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Pike & Musket TW ( XVI-XVII mod) in the RTW
Although we still don't know much about RTW engine, I believe we can start our new thread about implementing our mod using RTW ( or future MTW 2) engine.
As far as I know it is possible to have about 300 units in RTW. If it is true this means we can add at least 30 additional units to our list in the XVI-XVII mod on MTW engine.
That is very good I believe.
Soon I will add some proposals for the new units.
For now, that is all.
Regards Cegorach/Hetman ~:cheers:
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
I was just wondering how long would it take for You to announce this ~;)
:charge:
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Brilliant !!! :bow:
Marvellous !!! :charge:
Amazing !!! ~:cheers:
.... Ok I am all right now.
For early Hussars remove the wimgs, for late please eliminate the shield, the rest is perfect to me !!! ~D
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Okay
I ask a pardon for absence of animal fur on shoulders...))
There was no place on texture... Though if remove wings to early (though I met the images with wings, but some other kind) - that is possible I shall add fur of leopard. can then early to make with sabres? And late - with pikes?
Still I would like hear the comment concerning cosssacks. You have received my letter?
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
wow! I've got to say that looks very promising ~:cheers:
BTW, Sad Ronin, my aunt lives in Odessa.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
So here is the unit list - it is from P&M TW for the MTW, so more units can be added as well.
The names are in national languages, some units will be also available as mercenaries, regional troops or for several factions.
Units unique for one faction only are marked with #
FACTIONS AVAILABLE - the rest will be rebels and their units will be available as regional units for every/several factions untill it will be possible to add more ( an addon to the RTW ???).
ENGLAND
HUNGARY
VENICE
SWITZERLAND
THE KNIGHTS
DANEMARK
SPAIN
CRIMEAN KHANATE
HAPSBURG - AUSTRIA, HRE
THE NETHERLANDS
FRANCE
SWEDEN
PORTUGAL
COSSACKS
POLAND
RUSSIA
THE OTTOMAN EMPIRE
FOR MANY FACTIONS or all of them ( cultures)
Artillery:
Organ Gun,
Mortar,
Demi-Culverin,
Culverin Crew,
Mercenary Cannon,
Serpentine,
Siege Cannon,
Infantry:
Archers,
Urban Militia,
Town Militia,
Pavisiers,
Pavise Arbalesters,
Arquebusiers,
Muslim Feudal Levy - only Muslim factions ( except Tatars), a typical 'cannon fodder',
Wagon Infantry - hard to create, maybe a form of field fortifications.
Cavalry:
General - different for different cultures,
Lancers - basic heavy cavalry from late Medieval,
Demi-Lancers - for western factions,
Mounted Crossbowmen,
Eastern Lancers - lighter than western lancers,
Mounted Arquebusiers,
ADVANCED:
Line Infantry,
Grenadiers,
Regimental Cannons,
DISMOUNTED CAVALRY - if possible
Nobles - several eastern european cavalry units,
Dismounted armoured cavalry - eastern european and ottoman heavier cavalry,
Knights - or rather sword & buckler - several western european cavalry units shpuld dismount into them, also available as an infantry unit for some factions ( e.g. the Knights);
Dismounted Cavalry - modern, western cavalry units will dismount into this;
REBELS
Fanatics,
Rebel Marksmen - experts at hiding,
Peasants,
Peasant Guerillas - expert at hiding,
REGIONAL
Czeremisi - VOLHYNIA AND VOLGA-BULGARIA
Uskok - DALMATIA
Musketyri - BOHEMIA
Wallon Pikemen
Wallon Corselets - 'corselets' so heavy, armoured pikemen,
Wallon Musketeers
MERCENARIES - many more units will be available as mercenaries e.g. Cossacks, Scots, Swiss etc. But here are the units which will be available as mercenaries ONLY,
Infantry------>
Lancknecht Pikemen,
Lancknecht Halbardiers,
Lancknecht Armoured Pikemen,
Doppelsoldner,
Lancknecht Arquebusiers,
Mercenary Musketeers,
Mercenary Pikemen,
Italian Arquebusiers - IN ITALY
Italian Corselets
Italian Pikemen
Cavalry---->
Free Lancers,
Mercenary Dragoons,
Reiter - IN GERMANY
Mercenary Cuirassiers
Albanian Stradiots - IN ITALY
THE OTTOMAN EMPIRE
Infantry------->
'cannon fodder'
Sekbans#
Azebs#
Tüfekchi # - musket armed, so better;
brigands & pirates
Martolos - greek bandits,
Levends #
Panduks - marksmen,
Ta'ifat Al Ru'sa - algerian pirates,
Jannissaries
Zirhli Nefer# - heavayinfantry, polearms;
Okchu Yenicheri#
Tüfekchi Yenicheri#
Cavalry----->
border cavalry, also Ghazi
Akinji#
Deli#
feudal cavalry
Timarli Sipahi#
Jebelü #
elite cavalry
Kirmizi Bayrak # - majority
Ashaghi Bölüks # - guardians of the Prophet's Banner
Sari Bayrak# - Sultan bodyguards,
balcan auxiliary, heavier cavalry, probably there is a better name for them I'll check
Voynuk
GEORGIA - #ALL
Infantry---->
Aragvlebi
Mtiulebi
Kveiti Meomrebi
Metopheni
Cavalry------>
Elite Mkhedrebi
Shubosani Mkhedrebi
RUSSIA - #- ALL
Infantry---->
musket/arquebus armed
Pishchalshchiki
Streltsy
Soldaty
Vybranniye Soldaty
pikemen
Streletskiye Kopeyshchiki
Kopeyshchiki
Vybranniye Kopeyshchiki
others
Dismounted Ryndy
Opolcheniye
Cavalry----->
feudal cavalry
Pomestnaya Konnitsa
Znat
Ryndy
reformed
Reytary
Draguny
russian copies of Polish cavalry types
Gusary
Stremenniye Kopeyshchiki
others
Stremenniye Streltsy
Sluzhiliye Kazaki
Tatarskaya Konnitsa
MOLDAVIA
infantry--->
Razesi
Calarisi#
cavalry-->
Oastea Mare Cavalry
Wallachian Cavalry
Oastea Mica Viteji
Oastea Mica Boyars
POLAND - #-ALL EXCEPT "Lisowczycy" who are mercenaries,
Cavalry---->
professional
Petyhorcy,
Pancerni,
Husaria - Winged Hussars
Kozacy- armoured, ancestors of Pancerni;
Strzelcy,
Dragoni,
Rajtarzy,
Tatarzy - Polish/Lithuanian Tatars,
Wolosi,
noble levy
Szlachta
Kresowa Szlachta
mercenaries, for Poland 'normal' unit
Lisowczycy
Infantry------>
Piechota wybraniecka
reformed
Piechota lanowa
Muszkieterzy
Pikinierzy
COSSACKS
Infantry---------->
Ukrainian Peasants - 'cannon fodder', numerous and cheap;#
Molodyki - young Cossacks, light pikes, 'cannon fodder';#
Zaporozhye - 'core' infantry, good musketeers;
Serdjuks - elite musketeers;#
Plastuny - Cossack foot scouts, hide everywhere, marksmen;#
Harakterniki - cossack legendary warriors, hide everywhere, hard to get;#
Cavalry-------->
Storozha - Cossack horse scouts, hide in long grass;#
Reyestrovie - basic cavalry, average quality;
Dzhura - cossack bodyguards, god quality cavalry;#
SWEDEN - #ALL
Infantry------->
early
Svennar
Dalkarlar
Kungliga Majestäts Drabanter
reformed
Musketerare
Pikenerare
Svenska kommanderade musketörer
Kungliga Maj:ts garde och livregemente
Cavalry------>
Upplands ryttare
Dragoner
Smalands ryttare
Hakkapeliitta - Finnish cavalry
PORTUGAL - #ALL
Piqueiro Ligeiro
Marinheiro Portugues - Portuguese sailors
arquebusiers on camels !
Arcabuzeiros de Goa
FRANCE #-ALL
Infantry ---->
early
Royal Swiss Pikemen
French Royal Foot Arquebusiers
French Royal Foot Pikemen
Enfants Perdus - French Forlorn Hope
reformed ( Richelieu)
French Musketeers
French Pikemen"}
Mousquetaires du Roi
Cavalry---->
early
Gendarmes de la Garde
Argoulets
reformed
French Light Cavalry
French Heavy Cavalry
Mousquetaires du Roi - elite, dismountable
THE NETHERLANDS
Infantry--->
Watergeuzen#
pikemen
Piekeniers met rondas #
Pikeniere#
musketeers
Musketiere#
Cavalry---->
Ghemeijn ruyteren#
Gheappoicteerde curassiers#
HAPSBURG - AUSTRIA, HRE
Infantry---->
Musketiers
Piekeniers
Verlorne Haufe - Forlorn Hope !
Rondartschiere#
Cavalry ------>
Croats
Empire Reiters#
Empire Cuirassiers#
LIVONIAN CONFEDERACY ( OR TEUTONIC ORDER)
Courland Reiters
CRIMEAN KHANATE ( Tatars)
Kirim Suvari# - elite
Izci Tatarlar - scouts, hide in long grass !!
Kipchak Asker#
Atli Tatarlar
Nogay Asker#
Tatars with arkans# - slave hunters
Infantry
Keffe Bekci# - crimean Jannissaries
SPAIN #-ALL
Infantry----->
Rodeleros
Guardia Tudesca
projectiles
Arcabuceros
Ballesteros - albalesters
Forrajeros
Mosqueteros
Mosqueteros - REFORMED
pikes
Corseletes
Picas Secas
Piqueros
Piqueros - reformed unit
special
Encamisados - hide everywhere,
Guardia Real - elite
Cavalry---->
Archeros
Celadas
Celadas - later period
Dragones
Herreruelo
Nueva Guardia
DANEMARK
Infantry ----->
Snapphanar# ambush experts
Cavalry ---->
Rostjenste#
Nationale Ryttere#
SWITZERLAND
Swiss Pikemen
Swiss Armoured Pikemen#
Swiss Halberdiers
THE KNIGHTS
infantry
Order Militia#
VENICE, GENOA
infantry
Scapoli - marines,
FLORENCE
cavalry
Bande Nere# - the Black Band
HOUGENOTS
cavalry
Millers#
HUNGARY - will be revised thanks to the help of Speiz_Bankurt
Infantry---->
Haiduks
Cavalry---->
Szekely#
Hungarian Hussars#
Rac
SCOTLAND
Highland Clansmen#
Scottish Archers
Scottish Pikemen
Scottish Musketeers
Montrose's Musketeers# - veteran unit able to beat enemy cavalry in melee;
IRELAND
Infantry------>
Omacach - elite melee infantry;
Enniskillen Fusiliers - elite musketeers, 'bulletproof vests';
Oaghancocharan - elite marksmen and ambush fighters;
Kernbannal - basic rebels, javelins;
Galloglaidh - axe wielders, elite melee unit;
Cavalry------>
Hobilars - good quality lancers with javelins;
Taghhoba - good quality mounted arquabusiers;
EGYPT - some units also for the Ottomans,
Infantry------->
Mamluk Handgunners#,
Ashirs - syrian militia,
Cavalry------>
Mamluk Horse Archers#
Saharan Cavalry
Mamluk Cavalry
Camels
Bedouin Camel Guns#
Bedouin Camel Warriors
ENGLAND
Infantry------>
Longbowmen#
Sprinkler Men#
Billmen#
Trained Band Billmen#
Trained Band Musketeers#
Trained Band Pikemen#
cavalry--->
Border Reivers
New Model Army-->
Ironsides#
New Model Army Musketeers#
New Model Army Pikemen#
Saxony LifeGuards#
BAVARIA
Bavarian Black Cuirassiers - Pappenheimer's cavalry
BRANDENBURG
HANSA
Hansa Town Militia
NAVARRAE
I will edit this post if something serious will be changed.
ALL these units are already available in the MTW edition of this mod - check the thread in the Engineers Guild and my sign for downloads.
The beta 0.6. pre-release is including two from many more historical battles for this mod.
ALL these units are known in details ( mostly), which allows recreating them in the RTW engine mod.
Regards Cegorach/Hetman ~;)
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Wow ... this sounds so kewl, i cant belive it :)
plz get this up and runing for me ....
regards
HahnHolio
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
sorry to start criticising as Im probably not the one who should be speaking, but I have to say that "Vybranniye Soldati" sounds stupid ("Chosen Soldiers" in english).
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Well Russian units name sounds fine for me except Vybranniye Soldaty and Streletskiye Kopeyshchiki i always thought that Strelets were russian word for musketeer.
@Sad Ronin
Btw а ты случаем не с twow будешь?
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Strelets were russian word for musketeer.
not exactly. They carried a samopal, an axe and a sword IIRC.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Hi, all! I'm almost back in this group.
Quote:
Originally Posted by Dirty peasant
Well Russian units name sounds fine for me except Vybranniye Soldaty and Streletskiye Kopeyshchiki i always thought that Strelets were russian word for musketeer.
Íó, äà, çâó÷èò õðåíîâî. Íî êàê èõ åùå íàçâàòü? Äåëî â òîì, ÷òî â êàæäîì ñòðåëåöêîì îòðÿäå áûëî íåáîëüøîå ïîäðàçäåëåíèå êîïåéùèêîâ, òèïà, òåõñàïïîðò. Êàêîãî-òî íàçâàíèÿ, íàñêîëüêî ÿ çíàþ, ó íèõ íåò è íå áûëî. Íî â èãðå îíè äîëæíû áûòü, òîìó ùî à) îíè ðåàëüíî ñóùåñòâîâàëè; á) íàäî æå êàê-òî ïðèêðûâàòü ñòðåëüöîâ... ìîëîäöîâ (÷åì ýòè êîïåéùèêè â ðåàëüíîñòè è çàíèìàëèñü). Âîò òàêàÿ áàéäà. Åñëè ó òåáÿ åñòü ëó÷øåå ïðåäëîæåíèå ïî íàçâàíèþ - ïðåäëàãàé.
Íàñ÷åò "Âûáðàííûõ". Áûëà ïðè ñòàðîì ðåæèìå öàðñêàÿ ãâàðäèÿ, æèëà â Ìîñêâå, îõðàíÿëà öàðÿ. È íàçûâàëèñü îíè, ðåàëüíî, Âûáðàííûå.
Quote:
Originally Posted by Dirty peasant
@Sad Ronin
Btw à òû ñëó÷àåì íå ñ twow áóäåøü?
À òû ñàì, ñëó÷àéíî, íå ñ dirty.ru?
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
to RUSSIA:
Pososhnaja Rat' - Auxiliary armies similar on Opolcheniye
"Vybranniye Soldaty"= Polk Novogo Stroja? (New Order Regiment?)
to MERCENARIES
where Scottish mercenaries?
Cossacks too often acted in a role of the mercenaries in many armies of many countries
to Poland
Panc³rn³e kozaki?
Pospolitoe Rushenie ?
Quote:
COSSACKS
Infantry
"Ukrainian Peasants"}#
"Serdiuks"}
"Cossack Wagon Infantry"}
Cavalry
"Cossack Veterans"}#
"Cossack Sotnia"}
To tell the truth I not like it...))
Transylvania?
Wallachia ?
Dirty peasant
Quote:
@Sad Ronin
Btw à òû ñëó÷àåì íå ñ twow áóäåøü?
Ñëó÷àåì áóäó...)) Ronin.
Dead Moroz
Quote:
Íó, äà, çâó÷èò õðåíîâî. Íî êàê èõ åùå íàçâàòü? Äåëî â òîì, ÷òî â êàæäîì ñòðåëåöêîì îòðÿäå áûëî íåáîëüøîå ïîäðàçäåëåíèå êîïåéùèêîâ, òèïà, òåõñàïïîðò. Êàêîãî-òî íàçâàíèÿ, íàñêîëüêî ÿ çíàþ, ó íèõ íåò è íå áûëî. Íî â èãðå îíè äîëæíû áûòü, òîìó ùî à) îíè ðåàëüíî ñóùåñòâîâàëè; á) íàäî æå êàê-òî ïðèêðûâàòü ñòðåëüöîâ... ìîëîäöîâ (÷åì ýòè êîïåéùèêè â ðåàëüíîñòè è çàíèìàëèñü). Âîò òàêàÿ áàéäà. Åñëè ó òåáÿ åñòü ëó÷øåå ïðåäëîæåíèå ïî íàçâàíèþ - ïðåäëàãàé.
Agree on 100%
Quote:
Íàñ÷åò "Âûáðàííûõ". Áûëà ïðè ñòàðîì ðåæèìå öàðñêàÿ ãâàðäèÿ, æèëà â Ìîñêâå, îõðàíÿëà öàðÿ. È íàçûâàëèñü îíè, ðåàëüíî, Âûáðàííûå.
Then + Polk Novogo Stroja
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
God, all that russian text looks like elfic or something...
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
SwordsMaster
Ea...)
We are elves...)))
Simply change the coding with West-European ISO on Cyrillic (Windows) ))
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by Sad Ronin
SwordsMaster
Ea...)
We are elves...)))
Simply change the coding with West-European ISO on Cyrillic (Windows) ))
No! On Elfian (Windows). Or Elfian (KOI8-E).
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by Sad Ronin
to RUSSIA:
Pososhnaja Rat' - Auxiliary armies similar on Opolcheniye
"Vybranniye Soldaty"= Polk Novogo Stroja? (New Order Regiment?)
Íå óâåðåí íàñ÷åò Ïîñîøíîé Ðàòè, íå ïðèïîìíþ, ÷òîáû ÿ ãäå-íèáóäü òàêîå ñëîâîñî÷åòàíèå âñòðå÷àë. Äà è âîîáùå, íå ñëèøêîì ëè ñëîæíî? Âîò, Îïîë÷åíèå - ïðîñòî, ïîíÿòíî è... êðàñèâî. ~:)
Íàñêîëüêî ìíå èçâåñòíî, òåðìèí "ïîëêè íîâîãî ñòðîÿ" - ãîðàçäî áîëåå ïîçäíèé. Âî âðåìåíà îíûå åãî íå óïîòðåáëÿëè... Âïðî÷åì, êîíå÷íî, "ïîìåñòíîé êîííèöû" òîãäà òîæå íå áûëî. Íî, â îòëè÷èå îò êàâàëåðèè, äëÿ íîâîé ïåõîòû ìû èìååò àóòåíòè÷íîå íàçâàíèå. È ñòðåëêîâ, è ïèêåéùèêîâ, íàñêîëüêî ÿ çíàþ, íàçûâàëè "ñîëäàòû". Ïîñêîëüêó â èãðå ìû èìååì äâà ðàçíûõ âèäà þíèòîâ è, ñîîòâåòñòâåííî, äîëæíû èì îáîèì äàòü êàêèå-òî èìåíà, òî ÿ è ïðåäëîæèë: ñòðåëêîâ íàçûâàòü ñîëäàòàìè, à ïèêåéùèêîâ - êîïåéùèêàìè (äàáû ââîäèòü â çàáëóæäåíèå ïðîòèâíèêà). Íó, ðåàëüíî, íå íàçûâàòü æå èõ "Ñîëäàòû-êîïåéùèêè" èëè "Ñîëäàòû ñ êîïüÿìè"? Õåðíÿ êàêàÿ-òî ïîëó÷èòñÿ. À ïî÷åìó íå "ïèêåéùèêè" èëè "ïèêèíåðû"? Ïîòîìó ÷òî, íàñêîëüêî ìíå èçâåñòíî, ýòî òåðìèíû áîëåå ïîçäíåãî âðåìåíè.
Ñîîòâåòñòâåííî, ðóññêèå ãâàðäåéöû òîæå äîëæíû íàçûâàòüñÿ "âûáðàííûå ñîëäàòû" è "âûáðàííûå êîïåéùèêè".
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Dead Moroz
Íååååààà ÿ ñàì ïî ñåáå ~:)
Íó ìîå äåëî - êðèòèêà ~D.×åñòíî ãîâîðÿ íà áóðæóéñêîì ÿçûêå ïðî÷èòàòü ýòè íàçâàíèÿ òðóäíî , äà è çíà÷åíèå èì íåïîíÿòíî ~;) Âîçüìèòå âñåõ þíèòîâ èç êàçàêîâ è òîãî...Íó ÿ ýòî òàê äëÿ ïîíòà...
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
You could call the Scottish Musketeers 'Royal Scots'
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
@ Dead moroz
Why dont call them pikeyschiki or musketeri.
About the guard, well call them just Vybranniye (the chosen) instead of the chosen soldiers which sounds waaaaay more stupid.
And as a side suggestion, why dont you write in english to make it readable to everyone else as well. :book:
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
WOW!!! That's one hell of a lot of factions you got there.
Limitations: 20 total (21 including rebels) and this includes the 4 auto-allied factions. If you take away three auto-allied factions and just leave the Senate (you may have to have at least one other) you still have a limit of 17.
I'm bummed by this too, I had to cut a whole load of factions out of the CTW mod.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by SwordsMaster
Why dont call them pikeyschiki or musketeri.
Who?
Quote:
Originally Posted by SwordsMaster
About the guard, well call them just Vybranniye (the chosen) instead of the chosen soldiers which sounds waaaaay more stupid.
There are 2 kinds of guard - riflemen and pikemen. If RTW engine allows us to have two different units with one shared name then I don't mind that both these units are called just "vybranniye".
Quote:
Originally Posted by SwordsMaster
And as a side suggestion, why dont you write in english to make it readable to everyone else as well. :book:
Because no one english speaking member complains about these names. ~;)
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Why dont call them pikeyschiki or musketeri. Who?
Quote:
"Ñîëäàòû-êîïåéùèêè" èëè "Ñîëäàòû ñ êîïüÿìè"?
Quote:
There are 2 kinds of guard - riflemen and pikemen. If RTW engine allows us to have two different units with one shared name then I don't mind that both these units are called just "vybranniye".
But "Vybranniye musketeri" or even "musketeri gvardii" and the same for the pikemen to make it a bit more readable.
see, the point here is not to use 15th century names, because the language actually evolved in the last 5-6 centuries, so theres no much point using names that are meaningless for us. I mean, try to respect the original ones as long as possible, but dont let that lead to ridiculous points. If theres no satisfactory orignal name, then use a different one as long as the concept is the same. Thats my opinion of course...
Quote:
Because no one english speaking member complains about these names.
Okay get your point. ~;)
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
But it is possible to have two different units with the same name.
OK, I'll shut up now...
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
The Irish in this period had Taghcach, they were fairly rare 'file' musketeers, and Oaghancocharan "Woodfolks of Cochoran", who were guerrilla riflemen, and cavalry involved Hobilar (medium cavalry using throwing spears, and a lance, riding hobby ponies, armored in chain with metal plates on it), and Taghhoba, gun-using Hobilar, who wore only padded armor, but would instead ride in a circle round the target, and used an axe in melee.
Other infantry included Claghcach, who are quite advanced over their dark age forebears. Instead of being unarmored and lacking a shield, they use a rather large, thick wooden shield akin to a Scottish targe, and a longsword. Later ones, Omacach, also carried a flintlock pistol, fire a single shot right before they charge, or into a charge enemy, to soften them up for the melee.
Caladnaght (Hard Men), used a large two-handed sword, and were mainly employed for anti-armor purposes, a 'homegrown' version of gallowglass (though they actually preceded gallowglass, who were high medieval mercenaries, originally). Gallowglass used an axe more regularly than a sword, a sparth, which is a double-bladed axehead on a 2 meter shaft. Caladnaght dressed in the same manner as a Gallowglass (and if they were used, utilizing most of the same model would probably do the job for that just fine, just change the weapon, and the skin a bit to give a unique look).
Kerns used a slightly elongated lochaber axe in this period, and are no longer peasants, but semi-professional soldiers, who train and serve 4 months each year (the levies actually cycled in and out, you train 4 months, each man trades places with another, who trains and serves 4 months, and so on).
I know the Irish may seem like a footnote to most people, but France and Spain both saw Ireland as a major nation in this (and most preceding) period, and used, widely, Irish soldiers and mercenaries, but mainly saw them important due to silver and marble that came from Ireland (producing fairly decent trade revenues in Ireland). When the English Victorian Conquests were completed, Irish nobles fled to France and Spain where they were immediately given lands, and sometimes control over private armies. The Irish are only a footnote because the island came under near complete dominion of the British (though, technically, a few towns and small pockets never had British rule exerted on them, and some places in the west felt British rule only slightly). But they had influence over both Spain and France, which is pretty impressive. They're mostly overlooked in this period because, I think, British accounts. The old 'victors write history' chestnut. It's notable many of the conquests were done by buying clan heads and local kings, rather than too many military struggles. While Irish field armies didn't often beat English ones, Irish raiding forces could decimate a force easily 4 times their size. The best Irish units should be fast raiding units who are capable of hiding anywhere, and good ambushers, though Irish fusiliers, called Raohcach, were supposed to be good line infantry, they were just very small in number due to the expense of outfitting them.
The Irish were unified, though it was tenuous, because the English kept buying clan heads, and that was disconcerting to most. Even if not a faction, Irish provinces should then, at least, be heavily prone to rebellion, if possible (as, it was a rebellion in the late 1910s that established a free Irish state, and those rebellions had been going on everywhere there was English rule for nearly 700 years, the Irish were not fond of outside rulers).
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Good info Ranika. I checked and you are right there were many spanish military leaders with surnames such as O´Donell and O´Riordan. Most of the fonts are of a later period (XVIII-XIX cent). I guess in the Early modern age the Iquisition was too powerful to allow many of these men to get positions of power.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
In the earlier periods, there were fewer Irish leaders, because much of Ireland was still indepedent, so they didn't need to flee to Spain or France yet. Instead, they'd flee to neighboring lands in Ireland, with their forces, and launch counterstrikes. The wars between the English and Irish lasted for centuries (which is another reason just being a rebel province would kind of annoy me, since they would fall too quickly).
Edit;
Well, "indepedent". It was technically a British protectorate, it would not be a British property until the act of union. It did not give Britain soldiers (except as mercenaries) until the act of union, and broke this protectorate status multiple times. Only east and south Ulster, Meath, and the north of Leinster in Ireland were actually under direct British rule.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
I edited the unit list post. I have also chosen the factions which should be present in the mod.
I am really disappointed that only so few factions can be used.
I hope that future MTW 2 will allow more.
Anyway, lets do it really good, quality should be our primary concern.
@Names
I do not really care they can be called 'Vybranniye', both units.
Actually the same way it was done in MTW P&M TW also here it is your choice how the units should be called like. ~:)
@ Streletskiye Kopeyshchiki
These were the pikemen used to cover Streltsi from cavalry.
New units for Cossacks and Hungary soon, other factions will get something after this.
Thanks to efforts of many supporters of the P&M TW, especially AlexPeters, Swordmaster and Dead Moroz I have really HUGE resources to choose new units from.
regards Cegorach/Hetman ~;)
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by Silver Rusher
But it is possible to have two different units with the same name.
That's what I wanted to know.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
@Ranika
Very interesting info about the Irish. I know Irish historu well, but the unit ideas are something very useful, especially the fact that they have Irish names as well, which is very important for this mod.
Although Ireland will be only a rebellious province/provinces and not a faction ( RTW engine doesn't allow too much) many units from your proposals will be used, I believe.
GENERALLY
Soon we will have our own webside, with some kind of forum, most likely.
Soon I will place new units for Cossacks, Ireland ( rebels) and maybe for Hungary as well.
BTW - there is another historical battle for the P&M TW for MTW ready to download. Several more will be ready later.
Regards Cegorach/Hetman ~;)
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
As for correct names, then, if you wish lingually correct, it isn't Gallowglass. Gallowglass is actually Anglicized from Galloglaich, Galloglaidh, or Galloglahaidh. It means 'Foreign Warrior', but implies the warrior is of a Gaelic extension. Gallowglass were mercenaries, after all, from the Hebrides. The Scots employed them too, and so did the English from time to time.
Even if the Irish are rebels, I'd like to see them with proper units, that'd be pleasing enough. And if ever some new factions could be added, and there were space, it'd be nice to see them added, but I know they wouldn't be near the top of the list, there are plenty of more important factions to be used before hand. A good thing, though, for many Irish units, is that they were mercenaries. Perhaps they could be implemented that way? The French and Spanish, as mentioned, used Irish soldiers (and commanders, to quite a good effect, especially against the English, as the Irish rather vehemently hated them), so having them hireable as mercs in Spain or France may be done? Or, alternatively, have ancillaries that the Spanish and French can get? Like an 'Irish retainer', who'd provide a command bonus against the English maybe? Or, maybe, at least, some Irish surnames for Spanish/French commanders, representing the presence of Irish nobles in their armies. I know it's all a nitpick, but it is a historically accurate nitpick.
At the very least, I hope it can be made so 'rebels' appear often in Ireland, though I wish that could be based on the faction controlling it. The Irish were actually vaguelly willing to submit to a French king at one point, and were less rebellious under a Scottish ruler, but they rebelled nigh constantly under English rule. It's a pity that can't be simulated (at least, I don't think so).
I'm also aware finding the proper names for types of Irish soldiers at the time is a severe pain. There is very little written about the various gunpowder units employed by the Irish. However, an interesting provinicial unit for whoever is in control of Ireland may be Enniskillen Fusiliers. They actually wore what was essentially a prototype bullet proof vest, made of leather, padding, a chain shirt, and then another layer of padding. Enniskillen is in Ulster, if there is more than one Irish province it should be confined to the north/eastern portion, if used, but it would be unique, rather than just another rifleman.
My recommendations for what to use for the Irish rebels then, would probably be:
Kerns, as they were the basic soldiers employed by the Irish
Galloglaidh, I recommend this spelling only because it's from my dialect, any of the others would be fine, but for lingual correctness, I'd not use Gallowglass. They'll also do the work of the Claghcach I noted, I'd also have them available as mercenaries in Ireland, Scotland, and England
Hobilars, basic cavalry of the Irish in this period, but not light cavalry, that's a mistake. They rode ponies, but were well armored and well trained. They throw javelins before charging with their lance.
Taghhoba, mounted riflemen, also on hobby ponies, wearing padding, with an iron helmet
Oaghancocharan, actually, maybe as mercs, the Spanish and French used them to ambush enemies in forests, as they were used to hiding in trees for days at a time, and excellent marksmen, they would would be a threat to British patrols until the Irish free state came about, Michael Collins actually recruited some of them (since they operated, largely indepedent of any resistance movements, they just hated the British, one of them is actually likely who killed Collins).
Omacach, just because they seem unique, I've not heard of many similar types of soldiers, and they were responsible for maintaining the indepence of a few of the aforementioned pockets, from British rule. Pretty efficient soldiers at the time, since their shields could stop a musket ball, they had good sword fighting skills, and their pistol would loosen up the enemy formation before their charge. The areas that employed them ended up being largely ignored, because, in a victory over them, at the period, you were almost guaranteed a great deal of casualties, and that was just not worth it most of the time.
Also, include the Taghcach, just Irish musketeers, and Raohcach, the Irish fusiliers. Nothing particularly special or different about them, just reskinned, or made into mercenaries, but important to note is Irish clothing, they wore long shirts that stopped at the knee, called a leine, the same clothing they had for over a millenium, by this time, the more advanced soldiers (such as Galloglaidh and Hobilar) wore cloaks and capes, as well as trews, checkered pants, or chainmaille leggings (if they wore chain). The Irish still used war cries (and some units in the Irish Army today are still taught them, proper stances for shouting them, etc., but that's a tradition thing). If recording new sounds, and wanting to use a war cry or two, some common ones by this point included the famous 'Eireann Go Bragh' (shouted at the top of their lungs, this was used by just about any Irish soldiers, including those in the service of other nations), 'Bas och náire' = 'Death and disgrace', was popular with guerillas who would scream it at foreign enemies.
I'm aware not all, or even most of these suggestions and this information will/can be used, but I hope enough of it can be used, and that it is helpful. I'm aware there are many constraints, and so I hardly expect all or most of it, but I hope this helps.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Great stuff Ranika!
Quote:
Army today are still taught them, proper stances for shouting them, etc., but that's a tradition thing
Really? Talk about modernization..... ~:confused:
I imagine is something of the type of the Haka the New Zealand rugby players perform before their games....
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
'War cries' are still taught in many armies as a manner of 'pumping up', such as United States Marines shouting 'Hoorah', and similar things. The Irish army has similar things, except they're based on old cries. It has nothing to do with modernization, the Irish military is as modernized as it can afford to be, and is little different than the British military, which is quite modern. War cries and shouts are used though as a method to get the andrenaline pumping while training and the like, but not used in actual warfare, generally.
Of proper names for Irish units, the one real problem with finding 'proper' names for Irish soldiers is the variety of dialects in Irish, and how drastically different some are, such as An Mhumain being almost an entirely different language than Connachta or Ulaidi, plus the names not being from the modern Irish, which has changed a lot in the last 300 or so years in many places.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
On Provinces:
The new RTW engine allow more flexibility in this aspect, and the spanish provinces of the XVI cent are wuite different from the roman ones, so here is the list:
-Castilla central province, capital: Madrid (replaces Numantia) in the later campaign after 1560, Toledo before 1560 approx. Very slow pop growth in cities, decent farming income, mines, the richest of all spanish cathedrals (i.e. Very good money from tributes, little trading upgrade, mines, farming upgrades, poor pop. growth).
- Andalucia capital, Sevilla, replaces Corduba. Good pop growth, sensible unrest, poor tax collection, can build the "Torre del Oro" building that allows trade with America. HUGE trading income, good farming lands.
- Valencia: capital, Valencia (replaces Carthage Nova). Good farming, average pop growth, decent trade income, high unrest.
- Aragon: capital Barcelona, VERY POOR pop growth, good trade income, mines, high unrest, average farming.
- Navarre: Capital: Pamplona (replaces Asturica), good pop growth, high unrest, poor trade income, mines, poor farming.
- Sicily: Im not too sure if we should make this one a single province. If so, the capital should be Palermo, if not, let me know and i´ll do some more research.
- Granada:capital:Granada low pop growth, mines, easy defence (mountain passes), good farming, poor sea trade (except with morocco). average rebelliousness. (should have the culture penalty no matter what)
- Naples: Same as for Sicily, but Capital: Naples.
- N. Africa. This is a tricky one: the sapnish controlled a few cities in N. Africa, but I dont know if that is enough as to make it a province belonging to Spain. You decide.
General considerations: the "Torre del Oro" was the buiding where all the gold from America was stored before being distributed among the different places. The buildng is in every postcard of Sevilla so it shouldnt be too hard to find. Anyway I can send it by email. I was thinking that maybe this one could be one of the "wonders" in this period. And give to whoever controls it a bonus similar to the Colossus of Rhodes. Or even bigger as it was the only spanish port allowed to trade with America.
Any thoughts?
Edit for Granada.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
@Ranika
Great info, very useful.
Soon we will have our own forum to prepare both mods ( for MTW and RTW).
I will use some of your ides for MTW P&M TW edition as well.
I will need singular and plural forms of the names.
Please post them as soon as possible.
Regards Cegorach/Hetman ~;)
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Singular and plural are the same name for most of them, it's context specific. Cach in this period is alternatively 'man' or 'men', depending on how a sentence is worded. So, a Roahcach is a single Irish fusilier, but a unit of Roahcach is many fusiliers. However, there are some changes:
Taghhoba, plural; Taghhobalairdh, singular
Galloglaidh, plural; Galloglaidhael, singular
Oaghancochoran, plural; Cochorancach, singular (Singular is literally 'Cochoran man', a man of the Cochoran clan)
Hobilar, plural; Hobilairdh, singular; Hobilars, plural Anglicized
Kernbannal, plural (literally 'Soldier Band' in this period); Kern, singular; Kerns, plural Anglicized
Irish retainers were called Cómhalta (loosely 'foster-brother'), Caraid (literally 'friend'), or Oscar (loosely 'great champion'), in Irish, and used Irish names and titles, even when in French or Spanish service, so, if there were an Irish retainer ancillary, the proper name would be either Cómhalta or Caraid or Oscar.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Hello the peoples of The Pike&Musket Mod for RTW!!!
That dude back again?
I haven't been here for a while and I suppose some of you might have wondered why haven't I sent you the promised files. Well, believe it or not i had it deleted because of the problems with some bugs and viruses. To say more, all of my modding resources have been deleted, all the work in progress, plus my own project that I was slowly but surely developing... After that I was mad and frustrated and didn't to go back to modding MTW. The fast I was working two jobs from some time was important too. Then I bought a copy of RTW and couldn't stop playing it! The game amazed me, it was all I was waiting for! Only lately I decided to try to mod it. I visited the Org to see what's up and how people are modding RTW. What I learned amazed me even more than the game itself... And so I started modding RTW rather than playing it, and I'm now redoing the map.
So now, in this long post, you are at the point where I'm about to say the things that really matter.
MAP
If you have no map done yet, I offer my help. I know how to change and I'm actually working on the map for some couple of days now. I have relocated and renamed some of the existing regions and made some new ones.
I would very much like to show you some screens, but unfortunatelly (however silly it sounds) I don't know how to make screenshots in RTW! Please, somebody if you could tell me I'd appreciate that a lot! I have a program for making shots, but it doesn't seem to work with RTW, I don't know why.
Also, if you would like me to make this map, I would need some info on certain regions in Europe that I'm not sure what provinces to place there, how to name them, what should be their capitals etc. So in general probably many people would be involved in the map-making process (there can be up to 200 regions so you don't have to worry about to few of them).
However, if you are already developing a campaign map, I think I could help in other ares too. I have some ideas I think could be discussed.
WONDERING
RTW gives different opportunities than MTW, but also has different restrictions. This means tech trees, unit stats, diplomacy and many other elements of the mod have to be not simply transfered from MTW to RTW, but rather have to be signifficantly modified to fit the new rules.
SENAT = PAPACY?
One of my ideas (though perhaps not the best one) is to leave the 3 allied states (called factions "X" later) and the Senate (as the Papacy). The 3 allied states would have to be catholic powers of the times, I would suggest Spain, Austria and Poland. Also the Senate could roleplay the Pope I think. The only problem is whether it is clear how it works. My theory is that the Senate (called "S" from this point) sends a request to attack a province it recognises as the weakest a faction (it's sending its request to) has acces to. So generally speaking "S" wants a faction "X" to attack its weakest neighboring region. If my theory is wrong and the regions appointed by "S" are somehow hardcoded, then there always have to be made map changes, relocating the hardcoded regions to desider paleces.
As for making Spain, Austria and Poland permanent allies (although as you know later they would be able to fight among themselves) is sensible because:
- Spain and Austria used to be ruled by the same Habsburg dynasty;
- the three mentioned countries were catholic (though there were peoples of other religions in Poland and HRE, the rulling classes and rulers were predominantly catholic);
- in the late XVII century the Papacy called for the creation of The Holy League that was meant to fight with the Ottomans. HRE and Poland, as well as some other countries were members of this league, moreover they were the most signifficant members of that organization and constantly fought with the Ottomans.
What do you think about it?
Well and about all those other things too...
And once again: ? HOW TO MAKE SCREEN SHOTS IN RTW ?
Regards,
EC
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Hey EC! Welcome back m8! ~:cheers:
To make screenshots go to the game menu, then in the keyboard configuration there is a key designed for making screenshots. Change it if you want. The images will appear at your RTW/tgas folder.
If for some reason that doesnt work just use the Print screen key, ALT+TAB out of the game, paste the image in an image editor and ALT+TAB back in.
About the Papacy:
I think that if Spain, HRE and Poland are allied, being as they are the biggest factions around at the time, they would crush to pieces anybody else as soon as the Pope points a finger on him (missions) because of the 3vs1 thing. (Remember in the game, when one roman faction declares war on someone all 4 of them declare war on that faction?)
So In the end invariably Spain, HRE and Poland will be THE 3 factions left with everybody else pretty much annihilated.
What I think could be a good Idea is to make the pope rule over the Knigh orders (credit here is to the Cidatel TW guys its their idea). Although I dont think we'll be concentrating on the knight orders as there are many more important factions....
On the other hand the Catholic League would allow for a much more challenging end-of-game period...
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Thanks for the information on screenshots SwordsMaster! I got it working at last!
Here you can see a sneak preview of what I'm doing with map. Not surprisingly I started with my homeland, though I've already made also some Italian, German and a few eastern regions.
Quote:
Originally Posted by SwordsMaster
About the Papacy:
I think that if Spain, HRE and Poland are allied, being as they are the biggest factions around at the time, they would crush to pieces anybody else as soon as the Pope points a finger on him (missions) because of the 3vs1 thing. (Remember in the game, when one roman faction declares war on someone all 4 of them declare war on that faction?)
So In the end invariably Spain, HRE and Poland will be THE 3 factions left with everybody else pretty much annihilated.
What I think could be a good Idea is to make the pope rule over the Knigh orders (credit here is to the Cidatel TW guys its their idea). Although I dont think we'll be concentrating on the knight orders as there are many more important factions....
On the other hand the Catholic League would allow for a much more challenging end-of-game period...
I know my idea is not perfect, but I'm only hoping we won't have to leave any factions not used in this RTW mod.
The fact that the 3 allies would be very strong could be counterwighted by many factors I think. First, the Ottomand would control about half of the map. Secondly, I believe that if properly balanced, countries such as France, Netherlands, German States, Russia, Sweden and so on, the 3 allied countries wouldn't be that powerfull. The Poles for instance would be surrounded mostly by hostile territories. The same can be said about the Spanish. The HRE seems to be in the relatively safest position, though the Ottoman presence in Hungary would be a major threat. Also there would be no rewards for papacy missions, and that money means a lot.
Anyway if not those 3 countries, then which ones?
Regards,
EC
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Good to see you EC !
I hope this time your troubles are over and we will see you to the very end of this work.
@Ranika
Very good. I will implement the names in the MTW edition and we will use this for RTW as well.
regards Cegorach/Hetman ~;)
P.S> EC please contact me by e-mail cegorach77@o2.pl
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
If I can ask, what exactly are you going to be using of the information I gave you? I will try to dig up similar information, so as to be more effective in giving you useful things, rather than offering a wide array of things you won't use. What units and such do you plan to use/how will they be implemented/etc.?
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Anyway if not those 3 countries, then which ones?
I was thinking... Is it a must to have 4 allied countries being one of them the Senate? Can't we have a Senate+1 country? This way the missions would still be triggered and there would still be civil war at the end (you vs the Senate).
We could make the Papacy allied with Spain as it actually happened, and leave everyone else to minding their own businesses.
See, the HRE has the greatest pools of mercenaries and quite good lands, Poland has the best in game cavalry and Spain the best infantry until the very end of the period. And that is historically correct. So we can't just take and give some uber-musketeers to Netherlands to keep the Spanish at bay. Although we could give the "neighbours" more money to start with.... Dunno...
And about the mission rewards.... I was thinking that maybe some diplomatic units as rewards could be in place (inquisitors and such)
Quote:
a sneak preview of what I'm doing with map. Not surprisingly I started with my homeland, though I've already made also some Italian, German and a few eastern regions.
Great work EC, looks very promising! :2thumbsup:
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Cegorach,
I'm trying to get you some info but it is a little hard to find anything accurate and in depth. We'll get back to you soon.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Well SwordsMaster you're probably right. I was only hoping we could use all the factions available.
Also I have a question that is not related to the topic here but I don't want to start another thread for such a minor (I hope) issue: how to change faction's colors?
Having the Spanish allied with Pope is not a bad idea.
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I have another idea tho: how about getting rid of Senate-Papacy and have the 3 allied countries as follows: England, Netherlands and Sweden (or some other protestant country). What do you think.
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I'm just trying to discuss all possibilities before we decide not to use some factions, which, given the number of factions we can use in general, is a very important gameplay issue I think.
As far as the map is coming along, I'd need some good info on german provinces. Now I only have: Brandenburg, Electorate of Saxony, Silesia, Pomerania, Mecklenburg; I know there will have to be Bavaria, Hanover, Palatinate, but the rest is unclear to me. I need some good maps of that area. Can anyone help?
Regards,
EC
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by Sad Ronin
to RUSSIA:
Pososhnaja Rat' - Auxiliary armies similar on Opolcheniye
"Vybranniye Soldaty"= Polk Novogo Stroja? (New Order Regiment?)
to MERCENARIES
where Scottish mercenaries?
Cossacks too often acted in a role of the mercenaries in many armies of many countries
to Poland
Panc³rn³e kozaki?
Pospolitoe Rushenie ?
Ekhem... just popping in to note that we're NOT RUSSIANS :) Please don't use russian grammar endings ;)
Neither did we use any 'armored cossacks' whatever you might mean :)
"Pospolite Ruszenie" is not really a type of unit but type of recruitment - recruiting noblemen to fight. It can be simulated by a unit of simple light infantry armed with sabres, but there were all sorts of soldiers fighting in Pospolite Ruszenie, including heavy cavalry. There were two types of recruitment in Poland: Royal Army - better equipped and trained, but very expensive, and Pospolite Ruszenie - volunteers, cheap and poor. Plus some ethnic mercenaries, like Tatars and Cossacks, and king's mercenaries brought from abroad - Hungarian and German infantry.
General Bodyguards should be dragoon-type cavalry, called Rajtar (Ritter). They were very rare in this time, and only in royal army. Armored with two pistols. There were also some arquebusiers and musketeers, but only as experiment. Another experimental unit were 'polish arquebusiers' - sort of early Self-Propelled Artillery ;) - heavily armored riders carrying all sorts of heavy firearms - for example, four pistols, musket and rusznica per one rider.
Remember that polish army relies almost solely on heavy and auxilia cavalry... and at the time, it was without, a doubt the best, cavalry in Europe. But the infantry was a laugh.
As for the 'Catholic League' alliance - NOT a good idea. Not for that period. Not with Poland in it. We took no part in the religious wars, and there were times we were even allied with Turkey...
Cheers.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by eadingas
As for the 'Catholic League' alliance - NOT a good idea. Not for that period. Not with Poland in it. We took no part in the religious wars, and there were times we were even allied with Turkey...
Yes, I've already realised my "Catholic League" idea was not a good one. And speaking "we" who do you have in mind? The Polish?
As for Pospolite Ruszenie, I think that "Szlachta" unit is enough to resemble it.
One more thing to all the people on the team: don't you think this Mod could use a separate sub-forum here at the Org? Just as other big projects? I think it would make things easier, especially as more and more people are being involved in it. Cegorach and others, what do you think?
Regards,
EC
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
You forgot Prussia as a faction.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Why not make Rome = HRE? With Austria, Czechy, Saxonia and Brandenburgia/Prussy. Then you could have 30-years war as Civil War.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
@Eadingas
I am really well informed when it comes to the armies of that time - see P&M TW for MTW. Thank you.
@EC
We will have our own forum and webside, so subforum isn't really necessary.
regards Cegorach/Hetman ~;)
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Cegorach: Yeah, I noticed that after I posted. I edited out most of my remarks after that :)
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Hello everyone!
I'm adding more and more regions to the map, but I still have a problem with Germany. The provinces I added since you saw the polish screens are:
- name of a province (settlement)
---------------------------------
- Electorate of Hanover (Hanover)
- East Friesland (Bremen)
- Mecklenburg (Lubeck)
- Bavaria (Munich)
- Bohemia (Prague)
- Moravia (Brno)
- Bishopric of Liege (Liege)
- Netherlands (Amsterdam)
- Brabant (Brussels)
- Flanders (Ghent)
- Grand Duchy of Luxembourg (Luxembourg)
- Switzerland (Bern)
- Austria (Vienna)
- Royal Hungary (Presburg)
(if any of the above names are incorrect or you know any alternative names you think suit better, post here)
I know Netherlands should be divided but I don't know how exactly? Also I have a problem to decide what should be other german regions. If anyone could post a useful link to some good map, please do so.
Also to anyone: we can have up to 200 regions maximum, so we can brainstorm here what provinces should be included. I think we can be all very glad there can be so many regions, it don't really have to be 200 of them tho. Can be less. Anyway if anyone has any ideas about what regions should be included, don't hesitate to post it here.
Oh, almost forgot, have there been made any decisions about which RTW faction slots will the P&M factions use? Or can we still discuss it?
Regards,
EC
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by Eastside Character
Hello everyone!
I'm adding more and more regions to the map, but I still have a problem with Germany. The provinces I added since you saw the polish screens are:
- name of a province (settlement)
---------------------------------
- Electorate of Hanover (Hanover)
- East Friesland (Bremen)
- Mecklenburg (Lubeck)
- Bavaria (Munich)
- Bohemia (Prague)
- Moravia (Brno)
- Bishopric of Liege (Liege)
- Netherlands (Amsterdam)
- Brabant (Brussels)
- Flanders (Ghent)
- Grand Duchy of Luxembourg (Luxembourg)
- Switzerland (Bern)
- Austria (Vienna)
- Royal Hungary (Pesbourg)
(if any of the above names are incorrect or you know any alternative names you think suit better, post here)
I know Netherlands should be divided but I don't know how exactly? Also I have a problem to decide what should be other german regions. If anyone could post a useful link to some good map, please do so.
Also to anyone: we can have up to 200 regions maximum, so we can brainstorm here what provinces should be included. I think we can be all very glad there can be so many regions, it don't really have to be 200 of them tho. Can be less. Anyway if anyone has any ideas about what regions should be included, don't hesitate to post it here.
Oh, almost forgot, have there been made any decisions about which RTW faction slots will the P&M factions use? Or can we still discuss it?
Regards,
EC
Quick google search:
http://maps.library.umass.edu/raster...ol/prussia.jpg
http://www.lib.utexas.edu/maps/histo..._map4_1815.jpg
http://www.rollintl.com/roll/prussia1440-1866.jpg
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
These maps are from a later period...
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by Eastside Character
These maps are from a later period...
Are they? :o Sorry, I must not be familiar with that period then. :embarassed:
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
How about dividing Helvetia in three parts - french, german and italian-speaking. This way Swiss have better chance of defending themselves.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Well eadingas, I'm not sure if there even will be a Swiss faction (as we have that nasty 21f limit). Besides dividing Switzerland is a bit problematic - most of it are high mountains and there isn't much space for settlements, roads etc.
Last added:
Lombardy (Milan)
Tuscany (Florence)
Savoy (Turin)
Liguria (Genoa)
Transylvania (Nagyszeben)
Wurtemberg (Stuttgart)
Franche Comte (Besancon)
Venezzo (Venice)
Corsica (???)
red font indicates I'm not sure if the name is correct
I was thinking about the 3 allied factions again... I came up with the Dutch, English and ... Hungarians (all 3 protestant). There would be no Senate/Pope thingy, the Dutch and the English would cooperate, as they really did, and the Hungarians would be away enough that it would only be a formal issue that they'd be allied with the other two. Besides the Dutch fought against the Spanish, and as I remember the English didn't like the Spaniards either (Spanish Armada Defiance). What do you think people? Any flaws of this idea? I think we must use those 3 allied factions somehow, the only question would be which factions should it be.
Regards,
EC
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Are you sure the Hungarians were protestant back then? Most of Hungarians are Catholic in modern times at least.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
I'm not sure. But well, if you don't like Hungarians then the 3rd protestant faction could be Brandenburg or Sweden perhaps. And I don't think the Alliance England-Netherlands-Sweden would dominate the game. Out of these three, Sweden would probably be the most powerfull. The Dutch, a small faction in conflict with the Spanish Empire, would be the weakest.
English would be a kind of a medium strenght faction.
Regards,
EC
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Another idea that just popped into my mind is an alliance Turkey-Crimean Tatars-Moldavia, as it really was. The Ottoman Empire had Crimea and Moldavia as vassal states, but they could have their own rulers, armies etc. In returned Sultan had the right to use his vassals' armies whenever he wished. However it happened sometimes the vassals denied to give their armies under Sultan's command. There were several such rebellions almost always leading to Turkish invasions. It aslo often happened that the vassals, formally obliged not to violate Turkish foreign policy, attacked countries connected with the Ottomans by treaties. Khans of Crimea were very often acting in that way, causing Turkey to be several times involved in conflicts it didn't wanted.
just ideas... :book:
Regards,
EC
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by eadingas
Why not make Rome = HRE? With Austria, Czechy, Saxonia and Brandenburgia/Prussy. Then you could have 30-years war as Civil War.
Sounds good. I think it's the most logical and reasonable idea about "ex-Roman" system. Because HRE was like RTW's Romans: it consisted of semi-independent states under leadership of Emperor (Senate in RTW). Plus, real HRE represented itself as continuation of Roman Empire.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
ok, looks like i missed a good bit over the weekend. I have to say EC came back with lots of energy! :2thumbsup:
As of the 3 factions: We need a "Senate" because otherwise the game will CTD (thats what Duke John came up with, look in the Sengoku forum) And I think the HRE+german states is a good idea.
Also the turkish alliance sounds like a good suggestion, It would somewhat limit turkey in the north but make it very challenging at the same time...
About the maps: one of them actually says "1440-1795" which kinda includes our timeframe.
Regards.
SM
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
@Senat
I think that Senat should be used for the Pope,
The three auto-allied factions could be Spain, HRE Hapsburgs ( House of Austria) and the KNIGHTS of St.John. Why the third ?
Mainly because it was the last military order, important naval power and was in very good relations with Spain and HRE all this time. This way also the Ottomans should have more troubles with confronting the catholic powers in the sea.
So this way we would have 2-3 spare slots. Which factions should use these ?
I think that Scotland ( allied with France so quite important)or Saxony or Brandenburg, or other protestant german state.
@New units
I have selected new units for Cossacks and new unts available in Ireland only for the Catholic countries.
IRELAND
All units hide in long grass or even everywhere ( except cavalry);
Infantry------>
Omacach - elite melee infantry;
Enniskillen Fusiliers - elite musketeers, 'bulletproof vests';
Oaghancocharan - elite marksmen and ambush fighters;
Kernbannal - basic rebels, javelins;
Galloglaidh - axe wielders, elite melee unit;
Cavalry------>
Hobilars - good quality lancers with javelins;
Taghhoba - good quality mounted arquabusiers;
COSSACKS
Infantry---------->
Ukrainian Peasants - 'cannon fodder', numerous and cheap;#
Molodyki - young Cossacks, light pikes, 'cannon fodder';#
Zaporozhye - 'core' infantry, good musketeers;
Serdjuks - elite musketeers;#
Plastuny - Cossack foot scouts, hide everywhere, marksmen;#
Harakterniki - cossack legendary warriors, hide everywhere, hard to get;#
Cavalry-------->
Storozha - Cossack horse scouts, hide in long grass;#
Reyestrovie - basic cavalry, average quality;
Dzhura - cossack bodyguards, good quality cavalry;#
@Ranika
I implemented all above units for MTW edition of this mod. This version ( 0.7) should be ready very soon.
What do I need ?
First.
I think that some Irish heroes/villians should be also present in both editions of the mod, so maybe you could propose some ?
I need basic info ( where and when born/appeared) + ideas for command-piety-loyalty-acumen-dread for MTW and something similar for the RTW edition. One, most important vice/virtue is also required.
Second.
I made some ( 5 up to now) historical battles for the MTW edition of the mod and I am sure I will do the same for RTW mod in future. I believe I am pretty good in this, in fact some things I discovered on my own and now I am looking for interesting proposals for this kind of battles.
I would gladly prepare one of Irish battles for the MTW ( I am close to finishing entire 'Moscow' historical campaign for the MTW) of course IF I HAVE enough information.
What does it requires ?
1. a map of the battlefield ( I am preparing in-game battlemaps on my own if necessary using MTW editor),
2. info about the battle - fighting armies ( units, numbers, commanders, experience of the units, where to place them), weather and what waere targets of both ( or more) armies.
Battle conditions can vary.
Here is a list of these for the MTW - I am still not sure about the RTW, but it will change.
My discoveries are marked with @
Kill, capture or rout enemy forces;
Kill, capture or rout X number of enemies;
Kill or capture all/a number of enemy soldiers @;
Kill or capture enemy general/generals;
Kill, capture or rout enemy general/-s;
Capture an area with X number of soldiers for X time;
Protect an area;
Destroy objective/objectives;
Protect allied army @;
Protect an allied army until it reaches a marked area @;
Defeat the enemy without losing X number of soldiers @;
Defeat the enemy in X time;
It all can be combined in various ways e.g. 'Don't lose your general and protect the allied army for 30 minutes without losing to many soldiers. If the enemy kills too many allied soldiers you will lose.'
If you hae something interesting contact me cegorach77@o2.pl
@Speiz_Bankurt
Good, I am waiting.
BTW - did you try the MTW P&M TW ?
@EC
For the map. I strongly suggest changing the name of Great Poland's capital to Poznan. Posen isn't really accurate for this time.
Second. Please add another province 'the Wild Fields' cut from Kiev. This would be useful for the Cossack faction, which should start as a Polish protectorate.
Its capital should be Sich and its territory should protect, more or less, Kiev from the south.
I think there is no further reason to explain why should this be added.
@eadingas
'armoured Cossacks' are Polish 'Kozacy' cavalry, the ancestors of later 'Pancerni'.
My regards Cegorach/Hetman ~;)
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
I think that Senat should be used for the Pope,
The three auto-allied factions could be Spain, HRE Hapsburgs ( House of Austria) and the KNIGHTS of St.John. Why the third ?
How about the period with Spain and the HRE under the same king? (Charles V of HRE, Charles I of Spain)
Another rather aesthethic consideration: How are we going to manage the Family system in RTW?
I mean, in the early modern era, the oldest son would inherit in 90% of the situations, so no "pick your heir" mechanism is allowed.
I suggest changing the "Faction Heir" label for Crown Prince, and having ONLY 1 Crown prince (if that is possible), and the rest of them would be "High nobles", with title depending on the concrete region.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
I can only think of two particularly outstanding Irish commanders you may wish to use, mainly because they were both quite exceptional, one was a flat out pyschopath, and the other is regarded as saint in part of Munster.
There is Aedhan MacDomnall Ui Machoran, also called Aedhan daDiabhal (Aedhan the Devil). (1556-1612, born somewhere in Ulster, not known exactly, died when his brother cut his throat). He sold his lands in west Ulster to the English in secret, and forced his army, essentially, including his brother, into English service by proxy. His brother, Malachai, when he learned that Aedhan's intentions were driven by the English, cut his brother's throat while he was sleeping. Before this, however, Aedhan marched his soldiers into Connacht and attempted to capture the whole of the province. While he did quite well against the men of Connacht, his death cut his conquest short, and Malachai informed the men of Aedhan's treachery, they quickly disbanded thereafter.
Stats (share what is applicable for Rome, I know I'm missing stuff, but it'll take a lot of thought);
Command; 6 (Aedhan was a fairly skilled commander, but most of his driving force was the quality of his men)
Piety; 0 (Aedhan was quite publically an athiest)
Loyalty; 4 (Aedhan was clearly less than a loyal man)
Acumen; 8 (Aedhan was trained in accounting while in England when he was young, also when he probably picked up his English sympathies)
Dread; 8 (Aedhan was a psychopath who massacred entire villages)
Vice/Virtues; Anything to increase his dread, or lower his piety. He was a true, honest pyschopath who enjoyed watching people suffer, and his contempt for all things religious was quite extreme (he personally enjoyed burning churches and executing priests himself). Aedhan is little known now, quite purposely. The memory of Aedhan is horrible enough that Irish and English alike sort of attempted to erase him from their collective memories. Even the English, for who Aedhan worked, hated him. He was a truly disgusting, villanous human being, who attempted to commit genocide of the men of Connacht (whom he personally hated).
Then, there is Tyrone MacNiall Cochoran daGlúindubh (Tyrone the Black Knee) (1554-1654, born in Cashel, died of old age, on his 100th birthday, peacefully). Tyrone is a local saint in a small portion of Munster. "The Black Knee" (daGlúindubh), was a title give to those who were particularly religious. Tyrone was an actual fanatic. Born as a wealthy Irish aristocrat, Tyrone gave up all of his money to the poor, and joined a small militaristic monastary as a lay brother (as he wished to marry and have children). Upon hearing of a possible invasion from the English, he fled home to his clan, and organized them into a militia. Knowing their numbers would be insufficient against the invaders, he had them conduct clandestine actions, pirating weapons, armor, and supplies. He was the one to start the Oaghancocharan. When Tyrone died, he died quite suddenly, despite his being 100 years old (to the day). He told his youngest son Kian that he felt a bit tired, laid down and chatted with his son till he fell asleep and died.
Stats;
Command; 8 (Tyrone was a truly amazing commander, his faith and lingual skills inspired his men to fight, even in situations that were almost assured failure)
Piety; As much as possible (Tyrone was called 'more faithful than Patrick' by his contemporaries)
Loyalty; Likewise (Tyrone's faith and proto-patriotic feelings encouraged maximum devotion to his cause, and to anyone who supported it, his cause being a firmly Catholic Ireland)
Acumen; 6 (Tyrone was an aristocrat, and was raised to be an able mathematician)
Dread; 0 (Tyrone's kind demeanor toward prisoners and his enemies would make him almost totally lack any sense of dread. He was simply too nice)
Vice/Virtues; Anything to increase his faith, a province he's governing's zeal, increase his soldiers' morale, or provide bonuses to ambushing. For Rome, possibly a 'monk' ancillary of some type, he had a clerical monk, Brother Typhus, who served with him directly. Vices, anything that lowers dread by implying how nice of a man he is. Possibly something to lower diplomatic skills in Rome, considering that, while very nice, and very skilled at speaking, he could only speak Middle An Mhumain (Munster Irish) and Latin.
I can't think of any truly amazing battles in Ireland during this period, except one, led by Tyrone (the ambush at Ceanniasc). However, I don't know how to make maps for that, unless you mean, just some basic 'troop position' type thing like found in a history book.
And on Irish units, all should at least hide in tall grass, Oaghancocharan should be able to hide anywhere, they were quite proficient with camoflauging. Omacach, as well, should be able to hide anywhere. All should have 'Improved Hide In Forest', and possibly a bonus in snow (the Irish saw winter as an opportunity to attack a slightly weaker enemy, and they hardened themselves appropriately to make use of the tactic). None should be available to the English except Enniskillen Fusiliers (which the English did use).
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Also forgot, Kerns by the 16th century only carried one or two javelins on them, then used their modified lochaber axes as pikes.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Some news on the map - I extended it more to the north, so that Faroe Islands and southern Finland are present on the map.
If you think we should have it extended to the north even more, let me know, and let me know why too.
@Cegorach
Changing Posen to Poznan is no problem, I just thought the name of that city in english is Posen.
As for "The Wild Fields", well I know you like that province a lot and no problem, I can do it. But still I don't understand your motives. That area was part of Kiev. Sich was merely what we could today call a "terrorist camp" (or at least Bush's administration would call it so). It was no town, it was no city, it was a place filled with crazy warmongers and pillagers called cossacks. Besides, "The Wild Fields" extended further east up to Don river, and even further.
As a final remark I'd suggest naming this (nomen omen nonexistent officially) province not "The Wild Fields", which in my opinion sounds akward on the vast steppes of Ukraine, but rather give it its local name:
Zaporozhia.
Regards,
EC
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
@EC
Sweden has to be included fully in the map. That means Sweden, Norway and some Finland, at least at the MTW level.
Although it would be gameplay-wise to open the possibility of land-invading Sweden by including the whole peninsula. That doesnt have to mean more provinces tho.
Zhaporozhye I think depicts better the ukrainian spelling. And the Sich was more of a concept than a physical place, I would call it Hortitsa (The name of an island on the Dniepr where a cossack fortress was located, in the modern-day city of Zaporozhye).
BTW, whats wrong with the drunk and crazy warmongers and pillagers called cossacks? I'm related to them ~;) ....Now that Im thinking, that might explain some of my tendencies..... ~:cheers:
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by Eastside Character
It was no town, it was no city, it was a place filled with crazy warmongers and pillagers called cossacks.
You... imperialistic chauvinist... :clown:
This was my suggestion for Eastern European provinces during MTW mod. Some most eastern regions should be corrected according to RTW realities, but the main idea is still the same.
http://img7.exs.cx/img7/3889/Map3.jpg
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Dead moroz, just out of curiosity, where did you get that map from? It looks vaguely but intensely familiar...
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by SwordsMaster
Dead moroz, just out of curiosity, where did you get that map from? It looks vaguely but intensely familiar...
Bought in Amazon. ~:)
What did you mean in your question?
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
lol
~D
No, I mean if it comes from some game and-or webpage. It vaguely reminds me one of the Paradox games...
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
What are the "Wild Field'' on this map supposed to be? Did Russians have their own Wild Fields, apart from those in Zaporozhe?
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by SwordsMaster
lol
~D
No, I mean if it comes from some game and-or webpage. It vaguely reminds me one of the Paradox games...
Actually it's the map we used discussing mod for MTW. I don't know where it from. Ask Alex Peters.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Originally Posted by eadingas
What are the "Wild Field'' on this map supposed to be? Did Russians have their own Wild Fields, apart from those in Zaporozhe?
I am surprised that Poles had their own "Wild Field" in Zaporozhye.
"Wild Field" (or "Dikoe Pole" in Russian) was huge steppe territory from Danube to Northern Kazakhstan or even further. So both these Polish and Russian "Wield Fields" were parts of one region indeed. Really it was "no man's land".
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
EC, I'd advice you to divide the Netherlands, depending on how many provinces you can spare them, like I've shown in the picture.
My reasoning behind them are this:
-Holland is quite logical. It depicts the most important province(s) of the republic, and was in times of war the part that could be defended by the waterline. Capital Amsterdam.. Duh.
-Generaliteitslanden is the name for the lands that were not part of the founding 7 provinces. They have been conquered by Maurits and Frederik-Hendrik in the later part of the war. Capital Maastricht; the gap between the southern and the northern parts is a little awkward. You might opt for recreating the modern borders, as it's not that much off.
- de Provincie is a name used in Holland for the "backward" east of the Netherlands. They were in power far behind Holland, and have been the battleground for many wars. Capital Groningen; although Utrecht is a well known and important city, Groningen was essentially the fortress of the north provinces and therefore strategically seen more important.
With an extra province to spare, the division of the low lands when the duke of Parma was the commander of the Spanish forces can be recreated. The duke had been able to retake the east part from the republic. Under able generals, the Netherlands was able to capture it city by city. It also allows the general difficulty with defeating the Netherlands from the east to be represented. In this scenario Utrecht is for obvious reasons the capital of the middle part.
http://www.geocities.com/ellesthyan/NederlandPMmod.bmp
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
You guys don't bother reading the posts on the original thread anymore?
Quote:
I made a 3 frame page: A menu, news and links, but yeah, i agree, i forgot the links section. There's a beta avaiable at this URL:
http://pwp.netcabo.pt/the_dementor/pm/index.htm
Well my email:
the_dementor@hotmail.com See if you like the color scheme and so on...
About the short url, how will it be? Is the team willing to pay for a .com or .pl or .org or .net? Or are we just going to use free short url such as .cjb.net or .tk?
Now about the song i was composing, well, i still haven't wroten it down, but it i've already planned it, maybe in a few weeks ill have it completly ready.
One thing i forgot on the last post: I need a 967x102 banner of the mod please, or i can just do one myself, but i'll take alot of time...
As you noticed, the banner is quite large, the reason is that i planned the website for high resolutions (1024x768 and above).
The background pic is provisory, im waiting for cegorach to send me the original.
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Count, tHe dEmEnToR, I'm expecting to make some map screens, should I send them to you so you can uplad them to the page? Or should I still use my own space for now?
SwordsMaster, I extended map in the north to a MTW-extent. ~;) I will post some screens soon, I only want to get some few more regions done before.
Ellesthyan, thanks for the info. Still I have a question; is Rotterdam capital of Zeeland or not? And one more thing, Maastricht cannot be placed on such a small territory, will have to move in a bit to the north. I'll show what I mean very soon.
Regards,
EC
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Well, that page is just a template. I wanted to include the other screens aswell, i was going to ask cegorach if he could get me all the previous mtw screens in one pack, but if you need a ftp space, yea you can send me.
Cheers, ~:cheers:
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
I begin to think that the idea about Turkish alliance as successor of "Senate system" would be cool. ~:cheers:
How about poll to finally decide this question?
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Re: Pike & Musket TW ( XVI-XVII mod) in the RTW
Quote:
Ellesthyan, thanks for the info. Still I have a question; is Rotterdam capital of Zeeland or not? And one more thing, Maastricht cannot be placed on such a small territory, will have to move in a bit to the north. I'll show what I mean very soon.
Ah, no. Rotterdam was in that time not much more than a little fishers village. Besides, it is not even part of Zeeland, nor has it ever been. The Capital of Zeeland is a little difficult to find, but I assume that it's either Vlissingen (or Flushing in English) or Zierikzee. The latter was besieged by one of the Spanish commanders and taken; however it revolted not too long afterwards. The former is the most important port in the province, but not as well fortified as Zierikzee.
Maastricht can be replaced by Breda in the northern part with not too much trouble. I like Maastricht better though.