Hurah ! it trulley is a great day !
Printable View
Hurah ! it trulley is a great day !
At the beginning of this month, I noticed that the expansion pack was available to pre-eorder at my work. It seems we had some prior warning about its release date.
P.S: I am uncertain about how many copies we'll get so I ould advise pre-ordering this. Nothing worse than coming up empty when you go to store to pick this up.
Hah, well, I would advise NOT preordering. As a matter of fact, I would advise waiting at least 90 days to see what kind of bugs, er... unwanted features remain after 2 hasty patches have been done.Quote:
Originally Posted by Demon of Light
Have we learned nothing from the previous release?
Quote:
Originally Posted by Old Celt
I Whole heartedly agree
Yup, I am not planning on buying it unless I see some good proof that almost all my beefs with the game are fixed and that no significant new ones have been created.
One more in agreement.
Yup waiting 2 months for the original RTW washn't enough. 6 months seems best. And even then the beta testers-er, customers might night have found anything.
Crazed Rabbit
Thankfully Demon appears to be willing to beta test the expansion for us cynics, for which he deserves much gratitude. The advantage of cynicism is that all your surprises are pleasant ones, and this is a case where I would dearly love to be surprised.
So is anyone buying the expansion straight away? ~:rolleyes: CA will go out of business if it doesn't come up trumps!
Sure Rome has its problems but what game doesn't? I for one will be buying it the day it comes out, especially now it seems to be a "Fall of Rome" one rather than an Alexander add-on. I just hope CA have increased the modding possibilites (like being able to add factions if you're reading this CA)
If I wasnt going into the army soon, I'd preorder it almost immidiately
This is why their refusal to deal with the load AI issue is so frustrating for me. I very much doubt anyone who has experienced it will be rushing out to buy the XP, and the last thing CA needs is frustrated fans warning people off the XP because something as fundamental as saving the game is broken.Quote:
Originally Posted by The Blind King of Bohemia
Only thing that seems odd is that it got into a gaming magazine before the internet. I guess they could have payed for marketing rights in hopes of increased sales.
So how long until an official announcement from CA. and anyone have an idea on the start date 14 AD perhaps.
I will be buying it very soon after its release, I know what the bugs are and they can be annoying, but the gtame is still very fun.
To be perfectly honest, I'm inviting sombody else to beta test it. I WISH I could test it but policy dictates that I can only check out console games for free. (they can be easily repackaged) Computer games are a different story. I'd actually have to buy the sucker knowing full well that I can't return it. That sounds less than attractive.Quote:
Originally Posted by Pode
I am also noting that interested parties might want to reserve the expansion if they intend to buy it. Being that this is an expansion, there likely won't be so many copies shipped to stores. Also, a product of my work environment is that I habitually advise people to reserve games. Literally, my response to queries regarding upcoming games is "Blah Bla blaa, did you want to reserve that?"
Join the Marines. You have a higher chance of surviving in a unit with greater cohesion.Quote:
Originally Posted by kekvitirae
Hasn't the Total War series taught you anything? Elite units always fare better!
Whatever you decide, I wish you the best. The Corps has been great to me.
I'll buy it, just so I can install the EB adaptation to it. :D
Errr ... if you click on my link you will see the news right there on the front page of RTW heaven web page. They have the info I am quoting and a link right there. Try doing more than glancing at comments, try reading them thoroughly before you get your panties in a bunch ~;)Quote:
Originally Posted by Divinus Arma
I would wait 6 months after release before deciding getting a copy, like many others. CA had taught me alot over the past 2 months! ~:)
The broad details of what/when the expansion is are irrelevant.
Its the little details like bugs/target market/design decisions where most of the TW community is going to decide for/against buying the expansion.
PS: sod signing up to be an institutionalised murderer.
I will probably wait about 2 weeks after its release. Hopefully C.A would of sorted out the bugs and improved gameplay a bit by the release of it.
I think you missed my point lad. I'm looking for info beyond a 3rd party comment such as rtw heaven. The link they have does not give you any info. It goes to the magazine and then you have to search for it.Quote:
Originally Posted by thisismyusername
Well....i was looking for some info on this expansion announcement and all i read is some marine vs. army and the army vs. marines. I thought this thread was about an announcement, but it's only some magazine saying that there is an expansion coming for RTW, and as far as i know, the current (april issue) magazine is written always 2 months behind (so it was written in february), just as almost all magazines. I don't see any real confirmation or proof of any expansion, not even on the .com website. All i see is a big "spartan warrior" written on the top and the old stuff below. ~:confused:
Sega bought CA didn't they ? Maybe there won't be an expansion then, maybe they'll do a stand alone or a new game instead, depends on legal issues I guess.
I hope CA kept the Total War license...
By the way here is the news on game stop:
http://www.gamestop.com/search.asp?s....x=14&find.y=7
$34.99? That may or may not be accurate I guess but that's a bit more then I'm willing to pay for an expansion pack. It's ure is way more then I'm willing to pay for a patch.
My mind about buying it has just been made up. I wasn't too sure anyway with certain 'features' most likely not repaired and if TW remains the non challenge it has proven to be that's my love affair with the series over. :embarassed:
It wont matter anyway. With a release date of 10/17, I'm pretty sure there will be another patch until then. That's half a year away
one can only hope... just don't use the word "sure". you might find yourself taking that back...Quote:
Originally Posted by kekvitirae
I'm glad they chose something easy like an obvious XP, one that almost everyone knew was coming; even down to the name "Barbarian Invasion".
Hopefully this easy task will give them time to take RTW in it's rough finish, sand it down, give it a new finish, and polish any problems out.
I'd rather just get a new campaign plus some new factions like Goths etc with NO new features as long as the game is bug free. Why start adding new, expansive new technologies to a game that isn't even finished itself (you all know what I mean). To do so would be reminiscent of putting a 300HP engine in a Honda Civic which has a body which is rusting through, the floor pans are giving out and what you have in the end is an engine with amazing potential yet flaws in the housing so that you can't even experience the joys of such a monster without the door falling off.
One thing at a time, please. I know this game has potential, please harness it.
I'll put this in capital letters
THERE IS AN EXPANSION. IT IS MORE THAN ALLEGED.
If you can reserve a game at Gamestop, you can sure as hell bet that it is guarenteed to come out. I believe the date supplied (10-17) is accurate but that might change. What is certain though is (again the the cap lock) THERE IS AN EXPANSION AND YOU CAN RESERVE IT AT GAMESTOP (or more than likely any other damn store you want to reserve it at).
By the expansion, you mean patch 1.3 for Rome which we as the consumer helped fund.
No, not at all, it will be 2.0. It should include a fix for the loadgame seige bug, flashier graphics, and some awesome new units including those Gladiator Urban Spartan Screeching Elephant Chariot Archer Cohorts with their Headhurling Wardogs.Quote:
Originally Posted by Turbo
mfberg
The subject of the expansion is good news. I just hope it is a full sized campaign like the Imperial RTW one and not some quick job like Mongol invasion. Covering Rome's fall on a map and time frame comparable to RTW would be less an expansion and more a whole new game. Hence I may be being over-optimistic but fingers crossed!
: :charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge: :duel: :duel: :duel: :duel: :duel: :balloon2: :balloon2: :balloon2: :balloon2: :balloon2: :balloon2: :balloon2:
Hope it'll be longer then VI-MTW and have less bugs then RTW.
But it is cool ~:cool: to here they are working on it
split the army/navy squablle out - see link below
https://forums.totalwar.org/vb/showthread.php?t=46218
You kidding? VI was almost a game in of itself! The new campaign, new units, factions, etc, were everything I wanted in an expansion pack. It helped matters that it had better support for moddersQuote:
Originally Posted by IliaDN
:happyg:
I can't recall ever seeing an add-on priced as high as $35. I wonder if CA has the one patch deal negotiated with Activision for this add-on. You know CA tried to bail out of patching the VI add-on, but the "all kings die at 56" issue caused them to make an unfunded patch for it.
Quote:
Originally Posted by Puzz3D
See, that's baloney! All patches are funded by the consumer. It is an accepted part of the project cost that patches will be made. Some people crow about how CA did a patch out of the goodness of their hearts. No way! They get paid to do their work every day. You cannot do any work once you are in a salaried position and claim you aren't being paid for it.
If you ask me, CA has NO concept at all of what customer service is. People make valid complaint about flaws, bugs, features, or whatever, and CA chooses to take offense at the descriptors rather than address the problem. I firmly believe Shogun's statement was a simple attempt at damage control, designed to deflect responsibility away from the devs where it properly belongs. They have options. Other software companies make patches to support their products, CA can too. They simply choose not to.
Not quite correct, IMHO. If CA did not receive money for that patch from Activision, CA as a company basically "did it for free".Quote:
Originally Posted by Old Celt
If an employee of CA throws in additional working hours on top of the work for the regular projects to work on a patch that is not covered by the contract with Activision and does not get extra pay for it, this is "doing it for free".
If I do some additional work this weekend, that falls outside the project I am actually working on, to e.g. help a colleague, I would definitely call that "doing it for free".
Fixed it. Now it's in proper laymens terms :happyg:Quote:
Originally Posted by Ser Clegane
Looks like Bureacratese to me, big K ;)
~:cheers:Quote:
Originally Posted by mxlm
hehe - my employer calls it "going the extra-mile" :computer: :whip:Quote:
Originally Posted by kekvitirae
I'm not saying it's fair or nice, but I've put in my share of 100 hour work weeks and helping others with problems. It goes with the territory in software development. There is a strong sense of team with these projects, and as we all know: There's no "I" in TEAM. If you go into that kind of environment, you should have your eyes open enough to know the demands on your time can be extreme to say the least, and you won't be paid a penny more, so get your money when you negotiate your starting salary!
A salaried position is for a certain number of hours each week, and the VI patch was done afterhours not on company time. The company definitely wanted VI 2.0 to be the end of developement on that engine, and had already announced that MTW/VI v2.0 had been end-of-lifed. The 56 year bug was in advertently introduced in VI v2.0 by a programmer who was trying to improve the game against Activision's wishes. So, the programmers made the VI v2.01 patch without draining time from other projects. In the process of making that patch, additional enhancements were made to the game which got the game one step beyond where it was going to be left.Quote:
Originally Posted by Old Celt
CA can make patches even if they are not funded by the publisher, but the likelyhood of that is low since there seems to be a lot of pressure to move on to the new project.
"A salaried position is for a certain number of hours each week"
:laugh4: ROFLMAO
Really? I'd love to get a job at a place with that policy. My experience is that software development salary is offered not for a number of hours in a week, but rather to do "Whatever it takes" to get the job done. Well, at least that's the American way. Perhaps they really expect only 40 hours from salaried people in the UK?
Puzz,Quote:
Originally Posted by Puzz3D
You sure CA did the patch on there own? As I recall, the patch was tested by Activision, which is one of the reasons it took so long....
Though, I believe, they did through a couple of things in or on top of the *tested* version; such as :green generals:, which (I think) was unsupported.
---
Amen!Quote:
I'm in manufacturing myself, and personally, I almost like to see negative feedback on my products, because then I can fix a problem that probably has affected way more people than I realize. Also, you can see what bothers the consumer - not always what you think.
---
I really don't know what's been going on a the .com site, but, personally, *I'd* really appreciate CA addressing the question of WHY, they will not create and release *unofficial* patches. MANY other developers do so.Quote:
Were their campaign to be as successful as they hope, all it would do is to harm the Total War series. For there to be another official patch, the QA cost would need to be funded by Activision and this is apparently not going to happen. This is obviously beyond CA's control so please stop giving CA grief over this.
Why?
The COMMUNITY is willing to do the testing, so what's the problem?
Waiting to buy 2-6 months after the release of the expansion wont "encourage" Activision (who drives the schedule and pays CA) to do things differently, all it will do is convince them that expansions/future Total War games won't sell as well (publisher marketing types usually look at immediate sales to gauge a game's success).
A better approach is to buy it immediately when it comes out, and tell your friends to do the same. This will make the game sell better, thus making Activision think it's worth it's while to invest more in the franchise, and giving CA more clout to make the game better. Poorer sales due to people sitting on the fence for a few months will just push things in the wrong way.
This is reality, this is how a game that goes through a publisher works. I don't like it, but the only alternative is to start a new publishing company with a different philosophy. Unfortunately, Activision is one of the best publishers with respect to how they treat developers. It only gets worse with others like EA. I shudder to think of the pile of stinking brown stuff that RTW would have been had EA been calling the shots.
I disagree. Buying a pig in a poke just encourages the production of garbage. Once they have your dollars, they are done with you. If you hold back your dollars based on not being able to trust their quality, they will be forced to address the quality properly. Isn't it funny how console games are never patched? Hmm, almost proves you can do much better doesn't it?Quote:
Originally Posted by hoof
In the short term, and for the love of Total War, it makes sense to buy the expansion immediately.
In the long term however, the industry needs to acnowledge the critical consumer and the demands we bring to the field. A half-finished game may still be bought by a pimple-faced teen if the adverts are good or it sounds neat, but us older gamers have already made that mistake at least once, and won't do it again. As the average age of gamers increase so does the average intelligence... (or at least wisdom).
I say wait until you percieve the product as finished - then buy (or don't if it isn't).
Maybe Old Celt, but the boycott/wait tactic assumes that the product you're working on will be made anyway. If the boycott only achieves the reduction in funding/cancellation of the product, have you achieved your goal? I, personally, love the TW series. I want it improved. Killing the TW series by boycotting the initial releases will not get it improved, it will simply take away the thing I love.
The "don't buy it because it rewards poor execution" tactic only works in certain circumstances. Being an "insider" in the gaming industry has shown me that this is not one of those situations. If you truly want change, you've got to learn how the system *really* works, and adopt a strategy that works in the system. Otherwise you may just get unexpected results.
Good. That's exactly the message they should be getting. Future TW games won't sell as well as they stand now. Knowing what I do now, I would not buy RTW. I will not buy the RTW expansion when it comes out. Hopefully, others who share the view on the quality of the support will do the same.Quote:
Originally Posted by hoof
You seem to be of the opinion that we, as consumers, should be trying to "save" TW. I have no interest in doing that. If the CA is making games I enjoy, I'll buy them. If they aren't, I won't. And if they aren't making games I enjoy, why would I want them to succeed? Their success or lack of it has no impact on me anymore.
CA earned a great deal of goodwill with the STW and MTW series. That, in turn, converted into buying RTW "sight unseen", so to speak. Unfortunately, with RTW, they've lost that goodwill. That goodwill is something they need to earn back. I'm not simply going to hand it over.
Bh
When the product shows it's worth, those interested will purchase it. RTW has not shown it's worth in 2 patches. Thus, it begins to fade to a "wait and see" kind of game for a large amount of peopel who are enthusiastic about the game.Quote:
Originally Posted by hoof
example:
you get excited to see a movie. It's awesome. The next movie is about to come out so you wait all night, get tickets, and see the movie. It doesn't live up to your standards. The sequel will have a more rigorous time ascertaining your money the next time around - you will probably wait and see what others say about it before you take the plunge. Granted, you'll probably end up seeing it, but it might take a few months until it comes out to rent it, or for RTW - till the price comes down and a patch has been released to fix bugs.
There's no I in TEAM, but there is a ME :tongueg:Quote:
Originally Posted by Old Celt
Hey, if you don't want future TW games, go right ahead :)
Me, personally, I like TW games, but I want them to be *better*. Doing something that will help make TW games go away doesn't make them better, it makes them not exist.
Why should CA/Activision spend more $$$ if they're simply gonna get a lower return? The decision will be made to kill the franchise instead, and pour the money into mass-market games that are guaranteed to make money, rather than niche games like RTW.
Why do you think that most movies are the same old garbage over and over again? Because every time a new concept is tried, it's money-making potential eventually goes down (for various reasons). Same with games, all game concepts (except the cliche ones that will always make money) will eventually become money-losers. Choosing to boycott future products won't make them better, it'll just hasten the inevitable and soon we won't have large-scale battlefield simulations like RTW, MTW, and STW any more.
If that's your goal, by all means go for it. Me, personally, I will continue to support CA/Activision and the TW franchise. The game may not be perfect, and have several glaring issues that bug the heck out of me. However, I would prefer several more games in the same vein than no more TW games. If you feel different, by all means go ahead with your plan to not buy any more TW games (or wait until after the release).
You answered your own question right there. That's why. It's because people like you continue to pay for the product even when you're unsatisfied with it. Why should they have any incentive to make a better product when they don't have to? Make the mediocre mass-market drek, knowing full well that people will continue to buy it.Quote:
Originally Posted by hoof
Meanwhile, we have the smaller, more independent companies continuing to make high quality games. It's too bad, CA used to be such a company.
Bh
GAH!Quote:
Originally Posted by Old Celt
But... there is a "ME"!
GAH!
GAH!
LOL Vanya then noticed somebody else posted the "ME" thingie after Vanya had hit submit...
Oh, well... Great minds think alike... Only, Vanya has no head... What does that say about ole K?
GAH!
It says that Kekvit needs to stop playing Egyptians. :tongueg:Quote:
Originally Posted by Vanya
-
ROTFLMAO! :laugh4:Quote:
Originally Posted by kekvitirae
-
Nor (as my boss is fond of reminding me) is there an "I" in "shut up and get back to work."Quote:
Originally Posted by kekvitirae
:whip:
When the movie Alexander was announced last fall I had high expectations for it, especially considering that Stone was making it.
Well, we all know how that movie turned out... I was very disappointed with it...
CA, based on STW and MTW, built up expectations in that RTW would be an excellent game, since it would be built on experience from the previous two TW games.
In addition, STW and MTW both earned great reviews and word of mouth.
Based on the success and popularity of the TW games, players had a right to believe that CA and Activision would produce and support a top notch game in the form of RTW.
Well, we all know what has happend with this game...
While RTW can still be salvaged, the fact that CA announced its withdrawal of support for the game is a major disappointment...
Since complex strategy games require extensive playing and patches (Paradox does this on an on-going basis), and since computer games cannot be returned once they are opened, and since patches are both expected by the computer industry and the consumer, and since a company's support for its product determines consumer loyalty, and since the consumer has fulfilled his contractual obligations (buying the product), while CA has not fulfilled its contractual obligations (providing a product that in some respects is still "broken"), then the knowledgeable consumer has every right to wait before he/she buys the TW expansion pack and/or the next TW game.
There is such a thing as having "pride in one's product". Even if Activision will not fund the time to put out another patch, then surely CA could devote one person to a few hours a week to iron out some of the worst bugs still in RTW.
Look at the amount of effort and time that people put into mods for the TW games and they are not paid a single penny for their efforts.
Evolution of the gaming industry has decreed that SSI, Talonsoft and 3DO should go the way of the DoDo bird because of their past attitudes and gaming practices...
Should the same thing happen to CA, then we will know at what point that slide into oblivion began...
Bhruic, I pay for this game because I *like* TW style in-depth games. I totally 100% agree that there should be a grass-roots campaign to change the way publishers go about contracting and making games. As a game developer, I know all too well how much the current system sucks. Developers are shackled to publishers (it's the only way to get decent numbers of copies of a game sold), and publishers are shackled to their marketing departments, their shareholders and the almighty dollar. However, I don't want to see the TW series cancelled as a casualty. Thus all I'm asking is to wage the campaign, but not to kill TW in the process!
I'm personally scared that there will be a day when there are no more games like RTW or MTW or STW because publishers are deathly afraid of player backlash. What good is having good customer support for a game if all the games are bland, cliche games?
However, if you feel that I'm part of the problem because I selfishly want *one* game series to continue then go ahead. Frankly I don't give a damn what you think of me. I've spend the better part of my working life working in and around the gaming industry and am tired after years of working against the grain to try to change the system. If you and others want to continue the fight go ahead. Just please don't kill my favorite game series to do it, ok?
You sound like you want RTW/MTW/RTW and the TW series done better. Pointing a financial gun at them and ordering them to do things differently won't work. (which is what a boycott or an email campaign is basically doing: Do things our way or we'll ruin your reputation/financial situation). If I made statues and someone called me up with death threats and said "Make the statues differently", I'd probably stop making statues all together! Since the statue-making is what got me all the negative feedback, despite all my hard work and best efforts, then why should I continue making statues? That analogy holds to games as well. Publishers (not the developer CA, since they will try to make TW games anyway) will get scared that all TW-style games do is create rabid player bases that make their lives miserable. Solution: Stop making TW-style games and the mob will go away and bother someone else. Can you see how such campaigns can backfire, if your intention is to make the game better?
The frustrating thing is that the player-base has such little power over the course of the game's development. It's even more frustrating for a game like RTW because CA went out of their way to try to include the player base in the process, especially by opening up the data files for modification. When you love a game so much, but it goes in ways that you don't like, it's immensly frustrating to not be able to do anything about it.
Trust me, though, if you care about *this* game and *this* series, then boycotts and email campaigns won't make *this* game better. You are assuming that the TW series will be made regardless of what you do and that simply isn't true. All you do is create a problem for the publisher. The publisher will want to solve the problem, and the *easiest* solution is to kill the series. Kill TW, and you have no more boycott problem, no more email campaigns to magazines decrying the bad customer support, no more problem. Your goal is to coerce them into making TW better and providing better customer support and involvement. How is that accomplished if they choose to take the easier solution and cancel the series?
The real solution is to start our own publishing company and do things differently. Something tells me that most of us aren't that ambitious or that fired up to do something to fix the system. But until the publishers see that things *can* work differently and still turn a profit, they will keep doing things the same way until the twilight years of humanity.
And the reason why I always talk about the publishers vs the developers (like CA) is because the publisher owns the property rights to most games (dunno about the TW series however). This means they call the shots. If they say "don't talk to the players anymore", the dev's *must* obey or they can be found in breach of contract (then a whole new world of hurt descends upon them). It is entirely possible that CA *cannot*, due to legal obligations, get as involved with the community as they, or we, like.
I suspect that is the case here. Patches (at least with Activision) can be half-million-dollar (or more) situations involving several months of QA, testing, and back-and-forth. It has to be this way to ensure that the most players benefit from the patch without introducing problems like CTD's, game-stoppers, etc. This severely limits the involvement with the public. An issue could be uncovered by the public, and not addressed for several weeks because of the process required to make changes to a mature product like an already-released computer game. There could be a new feature/fix that would make (in the player base's eyes) the game better, but have some nasty repercusion or financial/developmental cost that is unacceptable (and impossible to explain to the public). Nothing will kill Activision faster than releasing buggy, crashing games. Doom3 shipped with relatively few bugs, RTW shipped with relatively few bugs (anyone remember the "good" old days of the late '90s where games were shipped with known crashers and the attitude "oh we'll fix those in a patch" was prevalent?). The Vampire's RPG shipped with relatively few crashers (however the artwork could've used some polish, especially the intro movie). Call of Duty was shipped with no show-stoppers that I'm aware of. This is one are where console games have had a huge influence. Games cannot be patched on a console, so any game-killer bugs that get in means a multi-million dollar game fails, and the publisher's reputation is trashed.
The process involved in ensuring that that doesn't happen requires a regimented development/testing/QA cycle that leaves very little room for niceties like providing adequate feedback to the public. Quite literally, it is more important to ship a solid game (or ship a patch) that is as good as possible, than it is to post on forums like these. If just one crasher can be fixed at the expense of not responding to a particular thread here on the forums, then I'm a happy camper. However, there is no way (from our side) to know that this happened, so it appears that we're being ignored.
So yes, I have strong feelings about this. And yes I like TW. A lot. And I'm willing to sacrifice changing the system so that I can keep getting my TW fix. If you don't like that, too bad.
BTW, Pericles, CA *cannot* simply devote their own resources to patch the game. It is *activision's* product, so if activision isn't willing to let a patch go out, then CA is helpless. And with activision's #1 priority being releasing crash-free functional games, they cannot allow a patch to be released without a full QA cycle on the patch. And that QA cycle is both time consuming and expensive. Thus, CA is helpless if Activision decides not to fund a patch, even if they are willing to spend their own coin on it.
Go ahead and blame CA about it if you like. It still doesn't change the situation. Only *Activision* can authorize a patch. If CA patched even one minor bug and shipped a patch for it, they would be in breach of contract, and Activision can sue them into bankruptcy.
hoof,
You are speculating and repeating hearsay with regards to "can they patch or can't they?" They aren't going to show us the relevant parts of the contract. If they did, then we would know. So adding my own speculation, I don't believe the Activision single patch mantra. It is a rather convenient excuse for CA, but it just doesn't have the ring of truth to it. What I have heard clearly is that CA won't be FUNDED to do another patch. As some have pointed out on other forums, CA has used this same patch policy excuse for the other 4 titles in the series, and with another publisher. So forgive me if this excuse is beginning to wear thin.
Activision is the only party that has no representation in these forums. It is much too convenient to scapegoat them since they have no voice. From what I can surmise, RTW's problems came from the developer, not the publisher. Shipping a product with numerous blatant sign error type problems, etc. points to a development problem from lack of testing of features, not a big bad evil publisher crushing the little guy. The CTD type bugs are largely absent and the game has been surprisingly stable from the outset (although the patch installer is sloppy, and uninstalls are not clean enough.) This suggests that Activision's basic responsibilities were carried out in the testing--even though it is CA that had to do the hard work of making the game resilient enough.
Oh, and one other thing that I remember being a standard part of contracts like this (at least when I helped write or review them) was that both parties could agree in writing to alter some aspect of the contract. It was usually in there somewhere as "boilerplate." So one could just as easily speculate that there might not be any serious contractual obstacle to prevent CA and Activision from working out an *unfunded* or *unofficial* patch. However, without a contract in hand, it is all speculation.
there are four 'platitude quoting idiot' ~;) j/kQuote:
Originally Posted by kekvitirae
Maybe the CEO of CA could take a bit out of that big Sega check he just got and pay for the patch himself? I'm sure Activision or Sega wouldn't mind.
and Hoof, marketing will look at all sales figures, not just opening numbers. If there was a slow start with a spike later on, they'd say "word of mouth" or "consumers waiting for finished product."
Because, you know, they can go read the Amazon reviews, too. (Our marketing people do that all the time - both our products and competing products.)
It's in my self-interest (if only to keep my sanity) to wait until I am satisfied that some efforts have been made before I hand my money over to CA again.
Don't get me wrong about the "no I in team" statement. But I remember hearing that so many times when devs on a project complained they were working at 3AM and the Project Manager was sleeping under his desk. As I said, it isn't necessarily right or fair, but you do what you must to keep your job. Sorry if "quoting platitudes" made it appear I'm an idiot.
I have already posted the following in another thread but I feel it is just as relevant in this one as the other.
If a moderator feels this cross post is out of place then please delete this response.
The post:
Well I am currently laying the foundation for an organized global boycott of the X-Pack. The main thread is at the TWC. If any poster here wants to become point of contact for .org regarding this effort please contact me. I am also working on a list of international media groups as well as game industry related companies. I will make a banner soon for people to put in their signatures with a link back to the very long bug/issues list.
-Spartan
Red you do know that the patch for VI was a 'house' patch right? It was never funded by Activision but it still had to go through their QA. So obviously this policy of very limited patchfunding is true enough.
And honestly I doubt that CA would be allowed to bad-mouth Activision without any sort of punishment. So it seems that CA have thiers in the dry.
There is nothing holding Activision back from refusing the QA and thus keeping the lid on any 'house' patch from CA. And I find it a very effective tool in their arsenal. CA and Activision are competitors now, this is a good way to antagonize CA's fanbase even more (for Activision certainly knows about the main issues with the game as of now), hopefully pushing them to play more Activision games. And don't tell me that they wouldn't be that cynical.
Also the older publisher was EA, hardly a company that is known for its great support of games.
Now I don't say that this isn't very convenient for CA, it could very well be that. Hey, now they have as I said 'theirs in the dry' so they don't need to solve the problem and not feel bad about it, because the whole issue is dogged with a Somebody-else's-problem-field (to those that don't know this check out The Ultimate Hitchhikers Guide).
:blankg:Quote:
Originally Posted by Catiline
I think the point is that if Activision are standing in the way of a CA/SEGA patch because of ownership/legal reasons (and I suppose that since they are now competitors that's reasonable) then we should be told so. I cant see any reason why CA/SEGA couldnt say that, and if they did make such an announcement to the gaming community it would end most complaints against them almost instantly.
Quote:
Originally Posted by SpencerH
Actually, they've said the opposite. One of the mods at .com stated it would not be a breach of contract for CA to make another patch. The problem was, he said, that Activision QA would not fund that. It's sad, but I am left to come to the cynical conclusion that CA intends to do nothing about present complaints, and expects us all to behave like idiot sheep and buy the expansion on faith that it will somehow be better. Then they will have our cash in hand and feel free to arrogantly ignore us.
The Shogun over at TW.com forums posted this:
So it all comes down to money. CA/Activsion now has our money, and CA has officially stated that without more money from Activision they will not put out anymore patches, effectively abandoning their customers and their product.Quote:
For there to be another official patch, the QA cost would need to be funded by Activision and this is apparently not going to happen. This is obviously beyond CA's control so please stop giving CA grief over this.
The idea that putting out a patch costs half a million dollars is simply ludicrous on the face of it.
Paradox, Blizzard, Matrix, Shrapnel Games, et al, release patches for their games all the time. Matrix and Shrapnel in particular are small companies. Paradox releases patches through the work of one man (Johan). It does involve some time and effort, but patches are released on an on-going basis.
I'm sure it's very self-assuring to blame publishers, because we'd all like to believe that developers are the "kewl guys" they're supposed to be, but the bottom line is that buggy games are the fault of sloppy developers.
The vast majority of playtesting (and thus feedback to developers) comes from the players themselves.
The fact is, if your game sells reasonably well, you'll get more hours of use in the first week of its release than you will in six months of QA testing.
If your game sells 10k copies each week, and if each person who buys the game plays it for, oh, 15 hours each week (a fairly conservative number), then you have 150k hours of playtime and playtesting EACH WEEK.
These players paid for the game in the belief that the game would be patched to their satisfaction. Through their money they have funded the publisher and developer. Their playing of the game in effect also becomes a further type of beta testing in which they discover further bugs for the Developer to fix. All of this beta testing is done for "free". All of this further playtesting is priceless.
The fact that CA announced that they will no longer support RTW because they aren't getting anymore money to do it, is simply laughable.
Yet, no one is holding a gun to their heads NOT to work on any more patches.
It's called supporting your games through having pride in your work and in keeping faith with your buying customers.
Developers/publishers have abandoned games before, to leave customers twisting in the wind. In the end, however, it is those developers/publishers that get chastised through customers exercising their buying rights in the marketplace.
Talonsoft, SSI, 3DO, Strategy First, QuickSilver, etc, etc have all either paid the price or are going through severe problems...
We work far too hard for our money to support publishers and developers who do not wish to support us...
The buying consumer has far more power and clout than these companies realize.
When, oh when, are they ever going to learn...
Oh, yes, because negative feedback on amazon is a direct parallel with death threats. :rolleyes: How melodramatic can you get? Are you attempting to imply that no other industry has a customer feedback system? That, for example, if people have a bad experience with a car, they don't post about it? Or a bad experience with a brand of dvdrw? Or any other consumer product?Quote:
Originally Posted by hoof
People report on quality all the time. People choosing to do so here is not "pointing a financial gun" at them. It is simply a consumer reaction to the handling of the situation by the developers and publisher. "You're going to put out buggy, unsupported products? Ok, then we're going to make sure people know you put out buggy, unsupported products." In a free market, that is what should happen in a case like this. No company should get away with such behaviour.
With the coming emergence of alternate sales methods, that's likely to be a diminishing problem. But even if it weren't, you are drawing such an extreme conclusion it's not funny. There have been plenty of bad reactions to games in the past, in many genres. Did the fact that HoMM 4 was so badly received stop them from making HoMM 5? Nope. Did the bad reaction to MoO3 stop them from making Space Empires 5, or Galactic Civilizations 2? Nope.Quote:
Publishers (not the developer CA, since they will try to make TW games anyway) will get scared that all TW-style games do is create rabid player bases that make their lives miserable. Solution: Stop making TW-style games and the mob will go away and bother someone else. Can you see how such campaigns can backfire, if your intention is to make the game better?
The bad reaction to a single game (or a single company) is not going to sink the entire genre. Suggesting it will is simply fear mongering.
And yet modders are suggesting that RTW is less configurable than MTW was.Quote:
The frustrating thing is that the player-base has such little power over the course of the game's development. It's even more frustrating for a game like RTW because CA went out of their way to try to include the player base in the process, especially by opening up the data files for modification. When you love a game so much, but it goes in ways that you don't like, it's immensly frustrating to not be able to do anything about it.
No, at this point, I suspect nothing will make *this* game better. Right now, I'm more concerned about the expansion, and the next game. We can only hope to change the future, not the past.Quote:
Trust me, though, if you care about *this* game and *this* series, then boycotts and email campaigns won't make *this* game better.
No, I'm not assuming that at all. If CA refuses to adapt a better policy of customer support, I wouldn't be surprised to find the TW series crash and burn. But "not existing" and "existing but unenjoyable" are close enough to the same thing that neither is preferred over the other.Quote:
You are assuming that the TW series will be made regardless of what you do and that simply isn't true.
And more fear mongering. Instead of talking about some fictional theory, why not pay attention to the realities of the situation? Sega owns CA now. That means, barring the expansion that Activision is still contracted for, Sega will be publishing the TW games. So all this talk about creating problems for the publisher is irrelevant. Sega is extremely unlikely to have bought CA with the express purpose of killing the TW series. So please, stop suggesting otherwise.Quote:
All you do is create a problem for the publisher. The publisher will want to solve the problem, and the *easiest* solution is to kill the series. Kill TW, and you have no more boycott problem, no more email campaigns to magazines decrying the bad customer support, no more problem.
CA owns the rights to the TW series. That's already been firmly established (certainly, Sega wouldn't have bought CA if it didn't buy them the TW franchise as well). So, no, they don't "call the shots".Quote:
And the reason why I always talk about the publishers vs the developers (like CA) is because the publisher owns the property rights to most games (dunno about the TW series however).
I don't really care what you like. I'm not trying to convince you to join any campaigns. Apparently, you care about what I like, because you are trying to convince me (and everyone else) to not join the campaigns. So look in a mirror on that "too bad".Quote:
And I'm willing to sacrifice changing the system so that I can keep getting my TW fix. If you don't like that, too bad.
Bh
Evidently. And nor do you seem to care what anybody else likes, judging by this comment:Quote:
Originally Posted by Bhruic
So if the game can't be everything you want it to be, you don't mind if the behaviour of the boycotting/email campaigning minority causes the TW series to "crash and burn" and become unavailable to everyone?Quote:
Originally Posted by Bhruic
If it exists and isn't enjoyable to you, then you may (as you say) regard that as no better than inexistence. But incredibly, the game isn't made for your personal enjoyment alone.
I'm not suggesting that you should buy something you don't enjoy, or that you should refrain from making negative comments about it. But to say that it might as well not exist if you, personally, don't enjoy it ignores the interests of the rest of the community. Even if you aren't part of the boycotting, email or Amazon campaigns, you seem to share their mentality - "our personal enjoyment of the game is impeded, so let's try to hurt the product/company economically until our complaints are responded to". That goes beyond legitimate complaining or negative reviewing.
Before this gets out of hand, I'd like to say this: Continue keeping this civil, people. I dont want to see the thread turning into personal attacks against each other and having the thread closed.
No, I don't mind.Quote:
So if the game can't be everything you want it to be, you don't mind if the behaviour of the boycotting/email campaigning minority causes the TW series to "crash and burn" and become unavailable to everyone?
Nor did I ever imply it was.Quote:
If it exists and isn't enjoyable to you, then you may (as you say) regard that as no better than inexistence. But incredibly, the game isn't made for your personal enjoyment alone.
Yes, it would, if I were to actually say that. Too bad I didn't.Quote:
I'm not suggesting that you should buy something you don't enjoy, or that you should refrain from making negative comments about it. But to say that it might as well not exist if you, personally, don't enjoy it ignores the interests of the rest of the community.
Done with the hysterics yet? Because that's all your post seemed to be full of. You did a wonderful job of ignoring all of the actual points I made, but lept right to a few emotional bits you could savage. Congrats, what a wonderful argument. :rolleyes:Quote:
Even if you aren't part of the boycotting, email or Amazon campaigns, you seem to share their mentality - "our personal enjoyment of the game is impeded, so let's try to hurt the product/company economically until our complaints are responded to". That goes beyond legitimate complaining or negative reviewing.
Let's go over those inconvenient facts for you one more time. RTW has numerous flaws. I believe it was Puzz3D who listed them in another thread. CA (and Activision) have effectively decided to ignore those flaws. Therefore, if someone were to go to Amazon, or anywhere else, and write a review that highlights the flaws and the lack of support, those would be factual statements.
Where you run into problems is with trying to ascribe motivation. You seem to be under the delusion that people who would write such a report are acting in a vindictive or hurtful manner. I'm sure there are a few who would do so. But the majority would be doing it as a form of customer awareness. If I went to the grocery store to buy a box of bran flakes, but found a bunch of crap inside instead, I would inform the grocery store. If they refused to look into it, however, I certainly would make a point of informing anyone else who intended to buy bran flakes. That wouldn't be to "hurt the product/company", it would be to prevent other people from buying a box with crap in it. Now, if someone decided they actually wanted to buy the box with crap in it, I wouldn't be stopping them. I'd just want them to be aware that's what they are doing.
So please, leave the doomsday prophecies.
Bh
Babarossa, CA is making millions of dollar or pounds.
They just sold their company, probably for money than we'll ever see in our lifetime.
We are not insulting their mothers or wives.
I think they will live.
Maybe even learn something. The marketplace is not forgiving and the customer is king. Ignore at your own peril.
You only have to see the level of support from the likes of Paradox to see what can be done to support games on a long term basis regards bug killing (and sometimes creating lol) or general, often customer led, tweeking. Like CA their games all share similar roots and mechanics. As Paradox the company was published by Ubisoft, not a minor player, and games such as EU2 are still being updated years later. Now they are Paradox Interactive they may well publish themselves (cannot see another name on the box of HoI2) and I hope that the support will continue. A niche market with no huge profits but they can do it? Why not CA/Activision/Sega? Complacency and greed I suspect, combined perhaps with a poorly negotiated contract with Activision and complete take over by Sega.
I don't read that into Bhruic's posts. And I certainly don't agree that the purpose of e-mailing or reviewing to be to "try to hurt the product/company, etc" Like Bhruic said, people give reviews on product performance all the time. If I complain about a feature on a vehicle that I didn't like, I'm not trying to destroy Ford motor company in that process. If I give a movie a bad review, I'm not out to get Paramount.Quote:
Originally Posted by Barbarossa82
If anything, people showed a great deal of forebearance with CA because they wanted to give them every opportunity to address the problems so there would be no need for negative reviews. Many people on this and several other sites, pleaded for CA to give customer support to legit issues. The exchange (what little there was) was often condescending, arrogant, and insulting to the customers. Only after CA officially stated: "Too bad, so sad" did people decide they should review the product warts and all, and give special emphasis to the incredible lack of customer support, and ultimately complete lack of respect CA has shown for their customer base.
If you fail to adapt and respond to customer complaints in todays capitalist markets, then you are signing your own death warrant as an organization. But that's totally up to the organization to decide. If they prefer to perish because of poor sales, then they can certainly make that happen. You cannot blame the consumer for making perfectly valid complaints along the way.