The team will post all screenshots of the current gameplay here.
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The team will post all screenshots of the current gameplay here.
i hope you get some up soon, im looking forward to this mod. Gonna be awsome, you guys just keep on truckin
http://img102.exs.cx/img102/9159/map_regions.jpg
This is simply the region file, which will show you the current region locations within the game. You will probably notice that there are fewer provinces in the east and africa. This was only done to clear space for the mod. Some more provinces may be added in the future. You will also notice that there are large extensions to the north on the map, as this area is very relevant to the time frame and it is essential that it is included.
Enjoy!
Hey Silver Rusher,
it is looking Awesome so far!
Looks good, keep up the good work!
What’s looking great? All I see is the regions file, one of the many that you will have to adjust... and that’s just for the map. So what is the progress?
Don't worry, most of the campaign map is done. It still crashes when I load it up though, so I have to make sure that it works properly before I can give any more screenshots.
What a dull, boring and crappy thread....
Almost a waste of space... I can't let this continue!
So I guess I may as well add some pictures...
This is a real Work-in-Progress, I'm fairly happy with how the model has turned out, decent level of detail, but I didn't have to add to make polys to it. The texture on the other hand.... well, I'm no texture artist, so I'll make this plea... PLEASE, SOMEONE, ANYONE! If you can make skins for units, I need you, we need you... for the love of god.
Whats more, the time I have to spend learning how to texture is time I can't spend making new models (or on any of my other various hobbies). So if you can skin, hell, are just good at digital 2D art (I can copy and paste good textures into the skin easily enough!) cosider helping, it even looks good on your CV (now I'm just desperate).
Presenting, basic european infantryman with pike, sword and a sheild that I haven't added yet™. Hes more or less the basis of the Venetian infantry, but the body itself is generic enough that it can be easily recycled (to a large degree) in other models (this is something CA did alot of).
http://www.users.on.net/~roehr/RTW/m...ia/Action5.jpg
"Which is my best side?"
http://www.users.on.net/~roehr/RTW/m...ia/Action6.jpg
"Steady, Steady"
http://www.users.on.net/~roehr/RTW/m...ia/Action7.jpg
Contact
http://www.users.on.net/~roehr/RTW/m...ia/Action8.jpg
"Oi, get back 'ere, my sword aint got no blood on it!"
Looks pretty good, we just need textures.....
Yes, bright white leggins and sandals are not the hotest look about!Quote:
Originally Posted by Uesugi Kenshin
Although the texture has them pants as a light grey, its amazing how much the games lighting engine brightens things up.
Heres a render of the same model, but with a breastplate on (otherwise the same texture too).
http://www.users.on.net/~roehr/RTW/m...reastplate.jpg
I think half the problem with the original texture is that its to much chain mail, so it looks rather bland, of course, the idea is to have something ontop of the chest (like a shirt with the factions symbol on it, for easy identification). Its hard to represent this without some 2D skill, and I aint got much.
The model looks very good and it is good to see some progress on the unit side, however i have one small niggle with the model, could you change the pike top because it is easily recognisible from rtw and it looks a bit out of place. Apart from that brilliant model.
Its a work in progress, and the work has been on the body itself, the weapon was a quick cheat.Quote:
Originally Posted by saundersag
But it may not even matter, in those shots showing the pike, they faught like the spear armed combatants in RTW (like triarii) which of course, is nothing like proper pike combat, which is closer to RTWs phalanx. And in the phalanx, it doesnt use that model anyway (it changes the weapon model according to if you use short_pike or long_pike in the weapons attributes)
In order to help me boost my texturing skills (or atleast my pilfering skills, loads of good textured cloth in those CA skins!) I have been working on making a "Venetian Infantry" skin for my current model.
http://www.users.on.net/~roehr/RTW/m...ry/Action0.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action2.jpg
Beeing pleased enough with the work that texture to leave it for now, I went back to playing with the model, entering a stage I like to call "Fattening the Cow" (I'm a big fan of stepwise refinement). This fattening stage is quite literal, I have padded out the models waist and now it looks like hes got some armour on under that shirt.
http://www.users.on.net/~roehr/RTW/m...ry/Render2.jpg
(Only the left half is shown as I haven't worked on the right side arm yet, it looks rather ugly now)
Nice looks like were finally going somewhere ~:) ~:) ~:) ~:cheers: ~D ~D
Looks good, just make sure to do a bit more work on the longsword, because it looks quite blocky. I understand this may be a quick cheat to show use something and otherwise it looks quite good.
This might be a nitpick but you might want to reconsider the choice of coulours. Yellow and light blue somehow doesn't look scary enough. You could replace the yellow with red or perhaps darken the blue.
My 0.2 $
An alternative aproach would be to cover the helmet with some cloth, red was the most often used, and leave the breastplate exposed. IIRC Italian armies often covered their helmets with cloth (and it would help mask a somewhat antiqued apperance), and not so much their body armour.
Did you put that tunic on the soldiers for aestetic reasons or was it just a way of saving time so you don't have to bother with a breastplate?
I think the venetian flag at the time was red with a yellow lion, like the one on the image. just making them red instead of blue would do the job nicely.
@SwordsMaster: I understand very well what you mean, but this is more of a matter of arranging the factions' colours rather than absolute historical accuracy. If all factions have the right colours, about 5 or 6 would be exactly the same and that would cause huge confusion.
I know what you mean. Well, its your decison. Maybe you could turn them purple or something... instead of blue.
The thing is though, you are right, but right before the starting date it was the same design as the one in the picture. So many factions are using red already, so we can't do anything like that. The thing is, purple actually IS NOT even slightly accurate, and if we find something historical doesn't work, we try to go for second best.
Although I can't get the actual mod's campaign to run (damn bugs in the map files) I've changed the colours of the factions and the map tileset to suit. The tileset may seem a little strange at first, but once I'm finished it won't.
http://img134.exs.cx/img134/6628/00408ge.th.jpg
http://img134.exs.cx/img134/3919/00417of.th.jpg
http://img134.exs.cx/img134/2841/00424xs.th.jpg
http://img134.exs.cx/img134/2152/00454lu.th.jpg
The blue is quite bright, but its alot better then the original blue I used (which was based of the blue on the venetian flag at the start of the period) which was nothing short of blinding in the game, and needed ALOT of toning down.
As for the colour scheme itself, the flag changed from its yellow lion/blue back to yellow lion/red back (and I know the lion has St Marcos face ~:cool: ) during the period covered by this mod, and ALOT of factions used the whole red/yellow combination, so I need to tease something out that looks a little different. You will be pleased to know, that in homage to the later venetian flag, the sheild is a nice red design, and quite dominate. The end soldier is quite bright in colours, but the was italy, and they loved their colours down there, and you have to remember alot of units will be wearing plate armour, a bit of colour amoungst all the greys and whites to make shiney metal will be nice ~D
But the cloth on the helmet idea is a good one. I dont plan on everyone having a shirt over their tunic/armour to help identify them. I'm afraid I'm a little lacking on reference pictures when it comes to working on these guys, so if you have anything of that nature, I would be most grateful.
I should probably post some pics of what is the 'final skin' (that is, all the elements are there, but minor changes may be needed).
Actually. I was thinking, and there are not so many factions using the red-yellow combination. Venetia. Then who else?
the knights are red with a white cross as are the Helvetians. I´m not too sure about the greek principates, but I think only Albania and Transilvania had red (don´t quote me on this I might be horribly wrong).
Spain is white and red, or if you take the castilian emblem, then you get 4 squares like this: rampant lion, tower
tower, rampant lion
...with towers on a white background and lions on a reddish one.
Portugal is plain red as is Navarre. Aragon does have yellow, but you could make red and blue instead of red and yellow.
There is going to be a lot of red, that is right. But not too much red and yellow.
GodsPetMonkey
If you need reference pictures, PM me want you need and I'll do my best to supply you with some. Just tell me what unit you are working on, what faction and where do you want me to send it (e-mail). I have tons of pictures at home, some online. For the online ones I can post a link, the ones I have at home I'll photograph with a digital camera and sent em (don't worry I tried it and it works fine, all the details are visible). Just remember to PM before you start working on any new units and give me a day or two and I'll deliver.
That goes for anybody else who is doing the units.
Detail isnt hugely important, only so much can be displayed on the models anyway, as long as the important features are there, the rest I can take an educated guess at.Quote:
Originally Posted by Yggdrasill
Of course, it would help if you freed up some space in yoru PM inbox ~;)
Cr@p I always forget to do that.
Processing......
Done
For all you Yellow & Red fans!
http://www.users.on.net/~roehr/RTW/m...ry/Action5.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action6.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action7.jpg
Also my 100th post, YAY ~:cheers:
This still needs a few touches to make it better.
1. The shields - triangle shaped shields were 'out' that season. You shouldn't use it. Also, a typical infantry shield in Italy was egg shaped, similar (maybe even identical just bigger) to the shields worn by late period Roman auxiliary soldiers (you know the type, we have them in RTW, spear armed).
2. Swords need some work. On the plus side, once we nail a sword we can recycle it ad nauseum.
3. Staff weapons - pikes were not the favorite weapon in the 15th century. Even the Swiss often prefered halebards or other staff weapons. Pike are only useful in blocks, where a whole unit fights as a whole. This was still largely impossible in late 15th century Europe. Thus staff weapons were prefered. We should have several types (bill, glaive, warhammer, halebard, tirpan - should do it) and recycle them. Only during the Italian wars, first the Swiss, then the tercios infantry and the Landesknechts, adopted pike formations, later other countries as well (except Muslim countries).
4. Breastplate needs some polishing. But that's maybe due to skinning.
If it sounds I'm being too critical, I apologize. Tell me what is possible and what isn't as I know nothing about graphics and the problems you have to solve. :bow:
The problem I see is those eye-burning yellow trousers. Looks like a tracksuit.
Anyway, in general, I like them, but I think the whole clothing should be darker, dirtier, more discoloured. That could be another way of distinguishing "elite" units from peasantry. The more expensive the unit, the brighter the colours, the cheaper, the darker, dirtier and worn out.
But the triangle shields look so cool!
Oh well, egg shaped it is! Luckily its just changing the texture for that.
I wasn't sure about the shield either, and not finding anything useful, excrept for a rage of 15mm minitures of units from the italian wars. Closest I could get, and they were using ye' olde Heater. So lacking cridible sources, I went with it.
The swords are placeholders, this has been mentioned before. They could be much worse, I plan on giving the quillons some work, they look a bit blocky (ironic, and thats all they are, a rectangular prism!).
What about the blade? AFAIK the longsword of this time wasnt as broad in the blade as previous centuries, but I'm not aiming for the emancipated rapier look either!
For dem pikes;
I'm just going with what I have. But weapons are one of the easiest things to change, particularly length (highlight vertices, move in appropriate direction).Quote:
Originally Posted by CTW Units Thread
The problem with pole weapons (whether they be spear, pike or polearm) is its hard to use even a long spear in an all out melee, and the RTW combat engine doesnt work like MTWs. To get a more solid formation that properly presents the pointy bit at the enemy, you really need to use the phalanx formation, and the weapon lengths are set, and possibly hardcoded, elsewhere.
Of course, we are covering 100 years here, the italian wars started what, 1490s? Whilst we didnt have the pike blocks of the 16thC and 17thC, pikes were used before that weren't they? We have to find some solution to this, but its not my decision anyway, I just make the models.
Oh yeah, and I'm not sure how the game handles haveing 2 melee weapons (a non-phalanx spear and a sword). Sigh.
It aint a breastplate, its a (dirty) white shirt. Breastplates normally dont have creases.
Don't knock the pants! After the battle theres a 70s disco revival on back at camp, they are dressed to kill.... on the dance floor!Quote:
Originally Posted by SwordsMaster
Remember, the RTW lighting engine is a fickle beast. I have the time of day set to midday there, its very different in a morning battle.
Besides, I like to think that rolling in mud pre-battle went out of fashion in the 1300s. If it needs to be toned down, then I will tone it down, but as I discovered when I was making them, I'm only a few steps away from dayglow orange, or to-many-prunes-for-lunch brown.
LOL ~D !! Ok, if it is for the sake of flirting then the pants stay!
Well, maybe in Venetia it is out of fashion, but in the more conservative fashion centres it is still quite up to date... ~;)Quote:
Besides, I like to think that rolling in mud pre-battle went out of fashion in the 1300s. If it needs to be toned down, then I will tone it down, but as I discovered when I was making them, I'm only a few steps away from dayglow orange, or to-many-prunes-for-lunch brown.
Seriously tho, It isn´t about fashion, but take into account that noone actually gave "uniforms" to the peasantry. At most they were handed some sort of colored shirt or band to distinguish them from the enemy. So most of the clothing was their own. And as they had to march before the fighting and (probably) didn´t have washing machines and Ariel Gold at hand, the clothes wouldn´t shine so much.
No one really wore uniforms at all...
But we can't show that with the TW engine, which is probably good, I don't want my gfx card exploding!
I have dulled them down a bit, but yellow is a bright colour, and there is not much I can do before it becomes orange, or brown. And as I said, the RTW lighting engine is a fickle beast.
On the note of peasantry though, these aren’t exactly your standard pack of dirty farmers (for true peasant units their clothes would be earthy greens and browns, I'm on top of it already!) these a folk from Venice and Naples (the city), not the poor backwaters like most of Europe. Going by the information I have at hand, they weren't the lowest classes either (I'm thinking around the lines of lesser merchants, the lower middle classes)
But talking about peasantry, they did become an endangered species after the plague, in England alone the plague pretty much destroyed the entire serf system in a few years, working the masters land for a few handfuls of grain was a thing of the past, money started flowing through the lower levels of society (as they gained it from an increasing number of estates left to them by dieing relatives). These changes are what kick started the mercantilism of the later centuries.
The dirty, illiterate peasant of the middle ages was making way for the respectable, hard working squire of the renaissance.
Oh yeah, and my previous set of pictures has been updated.
Ahhhh the wonderfully garish fashion sense of post medieval Europe.
Don't forget to make seperate swords for the many types used in the east, I know you are not talking about the east yet but 1 sword model will not do the whole mod.
Much better m8. ~:cheers:
Actually, the light engine can be toned down a bit ,by altering those RGB scales somewhere in the DESCR files.
Some more shots.
Updated Venetian infantry with some nice armour on their legs....
http://www.users.on.net/~roehr/RTW/m...y/Action16.jpg
http://www.users.on.net/~roehr/RTW/m...y/Action17.jpg
http://www.users.on.net/~roehr/RTW/m...y/Action18.jpg
A shot of some longbowmen shooting!
http://www.users.on.net/~roehr/RTW/m...en/Action7.jpg
Looking good! Keep up the good work!
They look too....Robocop -esque. ~D
Seriously though, how would you know the faction they beloong to apart from the flag. And aren´t those leg protections too small for the size of the leg?
The sallet does look a little odd.... I'm working on it.Quote:
Originally Posted by SwordsMaster
The armour doesn't cover 100%, the back of the thigh and some under the arm has cloth (and here is red), but apart from that, banners will be the way to go :-(. Sadly iron didn't come in a nice variety of colours. Buts its just an initial skin (the body armour will be used accross several units) there are plenty of ways to add variety, and means of identification, from a jerkin, to painting some symbol on your chest, to changes in headgear.
If you mean the leg armour extending from the hip to the knee, thats only meant to cover the front.
The picture was as much about showing off how hes holding the weapon, as the model itself (though its a pretty piece of work)
Theres something fishy about thah grip! Haven't seen it in RTW before ~;)
Sad but true. I was thinking more about the lines of some sort of vest they could wear on top of the armour.Quote:
Sadly iron didn't come in a nice variety of colours
The thing with jerkins covering armour was that it was just fashion - it came and went. Sure there were bonuses to having your colours displayed for everyone to see, but it wasn't a universal phenomenon. I think we should aproach this one unit at the time, and supply some with jerkins, and some not. It all depends on time and faction.
It's looking good Godpetsmonkey...but as Swordmaster stated, a bit robocop-esque. I am sure once flag colors are added, they will look way better though, just like with the other infantry before colors where added.
I get the feeling that robocop's look was inspired in part by the sallet, which I personally think it's an ugly helm, but it was popular.Quote:
Originally Posted by Celtic_Winter
But I do think there is something wrong from the front, and it may have something to do with it being hard to distinguish the neck from the body, and there is no outline to be seen from the front like there is with the side, so it more or less disapears.
Hey, can you pass that knight over my way? Just joking! He looks GREAT!
Looks great!
LOL! :hide:Quote:
Originally Posted by GodsPetMonkey
Robocop and his robosteed! LMAO. If you ask me, the "robocop-esque" comes somewhere from the arms. Maybe you should look in that area.
LOL ~D Try an rmoured elephant GPM
Hide the peanuts Granma!
I like them but ya robocopish. to me its the helmet maybe have them not wear one. or have a helmet but not fully covering the face.
Hey what skeleton is that? Not the fs_2handed but still two handed ~:confused:Quote:
Originally Posted by GodsPetMonkey
One of my own making.Quote:
Originally Posted by quadrille
Looking good, keep knocking out these unit models.
Azebs are looking quite well ~:cheers:
IMO the shields on all units are a bit cartoonish....
Yeah they are.... I think it is partly because they are too thin. Anyone else have thoughts on the shield thickness?
It's the same in the original RTW -
OK, I may just be looking at it too closely and usually you do not see them from the sides that much..... IT is fine in my opinion.
It isn't cartoon style, though its similar (cartoons generally use crisp shading with a small set of colours).
You need to exadgerate the shading and highlights to give the shield some depth, otherwise it looks 2 dimensional (which it is! same with shields in RTW). Putting detailed depth into the shield in the model will chew polys like nothing else, so we cheat. The end result looks fake, but it looks a hell of a lot better then if I don't do it.
Another problem is with non-symmetrical shields I have to fit the texture for the entire shield in a pretty small space, and in game it is 'blown-up' to fit the actual shield, which gives in a bloated appearance.
Ok, I did not fully understand the system behind the shields and now that you explain it it sounds fine. BTW what detail settings are the screenies using?
This mod is moving really slowly. We need more people working on it. Seriously if you campare the progress with the Lotus mod its like huge. And only one person works on the lotus!!!
The problem with that mod is that its lame while this one is kewl. So comon you guys we need more people working for this.
I myself can offer my assistance. I'm knowledgeably in history and somewhat in photoshop. Also I can mod export_descr_unit and such.
I would hardly say that the Blue Lotus mod is lame, even though its not my cup of tea.
But Hoggy is very skilled at 3D and 2D art, and I guess he's also got alot more free time then myself. And he's been working on his models for alot longer then I have been on mine.
What would really pick up the pace in the art department is more artists, which are a bitterly contested commodity.
Maybe this Hoggy character would like to help us out a bit?
That would be nice....
I wish I was artistic right about now. But sadly if I made the unit models we would be back in the days of MTW, or worse. Except they would be 3D and look really baaaaaaaaad. Any artists want to help us out???
Wallachian infantry and cavalry.
http://www.users.on.net/~roehr/RTW/m...an/Action3.jpg
You make good points here Prince.Quote:
Originally Posted by Byzantine_Prince
I don't know where Silver Rusher is at all. He use to send me all the instructions on what to do and things to research. Right now I am lost.
He's gone forever. But seriously we have got most of the unit ideas now so what we really need is 3d modelers and they are very hard to come by.Quote:
Originally Posted by Celtic_Winter
Quote:
Originally Posted by Byzantine_Prince
Are we letting him onto the team? We need more skinners I think.
ByzantinePrince can you model?
Celtic Winter SR is no longer working on this mod, he has gone back to MTW. If you still want to work on this I can attempt to give you directions as the new team leader, but I do nopt have the data that SR had because my hotmail account has been down.
Ahhh, a battle featuring some Ottoman units.
Prodominatly the Serdengecti
http://www.users.on.net/~roehr/RTW/m...ti/Action3.jpg
http://www.users.on.net/~roehr/RTW/m...ti/Action4.jpg
http://www.users.on.net/~roehr/RTW/m...ti/Action5.jpg
http://www.users.on.net/~roehr/RTW/m...ti/Action6.jpg
An argument about who has the nicer turban turns ugly.
http://www.users.on.net/~roehr/RTW/m...ti/Action7.jpg
Ahhh that shield is awesome. Great texture!
The Serdengecti is by far the best looking unit.
There are a lot of unique looking Muslim units but the Western are more uniform especially in the 16th century. Once we start working on those it will be a lot easier and faster.
It looks even better in motion!Quote:
Originally Posted by Yggdrasill
Infact, they all look good in motion.
I agree though, it is one of the best looking units so far.... the detail on the gothic armour is more spectacular, but its half masked by both gloss maps and the high lighting I use in the custom battles (its noon on a bright map, so I can judge if the colours work out, else they get washed out, which looks terrible).
The muslim units do allow me to get some more artistic skins out though, but I do plan on being attentive to the detail on the western units too!
Wow these screens look great. I wish I could help but I don't have much experience, little to none especially with RTW. Playing in 270 B.C. is really getting dull when I look at these units. I can't wait until you guys finish, so we can all kick ass with all these cool armored units. :duel: