Originally Posted by Jenns
As I mentioned the following is based around my old notes and ideas for an Asian wargame I never got around to developing further. Its quite bulky and probably goes back over a lot of stuff you already have but feel free to borrow any parts that take your fancy (and pay no heed to the rest).
To begin, you’ve laid out several factions already but apart from the main regions individual branches, if any, still seem to be a bit up in the air. As such I’ll put forward my own suggestions for possible choices. The names given for the various regions below are their original names (as close as I can figure) and seem appropriate for a mythic pseudo-historical setting. Each region would have its basic unit available to all factions within that area and then special units available only to individual factions.
The various factions should ideally have some unit cohesion in terms of look and prowess, i.e. the various units should look good when brought together as well as by themselves and the army should have a particular focus in terms of gameplay, strong and weak points that distinguish it slightly from the others. So far there are 12 factions (I know ~;) pay no heed) I myself would consider worthwhile for current or future consideration, they and the possible character of their troops are as follows.
1) Western Shogunate (Progressive cultured Samurai army) - Very Disciplined, best spearmen
2) Eastern Shogunate (Old-fashioned, spirit worshipping Samurai) - Very Heavy Infantry
3) The Clan of the Bear (Civilised Korean human kingdom) - Best Archers
4) The Clan of the Tiger (Chaotic Korean spirit kingdom) - Almost entirely non-human
5) The Court of the Sun (Southern Chinese Empire) - Balanced Army, slightly stronger
6) The Court of the Moon (Northern Chinese Empire) - Balanced Army, slightly lighter & faster
7) The Jade Kingdom (Lord of the Spirit World) - Unbreakable troops
8) Dai Jiao - "the Evil Cult" (A sect of decadent anarchists) - Largest mobs of troops
9) The Barbarian Horde (Allied tribes on the Empires border) - Fastest Cavalry
10) The Sarvabhauma (Semi-Arabic Indian kingdom) - Mix of Light cavalry and Infantry
11) The Ekarat (Far Eastern Indian Kingdom) - Very heavy Cavalry
12) The Islands of Mist (Warrior-Monks) - Best close combat but small in number