What do yall want in MTW2. I say keep everything MTW was and add RTW family system along with a better diplomacy and I would be happy!
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What do yall want in MTW2. I say keep everything MTW was and add RTW family system along with a better diplomacy and I would be happy!
Deeper diplomacy and a deeper campaign map would be awsome. General improvments all around I guess. Also it'd be nice if the map had a wider reach than the previous two games without loosing too much detail (Great britain still having at least 4 provinces, like Ireland, Scotland, and 2 more). Maybe having a 60%, 80% and 100% victory or the option to declare victory after a certain point.
All I want is a damn good game. Can't ask for more than that.
I want the depth of MTW. I want a ridiculous amount of buildings like MTW. I want emergent factions like MTW. I want the religion like MTW. I want assassinations and spying like MTW.
I don't want the AI like RTW. I don't want a max of 21 factions like RTW. I don't want a game that consists of eyecandy and nothing else like RTW.
A realistic medieval wargame, with deep diplomacy, large scale battles, political intrigue..... a game that makes you feel like a king!
Personally, I hope they ditch RTW's family system and revert to MTW's. RTW focused too much on micro-managing generals and cities. I think if CA ditches the governor idea, throws out half of the vices and virtues, and de-links the family size to the number of provinces, it could be good.
The improved graphics are great and all, but visuals are the easy part. Designing a great AI apparently is much harder, but I don't think you can really have a great game without a great interface and a great AI. After RTW, I'm really worried about the quality of the AI, and (bugs and customer service).
The gameplay M:TW had.
The graphics R:TW had (and that the screenies promise!).
The AI and diplomacy model that both games should have had.
Ajax
Hmmm, No map clutter pieces like Princess and Diplomat. A strategic AI that works. Seriously, the TW series has terrible diplomacy - I cant believe theyre unable to devote some time to making it work in a satisfactory fashion. If Im beating the absolute tar out of an opponent, I want them to recognise that and sue for peace not repeat mindlessly "We see no reason to bring an end to the war - even though you outnumber us 10-1 and are laying seige to our capital". Theres optimism, and theres lunacy.
Boost the campaign map speeds - Im talking triple or quadruple. Armies should be slowed by having to fight battles, not the fact they march about 2 miles a day. Id also like to see the style of army recruitment reflecting feudalism rather than 19th century standing proffessional armies. I already mentioned it in the "M2 -dissapointed" thread, but standing troops/mercenaries should have very, very high upkeep to keep them small. To flesh out the Kings army for campaigns vassals are recruited like mercenaries in RTW, but they auto-disband after the spring/summer campaining season. Vassal quality should depend on the provinces/regions theyre from. You shouldnt be able to recruit Welsh Longbowmen as vassals in Sicilly though, the culture of a region should be reflected in the vassals available.
Ive got a dislike for the 100% map conquest wins. It just kills the immersion and plays up how bad the AI is that its even possible to conquer 100% of the map. GA style conditions should be the focus, with the option to play on for those who want to.
Discourage castle seiges - I much prefer field battles to seiges, and I want the AI to play its part in giving me field battles, rather than hiding in a castle, dying of dysentry. Give them "free" troops to give me a good fight if thats what it takes to get them to stand and die like men. Also, please allow settlements to auto-surrender when faced with hopeless odds rather than waste everyones time. More castles have surrendered or been betrayed by realists than have ever been stormed.
And when it comes to field battles, to stop the "find and hill and sit on it" battle AI that means playing TW is a route to a qualification in mountain climbing, place objective flags on the map that determine victory. Simple enough, one each at either end to represent the various camps/baggage trains. 2 neutral ones on features in "no mans land" to encourage the battles to be fought there and not halfway up Everest. Whoever holds the majority of them at the end of the time limit wins. The camp ones are worth more than the no mans land to reflect if they enemy has grabbed it, theyve overrun and sacked the baggage train. Basically derived from the city squares in RTW seiges, and the likes of Combat Mission.
A bit of a wish list, and Im quite sure none of it will happen despite it not being all that intensive to do. I love the TW series, but Im a tad cynical about non-eye candy aspects being improved or considered all that much when it comes to design.
Four seasons, speeded-up campaign movement, slower battles, improved AI on both battlemap and campaign map (or at least AI capable of keeping a formation), and most importantly more importance for terrain on the battlefield and larger battlefields with more varied heights.
Aside from the AI, all things I'd consider a natural evolution from the RTW template.
It'd be very nice if the hardcoded limits were more flexible, particularly with regards to the amount of factions.
Heading into more wishful territory, I'd particularly like to see more complex sieges and some inclusion of supplylines; neither is entirely necessary, but could add a lot.
Of course historically the middle ages was a period of siege warfare (compare the number of sieges during the era to the number of field battles). Anyway sieges could be great if a lot of focus is put into them, such as:
A full range of siege options
-starvation
-escalade (scaling ladders and/or towers)
-battering rams
-missile engines (catapults, trebuchets, cannon, etc.)
-sapping and mining
-treachery
-surrender (with terms?) in the face of certain defeat
-effective sallying options for the defender
and a more realistic approach to castles
-customizable castle defenses, such as
--layout options (concentric, linear, etc.)
--placement and size options for towers and walls
--creative use of moats, bridges, and barbicans
--intensive gatehouse construction (machicolations, portcullises, etc.)
--incorporation of terrain in defense
--hoardings and such temporary wartime additions
(or if fully customizable castles is too much to ask for, then at least a few optional layouts to choose from when building it, or else historically based castles for each province based on a historically influential castle in that area)
-defense with your own troops manning walls and towers instead of autodefended castles
-more chance of the AI actually actively besieging a castle (and having the intelligence to do it well) so you can defend them instead of just assault.
So far total war games seem more geared to field battles, which is fine, but if they shift the emphasis to sieges it should be accompanied by as much attention to realism, options, and fun as their battles are.
Ajax
Castles dominated strategic thinking, in that seige warfare had decreased dramatically from the ancient era so it was very tough to take them by force, until primitive cannons arrived. But seiges were drawn out, starving the defenders into submission was the only consistently successful approach. Storming the walls was very rarely done because it inflicted hideous casualities on the attackers. If seiges were resolved by battles, it was more often the defeat of a relieving force making it clear to the defenders that no help was coming, leading to surrender. The realistic style of starving them out is quite boring, and its not much more fun to storm the walls when youre only facing minimal opposition - the outcome is never in doubt but it still takes 10-20 minutes to breach the walls, march to the central square and kill the 2-3 defending units. IMO, field battles are more fun and dramatic. Heroic last stands and waves of men at arms climbing the walls as rocks are dropped on their heads should be the exception, not the rule as it is currently in TW. IMO anyway.Quote:
Of course historically the middle ages was a period of siege warfare (compare the number of sieges during the era to the number of field battles).
Should I really be the first to say this ?
...Multiplayer Campaign ~:D
Wow, I think the rest of you guys have already covered just about everything I could've thought of. I can't really think of anything else to add here that hasn't already been mentioned. Let's hope that CA heeds us on at least the big stuff: AI, diplomacy, better battle-pacing, less agent clutter, etc.
A choice between 'Global Domination' and 'Glorious Achievements'. I am not really a fan of 'Conquer all', I prefer to build up and manage with small expansion when it suits, so the return of something similar to the Glorious Achievements would be nice.
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Originally Posted by Mithrandir
Heh. I'd love to see that too, but I think we're going to have to keep dreaming on that one. As I put it in the offical forums, I can't see CA implementing a multiplayer campaign; I have a feeling it would probably get used only a small percentage of the time (and therefore wouldn't be worth the resources needed to put it in). ~:(
I want an AI that can at least beat me 10% of the time when I'm outnumbered 3:1 and have inferior troops.
I want the game to be fun like RTW is.
No argument here. I just think if they do focus on sieges they should lean toward active assault (even though less common) for the funness aspect, since sitting and waiting is of course a boring way to go about it. I'm for either field battles as the central action, or sieges with enough action and variety to rival the entertainment value of a battle.Quote:
Originally Posted by Sand
Ajax
Bring back the MTW battle speed slider! Return the battles to the pace of MTW - reduce the movement and kill speeds back from RTW levels (like a majority of the mods did anyway) - I'm not interested in Medieval: Total Clickfest - I want to see the new eye candy upclose and personal but not lose my entire left flank in the process without freezing the action via the pause button.
I'd also like the battle maps scaled to unit size, so the more and/or larger units you have, the more room you have to manouvre in.
Oh, and bring back archers and crossbows firing in ranks. Did I mention better battle AI and diplomacy yet?
Blimey - I don't want much do I? All I want is a perfect game, is that so much to ask? ~:)
I am a lot more excited about this than a fellow of my years has any right to be!
Multiple Campaigns.
Don't force me to start at 1080 all the time; bring back MTW's staggered campaign dates.
And just about everything else in this thread. :juggle2:
And a new PC to play with 10,000 soldiers with no slowdown! :sweatdrop:
Swedish Faction!
.... just give me that! nothing ells! :book:
:idea2: Top ten things I'd like to see (in no particular order):
1) Slower, more immersive battles such as MTW
2) Extremely thorough playtesting (reduce bugs)
3) Excellent programming (to make the game playable on 6800 Geforce-type machines, but with an extremely high ceiling of course for cutting-edge systems)
4) Increased functionality for agents (increase their quality, not particulary their quantity--we don't want to micromanage too much)
5) Yes, the battle slider is beloved. Perhaps milestones can be incorporated as well, for those who want to choose between normal, fast, and very fast.
6) CA programmers/representatives reading this thread (or others of a similar vein)
7) Another deal with network television (gotta love the marketing for RTW)
8) New strategy guide contract (the Prima guides for RTW and BI were awful)
9) Terrain-sensitive battle maps as in RTW
10) More transparency in how cities work--aspects such as squalor and public order shouldn't require so many threads to explain. This perhaps can be improved with increasing the level of detail provided in the city comparison tabs.
In essence, gameplay, marketing, and support.
Custom Designed Castles.
None of the stupid squalor crap destroying your city like in RTW (Heh-they added more micromanagement to city building and took away some control over battles).
A dynamic campaign map: building stuff that doesn't start out on the map, destroying stuff, etc. Sowing salt in my enemies field's.
Deep diplomacy.
More atmosphere, less cartoon inspired graphics.
Loads of buildings and options from medieval, the ability to actually build cities.
Crazed Rabbit
Diplomacy...I want really complex diplomacy, and make it so alliances actually "Work". Yes I know this a fairly new concept for CA. But it CAN work :dizzy2:
Quote:
Originally Posted by Zatoichi
I second that!!
Pretty much everything that's already been said, plus a somewhat unpredictable campaign: in MTW, for example, you'd sometimes get unlikely empires which stretched across vast tracts of land, or empires which had been completely uprooted (Almohads residing in England and Scandinavia, Egyptians in Russia...); in RTW, the most unusual thing I ever saw was the Macedonians not getting crushed. I'd also like to see some variation in who wins various battles (eg, in RTW, the Seleucids and Carthage always get pounded, while Egypt and the Romans are always able to come out on top). In MTW, the French usually kicked the English, but not always; the Spanish usually kicked the Almohads, but sometimes it went the other way; and the Byz\Egypt\Turk war seemed reasonably even. Maybe it's not so historically accurate to 'balance' like this, but I think it makes for a more interesting game if there's a chance unexpected things can happen.
I'd also like to see castles both attached to cities, and independent!
Mentioned this in the announcement thread in the entrance hall, but is probably a better place, keep RTW family tree system so that distant relatives or even Princess's can become faction leader. Though obviously having a woman on the throne should send the risk of civil war rocketing skywards.
Whilst I'm thinking about the family tree it would be nice if you could remarry them, in the event of an untimely death, or even allow the faction leader to petition the Pope for a divorce should the marriage prove unproductive. Of course if its a foreign Princess you're trying to get rid of that wouldn't go down to well with her family.
And since we're going all the way up to 1530 in the main campaign, I'd like the Reformation to be included. All those religious conflicts.
City’s astride rivers with bridges and things like London
Towns growing from castles
What he said. :yes:Quote:
Originally Posted by ajaxfetish
Crusades that dont go from france- to moscow- back to france-to spain- on the way to egypt!! MTW crusade paths made zero sense.
Get rid of annoying squalor.
Constantinople to be reflected as the premiere city of the world...ie- much bigger and grand than any other city/castle etc.
MTW Ai had suicidal tendencies..a one province power would often declare war on me (the largest power)....makes no sense.
I didn't play RTW, so this may be fixed.
I'd like a clearer family tree than what was in MTW. Also, nephews and even grandsons should be able to inherit if you have no (a) living son or (b) living brother (in that order is the way it works). This is realistic and history is full of examples of it.
Campaign battle replays !
How come everyone forgot about that !
:balloon2:
Oh please yes.Quote:
Originally Posted by Dutch_guy
i wish me better aims. something like the senate for all factions. that would be nice, also four season would be good
Oh yea, I forgot, the return of GA mode!
-no squalor, limited distance to capital effects etc. I don't want to build sewers and public baths, or even roads, I want to build armies ! (Well civ building is fun, but it was too contrived in RTW)
-borders, crossing them would be an immediate declaration of war
-better diplomacy
-better move options in the campaign map, a confirm option after I click a destination would be nice, maybe instead of the speed up option, make everything move at increased speed (on the campaign map)
-disloyal generals
-area specific units like in MTW
-No more loyalist rebellions that have more elite units than there where people in the cities, make raiding tactics (conquering and pillaging, then leaving) a viable option
-areas of control for armies and keeps, no sneaking past armies like in RTW please
-no 1337 units, urban cohorts were no fun
-more units per faction, even if it means making several factions more similar, I want swordmen guarding the sides of my pikemen damnit !
-a little slower combat speed (than in RTW), less routing at first contact (happened all the time when I was conquering Gaul as the Julii)
-More interaction with the campaign map, building defensive castles like forts is one thing, but new towns emerging randomly at, for instance, important trade routes would be awesome.
-A more realistic depiction on the battle map of what is on the campaign map (and vice versa)
-Brigands would often form near armies as they pillaged the country side and the weaker castles, make them an actual threat instead of just an annoyance
-mobile infantry
-realistic physics, I want to see cannonballs bounce, I want to see people crushed by horses !
-I want to tell my arches to 'target the horses' !
-BLOOD !
I'll probably add some more points when i think of them :2thumbsup:
Extremely moddable, because the base game will not be good enough on its own.
Quote:
Originally Posted by Steppe Merc
Aw, c'mon; even I'm not *that* pessimistic! ~:rolleyes: I don't care for how Rome turned out either, but I still have faith that CA can pull this off. For all the comments they'd gotten from us since Rome was released, I think they know what could use improving. And CA does listen to us, even if they can't implement everything we want.
moats
I am a pessemist.Quote:
Originally Posted by Martok
But it doesn't really matter, becuase like I said my only intrest is in modding it to make it historical.
ships moving down rivers
naval battles
I want the game for free.
..sorry :)
I would like to ability to place where a castle should be.
castles were stategic items to protect an empire, so having the ability to place a castle where u want it and not having the AI decide its wants it over there would be nice.
I guess most cities will already be in place, so you wont be able to create a new city from scatch. But it would be nice to have more than one city in a province. You decide which one grows by what buildings are built etc. This way you get over having too few or too many provinces.
I would also like either seasons per years, A min of 4 please, or better still months. This would allow for armies to march from one location to another, instead of appearing the other side of a map in one turn. This way two armies could play cat and mouse along a river to select the best location for battle.
Finally, (these are initial thoughts only) I would like to be able to build more that one army in a city each turn (if I want) and be able to decide on the size of the unit myself not have it hardcoded to 60, 80 or 100 men. If I want two units of 50 instead of one of 100, I want two units of 50.
I agree that their should be seasons and castles wherever you want. I'm not as sure about the multiple units and the sizes, though it would probably more realistic, since there were seldom exactly identical groups of units in armies of the time.
Better battle and campaign A.I, everything else comes second in my book.
Maybe the occasional Queen? It might screw up the Princess\diplomatic marriage system, though...
I hope so too, also invading a province knowing that military operations will have to be done before winter sets in. It would be nice if you could hold up invading armies until winter time buying time before the next campaigning season.Quote:
Originally Posted by ShadesWolf
I hope its not a year per turn, it is too big a leap. With two or more turns per year it adds more strategic options.
Yeah, I agree. I know this can be done, since we did it to a limited extent in EB (restricting movement in winter and in summer for arid regions).
Having Women on Thrones (at least in the appropiate countries where it was historically possible). It was relatively rare but it happened, so why not.
An actual town watch but not a fighting unit something to keep the city safe while your solders are out a pillaging
Seasons would be interesting! But what about the Mongols. Historically, they campaigned in the winter, while resting and fattening up their horses during the warmer months. Perhaps they should have some morale and/or valour bonuses for winter battles!
Oh yes, ofcourse! ~:cheers:Quote:
Originally Posted by Mithrandir
However, CA's reply is always: It would take around a millenium to finish a game... Therefore I propose a SMALL multiplayer campaign; something like the size of the VI campaign compared to the MTW campaign. It would be very nice if players could choose from variety of campaign maps such as England, France, Spain, Anatolia / Greece. Or better even, scenario's such as the 100 year's war (:oops: long game) or the reconquista (even a longer game I suppose...).
Still it's never going to happen I'm afraid...
I would love seasons, but at the same time I perfectly understand that we can't have the game being over in 1120... That is just not fun as well.
So now I wonder if the game will be like RTW with two seasons or like MTW with one season... The game has more years than either, and MTW is long enough. So I think we will be looking at yearly turns.
But perhaps CA has come up with some nice idea to keep expansion slow... Perhaps something like real campaigning in the countryside or something. One can only hope.
My wishes are anything but special:
An AI that can offer resistance at both tactical and strategic levels. In short: Make it better than in RTW. Fix ranged AI.
The possibility for battles to sway one way or the other. Meaning, no more 30 second battles. Meaning slower killrates (BI was a step in the right direction, but reintroduce the need for iron to make weaponupgrades to top it off) and likely also slower movement (though I'm rather indifferent to that one).
Stacking units on top of each other gives penalties to fighting ability. Thus no more trampling the enemy at bridges and in streets. Make the AI know this (which it didn't in MTW).
Fatigue as in MTW.
Ranged units as in MTW (archery so-so, javelins good).
Civil Wars where you select the side once more.
Crusades for every damn catholic faction!!!! No more leaving Denmark out!
People's crusades would be a nice addition to this. Non-factional crusades with peasants and the like. A pain to have around...
Regional titles an selectable offices once more.
Alliances that actually work.
Peasants NOT trainable!!!! Make them solely for rebellions, other non-factional armies and popular uprising (loyalists). I hate facing factional armies with 50-80% Peasants, or even a few of them. They make it worse for the enemy that has them.
if you have an agent next to a battle without your faction in it, you should have the option to view the battle on the battle map even if you don't have anything to fight with... it makes far away battles something worth caring about... and that that battle should be reflected in the campaign map, not the quick auto-calculating that we usually have...
maybe an improved naval battle system with 3D battles (I know, I'm asking a lot...)
the ability to build and raid other things in a settlement besides the capitol city... such as villages (which should generate automatically according to population, but should be able to upgrade a little bit... increasing the development of villages much like upgrading mines...), mines, trade routes, ports (naval raids would be awesome - think vikings!), and even a secondary/independant minor castle outside of the capital city (like the crusader castles) or for rebel nobles to escape to (but only if that province is at the highest level of government I think... otherwise a second fortress in a province would be too much...)
an improved diplomacy system - better than RTW (at least something like a "get off my turf" option is one important thing needed in diplomacy)
i want to see the campaign map expanded South further into Africa, North further into Scandinavia, Russia and maybe even Iceland (at least as far as the Faroe Islands), and East past the Caspian Sea as far as the Ural Mountains, the Aral Sea, and the Arabian Sea...
rivers should be more realistic - not right angles...
units should clearly show fatigue and advantages/disadvantages like the original MTW...
special river boats for crossing rivers (slowly of course...)
to capture slaves in battle!!!
glorious achievements!!!
some unique major city landscapes (Rome, Constantinople, Paris, Madrid, Alexandria, etc...)
Improved AI of course...
Queens, and a family tree system that includes foreign marriages to know how to prevent the loss of territories through marriage, or to ensure the acquisition of foreign territories through marriage...
the ability to create moats...
lots more historical campaigns and historical battles
I want to have more control over what I bribe and what i want to disband. I may just be bribing an enemy army for their settlement, I may be bribing them for their siege equipment and siege engineers.
I want to be able to pollute/poison the water supply of an enemy city as i besiege them... and other dirty tactics when sieging them...
if I use an assassin on an army with more than one general/prince/king, I want to select exactly who it is that I want to assassinate (not necessarily the highest ranking character)
in diplomacy, i want to threaten to reveal the secret of a character (perhaps as an incentive when bribing them - but with a similar function as "threaten to attack" in RTW), and I want to have the option of doing exactly that somehow, and resulting in appropriate changes in character traits...
I want to send retinue from one character to another without bringing them into contact (maybe have a generic retinue agent... without any abilities except to join a royal or general)
I want news of glorious battles from distant lands... If my ally or enemy has suffered a severe loss, then I want to know about it...
i want universities and related structures to have an impact on things like public health, and maybe even technological development...
coastal provinces should be able to build a fishing industry in addition to naval industry and naval trade...
I also want more control over population... instead of producing peasants and moving them from province to province... I want to upgrade rural villages to prevent overpopulation in my cities... even if it costs more to maintain such a widespread population...
I want region specific resources for some regions (and region specific units like MTW as well)
I want papal civil wars, and 'popes in exile' maybe staying with foreign nations
I want to damage/destroy bridges to slow down enemy forces (but only if there is that river-boat option mentioned before)
I want agents and generals/nobles to appear in the family tree window even if they are not related to the royal family. (and maybe a movement points indicator for everyone that can move) it makes organizing characters easier...
I want RTW style towers (not MTW style towers)
I want different time preiods like MTW (Early, Middle and Late game)
I want monetary or military or popularity rewards for glorious achievements...
okay, I think that's enough for now...
A 'realism' option, alongside the 'arcade battles' option.
Clicking on this option would make for slower battles, slower kill speeds, and would eliminate fantasy units like flaming pigs, wardogs and screaming women, so that battles are more realistic for those who want them that way.
In short, if they just keep the gameplay of MTW and added the graphical splendour and strategic map of RTW, it would be perfect.
I want alot of what has already said but about the Diplomacy Alliances that the AI actualy keeps unless you push them to far. Plus I dont want to be at war the whole time if they are going to declare war on me at least have a better reason than im not at war with anyone. Why cant you let me be the nice little country that stays out of all the bloodshed. Plus i agree bring Sweeden and Norway in but dont make them catholic they were never really catholic and some Pagan nations and like BI the option to just leave the religion all together but have a state religion insted of individual citys being their own. I want to play as the Germans and blow off the pope and convert back the Paganism. I dont ask much and as for graphics dont make them uber RTW has good enough graphics so i guess make them a little better? but not so most people cant play it. Im already buying Oblivion i dont think my comp can handle another with graphics like that.
well....
(1) Better diplomacy. It's the only think that napoleonic POS TW knock-off got halfway right.
(2) Expand the map or contract it. I dont care. I'm sick of seein the same friggin mediteranean-northafrican-blah.
(3) traits... hmmm. Think outside the box. Deliver something new to reflect the personality of individual generals. The current trait system needs a new engine. vrrooom
(4) Well. The rest depends. Are you engaged in customer oriented marketing? Or are you in the sellers mindset?
I would like to have official modding tools and expanded (as in addition to the old commands) scripting possibilities. And of course an AI that can handle missile wars and fight as an army.
I'd like to see the return of weather effects on archery - rain decreases distance and accuracy for bows, and stops muskets from firing. I also prefer the way rain was shown in MTW over RTW - espicially really heavy rain/thunderstorms.
Also, heavily armoured troops suffering more in the snow and heat a la MTW - there was some heat penalties in RTW but no so much that I ever noticed - not like trying to take Jerusalem with knights who practically passed out after 5 minutes walking! (Which was always annoying, but in a good way...)
Quote:
Originally Posted by Steppe Merc
Yeah, the people from the Steppes know how to bring it to the point! Modding possibillieties should be gooood!
What I want? Era's like in MTW1, so that we don't have gothic knights too early ~;) . More factions than 21, say maybe 30 or so (or making the game modable so we kan add more factions like in MTW1).
It would be very cool to have the possibility to get in the commander's skin an fight like in an RPG :D ...
That's for sure after you finished to give the orders for attack or defense.
Or, like some people do, to have a fight at the beggining between commanders which could decide the battles ...or not ... :)
But that's possibly to happen in another installment. At least I hope...
Smaller campaigns might be a good idea independent of an MP game. Though they were scrapped for R:TW, I would still have like to play a smaller, more focused scenario like Ceasar in Gaul. However, for this to reach its full potential, the diplomatic and economic systems become more advanced.Quote:
Originally Posted by Herakleitos
I dunno, you go away from the Org for a couple of weeks and they come along and announce MTW-2 behind your back :laugh4:
What can I say? Way to be cool. And what should it have? ajaxfetish has it neatly:
And one from me:Quote:
Originally Posted by ajaxfetish
- a rational naval combat system. Doesn't have to be detailed, just has to produce reasonable results...
Crikey, I bet I'll need a new PC. Well, the kids can do without shoes for a wee while, surely...
~:cheers:
Ulair
I want a speed slider on both halves of the game. I like watching troops and agents move on the strategic map, but not too slow or so fast you can't see where they are going like in RTW. Just give me control and I will find a speed my old brain and eyes can handle.
I want a GREAT AI! This has to be the dominant aspect of the game. The graphics are good enough, now make the AI that they can be proud of. The AI in MTW was the best ever produced, make sure MTW2 is even better.
Much better diplomacy. Look to CIV4 for how to do it.
Realistic battlefield behavior. The way cavalry wheeled around before charging in MTW was beautiful, it sucked in RTW, some work here would be great. Same goes for watching an infantry line getting hit, collapsing, breaking and routing. It was great in MTW but sucked in RTW. I would like to see that kind of detail again.
And I want to see a reasonable patch policy. That means "as many patches as it takes"!
Lots of settlements per province then you could pillage villages and draw the enemy out.
I remember in Lords of the Realm you could burn villages and fields, it would be a nice addition. It could be used to draw your enemy out, force him to sue for peace or just lower relations for the badness of it :)
I just thought of something, I also want this game on DVD. Having 3+ CD-roms is not cool, specially with most people having a DVD drive in their computer. I know a lot of cool games on DVD and it makes the install more easy'er.
*takes a deep breath*
More mod-friendly.
Custom castles/city building would be great fun, but isn't really in line with the general theme of Total War.
More villages/towns/cities per province.
Less predictable campaigns.
More factions. Lots more. I'm talking bucket loads.
Slower battles.
Slower campaigns (4 seasons works wonders imho).
Female characters to do more than bear children, add traits, and make alliances.
Civil wars that allow you to choose a side.
More individuality for characters. I want my heir to be a drooling and incompetent whoremongerer ffs!
MTW style automatic inherritance (as opposed to choosing the best family member in RTW).
More realism.. I don't want to wait three years for a good mod to do this for me.
Generals to look more individual on the battle field.
RTW style campaign movement; as opposed to dropping stacks on a province.
Random events to make my campaign more interesting; "Your king is caught naked with his squire!", "Your heir fell on a scythe!", "Your illegitimate brother has declared himself the true king!", "Mercenaries in your pay have turned rogue and captured city X", "Your queen commited scuicide" etc.
A more involved economy.
First and foremost, a good AI. Second, a good AI. Etc....
Also more depth on all levels, especially diplomacy. Which wouldn't be possible to have without a good AI behind enemy factions, of course. Ever since STW I was dreaming about a game which would involve a complex diplomatic and economic model, while at the same time also sport challeging hands-on battles, so maybe this time around I'll be in luck.
I hope that the current state of the graphics, as evident from the screenshots, will be deemed sufficient to sell the game to casual players, so that more time ahead can be spent on the development of deep and challenging gameplay.
I also want the ability to just sack a settlement insted of having to take it over. Like Hordes in BI but with all armies. Like when i got to war with a nation i dont want to expand into. I dont want to just pick off a few feild armies i want to devistate their econemy and show them that im stronger they can keep the left over. This could also grant what most wars were fought for MONEY, not land money you sack plunder have a jolly time and go home with a full pocket and belly. This would add more Intrests into wars and make it more realistic. Plus if your in debt go steal it from some one else then they are in debt and you are out. Only problem would be the AI's use of this and when they sack and when they occupy. This way you can fight the nations army go in destroy the army and pull out with out leaving the HUGE garrisons. But insted of the prevoius owner losing the city like BI they keep but the horrors of being sack still there.
Dono I have just always wanted to War with the country not take them over. Being the bully of the world :P that way you can get to close to the end of the game before beating it half way through
Satyr reminded me what ever happend to taking the routing enemies hostage and either slaughtering the mass to make yourself feel good and scare the crap out of your enemy or making a buck or two randsoming them back
I agree with Justiciar, suicidal queens
O and pillaging of defeated armies
All i ask for is bite-sized mini campaigns for that 30 minute fix.
There is alot to go with, i mean, the hussite rebellion, the crusades, Timurs rampage, byzantinium... etc they can all be reduced to a smaller map, with a few factions and you are set.
Moats and draw bridges
Tricky maybe, but there has to be a way. Field fortifications would be neat too.
Temporary fortifications like spikes in the ground that last only 10 turns for if you are in immediate danger of being attacked
Be able to deploy troops outside the settlement before the siege begins
A great AI, ofcourse. Most important thing ever.
MTW speed on the battles and MTW importance of terrain.
Better balance between auto-calc and a played battle, being "forced" to play all battles in RTW, due to horrendious losses isn't fun.
And a very important thing considering that the camp-map will probably be based on the RTW map. The abillity to have epic battles, instead of that wave after wave style that happens in RTW.
Although the comp should be better that MTW to handle the reinforcements (well 10000 vs 10000 at the same time is probably too much to handle, so to get epic battles reinforments is needed). I can accept AI handled allied armies, as long as he isn't incompetent and most importly, doesn't suecide the general.
Realistic units, and if you need to have other units for balance, make them sencible. Some fun units is ok, but not as extreme as RTW.
If having random rebel stacks, make them fewer but stronger and more dangerous. True rebellions instead of a small annoyance. Linked to province loyalty to.
Better balance between city growth and loyalty. Having to occationally exterminate your own cities doesn't feel right.
Vassalage or simular for defeated enemies. But although some sencible tendencies to rebel should be there.
More in a province than just a city. AKA towns and castles placed around there, preferbly by you.
Reappearing factions has to come back.
Good modability, doing light mods by yourself or playing mods is keeping the interest up quite a bit and improves the game.
I'm sure that it's more, but I think I've covered most stuff I want in there.
Well I want the following:
1-Slower Battles
2-Well Balanced Units
3-Bring back the hold formation/engage at will button
4-The old control system, it will be nice the game had an option in which it switches between the MTW/STW control system and the RTW control system.
5-Realistic units
Already been mentioned, but
MTW-like battles (much slower and harder than RTW)
A working diplomacy system (I was so happy when I discovered what was planned for RTW, but so disappointed when I tested it in game)
A much harder campaign map, where you can't play with the darnest smallest faction and conquer half of europe in 10 years. Something like EU II would actually be awesome.