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The mod I'd love to see
While I'm very interested in the Medieval and Ancient periods, I would love to see someone throw history to the wind and mod their own world. It would be a parallel Earth, with its own unique geography, culture, history, heroes, etc... (No need to alter the units, aside from changing their names and assigning them to appropriate new factions).
The First Age mod kind of follows this premise (then again, politics and economics in Middle Earth is boring and 2D; there's really only 2 alliances and that's it).
I'd like to starting modding the campaign map and go from there. I encourage everyone to take a break from intense historical detail, and just go super-creative! Make a unique world. :)
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Re: The mod I'd love to see
Yea I agree, it would be very interesting to see a mod like this, it would add more tactics to the game. You'd have to worry about Mages throwing fireballs and Priests healing or resurrecting troops.
Your Cavalry would have another job, charging down mages and priests provided they actually dodge those fireballs. I would imagine they would add an entire spells system and more interesting fractions and units.
I wouldn't like to see it set in middle-earth, the setting is kinda limited (there are only five wizards i think) and its getting abit old now. One idea I have not seen -Ever- is a Total War set in the Forgotten Realms, that would be an interesting setting, which would provide something different to LOTR. Just look at games like Baldurs Gate and Icewind Dale, those were both excellent games. ~D
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Re: The mod I'd love to see
I thought about making a mod like this. I imagined a world fairly like our own but with different animals and culture types. It would have been set in the equivilent of the medieval period but with more basic siege weapons. However with very limited time I decided to do my Zulu mod instead becasue otherwise it would never get done
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Re: The mod I'd love to see
What an ingenius idea...
I had started a Jacobite/Scottish Clans mod, but after a few viri/viruses, whatever, the files got deleted, and I can't really continue until after all my exams.
If it was a unique mod, however, you wouldn't have to follow the natural outline of an island, or regional borders, and could just go wild...
A few more units, perhaps re-texturing, perhaps re-modelling...
What a good idea, yes. I would be willing to help if this is a team effort (although it would be only a little initially, what with exams and all).
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Re: The mod I'd love to see
I've started making a campaign map, and I suggest that we get some factions on the go
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Re: The mod I'd love to see
I would like a mod like this too. As long as there was no magic or things like that in, i would love it. Maybe i could help? I don't have a clue how to mod, but i have one heck of an imagination.
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Re: The mod I'd love to see
This sounds like a book my uncle wrote. ~D
It would be neat to see though.
A mod where the histoey buffs are out weighed by those with good imaginations.
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Re: The mod I'd love to see
I could possibly help with a few models and stuff but I can't promise anything as I have plenty to do for my Zulu mod.
I suggest no magic as there are plenty of fantasy mods out there already, we need an alternate reality kind of thing.
A few things to think about are time period, I suggest a medieval type of setting but with simple armor. Factions, are you going to make some names up? If so what are the factions going to be like? I suggest an arab type faction, some Leidang/barbarian factions and some completely new styled factions.
If everyone puts ideas in then maybee one of you could write a storyline for it
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Re: The mod I'd love to see
I could write you a story.
Im Russian... its what we do... other then drink... ~:cheers:
And wage war... ~D
What would every one like to see in the story? Factions, places, ect.
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Re: The mod I'd love to see
Quote:
Originally Posted by NobleRubberChicken
Yea I agree, it would be very interesting to see a mod like this, it would add more tactics to the game. You'd have to worry about Mages throwing fireballs and Priests healing or resurrecting troops.
Your Cavalry would have another job, charging down mages and priests provided they actually dodge those fireballs. I would imagine they would add an entire spells system and more interesting fractions and units.
I wouldn't like to see it set in middle-earth, the setting is kinda limited (there are only five wizards i think) and its getting abit old now. One idea I have not seen -Ever- is a Total War set in the Forgotten Realms, that would be an interesting setting, which would provide something different to LOTR. Just look at games like Baldurs Gate and Icewind Dale, those were both excellent games. ~D
I've made fireball throwing mages, or druids who throw firey oranger boulders.
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Re: The mod I'd love to see
I'm out of helping if you include magic, I'll wish you good luck with it but I feel that with magic it becomes too much like some of the other fantasy mods at SCC.
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Re: The mod I'd love to see
Okay, hows about we just have the fire mages, since I think it is a pretty good idea, but no other magic, and won't be such a fantasy mod.
And for factions, well, I thought about having a nomadic arab faction which wanders about the desert, with armies to begin with, but no cities, possibly just called the Nomads.
I also thought about a faction which uses technology, and could live in a pretty little mountain place that I have on my map. They could have units such as mobile seige cannons (sort of like tanks), hand cannoneers, and generally long-range weapons.
I also thought that the mod shouldn't be limited to an era. It could span out across all time, so perhaps we may have something as recent as Dragoons, fighting alongside something like Roman Legions, and Kataphractoi, and chariots. Simply to add more variation.
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Re: The mod I'd love to see
Well you can use my one_power projectile if you like, but personally, I think you should stay clear of magic, your loosing something thats unique to your mod otherwise...
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Re: The mod I'd love to see
Heres my idea.
Rebels are replaced with a Nomad faction.
Then the rest are like early Middle ages Europe.
Native America
Early Asian
Maby some African
And then a dead race that has scattered ruins and mercenary armys...
Fantasy just dosnt apeal to me... It always feels like a 1 man VS the world type of deal. Same with magic sort of...
And if we gave one faction muskets, then they would become a "suberfaction".
But Chinese and Korean Rocket Cavelry and Rocket siege weapons would be better suited for ballance.
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Re: The mod I'd love to see
Yeah I'm with Zharakov on this one, magic and muskets/clash in time period just imbalance the game too much. Nomadic kind of tribes sound good to me as long as the storyline is good enough.
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Re: The mod I'd love to see
I've been fiddling with variations of what I already have, so far I'bve gotten Chariots of Themis (10 scythed chariots, 30 amazons, fire arrows) that's worked pretty well. The fireball throwing druids work, that's all I can figure out besides elven bow archers. I'm trying to make priest, using a modified druid chant to raise the dead, but it's just not working. I keep thinking since the bodies stay on the map it should be possible to reverse the death effect but I'm about to give up.
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Re: The mod I'd love to see
Ok, Ill write up a story line for this.
As for setting.
I was thinking like a big Vally with a volcano in the middle. And some big lakes to act like oceans, and some mountians and what not.
The southern reigons are arid and dry while the eastern reigons are wet and humid.
The north is cold and dry, while the west in warm and dry.
And I'll get some test faction storys to let you see my work.
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Re: The mod I'd love to see
I'm very glad my proposal has sparked interest. It seems that every good 'mod-worthy' game coming out has interested gamers into making mods which try to replicate a world as depicted in history, or in some franchised fantasy book, comic, etc... It's an admirable pursuit and I'm very much in awe of the great mods online these days. But such mods can be potentially confining too. For instance, MTW is an awesome game, especially with the right mod. But as a historical simulator, it's fairly unlikely, no matter how it's modded.
I say to the pioneers here, why try to replicate history or another's work? There's big talent here. Make your own world and not some copy. Feel free to blend in any archetypes or outside material, but in the end, synthesize it and make something unique.
PS... Magic is not necessary, although it would be great as an optional module.
GL!
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Re: The mod I'd love to see
I like this idea!!! I've always wanted to do a fantasy mod, but i've been abused by some other rather not-nice people at RTW Heaven, so I let the idea drop.
Anyways, I can do text coding, design work for the factions, and I'm an ideas man, having read A LOT of sci-fi and fantasy novels (by: Eddings, Irvine, Gemmell, Tolkien (of course), Reilly).
My suggestions for this mod would be that we try to incorporate all the cultures of our earth into that parallel earth. I mean, not just europe, but asia (china, japan, india, south east asia), the americas (aztecs, maya, north american indians), africa (zulu, egypt), middle east and europe.
I like Zharakov's idea for the map. It gives all the possible climates, so all the possible cultures. I could work with you, Zharakov, on faction cultures based on you map ideas...
Also if you want a website set up for this mod, just tell me, and I'll make one...
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Re: The mod I'd love to see
So is there magic or not?
I say no
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Re: The mod I'd love to see
I'd have to say no as well. But maby in a later release.
Thank you Darkshadow.
Here is a faction that I made up.
T'alassie
Location: Western plains
Culture: American
Economic breakdown: Farming, silver mines, Iron mines
Provinces: N/A
Citys: N/A
Seaports: N/A
History: Originaly a collective of farms, they were forced to unify under one banner to help protect them selves during a time of war. They are now a major farming nation with a good standing army.
I figured you would like to see an American faction more then a Russian one. ~D ~:cheers:
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Re: The mod I'd love to see
No magic. So far it is sounding good. I have an idea too though.
Quote:
i was thinking like a big Vally with a volcano in the middle. And some big lakes to act like oceans, and some mountians and what not.
The southern reigons are arid and dry while the eastern reigons are wet and humid.
The north is cold and dry, while the west in warm and dry.
In the south, we have mainly arabian style nomad factions, with the occasional arabic style faction who have permanent cities. The arabic factions would be very desert oriented, with little or no armour when fighting. They would also use plenty of cavalry.
In the east, we have asian style factions, who are very centred around farming, and, like our world, produce something like silk for some sort of important trade route, which means they should be incredibly rich. Their armies would be focused around heavy elite infantry, and light peasantry soldiers, with some heavy cavalry.
In the west, we have the European style factions. I don't know what we would have for them.
And as for the northern regions...warrior eskimos maybe? ~D
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Re: The mod I'd love to see
North is for Russia... And Canada can come along too... ~:cheers:
Good idea comrade.
Ok, next question. Do you want the factions to be big empires? or little tribes that are just gaining power?
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Re: The mod I'd love to see
Quote:
Do you want the factions to be big empires? or little tribes that are just gaining power?
A mixture. Like in the arabic south, the big factions with established armies are continually fighting the small nomadic tribes. This would force the nomads to establish fortified positions. These forts would develop into towns, and eventually, they gain enough power to overthrow the more established factions. After all, does anyone remember in MTW how some provinces didn't have a castle in and they were empty, so you had to start from scratch and build a wooden fort?
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Re: The mod I'd love to see
Ok so to the south, mostly Nomadic tribes with 1 or 2 established Empires.
The East, Reletively speaking, well of Empires.
The West, Midevil Europe and some Native American.
The North, Russian and Mongolian nomadic Empires.
How is that? And how was the test faction?
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Re: The mod I'd love to see
It was quite good. Now, if we are actually going to make this mod:
1) We actually need to know how to mod. After all, by doing this, we are creating an entirely new campaign map. If we don't know how to mod, maybe we could find someone who does?
2) What should we call it?
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Re: The mod I'd love to see
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Re: The mod I'd love to see
'First imaginative and original mod yet' total war? *insert name here* total war?
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Re: The mod I'd love to see
Sounding good guys, I suggest you expand on the ideas of the west and east because at the moment they don't really fit in with the storyline. Maybee you could have a war between the people in the South who believe they have it worse off than everyone else. They begin to tackle the eastern factions to steal their rich silk (although I think you could invent a new resource) trade and they become wealthy themselves, the western factions suddenly start to see the southern factions as a threat and build defensive borders around their frontiers. The north at this time are engaged in a war with the nomadic farming people who live on the slopes of the volcano to get the fertile soil. A big lake seperates the north and the west and so no direct link is made however after the north conquer some of the volcano area they have a pass into rich western towns, the north who are protecting themselves against the south now have to treck back and fight the north. The nomadic volcano tribe pushes east while the eastern factions are weak, east pushes north because north are at war with west. A giant war is started and everyone is in chaos.
Of course there is the alternative storyline of the volcano erupting and the nomadic tribes on the volcano slopes migrating to all of the four sides and a war ensuing
Isn't King Malcolm doing the camp map. Anyway good luck guys. What about volcano total war?
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Re: The mod I'd love to see
We dont have a story line yet comrade.
But what I have so far is similer to yours.
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Re: The mod I'd love to see
if the campaign map is from scratch i might be able to help (i assume it will be)
the idea is great and i have a few things i would like to work in also, if you guys dont mind.
~:cheers:
stichmaster1
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Re: The mod I'd love to see
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Re: The mod I'd love to see
I like number 2, but it could use some thin rivers running through it, about half the width of the 2 lakes/bays. That way, you could transport troops along the river to attack someone further up/downstream, which I think is kinda cool. In the far North/South/West/East there could be a Viking sort of people who use the river to raid other settlements. I was thinking that instead of having empires, we could have 'settlements', and city-states, a sort of 'Lost Island' or something, where all these cultures get shipwrecked on this massive landmass.
I'm also working on the storyline...
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Re: The mod I'd love to see
is there a site or forums or am i out of the loop?
and these are just concepts, a lot can be done with them
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Re: The mod I'd love to see
Well I didn't know fireball throwing druids were possible ~D
I can see you guys are starting a mod and thinking of ideas and a storyline. Well before you do that, i suggest you look at the Forgotten Realms. Its a HUGE setting, just look at this Map . Warning this is a big file, it might take a while to load.
Btw the map is only one continent (the main one I think), there are enough fractions and races for a total war game as well. Anyway its just an idea i'd love to see for a total war game fantasy game... ~D
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Re: The mod I'd love to see
Technicaly the point of this mod is to make a compleatly unique story and not use another authors work.
Or at least that what I thought it was.
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Re: The mod I'd love to see
Again I reiterate my offer of creating a website for this mod...call it
(Continent's name): Total War...
Zharakov, message me with what you've got so far on the story, and I'll do the same...this could really become a great mod, if the story's worked properly.
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Re: The mod I'd love to see
i say we get the story done, some names for factions, and the map decided on first. and i would suggest getting some sort of forum/website up for us to communicate on so all of the ideas are organized
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Re: The mod I'd love to see
Before a website can be made, i'll need to know the mod's name...
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Re: The mod I'd love to see
Hrmm..
NewFoundLand: Total War ~D
i'm not really good with names
How about Settlement: Total war or
Novus: Total war ~:confused:
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Re: The mod I'd love to see
New World: Total War
New Lands: Total War
Ok, Ill see what I can do to get you the story.
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Re: The mod I'd love to see
"Novus" means new in latin, i think its a good name for a fantasy mod, but i'd really like to see someone else's idea for a name.
I can't wait to see what you can come up with Zharakov, there is alot of potential for an awesome fantasy mod here. ~:cheers:
If only to compare ~D
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Re: The mod I'd love to see
I dont think that the mod should be named 'new' anything, as this is a parallel universe, so the land could actually be quite old...the mod should be named after the continent where the mod is taking place...
However, some names:
Terranova: Total War
Eldan: Total War
Solaris: Total War
Pangena: Total War
Eurona: Total War
Assania: Total War
Nias: Total War
Kamera: Total War
Tellme what you guys think...
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Re: The mod I'd love to see
Here are some latin names that are kind of appropriate I think. The first comes from Etna and is an adjective of a volcano. The second is the crator of a volcano. The third means human life or existence and the last means of a great age (very old)
Aetnaeus total war
Cratera total war
Aetas total war
Grandaevus total war
I also like some of yours dark_shadow but are they made up or do they mean stuff?
This mod is really taking off, concept 2 is the best for the campign map as the volcano is surrounded by land.
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Re: The mod I'd love to see
The first one is terra (land) and nova (a play on the word for new)...
The others are either made up, or, in the case of pangena and eurona, are from pangea and europa respectively...
I like your Aetas: Total War, I think it's the best so far...
Here's some more:
Aeolia: TW
Signara: TW
Rigantia: TW
Pannora: TW
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Re: The mod I'd love to see
Yeah I like Aetas too, I think the best so far are
Aetas
Pannora
Assania
Grandaevus
What do other people think?
Also I have been thinking about the faction names, the nomadic people on the volcano slopes could be called the people of Aetas or one of the other names suggested.
Eastern Factions
Aziz - the most powerful estern faction, has most of the rich provinces and quite a big army
Daulah - also very rich but with weak army
Nasr - focussed around military, newly formed so starts off quite weak but pottential to grow strong because of valuable resources
Zufar - small army of well trained and highly skilled units
Southern Factions
Dia - strongest southern faction but quite undeveloped compared to other factions
Diji - Nomadic farmers, poor and weak army but good morale because of determination and strong religion
Bomani - Only a couple of provinces but heavily armed, situated near border with Western factions
Yera - another nomadic faction
Tupac - the starters of the rebellion because of terrible conditions, they are situated in harsh desert
Western Factions
No ideas for these yet
Northern factions
No ideas for these either
Of course these are just ideas and you don't have to use them
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Re: The mod I'd love to see
Idea (place these anywhere you want):
Lycknisians
Excellent ship builders. They live largly on fishing. Their navy is very versitile (many naval units ~:)) and strong. Their land based units are mainly light infantry for quick deployment after landings at a shore. Their capital lies on a of shore small island. In fact the city dominated the entire island. The cities walls are truely epic.
Sonna Pirates
Rivals of Lycknisians, their navy is also strong althoe more focused on light ships for hit and run raids. Their land forces area also in a hit and run manner. They have developed a good force of hourse archers and light cavalry.
What do you think of this factions?
if you want i can draw some units concept art and such
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Re: The mod I'd love to see
Sounds good although I think you should scrap the word pirates and just call them the sonna or something like that. They would be good as western factions I think. If you could do concept artwork that would be brilliant, I'm sure evryone would appreciate it. I might do a bit as well just to get an idea of what they might look like.
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Re: The mod I'd love to see
Sonna Sailors?
Sonna Corsairs?
or simply Sonnians?
Oh most concept art I will sadly have to do i paint since i dont have scanner.
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Re: The mod I'd love to see
You guys make the name.
Here is the list of factions for the West and North
West:
Ana'sazi- Oldest and most powerful western faction
Sernland- Nice army but only 1-2 provinces
Vinterland- Vikings
Fre'land- Good economy and army
P'sorgrad-Northern invaders
North:
Russcograd- Most powerful norther faction
Sevalingrad- Good economy
The White Horde- Mongolians ~D
Ludinburgh- undecided
More info comeing filtered out through today.
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Re: The mod I'd love to see
Now i got banner done for both my suggest and i will mail em to you Sundjata Keita later. They are very paintish but they give you idea at least. With Lycknisians i actully had a idea of a crossbreed of ancient greece, italian trade republics and perhaps a bit of 1800 UK.
Zharakov i got some idea to develop your ideas further so here goes.
Sernland:
This people are proud people, their country is a young one. The time of slavery is still in living memory. About 60 years ago the people of Sernland where slaves under Aziz. However the Serns revolted and with the help of the Zufar. The Serns moved into out of their bondage. This has led to that Azis and Zufar see each other as mortal enemies. As the Serns reached west they where constantly raided by the Vinterland people. They asked Ana'sazi for help and help came. Sernland today make upp two cities on the mountain borders of Vinterland. The Serns could also be called Northern watchers. Their army service is voluntarily but enthusiasm for the army is strong.
Ludinburgh:
Long time ago the northen empire Erom Htron fell apart. One of the emerging factions was the united cities confederation of Ellmid. But after yet some more years cities broke of and some joined other factions. Ohter started to try to take over other cities to create a empire of their own. A bitter and long civil war raged. Other factions also joined the battle. Ludinburh the eastern capital of the former Erom Htron. Did not join any other faction and nore did it become overran. They allied with Ple Kingdom. Ludinburgh has a large standing army for its size (one province) and its armoured pikemen are renowed as hard figthers as are their Citadel Guard (swordsmen both mounted and dismounted). Ludinburgh does however strong depts (not economical) to Ple Kingdom and is consider a protectorate of the Ple Kingdom. So when the great prince of Ple ( :dizzy2: ) calls the soldiers of Ludinburgh are ready.
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Re: The mod I'd love to see
this is coming along nicely, ill break map #2 up into provinces and get a little more detailed later today
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Re: The mod I'd love to see
Except doing some concept art I can also write some faction history and also unit descriptions :)
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Re: The mod I'd love to see
Nice storyline King Clas, why don't you post any concept art here in the thread so everyone can see? I will make some shield designs. Who is leading this project, Zharakov? I sure don't want the responsobility. ~;)
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Re: The mod I'd love to see
Hi all, me again. Nice to see that we've progressed to get some form of a mod. I'm on a dial-up connection on my grandpa's computer, so i have to be quick in what i say. I read the first suggestion of a storyline, by Sundjata, and it seems quite good. maybe, just to stir things up a bit for the seemingly calm west, we could make them really corrupt or something? I can't really contirbute much right now, my mind seems to be broken (modder's cramp?).
Quote:
Who is leading this project, Zharakov?
We either all agree on a leader, or we don't have a leader, and all just assign ourselves with different bits of this project to complete, and then put it all together when we've finished each bit. But now, another problem. How are we going to make this mod? I'm assuming that none of us actually have a clue how to mod or make skins, so we are going to have to enlist the help of people who know how, or we teach ourselves D.I.Y RTW programming.
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Re: The mod I'd love to see
heh... heh... Ill lead if you all want me too...
Nice storys, here are some I made.
Russcograd: When the final King of the Great Northen Empire died, his 2 sons were given equal shares of land in the kingdom. Russcograd was givin to Alexi Rolotov. Russcograd quickly became the stronger of the 2 kingdoms and soon overtook the other kindom in a war. The people of Russcograd are tough and willing to serve ther Tzar. And they will need to for the Tzars of Russcograd are often ambitious and gloy seaking.
Ana'sazi: They are the people of the snake and horse. They live in mighty jungles, and barren deserts. They are the oldest of the new factions. They tell storys of the old world and they way things were. They are isolationists. And they olny favor the lucky few who they see as needing there favor. But this dose not mean they do not wage war.
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Re: The mod I'd love to see
P'sorgrad: Valdimir was banashed by his brother Alexi... But that dose not end his story. P'sorgrad was the final city to remaign loyal to him. Sadly it was to the south west in the warm lands. He fled ther and started to recreat his empire. He now has turned his eye to the south. To the rich land sof people who know not the use of the horse archer. And maybe, he can regain favor with his brother as well...
Fre'land: A nation of rich farmers, they keep one ideal sacred above all ells. Freedom. There former opressers of Bomani have not seen the last of Fre'land. The Free farmers will unite, and fight, again.
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Re: The mod I'd love to see
Russcograd? Alexi Rolotov? Tzars?
Sounds awfully like Russia to me ~;)
What do people think to the shields? I can produce more if you want.
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Re: The mod I'd love to see
I'd like to see an Atlantis-like faction, very advanced...,aybe call them the Eldaren? They could live on an island, which requires sea travel?
also, I've almost finished the story of the continent, so I'll be loading that up soon...here's a hint: the continent was originally inhabited by an 'Elder Race', who are advanced like no one has ever seen before...Some wonders in the mod could be the 'machines' left behind by these 'Elders', which affect happiness, improve metal quality, etc... We should give cultures, or equivalent cultures of the factions in the mod to real life ones...
And we're all agreed on Aetas: TW? coz if we are I'll make a website...
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Re: The mod I'd love to see
i say make it aetas total war,
can i make the story for the barbarian volcano/mountain people??
here is the map with provinces, not all is final
https://img.photobucket.com/albums/v...er1/maprx2.jpg
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Re: The mod I'd love to see
Good ancient race idea.
Ok I will write the stough for the North and West
Good map btw
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dont forget WE NEED TO HAVE A SENATE FACTION AND 3 SUBORDINATES!!!
just thought i would speek that so you all new
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Re: The mod I'd love to see
Ok, who wants to make that up?
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This sounds like an insteresting mod. Any chance someone else can contribute a faction or something?
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we should make a list of people who are doing what in the story so that nobody does the same thing.
we have 6 cultures
name(real life bases)
eastern(chinese - japanese)
european(middle ages)
american(native americans)
barbarians(vikings, goths)
winter(russian, canadian)
ct_senate(undecided)
when you post your final story add one of those first five. i can make the senate and the barbarians tomorrow at school. ill post them about 2-ish (central time(america))
stichmaster1
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Re: The mod I'd love to see
Could the senate possibly be a sort of 'Council', and the 3 romans are 3 city states?
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Re: The mod I'd love to see
Since nobody replied to my initial question from an hour ago, I'll give my sugestion anyway ~:) . It would be pretty interesting if the Senate factions would be a colony/army sent from another continent completely ruled by one empire, to conquer the continent from the mod.
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Re: The mod I'd love to see
OK, i've set up the website: http://s10.invisionfree.com/Aetas_Total_War/
Here's my story on the continent:
---START---
10000 years ago there was a race, whose name has since been lost and are simply called the 'Elders'. They were extremely advanced, their cities spread all over the continent now known as Aetas. They had mastered the sciences of mathematics, of alchemy, and of machinery, building huge 'constructs' to aid them in the building of their massive cities, some buildings so tall that they scrape the sky. Science and culture flourished, and thus the Elders lived in this paradise. But, unknown to them, their empire was based around a huge volcano, some 6000 metres high, aptly named Mount Gigantus by the elders.
Then, 7000 years ago, the dormant volcano erupted, shattering the Elder's empire, covering it with ash and molten rock. And so, the continent of Aetas remained undiscovered for 6000 years...until 1000 years ago, when refugees fleeing the 200 Year's War landed on this forgotten continent.
News returned to their homeland, and many more fled to this untouched paradise, which, after that eruption 7000 years ago, produced many climates, each with its own rewards and dangers. Then the news spread to the other lands, also war-torn, and refugees of all races and cultures fled here.
Now, 1000 years later, the continent of Aetas is inhabited by peoples from all over the world, their homelands desroyed, these refugees starting over. However, as is so common in human history, quarrels started between the numerous ethnic groups, and now there is war again...
...a war which will consume the entire land...
...a total war...
...Aetas: Total War
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Hope you all like it, I'm still working on it though...As for another culture, again I suggest an Atlantian culture. Slightly hellenistic, egyptian and mesopotamian. We also need to decide on the 21 factions available...here's my idea:
-1 Senate + 3 families (medieval?, roman?)
-5 Eastern cultures (chinese, japanese, indian, mongols (should they be barbarians?), south east asian - vietnamese?)
-5 European (3 western-England/France/HRE, as these are pretty similar, Italians, Atlantian?. And 2 eastern european-russian, byzantium)
-2 Arabian (Turkish and Moors?)
-2 American (plains indians, Aztec/Mayan)
-2 barbarian (vikings, goths?)
-Brigands/Rebels
Thats all 21 factions...4+5+5+2+2+2+1 = 21
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Re: The mod I'd love to see
As for tha map, it looks good! I'd like to suggest some rivers running through the continent, lots of thin rivers...
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Re: The mod I'd love to see
Very Nice idea Dark shadow, its a damm good idea.
I have a really good Idea for the senate and the 3 families, but before I put the rest down I'd just like to see wether you agree with me on the names and the general ideas I had planned. The families are replaced by houses which control the armies of the empire, while the senate is a council of the three houses, which manages the empires land.
The Three Great Houses:
1. The House of Oakensword , in the middle of the western area, is mainly focused on fighting in forested areas and plains.
2.The House of FrozenBlade, In the northen areas, this house focuses on fighting the Northen Barbarians and fighting on icey terrain.
3.The House of Goldensphere , In the southen areas, this house focuses on fighting in hot, dry terrain. They wear little armor and rely on speed.
Now, when i read your idea, I thought that these westerners could be the direct descendants of the "Elders", they escaped to western continents, taking some of the knowledge passed down to them by the "Elders". They seek to reclaim the land which they think is rightfully theres and drive out the foreigners and barbarians which now occupy it.
The senate is more like a council of the three great houses(and lesser ones aswell), the council is ruled by a king.. but the houses hold the true powers as they control the armies of the empire. I had some history and names planned for the empire, the council, three houses and the western continent, but I want to see if this idea is okay with you guys first ~D
Some feedback on this idea would be appericated (especially on the names)
~;)
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Re: The mod I'd love to see
Everyone join up to the forum so things can be organized, here is a list of everyones names on this thread who said they would help.
dark_shadow89
stichmaster1
NobleRubberChicken
King Clas
Mikeus Caesar
Zharakov
King Malcom
Cheops?
About the storyline, sounds good once we iron out the creases in it. I think the elders should have known the volcano was there, especially if they were so clever. Maybee they put full trust in thier gods but that failed. I like the idea of descendants of the elders, maybee these can be living on the fertile slopes of the volcano when other foreigners arrive.
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Re: The mod I'd love to see
Oh btw when I mean "knowledge that has been passed down", im not saying we should expect things like steam tanks or guns on the battlefield, I mean things like tall monuments and buildings, strangely crafted armor and weapons and more "civilized" culture.
Basically something similar to the Atlantian culture, which was supposely advanced for its time.
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Re: The mod I'd love to see
OK, I like both of your ideas. Maybe change the names of Houses? They sound a bit cheesy...How about:
-Oakenshield, instead of sword, as you can make a shield from oak, but not a sword...
-Snagarak (northern, Snaga is a viking goddess)
-Duskweaver (southern)
The senate could be the "Grand Duke of Eldoras", Eldoras being the land where they were originally from...
Anyone else got ideas?
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Re: The mod I'd love to see
OK, I've posted some concept art at the forum...
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Re: The mod I'd love to see
Also, I think the western european units should be early to high middle ages, no late middle ages, as they'd look too strange, think gothic knights from MTW...they wouldnt fit, would they?
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Re: The mod I'd love to see
Quote:
Originally Posted by dark_shadow89
Also, I think the western european units should be early to high middle ages, no late middle ages, as they'd look too strange, think gothic knights from MTW...they wouldnt fit, would they?
I agree, no gothic knights. But, I was thinking going beyond plate or chain armor. Since the westerners have some knowledge that the "Elders" had, i was thinking they would have the knowledge to create some strange armors. Their continent may have some strange metals, that they managed to use. This is just an idea, so don't worry if it loks strange.
How about they found a very unique metal that is strong but is very malleable or bendable when worn?
Or some strange matrial that is as strong as chain but isn't metal?
Anyway Im just posting some ideas here...
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Re: The mod I'd love to see
Wow, those concept shots must have taken you a while ~;)
I think the other factions should encompass a slightly diferent era, maybee a more primitive one. About cultures, I suggest
Barbarian Northerners - came onto continent about 1300 years ago when stumbled upon it, eventually spread out to form many different factions
Tribal Southerners - easterners that expanded southwards to try and cross the deserts to the western lands, many still are making the journey but many have settled in the deserts.
Native volcano tribe - live on slopes of volcano, descendants of the elders
Rich Easterners - after finding a good overseas trade of silk the eastern factions became very rich, they arrived on the continent about 900 years ago by boat convoy after fleeing the 200 years war
Advanced Westerners - The westerners found a barren landscape of shrubbery and semi-arid desert when they arrived. They came about 200 years ago after having done well in wars abroard they sent armies to the continent of Aetas. They transformed the landscape into one of lush greenery by planting seeds. They are made of three factions and a council which decides the actions of the three factions
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Re: The mod I'd love to see
I was thinking that the Elders left behind some of their machines and storage depots...these could be wonders. For instance, a faction captures a province with a wonder, and unlocks a region specific unit, very advanced because they use the Elder's technology, or maybe by capturing another type of wonder, all of that faction's units get armour/weapon upgrades, so long as they hold that wonder...It makes it more worthwhile to go after wonders, much more so than simply getting happiness improvements.
Also, could we add a lot more wonders?