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Medieval II: Total War Official Thread
I think now that its confirmed that Medieval II: Total War is CA's next game, we should keep speculation and news about the game in this thread.
Confirmed game features:
Quote:
The game boasts an impressive array of new graphical and gameplay enhancements, including the capability for a massive 10,000 dynamic characters to be taken into battle at any one time. On top of this, The Creative Assembly have implemented a fully redesigned multiplayer mode that offers a dynamic multi-battle campaign bolstered by an unprecedented level of visceral combat choreography that reflects the brutality of medieval warfare.
* Set in the most turbulent and bloody era in European history, Medieval 2: Total War will allow gamers to lead their armies across the battlefields of Europe and the Holy Land before discovering the Americas and doing battle with the fearsome Aztecs.
* Medieval 2: Total War offers a vastly enhanced terrain model to create new graphically rich environments portraying breathtaking cliff top castles and enhanced settlement features that are unique to each civilisation. Over 200 new units, greater depth in siege warfare, new weaponry and a highly detailed building damage model all combine to make Medieval 2: Total War the best version of the PC’s greatest strategy game ever made.
Quote:
Key Features Include:
Real-Time Battles On a Massive Scale
Epic Battles with Enhanced Unit Detail
Thunderous battles on a huge scale with thousands of units on screen. Armies are now made up of meticulously detailed troops built with unique heads, body, weapons and armour with unique animations and poses that gives each individual unit character and depth. Troops and cavalry are decorated with all the heraldic finery and colour of medieval warfare that’s gradually muddied and bloodstained through the course of battle.
New Unit Abilities
A legion of more than 250 new and unique units split over 21 factions, each with their own new special abilities that open up a wealth of intuitive battlefield tactics.
Advanced Combat System
Zoom to the frontline and witness the fast, visceral melee combat enhanced by new spectacular battlefield animations. Troops block and parry attack moves and string together deadly combo attacks and finishing moves before scanning the battlefield for their next kill.
New Explosive Sieges
Embark on spectacular siege battles as huge armies and fearsome siege machines rumble into action. Devastating cannon, pummel imposing defences of fully destructible cities and castles before setting them aflame under the night sky.
Advanced Lighting and Richer Environments
A newly enhanced graphics engine brings the battlefield environment to life like never before. The stunningly realistic landscapes feature detailed vegetation with sprawling settlements. Newly detailed dynamic weather effects beat down on new terrain types illuminated by enhanced lighting that captures every glint and spark as arms and armour clash under a gleaming sun.
Enhanced Multiplayer Battles
New multiplayer battle modes will ease the player’s passage to the battlefield and keep the online conflict raging.
A New All-Conquering Campaign
History in the Making
A huge campaign spanning from the years 1080-1530, that will take the player beyond the first Crusade up until the dawn of the renaissance. An extended campaign map will allow passage to South and Central America bringing the player into battle with the Aztecs.
New Settlement Types
Build through six levels of settlement ranging from humble villages to vast cities and wooden forts to mighty stone fortress. Develop your faction as a feudal aristocracy using you castles to keep the peasants in check whilst conquering your enemies with your powerful armies. Or build cities to develop a wealthy urban society, and battle your foes with diplomacy, bribery, assassination and armies of mercenaries.
A Supporting Cast
Put an array of ancillary characters to work and smooth your path to global domination. Boost your coffers with Merchants. Grease the cogs of diplomacy with Princesses and manage your faction’s path to religious enlightenment with Priests. Charge assassins to wipe out enemy generals and witness their cold-hearted killing first-hand with assassination movie sequences.
Embrace Religion
Will you obey the demands of the Papal States, catering to the whims of the Pope? Or shun his requests and risk facing his fearsome Inquisitors or even excommunication? Make a stand against him and you can infiltrate papal affairs by rigging elections.
Global Crusades
Win favour with the Pope and round up your armies for global crusades at his request. Players can even prompt the Pope to commission crusades as Catholicism wages a spiritual battle against the Muslim, Orthodox and Pagan religions.
Steeped in the richness of the middle ages - Fire dead animals into besieged towns to spread disease, ransom or execute captured nobles, marry daughters into rival families to secure alliances, and even fight in the Crusades under the banner of your religion.
There will be 21 playable factions for custom battle and multiplayer. England, France, Scotland, Holy Roman Empire, Denmark, Spain, Portugal, Milan, Venice, Papal States, Sicily, Poland, Russia, Hungary, Byzantium, The Turks, Egypt, The Moors, The Mongols, The Tumurids, The Aztecs.
We've included several factions that weren't included in the original Medieval; examples being Scotland, Venice and Portugal.
The final lineup of playable factions is still to be decided, however there will be a rich variety of factions to play, each with their own unique units and abilities that add a great deal of variation to the grand campaign experience.
As an example, Scotland start with the English breathing down their necks, so they will have to keep their heads down, bide their time, and seek allies. Scotland's army will be a mixed bag of solid lowland spearmen and fierce but unreliable highlanders. They'll have to work hard diplomatically at the start to avoid being overrun by the English, but if they can become the dominant power in Britain, they have a base to expand and seek wider domination.
Pics
https://img18.imageshack.us/img18/940/screen20dk.jpg
https://img18.imageshack.us/img18/9310/screen19ib.jpg
And links to the others:
8 more pics
It looks fantastic I'm sure you'll all agree. CA/Sega are expected to officially announce the game later, where we can perhaps expect more pics, exact time frames, factions, map info, gameplay details, etc. These are exciting times no doubt!
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Re: Medieval II: Total War Official Thread
Thanks BKB. We'll sticky this for a bit.
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Re: Medieval II: Total War Official Thread
I just want to add that certain aspects of the game look very interesting - it would APPEAR that soldiers within units appear to have different faces, shields, clothing, etc. Although this can't be confirmed yet, if this is the case it would be a first for a Total War game, and would be great. They could be officers/generals, but in that first shot I can spot at least 3 different shields amongst the infantry. Also check out the Knights' lance in the second pic, I can spot many different colours, and those horses surcoats have different patterns too.
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Re: Medieval II: Total War Official Thread
I wonder how the recent release of Stronghold II will affect this game. TW games are better but I love the detail of building and running castles. If only we could find a way to merge the two.
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Re: Medieval II: Total War Official Thread
well, thos pics sure look great. is there any official or unofficial release date?
just hope it wont be during my finall exams.
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Re: Medieval II: Total War Official Thread
On a link on the previous topic, speculation. It was supposed to be to screenies but all I got was a message saying 'screenies taken down at the request of sega europe, back online 4pm gmt'. Which is in 15 minutes, perhaps something is about to happen?
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by dkdnt
well, thos pics sure look great. is there any official or unofficial release date
sorry i didnt saw other thread.
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AW: Medieval II: Total War Official Thread
Hey guys, check this out...we got some canons and the timeframe is 1080 to 1530 & here's a link 4 some pictures
http://www.pcgames.de/?menu=browser&...mage_id=489500
It does look good!
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Re: Medieval II: Total War Official Thread
:stares at the pretty pictures: Ooooh.
:remembers how excited she was when RTW was first announced. And all that followed.: Oh.
Well. BI was IMO the game RTW should have been, and since the Sega swap there's been better support for the series in terms of patches etc. Also this time it's an evolution, not a revolution, and that usually goes smoother; there's a lot which must have been learned. So I guess my overall feeling at the moment could be summed up as cautiously hopeful.
But regardless of how this turns out, I do have to do this :gives CA one giant cookie to share between them for choosing a medieval setting for the game: It's my favourite time period :gring: You people seem to have an uncanny knack for that; back when RTW was first announced the late republic/early Empire was my favourite bit of history. It always had been, until about a year and a half ago. I think the medieval passion is here to stay.
:waits for the crowd of people to turn up, exclaiming things like "The knights aren't couching their lances properly!" and "Aketons don't lace up down the front!":
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by dkdnt
well, thos pics sure look great. is there any official or unofficial release date?
just hope it wont be during my finall exams.
I hope/believe it will be in 2006. Each year since Shoguns release a TW installment has been released. A new game every two years, with expansion packs filling the gaps. Plus they are not building a new engine so that shouldn't add extra time, my moneys on late 06.
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Re: Medieval II: Total War Official Thread
Love the new pics. Just a shame it didn't start at Charlemagne's coronation (800AD) and go on til 1530. Now we're probably gonna get another 'Dark Age' themed expansion pack. While this is still good, its a little bit repetitive I believe. It should have started at 800, ended at 1453 then had an 'Ottoman Invasion' expansion, with things like the New World exploration and more artillery made available.
According to that German site its scheduled for Autumn this year!
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Re: Medieval II: Total War Official Thread
A cannon and early muskets, looks like we could do something with that...:idea2:
LZoF
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by frogbeastegg
: "Aketons don't lace up down the front!":
they don't? blast. no wonder they've been laughing at me in the taverns.
great pictures! i'm with Blind King on an Ottoman/near east expansion pack, the Dark Ages was nice novelty but i keep returning to the Medieval period.
TW Conquistadores? the thought of fighting historically accurate battles is pretty grim and probably impossible under the current game engine (300 Spanish against tens of thousands of natives...we'd have to be talking some serious overpowering of the Spanish stats here, and i hate jinettes enough already)
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Re: Medieval II: Total War Official Thread
To The games description:
Quote:
he game boasts an impressive array of new graphical and gameplay enhancements, including the capability for a massive 10,000 dynamic characters to be taken into battle at any one time. On top of this, The Creative Assembly have implemented a fully redesigned multiplayer mode that offers a dynamic multi-battle campaign bolstered by an unprecedented level of visceral combat choreography that reflects the brutality of medieval warfare.
* Set in the most turbulent and bloody era in European history, Medieval 2: Total War will allow gamers to lead their armies across the battlefields of Europe and the Holy Land before discovering the Americas and doing battle with the fearsome Aztecs.
* Medieval 2: Total War offers a vastly enhanced terrain model to create new graphically rich environments portraying breathtaking cliff top castles and enhanced settlement features that are unique to each civilisation. Over 200 new units, greater depth in siege warfare, new weaponry and a highly detailed building damage model all combine to make Medieval 2: Total War the best version of the PC’s greatest strategy game ever made.
COPYRIGHT 2001-2006 TOTHEGAME.COM
Discover the Americas looks very cool, looks like a larger map. Also multiplayer campaigns :)
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Re: Medieval II: Total War Official Thread
well now i cant wait. why i checked this, i could live in ignorance thinking it would be released for a few years, now i got this expecting feeling. :wall:
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Re: Medieval II: Total War Official Thread
Sovereign, my haemorrhoids just dropped reading that description - America and Aztecs, my wishes have finally come true! Awesome stuff.
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by The Blind King of Bohemia
Sovereign, my haemorrhoids just dropped reading that description - America and Aztecs, my wishes have finally come true! Awesome stuff.
Oh also it is officially official http://www.totalwar.com/community/medieval2.htm
Official site and all that.
Now all I need is for play.com to allow me to preorder it!
Edit:
Quote:
Originally Posted by Totalwar.com
For the first time in the Total War series each troop is an individual, garbed with the rich heraldic colours and glinting arms and armour of the period.
YEY!
Edit: uh oh! Looms like To The Game where out about MP.
Quote:
Enhanced Multiplayer Battles
New multiplayer battle modes will ease the player’s passage to the battlefield and keep the online conflict raging.
From that, looks like no mp campaign :(
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Re: Medieval II: Total War Official Thread
Looks fantastic. I just need a new PC to play it. It makes RTW look like a cartoon in comparison. It seems each unit has at least 3 variations of soldier attire, though perhaps there's a few officers in there messing up things. And is that blood on the back of one of the soldiers in the second picture? Can't be. I can sense some would-be scholars already looking for historical inaccuracies....
I think it's pretty obvious why CA haven't opened up certain things for modders in RTW when their new baby is coming along later in the year.
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by professorspatula
Looks fantastic. I just need a new PC to play it. .
Yeah looks like it's gunna take alot to get it going. I think if I have low settings and such i'll scrape by :2thumbsup:
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by professorspatula
Looks fantastic. I just need a new PC to play it. It makes RTW look like a cartoon in comparison. It seems each unit has at least 3 variations of soldier attire, though perhaps there's a few officers in there messing up things. And is that blood on the back of one of the soldiers in the second picture? Can't be. I can sense some would-be scholars already looking for historical inaccuracies....
I think it's pretty obvious why CA haven't opened up certain things for modders in RTW when their new baby is coming along later in the year.
And as I said they ARE competing with the modding community just look at this:
http://www.stratcommandcenter.com/fo...howtopic=14227
Hellenes
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Re: Medieval II: Total War Official Thread
Wow. It certainly looks excellent (unit variations :2thumbsup:) although one should always take promotional material with a few grains of salt, particularly in terms of the scale.
The feature list isn't terribly illuminating though. I'm curious to know how they plan to accomplish extending the map across the Atlantic in particular.
"Multi-battle campaign" seems a little cagey marketing-speak to me. It looks like they've done something to improve the multiplayer experience (which is nice) but I don't think that equates to a multiplayer campaign mode. It would be awesome if it was true though, multiplayer campaign has become a kind of Holy Grail to many TW fans.
I guess one thing that can be inferred is that, while similar in setting and nominally a sequel, this isn't simply MTW on a revamped Rome engine, but a new game entirely, which I suppose could be both a good thing or a bad thing.
Personally my main hope is that the game is more modifiable. The size and vitality of the RTW mod community indicates that RTW was a step in the right direction, but there's still a lot modders wish they could do that RTW doesn't allow, and if MTW2 increases the amount that can be done it would be excellent news.
Antagonist :balloon2:
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Re: Medieval II: Total War Official Thread
Let me be the first to say this:
For the love of GOD and the POPE, please, please, PLEEAAAAASE include proper import/export tool for modders!!!
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Re: Medieval II: Total War Official Thread
Hmm.. those screenshots have just changed. Heck they're better than the last lot! Look at all those different shields and helmets!
It will make things a little more difficult for modders. Not the good ones, but the more amateurish types like me! You won't be able to get away with as simple graphics and models than before - though saying that, the textures don't look all that detailed in places. The massive screen resolution and improved lighting and glossmaps probably make the units look a bit better than they are. The cities look incredible though.
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Re: Medieval II: Total War Official Thread
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Re: Medieval II: Total War Official Thread
Yeah, three totally different ones have appeared now at the top! Just look at that city, and how many different shields there are in that last shot!
I've got a great feeling about this one lads (and ladies), CA have really outdone themselves this time. Now if we can just add more factions to the 21 stated it really will be something special.
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Re: Medieval II: Total War Official Thread
hehe, bandwidth theft is in progress
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by frogbeastegg
::waits for the crowd of people to turn up, exclaiming things like "The knights aren't couching their lances properly!" and "Aketons don't lace up down the front!":
Although I dont know much about the medieval military outside of Ireland, I'll do my part for the Irish units, and try to be as annoying and whinging as possible :inquisitive:
In anycase, there is going to be 21 factions (at anyone time possibly, might be CA have devided up the time periods like in mtw 1). Let the speculation commense as to what these factions will be (Aztecs is 1, and I think the Poles feature in a few of the screenshots).
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Re: Medieval II: Total War Official Thread
Hmm... I wonder if there will be a return to multiple concentric walls and the introduction of moats.... I'm not convinced. I guess I'll have to invent a time machine and find out. Or wait to see more... whichever is quickest to achieve.
Lol!
Lovely new pictures by the way. Those are even more 'life-like'. I wonder how many polygons are in those units.
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Re: Medieval II: Total War Official Thread
Two more screenshots from MTW 2 newsletter:
(you can subscribe to it from totalwar.com frontpage)
https://img18.imageshack.us/img18/93...een19ib.th.jpg https://img18.imageshack.us/img18/940/screen20dk.th.jpg
click to enlarge
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Re: Medieval II: Total War Official Thread
Obviously the English too. Hopefully the Aztecs might be an emergent faction, and therefore may not count.
And yes the pics are gone, I'll post links this time.
EDIT: First post has been updated. From now on I'll try and edit that with any new pics and info that emerge.
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Re: Medieval II: Total War Official Thread
I just hope they can get the campaign AI right, I've come to the conclusion that it isn't so much the battles that turn me off of RTW but more the overal campain.
Hell, I'm probably going to buy it anyway, I'm weak like that :help:
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Re: Medieval II: Total War Official Thread
He he he *gibbers like an idiot* to France :knight: :knight: :knight: :knight: :duel:
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Re: Medieval II: Total War Official Thread
*Does a stupid little happy dance around the room*
Great news!!! Im delighted they have decided to go back to the Medieval era, yay!
Noooow where are me longbowwws!
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Re: Medieval II: Total War Official Thread
Lets try and guess the factions:
Certs (Well not confirmed but very likely based on historical prominence)
English
French
Holy Roman Empire
Papacy
Spanish
Almohads/Almoravids
Egyptians
Turks
Byzantine Empire
Polish
Hungarians
Danish
Siculo-Normans
What capacity? (A faction in this area will certainly be there but what form will it take?)
Italians (One faction, or a split, with both the Venetians and the Genoese?)
Russia (The Kievan Rus and Novgorod, or just the one Russian faction?)
Aztecs (Can we expect them as a faction, or maybe just rebels with Aztec units? Perhaps the Incas and Mayans will join them? Would this put it past the apparent 21 limit?)
Other possibilities (Includes lesser powers and also later emerging factions)
Swiss
Burgundians
Golden Horde
Swedish
Norwegians
Irish
Kingdom of the Isles
Scots
Welsh
Bretons
Navarrese
Valencians
Portuguese
Ilkhanate
Khwarzimian Empire
Cumans
Bulgarians
Serbians
Wallachians
Teutonic Knights
Crusader States
Latin Empire
Nicaean Empire (1205-1261)
Epirote Empire
Trebizond
Khazars
African faction (depends on how far the map goes down)
Armenians
Georgians
Danishmendid Turks
Karaman Turks
Flemish
Bohemians
Lancastrians/Yorkists (England might divide once the WOTR begins)
Pisans
Knights Hospitaller
Lithuanians
Croatians
Ok some are long shots but there's the pool, now you've got to decide. Thing is, we don't even know how far the map goes, I mean it might go all the way to India for all we know!
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Re: Medieval II: Total War Official Thread
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Re: Medieval II: Total War Official Thread
I know, what I posted were all (I think) the possibilities, we have some certs and some not so certain, and hopefully we can speculate which ones we think will be in the game or not.
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Re: Medieval II: Total War Official Thread
fine sorry never mind:oops:
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Re: Medieval II: Total War Official Thread
Holy cow; those screens looks awesome. Is it reflection we see on shiny armour?
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Re: Medieval II: Total War Official Thread
Its alright mate - I just hope they let you add factions so hopefully we can get a good number of those on there!
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Re: Medieval II: Total War Official Thread
[sarcasm]Yay they are rehasing MTW *does dance*[/sarcasm]
It only took them 3 games to need to rehash what they have already done. This not been a very good few weeks. First it seems that my 360 won't be around until Feburary and now this. :furious3: :wall:
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Re: Medieval II: Total War Official Thread
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Re: Medieval II: Total War Official Thread
Looks like I have to buy a new PC in 06....
I am at work and cant surf extensively, anyword on a more robust diplomacy model? I never did buy RTW so I dont know what it has primarily a STW and MTW player and needless to say the diplomacy aspect of the game can certainly be enhanced.
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Re: Medieval II: Total War Official Thread
What so you think that that is going to be rubbish do you
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Re: Medieval II: Total War Official Thread
All we know is up in my first post at the moment mate.
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Re: Medieval II: Total War Official Thread
Goodness, those screens look good. At least they went with realistic unifroms, none of the cartoony stuff, yay!
And is it just me, or have others noted what appears to be blood on some units-as if they get bloody after getting hit.
EDIT: Has anyone seen any actual keeps? Or is it just walled cities so far?
Crazed Rabbit
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Re: Medieval II: Total War Official Thread
But you can sighn up on www.totalwar.com free newsletter. And there's informations on official totalwar site. BKB you pasted them, but it's ok.:2thumbsup:
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Re: Medieval II: Total War Official Thread
no no not you blind king
lars573
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Re: Medieval II: Total War Official Thread
:jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop:
Oh. My. God. [melodramatically drops in a dead faint]
Wow, those are some awfully pretty screenshots. Now if CA can just bring the AI back up to the level it was in Shogun and Medieval (or Medieval 1, I suppose I should call it now), then I'll be a very happy boy!
[EDIT] By the way, I gladly admit to being wrong about the next game. ~:)
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Re: Medieval II: Total War Official Thread
Quote:
no no not you blind king
lars573
I know mate sorry I was talking to Odin when I said that.
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Re: Medieval II: Total War Official Thread
It's obvious that knights use the same type of fight as cavalry in Rome TW :idea2: . It's not the good news for me.
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Re: Medieval II: Total War Official Thread
ok im just getting confused i need more sleep
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Re: Medieval II: Total War Official Thread
Yumm, these look good enough to eat. :duel:
What I'm looking the most forward to is the multiplayer campaign, if it is in infact! :D
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Re: Medieval II: Total War Official Thread
I just try to keep cool since I already did it in the related thread in the Tavern but...
OH MY GOD ! HAIL TO THE CA ! HAIL TO THE MEDIEVAL ERA ! HAIL TO JEFF VAN DYCK'S INSANE SOUNDTRACK ! HAIL TO THE ALMOHADS ! HAIL TO THE DANES ! HAIL TO THE TURKS !
:wall: :wall: :wall: :wall: :wall: :wall: :wall:
:sweatdrop: (It hurts..Whatever.. MTW2 is on the way, I can break every millimeter square of my skull again.)
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Re: Medieval II: Total War Official Thread
Can't wait to see what the campaign will be like, hopefully diplomacy will be better too :2thumbsup:
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Re: Medieval II: Total War Official Thread
I will have to buy new graphic card, montheboard and cpu!
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by Wikingus
What I'm looking the most forward to is the multiplayer campaign, if it is in infact! :D
Unfortunately, I don't think that's what CA was referring to. It looks like the campaign will once again be limited to singleplayer only....
Quote:
Originally Posted by DukeofSerbia
I will have to buy new graphic card, montheboard and cpu!
Yep, it's definitely time for me to upgrade my computer!
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Re: Medieval II: Total War Official Thread
The pictures look very interesting. Thanks for this information BKB. I shall look forward to this!
Thanks, :bow:
Aenarion
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Re: Medieval II: Total War Official Thread
ARGH!!!!
This is great!
I so damn love the medieval period it is making me crazy to see this. Reflections on units, different skins, America... Well that lla sounds good but this:
Quote:
Develop your faction as a feudal aristocracy using you castles to keep the peasants in check whilst conquering your enemies with your powerful armies. Or build cities to develop a wealthy urban society,
is absolutely great!
To me it sounds like you can develop your cities like the ones in RTW, but you can also put down castles in the same province and upgrade them too. Like the RTW forts but with upgrades. Nice!
But... as long as the AI isgood then I do not care much. And as long as the combat isn't too speedy then I'm happy.
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Sv: Medieval II: Total War Official Thread
JESUS CHRIST !!!! :jawdrop:
CA really outdone themself this time according to the screenshots. ~:eek:
It's like looking at a beautiful woman, you just can't take your eyes of them.
If I ever have kids I will name one of them CA to honor this :2thumbsup:
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Re: Medieval II: Total War Official Thread
i dont have to buy new pc, just new mainboard, cpu and lot of RAM. oh, God im addicted.
if there gona be lot of europian factions and aztecks, how large gona be map??
it must be huge. not that im complainig about it.
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Sv: Re: Medieval II: Total War Official Thread
I hope SEGA will have the wits to release this on a DVD instead of cds.
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Re: Sv: Medieval II: Total War Official Thread
In the newsletter it says that the dead units on the floor will also be in 3D. Just another little feature update in case anyone missed it.
Edit: Oh and obviously from flgags in screenies and such there is absolute confirmation (like we need it) thats nations like Turks and English are in.
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Re: Medieval II: Total War Official Thread
http://www.tothegame.com/sshotfeat.a...een=6125&pic=1
The phalanx is back...I hope they sort out the pathfinding bugs:help:
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Re: Medieval II: Total War Official Thread
Historical innacuracy alert!!
http://www.tothegame.com/sshotfeat.a...een=6125&pic=5
Treblichets have wheels! (and yes, i know it's spelt trebuchet)
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by Mikeus Caesar
Yes some trebuchets did have wheels
So what is the historical inaccuaracy in that picture?
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by Mikeus Caesar
Wait, do you mean they are not suppose to have wheels, or supposed to that large wheel in the central thats not actually a wheel for movement? (I saw one at Warwick Castle last year that had those wheel type things http://www.bbc.co.uk/coventry/conten...lt_300x400.jpg
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Re: Sv: Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by TB666
I hope SEGA will have the wits to release this on a DVD instead of cds.
Oh yeah, you can be 99,99% sure about that. At the time RTW was released, only a few games had been released on DVD. BI didn`t even fill the capacity of the CD it arrived on.
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Re: Medieval II: Total War Official Thread
*rubs hands together maniacally* good. good.
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by Crazed Rabbit
And is it just me, or have others noted what appears to be blood on some units-as if they get bloody after getting hit.
Nope, its not just you. According to the official blurb, "Troops and cavalry are decorated with all the heraldic finery and colour of medieval warfare that’s gradually muddied and bloodstained through the course of battle."
And those screenies look fantastic!
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Re: Medieval II: Total War Official Thread
This sis great, though i would prefer Shogun 2.:2thumbsup:
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Re: Medieval II: Total War Official Thread
wow! looks fantastic but like frogbeastegg i too am cautiously hopefull. Everything looks great and the new features seem superb but im disappointed with their decision to return to previously visited ground. I was hoping for a Napoleonic totalwar game with fully functional fleet actions. nevermind. I just hope the AI is improved.
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by Wishazu
wow! looks fantastic but like frogbeastegg i too am cautiously hopefull. Everything looks great and the new features seem superb but im disappointed with their decision to return to previously visited ground. I was hoping for a Napoleonic totalwar game with fully functional fleet actions. nevermind. I just hope the AI is improved.
Using the Rome engine, I think fleet battles where pretty much always out of the question, as a result, Napolean without naval would have sucked. Which is why I believe NTW will be the next one, the 'revolutionary' step.
Anyhow, interesting bit from Sega.co.uk:
Quote:
Medieval 2 is steeped in the richness of the middle ages. Fire dead animals into besieged towns to spread disease, ransom or execute captured nobles, marry daughters into rival families to secure alliances, and even fight in the Crusades under the banner of your religion.
Firing dead animals into towns sounds very fun! Ransom captured nobles is also sounding like a great idea.
Edit: http://www.sega-europe.com/en/MediaP...ots___5654.htm
Did we already see those from other sites?[/bad memory]
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Re: Medieval II: Total War Official Thread
Think about it logically if trebuchets didn’t wheels how would they move them to the battle field
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Re: Medieval II: Total War Official Thread
This is sexily fantastic ~D
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by King Ragnar
This is demonically fantastic ~D
Well that's one way of putting it. :dizzy2:
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Re: Medieval II: Total War Official Thread
Sovereign, ransoming is something that was a feature in the original
Medieval, just in case you were unaware. I'm glad they will have brought
it back.
Also, on the point of individual details on units, would just like to ask, does
anyone remember the Rome preview? Units were individually detailed in that, and
battle dynamics and choreography seemed more complex. That said, that they
have named these specifically as features of the new game would indicate that
these are definite advances that will be made. [Nothing but excellent.]
Am more eagerly looking forward to a return to lengthy, well-balanced battles
featured in Medieval, and a departure from 30 second engagements seen in
Rome. Also very interested in seeing separation of cities from castles or other
fortifications. :2thumbsup:
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Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by King Ragnar
This is fantastic ~D
lmao :laugh4:
I wonder if you have dungeons or if you just have the option to ransom or execute. Oh man I am so excited :2thumbsup:
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Sv: Re: Medieval II: Total War Official Thread
Quote:
Originally Posted by boastj
Think about it logically if trebuchets didn’t wheels how would they move them to the battle field
They built them on site if I remember correctly.
But I guess they couldn't add such a feature so they added wheels for the sake of gameplay.
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Re: Medieval II: Total War Official Thread
Didn't notice this before:
Quote:
Originally Posted by .com
Medieval 2: Total War will be charging its way onto streets in winter 2006.
http://www.totalwar.com/community/press.htm
CA has been really busy lately. They must have started MTW2 (or should I say M2TW :dizzy2:) development right after Rtw was ready while also doing BI and Spartan at the same time ~:eek:.
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Re: Medieval II: Total War Official Thread