Originally Posted by Simon Appleton
It's a different kind of gameplay. It offers a lot of possibilities to roleplay - to get into character. It's kind of curious that RPGs have become equated with stats, swords and combat. Just today I was reading an old White Dwarf, circa 1978, and it said jokingly acknowledged that Dnd encouraged RPGers to become psychotic looters who kill first and maybe ask questions later.
I think PST does the real roleplaying rather well. You do feel immersed in the story and do have to make non-trivial moral decisions, where there is no clearly right answer but there are consequences. In this, it's a million miles from Dungeon Siege or even Morrowind, but it's where I think CRPGs can become more than just action or strategy games with stats and swords. I also remember liking the fact that all the stats seemed to matter (unlike standard Dnd where classes can neglect half of them).
The problem I had was that I did not particularly care for the role I was cast in. The world is very dark and rather ugly; playing it, I felt nostalgic for the green pastures of BG and the shining steel of a long sword (PST deliberately included no swords for TNO in the game). I have an old save I keep returning to, but never get up much enthusiasm for it.