Originally Posted by LegioXXXUlpiaVictrix
I've not yet begun on scripting (will do when most basic campaign map stuff has been fixed), but I'm sure you can have events set at certain dates, or create events related to dates and a slightly random-looking factor or two to not make it related to the exact date (making it more interesting perhaps). One can also seek more complex triggers reminding of the historical triggers. The reason why magyars were converted isn't certain afaik, but it could be something along the lines of:
1. there was a conflict between orthodox and catholics.
2. the magyars had reached their settlements in the pannonia area.
3. the magyars had become slightly weakened, and benefitted somewhat from the alliance a conversion would mean.
4. date should be after say, 950.
Could that be a valid set of triggers or is anything in it wrong? How that is converted to game triggers may be discussed, but for example I think it's possible to control province ownerships, whether certain factions are at war (not sure), and minimum date. Another way of creating triggers could be to have it through a trait. If, say, a man who gets the trait "Supports Christian conversion" becomes ruler, he could cause this conversion. And how he'd get that trait, could depend on a number of factors like date, province ownerships etc.