Here is the link http://media.pc.gamespy.com/media/74...59/imgs_1.html
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Here is the link http://media.pc.gamespy.com/media/74...59/imgs_1.html
Wow, cool! An army of Wookies! :)
I see the old dragon flag of Germania has returned; but now it's become blue. *evil grin*
I'm afraid to look. nothing but dissapointment awaits me there. Will CA stop the hard-coding crap? if not, i'm refusing to buy it
Last interviews don't give fair expectations... and with SEGA in the rudder, I doubt this tendence will stop, but get worse.Quote:
Originally Posted by jerby
damn, whats could EB possible do with 10 faction slots...bastards
im not sure if i wont to buy it wat time period is it i am confused i thought it was still 250bc kind of time but i aint sure no more coz they dont look right are they improving the babrian factions or are they extending the map and adding factions!!!!?!?
250 BC? Oh no no no; Barbarian Invasion is set during the Fall of the Western Roman Empire in the 4 and 5th centuries AD.
OMFGZ!!!!!1!!!! DA ADDED TEH NIHT BATTLEs!1!!!!!! TEH XPAC RUXXXORZZZ!!1!1 HAHAHAHAHA TEH OWNED TEH ROMINS !!1111!!11!!!!1
I hope they have improved more then just the eye candy...eye candy makes people buy, gameplay makes them keep playing......
wel, it seems CA is more inetresseted in the buying part then in the keep playing part
you`re right, they are doing this game only for money.
I care very little if the expansion is fun or not. I just hope it opens up new development pathways for mods like EB.
It is their job to be fair to them.Quote:
Originally Posted by Dago
Well, maybe they've decided they can't compete with us in historical realism, so they will go for total fantasy this time ;)
I hear this so rarely I feel like quoting the people that doQuote:
Originally Posted by Dago
You're right, it is a rare occurance.
http://www.wordforge.net/forum/images/smilies/roflx.gifQuote:
Originally Posted by eadingas
Well I don't see why CA couldn't do just as well as EB has done! It's not like we are getting paid a lot for this. In fact most of us have yet to see our first paycheck. Most of us would have done the same thing for CA at one time (in the far distant past) for free.
BTW are those actual screenshots or are they touched up? They kinda look like mat paintings or something.
TWO In a row. i'm getting good :wall:Quote:
Originally Posted by Lord Tomyris Reloaded
you right Jerby you're right!
your so right! man you're right!
(now you gotta say thank you! jerby!)
anyway it was my pleasure! :p
i'm putting you in my sig too :'D
Priest units...swimming units, moving settlements from one province to another....WTF? ~:confused: :furious3:
Are those supposed to be Huns??? What's with that General with the squished face?
One thing i like in this game are torches and nightbattles but the rest will be one big shit.Merc, i think that one of the priests smashed him with a cross ~;)
It seems that some Homo Erectus were still alive and serving in Eastern armies. Awesome discovery! ~:eek:Quote:
Originally Posted by Steppe Merc
CA commits suicide
It's sad, really.
CA comitting suicide? maybe if we all sign a motion..the like the bureaucratic stuff dont they?
I've pretty much given up expecting historical accuracy from CA, but I sure wasn't expecting a whole unit that looked like a bunch of gawddamn EUNICHS!!Quote:
Originally Posted by Steppe Merc
Personally, i couldn't care less about the period. I'm a greek-lover. I'm just Hoping EB will make itself compatible with the X-pac. I'm looking forward too the river-battle. using Trebia tactics. Night attacks look nice as well.
But first: AI. Hundreds of games have come out advertising: extraordianry AI. Ai is good for cash-flow ass well. But damn CA doesnt realize it.
I ahve never had the luck to play MTW, But by some things in RTW you can see CA has the Know-how to make the AI better
I think phalanxs, or at least hoplites, need some real overhaul. What's your take? In some of the screenshots of BI there were soldiers wielding spears overhand, so troops in a phalanx could potentially continue to wield their spears at close range with the X-Pac. I don't know if the phalanx movement behavior is hard-coded, that kind of bugs me as well.Quote:
Originally Posted by jerby
well, as far as i know. the phalanx formation was extinct at that time. and RTW/RTR/EB phalanxes will always be better than none at all.
There's supposed to be shield walls and walls of spear formations available...
The phalanx wasn't extinct during the time of Roman expansion, though the Romans certainly helped get it there. In RTW hoplites fight in an extremely slow formation, and when they reach their enemy they stop and take of few pokes. On the contrary, hoplites generally charged their enemy when they reached close range, and used their tight formation to make the men in back push the men in front, pushing the enemy back so that they would be killed while they were off balance.Quote:
Originally Posted by jerby
Actually, in RTW what they do is make hoplites and pike phalanxs attack the same way when they were different. I wish they had added an animation where hoplites charge(getting their bonus by the way) into the opposing ranks and then begin stabbing at weak points.
I don't think the phalanx was extinct at this time considering it survived into the medieval period.
Ok, so phalanxes need overhaul. I somehow i think RWT messed up this period. and in steda of makeing it better. the move forward and (probably) mess up another period. i stead of inventing they should be enhancing...
I think we can more accurately display shieldwalls (or so I was told, can't confirm) without the phalanx ability, by making a unit hold a tight, dense formation. It'd allow them to charge and such as normal.
well, then the formation would be tight. and teh sheidlwall will be there, but as soon as hand to hand combat begins the formation would disintergrate since the dumb AI-soldiers all want teh first kill. take a look at Legionairs in RTW: they stand very dence but as soon as they hit the enemy unit they break apart. Maybe this can be modded out with guard mode, but i'm not sure.
then again, what are all the effect of guard mode?
religious fanatics! with clubs! sweet!
forget the boycott im getting this
I sure am glad that TWC imploded......:rolleyes:
i warned you guys.. ~;)Quote:
Originally Posted by Sarcasm
Are those over-hand spears, or just throwing javelins?
afaik, that's the overhand spear animation, and it works (i think they adapted the javelin animation to make it).
yeah, finally. shows that even CA listens to the modding society.
oops i got confused, i thought you were asking about EB. i have no idea whether overhand spears are in BI.. frankly, i'd be surprised if they were.
On the main page, the title of this thread in the 'new posts' section reads:
'New screenshots from..."
Damn you for making me think EB's weekly update was here.
ha
well, in the future, remember that the previews have recently begun with "EB - Countdown to Open Beta" or something like that. ~;)
Guard Mode is preciselly designed to keep a steady formation. Disable it and the formation breaks.Quote:
Originally Posted by jerby
Well for you guys who don't want to buy BI, you should support or help Fall of Rome mod!
Check this out http://www.3dgamers.com/games/romebi/screenshots/
I'm getting sick of those flaming arrows showing up everywhere. It's like that's the only thing they really like to show off.
Maybe because, that's the only thing they have to show? ~:eek:Quote:
Originally Posted by eadingas
~;)
OMG, that they put in a fantasy game liek "spartan total warrior' ok, i cant live with that. btu this is just sick!
http://www.totalwar.com/community/rtwbi.htm some info on BI.After reading this i have changed my mind on this game.There will be shield wall, schilltron and throwing axes!
looks like they're shaping up. adding some more "medieval" featyres
civil wars look like they'll be lime mtw, where you chose a general to side with (that part could always be devestating in mtw)
religion, with (i dont know what the religious figures would be called, cardinals? monks) and such, ala mtw. there's an EB (not the mod ;)) review floating around somewhere which mentions christianity, zoroastor and i guess islam. sending (monks??) around to other cities/your own cities to convert or keep people happy, like in mtw
plus... shield wall!
Some great features that were in previous games, and some new ones. Would I pay $35 for this when there is more intriguing competion? Probably not. I'll wait for the modders to get a hold of this one before I make up my mind ~:)
On a side note: Am I mistaken or are they about 850 or so years off with the schiltron?
Religion we may be able to use to an extent; I could anyway. The Romans tried to exterminate much of the Celtic religion (since it reinforced a lot of ideals that encouraged rebellion), and destroy the priest caste. That may be a bit interesting. Shield walls would be nice, a number of units would use them. I also like the concept of choosing sides in a civil war again, I missed that.
The "new factions can emerge when circumstances are right" feature sounds good. I hope this brings more alternation to advanced campaigns. Also I hope EB can use it, so that we can see a the judaen state emerging from rebelious jerusalem.
But it may mean less faction spots availabe... and Judea is not more important than any of our starting factions.
well with the "factions emerging" parthia can be done right.
Combined with 5-10 more faction slots (come on, how hard can it be?) the features of this would clinch it for me.
See, the thing is, I would pay way more than £20 for EB, or pretty much any good mod in development. What I'm gonna go is buy BI, copy another data file and use it as just another quality mod (cus thats the way i'm looking at it, just another mod) if it has features that lead other mods to incorporate it, Ill have it so i'll be set. it's all good.
But I wouldn't be able to play as them. And they are done more or less correctly in EB, more than how CA did it.Quote:
well with the "factions emerging" parthia can be done right.
Sounds like BI will give you guys a lot to work with. I look forward to it!
And the solution is easy: just buy it! The expansion will only make EB and other mods better, so why boycott it or do any of that silly stuff? Its not like it hurts the developer/publisher if one person(ok, i'll give it to you: 10 people) decide not to buy their new product... :dizzy2:
The shield wall and faction emerging sound very cool, but i hope they remove the faction and unit limits as well.
The decision to move onto BI will depend purely on what BI has to offer, as determined post-release. We want to make our mod the best it can be, and if BI offers us very attractive ways to do that, fans will have to make individual decisions about whether or not they wish to buy BI and continue receiving updates to EB.
maybe he means that EB would be able to represent parthia 'emerging' from seleukid rule better with the BI functionality.Quote:
Originally Posted by Steppe Merc
i think EB has already stated somewhere that they feel no need to boycott the expansion, so the boycotters will need to take that into consideration. we'll have to wait and see whether the expansion will even offer much of use to EB. however, there will most likely be a more-or-less complete version of EB for the non-expansion RTW anyway.Quote:
Originally Posted by Gelatinous Cube
edit: err.. what khelvan said. :blank2:
does this mean that even with IB we(EB) wil still play the same timeframe? 280BC-10AC?Quote:
Originally Posted by khelvan
I would suspect so. Though I know many of our team would like to do other periods as well, especially the fall of Rome, and others have plans for mods such as c. 300 BC British Isles, we have only so much time and so many resources.
Well if I remember correctly MTW was lacking many things in the form of AI and stability until VI came out... so I see no reason to boycott an expansion that we don't know anything about in terms of modability. Thats why I think many modders have remained aloof in such affairs that many in the TW community have been pushing.
They will have to raise some of the hardcoded limits to make BI working with the current imperial campaign in one game.Quote:
Originally Posted by Gelatinous Cube
I don`t really understand why so many people have definetly decided to boycot the expansion before it is released. If it`s not worth the money for you than ok, but it sounds unfair to judge an unfinished product.
while the theory behind the boycott is sound (though one may disagree with the premise), we won't know for sure what avenues the expansion will open up for modders. if the expansion truly does not improve the modability of the game, then i doubt EB (or other mods) will adopt it.Quote:
Originally Posted by Gelatinous Cube
keeping model/skin/etc limits in place does not mean the expansion won't open up new avenues for modders (e.g. new formations, civil wars, emerging factions, etc).Quote:
Originally Posted by Gelatinous Cube
so, i'll repeat: "we won't know for sure what avenues the expansion will open up for modders. if the expansion truly does not improve the modability of the game, then i doubt EB (or other mods) will adopt it."
The other thousands and thousands of the rest of us who don't give three-sevenths of a flying flip about the boycott (in addition to the 70% of the petition-signers who you and I both know will buy the xpak anyway) would appreciate it if EB examined every option to make the mod better.Quote:
Originally Posted by Gelatinous Cube
While I share some of your frustration with RTW's shortcomings and I understand the reasoning behind your actions, asking EB to deny the best possible mod to those of us who choose not to participate in your boycott is nothing short of selfish. Well, asking is not really selfish, but continuing to press them on the issue even after they have said no... that is. And it is not appreciated by the rest of us or the EB team itself, believe me.
Well they will HAVE to raise the faction limit to add ~20 factions that aren't in vanilla. And I bet they will have to raise the model and unit limits as well, to accomodate twice as many factions. If (if) EB can take the existing 20 faction spots from vanilla and use the 20 new faction spots in the BI campaign (are they going to be the same 20 spots? I highly doubt it) and combine them into one campaign, that will give them 40 factions to work with. If they only end up using like 28 factions, that will give them an extra 12 factions worth of units and models they can use. Now, province and building limits, I am not sure if there will be a necessity to raise those but we shall see.Quote:
Originally Posted by Gelatinous Cube
So, it seems to me, CA WILL be raising hardcoded limits just to accomodate their new additions, regardless of whether or not it makes the game more moddable. It may not be as good as softcoding, but that is space we can use. In addition, who knows what other cool features will be added in the expansion that can be incorporated into EB (civil wars, senate removal, shieldwall, I am looking at you).
Well I hope that it will help us. I have no love for CA, but I hope that it will help our mod. If it doesn't, then we won't use it. One thing is for sure, I will have no intrest in playing the unmodded version of that game.
Considering the major changes that took place in military and economic organisation in the Late Classis and Early medieval time period, there's bound to be more features than only the ones listed, too. What about the foederati? The Byzantine Themes and Tagmata? I'm looking forward to it.
So BI is going to have 40 factions in it? From what I've read, it's going to have 10 different factions that weren't in RTW. Unless they're retaining every faction from RTW, I don't see why they'd have to change the current limit. I think they'd actually just replace some of the old factions with new ones. New units, new buildings, etc, just means that they'll be different from the ones already in RTW, and probably replacing out-of-date ones.Quote:
Originally Posted by Sheep
I guess we'll know in a few months. ~:handball:
Trainix of Knights:
:charge: :duel: :charge:
I can imagine them not even having to move cultures around too much. Barbarians would become Germans (Franks, Saxons, Goths, Vandals...), Easterners become Steppe (Huns and Sarmatians), etc.
So far there's been very little shown in regards to non-battle engine changes. Hordes and civil wars, that's all...
No themes or tagmata until Heraklios in the 7th century AD. The Eastern Roman army of the day was basically a more Sassanid-oriented version of the Western army. Germanic mercenaries were wholly purged from the army in the 5th century by Theodosius II, IIRC. They also used more Hunnic mercenaries as well, since several civil wars between the Eastern and Western emperors were won by the Eastern augustus because of his more mobile horse archers. A notable exception is the Battle of the Frigid River, where large volumes of Germanic mercenaries fought each other, the 'Visigoths' (which is an incorrect term for the day) on Eastern emperor Theodosius I's side.Quote:
Originally Posted by Jebus
~Wiz
I am aware of the time period in which Constans II made the Themes & Tagmata reforms; I guess I'm assuming the game will have a suffeciently long time span to cover the early 7th century too. It starts out in the late 4th century, right? Then why not?Quote:
Originally Posted by The Wizard