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The Empire of the Frog expands.
How about a similar thread to the 'How to use Horse Archers' from MTW guides? Or even expand that to 'How to use...' light infantry, phalanxes, cavalry, legionaries etc?
However, I know nothing about anyting.
I think you are missing the point of 'combined arms'. Phalanxes themselves are easy to use: just march towards the enemy, lower your spears and start poking. But to use them effectivily you need to support them with other unit types. And that is part of a complete battlefield guide, not one dedicated to one unit type. Horse archers got a guide of their own because they work relativily independently from the rest of the army (though they still require support to be effective) and they need a bit more care than most other units. Also, not everyone was able to find out how they should be used. None of these three arguments apply on 'ordinary units' and anyone who had read a good battlefield guide should be able to work out how they should be used.Quote:
Originally Posted by Axeknight
Good point, Ludens. I still say another Horse Archer guide would be a good idea, but you're right.
Could we also have guides for nonplayable factions? Pretty much everyone modded it so we can play as them, so it makes sense to have guides for them to.
Yes, we can add a thread for the other factions too. If someone can post a complete list of the factions to be added that would be great; I'm still finishing my first mini campaign ...
Never mind; I stumbled across a list while looking for something else.
Were can I get ahold of the "mods" to play as other factions. I still dont understand why we were only allowed 3 factions that are just about the same , that really disappoints me
Hi Frog and Kukri,
Request: Can you guys or any other mods move my post entitled "A Quick Strategic Map Guide & Primer to RTW" (from the Colosseum) to this section (RTW Guides).
Thx ~:)
jbluvchild, check this topic for details of both the unlocking system and a link to the mod.
Quietus, I'll PM the Colosseum mods.
Hi
pls help me
maybe this sounds stupid but i read in the rome TW manual that it is possible to play other factions then the three roman ones. and i read some guides about other factions in this forum as well. BUT HOW DO I PLAY THESE OTHER FACTIONS???? =) when i start singleplayer campain i can only choose between the three roman houses.
am i just stupid or is it really that difficult?
To unlock the other factions you need to finish any of the Roman campaigns on any difficulty; even an easy/easy short campaign will do. I did it on normal/normal with the Julii short campaign.
Thank You :)
Another suggestion: a thread with links to other guides. There is no need to restrict this forum to contributions of Org members. We could start with the Gamespy guide and add new ones as they become available.
I have added a topic for links to outside pages and tools. You can advertise the Gamespy guide there.
:book: Hi,
I just wanted to give those kind enough to write these guides a biggie-sized vote of thanks. Whether one is experienced or not, it's always valuable to read another's strategies. Heck, it's almost as much fun to read about R:TW as it is to play. (Or mod.) ~;)
Hi Froggie and Kukri (nice rhyme ~D ),
Could you peeps "sticky" my post "A Quick Strategic Map Guide & Primer"? (Since update rate is very variable unlike the faction guides; I've just posted part 3 of my Julii argument btw).
Thx!
Ludens;
The principles of your M:TW horse archer guide still apply. If anything, HA are much easier to use in R:TW because of:
1. Deployment, even if you are attacking.
2. The ability to wheel, changing the facing of your unit.
3. The "-/+" system for extending your line or drawing it in.
4. Skirmish mode seems to work properly.
The unit is much easier to handle now, IMO
Horse archers are good now, but as before, beware massed foot archers.
Old Alt+left click!!1
Maintaining the face of gruop: definally, we need this. Remember when units were fromed in agroup, how did Alt+leftclick on the ground worked in Medieval and shogun? They kept their facing while they were moving(in both going forward, or backward).
It was so useful for both archers and infantaries when they made 'shoot and run' move. Now, in RTW, archers are much stronger, and they are taking much bigger part in the game. We need a move something like Alt+leftclick to use skirmash.
right now, we are using right-click-drag to step back our archers, and it's so annoying. : furious3:
Hi
Does anyone have a list of 'cheat' codes?
Thanks ~D
Froggy,
great work. Again.
Are you planning on adding more threads for a more in-depth look at specific topics? I suggest you add threads for :
-Population
-Public order and rebellions
-Trade
-Diplomacy
-Spies and Assassins
-Family tree management
-Naval battles
-Tips and Cheats
I checked the table of contents, and it only has links to factions strategies.
just my 2 cents.
A list of retinues, traits, and vices might be helpful later, though while I would try to build up a list of my own, I don't know how to find them all besides just trying to get them all.
All these server troubles have me running days behind :(
afrit, er, good question. The idea with this forum is to try and keep all the topics on one page so this does limit the number we can have. There's also the issue of having repeating information. I am trying to get complete/in-depth guides to a few of those areas in my own guide. Tamur has handled diplomacy very well with help from others; he has his own sticky thread over in the RTW forum. I suppose I could add a link to that in our TOC even though it's outside this forum. Tips so far have been broken up between all the topics in here. Um, it's actually quite an awkward question to answer.
Also I need to update the TOC, thanks for reminding me.
There seems to be guides for everyone apart from the Senate. Im of the understanding that this faction can be unlocked. Has anyone played as the Senate?
The senate has a number of bugs, not the least the fact that there are no senate missions for anyone if you play as the senate, so the romans find it hard to expand.Quote:
There seems to be guides for everyone apart from the Senate. Im of the understanding that this faction can be unlocked. Has anyone played as the Senate?
Some people over at the Colosseum have suggested a "Rebels/Slaves" thread to discuss the unique challenges this (modded) faction presents. Any ideas?
Yeah, understand about it being buggy as the game was never designed with playing as SPQR in mind (or the rebels for that matter). However, ivve heard people say that as long as you dont do certain things (eg: click on senate missions tab while playing as senate) then you can avoid crashes.
So playing as Senate means the roman factions find it hard to expand? What a shame... makes for a challenging game, and at least you probably wont have to worry about the other Roman factions knocking at romes gates demanding entry.
Maybe someone should give it a go and write a peice for this forum... or maybe i will do once im finished with Age of Wonders: Shadow Magic.... what a fun game. ;-) Im no expert at R:TW though so dont expect a report based on a game lasting more than 50 years or so before i get my nether regions kicked by Carthage\Gaul\Germania etc unless i play on easy.
[new member sorry if not relevant 2 topic] a simple way of modding... iv found that if you open the export unit description folder in data fldrs, you can add any unit of any faction to your own by simply highlighting all the text from soldier type down to costs, then cut & copy from another unit & swap around to your hearts content. note:
youll still have the original pictures & descriptions in game unless u edit them aswell. i gave greeks cataphract & cat' archers & selucid legeons, i won o so easy even against advanced romans [i also changed spartans from 40 to 60 men] but good fun! ~:)
There was some opinions about getting a "rebel" guide. Rebel is a perfectly playable faction and I think it is actually very fun and challenging. You get to play a lot of different (crap) units and your morale is always at the bottom because you don't have any family member from the start. ~:)
how do you play as the rebels?
Hello fellows ~:cheers: well a question: Is there an economy guide anywere here?
edit: nevermind, found it, I was looking in the wrong place.
thanks
How do you disable the time limit in a battle in the campaign?
Before you start your campaign (this is vital – it only works before you start a new game) go into ‘historical battles’ from the main singleplayer menu, then immediately exit without playing any battles. Now go and start your campaign without doing anything else; just go to the campaign screen, select your faction and options and go. Now all battles in this particular campaign will have unlimited time. It's a bug; we can only hope CA include some kind of option in the patch.Quote:
Originally Posted by SPAZ31
:help: how do you get first legions in campaign mode
i saw the enemy with them
but dont have them is it because i played easy or something :help:
It would be useful to have a guide on how your actions influence the Senate rankings for your faction. The Pleb ranking seems to be most influences by territorial expansion, but the Senate ranking is less clear. For example, even when fulfilling missions, the Senators' opinions of your faction can still drop. Why is this? Is it related to the faction power graphs in any way?
Suggestion:
People really need to say what difficulty they're playing when they contribute to the guides.
Lots more strategies work on easier levels.
A while back someone on the forums posted links to two excellent unit guides, but I've spent the last couple hours looking for them (and cursing my failure to bookmark them). If anyone knows what they were I think they'd be a good addition to the Links thread.
Edit: Link has been gratefully supplied by therother and I've posted in the Links thread.
This may have already been mentioned in despatches. Before embarking on your first Civil war,be sure to save the game under a specific title,say civil war no 1. That way,when you make a complete mess up of it,you can go back to the start, and learn from your mistakes.
A sticky with how to manually unlock factions would be good in this forum section.
My guide section on how to unlock manually was blank because I couldn't find the text to edit, but I'll be updating it soon with credit to LittleCheese07 of TWC. ~:)Quote:
Originally Posted by Alien of Germania
edit: Done. I just need to format it to make it look like the files in the desc_strat.txt (which is indented)
It's also in my guide. One day, if I remember once I have a bit more time, I'll edit the first post in each faction thread with details of what must be done to play as that faction, be it modding or simply finishing a Roman campaign. That's probably not going to happen for a long time, not until I finish the final update of my guide, but I will try and remember. ~:)
How about a thread(possible sticky) on replays(posted by members) of how battles should be fought. members could discuss setup, moving and on how best to use troops in battle. It might also be good idea to analyze how the computer reacts to certain situations. Those who have difficulty commanding troops effectivley in battle could post their replays. Other Members can then discuss what went wrong. A bit like those move lists in chess. EG 1)white d2-d4 1)black e7-e5 2)white d4-e5
Of course you might want to put a disclaimer int he first post that .org hold no responsablity for any malicous porgrams download from the thread, but i'm sure thats covered in the "terms of use" anyway ~D
First and foremost, I'd like to thank Frog, Quietus, and all the others who have taken the time and effort to provide these in-depth guides. Speaking as someone utterly green and inexperienced at this game, I've found them invaluable. I bow deeply in gratitude.
On topic: I would very much like to see something similar to the strategy guides on how to win for each faction, however, with the emphasis placed on how to DEFEAT the faction, i.e. specific strategies to use against specific factions. For example, what are the general strategies I should keep in mind when facing the Macadonians? What type of units should I be building to best take advantage of their particular method of waging war?
Froogy, will you make a thread for each "new" mod like SPQR V.30?:book:
sunsmountain had an idea about making short "rules of thumb" to help players make use of detailed research work down in the Ludus Manga forum. Perhaps we could have a thread in this forum to contain these rules? More details here https://forums.totalwar.org/vb/showthread.php?t=40037
To all: thanks greatly for all the recent suggestions. Near as we can figure, there are 4 major ones:
1. 'Rules of Thumb' topic
2. Separate thread for each mod produced
3. A "How to Defeat' each faction thread, and
4. A 'Replay Analysis' thread
All those ideas have merit in their own right. We're in the process of weighing the pro's and con's of each (feel free to contribute your further ideas on that here). We have to look at resources, staffing, and compatibility issues; remember that the goal is to provide the most informative, accessable, and up-to-date data on the game as possible.
Doing that also means being careful to think about how the reader will/can digest that information. Give him too much to see, his eyes will glaze over, and he'll miss some important info. Give her too little to read, and she'll jump to an incorrect conclusion.
In summary: Thanks for your input. I beg your indulgence, and ask for a few more days to consider what to do, and how to do it.
p.s. our esteemed writer/moderator frogbeastegg is trying to pull out all stops in completing the v1.2 update, and has several other time-consuming irons in the fire at the same time. For the next week or so, please send any PM traffic about the Guides forum to me. Alternately, you can email me jim@jimcee.com . Thanks.
Froggy,
Since the faction-guide-section originally was my idea back with MTW I suggested that we should have guides-sections of each hosted mod. I´m currently playing RTR like hell and found significant changes in each factions strategy with this mod. I do belive the EB will change the game even more and other mods like SPQR might also. Therefore I suggest that you discuss this request with your fellow mods since I belive that it will be a great addition to this forum. Thanks!
Now know that......(1+post!~D )
OK, let's take this suggestion first: guides for hosted mods.Quote:
Originally Posted by PseRamesses
Questions:
-Who would write those Guides?
-One for each of the 8 current Org-hosted mods?
-What about other non-Org-hosted mods?
-Many of the mods are still under development, write a Guide for the proposed mod anyway?
Well,Krukikhan, for your first question I would say that people who have played it would contribute to these pages. Question number 2.: well you could put up a new forum about every single Org-hosted Mod so let's say that a newbie needed help for a mod e.g SPQR (Don't know if it is a Org hosted mod) and he was playing Parthia well you would have like a sub forum for each hosted mod so like the noob would go into that sub forum and choose the parthia sub forum(put up by frogbeastegg or some other moderater) and hey presto, he get's his guide. question 3.: well ask to host the mod or do another method. Question 4.: put up the sub fourm any way and tell the people waiting for the mod and give them a bit of news and tell them when the mod is out or the beta if it isworth trying it. Hope it answers your questions
Well anyone going to my reply, espeacially Kruki
and another thing, why don't we have a modding guide F.A.Q and people can ask moding questions?
Discussion across two very different timezones takes time ~:)
There is already a dedicated forum for modding guides.
The main problem with any attempt at a guide thread/forum/whatever for any mod at the moment is that the mods are not yet finished. They change regularly, and each update normally changes the game quite significantly. That means very often advice, tips, tactics etc become redundant. That's not at all a good situation for a guide, as I'm sure you can understand.
We have considered several possible ways around this, but so far none are satisfactory. A subforum or five is not an option currently; we do not think it would receive enough traffic, and in any case TosaInu is away and he's the one who gives the final yea and does the dirty work of actually creating the forum.
Having a topic for each mod is perhaps a little better, but it will be confusing for readers, frustrating too, because many of the posts will give tips that don't work when the mod updates. Alright, the obvious answer is to request people put in the version of the mod they are using at the start of each post. In theory that solves everything. In practise at least some people won't remember, or won't bother.
We could scrap each thread whenever a new version of the mod comes out and start over fresh with the mod's version included in the title, but that is so wasteful, and quite labour intensive. Binning advice might reduce confusion, but it really goes against the whole point of this forum.
There are also layout issues unique to this forum we have to keep in mind. The idea is to keep all topics on page 1, and not to have a page 2. This keeps the information easy for everyone to find, and removes the problem of people requesting threads which are already there, just on another page. So we have a limited number of slots to play with. We've got (my estimation) 4 slots left. I've no idea how on earth we're going to handle the add-on pack; for now I'll just be glad we've got a good long while before we really need to worry about that.
Finally, modding is perhaps not in this forum's mandate. It might be preferred that all mod related threads go to the modding forums. That's a question for TosaInu.
The confusion/redunacy is the main issue here. If the mods were completed, or if someone wrote a guide proper (e.g. mine, Quietus') then that issue becomes greatly reduced.
well for the mods being changed why don't we do a thread about each faction and after that put like the version number after it? e.g. Parthia v2.0, Brutii v3.0 for spqr
Let's assume that there are exactly 12 playable factions in mod X. 12 * 3 versions (a conservative estimate) = 36 topics, most of which will never receive more than a handful of posts. That's a lot of bulk for people to wade through in search of what they require. It's also a lot of work to set up, and would absolutely require the creation of a subforum for mod X.
And that's just for one mod. I can think of ... at least 6 other large scale mods either available now or in the nearish future.
Okay make it that say a persion was doing guide for brutii,v3.0 he would say in his post.simple as that. that cutting down threads etc.
Man I do a lot of explaining
If you were really stuck, when playing a certain faction on a certain mod, you could PM a friendly RTW guides regular and see if they play with the same mod as you. Even if they don't play with the same mod, they might be able to help. After all, a strategy game will always have strategy, even if not much in RTW.
I don't know about you guys, but I think a rebel guide would be nice. Sure, it's entirely different from the true campaign, but it's a great challenge. I've got some tips already.
Rebel campaign, I got bored of that very quickly but I did wonder why only 19 guides were here, out of the 21 factions available to play. Ok 20, the Senate is buggy if you try to play it.
It is kind of boring without useful diplomats, or the possibility of alliances/trade rights. But you've gotta admit, stacking spies into cities and causing them to rebel with sabotage is fun! ~:cheers:
What frogbeastegg is trying very politely to say is: we're not going to implement that suggestion at this time.Quote:
Originally Posted by Berserker!
We agree that it is a good idea, generally, and salute you for that. But actually putting it into practice (and doing it well, so readers can make sense of it) will take more time and effort that we have available at this moment. So it goes on the list of "good ideas to work on, when we have time".
BTW, congrats on your move to full Member. :bow:
Sorry for the misunderstanding but I've gave some good reasons through
Sorry for not being crystal clear regarding my whole idea. I just wanted 1. to see if this was a feat that could be implemented under the guides section. 2. if not then under each respective mods own forum and managed by the modders themselves. So to answer your Q´s:Quote:
Originally Posted by KukriKhan
1. Dedicated gamers (like myself) and the mods own crew ofcourse.
2. Yes.
3. Ok by me but I suggested the hosted ones because they already have their own forums.
4. Ofcourse not. You can´t write a guide for a non-existing mod. I don´t know actually why you even bother to state that Q as an argument.
As FBE states my suggestion would take too much of the mods time and resources which I cleraly see. Couldn´t each hosted mod have one thread openly editable to every member? Is this doable FBE?
I'll answer point by point, for clarity.
Mods have a much more limited user base than the vanilla version of the game, and out of all the people registered and posting here about the vanilla game only a small portion post here in guides. So with a smaller user base you might only get a handful of people. That is a bigger problem than it might sound, unless you are going to do something like mine or Quietus' guides. That only really needs one person and a few hundred hours. Some of the existing vanilla threads are virtually graveyard quiet.Quote:
Originally Posted by PseRamesses
How many of those mods are currently playable? I admit I don't keep up to date with them, but I can't think of any which are available to the general public. I know EB is approaching beta. Until the mods are playable there is no need for a guide.Quote:
2. Yes.
For any mod with an existing forum here it would probably be best to go with your second idea from above and file the guides with the mod itself. It would keep all the information together, and receive more awareness from people with the mod. But you'd have to approach the relevant people for those forums.Quote:
3. Ok by me but I suggested the hosted ones because they already have their own forums.
The other popular mods, such as RTR and SPQR, come back to the same problems Kukri and I outlined before. They don't have their own forums here, so the chance to offset those problems is not available.
A slight misunderstanding, I think. When Kukri said proposed mod he meant the ones which have been put forward for having guides; incomplete but playable mods.Quote:
4. Ofcourse not. You can´t write a guide for a non-existing mod. I don´t know actually why you even bother to state that Q as an argument.
I've asked TosaInu. It would require mod type powers, so at the least it would need a repeat of the arrangement in place over in the hosted mod forum with a normal user granted a few moderator type powers. Alternatively it would be a new AM or moderator, possibly more than one.Quote:
As FBE states my suggestion would take too much of the mods time and resources which I cleraly see. Couldn´t each hosted mod have one thread openly editable to every member? Is this doable FBE?
Thanks for your time and effort FBE, as always you´re so helpful. It´s a pity this idea isn´t gonna work since I see a zillion Q´s and posts in the forums regarding tips, tricks, explanations to the existing mods. Take care!
Hi, Ive downoaded RTW (up through 5.1) and the game starts, but it only lets me choose the prologue. THis was fine, but it doesnt let me actually PLAY the prologue, just sends me back to the startup screen. needless to say, i cannot travel onward to play RTW's campaign...any help would be appreciated, thanx.
:help:
In your Data/ World/ maps/ Campaign/ Descr_strat text file edit this:Quote:
Originally Posted by shadowstar
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
end
unlockable
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
end
nonplayable
romans_senate
macedon
pontus
armenia
dacia
scythia
spain
thrace
numidia
slave
end
...to this:
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
romans_senate
macedon
pontus
armenia
dacia
scythia
spain
thrace
numidia
slave
end
unlockable
end
nonplayable
end
has anyone heard about that new mod for barbarian expansion that takes the map to japan
a mod that takes you to japan ~:confused:
Sorry for the even worse than usual delay; I was stuck on this time consuming, boring, compulsory course for a few weeks, and I only just got my life back to myself again.
Emperor declares jihad It's been ages since I tried RTR (back around 4.0) but I remember that you need to complete the tutorial and prologue with an unmodded game first. Then apply the mod, then choose the newly added 'provincial campaign' option. All other game modes crash, except that one.
There is a .txt file edit you can do to fool the game into thinking you have completed the prologue, but I don't remember what it was. Someone else will know :waits for helpful person ...:
countvlada I think you mean the Sengoku Jidai mod for RTW. It's not complete, but it is based in Japan.
I have heard alot about using spies to spark rebellions...
How the hell does that work?
Hi all (especially mods), ~:)
Just wondering, is it possible to have a new sub-forum in the rtw multiplayer section.
In this new sub-forum we would have guides like the ones in this forum (one topic for every faction) but for multiplayer strategies.
The guides in this forum are for all singleplayer strats arn't they?
Thanks,
~:cheers:
Boo, what if I was writing a guide to bribing and multi-front preparations for offensives? Would it be stickied here or would be more practical to stick it elsewhere?
I asked, but i didn't get answer, so i shall ask again.
"I have heard alot about using spies to spark rebellions...
How the hell does that work?"
Anyone?
Sorry; I've been out of action for 17 days because my PC got fried by a thunderstorm. :furious3:
McDoogle: send a spy into an enemy city. If they infiltrate successfully they will cause a bit of unrest. Use multiple spies to cause more unrest; you may need to use absolute hordes of spies, and even then they might not cause enough trouble to start a rebellion.
Vip3r: yes, this forum is SP only. I think that MP tips would best belong in the RTW MP forum category, closer to its target audience, and I know that there is (was?) a tips thread. Perhaps you should raise the idea over there?
pezhetairoi: the advice I always give is to write the guide, then post it over in the colosseum. This will give it maximum attention when it starts out, getting it to the largest possible audience. Very importantly (to me anyway) it gets the thread started in the writer's own name; only moderators can start topics in this forum. Credit where it is due. Finally, this makes it easier to find the best home for the guide; some guides are better suited to other forums. Moving topics is easy.
Okay thanks frogbeastegg, the reply is much appreciated. ~:cheers:Quote:
Originally Posted by frogbeastegg
Thanx for the help, Spies are now useful... ha ha
a little help pls? I played a julii short campaign, won, changed the .txt file to unlock the unplayable factions (not least of them Macedonia) and still get only the unlockable factions unlocked. so i get greece, but no Macedonia. what am I missing?
i play the game unpatched, is this the problem?
thnx