here's a preview of the Saxons' units and buildings
http://pc.ign.com/articles/645/645915p1.html
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here's a preview of the Saxons' units and buildings
http://pc.ign.com/articles/645/645915p1.html
Cool I will buy and it will be good
Anyone notice the new video? It's REALLY good, realistic and epic looking, and brutal.
Heh... Until they talk aboutthe units they have just copy-pasted the faction description from the game. Look at the 187 screenshots.
Saxons should be fun to play. They sort of have Britain all to themselves and once that is conquered, then they have quite a strong base from which to launch further conquest.
Interesting...
5 barracks levels
4 stables levels
2 archery levels
But only:
4 infantry units (not including peasants)
2 cavalry units (not including warlords)
1 archery unit
I guess some of the levels will give just simple +1exp to existing units.
The siege right?Quote:
Originally Posted by dsyrow1
It is damned good. It has a very ominous intro where the barbs are marching into sight of the city, with all those torches in the distance.
The siege video is fine, but the newest new video, the short one, is even better.
Looking at the videos now, looks interesting enough.
To me, it just looks very pathetic. Sea Raiders? On horses? Horses don't like being on boats.
And Chosen Axemen... again. Can't they get it into their heads that barbarians do not just have such stupid units!
eh?Quote:
(saxon keels)
Lightly equipped, .... Armed to the teeth...They are not heavily armoured or equipped
contradicting themselves repeatedly in one paragraph, that takes talent,
or a lazy editor...
B.
and once again
I AM NOT PAYING FOR STUFF THAT SHOULD BE FREE
high quality version of the video's requirng me to part with hard earned cash to view are not a good way of promoting BI.
B.
Come on Steppe Merc.
It doesn't matter the fantasy units, if the game is very moddable. It's easy to remove these fantasy units which are indeed very annoying, and also you can add new, historical units.
EDIT: Barocca is 2 times right. Contradictory information doesn't suit very well to a preview of a highly expected game. Second, CA doesn't have a marketing view. We shouldn't pay for stuff that it's supposed to be free.
The free videos have good quality so get those.Quote:
Originally Posted by barocca
What?!
The Castrum?! At Saxons?! OMG. This is really annoying.
Only the Romans had the Castrum!!!
edyzmedieval, I know that all that matters is the moddability. It doesn't stop me from being irritated by this sort of thing, though. ~;)
Guess CA needs a historian like Stephen Turnbull and some TW players, like BKB and Steppe Merc..... ~:) ~;) ~D
I must admit that when I saw Chosen Axemen, I was a bit disappointed. I just wish that name would disappear forever. Just call them Saxon Axemen and move on. So far though, I haven't seen any completely idiotic units that I would absolutely hate to play with. I figure the Dogs, Priests, Sarmatian Women, and Rocket Ballista will be the first to fall on the cutting room floor. I could even live with the Dogs and Priests, but the Raving Sarmatian Women and Rocket Ballista will have to go. I hope that modders can make the Rocket Ballista unable to fire on the move and move slower; then even they would be ok. A few months ago I was sure I wouldn't get BI, but now I almost certainly will. I will wait a few days or a week to read some feedback though.
I'd take that IGN faction preview with a brick o' sea salt y'hargh. I remember the previews for the factions from RTW and there were some whoping big mistakes in most of them. The preview make no mention of siege weapons or war hounds either of which is very likely for the Saxons to have.
Other than sea raiders, which seem rather weak, do the Saxons have any distinctive units?
Seems a rather meager choice for them.
Well, they managed to ruin STW of historical accuracy even with the consultance of Stephen Turnbull so I doubt that would work.Quote:
Originally Posted by edyzmedieval
Hurin, aren't Hearth troops unique to the Saxons? I think the Saxons will be fine as long as they confine themselves to Britain, but If they have to come up against some serious cavalry forces on the continent, it could get messy.
Oh, right, hearth troops. Yeah, I guess they do have a few unique units then. I was just hoping that they might have Saxons weilding their distinctive knives (Seax, hence their name, Seaxons, Saxons).Quote:
Originally Posted by Sol Invictus
[QUOTE=Steppe Merc]To me, it just looks very pathetic. Sea Raiders? On horses? Horses don't like being on boats.
QUOTE]
I agree the sea raiders are a bit weak. However, you've confused me with 'Horses don't like being on boats.' Because I'm sure you're aware that horses were transported on boats even though they didn't like it.
Just watched the two videos and they are both very cool, especially the effects on the second one. Very epic indeed. :bow:
This is silly imho, mods should add something to the game, not be the reason a game is worth playing. They might as well box the engine and sell it.Quote:
Originally Posted by edyzmedieval
And I also refuse to pay for a patch. They admit they had to fix a lot of bugs for the expansion, the decent thing to do would be to release a patch for the people who won't buy the expansion. Maybe if that made Rome better I'd actually buy BI.
Well, yes they were transported when they didn't like it. But horses need to be exercised a lot, and there often isn't a lot of room on boats. So a few could be transported, or more if on large boats. But they would have to be taken care of extremely well, otherwise, they'd be worthless in battle.Quote:
Originally Posted by Casmin
But I don't think an entire unit of horses would fit on a raiding boat of the Saxons, which is the main reason I thought it was silly. ~;)
Well, they are releasing a patch for people who don't want to buy BI.Quote:
Originally Posted by doc_bean
Although according to them "you should buy it because it rocks!"
Read the latest FAQ at totalwar.com.
In all fairness, there is a difference between arms and armor.Quote:
Originally Posted by barocca
Hey, they're "raiders", right? Once they land ashore, maybe they're stealing someone else's horses. :charge:Quote:
Originally Posted by Casmin
Understood! Horses also need a period of time to rest after the sea journey. So for them to be some kind of amphibious cavalry wouldn't be too accurate.Quote:
Originally Posted by Steppe Merc
Stop nit-picking please.Quote:
Originally Posted by Steppe Merc
Yes it is a bit unrealistic but don't forget that you have been able to do this on all the other TW-games. In VI you had raiders on horseback too.
If you don't like it then role-play it, don't build any calvary when you embark on a sea journey.
Gotta remember that TW is not suppose to be a simulator or a reenactment of history. It is a game(!!) where you change the course of history.
You know how turns last for 6 months? Well, in that time, I'm sure the horses have plenty of time to rest after getting off the ships. ~:)
If barbarians are almost all infantry, and
horse archers have been fixed, and
foot archers have not been changed to where they are more effective against Cantabrian circle, then:
The Huns will rule this game.
They'll subjegate all the barbarians, crush the Western Empire and ride from there.
We can only hope. The Huns should indeed be "The scourge of God" as they were known and they should definately be an absolute terror to all in their path, as they were historicly. The game would really be boring if the Goths could consistently smack down the Huns in the first few years of the game.
I don't think that the Barbarians lack some good melee cavalry except for the Saxons and the Alemanni. The Franks and Goths are suppose to have some fairly good shock cavalry so they will at least be able to put up some fight against the Huns.
Why shouldn't I nitpick? I have every right to point out CA's mistakes and innaccuracies. If you want to play a game that is inaccurate, fine. Don't assume everyone else does.Quote:
Originally Posted by TB666
Yes you do but there is a limit before it gets extremely annoying.Quote:
Originally Posted by Steppe Merc
You are complaing about something that has been in all the TW-games and is something that will stay too for next games in the series.
If you have problem with the name of the unit then change it, it takes like 2 minutes.
Accept the fact that CA doesn't listen to you in this area and probably never will.The majority of the buyers have no problem with the game as it is, among them are history students like myself.
If you don't like it, fine then don't play the game and move on to something else.
Perhaps in the hands of the player. In the hands of the AI, the Huns may be like the Mongols in MTW - an initial challenge, but not a map subjugating (sp?) one. Remember, AI vs AI combat is done by referring to some aggregated combat factors in the auto-combat model. Details of the battlemap combat model like the virtual immunity of Cantabrian circle to foot archery[1] won't affect those outcomes.Quote:
Originally Posted by Doug-Thompson
[1] which I agree should be fixed!
It'll be interesting to see how effective the circle is vs crossbows. There's also the matter that all units seem to have much higher defense values in BI, so missile units will be able to inflict less casualties before running out of ammunition, unless they have been given larger quivers.
HA are a nuisance, indeed and I for one was delighted to see them given their proper role....ie to release on the move. It was very easy in STW and MTW to cover the static HA with a unit or two of archers and I definitely do not want to go back to those days. I have just returned from a field archery shoot as it happens and an accurate shot at fifty metres, with a traditional bow ( I shoot a Hun bow ) is no easy task. If that target was moving at five to fifteen miles per hour it would prove nigh on impossible. The cantabrian circle is a great addition to HA tactics ( it looks spectacular too ) but HA alone are not going to win the battle. The Huns do not possess decent infantry and I would imagine their heavy cav will bettered by those of other factions. Up to this point I am not sure if they have archers and if this is the case, I can imagine them being easier to deal with than we think. Different tactics will be required and countering their infantry and cav while leaving some archer protection against the HA may be one option.Quote:
Originally Posted by Doug-Thompson
Archers are disadvantaged by the cantabrian circle and so they should be. If it were not the case the Huns would be a push over, just like the sorry Golden Horde in MTW. It will be very interesting to see a serious threat loom on the horizon I feel........I CAN'T WAIT FOR BI !!!!
........Orda
I can't wait either. I'm just bracing myself for all the threads on "ARRRGH!! Horse Archers are WAY overpowered. This is terrible!" etc., etc.
It isn't that much of a problem in R:TW because the really good HA faction, the Parthians, start from a really weak position and almost immediately have to fight the Egyptians.
Simon Appleton certainly raises a good point about the AI, and the Conqueror also points out that BI infantry shouldn't be as lightly armored and shield-dependent as R:TW armies.
Still, I expect BI horse archers to be like pre-1.2 patch HA, only you have to use cantabrian circle for any faction except Parthia. This would be a very good, accurate fix, IMHO. It will, however, make a lot of infantry players mad.
We can't ignore, however, that this particular period is the beginning of a cavalry golden age.
Orda, I wish I had a chance to shoot a bow once in a while. I may go to the world horseback archery competition in Iowa next year as a spectator, if it's still going.
I can't see the videos....i hear only the sound =)
You should definitely go Doug, I would love to give that a try....if I could only ride halfway decent :embarassed:Quote:
Originally Posted by Doug-Thompson
Yes, I remember the discussions in the old HA thread but somehow I think that the HA will be considerably less potent in BI. I would hope, however, that Hunnic HA were a bigger threat than other HA, if only to reflect historical facts. In the demo, I noticed that Alan mercenary HA had better stats than basic Hun HA ~:confused: . Admittedly the Hunnic Elites are more powerful but they will also cost far more and their missile stats will not reflect their extra cost. I would not want to use these Elites in a trade off with Alans for that reason. You are right, the Golden age of cavalry warfare began during this period and I expect to see some strong cav in the ranks of Gothic and Sarmatian armies, not to mention Eastern armoured horse. I am sure that the infantry lovers will still have a good deal to be happy about and hopefully the infantry based armies of the Franks and Saxons will reflect their historical strength. If the game portrays any historical accuracy, mercenary cav units should be easily available to all, afterall, Aetius made extensive use of Hunnic cav to surpress his various enemies and to destroy the Burgundians only a few years before Chalons. The Franks went on to conquer the whole of France and part of Germany and Northern Italy and the Saxons became a formidable presence in Germany as well as England, so I am quietly confident that each faction will give a good account of themselves. The possibility of civil wars breaking out among disgruntled factions will also prove to be a great feature that will upset the apple cart for many. I am so glad to see this return
........Orda
Quote:
Originally Posted by scorillo
sounds like a codec issue. I was able to play the downloaded videos with Window Media Player.
Yes, same here. They certainly look goodQuote:
Originally Posted by phred
.......Orda