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Right, the Scythians are a bit tricky, but real fun. You need to be really good with cavalry, escpecially the cav. archers. You have pretty much no infantry, except for archers and axemen. I got attacked from a bunch of sides, the Parthians, Dacians and Thracians. So you need to build up alliances, and try and keep them. Your cities aren't that rich, and really rely on trade.
Also, responding to attacks is a bit difficult since your land is so spread out. However, this is a good thing too, as you can disapear on enemy armies, espcially since your cavalry can move a lot.
You also get a bonus fighting in snow, most of your troops, and that's good since it's Russia, and it snows a whole lot. There are some rebel provinces around, and they should all be taken except for the North Russian city, where all the "Amazons" ( ~:confused: ) live. There nasty, there's a lot, so don't anger them until you have a big army and some down time.
Yes, the Amazons are nasty...
I find targetting one enemy (the blue guys directly south of you) works best, and just trading with everyone else. Don't forget watch towers on the borders!
Scythian Horse Archers are great and not very expensive. With a few of these units you can destroy almost anything but I don't like Parthians Horse Archers being faster than them. The Scythians were every bit as good with the bow yet they cannot shoot backwards. I sprang an ambush on Parthian Horse Archers as I had them surrounded. My men ran around behind and chased them instead of sandwiching them. No good chasing, they just get shot so I did not like this part
Just finished a short campaing with these nasty buggers...
Ally with the following immidiatly Thrace,Armenia,Parthia these hold especially important are Parthia and Thrace whom both have good positions to screw up your aspiring empire....
Then attack the Dacians which seem to base their armies on warbands and falxmen whom are easy meat for your horse archers and family members if you follow the easiy tactics I'm no going to explain. Build armies of the following princes,barabarian cav and horse archers in the beinging and relly on mercenary infantry to breach walls. Later scythian noble horse archers phase out both barbarian cav and horse archers. Also buy sarmatian cav when you can in the begining...Scythian Head Hunting Maidens and Noble Cavalry are both good thought their enormous cost in time and money as well as infrastructure rarely makes them worthwile...your foot soldiers are sub standard one an all but for the chosen archer warband use them only sparingly as siege forces...
Using the Scythians in combat are really easy but you will need to pause a lot...Advance in two lines the first consisting of 4/5 of your army in horse archers and the second including family members and close combat cavalry...then place your line two bow shot out of enemy range or so advance the first line shot a little at the enemy then retreat as they come charging long enought that they tire and take up their orignal position repeat ad infinitum and soon you will have one very tired enemy which will either retreat of the battle field or just stand around until they flee or die. If reatreating you can ride just a few steps behind them firing arrows or charge a few times with your CC cav. The one thing which screw up this tactics is cavalry and thats what you got the second line for...they should at all times be half a bowshot or so behind the first for interception action destroying all enemy cav chargin your horse archers. On Hard Battles this tactics against roman/thracian/dacian/macedonian armies got at worst a 25/1 casualty rate + around 20 friendly fire kills.
Another thing after the Dacians take out the Thracians they will anyhow backstab you...backstab first...and then advance into the greek states below however remember that the romans have near infinite resources and will if they gain a strong hold of greece be hard to dislodge even while you win every engagement (personal experince here...damn how many romans are there)
Your tactics are sound enough and typical feigned retreat does tire enemy infantry. I have learnt not to charge routing enemy though because in RTW the horse archer will still shoot even when on alt attack which is a pain. I tend to lead infantry around the map on a merry dance and when they rout out of range, charge up close and kill with arrows. Enemy cav, which is generally stronger can be pinned by barbarian cav and reared with HA. I was allied with Thrace very early in my campaign and I was happy to see them at war with Dacia, thinking they would not want 2 fronts. How wrong I was, they attacked me the next turn. I killed all the armies they sent after me and then asked for ceasefire to which they arrogantly said maybe someday soon. Hah!! I demanded tribute which they agreed. So they were effective in plotting their own downfall
Usually I do not charge either since it is commonly more efficient to just attack once more the best battles are the ones where my second line never ever is used...however against a few enemies they are entirely necesserary...
Your game sound exactly like my game...however I have found giving monetarian gifts of around 5000-10k will ensure total loyality from once allies...
I look forward to seeing Noble Horse Archers, I think with this unit you can forget ordinary Nobles because they are better all round. The Nobles have better defensive stats but that is negated when you can shoot enemies to bits first. I just defeated the last 'decent' army the Thracians could muster with 9 Scythian Horse Archers and 1 Sarmatian Mercenary ( worth every denarii I spent on him ) I fixed their Hoplites and Falxmen with several units and left their General to his futile pursuit of the others. When he was exhausted we closed
I don't like to use pause but I am playing with the speed and melee mods. I can understand how the vanilla game demands that you hit pause because the infantry go at some silly rates. The mods are far more realistic, they even tend to take the 'uber' out of cav charges
Yes the noble archers are far supperior to the normal nobles since the lateer take twice the time and more money...and money is something which you rarely have I have found...Noble Archers also have the bonus of being able to take care for themselves against all but the heaviest opposition...
Got them at last....Now the fun starts
Quote:
Originally Posted by The Hun
Hm. I have conducted numerous tests on the battle map and I am certain that the Scythian horse archers can shoot backwards. And not just the Noble archers but even the basic type. Scythian Noble Horse Archers trounce Parthia's Persian Cavalry in one-on-one battles also.
Quote:
Originally Posted by Lord_Winter
However , Scythian Nobles have the advantage {so to speak} of being exactly the same as Sarmatian Mercenaries yet costing less to produce {same upkeep} and glancing at their stats in export_desc_unit.txt they seem to cost less to upgrade , though whether this is in S.P. or only Custom Battles/M.P. I don't know nor really care much ... they have the highest charge bonus in the game ! :charge:
Scythian Noble Archers......best unit in RTW
Quote:
Originally Posted by The Hun
Well , after Cheat Oliphants they are ~D
how do you unlock this faction? :charge:
You can edit the units file or install a mod which allows you to play all factions. There are many mods at www.twcenter.net
I normally attack Thrace and take their 2 cities directly south of me while allying with Dacia,Parthia,Armenia and Macedon and getting my trade routes open.I find that Parthia will NEVER betray you as long as you keep an army on that bridge beside their northern-most province(their only land access to you in the early days).Macedon cannot be trusted and will eventually betray you but by now you should be holding the bridges leading into their lands and they are still a bit pre-occuppied with the remaining greeks and the brutii armies on the coast.I find these battles to be the defining moment of a Scythian campaign and once beaten and Greece is consolidated under your rule that you now will have no real problems for the rest of the game.
In regards to the Amazons in Hyperboria (whom I always conquer as the Scythians on basic principle, 'lamentations of the women' and all that :crowngrin: ), take a close look at their chariots ....they have no scythes.
First time I ever went up against them I didn't notice this and wishing to avoid melee combat with chariots I sent in horsearchers who in a missile duel don't tend to do very well, however upon noticing the lack of scythes I sent in my proper cavalry to mix it up they did much better, in fact they slaughtered them.
The province is only good for the gold mine and kudos value of wiping out the Amazons, but if like me the idea of leaving it alone rankles then I believe mixing it up with melee cavalry is the best way to go.
I think the Amazons belong to Macedon Faction, becuz there a Temple (Artemis:Hunting) based on very good missile upgrade per building levels. Usually that type of God give the ladies a chance in life to survive on the barbarian lands. Amazons lives near the waters/rivers or the coasts, hardly any deep mainland, except barbarian princess like Xena. Xena was chaos type nothing compare to the Amazons.
Amazons are very rare with great hitting power of there range weapons, i gotta say it would be the best archers in the game if there was any.
Dont think Scythians had anything to do with Amazons, is there any positive infos on books/records out there? If there was any, prob convert them more barbarian types compare to Xena but lost faith with the true God (Artemis).
-Vikings
One more thing, have anyone seen the movie called Attila? It was an interesting show, guess he was raise in Sythia or somewhere in that region. He had great marksmanship while riding a horse. Wasnt sure which faction would be The Huns. Only thing it bother me the most is he is lack of personal security, he good to fouled the assassins but one weakness was that red fur beast with peircing eyes.
Can never place someone like that, so he screwed up trying to findsome look alike like her. Having dozen wives, what more could he ask for? Too bad he had been assassinated at young age. :embarassed:
~Vikings
Hello Vikings
I would not base too much judgement from a film, they are consistently inaccurate, the storyline being of more importance than historical fact.
Little is known of the Huns apart from some Roman and very few Germanic sources, they entered Pannonia around 370 AD but even this date is contentious.
The Scythians were overthrown by Sarmatians who themselves fell to the Huns. The nearest we have in RTW to Huns is Scythia but maybe we will have proper Huns in RTW add on when it comes
Well inaccurate or not, movie is pretty good. Well all that actions and sieges going on, that was interesting. Didnt realise it was around 370 AD, wow that way off the scale. Romans should have advance alot and should have be well fortify as well good quality troops unless they'er having income problems.Quote:
Originally Posted by The Hun
He prob have alot of blood lines from many factions during all those years.
Anyway i havent tried the Scythians yet, hate charging my generals toward close combat, unless they are peasants and that would be no fun at all. So i hardly charged my generals into serious fights unless it needed it. Good way to lose your important generals.
So Horse Archers sound fun, but can run out of arrows then what? They'er no match in melee combat. Needed to improve my general's experience somehow without risky too much.
Question... if you capture one of Macedon's City that has Artemis Temple, can your units (Missile) be upgraded from that faction? IF so that would be nice.
-Vikings
Quote:
Originally Posted by Vikings
Rome had big problems with its' ecconomy by then . That's what happens when an Empire gets too big and sprawling {the game simulates this more realistically than most realise} and why , for example , England had to let go of most of its' empire last century {they simply couldn't afford to keep it , WWI and WWII just sped up the process} .
Rome would have likely collapsed under its' own weight even if the various "Barbarian" attackers had left it alone . The Eastern Roman Empire {Byzantium to us today} only survived for a good while after because they were {comparativly , they were after all only half the old Roman Empire} less sprawling and still they lost a lot of territory simply because they could never find enough quality troops to hold it all when bad times struck {which they invariably do} .
As for Temples to Artimis : anyone can use them if they capture them . Same goes for any temples .
Ah how nice, getting spies in hot places if lucky enough to get in. Some of those Temples are great.
Well if i was playing Rome, couldnt expand too far due to distance from Capitol. So that really wasnt worth it. I rather go out IF i was at war with them then either enslave the populations or raze it.
-Vikings
Scythia
Sycthia is a faction for the missle fans. It not only has a powerful house of horse archers, but also some decent early foot archers, plus a good all-purpose infantry, axeman.
The downside is axeman is all you have throughout the game. They can be trained in 2nd level barracks. Early on there is nowhere in Scythia to train axemen, so either we have to build one 2nd level barrack on our own, or we have to grab a city that has it. Dacia's starting capital, which is west to the Scythia's starting capital, has a 2nd level barrack. So it would be nice to grab it as soon as possible, and mass produce axemen from there for a while.
Dacian army, although very balanced and with good quality, is crap before horse archers. They are too slow. Ai likes to charge with multiple units early, so it is very important NOT to face too many charges at the same time. With speed advantage you can take out wave after waves of attack.
Thrace is also an obvious early target. Actually Scythian can grab the northern city of Thrace in turn 1 - facing almost no resistance. Nothing in that city can shoot arrows, while nothing in Scythia's army cannot shoot arrows. So you can get a 0-casaulty heroic victory rather easily.
Please note that HA runs slightly slower than Thrace's jav. cav., so when you see jav. cav. charges towards your HA, you will need some nearby support. Other than that Thrace are just shooting practice before Scythia.
Parthia is a potential headache because it is also a horse-archer-heavy clan. There is a Parthian town on the top-right corner of the map. Taking it early will prevent Parthia from harrassing your back. The army there is not weak, but AI usually splits its troops, sending out captain-lead army walking around, so it is easy to pick them up first either by force or by the starting diplomat, then siege the town. There is no trick for HA vs. HA at town center - rush into melee, and let the number speak.
I find I usually advance my army to the following steps:
(1) Field an cavalry-rich army, with little shock troop infantry (i.e. axemen), to fight field battles. Foot archers are not useful because they serve the same purpose as HA but have to be protected. March them to the target city and start to build seige equipment.
(2) Foot archers arrive right before the siege starts. Horse archers are not very accurate shooters, but foot archers are your choice from brining down all the patrolling units in the city, plus those at the town center.
Scythia is by no means weak - except for its economics. However, as long as you take out Dacia and Thrace, and extend into Macedonia, you should be able to support at least 2 directions of expansion. The Macedon capital, Athen (if already occupied and developed by Macedonian or Greeks), and Sparta are all excellent production center of troops of mass destruction - so There is a temple that gets good unit experiences - don't forget to build them there. (With the Macedon's capital you might want to build the law-order one before the ~255BC plague, because its population is too high to maintain a good order).
Once you get the 2nd level stable built, your future is as bright as Scythian orange. Get TONS of noble archers and see how many arses it can kick!
Greek's slow phalanx can be killed by HA with eyes closed. One little trouble is Macedon's cavalry are powerful, so 1 on 1 the HA will lose badly. I suppose HA are also deadly against Roman infantry. Anything that runs slower than HA is doomed.
With Scythia you could achieve victory with overwhelming odds, like 3:1 . The key is to always concentrate arrows on one point, charge and rout them, then quickly focus on the 2nd one. If the enemy rush fowards in large numbers, run to one side and again you have the local advantage.
someone please help me unlock this faction ~:confused:
I shall copy Steppe Merc's mini modding guide:
1) Find the file "descr_strat" in ...\Rome - Total War\Data\world\maps\campaign\imperial_campaign.txt
2)Open it up.
3)cut the faction you want to play as from the section its under (either unlockable or nonplayable, and copy it into the playable section, that should do it.
Do that with the Scythian faction and you will be able to play them. Enjoy.
I just finished my Scythian long campaign. This is my 2nd finished long campaign, because Scythia is such an interesting faction that I cannot stop half-way.
AI is quite incompotent to deal with mass cavalry on the field, because they are used to wide, long line formation. AI tends to asign a few units for a purpose such as "flank there", chase that", so it is easy to concentrate your charge power on one point and take out their troops one by one.
Mass cavalry is like the direct opposite experience of a (dull) phalanx wall march, and gives you a lot of flexibility and chances to smash the AI into pieces. I guarantee you can kick far bigger arses with a lot of HA with few losses. Historically, Europeans were also beaten badly by swift horse archers of Hun and later Mongolia, so it is fine to reproduce that result. ~;)
When played as Scythia (Vh/Vh) I found I never had to hesitate to face a field battle that is not my favor. 2:1 is fine, 3:1 I can win with a reasonable loss (1/2 army gone). Very exciting.
Their only weakness is city assault - you definitely want to bring at least 2 units of infantry (axeman works well) to avoid heavy losses especially at the town center.
So finally I collected 50 provinces at year 253BC. I am sure you can do it faster than me. Scythia is for the rush fans! Yeah!
Another reason to rush...your buildings do not upgrade beyond a certain point. You just don't have the infrastructure to keep large cities going; better to pump the armies and push them forward.Quote:
Originally Posted by Maltz
No one mentioned a minor annoyance you will likely face. Germania seems intent on taking that far province in the North Baltic; great place to pump up the valour of HA's ~:)
>>So finally I collected 50 provinces at year 253BC. I am sure you can do it faster than me. Scythia is for the rush fans! Yeah!
Wow!! You're insane. I'm playing RTW atm with Scythia (~250 b.c.) and took 15 Provinces. My biggest prob is money :(. The economy is fuc.ing low. Any hints, how to make money???? (Map selling is my only income)
@tnt
Exterminating. Slaughter any city you can get your hands on if only for a turn. It's the easiest and greatest income until you can field a good army to actually take the cities.
Can Scythia make Onagers? I've found that taking Parthia early is a good thing for u. Just rush into their northeastern territory and lay a siege. Wait it out and they'll sally out. WHen they're gone, expect no other foray from Parthia into your territory. They are simply too weak and dirt poor to attack ur northern cities.
Yes, they can build onagers. But Parthia isn't in my mind to conquer. Too long distances.Quote:
Originally Posted by m4rt14n
Now i'am in front of Rom. I slaughtered every city to death on the way to Rom. Its a big money boost. But i like more to build up a good economy first before laying siege on an enemy. But Scythia is for rushing only. I have to play another "economy culture" like one of the roman factions after finishing this campaign :p.
The beauty of it is that you don't really have to attack any Parthian city other than the one in the top-right corner of the map. After you take that, they don't seem very inclined to take it back and they tend to head South or West towards the Seleucids or Armenians for expansion anyway.Quote:
Originally Posted by tnt_73
Even if they do come after you and try and take that city back, you'll see them coming a mile away (one of the blessings of Scythia's provinces being so vast!) and should be more than ready to repel the attack by the time it arrives. :charge:
After taking out that Parthian city, I found that I could focus my attention pretty much entirely on Western expansion and wars with the Greek factions.
a few things i have to add in to the pile.
1. first thing i did was change my capital to Tanais... this is the most central, is the one that will most likely grow the fastest, prevents your starting cities from being too rebellious, and is least likely to be under threat anytime soon.
2. in both east and west the rivers provide natural barriers that you can exploit. a single unit of archers in a fort can certainly hold the enemy up as your cav redeploys
(this is especially applicable near campus scithii... when a thracian army can just walk in and siege straight off.)
if you so this there is no need to have a garrison in any of your cities of more than a couple of archers/axemen, and this is important since cash is hard to come by.
3. i siezed the northeast parthian city, then negotiated peace with everyone i could get at.
then i moved all of my horse archers towards the west, split into 2 armies of about 4 HA and 1 light cav (in the NE i develped head hunting maidens, and they are excellent light cav... better than barbarians by some way)
each with a general, and in a few short years of fighting the Dacians and Germanic peoples had gold chevron troops and 6*+ generals... which would come in handy when the massed forces of Parthia and Armenia came calling.
but when they did the forts at the fords meant these armies were bimbling around in a whole big area of naff all, and vulnerable to the fast, small cavalry raids... after a few turns of being smashed up like this, they saw sense, and paid through the nose for a ceasefire!
4. never leave your cavalry in towns if possible. your infantry can hold a few turns, and gold chevron cav is too valuable to lose in a siege of some pointless little germanic town...
use the starting forces carefully, and you hardly need to sell map information at all!
I'm about to start my first Scythian campaign (just waiting to finish brutti campaign)
I decided to do some practising on custom games with the horse archers and noble archers against various armies.
Infantry is pretty easy to take down, but i'm still having a lot of trouble against cavalry. I've read various guides saying that ya gotta take of skirmish mode when approaching the red border and manually controll em. The problem is that when i issue them to start turning a bit and run, they stop for few seconds and then get munch by cavarly and then get routed most of the time. It seems that whenever i try manually change their running direction, they stop for an instant which allows pursuing cavaly to get close enough to knock some over.
I noticed that scythia have warhounds in custom games. They kinda work nicely in messing up cavalry lol
Herodotus refers to a Scythian tribe the Sauromatae (sound familiar) made up of the descendents of local Scythians and Amazonian survivors of the war that destroyed their people. The Amazons overpowered the crew of one of the three ships bearing them into captivity but being no sailors the winds and tide carried them north, where they landed.Quote:
Originally Posted by Vikings
They eventually got together with a group of the local men whose people they had been raiding in the meantime and they all went north to found their own tribe. Herodotus mentions one of their customs as being that the women cannot marry until they have killed a man in battle. (sound familiar once again)~p
There is also a mention of Hyperboria, apparently the people who lived in Hyperboria worshipped Artemis and would send gifts to the Temple of Artemis at Delos (the birthplace of Artemis). Though Herodotus doesn't connect the Hyperborians with the Amazonian descended tribe he mentions.
finaly managed to start a sarmatian campaign.
i gave up my 2 E reg. to parthians hwo oferd me for aliance TR and map 1500den.(for 5 turns).conquerd crimea and after 4-5 turns armenia sends 3 smal army hwo DONT attack.and send emisseries to dacia and romans from hwo i get roughly 50K+ from alliance TR and map.after some econ. development thrace attacks.so i say:What the hell i dont really want N anyway,so i put all my forces on boat and send them into asia minor.so i start cap. the rebel halicarnasus,after that sardis.develop a couple of turns and then pontus attacks.i attack their less garisoned city's......first the one right next E to sardis the N one but i see the people of pontus conquer pergaum(which actually was the last city they had,made capital actualy,FULLy garrisoned with many Einf. and some CArc and Arc).so i went for their NR.1 town in pontus region.build there some chosen arc. and sarmatian noble archers for defense as their Pergamum garison sallys to liberate the cappadocian sieged settlement(i sieged it with only 4-5 HA).they manage to distroy my atacking army,soo retreat into taking the town in Gallatia but by then i prepeard an army full of chosen archers(for their few BUT deadly chariot archers) and schytian nobles archers.also had an diplomat for bribeing their BIG last army the pergamum garison hwo have comed after my cappadocian siegeing army.conquerd capadocia and after that pergamum.after that conquerd Rhodes since the greeks have only 2 prov.
this is as far as i played.also got an alliance with egypt hwo seem to NOT manage to distroy the seleucids.WOW!!!i pray from the moment i have played RTW to not be distroyed the S. but it REALLY has happend in an BAD time.
I must mention i have NEVER had less than 7k avreage in my treasurey,and won most of the battle with less than 10 losses(avrg.).Oh and remember about the landing of the armenia i gifted crimeea to them too(im such a good person ~D ).Now im thinking of invading Egypt,but that would mean to have with the now "dangerous" seleucids.or erradicate the S. but face egypts Pharaoh Bowmen.I tell you Sarmatia is for the beg. because they realy SUCK n the end.i must mention a funny moment when 1 remaining generals cav.(4star) routed my 54 HA!!!!i must tell you the morale is unballanced.in real life armys RARELY routed.well i will tell you more as i conquer.
~:cheers: ~:cheers: :charge: ~:cheers: ~:cheers:
merging for thread spelling
wow Scythia is really unpopular, only 49 views ?!
well anyhow , don't bother taking the Partian settlement at teh upper right corner of the map, just make an alliance and keep a unit op peasants on the bridge bordering your settlemtn and theirs they won't attack and break the alliance if you do that.
I went after the Thracians right form the start, HA really kill those falxmen , take the Thracian city's and if your lucky you can even make them your protectorate ( I was lucky :balloon2: )
that will help your cash problem and help you build up your economy.
I then captured the rebel provinces in the north, forgetting the Amazone's for the moment, however the Germans also wanted these provinces so they seiged both of my settlemtns in the north, I beat one and the other one vanished because of teh load-game bug I suppose. I the forgot about the Germans for the moment , they forgot about attacking me and we even made a ceasfire.
try building your main troop building city's to mass produce your Scythian Noble archers, they are the elite unit, and will save your ass lot's off times.
now you have to options , or 3 it depends on how rich you are, you can try and take armenia ( I did ) which is a long walk but It's rewarding and fun.
you can try and destry the dacians ( Did that too ) that is probably the easiest so I would recommend that, and you have to destry them for your short campain ( which I was doing at teh time )
your 3rd option is to take on the macadonians, which I would only do if I was really rich ( as in able to support large and many armys ) I didn't do that, was busy in armenia and west dacia , and I decided it was to early to get in to a war with a roman faction ( Brutii ) , and the Macadonians make a great buffer zone until you are able to support various grand army's
the Scythians are hard at the start, due to the large plains they have to cross and lack of money, but they are really fun to play especially if you like a chalange ( sp ?)
it sounds as if the scytians have pretty good units..
i've decided they are going to be my next campaign (i haven't had a successful barbarian campaign yet!) ~D
I recommend you try SPQR Scythia campaign. In my campaign I decided to attack Germanics and was doing fine. Then my Dacian allies decide to stab my back. I extorted money from Germanics by becoming a protectorate....you need money, use wits. Dacia would be so sorry as I marched into the basin and crushed their futile attempts. All through this punishment I had to tend to Parthian treachery, Armenian arrogance. This I finally managed and went for kill in Dacia. Now Macedon chose to take advantage by seiging one of my conquests. They send huge armies......only handfuls of survivors return home. I negotiate terms....usually PAY ME and continue to take Dacian cities. Germanics attack me again, I slaughter them and demand payment. Macedon attack over and over but now my armies can smell total conquest of Dacians and kill the Dacian King in last pathetic battle, their one remaining town rebels and is crushed next turn.
I wanted to destroy Germanics but Macedon is becoming a thorn in my side. I might have to punish their treachery.
SPQR has been more fun than v1.2 was
whats the SPQR mod do?
what does SPQR stand for? (i've always wondered that) i guess r stands for rome and the s stands for senate?
SPQR Mod makes battle more realistic, unit speed and kill speed is slower. There are better unit skins for such as Scythian HA and many more and no silly dogs and screeching women. When I did normal campaign I met screechers every German battle now I meet Berserkers who are much tougher. I am finding this campaign much more realistic and less silly things happening.
SPQR .. I cannot remember is Latin I think but a search would find I think.
Macedon are looking poor shape, they may want to beg for pity or their time will be over but again like earlier I have attacks now from another faction. The Gauls have attacked, they seem to be strong faction, I think 3rd of all. we shall see.
Screeching women and wardogs were probably used on the rare occasion but none at all is probably better than every battle.. thanks!
where can i find this mod? :balloon2:
SPQR means The Senate and Roman people
It is beleived that the Latin is Senatus Populusque Romanorum.
But others beleive it stands for Senatus Populusque Romanus.
Quote:
Originally Posted by Dutch_guy
That is some sort of forum glitch - I clearly recall Scythia having (at least) over 7000 views a couple of weeks ago. In fact, judging by the amount of replies, I would think it was one of the most popular civs to play. I have not played since before 1.2, but back in those days, Scythia was probably the easiest civ to rush with and one of the easiest to play with in general due to the sheer power of mounted missiles in R:TW. The Scythians were my first vh/vh (long) campaign and I won easily. But maybe things are different now...
Boulis
That's a reason i would like to play as them. I love missile cav but it might be easy because I'm really experienced in strategies and battle methods using missile cav.Quote:
Scythia was probably the easiest civ to rush with and one of the easiest to play with in general due to the sheer power of mounted missiles in R:TW.
Is there a forum about the SPQR mod? I would like a bit more info.
(sorry if this is spamming..)
Sytchia is a fun campaign, Horse Archer battles are a very diffrent experience compared to the other factions, you can wipe out entire armies without losing a single soldier, yet the battles can last a lot longer then non Horse Archer battles. Your worst enemies are archers & cavalry.
In my campaign (VH Campaign, H battles) I was on the back foot drom the beginning I had to fight a defensive war against Thrace Dacia & Germania for around 40 years, your starting cities will make no money for you at all, you'll barely have enough to survive, to get money you need to take the southern cities belonging to thrace & macedonia, but this will put you on a collision course with the romans, as they also go for those cities.
Unfortunately I had to give up my Scythian campaign because having too many archer units in a battle made my game lag beyond playability, does this happen to anyone else?
I know what you mean, I have many units of horse archers and can fight battles without losing any/many men at all.
The best part about Scythia is HAs with muster field!!
Early access to onagers and chosen archer bands makes them better than parthia and armenia IMHO.
You need to rush Thrace ASAP. You can sack Campus Getae easily though Tylis is a harder fight. (I first killed their faction leader and most of their army in their failed sally. Then, same turn, the rebel army sallied) The second battle was especially tough as there was one unit of cav that needed to die but it was guarded by bastarnae who are amazingly fast while running.
Focus on blazing a path straight down to Sparta and turn to smash Rome. There is no point in fighting Parthia, Dacia, or the poor rebel areas. Money is key and you get it by heading down south fast.
You don't need high tech levels so feel free to exterminate for cash.
Headhunting maidens are great antiarmor cav that can maul general units and protect your HAs. Too bad they take 2 turns and can't be retrained easily at the front. I tend to move solely towards noble archers later on.
what does IMHO stand for?
Head-hunting maidens? what are they, they sound like a cool unit? ~:confused:
IMHO = In my humble oppinion.
Head hunting maidens are female cavalry, they carry armor piercing axes.
Sytchia is propably the only faction where you can field an all female army and kick ass with it..
They have better stats than desert cav one on one but lose to them due to the latter's greater numbers.
Headhunting Maidens are best at dealing a nasty shcok to heavily armored units by using their armor piercing axes. They can maul a cataphract unit. While perhaps losing in the end, they can effectively take a heavy cav unit out of commission during a battle. Use them in pairs or threes and you have a very good protection force for your HAs
If you had an army of screeching women against an army of peasants, you could kick ass ~;) lol... maybe not? I think a test is needed.Quote:
Originally Posted by Aimar78
I always wondered what would be a good protection for missile cav ,like horse archers..
As Egyptians, I use Desert Cav to accompany my Chariot Archers
i found these boring all it is horse archers and rubbish foot soldiers i found these really boring .
i find missle calvary boring
Craterus i think its more fun playing hand to hand fighting not shoting missles to destroy or rout an army
Aimar78 head hunting maidens arent that great stop monaing on about them
and craterus screeching woman have heavy weapons and are stronger than peasants
a good protection for missle calvary is any other strong and fast cavalry
It's a nice tactic and I'm sure it would beat your infantry-based army if you tried to fight my missile-cav based army. But you never know mate?Quote:
Originally Posted by littlegannon
i no but i just find it more exciting if u have infrantry and calvary fighting rather than just missle calvary
yea, i know what you mean..Quote:
Originally Posted by littlegannon
i'm not great at commanding infantry which is why i tend to sway to the side of cavalry.. after all, i'm a great cavalry commander! i remember once, i managed to rout almost a whole Julii army using two Spanish generals.. I bet you can just imagine the battle. And I bet you can imagine my talent and skill as a cavalry commander..
I guess this is why i like to play as the Scythians (good cavalry) but I don't enjoy the playing as the Romans (no cavalry)..
i am suprior infrantry commander i am a great commander all over but infrantry is my stong point i no strong points were to hit and am a great infrantry commander
I'm sure you favour the Romans and other infantry based factions like Barbarian factions who have good heavy infantry..
I bet you hate factions like Parthia and Armenia where their best infantry troops are Eastern Infantry.
actually i like arminea but i aint a fan of parthia i like arminea because of the catphracts.i dont like teh romans that much they are there infrantry are boring i like germinia and thrace are pretty kwl.scythian nobles are amazing they are amzing and are the and the later babarian warlord.
Parthia have cataphracts too. I bet you have never even had a campaign with the Parthians, otherwise you would know about Parthian Cataphracts.Quote:
Originally Posted by littlegannon
i have i took loads of the world and i did well but i still didnt enjoy them
Parthia are similar to Scythia but I think Scythia are stronger because of their superior infantry units, although Scythia dont have cataphracts.. or cataphract archers
na i think sytia are alot better there noble horsemen are amzing and late genreals are 2
I said Scythia are a stronger, please re-read my post for clarification.
I'm aware that their noble horsemen are an amazing unit.. of course they are! ~;) ~D
I started a Scythian campaign (h/h, large, long), this time with patch 1.2. Scythians are funny to play. In the beginning you have nothing but archers (mounted and unmounted). After playing Germania this is very strange. They remember me of red indians, comanches or so.
I attacked the town sout of my headquarter at once and managed to take the town in the second round. My archers killed more than half of the garrison before I even entered the town. I also fought a battle with one mounted bowman unit against 5 infantry units (heavy falxmen, hoplites, javelins. I run around them and killed more than the half, loosing just a few horses. :charge:
Now the bad news. I have two problems.
1. When the armies are getting bigger (5 horse archers against 8 enemy units) the battle field is just to small to avoid close contact. This is even worse when the enemy has cavalry, too. :furious3:
2. The enemy has a lot of family members with their guards. I can easily kill all their infantry but if their army has enough heavy cavs with some mounted javs the it is my turn to bleed. ~:confused:
3. In this new patch I am not able to retreat my units from the battle ground. This doesn't seem to be very realistic. Cav should be able to break off a battle whenever they like to.
Can anybody help me?
:help:
Not had any trouble in my current Scythia game (M/M).
Militia Cavalry can be a pain in the arse, since Skirmish doesn't kick in until long after Javelins are sticking from your HA's corpses. Since your units have longer range, try micro-managing your HAs to run away whenever the Militia Cav get in range. It's annoying, but often the only thing you'll have to do in a battle anyway, so I can live with it.
Family members can do a great deal of damage to your precious units, so use your speed advantage and gang up on them. It may take a little while for them to start dying, but soon enough they'll be dropping like flies.
As for not being able to retreat... not sure what's going on there.
A couple of times my HAs have run out of arrows (usually while shooting those damn Peltasts) and I've been able to withdraw them from the battle without any problems.
Answer to HA use is to not rely on skirmish mode, always know where your units are and what they face. Cannot say enemy cav is too much threat, they will isolate themselves from their army and become easy pickings.
Thank you for your advices!
I tried again. It is getting better but still not good.
One problem with Scythia is that it is incredible big and it takes ages to collect your armies. So I took all my troops from my capitol (yes, I didn’t leave a single unit!). I attacked Camp Geten at once. I besieged it at the first round and took it at the second one. You call this to ‘katank’ your enemy. It worked very well. I killed 50% of the enemy before entering the city. All their infantry was crushed. Only the family member with his guard stood at the market place. I advanced my archers and fired on him. He attacked them and my chief had to support them. I killed him and took the town. However, my chief’s guard had some losses.
In parallel I sent the other troops to my southwestern frontier. One tribe was sent to Crimea which I besieged but not attacked. I Camp Allani I left peasants and one unit of archers. Later I built horse archers here to observe the Parthians. They came and they left again. I didn’t invest any money in Camp Allani or Camp Sarmat. I tried to build harbors as soon as possible at the coastal cities.
After the success at Camp Geten I marched to the Thracian capitol. First I had to fight an army that wanted to take Geten back. They had infantry + general and I had three horse archers and chief. Ratio was 2 : 1. I attacked and so AI was very passive. (This must be a buck!!). I shot at their line, their general made a breakout, chased one of my horse units while the other ones shot at his rear. Unfortunately he caught one unit and I lost some 50 horses. He had some losses and returned to his main army. I shoot at every unit that tried to approach me and esp. at the general, when he was in reach. This was demoralizing to them and after heavy losses they started to withdraw. Now my heavy cav attacked their general and killed him. In totally they lost 500, I lost 50.
I built a fortress at the river and controlled now my new province. I moved forward to their capitol, but I had to stop besieging them two times because of big armies in my back I had to deal with first. In one of these battles I killed a third family member. Both battles were very successful. I killed 10 times as much enemies than I lost myself. I also had a small battle where I had twice as much soldiers and this was a massacre. Losses 1 : 100!
After these victories the Armenians and Germanians allied with me and the Dacians and Parthians didn’t dare to attack!!
After my army was refilled, another army arrived from Crimea. I had to wait one turn because of two Dacian armies near my capitol. They disappeared again and I attacked the capitol for the third time. I had one army in the south and one in the north each led by a 4 star chief. The gate was open and I attacked at once. I led the south army, the computer the northern one. The northern army was horse archers only. Very soon I received news from them: gate conquered, chief killed, army took flight. My army was doing better. The enemy was hiding until I entered the town. I killed many enemies with arrows. My general and one barb cav tried to secure the archers. However, my general was attacked by horse javelins and he was killed at the first shot. My general’s cav and my barb cav were caught into close combat and so I had only archers left (2 foot 4 mounted). Foot archers are very effective in killing but vulnerable. Horse archers are not very effective but can withdraw easily. At the end of the battle each side had lost some 75%. I had not been able to conquer the city (time!). Now I gather my troops in my fort wait for reinforcements and attack again. Time is running away. I now that Thracia has still a second town I have to conquer. Hope next time I can report some progress.
I made it, Tylis is mine. ~:)
I started to besiege the town once again. Next turn I was attacked by a Thracian army coming from outside (500men, no general, only some jav horses). The garisson (500men with two generals) didn't dare to join the attack. So my units (1 chief, 4 bowmen, 1 phalanx and 6 horse archers in total 1000men and 600 horses) had no problems. Silly Thracian attacked even though they were outnumbered. Tried to hide behind shields and armors. My arrows made them die like flies. I lost 6 men, they lost more than 400!!
Even though the Dracian send two armies (only three units each) to threaden Geten and Sctythi I now attacked Tylis. I used the phalanx as a shiel in front of my archers. 4 units of archers made uge demage in the rows of the Thracian falxmen. They even killed one general. However, the falxmen finally succeeded in killing the phalanx _ their attack was stopped by my archers. The last Thraccian general tried to defend the centre. My archers weakened him and my chief killed the running rest. Unfortunatelly, my chief died in this last attack.
I killed everone inside the town. Now I am filling my army again and will then go for Byzantium. I will also attack the Dacians. Looks like our gods send them to feed our arrows.
Franconicus,
First congratulations for your victory but I am concerned because you make report another Warlord dies. Your Warlord gains his stars and influence and becomes 'conquering hero' and such but you must at first look after his safety. When units rout and run it is better to chase them off with HA as shot in back will kill many, also if your Warlord is too close when HA are shooting enemy they will possibly shoot him too, so beware of this. Try if possible to keep a unit by him, perhaps barbarian cav and by this you have chance to double any unit that manage to attack your Warlord. By what you describe it will not be long before Macedonian army try to steal your new land. They look tough but are little more than targets for your HA ~D
In my SPQR v1.0 campaign I now hold 38 regions and I destroyed Dacia, Macedon and Greece ( Thrace is not represented ) I am almost done crushing Germanic but Brutii made attack to my southern flank. I dealt with them severely and they lost many men and 3 regions they once held. Last night Julii have decide to confront my forward armies, thinking I am too busy with Germanic. My army of 500 were outnumbered 3-1 and they also had 293 man reinforcement and I was unable to withdraw. My army was 3 archers 2 axemen 2 barbarian cav my Warlord and the rest was HA. It was long and hard and casualties were high but I was victorious and Julii now know to fear HA
Thanks Hun, good advice!
I know how wealthy the family members are and I am very concerned that I lost 3 of them to conquer one town.
In the first battle I lost two four star generals. I attacked with two armies and one was controlled by the computer. This general was killed almost immidiatelly. I attacked with my second army and the General was doing nothing but secure my left flank. Some horese javelins attacked. I made them withdraw and lost only one - the general.
The last one was a rookie without experience. Due to the complete lack of any non archer unit I wanted to use him to clear the city centre as all enemies were running. I also thought this could give him some personal kills. Obviously this was a mistake.
Let the Macedonians come. With an army of four bowmen and 6 HA units I am willing to mess with any army on plain ground. And I want to raid Greece anyway. So the more I can kill before they hide in their Polis the better.
Your campaigne sounds very promising. Seems that you almost made it. Go and teach the Romans your lesson. Make Rome a meadow for your horses!!
Hehe! Yes you go slaughter Macedonian armies. They nasty black banner is all they have and your HA will make fools of them and the phalanx, same with Greece.
I think Julii will wonder now what to do I am hoping because I want to finish Germanic for good, they have resisted too long because of others attcking me.
I must tell you untick box for AI manage of reserves, control them yourself AI will kill your Warlord everytime by charging to his death.
You are right! You can unlock the computer control of the reinforcements! Is this new in the patched version?
Last night I played for just half an hour. I attacked the two Dacian spearhead armies. In total I killed 350 men and lost 6 (first appearance of my axemen). However, 300 managed to escape! I couldn’t stop them with my HA. The good news is that after the 2nd battle one captain was affiliated in the family!! Now I have 5 chiefs, again. ~:grouphug:
Let’s go south!
:charge:
Heya all, i'm pretty new to these forums, but I've been playing RTW for some months now. Just into my first twenty turns of Scythia, guess I screwed up because I didn't rush. Began by spending everything on economic improvements (roads, ports, and the like) while my four armies went all over the place. Campus Getae is a nightmare, I can't leave it (despite having conquered it in turn 3) because it revolts the instant I step away from the gates. As a result my Campus Scythii army is bogged down there until I scrape together enough money to build a sacred grove of papay. Can anyone tell me if a ~2000 denarii net gain every turn is considered good for Scythia that only includes the steppe provinces?
On a side note, I find that my horse archers have a knack for charging at the enemy instead of opening fire whenever I doubleclick on them. I was fighting a sally from Campus Sakae, 3 HA, my heir, 2 archers, against 8 HA, 2 EI and 1 Peasant (god knows why) and I discovered to my horror that one of my HA had charged the enemy HA that sallied out and was slaughtered to a man. Anyone experience that before? Won it, in the end, but that HA unit was not expendable. Does it have anything to do with my setting ammunition to unlimited (yeah, well, that was a strange thing to do, but I did it anyway.) Or is it just because I'm a bad general, since I normally play with balanced but infantry-heavy armies? :-P
Oh, whoever said fighting Macedonia was easy? My Scythian friend (in the same school) got utterly trashed by a Macedonian army of 5 phalanxes and 7 light lancers (and general, too). Exhausted horse archers are troublesome to control. >.
Ave Pezhetairoi (what an unusual name),
good to have you here!
Operating HA in skirmish mode it happens that they are caught in close combat:
- when they retreat, thy move to the edge of the battlefield (they always do), but they do not leave; so they get trapped;
- they always concentrate on the on unit they are firing on; if another unit approches, they ignore it until they are attacked
- I had a battle were the enemy (Thracian) had one unit of mounted javs. I sent them one HA and didn't care about them any longer. I thought that the HA could easily deal with javs because of their longer range and maybe higher fire frequency. I was badly surprised when they were caught in close combat almöst immidiately and killed soon. Looks like the lavs are much faster and do not bother with throwing their javs.