?
http://img89.exs.cx/img89/8561/Skreen93.jpg
http://img89.exs.cx/img89/9529/Skreen85.jpg
http://img89.exs.cx/img89/7534/Skreen80.jpg
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Re: Citadel: Total War- The Rennaissance
WOWEE!!! was it you or the people on that forum that made these?
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Re: Citadel: Total War- The Rennaissance
It is mine.
I want to make a correct flag - bearer. Correct flags.
Some more kinds infantry and horse worriors...
And I hope to make Teuton order...
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Re: Citadel: Total War- The Rennaissance
Wow, brilliant, would you like to join the team?
The game starts in the early period at around 1400, ends around 1550.
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Re: Citadel: Total War- The Rennaissance
I like a dark middle ages and epoch of vikings more...
But I shall anyway make the East Europe cavalry (including Polish winged hussars, ukrainian cossakc and starhsina...), Russian army (strelecs, ratniks, new order polks), and as European riders...
The majority of them get in the final period yours Mod
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Re: Citadel: Total War- The Rennaissance
Cool, thanks! How about some mongol units as well?
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Re: Citadel: Total War- The Rennaissance
An Tatars?)
Can be.
Even most likely.
Besides they are very similar on scythian and sarmatian...))
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Re: Citadel: Total War- The Rennaissance
Yeah, but I want to let them have elephants from india and camels from the Gobi, even though those things can't really be trained on the map.
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Re: Citadel: Total War- The Rennaissance
Could you please send a PM with those skins please? If you register to the CTW forums you can send pms with attachments.
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Re: Citadel: Total War- The Rennaissance
Hey Rusher. I take it that im not needed. I didnt see any reply to my statement. So thats how I interpret it. If you have a different opinion tell me. Other wise Ill just assume the former.
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Silver Rusher
It's not hard to learn, really. Just follow the guide make by DJ in the RTW Guides forum.
Thank you soooooo much. It's like I've been looking for another texturer since the dawn of time!
I will try sometime early this week. I am on exam week, I am sure some of you lads know how that goes!
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Re: Citadel: Total War- The Rennaissance
Oh yeah, Chinaboy, sorry bout that. You can script, I'll pm you when I need you to do something, thanks for the offer. Some screenies of swiss pikes coming, unfortunately they look pretty much wrong now because of their using of the Pontic Bronze Shield Pikemen model.
And CW, I appreciate you helping with the skins, thanks.
I'm just gonna edit this now and put in the SPs.
http://img58.exs.cx/img58/8434/10704.jpg
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Re: Citadel: Total War- The Rennaissance
Good luck with your new forum, may it be the source of many good things to come! :medievalcheers:
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Re: Citadel: Total War- The Rennaissance
Ah, thank you my lord!
Good luck with Sengoku Jidai.
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Re: Citadel: Total War- The Rennaissance
I don't know if anyone else brought this up before, but if you have poland and russia, what about the cossacks, namely the Zaporozhians? the first cossacks are said to have appeared around the 1300s and 1400s. by the beginning of the 1600s, the Zaporozhians were beggining to get to their peak. Also Poland, Russia, the Turks, and Tartars all viewed them as a rather major opponent. You could put them in with three territories, left bank of the Dnieper (Left Bank Ukraine), Right Bank of the Dnieper (Right bank of the Ukraine), and the Sich
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Re: Citadel: Total War- The Rennaissance
Maybe... but I think they will have to be limited to the Late era, there are not enough factions there and too many factions in the other eras.