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Early Modern Total War
I would like to find individuals interested in an early modern warfare game for RTW. The game would cover the years from 1618 to 1792. Sort of a precursor to the NTW2 game from the NAP folks. I have been wondering if the marian reforms could be used more than once to exhibit changes in the way wars were fought in this period. Any assistance is more than welcome.
Cesare :inquisitive:
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Re: Early Modern Total War
Thats a pretty big project to try and take on, i dont think it will be easy to get members. Can you skin or model yourself?
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Re: Early Modern Total War
Yeah, I can do both. Its mostly an historical interest for me so whether or not others help is of no consequence. There are already two of us here and we both have alot of modding experience. Just testing the waters. Some of the others already have Nap2 so it only leaves periods before or after in the modern era to be done. Skinning and modding are the easy part (just very, very, very tedious) its getting all the historical events and learning to make them work in the game that daunts me. Names, faces, places, campiagn map, etc. That's the real work. Modelling and skinning. One to two per day until its done, assuming eight to ten hours of serious work. It can be fun.
The project can be broken down into mini-mods themselves. For example, 1618-1648(The Thirty Years War), 1648-1710(Wars of the Early Enlightenment), 1710-1778,1776-1792(The Wars of Succession, The Revolutionary Wars). It doesn't all have to be done at once. A consummate knowledge of history helps a great deal.
If you have 234 spaces to work with what is wrong with making a world map. Most of the rest of the world is colonial at this time and territories are huge. Twelve turns per year. Or even a concept of one day, one turn. The interest here for me is time. Time invested is time well spent. But then I am a hobbyist whose waited a long time for this opportunity.
Slainte ~:cheers:
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Re: Early Modern Total War
Wow, sounds great. I must say im much more convienced by your second post. To learn how to do all those things that you stated the org has many great tutorials, and im sure you can figure most stuff out.
Good Luck! ~:cheers:
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Re: Early Modern Total War
Well then good luck!
If you manage to make this mod i would definitely try it.
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Re: Early Modern Total War
Sounds Great,
Would love to cheak it out
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Re: Early Modern Total War
Thank you, gentlemen. Preliminary research and development began a week ago. The process will be steady and slow to be sure. Hope to have something next spring. Its a sicere hope. Mostly a hope.
Cesare
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Re: Early Modern Total War
These are the factions planned for the first game, 'The Marvelous Enigma'. Starting in January, 1739 and going to December, 1786.
1. Great Britain
2. France
3. Spain
4. Sweden
5. Denmark-Norway
6. Prussia
7. The Reich Empire(includes Austria, Bavaria, and Prussia)
8. The Kingdom of Austria-Hungary
9. Duchy of Venice
10. Kingdom of the Two Sicilies
11. Kingdom of Piedmont-Sardinia(The House of Savoy)
12. Genoese Republic
13. Kingdom of Saxony and Poland
14. Imperial Russia
15. The Ottaman Empire
16. Hanover(The House of Brunswick)
17. The Kingdom of Portugal
18. Switzerland
19. The United Privinces(The Dutch)
20. The Kingdom of Bavaria
21. The Barbary Coast
Some of the Basic units will be
1. Musketeers and Line Infantry(120-140 soldiers)
2. Fusiliers and Chasseurs(light infantry)(80-100 soldiers)
3. Grenadiers(three types; Standing Grenadier battalions(70-85 soldiers, Sapper-Miners Company(18 soldiers)(throw grenades), Guard Grenadiers Battalion(100 soldiers)
4. Foot Guard Battalions(100 soldiers)
5. Militia(120 soldiers)
6. Free Battalions(100 soldiers)
7. Partisans
8. Militar-Grenze(Grenzers, Warasdiners,Partei-Gangers, Pandours)
9. Swiss Mercenary Infantry
10. Swiss Guards(Switzerland, Paris and Rome)
11. Partisan cavalry
12. Grenzer Cavalry
13. Hungarian Hussars
14. Hussars
15. Dragoons
16. Uhlans
17. Cuirassiers
18. Lieb-Cuirassiers
19. Garde du Corps
20. Jagers
21. Sharpshooters
22. artillery; 3,4,6,8,10,12 pdr cannon
16, 24, 32, pdr siege cannon
6, 8, 10, 15, 20, 25 pdr howitzers
35, 50 pdr mortars
( not all of these versions may be possible, and we will take the most used for our purposes). A variety of ammunition for the artillery will be researched and implemented.
Units will be proposed and made up to specifications for each factions(uniforms, banners, etc.)
Marshals
Generals
Subalterns
Seargents
Ensigns
Drummers and Fifers
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Re: Early Modern Total War
this is funny everyone wants to try it out but nobody helps..it reminds me of a story...for me i would love to help but i cant...i've got plenty of homework..i'm already working for 2 other mods so i really cant do a third
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Re: Early Modern Total War
Quote:
Originally Posted by Cesare diBorja
These are the factions planned for the first game, 'The Marvelous Enigma'. Starting in January, 1739 and going to December, 1786.
1. Great Britain
2. France
3. Spain
4. Sweden
5. Denmark-Norway
6. Prussia
7. The Reich Empire(includes Austria, Bavaria, and Prussia)
8. The Kingdom of Austria-Hungary
9. Duchy of Venice
10. Kingdom of the Two Sicilies
11. Kingdom of Piedmont-Sardinia(The House of Savoy)
12. Genoese Republic
13. Kingdom of Saxony and Poland
14. Imperial Russia
15. The Ottaman Empire
16. Hanover(The House of Brunswick)
17. The Kingdom of Portugal
18. Switzerland
19. The United Privinces(The Dutch)
20. The Kingdom of Bavaria
21. The Barbary Coast
Some of the Basic units will be
1. Musketeers(120-140 soldiers)
2. Fusiliers(light infantry)(80-100 soldiers)
3. Grenadiers(three types; Standing Grenadier battalions(70-85 soldiers, Sapper-Miners Company(18 soldiers)(throw grenades), Guard Grenadiers Battalion(100 soldiers)
4. Foot Guard Battalions(100 soldiers)
5. Militia(120 soldiers)
6. Free Battalions(100 soldiers)
7. Partisans
8. Militar-Grenze(Grenzers, Warasdiners,Partei-Gangers, Pandours)
9. Swiss Mercenary Infantry
10. Swiss Guards(Switzerland, Paris and Rome)
11. Partisan cavalry
12. Grenzer Cavalry
13. Hungarian Hussars
14. Hussars
15. Dragoons
16. Uhlans
17. Cuirassiers
18. Lieb-Cuirassiers
19. Garde du Corps
20. Jagers
21. Sharpshooters
That is way too general. Not all of the factions will have the same roster (I hope), that would destroy the game. So I wouldn't recommend this kind of approach.
Anyway, I'm interested in the period and already did a good bit of research for the pike&musket mod (link in my sig) starting 150 years earlier and finishing in 1700, so if you need data concerning Spain from that period feel free to ask. I'm doing some research on Peter the Great from Russia, so hopefully I'll have some solid info on that too in a couple of weeks.
Good luck and may your textures always be bright and shiny. ~:cheers:
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Re: Early Modern Total War
Unfortunately, high unit specialization came after the 1760's. A lot of the units used by the major powers were as basic as I described. It makes room for alot of additional units that can be constructed later. Elite musketeer formations came from being experienced and fighting many campaigns. This campaign will not necessarily be one of conquest, but one of maintenance. You will have to maintain your borders while attempting to subvert your neighbors via alliances and direct campaigning. Not every nation will have the same units. Most will have a core of eight working units. There will of course be lots of mercenaries to choose from. Such were the times. I plan to indulge in the the varieties of infantry and cavalry units at a later date, but for now as there are only two of us, whatever is quickest ot the first working 'beta' as it were. Conceptualization is still in process and I plan to keep a keen attention to detail as this is my most cherished period. Swordmaster, I may be able to help you with your Russian endeavor. Trade would be agreeable and most adequate. Your on.
salut,
diBorgia
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Re: Early Modern Total War
Quote:
Originally Posted by The Stranger
this is funny everyone wants to try it out but nobody helps..it reminds me of a story...for me i would love to help but i cant...i've got plenty of homework..i'm already working for 2 other mods so i really cant do a third
I think its funny that you would point that out and not help yourself... ~;)
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Re: Early Modern Total War
If Reich Empire includes Bavaria, why is Kingdom of Bavaria a seperate faction?
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Re: Early Modern Total War
Life and love to Tupac Shakur, RIP
Simple
SPQR =The Reich
Julii = Prussia
Scipii = Austria-Hungary
Brutii = Bavaria
The situation of Europe at this time is very much like the factional disposition of Senior Roman families. They are all struggling for position with the HRE. I would like to include Saxony-Poland and Hanover into this as well, butit may be difficult. There were Eleven major electorates during this period. I have just mentioned the largest and most important.
There you have it.
diBorgia :charge:
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Re: Early Modern Total War
This would fall under two mods I've wanted to do but haven't actually gotten around to working on much because I'm committed to ZULU TOTAL WAR. One is actually still here and I DO have the map for it and a plan for it but its on hold for the time being. Check out WAR OF AUSTRIAN SUCCESSION TOTAL WAR (ie. The WASP Mod) - this actually covers the period from 1735 (War of Polish Succession) to 1775 (just before the American Revolution). The map (only Europe unfortunately - I REALLY wanted to include North America but I'm clean out of cities/provinces!!)
The other one focuses on France and would have been called Sun King/Ne Plus Ultra Total War - you'd take control of one of the great families of France - Bourbon, Bourbon-Conde, Guise-Grammont, Rohan-Soubise, du Plessis-Richelieu - and strive to build up your lands and culture while defending yourself against/ally with the ff: Spanish Frontier - Spanish Imperial - British - Holy Roman Empire - Brunswick-Luneberg - United Netherlands - Prussia - Saxony - Bavaria - Danes - Swedes. Focus here is not building 'towns' but 'estates' w/c represent your power base. This would have been lovely to model and skin and since it uses Rome TW and is in the pike and shot era there won't be too many changes to the phalanx/archer dichotomy. I've always envisioned this one as a cross between a TW game, Cyrano de Bergerac/Three Musketeers and Sid Meier's PIRATES where you can recruit your own private armies and guards and fight wars with your rivals as well as protecting France from her foes.
Anyways, if you're interested in doing the former... :)
Lord Clare
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Re: Early Modern Total War
WASP should still be around here... the setup is actually similar:
Senate:
Holy Roman Empire (but more representative of the greater Empire and the Kreis)
Brutii, Scipii, Julii:
Hapsbergs (Maria Theresa and Charles of Lorraine)
Guelphs (George of Hanover and England)
Bavaria (the Blue King)
Other factions included:
France
Russia
Prussia
Spain
Portugal
Piedmont-Savoy
Scandinavia
Ottoman Empire
I'm of the philosophy that you should go in depth in one era like in Shogun TW rather than spreading yourself thin over a prolonged period like in Medieval TW.
Once again :) the map is done :)
Lord Clare
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Re: Early Modern Total War
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Re: Early Modern Total War
i really like this idea. unfortunately i am also one of those who does not hav the spare time to help you, but i will keep my eye on your progress and will DEFINITELY play it wen completed
cheers
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Re: Early Modern Total War
dclare4,
Your idea is very sound to me. I am very into Frederick the Great. I have been studying this period off and on for ten years now and very intensely for the last year. I have resources galore on the period and I am reviewing all the scripts at this time before graphic modification begins to see if I can expand the game. Such as adding a third weapon, adding an artillery piece to a regiment. Adding grenadiers or light infantry to a regiment. Seventeenth century artillery effects like cannister and grape-shot. I have seen the exploding shell demonstrated in the cannon mod. Just exploring hte game right now to see what can be done......
This could be alot of fun.............
diBorgia
P.S. What would you need me for.........? I suppose we can combine our efforts.........
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Re: Early Modern Total War
Buongiorno Cesare (did I get that right?)
Definitely! I don't want this mod to die - I worked hard on that darn map darnit!! ~;) At this point I'm committed to ZTW but I would want to keep the thread here alive through discussion. Alt Fritz, Maria Theresa, de Saxe, Cumberland, Brunswick, et al are definitely supposed to be IN so I think you'll find our interests converge there :)
I really wanted to include North America and possibly India but the way things went I can barely include all the major cities. The map is based sort of on a game map of the period modded from a Napoleonic wars boardgame. I can make it move about 50 spaces right, so that real naval combat can take place. Ah, what I would give for even TEN more province/regions so I can include the British Caribbean, Spanish Caribbean, Southern Colonies, Eastern Colonies (NY/NJ/PA), Virginia and the Western Territories (VA, PA, OH), New England and Canada (Quebec, Montreal, Louisberg, Ticonderoga). Unfortunately no such luck so we're stuck with Europe.
Let's discuss and share ideas! Would sure love to team up with you.
Lord Clare (Harlechman)
P.S.
Clare here is after Daniel O'Brien, Comte de Clare, Irish general in the service of France and a 'Wild Geese'
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Re: Early Modern Total War
euh qui est Français ???
Good luck for the "Early Modern Total War" mod.
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Re: Early Modern Total War
Bonjour, SuperTW
Bien, merci, mon ami. Jusqu'a ca, c'est une 'piece'.
Cesare
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Re: Early Modern Total War
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Re: Early Modern Total War
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Re: Early Modern Total War
Actually not hehehe (not Irish either) ... but I love the era.
Comte de Clare (Harlechman)
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Re: Early Modern Total War
Salut, es-tu moddeur ??? Car j'ai fait des tutos en Français pour les nouveaux moddeurs si tu aurais des problèmes avec "the english langage".
Bonne chance.
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Re: Early Modern Total War
Quote:
Originally Posted by SuperTW
Salut, es-tu moddeur ??? Car j'ai fait des tutos en Français pour les nouveaux moddeurs si tu aurais des problèmes avec "the english langage".
Bonne chance.
Que veux-tu dire, "the english language"?
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Re: Early Modern Total War
Hi there Sentinel,
Would you be interested in helping out particularly with skinning and stuff? There are a truckload of utterly gorgeous uniforms just waiting to be skinned and you can pick and choose your area/country of specialization. The idea is we just get going. I'm thinking we can use the Greek Archer dude (the one with the round wide brimmed hat) to represent the tricorned hordes of Europe.
I envision something as great to look at as Cossacks but with morale rules and better strategic options.
Cheers,
Comte de Clare
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Required Reading for any and all interested
If you've not already done so check out:
http://vial.jean.free.fr/new_npi/
An absolutely magnificent site on the period.
Enjoy,
Comte de Clare
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Re: Early Modern Total War
@NeonGod bin s'il aurait quelque problème de traduction car tu peux comprendre l'anglais mais tu peux pas le comprendre dans ta langue maternelle.
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Re: Early Modern Total War
Dans ma langue maternelle? Bin, j'ne comprends pas ceci!
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Re: Early Modern Total War
Bin, tout le monde ne connait pas parfaitement l'Anglais autant que ça langue maternelle, les tutos pour modder je les ai traduit pour ceux qui ne comprennent l'Anglais, donc si Cesare a du mal avec l'Anglais il peut aller voir la traduc.
Comprendo ???
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a Supre TW
mon ami, il y a une site en francais a www.twcenter.net. allez d'ici a la. Vous trouveriez ce que vous cherchez. bien. bon chance!
Cesare diBorgia.
oublie l'autre personne ici.
voici la site: http://www.totalwar.fr/
reste en touche
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New Musketeer skin on Archer
Don't how know to put the render here but I have a Musketeer skin for an Archer model, complete with the tricorn hat.~:confused: I would like to show y'all the biz but, alas, as kinda a newbie, I don't know how, Shukky-darnits.
Cheers
diBorgia
Got one for Fusilier and Grenadier and GardeGrenadiers as well.
Let me know if y'all can help..........?
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Re: Early Modern Total War
Use www.imageshack.com to host the image and then here insert the filepath into [IMG] and [/IMG]
Is this mod now joined with the wasp mod (war of austrian succession period)
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Re: Early Modern Total War
Yes, my images are paper-mache next to yours, though. I plan on making the models at least as good as yours someday. I think you will find these images likeable though. Haven't drawn the guns yet, but, you'll get the idea. Of course more work needs to be done. I have merged this project with WASP.
It has the dsame goals. Thank, Sunjeita.
diBorgia
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Re: Early Modern Total War
Great! Then I guess I can show you this
https://img123.imageshack.us/img123/...ireshow5ah.jpg
He's a French mousequetoire, obviously the weapon still needs to be changed, DeLancey did the skin, me the model.
Regards,
Sundjata
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Re: Early Modern Total War
Dear Sunjata,
This character looks more like a guard cuirassier of King Louis XV. French musketeers had royal-blue, baby-blue, blue-gray or cream(and/or straw) over-coats and pantalons with a cream or straw waistcoat, red or blue turnbacks, lapels, cuffs. Black tri-cornered hats, with a cream, white, or gold colored rim. Cream bread bag, cream shoulder bag, and a black ammo case with a fleur-de-lis in gold gilt on it. This is a bare bones description. Examples of these can be seen in 'Barry Lyndon' and 'Last of the Mohicans' amongst others.
I am still trying to use the imageshack.com stuff, but , I have been having more fun making Cuirassiers for the most of Europe. Prussians were the first focus but I have branched out and even made french soldiers. Like I said in the earlier posts, once the modeling and skinning got started it would go quick. Need to start on the weapons. Researching cannons, howitzers and mortars. Cavalry is a 'cinch' due to the fact they looked very much like infantry during this period. Probably will use spline tech for making muskets.
Cheers,
diBorgia
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Re: Early Modern Total War
He's not a line musketeer but a descendant of the legendary 'three musketeers', the elite Mousquetaires du Roi w/c were part of the Maison du Roi. This particular chap actually hails from the Bourbon Restoration of 1814 but it can easily be converted (I think) to a tricorne wearing 1740's incarnation.
Cheers,
Comte de Clare (Harlechman)
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Re: Early Modern Total War
Oh!
Currently going over the French. Why do they have to make the image shack crap so diificult? I get turned off every time I try. Boring? Other suggestions? Guess I'll try again.
They have alot of different types of troops.............................!
diBorgia:charge:
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Re: Early Modern Total War
So do the Prussians and other Germanic states ~;) I'm trying to remember where I saw these prints of all these Prussian troops. If you look well and hard - try specific battles or uniforms or regiments - theres a LOT on the WASP.
Cheers,
Comte de Clare
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Re: Early Modern Total War
I am willing to help.
I cant model or skin but i can do some minor scripting and willing to learn more (scripting) and do some research.
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Re: Early Modern Total War
Great, Destroyer of Hope(DoH),
Take a look at what it takes to change factional faces to eighteenth century equivalents. I'll send you a PM. Those factions are mentioned above also confer with dclare4 and Sundjata Keita. WilKommen, mein freund.
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Re: Early Modern Total War
Quote:
Originally Posted by Cesare diBorja
Great, Destroyer of Hope(DoH),
Take a look at what it takes to change factional faces to eighteenth century equivalents.
do you mean the portraits of family members?
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Re: Early Modern Total War
No, DoH,
I mean all the scripts including the write-ups on their territories. For all things the say Senate or S.P.Q.R. must now say Reichsimperial, get it. Not just images but the whole picture.
As for pictures I have gotten one of my images at the image-shack but I don't know how to upload it to the org. This has taken up way to much of my time today so I am giving up on it. You all may just have to wait for a release to see what's up. Sorry, my time is precious. Figuring everything out for myself is never fun. [IMG] of [IMG/], where is it?
Y'all can view this image........
http://www.photoworks.com/util/slide...o&startIndex=0
diBorgia
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Re: Early Modern Total War
Quote:
No, DoH,
I mean all the scripts including the write-ups on their territories. For all things the say Senate or S.P.Q.R. must now say Reichsimperial, get it. Not just images but the whole picture.
I understand
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Re: Early Modern Total War
Reading that quote makes me sound like a b****. Apologies, DoH. I was more frustrated with the imageshack matter.
diBorgia
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Re: screenshots
Quote:
Reading that quote makes me sound like a b****. Apologies, DoH. I was more frustrated with the imageshack matter.
No problem
Here is a faction list. If there are any mistakes please notify me.
Code:
{ST_JULII} Prussia
{ST_BRUTII} Bavaira
{ST_SCIPII} The Kingdom of Austria and Hungray
{ST_SENATE} The Reich Empire
{ST_MACEDON} Denmark-Norway
{ST_EGYPT} The Barbary Coast
{ST_SELEUCID} Imperial Russia
{ST_CARTHAGE} The United Proviances
{ST_PARTHIA} The Kingdom of Protugal
{ST_PONTUS} Sweden
{ST_GAULS} Kindom of Two Sicilies
{ST_GERMANS} Switzerland
{ST_BRITONS} Great Britain
{ST_ARMENIA} The Kingdom of Portugal
{ST_DACIA} The Kingdom of Bavaria
{ST_GREEK_CITIES} France
{ST_NUMIDIA} Duchy of Venice
{ST_SCYTHIA} The Ottaman Empire
{ST_SPAIN} Spain
{ST_THRACE} Kingdom of Saxony and Poland
{ST_SLAVES} Rebels
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Re: Early Modern Total War
Rockin', DoH,
I couldn't have done it better myself!
If you would now go over descr.senate and other formats after that and make changes to themif you have any questions contact me and I will assist. I am right now looking at artillery and buildings(models and skins) for the game. If progress goes well this mod could be done sooner than later.
The hope is to have it done by this coming late spring or summer. The modeling process hasn't been too hard at all.
diBorgia
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Re: Early Modern Total War
Quote:
Originally Posted by Cesare diBorja
7. The Reich Empire(includes Austria, Bavaria, and Prussia)
"Reich" and "Empire" mean the same thing...
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Re: Early Modern Total War
yep, mainly put it that way for everyone to understand!~;p
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Re: Early Modern Total War
Maybe we should post something in mod discussion for recruiting. Could use a few more scripters and historians.
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Re: Early Modern Total War
Ok, DoH,
You are the Man of the Hour. Do it up!
I am busy having a baby or rather my significant other is.
I'll be away until Friday. Luck and Peace, and many Thanks to the Universe for the Life I have been granted.
diBorgia
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Re: Early Modern Total War
Quote:
Originally Posted by Cesare diBorja
Ok, DoH,
You are the Man of the Hour. Do it up!
I am busy having a baby or rather my significant other is.
I'll be away until Friday. Luck and Peace, and many Thanks to the Universe for the Life I have been granted.
diBorgia
Congratulations!!! May they both be in good health!~:cheers: :bow:
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Re: Early Modern Total War
Quote:
Originally Posted by Cesare diBorja
Ok, DoH,
You are the Man of the Hour. Do it up!
I am busy having a baby or rather my significant other is.
I'll be away until Friday. Luck and Peace, and many Thanks to the Universe for the Life I have been granted.
diBorgia
Congratulations best of luck too all of you
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Re: Early Modern Total War
Is their something else I can work on while I research what I can rename the senate offices to?
An idea for economy:
During early modern times many countries were beginning to buy resources instead of just developing them (building a mine or more farms ect). To simulate this, a building could be scripted to give a certain bonus for an price per turn. For example: if a player wanted to increase there growth they could construct a building which would signify a certain amount of grain per turn being bought by giving the player a bonus. The script would then deduct the gold out of the player’s treasury. I am Sorry if this is a little confusing.
DoH
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Re: Early Modern Total War
Yes. DoH.
Feel free to work on anything you chose. For now research is paramount. We, all, don't know how much we can work this system. A gradual process which has certain fruits already laid bare. We can only progress by any advanced thinking on your part or anyone else's. I have some neat ideas I should like to convey to you, at some point. Be well.
My daughter is healthy and literally the most beautiful baby in the world(I try to say this without bias, I am a changed man. A happy man.) Mother and daughter are very well, indeed. My thanks to you all for your goodwishing.
diBorgia
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Re: Early Modern Total War
Destroyer of Hope,
Perhaps we should look at factional personalities.
France-sneaking negotiator
Prussia-warfaring with medium to heavy infantry, heavy cavalry
Hungary-light infantry and cavalry
Russia-mass forces, heavy infantry and cavalry
and so on....................................
I will go to the site that outlines factional personalities. I suggest you do the same and then we can correlate personalities based on our collective knowledge of the era.
diBorgia
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Re: Early Modern Total War
a few factions
Dutch: Traders
Britain: Naval with well disciplined infantry
Sweden: Well disciplined and trained troops strong and mobile artillery and Calvary
will research and add more indepth faction personalities.
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Re: Early Modern Total War
Spain; durable naval power, light infantry, elite troops, heavy diplomacy, rich faction........................also in control of Spanish Netherlands.
Portugal; traders(major), diplomatic, small elite force, light infantry(militia), strong navy.
Italian Principalities(Piedmont-Savoy-Sardinia, Two Sicilies, Venice, Genoa); Elite Foot Guards and Dragoons(fire from horseback), light infantry and rifles(Fusilieri et Carabinieri), small but effective fleets.
I have also worked out stats for most of the units to be used in game. These stats should guarantee long fights with moderately low casualty rates(never more than 40% casualties).
Cheers, Destroyer of Hope
diBorgia
P.S. It would be cool if CA would come out with its moddong tools for modders in the collectives. Its long overdue. Hard to find anyone to live up to their promises or be cooperative, even generous. I know its about the 'Benjamins', but their 'diplomacy ensures nothing resembling loyalty. I am not loyal, just a patron. This game can do so much more than what is presented. It's a loss to everyone for a profit margin. They could maximize their sales if they gave a little more.
P.S.2 More specifically, prisoners and interfactional marriage, this game needs that. I wonder if a script could be written. I'll look into that.
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Re: Early Modern Total War
Second that... they shouldn't take out stuff in other games that isn't broken....
Clare
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Re: Early Modern Total War
Quote:
Spain; durable naval power, light infantry, elite troops, heavy diplomacy, rich faction........................also in control of Spanish Netherlands.
Portugal; traders(major), diplomatic, small elite force, light infantry(militia), strong navy.
I beg to disagree here. Spain had probably the only professional standing army of the period, and its light infantry was not more or less important than in any other nations' armies. Spain did have light infantry but that was not their main strength. I think, to reflect properly the experience and organisation of spanish armies all troops that composed a "tercio" should start with extra experience and all of them should be "organised".
Spain was The power in western Europe up until the battle of Rocroi (in 1648?) which marked its death and the rise of France as the major power.
Spanish diplomacy was actually quite arrogant and severe, due mostly to the fear that the empire inspired. Spain, also controlled the kingdom of Naples and had sacked and occupied Rome in the early XVI century.
As of Portugal, it had a Very strong navy. So strong that the land forces only needed to be average to bring portuguese rule to Africa, Asia and Brazil.
Portugal, BTW was a richer nation than Spain as it traded with China and Japan, something that Spain never did, and also because it didn't have to sustain as many costly wars. During some periods, the King of Spain had to borrow money from portuguese bankers to be able to sustain the fighting with the Dutch rebels.
I understand that the limitations of the engine will prevent you from showing a strong Portugal, as it would require a world map rather than just a European one, and the navies are not as powerful in RTW as they should be, but nevertheless you should keep as close as possible to what happened.
The Dutch relied heavily on mercenaries (mostly english and french) paid with english gold and protected by english fleets in the Channel.
BTW, if you need further information on Spain and Portugal (specially Spain) I will gladly give you a hand.
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Re: Early Modern Total War
As of Portugal, it had a Very strong navy. So strong that the land forces only needed to be average to bring portuguese rule to Africa, Asia and Brazil.
Quote:
Portugal, BTW was a richer nation than Spain as it traded with China and Japan, something that Spain never did, and also because it didn't have to sustain as many costly wars. During some periods, the King of Spain had to borrow money from portuguese bankers to be able to sustain the fighting with the Dutch rebels.
I understand that the limitations of the engine will prevent you from showing a strong Portugal, as it would require a world map rather than just a European one, and the navies are not as powerful in RTW as they should be, but nevertheless you should keep as close as possible to what happened.
We could maybe represent this with buildings. Some where like this:
Trade rout requires docklevelX and marketlevelX. along with maybe another building gold could then be given by building effect or script symbolizing the trade gained by the colony or trade rout. As for borrowing money i would love to find someway to get it in to the game but the engine as you said presents problems. Maybe this could also be done by a script similer to the trade routs one. In fact we should probably aim for as new as an economy system as possible within coding.
DoH
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Re: Early Modern Total War
sorry to intervene late into your thread, but what is EM: Total War based on or at least what is it all about? Like Medieval or reniasance adaption to the RTW engine?
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Re: Early Modern Total War
Early modern Total war is based off the period of early modern europe which is between the rennisance and nepolien. The first era of our mod will be in the elightiment from around 1718-1787
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Re: Early Modern Total War
I often wonder, too, if the disparagement between nations dealing with their currency could be represented. This option would clearly show the wealth of nations(ecu$3.75, florin$6.75, livre$1.75, ducat$6.25, pound$25.00, gulden$5.25, guilder$$5.25, franc$1.25) circa1640-1750.
I am amazed CA has made no notion of the differences in currency throughout the ages. It would be a simple script. The power a nation has could be represented in this sort of way.
Swordmaster; I will not argue with your knowledge of Spain and Portugal in the early modern era, knowing of you from the Napoleonic website. I will perhaps come to you for very specific knowledge from time to time. Thank you.
Merry Xmas to all:san_smiley:
diBorgia
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Re: Early Modern Total War
We need to look at our start date again. Our options
1718: What we have right now as the end date. It marked the ending of a series of wars against France that established Britten as a major power. This date also marked the end of British forces operating on the mainland until the time of Napoleon. In the north it is 3 years until the end of the great northern war which established Russia as a major power and ended sweden's Baltic dominance.
1721
End of the great northern war, all of the dominant European powers for the 18th century had established their dominance except for Prussia. Resulting in their defeat in the great northern war Sweden is no longer a large power.
1700
Austria and France have already been established as the major powers of Europe along with Sweden. The great northern war had just started. In the west Britten and her allies were in the middle of the series of wars against France. I prefer this date due to the fact that the political shape of the 18th century wasn't decided yet.
As for the idea of different currencies that may be able to scripted in.
One of our goals for this mod should be to reform the economy and recruiting system as much as in limits of hard coding.
DoH
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Re: Early Modern Total War
I agree it should be 1700 as well, it is the true beginning of the early modern era. The pike had been mainly put to rest and there was no longer a reliance on cavalry to be the main arm. Rather it was infantry and literally how any you could field for skirmish and volley fire that determined the day(until the day of the tank, newest cavalry form, and already in the U.S. becoming obselete again). At the end of the Nine Years' War, Britain's generals had seen no other reason for the pike to be afield as it tended to cause more casualties.
diBorgia
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Re: Early Modern Total War
Cesare diBorja do you have any experiance with animations?
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Re: Early Modern Total War
I have some but not much. I have video tutorials from 3dsmax on how to work the whole system; the matter is time and how best to use it. I have been making models and skins so far and exploring the scripts for details of what needs to be changed. I have not been looking into animation all that hard. I will, of course, do that if you wish?
diBorgia
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Re: Early Modern Total War
Keep working on the models and skins if you want or look into the animations. Curently i am working on the scripts and historical research. Right now I am just trying to get an idea on what we still need team wise.
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Re: Early Modern Total War
There are at least two on this end(modeling, skinning, possible animations). I did some animations work with NTW1 after it was released from the NTW folks, I simply changed some animations of theirs. I have done limited work with 3dsmax and none for RTW.
diBorgia
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Re: Early Modern Total War
It would be reallu cool to make horsemen have animations where they are firing their carbines from horseback. I think I will have a look at doing some of that.
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Re: Early Modern Total War
The building upkeep script is almost ready and i hope to post a brief faction history of Sweden (will not be used in game) sometime this week.
DoH
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Re: Early Modern Total War
Sweet, DoH;
I have been busy with school. I have pondered making a whole new basic model, or set of models for BI. The spline tech in 3dmax7 is quite good so I plan to have faces that show emotion, rounded body parts. I am even looking into whether or not true damaged can be represented in-game(loss of arms, legs, head) also loss of hats, dropping weapons, etc. All very long and tedious work, but the end benefits will be so sweet(ahh, the pipe dreams). Wish me luck, this is truly a hobby now.
diBorgia
P.S. I will try to post my images from basic RTW. They're good but far from perfect, far from what I wish to represent.
Cheers:book:
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Re: Early Modern Total War
Any musket related animations i get to work im heppy to share to this mod, ive been playing with them but cant get anything to work in game yet. Our mod operates either side of your mod with the main difference being able to play over the entire world, not just europe. (note all the images and stuff in my sig are kinda out of date :P)
I've made a spanish swordsman recently which may have some relavence to your mod if u want it. its not finished... ill post u an updated image soon, suffering from photoshop not saving the alpha channel properly.
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Re: Early Modern Total War
Hey, Thanks, richyg13,
Happy to have the help. I am sure we can work together on the respective mods to accomplish a great deal. Let me know if I can assist with your mod in some way.
diBorgia
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Re: Early Modern Total War
Quote:
Originally Posted by Cesare diBorja
1. Great Britain
2. France
3. Spain
4. Sweden
5. Denmark-Norway
6. Prussia
7. The Reich Empire(includes Austria, Bavaria, and Prussia)
8. The Kingdom of Austria-Hungary
9. Duchy of Venice
10. Kingdom of the Two Sicilies
11. Kingdom of Piedmont-Sardinia(The House of Savoy)
12. Genoese Republic
13. Kingdom of Saxony and Poland
14. Imperial Russia
15. The Ottaman Empire
16. Hanover(The House of Brunswick)
17. The Kingdom of Portugal
18. Switzerland
19. The United Privinces(The Dutch)
20. The Kingdom of Bavaria
21. The Barbary Coast
There is a hard coded problem here. One faction has to be rebel and since we are porting over to BI the hard coded limit is tightend to under 21 factions including rebels. So if we get rid of the senate we still have 20 factions but that still leaves one more to take out at the very least.
DoH
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Re: Early Modern Total War
The only two I can think of are Hanover and Bavaria(Reich Empire) as these two were insignificant in the time of the Seven Years' War. England had control of the one and Austria the other. My suggestions are, however, purely academic and not to offend anyone.
You choose, DoH
diBorgia
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Re: Early Modern Total War
Quote:
Originally Posted by Cesare diBorja
The only two I can think of are Hanover and Bavaria(Reich Empire) as these two were insignificant in the time of the Seven Years' War. England had control of the one and Austria the other. My suggestions are, however, purely academic and not to offend anyone.
You choose, DoH
diBorgia
I would have to do some more research on both to see which to cut.
Building upkeep is finished and i am thinking of moving onto currency or even seeing if i could make the prices of buying grain (see above post) change due to supply and demand. I don't think the prisoners script is possible due to the fact that we cant tell which units are in the stack that is going into battle.