This thread is for out of character comments, questions and general interactions about the Will of the Senate PBM.
Please only post in the other more specialised threads if you are sure it belongs there. If in doubt, post here.
Thanks!
Printable View
This thread is for out of character comments, questions and general interactions about the Will of the Senate PBM.
Please only post in the other more specialised threads if you are sure it belongs there. If in doubt, post here.
Thanks!
Good on ya, econ21 :)
lol well at least my character has a pretty distinct personality
Judging by the fact I have a trait called Not Like His Father, I'd say you're right!Quote:
I guess this character picked up some traits in opposition to those of his father.
I find the combination of young, student, former legate and Military service - 8 years - even better !:inquisitive:Quote:
A restrained, tedious, political animal?
PS: I tried posting this at the exact same time that Simon closed the other thread, so if you're wondering what I'm talking about, check the last page of the first out of character thread !
:balloon2:
X-danger's post in the last thread:
The reason we play with battle difficulty on Medium is because there is some kind of glitch or other in the AI causing the Hard and Very Hard settings to be easier than Medium.
Also realise that you were controlling a very veteran high quality roman legion in that battle that was guarding a very defensible position against lesser quality troops.
That said. Its still pretty easy.
I only took 8 casualties in that battle.
I've heard that a billion times, but it's a myth in my opinon.Quote:
Originally Posted by shifty157
Well. On my carthage campaign on VH/VH, I think it is harder than VH/M. Because at the first, the enemy greek general could beat my 6 Iberian Infantry units easily in a charge head on. While on VH/M, I doubt that would happen.
Anyway, I'd appreciate it if you assign me a character now, econ21.
Well dont ask me. This is just what ive heard from people and I dont have the time or desire to test it out myself.Quote:
Originally Posted by Death the destroyer of worlds
I think there was a well documented bug with the battle difficulty levels, but IIRC, it only affected custom battles, not ones in campaigns, and I think it was fixed with a patch.Quote:
Originally Posted by Death the destroyer of worlds
The reason I like medium battles is that the game stats are balanced to be historical on that difficulty level. Raise the difficulty level and you get weird outcomes from unit match ups. Also a higher difficulty level, by affecting the AI's attack and not defence also can change the balance of arms to favour offensive arms like cavalry and missiles rather than solid infantry.
I guess its a realism vs gameplay thing.
In vanilla, it was often argued that a high battle difficulty level was good because the player tended to have more command stars. That is less obvious with this mod, as the AI generals get significant boosts to their command and Quintus with his 10 stars in attack has typically fought generals just as formiddable.
We also tend to go with M battles in PBMs to encourage less experienced players to take part.
OK, it's done - check the FAQ for the name. You can download saves as they are posted to keep track of his progress.Quote:
Originally Posted by x-dANGEr
BTW, TinCow, please keep an eye out for the upper/lower house distinction. For example, TrickyLady's avatar looks like a good general with all the command stars, but as she is in the Upper House, any battles under his command would have to be autoresolved. So a Lower House member with much less stars would probably do better in a battle.
Generally speaking, Upper House members should be students (in Academies), tribunes (ie second generals in a stack) or governors. Only Lower House members should given command of any troops likely to have to fight, probably including ferrying reinforcements to the front (troops with generals move faster in this mod than alone).
I agree with the settings and your motivations econ21. But perhaps H/M would have been even better. The 10K bonus for the AI can get tiresome as so have to defeat stack after stack and diplomacy works a little bit better (i.e. you are not treated like you were Hitler of something by everyone you encounter). I did a VH/VH RTR campaign once and Macedon became a superpower. I must have killed 60000 of them and slaughtered 30000 civilians before they finally lost. The only way to crush them was to use a scorched earth policy on them. I was rather embarressed about my general having the exterminator trait.
By the way, in RTR it is much harder to gain command stars than in vanilla.
Maybe, but to be honest I have given up on diplomacy in TW games and I do like battling big stacks. When I found out I was on Sardinia with half a stack, facing 3 stacks of Carthaginians, it sure got the adrenaline going! :scared:Quote:
Originally Posted by Death the destroyer of worlds
Thanks to Marcus Camillus we have the consolation of +3 command for being a legate though; that's a big help.Quote:
By the way, in RTR it is much harder to gain command stars than in vanilla.
DG: haven't I got some of the same traits as you, but a 'like his father' trait? I am confused. :confused:
Hi everyone ~:wave:
I (Valerius Paullus) have been sent to govern Tarentum. If I install the mod may I fight any battles I get into?
:charge:
Absolutely - just post here to say you have the mod working and I'll transfer you to the lower Senate. Rebels may crop up near Tarentum so it is always good to have Lower House members available to squash them. And when I was First Consul, one of my nightmares was of a potential Greek landing near Tarentum. :sweatdrop: But AFAIK, the settlement does have a wall, so it is not a bad place for a general to hang out.Quote:
Originally Posted by YAKOBU
As governor, you should try to persuade TinCow to work towards being able to build armoured Corvus Quinquiremes at Tarentum. AFAIK, it's the only place other than Syracuse suitable for that. Sanitation may be an issue there - I think I had a plague outbreak there in one experiment I did fast forwarding time to investigate the naval aspect of the mod. It would make a heck of a letter to the Senate, writing Camus-style from a quarantined plague-ridden city. But plagues can kill characters, so you might want to avoid it.
I'm wondering.. It says in the rules that members of the Lower level must be at least 30 years old to be able to deliberate with the other Senators.. So that means currently I can't?
No, don't worry about it. We've overlooked those age related rules. I'll take them out of the FAQ.
The mod we are playing has some nice age related Roman leadership traits, so it will be natural that the over-30s (the potential legates) are more likely to be given command but we've had tribunes become First Consuls, I think.
Okay, so it is ok for me to deliberate with the other senators. Thanks.
I'm thinking of installing all the mods and becoming a Lower House-er at some point in the game. First I want to make my machine run faster, the framerate for RTW is pretty slow.
Since I'm pretty much a n00b when it comes to hardware, what do I need to do? Should I get a better graphics card or update my drivers?
Thanks for any help, and please try to refrain from mocking my ignorance. It'll be worth it if I can win a huge battle against our greatest foe thirty years down the line.
I'm not up on the hardware side of things, but you might want to see how well your computer currently runs RTW by going to:
http://www.systemrequirementslab.com/
Click the "can you run it?" link and then select RTW from the drop down menu to see how well your computer meets the minimum and recommended system requirements. This might point out particular bottlenecks.
Often the graphics card is the key constraint but it really depends on your rig. The site also has a facility to upgrade the drivers for your graphics and sound card.
You could try playing with some of the settings in preferences.txt to see if that helps your framerate. For example, setting grass to 20 has been recommended.
It's a problem with the 4TPY combo-mod. There's discussion about it in Marcus' thread on the RTR forums. He thinks he knows what is causing it and can fix it, but afaik a patched version isn't out yet. Of course a patch won't help Dutch_guy since his character is already generated, but I imagine it should be save game compatible and work with all future characters.Quote:
Originally Posted by econ21
I'm well aware of that. I left her there because there wasn't any room left on the ships. I will take her off along with the second half of the army once the fleet gets back down there in a turn or two. I highly doubt that Carthage will land there any time soon. They are ridiculously heavily occupied with Numidia at the moment and their navy is all off the coast of their one remaining Iberian province. I suspect that the only reason you had to fight landings there was because they still owned a city. Now that both are gone, I doubt they will try to get them back. At least, not when they have hostile cities they can reach via land. I don't think the place is worth transferring a Lower House senator to at the moment either. I've made promises to several of them that I need to keep and two are too young to fight and one is gone for the weekend. Simply put, not enough Lower House to spare for that backwater town. Of course, if you want Quintus to sit out there and bake in the sun, tell him he is free to request it. ~DQuote:
Originally Posted by econ21
Enough typing though. Finally home from work and ready for a good play session.
GeneralHankerchief,
I you list you rig's specs, I'm sure we can come up with some suggestions.
Here's some already :
1. Memory is quite cheap and an easy way to upgrade performance. There is no such thing as enough RAM.
2. Also check to see if your machine has enough virtual memory, i.e. free harddisk space.
3. Disable all irrelevant programs that lauch on startup. You can use any amount of free registry cleaners to check your startup profile and remove 'hidden' programs that also launch on startup but are irrelevant. While you're at it, clean your registry.
4. Defragment your harddisk after you've finished installing everything.
5. Updating your drivers to the latest setting is always good. I'm not familiar with econ21's site, I get my updates from the manhufacturer's sites, but it looks very userfriendly and handy.
6. You could overclock your CPU and perhaps your videocard (NOT recommended ! Don't try this at home !)
7. A very good video card is the best performace improver, but also one of the most expensive options. Even so, always check with the RTW tech forums if the video card does not have problems with RTW. I know there are some, but I can't recall which.
shifty157, concerning difficulty, I do not know for sure either, but I've played several campaigns on several difficulty levels and that is what gives me the impression this bug has probably been patched in RTW 1.2 or 1.3. Excellent battle by the way, with just 8 (!) casualties ! :2thumbsup:
Thanks for the advice guys. I'll definitely try it out tomorrow.
In the meantime I already did some cleaning as well as updated my drivers, with instant results. Finally I don't need to get up and make myself a snack while waiting for the fire arrows to finish up. :2thumbsup:
Well, Gergovia and Comata were so utterly devoid of population that the only way to milk any money out of them at all was to pillage everything. DDW was right though, there isn't much point in leaving anything behind for them to 'rebuild' with. Gaul is finished, whether we do it or not. Germany and Iberia are both expanding and Gaul will be taken over by them quickly anyway. I suspect most of the Gallic forces are being recruited via mercenaries. As such, enslaving them all and knocking down everything won't even change their armies due to the 10k bonus. Fortunately the northern cities seem to have a much larger population, so I expect I will be able to fully populate all of Cisalpine Gaul as we had hoped. Alesia in particular might yeild a nice amount of loot.
Oh, and the other two Legions now have banners, so they have been named.
Legio IV Gallica is stationed near Tarentum.
Levio V Alaudae is stationed in Sicily.
So you did knock down every building, not just religous ones? And we aren't occupying them are we?
PS: Ignoramus, you gotta delete some PMs I can't reach you.
Knocked everything flat (which was only 2 buildings in the case of Comata) and I'm not occupying them. Well, I ended a turn in Comata due to lack of movement, but I'm gone now. It is my plan to permanently occupy Gergovia on my return trip though. It's a good walled city and close enough to Massilia to be of use to us.
There are other enemies and other provinces that should be considered at the moment, but that will have to wait for the mid-term session.
Hi everyone ~:wave:
I have downloaded RTR Platinum but am struggling with the Naval mod. It downloads as M.Nmod[1].14 and my PC cannot handle the extension.
Any ideas?
:charge:
Can't you just rename the file ?
EDIT : Just rename the file to: M_Nmod.exe and it will work
Cheers DDW ~:cheers:
I have got the mod to work now but it doesn't work on the save game file. When I try and load the save game it CTD's immediately. Point 6 on installation says delete 3 map files but I only found 1.
:charge:
Try to search for the file map.rwm in the Rome-Total war directory and all its subdirectories (advanced search) and delete any you find.
Can you start a new campaign without problems ?
Are you running BI ? If so, did you install the BI 1.6 update ?
Did you try to see if you could start a new campaign after each part of the installion process ?
I see that econ21 said :
Then rename the coped folder "RTR-Platinum" or something and mod this folder, leaving your vanilla RTW in tact.
That might be the problem as I suspect the M&N mod installs to the default RTW directory. I usually make a backup of my vanilla RTW to 'RTW-vanilla-backup' or something and then continue the patching process using the normal RTW directory. Do you understand what I am saying here ?
On another note, I suspect a possible place where the 'counting of years' has gone wrong is the fighting of battles during the AI's turn. I suspect that if you save a battle where you are attacked by the AI and you load it, then the 4TPY mod is not active, untill after your turn starts and you get the popup. I think the years get added during the turn start, and if the 4TPY mod is not active then, then the years get counted wrong.
I use the JSGME for switching mods in and out and i am really pleased with how simple and effective it is. You really dont even need a backup when youre working with it though I keep one anyway. It also makes updating to a new mod version much simpler.
That's not the problem. I have saved the game and passed it on to others three times so far when attacked on the AI's turn. I'm still properly on-track with the dates.Quote:
Originally Posted by Death the destroyer of worlds
Well, back to the drawing board :)Quote:
Originally Posted by TinCow
The mod switcher is highly recommended by Macedonn, the M&N mod convertor himself. I have not used it myself yet. If it is so handy, perhaps we should add a link to the FAQ.
Quote:
Originally Posted by Death the destroyer of worlds
I'm not sure if there is a problem at all. I looked at your First Consul report and it appears that you didn't miss any turns.
Well, then it must be that some people have forgotten to turn on 4TPY mod before saving.Quote:
Originally Posted by TinCow
DDW - After doing a search as you suggested it showed 5 map.rvm files. I deleted 2 that looked appropriate but there are 3 others:
One is in RTR-Platinum/BI/Data/World/Maps/Base
Another in Sons of Mars
And the third in RTR-Platinum/Rome - Total War.
Should I delete these 3 as well?
Appreciate all the help!! ~:cheers:
:charge:
kill them all
Those are the 'musts'. (Unless you have BI, because then their will be a couple more)Quote:
Originally Posted by YAKOBU
Not sure if I've done the right thing but have deleted them all and still the save game won't load. Maybe I should just accept defeat :embarassed: .
:charge:
A dam starts dying once it leaks the first drop. And so, you shouldn't 'leak' the first defeat.
Very 'dutch' :laugh4:Quote:
Originally Posted by x-dANGEr
YAKUBO, x-dANGEr is right. In the words of your John Cleese
Let us not be down on it (or something like that, the man´s a genius :laugh4:)
Please answer my aformentioned questions and list every step you took in the process in excruciating detail and we will try to figure out what went wrong. The more detail, the more likely we can help you.
and BTW guys, don't forget to zip the save game files before you put them on the uploader. I noticed some recent ones are plain old .savs You can zip them using winrar, google it and download.
As the debate in the senate is heating up I just want it to make clear I am acting in character. Out of character, Í can´t wait to tangle with the Iberians and the Germans. They´re a lot more fun to fight than the Gauls :laugh4:
I do hope everyone else feels the same way and is not taking things personally.
Yeah man, I'm acting 'in character' also. So don't take anything I say too seriously either. This is my favorite debate to date, and I look forward to your replies on the Senate floor, DDW :laugh4:
Yes, this is fun, but I am also serious about my statements about the duel. Since this is entirely in-line with Roman politics, I would like to propose the following:
In the event I am not satisfied that my honor has been restored to me, I will play a multiplayer battle with any remaining accuser. Each person will command an identical force consiting of one Legion plus auxilia. The loser of the match will have his in-game character 'disposed of' with a charge into the nearest hostile stack.
About time we had a proper Roman scandal though. The Senate has been entirely too civil lately. I thank DDW and FLYdude for moving onto the impeachment thing. This PBM is actually starting to feel like Rome now! ~D
Guys.. Someone reply to me, I feel like am a ghost !!
Could I please join this campaign in the Upper house?
You're more than welcome from my side. (Espiecially if you second my motions ~:) )
I'll second yours if you second mine ~;)Quote:
Originally Posted by x-dANGEr
Sure, welcome! ~:wave:Quote:
Originally Posted by Silver Rusher
It may be a while before I can find a general to be your avatar, but there are some spies available if you want one of them.
Feel free to participate in the Senate deliberations and to vote on Wednesday.
Spies, eh?Quote:
Originally Posted by econ21
I would prefer to have a diplomat. Couldn't the First Consul train one so that I can have him as my avatar, or doesn't it work like that?
Also, can I propose motions without an avatar?
Yes, you can vote and propose motions without an avatar.
I would like to urge people to avoid using diplomats, assassins and spies as avatars though. For diplomats, the total unwillingness of the AI to negotiate for anything means that pretty much every negotiation is a failure. Despite that, the Senate likes making motions that require attempts at negotiation... this means that diplomats are invariably going to pick up negative traits and lose influnece whether they like it or not. That said, they're still better than spies or assassins. These guys exist to be used and sent on missions. It would be silly to stop using them for their purpose simply because they might die. So far, in my turn at least, I have avoided using spies that represent players for dangerous missions, but this won't always be possible. In addition, the assassin has a very dangerous job and it's only through luck that the current one has survived as long as he has. (The kill he made under me was at about 58% odds... and that was about as good as can be expected for many jobs.)
So, essentially what I'm saying is that diplomats don't have a lot of potential in the long-run and spies and assassins will most likely have exceedingly short life spans. We have a LOT of under-age male family members. I highly encourage people to wait for one of those.
OK then, I will take a general in that case.
That's a good point but I wonder if we can recruit a couple of diplomats that are not player controlled for BS missions that the Senate wants but which are very unlikely to be accepted? If we could reserve the player controlled diplomats for trade rights, maps, donations (us to them) etc, so they can build up influence, it will help them and it may help us if we ever really need a diplomatic mission to succeed.Quote:
Originally Posted by TinCow
I haven't checked the library, but I know this may be too late for one of diplomats. Ignoramus, however, was picking up a lot of influence when I sent him on a grand trek for trade rights.
I agree we should discourage more people picking agents as avatars, but we should try to look out for the ones we have.
Unfortunately, Sextus Antio (Ignoramus) has lost all of his positive traits (actually all of his traits period). He doesn't have any negative ones yet, but his influence is now 100% from ancillaries.
haha that sounds perfect. It will also force us to make a 'model' legion + alae, for reference when raising new ones. The only thing I can say is, if your not happy with your avatar being 'hooting', don't go off trying to get yourself killed. Otherwise there won't be any crazy politicians roaming around Rome.Quote:
Originally Posted by TinCow
I just realized updated character info is needed for counting votes for the election, but it's too much of a pain to do a full Biography update every 10 turns. From now on at these interim sessions I will just update the influence/subterfuge info in the FAQ style.
Members of the Senate, 268 Autumn
Also, just for info, here are the ages of the existing children:
Males: 0, 1, 5, 6, 8, 8, 11
Females: 0, 1, 1, 2, 2, 2, 4, 7, 9, 10, 11
Correct me if I'm wrong, but I think women become marriable at 12. This means we could have 2-3 new avatars available for use before the end of my term. Beyond that it looks like the 4th term will produce only 1 new member but the 5th will produce up to 8.
I couldn't agree more. Still, I'm going to try to quell the 'riot' now as I've grown quite attached to Lucius and I rather suspect you would be a hard opponent in multiplayer :laugh4:Quote:
Originally Posted by TinCow
Anyway, I like your idea about settling duels in multiplayer.
Only back now from a sailing trip and I'm really tired, but I'll post in the senate later on. By the way, respect to the USA for the 1-1 against Italy !
p.s. Welcome Silver Rusher !
p.s.s. YAKUBO, having some succes with the install ?
Thanks for updating the influence, TinCow - I've cut and pasted it onto the Senate FAQ. 5 year updates of Senate bios is fine.
I confess I'm not wildly keen about the current in-fighting at the Senate; I always enjoyed the cooperative aspect of PBMs. I certainly won't be fighting any duels in multi-player - I've never done it and probably would be dead before I'd formed up a line of attack. :embarassed:
DDW - Sorry but the install is still not working and Fathers Day took priority today :knuddel:
I wasted a few hours on Saturday trying to get it working and don't want to waste more time on it. I'll see how I feel next weekend and may have another go.
Thanks for your help and that of other members who gave advice ~:cheers:
:charge:
@ TinCow,
Hey! don't worry about my Avatar dying man!! Send me on missions, as many as you want/need/feel like/think of.
Just go for it.
I’ll tell you why its not a problem:
1) I’m a LRP’er and what we learn is to deal with Character Death REALLY well (I lost a 4 year character, a General no less, last year. You just shrug if off and start the next character) :oops:
2) There’s no problem about NOT having an Avatar and voting in the upper house. If my Avatar dies and there isn’t a suitable replacement, I can just revert to “Senator Braden” :skull:
3) I have no attachment to the Avatar, I’d much rather let him get developed as a character with Traits etc by being used by YOU…and I’m happy to take whatever risk is involved thereof….than let him rot not doing anything and wasting the Republics Denarii in upkeep. :no:
So, use Decius Curtius please……use him as you would any other Spy.:2thumbsup:
On the issue of spies dying - what causes it? I guess it is mainly entering enemy settlements (and enemy armies? can they do that?). I'm just wondering what is the point of entering an enemy settlement. I know there's a chance you can open the gates and so take the town in one turn, but I typically avoid that. One turn is not a big deal and with stone walls, the boiling oil etc means its often suicide to enter that way.
I tend to use spies as scouts and to detect assassins - am I missing other tricks?
(I'm just asking out of general curiosity, not specifically about this campaign.)
Well, any time the spy has less than a 100% chance of success on his mission, he can fail. Unlike for an assassin, failure always means death for a spy. As you may have noticed, I used spies to open gates twice so far in my campaign and I considered them to be particularly important. I admit, it's not often that someone is trying to storm through enemy territories quite as fast as I am (I wanted to rush through and get my army back out safely) however in this case it proved very useful, since Gauls do not have stone walls.Quote:
Originally Posted by econ21
In addition, I always like know the exact composition of enemy armies. Sometimes even having the spy close by won't give you all the info and it will never give you the general's traits/ancillaries. I like knowing before I fight if the guy has a +5 or a -3 morale, it will sometimes effect how I fight.
Decius Laevinius (Tiberius) has also seconded proposal 6.10. econ21, please edit this into the original post of Senate Deliberations II.
thanks - I'm grateful if people point out where I've missed stuff like that. It does not really matter as long as motions already have two seconders but this one was important. The deadline for motions is 6pm tomorrow (Tuesday).Quote:
Originally Posted by Silver Rusher
No problem. I think you may have missed out 6.6 as well which was also proposed by Tiberius.
EDIT: Wait, it's alright. That is in, I must be seeing things.
Just a quick note to say "I'm back". I'll catch up on everything when I've got a spare 6 hours ~;)
I have just made a discovery. This may have been discovered a long time ago, but I have just found out that it is possible to change preferences.txt so that you can edit settlement names in-game on RTW patch 1.5. The advantages of this are:
-If Motion 6.10 gets passed, Bononia can be renamed Verginia in-game
-It works on savegames that were saved before the preferences file was changed
-The savegame will still work if the recipient of it has not changed the preferences file AND the settlement will still be renamed.
TinCow, all you need to do is:
1. Go to Activision/Rome - Total War/Preferences/Preferences.txt
2. Use Ctrl+F to find this line: EDIT_SETTLEMENT_NAMES
3. Change it from FALSE to TRUE
4. Save
5. Open up the campaign, double click on Bononia and then double click on the settlement name. You will now be able to edit the name, click the tick when done
econ21, sorry to keep bothering you, but please remove the note from motion 6.10. Plus, I seconded motions 6.6 and 6.7 in my first in-character post, it seems to be important as both these motions have 1 seconder each.
By the way, don't worry about giving my assassin cushy jobs. He's there to be used, but I'm not around much for the next two weeks. Sorry!
Excellent work Silver Rusher !
Silver Rusher also seconded Motion 6.7.
Some tips, after I have been struggling with a CTD in my Egyptian campaign :
If you change you startup command to
RomeTW.exe -show_err -nm
It will 'try' to show an error message if RTR crashes. This usually fails, but it might be handy for people struggling with install problems. The -nm option skips the intro movie.
Also, for those who get a CTD in their campaign. Reboot, load the game and turn fog of war off.
1. ~ => console
2. toggle_fow off
3. ~ => remove console
You can turn it of fog of war on after passing the critical moment where the CTD occurs with 'toggle_fow on'
Save the game and try again.
If it still fails and it fails during the AI's turn, set the speed of movement of units on the campaign map to slow ('spacebar') and save the game the moment the faction under which the crash occurs gets its turn. After the crash, reload, and try the new save. Chances are good the CTD will not occur.
It might be handy to add this to the FAQ.
For someone who isn't keen, you've taken to it with impressive gusto. I definitely think this is the best Senate session we've had to date. ~:thumb:Quote:
Originally Posted by econ21
On another note, why is this interim session so long? Don't we usually have one day of proposals and one day of voting? Now we have 3.5 days of proposals and 1 day of voting. Unfortunately I will now be away from Friday afternoon to Sunday afternoon. I was hoping to finish up my turn before then, but that won't be possible if I have to shuffle the save game file around more than once or twice. So, sorry in advance for any delay.
Um, sorry about that - I may have gone a little over the top. I was stung by your PMs ("TinCow won't let me play!" :cry:).Quote:
Originally Posted by TinCow
Memo to self: never post after midnight. :embarassed:
In character, Quintus has tried to play it straight with other people, but Verginius seems a little bit of sharp operator and the old man got riled.
I was reading the EB forums the other day and they were saying how they wished they could make it so that Roman generals would try to assassinate each other. At first, I thought it was strange and then I started thinking about the TV Series Rome and the way this PBEM is going ... :scared:
We normally have two days of proposals and one day of voting. Last time Swordsmaster requested an extra day for proposals; DDW agreed and no one dissented. Given that you finished so quickly in the weekend, I thought it would be ok but I was figuring on people wanting to play in the weekends. If there is room on the ballot paper, I might sneak in an out of character vote on whether people want 3 or 4 day interim sessions of senate.Quote:
Originally Posted by TinCow
But if can keep to roughly two weeks/First Consul we'll be keeping to a good pace. If you are out of town this weekend and we wait a few more days, it won't be a problem. I know you are reliable and play fast; and anyway this PBM seems to have retained people's attention so far.
Ideally I would like to see voting blocs start to form... certain Senators supporting each other over the long-term and gaining votes by providing 'benefits' to independants. We can all beat this game on VH/VH while at war with everybody, so the challenge isn't in expanding Rome. I think the reason this is going so well is that we're pretending to be the Senate itself. There's only limited potential in a discussion that is designed only to figure out who will play next and which territories to conquer. There's unlimited potential if people treat their characters as Roman patricians whose actions are highly centered in their own personal motives and best interests. Personally, I would love to get a 'hooting' avatar next time. I would write some very interesting stuff and trust me, you'd love the motions I would propose!
This is what a real Ceasar should have as a trait :
https://img209.imageshack.us/img209/...wear6hm3gh.jpg
For myself only one trait would do :
https://img222.imageshack.us/img222/...fection5ps.jpg
I'm in the 'Peace/Balance of Power' Bloc myself, at least with this character. A better name would be 'The Conservative Bloc'.
By the way, in my M/VH campaign I have an alliance with almost everyone and diplomacy 'works' a lot better. Perhaps just a bit too easy. Perhaps H/VH (or H/M or whatever) would be a better choice for tWotS II : Revenge of the Republic. Then alliance proposals would have some meaning.
Then again, in my VH/VH campaign, at the end when I was the only remaining superpower other nations gave in out of sheer awe (and 20-50K dinari).
EDIT : If we really want to we could lower the campaign difficulty by editing the savegame using a tool like RomeSage.
Hehe, we are the Boni DDW :rtwyes:
As for campaign difficulty, the settings I find majorly sucky. At Medium you can actually get alliances, trade maps etc and Naval Battles are reasonably balanced (still with a slight favour to the AI IMO). On H & VH diplomacy just becomes ridiculous, with the AI demanding outrageous compensation for the slightest favour - even if it benefits them. And don't even get me started on Naval battles.....
Good thinking, shall we call ourselves the Optimates or the Boni ?Quote:
Originally Posted by Mount Suribachi
LOL, that would certainly make Senate speeches more... colorful.Quote:
Originally Posted by Death the destroyer of worlds
haha, does anyone know any latin swears?