Anybody else find themselves immersed in this gorgeous world?
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Anybody else find themselves immersed in this gorgeous world?
Well quite a lot of Orgahs actually, sadly my machine is not good enough - so no Oblivion for me.
Take a look:
Here
And
Another one, even bigger
:balloon2:
I think maybe reviving this thread was a bad idea. After reading those threads I can see what'll happen. Somebody who doesn't like the game will come in and whine about stupid nonsense because they can't accept the fact that the game isn't diablo, which in my opinion was a terrible game. There was no skill involved.
Oblivion stresses skill over arbitrary level # nonsense. If it's not hard enough for you, turn the difficulty up, thats what it's there for. Duh.
...nevermind, I'm just getting myself all riled up and pissed off. :wall:
pre-emptive strike ?
Lucjan...had your dose of perspective lately?
Oh yeah.....teh old.
Quote:
Originally Posted by Lucjan
I don't have this game. What do you like most about it?
I thoroughly enjoyed it for 100 hours or so but then got bored and aggravated.
But I figure I got my moneys worth, so I can't complain too much.~:)
It certainly is a gorgeous game.
edit: I'd love to see that engine taken to a fantasy version of medieval Japan
good sweet jezebel! i hate oblivion! why couldn't it be diablo? :bigcry:
for realz though. it's fun enough. it's very pretty, even on my ghetto box. the bloom +2xAA, 2xAF does a good job of making me forget my vid card can't do HDR.
the main problem i have with oblivion is the same i had with morrowind: the lifeless NPCs. just like morrowind, the characters just kind of inhabit the space of cyrodil, they don't seem to actually live in it. it's a bit better than morrowind, i guess.. though in oblivion there are even less people in these cities, it seems. probably a necessity to keep the framerates respectable.
all the talk of the "radiant AI" got my hopes up too high. i hear they had to scale back the "radiant"-ness in development. still, that was the main improvement over morrowind that i was interested in. i hear some people call it "fraudulent AI". it's bad in some spots, but overall it's pretty similar to morrowind.
the game world is smaller than morrowind's, but it's much richer. the score is amazing. best i've heard in a game in... maybe ever. melee combat is well done, but the lack of mounted combat and throwing weapons really sucks.. especially for those of us who liked mount & blade.
there are a lot of little things that start to bug you if you play it enough.. like the persuassion and lockpicking minigames defeating the purpose of their respective skills. but if you play it that much, it's probably fun, right?
also, the devs definitely got a taste of the console $$$, and you can tell that the game is tailored to console players in some ways. this was expected, however.
i like it. it's not as great as i had hoped. the AI and still-lifeless NPC game world are the main disappointments. also, i installed the OOO mod and a couple of others before even bothering to play, because i knew i would like it more that way (from my experience with morrowind mods). if your computer can run it, it's almost worth the money to see the graphics. certainly a good buy if you liked morrowind (just don't expect anything revolutionary).
See, Big John, that kind of a reply I can respect. It's the blatant "this game sucks because I'm totally incapable of being pleased!" comments that erk me.
I think the game, overall, is a big improvement over morrowind in all but two aspects. The first being that the entire province of Cyrodiil is roughly about the same size in game as Vvardenfell (which constitutes only about 1/4 of Morrowinds actual territory). Even though Cyrodiil is supposed to be the gigantic central province of Tamriel. And the second being that it suffered the same shortcomings in ai that fable did. Both games ramped up their ai to make it sound like the npcs would be living little electronic lives...and instead they just followed the same scripts with small randomized conversations all day long. So I'd agree in the over-hyped ai improvement, but that didn't deter me from loving the game.
Oblivion is quite possibly the most (provided you have a computer that can run it graphically the way it was intended to be run) visually pleasing game I've ever seen. It provides plenty of new and plenty of old school rpg elements to make the gameplay both fresh and nostalgic at the same time. And the series continues to be the most open, free form rpg world out there that delivers an enjoyable game experience by proving once again that it can quickly addict both new and veteran players. And, at least for me, one of the few series that actually makes you feel like "Yeah...I wish real life was like this..I would so be in the (insert guild name here)."
I throughly enjoyed Oblivion, on my Xbox (FTW). Got all the achievement points for the game too. And my new Nord character is level 17. Now I'm getting the scary monsters like Land Dreughs, Spider Daedra, and Daedroths.
To paraphrase the words of teh great Simon Bates "Its a game you either love or hate. I quite liked it".
Visually, fantastic. Gameplay good, though I never found combat that easy to master and would have liked some sort of auto-option. I turned the difficulty down a touch which at least meant I could get from city to city without being murdered by bandits much of the time. I guess it was here that the notorious leveling was catching me out, in that I still needed to turn the difficulty down to avoid being murdered by bandits at level 10. (yes I know, I suck)
Ultimately, the freeform possibilities of the world, which really drew me in at first, wound up boring me. Yeah, I could go and get another assasination job, or I could ask around in a pub and find out whose got a job to do, or, hey, I could even do the main quest, but I couldn't be bothered. I didn't care what happened to any of the NPCs, hell, I don't think I could even NAME an NPC (well, not more than a couple anyway). For me, although I think it was a really impressive effort to out that whole game world out there, something a bit more plotted would have worked better.
Also as an RPG I found the whole skills/classes thing again oddly a bit too freeform and a bit too generic at the same time? Too freeform, in that unless you are really self denying I bet everyone winds up with a fighter type (with a bit of magic, probably healing) a thief type (with a bit of magic as before) or a wizard type (with a bit of fighting). Too generic in that many of the skills are too broad, especially combat. Want to play a pirate type? Choose "blade", "marksman" and "light armour". A druid? Same choices. A thief, guess what, same choices. light infantry? Same again. Now try the same thing, but with cutlass and crossbow, scimitar and shortbow, dagger and crossbow, and shortsword and spear. Doesn't that sound more piratey, druidy, thiefy and light infantry-y?
I got my value for money from it though so no complaints. I'll probably fire it up again in a bit to finish the Dark Brotherhood quests anyway, and then put it away.
Oh, and was I the only person to find it annoying that random people who you walked near but were having nothing to do with would start shouting "STOP TALKING" or "JUST GO AWAY". Am I the only one to have murdered one or two of them and to hell with the guards?
Oh and some of the skills were incredibly tedious. Alchemy was probably the stand out there, really, could anyone be bothered? Thank god for auto attempt on lock picking too.
I agree with pretty much everything EA says. I did find the combat and the skills system much better this time. The combat was more solid (maybe even better than Mount and Blade - heresy, I know), less AI jumping around. And somehow I never found I was compelled to engage in the tedium of Morrowind's exploits to get 5x skill bonuses (eg letting a mudcrab beat you up for an hour to get your armour skill up; or leaping off rocks repetitively).
But I guess I prefer more story-driven RPGs. Oblivion was excellent up to Kvatch and getting Sean Bean to the monastery. It was intense, challenging, Oblivion itself was pretty gob-smacking first time in etc. But then you are cut loose from the main plot and free to go anywhere, do anything, returning to the main plot if you can be bothered. The final straw for me was doing the mage guild quests when I encountered the necromancers for the first time. Great, I thought, a story arc that I can follow. But immediately you are told about the necromancers, the next guild quest sends you off somewhere else on some seemingly inconsequential visit to a count. Grrrr!
Thinking back to the RPGs I'ved like most - the Fallouts, BGs etc - they have long main story arcs that hook you and then really meaty sidequests that get your interest. In Oblivion, the "optional mainquest" game design stops the main story hooking me. The sidequests are much better than those in Morrowind, but often they feel strangely bland and lifeless - perhaps because of the poor characterisation of the NPCs as EA says.
For me the main quest was the opposite. The first time through it really pulled me along. And was quite good.
The one thing about the elder scrolls that continues to boggle me, is that they give you a list of a couple dozen classes to choose from, even though they know everybody under the sun will do a custom class. lol.
For me it was Templar. Blade, Block, Light Armor, Heavy Armor, Restoration, Athletics and Security. I tried to make somewhat of a crusader-knight type character. Imperial race. Works quite nicely for my playstyle.
I usually choose a pre-made class. Sometimes I will make one, but for the most part I don't.Quote:
Originally Posted by Lucjan
Oblivion's system of character creation is, however, better than Morrowind's.
I choose to answer questions. Evil answers all the way.
'You would be a Crusader.' Wha?:inquisitive:
Did you do that quest? It was actually quite interesting. Without giving too much away, you are sent as a pawn under false pretenses. Iirc, it does actually have to do with the necromancers as well as the count's dirty secret. :book:Quote:
Originally Posted by econ21
Quote:
Originally Posted by Keba
What I meant was that when I created my custom class, I tried to take into account what kinds of skills may have been important to a knight's templar of the crusades. And chose the skills I felt most closely matched.
With the way Oblivion works, one need not bother with classes overmuch, given that you can, and pretty much do, end mastering all skills with ease.Quote:
Originally Posted by Lucjan
I personally stick to magician types, whether of the thieving type or the warrior type, but never the pure magician, they tend to be pretty weak without a supporting party.
At least there was some relevance to the plot in that quest. It wasn't until the end of the Mages Guild quest that I finally gave up on Oblivion. It was just so poor. If you didn't finish the MG quests it may be worth doing just to experience the least thrilling climax ever. If only Bethseda had hired some decent writers and storytellers!Quote:
Originally Posted by econ21
I agree with Big John, EA and Econ here. I probably got my moneys worth in terms of hours (though much of that was due to my mage having to sneak around slowly to survive in his early levels, and my tendency to ride everywhere), but I can't help but to be disappointed. This game is one that just gives you a feeling of so many missed opportunities and curious design choices. Interestingly I would probably have enjoyed it more if I was a console gamer. On the PC it could have been so much more.
Edit:
I'll keep an eye on the mods and expansions released for Oblivion and may well return in a couple of years when many of the wrinkles have been ironed out. It worked for Morrowind!
The problem with the mages guild is that Bethesda took out the unarmoured skill line. Without that robe covered mages don't stand a chance against anyone with any kind of skill with blunt or blade. I mean even you miss the smell will kill'em.
Unamroured really gave more pure theif and mage characters a chance versus warrior classes.
I like Oblivion for its gameplay and staying true to it's Daggerfall/Arena roots. Though I do agree that I miss the unarmored skill. I used to play a High Elven catburgler-type of character in Daggerfall (where the High Elves didnt look like Discovery Daytime TV makeover mishap). But now with all the various mods out there, I am enjoying very beautifully-skinned armors (read: Dark Rose Armor and White Rose Armor), and I especially love the black and purple look of the Dark Brotherhood armors.
However, the main problem I have is that I have a sub-quality machine (Athlon XP 2500 running at 1.46ghz, 1gig system memory, and Radeon 9550, a motherboard that doesnt much of anything better than this). I usually have to put everything at medium or low to get much performance (AFTER tweaking the hell out of the ini files). And, considering I'll be going to college in the fall and I'm between jobs at the moment, I have no money to spare to upgrade.
All in all, I enjoy what little time I have in Oblivion, especially many of the quests. The Dark Brotherhood quests are absolutely my favorite. Brutal, ironic, gives bonuses for murdering a certain way, and very interesting concepts in the murders (I love the "Who Dunnit?" murder).
Slowdowns occur on almost every machine. Mine works like a charm, until I walk into a meadow ... then I am barely able to do anything.
That is when I discovered the TG command in the console, and I could finally get off the roads, for a change.
I purchased my system 5 years ago but I've kept it updated regularly..in fact the only things that are original parts of my machine are the sound card, motherboard, processor and speakers. Everything else I've updated drasticly since then, actually looking right now at buying a new motherboard and cpu to update from my 2.8 pent 4 to a 3.6 or a 3.0 dual core..
Maybe somebody can offer a suggestion on that.
I'm very, very skepticle on the dual core thing because I've heard it has some capatibility issues with certain programs, and the fact that I can't seem to find one that runs over 3.0g that won't break the bank.
I've always run on a single core processor and so far swear by them. Some unbiased input would be helpful.
That right there is why I play the Xbox version. My PC is relatively new but it still not enough for Oblivion.Quote:
Originally Posted by kekvitirae
Wait until you get ot the end and see what they do to Lucien Lachance. :skull:Quote:
Originally Posted by kekvitirae
Get an Athlon 64 X2. They aren't a pricey as the FX. Unless ofcourse your married to Intel. In which case your stuck until Conroe comes along and the Pentium D's come down in price.Quote:
Originally Posted by Lucjan
And compatability with dual cores is realted to older programs that aren't updated to support them. Most hardware you can get a BIOS update to use dual core CPU's.
I wouldn't say I'm married to Intel, I've considered amd chips..but I don't like the way they represent their processor speeds.
They say their chips are supposed to run the same or faster than their intel counterparts, but they look to me to run blatantly slower. All I'm saying is I don't see how 2.8 dual core athlon (after you mess with their stupid little formula) runs faster or equivilant than a 3.0 intel dc. Is it just because it has the name athlon in it?
Nobody has really properly informed me as to why athlon is supposedly so much more of a better buy quality wise. They always just refer to "it's cheaper and just as good".. If I can't be given a solid, backed up example of how it's clearly superior, I'll default to the intel's I've come to know and love as the brain of my computers.
My system specs are..
2.8ghz Intel Pentium 4 processor
2 gigs Ram
256mb Radeon x1300 graphics card
In order to replace my processor, I'm going to need to update my motherboard too, which also hasn't been touched since I bought the computer and would like to replace (for the sake of getting the pci express slots) so that I could grab a faster 512mb graphics card.
eh? all you need do is look at performance/gaming benchmarks on sites like anandtech. i'm not saying that one is better than the other (i'm not shopping for a processor right now, so i don't know the current situation), but traditionally, clock cycles are not the sole determinant in processor performance.Quote:
Originally Posted by Lucjan
The number after an AMD CPU name, like mine an Athlon 64 3200+, is how it performs to an Intel chip of that speed. 3200 MHz, 3.2 Ghz. Essentially a 2Ghz Athlon has the same performance as a 3.2Ghz Pentium.Quote:
Originally Posted by Lucjan
They do run slower. My 3200+ is like 2Ghz. Despite what Intel would have you believe faster clocks is not a better processor.Quote:
Originally Posted by Lucjan
It's the way the chips work. It's hard to explain. AMD is better for gaming because their CPU's are designed to run optimally under a heavy processing load. Like when your running a game. They can do more per cycle than an Intel chip of the same clock speed.Quote:
Originally Posted by Lucjan
I'm off to google for some bench marks.
This is old but it gives a direct comparison between Athlon X2's and Pentium D's (800 series). For genral computing gaming and burning.
Here
hm..well I guess I'll be hopping on board with amd then. Newegg's 9 month payoff deal would be sweet with an amd 64 x2 4800+ and a suitable motherboard, any suggestions on a good mobo?
Look at mine, the Asus A8V-E SE, here
Also before you commit to the X2 consider this. AMD has a line of CPU's targeted to PC enthusests (code for gamers) that delivers max performance, called FX line. The latest is the FX-60. It is dual core. But if the game doesn't support multiple threads (as in a hyperthreaded single core CPU or a dual core CPU) performance will suffer a bit. The FX-60
It's unavoidable in any forum. On mention of Oblivion and people start a whole AMD/Intel war or performance/comparison specs.
Seriously, folks, this is for the discussion of The Elder Scrolls, not your computer. This forum is more suited to the task at hand.
Let's get back to Oblivion chatter, please?
Excuse me...I started this thread. And I helped throw it off topic. It started on oblivion but developed more into a conversation on system specs because I started asking questions to people with informed answers. So, in light of that... rather than getting all fussy about the thread...do the simple thing, ignore it or make a post saying "Back to the topic for a second...(then whatever you have to say)."
And back to what I was saying, that looks like a pretty nice mobo but I think I'll take a look at newegg.com and see if I can find it on there, I don't need the bundle and I'd like to get the best cpu I can, taking advantage of neweggs 9months payoff deal.
Brilliant game. I loved playing this. Did an Elf Archer, once I was levelled up, the archery was absolutely delightful. Great game. I tried a warrior but found that too Doom Nuke em style. Anyway I finished the main quest and ample others before I laid the game to rest back where I found it, in the second hand store (no pun intended).Quote:
Originally Posted by Lucjan
Was a LOT of FUN, thieving all the merchants as well LOL! Started the Dark Brotherhood just for the horse, but enjoyed the rather morbid atmosphere, surprisingly.
Lots to do in that game, but it wears off quick after you finish the main quest. On the other hand, once you finish the mian quest you are finally free to roam the MAGnificient world around you.
I have a tendency to put the main quest off for as long as humanly possible, there's just way too much other stuff to explore and do before I go running off to save the world.
Sorry to butt in here but you all seem to know what your talking about when it comes to oblivion and I need some help. I've completed the intro sequence, however when I try starting the game an error message appears stating that Oblivion needs to close, sorry for the inconvenience etc. I've looked on various forums and they all seem to point to a new graphics card. My graphics card is a radeon 9600 which is supported by the game. I originally borrowed a friends copy of the game and ran it with the ATI catalyst 3.something driver and it worked fine. Now I have a 5.8 driver. I don't know whether this is the problem. I'm considering the 6.6 driver but I don't want to go messing around with my system anymore until I know what the problem is. Any help would be hugely appreciated. Once again I'm sorry for butting in like this I just wasn't sure if anyone would respond to a new thread and this one seems pretty active.
I just installed the 6.6 driver and it made no difference. Ah well.
Mm..little more info might be helpful. What are your system specs?
If it ctd's even with a supported graphics card and you have the latest drivers, the problem is probably not graphics card related.
I can think of a couple things off the top of my head, but I'd like to know a couple things. What are your system specs, have you tried to uninstall then re-install the game (the computer could have possibly screwed something up during the first install process accidentally), do you have windows xp service pack 2, and are you trying to run it with mods already installed or is it a clean version?
My spec is as follows: -
Intel Pentium 4 HT 2.6 ghz
1 GB Ram
ATI Radeon 9600 256mb
120GB hard drive
I have windows service pack 1. I would get service pack 2 but the computer isn't linked to the internet (I'm using the family one to write this).
I also have the latest microsoft .NET which apparently is required for catalyst 6.6.
Basically I installed the game last night and immediately installed the patch. The game ran fine. I played for about an hour, had a break, then played for another hour. I completed the intro sequence and then decided to call it quits for the night. When I exited the game the second time the computer rebooted and brought up a message saying that it had recovered from a serious error. When I went to play on it today the annoying message appeared. I tried re-installing it and it made no difference. I then went through a couple of hours of moving save game files and re-installing the game with and without the patch. I must have re-installed it about 4 times! I've heard this can cause problems but I don't think that it is the root problem. A breakthrough came when I tried re-installing the directx drivers. The game worked but when I tried to load up my save game it crashed to the desktop and continued to bring up the annoying message. One possible reason is that I recently installed two new 256mb memory modules. This is unlikely though as all of my other games work fine, as does the computer in general.
Ok, here's what I'm thinking.
1 - Check those ram sticks you just installed, I had a problem when I first started fiddling with computer internals a couple years ago. If the ram sticks you just installed are not made by the same manufacturer as the ram that was already in your computer to begin with, you're going to have problems with not just Oblivion, but any game. You'll see it much more prevalantly in ram heavy games though. Ram is funny that way, it doesn't play well with others. So if your ram sticks are say, a 512 corsair, a 256 corsair, and a 256 kingston, then the corsairs are going to have issues with the kingston.
2 - If that isn't the issue, then read up more on your windows service pack. People with windows service packs, specifically service pack 2, consistently complain about having lots of ctd (crash to desktop) issues with all kinds of games.
If you still have problems after you check out those two possibilites, take a screenshot of the error message and post it here.
Not sure if I like the sound of that. I've got two crucial 256mb modules and two nanya 256mb modules. Oh well, thanks for the help. I'll see what I can do. Cheers.:2thumbsup:
It works!!! I loaded the game up again soon after the previous post just to see if it would magically work, and it did! This time round I loaded up an old save file from when I was borrowing the game from a friend. It worked fine. I suspect that somehow or other the new save file had become corrupt. Either way it works (for the moment) which is good. Thanks for your help. ~;)
Well, so long as it works for now, good luck with it, but be careful with those ram sticks. >.< They can hurt your pocket if you can't get around their compatability problems.
I've found a temporary fix, if your computer starts re-starting with a critical error message and giving you problems booting up, is to download Memtest 86, put it on a floppy, insert it into the floppy drive and restart the computer, windows won't load, so wait to see the scrolling numbers then take the floppy out and ctrl+alt+delete to restart the comp again.
Afterwards make sure you disable any hibernation/sleep mode on the computer. The ram will play nice together if you only use the restart and shut down features on the comp. For some reason hibernation and sleep give incompatible ram some major issues.
However...if you don't start seeing the problem to begin with, don't waste your time doing this. >.<
Hope I helped. :2thumbsup:
Thanks for that. Its certainly something I'll consider if anything goes wrong. For the moment everything seems fine,all of my games are working great (even Thief 1 which has mysteriously started working since I installed catalyst 6.6) so I wont worry too much. I looked in my motherboard manual and it said that when installing new RAM I only needed to worry about matching the type and density rather than the manufacturer but in future I think I'll just go for the same everything. Oh well back to the Oblivion discussion...Man its a good game!
Cheers ~:cheers:
That's only going to be true if your Kingston and Corsair sticks are on the same channel. If you have channel A with 2 512 kingston sticks and channel B with 2 256 corsair sticks you'll probably be ok.Quote:
Originally Posted by Lucjan
Yeah, :wall: ,sorry, thought I mentioned the channel thing.
Few thats OK then. I've got two crucial 256mb modules in one channel, and two Nanya 256mb modules in the other. The problem has returned by the way but I'm beginning to think its just the game being awkward. It worked fine on Saturday evening, didn't work on Sunday morning, worked again sunday evening, and didn't work this morning. Hopefully it'll work fine this evening. Its evidently not a great fan of early mornings, which I s'pose is fair enough.
Look into errors people have had with their windows service packs, that may very well be your problem. Go to google or yahoo search and check out windows service pack problems.
I'm not sure if its the service pack that causes the problem, but I'm going to try and get service pack 2 as soon as possible. The game seems to work randomly as it managed to work this morning which is a first, since it usually only works in the evening. I seem to be getting a restart crash bug at the moment, but I think that is due to the soundcard acceleration being too high. It has to be said that Oblivion is possibly the buggiest game i've ever come across, but its so damn good I can't stay away.
Anyone run across a problem with activating the plugins? I can't seem to manage it - and I'm loath to phone in.
Strange thing is, I managed to install the first two... A while back admittedly. Maybe it's my internet connection here...
I run oblivion with no buggy problems at all. If you really want to find out whats wrong with your game, do yourself a favor and look into the service pack possibly causing problems, and definately don't upgrade to service pack 2 until you know.
The game seems to be stable now. I reinstalled my ancient graphics card driver and it works fine, though the graphics quality is significantly reduced. I think the newer drivers were just a bit too new for my graphics card even though they supposedly supported it. Thanks for your help.:2thumbsup:
No problem, glad it's working now, let's just hope it stays that way.
I got the game yesterday morning, and installed it at 12 noon.
When I looked at my watch it was midnight..... and the house was quiet.
I have turned all the setting to max and distance to as far as possible and the graphics are great. (wanted to test my new graphics card to its max)
So beautiful, I just sat and watched the grass move from side to side -awesome.
So today its down to some real gaming and the game plot.
I must deliver the amulet.....
I will have a good read of this thread tomorrow
Not much of any extreme importance in about half of this thread. lol. Sadly, maybe you can help revive it?
What kind of character are you running? Have you taken a good walk and explored anywhere yet? Right now I'm trying to work my way up in the arena. :2thumbsup:
I am a fighter :2thumbsup:
I have joined the fighter guild in Cheydinhal and spent a few days around that place, completed a few missions and advanced a few levels.
I havent managed to find an open bank yet to place my money, so im spending as much as I can so not to lose it.
I have now popped down to Chorrel and handed over the amulet and been sent to Kvatch. After talking to the people leaving I decided before I enter the Oblivion gate I should get a few things, so I popped down to Anvil on my horse.
Some stuff I have:
Horse
and an apron that seem bettter than armour (completed a mission in cheydinhal) had to go inside a painting and kill some painted monsters in order to set the painter free.
I have other stuff but need to sell so more stuff, like spare armour etc....
and buy some food , potions and hammers.
Ah, the Apron of Adroitness, it's a good set of armor early in the game, but it becomes pretty worthless later on. Nice thing just to have for the sake of collection though. When you buy a house and get the "I have the sudden urge to display my trophies EVERYWHERE" feeling. While you're in Chorrol don't miss out on the Reynald Jemaine quest, it's an interesting bit that leads to a number of progressively more difficult but progressively more rewarding quests later on.
I have almost finished my work in anvil, some interesting things went on.
- Killed some lions in a basement, that were killing some womens rates
- Killed some thieves that were robbing a shop on the harbour front.
- Rescued a crystal ball off a ship, those ghosts were really nasty, but I got a nice sword as a reward.
- finally killed some female thieves in a farm who were getting men to the farm and then robbing them.
I have one more task to complete, I ran into some nasty ones by an old ruined temple and need to clear them out before I head back to Chorrol, to do some more fighters guild stuff.
If you're heading straight to Chorrol from Anvil, be careful you don't run into "name of town escapes me right now"...but it's an unmarked town until you find it, got about 12 buildings, half of them burned down, full of crazed religious fanatics who worship the Deep Ones (the Dwemer...dwarves).
Yes... Their bulging eyes made me wonder what they were... They were actually pretty scary. First time I got gaught in their cavern, the next time I fought them in a basement, but then I was prepared. But it was still a tough battle.Quote:
Originally Posted by Lucjan
I just can't seem to finish the quest with the lizardgirl. I got her home and all that but the quest isn't finished, eventhough I have talked to her mother. So now I just ignore it.
I'm btw a Redguard Battlerogue. Yup, custom class. Blade, Marksmanship, Speechcraft, Heavy Armour, Security and Athletics, I think. He is a powerhouse in a fight, and with all the damaging postions I make he has a lot of hurt his opponents with. Helped me a great deal in fights with Paint Trolls (figure out where they are yourself) and in the Arena.
The only enemies I really can't get to grips with are Wisp-o-wills and the various ghosts. I simply haven't got any magic weapons (I'm up to Ebony now), and I can' really afford them either. My own magic is far too weak to hurt them enough, especially the Wisps seems to be indestructable and I have to run from them.
I have had many weapons which were magical, but I can't seem to get their power back up again when all their charges are used. And that goes really fast! I used the sword I got from the crystall ball on the ship, up in one and a half fight (besides it was rather weak compared to my Glass Longsword at the time).
Purchase a silver weapon somewhere. Silver does a nice job of killing ghosts, undead and some other evil things. I haven't tried it on will-o-the-wisps yet.
My class is custom too, Imperial Acolyte - Blunt, Block, Heavy Armor, Light Armor, Security, Restoration, Athletics.
Basically a paladin-ish character. I have a tendency to take heavy shields, greaves, gauntlets and helms with light cuirasses and boots. It's a decent balance without sacrificing too much inventory space for those enormously bulky heavy cuirasses. And I stick to single handed blunt weapons, the doublehandeds are just way too heavy for my taste.
In terms of dealing damage, learn a few basic spells, and then enchant weapons (being able to soul trap is handy - as well as having a decent stock of soul gems). Anything enchanted, even if it's out of charge, will be able to damage ghosties. As will anything silver and daedric.
Me, I go with a sword that cumulatively increases weakness to magic attacks, as well as stealing health. Generally, most things are dead within a few hits (and I'm up to full health) as the amount of health stolen increases exponentially. If I don't feel like using too much of my weapon charge up, I can always hit them with a spell - which will be that much more effective because of the cumulative weakness to magic on my weapon.
Exact stats:
Spoiler Alert, click show to read:
Another handy thing to get is Azura's star. I won't tell you how to get it or exactly what it does (you can find out easily enough if you want to).
As for my characters? I don't have any particular tastes with armour - the best I can find will suffice. Though, I do stick to light for boots - sneaking and all that. I prefer swords to blunts, I like to be able to hit fast (the enchantments I have encourage that sort of behaviour. A bow is handy as well, (with similar enchantments to my sword).
In terms of elemental damage, fire is pretty much the most useful I reckon - great against vampires and frost atronachs, only the dunmer and fire atronachs are resistant (but not with sufficient breaching spells). The others can be handy in certain situations, but nothing beats seeing a skeleton explode when hit by a fireball.
QUESTION GUYS ?
I am at Chorrel and have cleared out an old mine.
While in the mine I can see anothor room behind some rock, is there anyway to destroy the rock, or do I have to find another way into the room, ie via the city towers.
Also some of he caverns look like they have a brick wall build, I cant make my mind up if this is a wall or the city foundations. Am I being to clever thinking its foundations.
It is the castle wall foundations and that room is in one of the basements somewhere, though I haven't personally spent much time investigating it. I saw it and kind of passed it off as something to return to later.
Yeah I figures silver weapons would do damage, but I have progressed so far now that they don't do enough damage. And because I'm lugging around a full set of ebony armour I haven't got much room in my inventory for another heavy weapon (mace).
But at least I found a Bow of Silence, and have met a person that can recharge magic weapons. Now I suppose I can take those damn wisps on. I just hope it can damage them enough, as they are killing me literally when they get near.
I haven't figured out those soul stones so after having carried some twenty around I sold the bunch. Are they used just like Welkyr Stones?
Since I'm a Redguard and have long since ignored the magic line I can't just turn to become even a weak caster. I can just barely use my healingspells (and aren't they nice).
Soul stone.
Cast soul trap on some beastie. Kill it whilst it's got the purple clouds on it. Presto, filled soul gem. Now use the filled soul gem to recharge a magic item, or create one.
Obviously, different sized souls require different sized gems.
Ahhh... Thought it was like that. Have noticed those 'Trap Soul' spells back in the cities, but I'm far too weak to be able to train those spells.Quote:
Originally Posted by Somebody Else
Just run around continually casting the lowest level detect life spell. You'll be up to 25 mysticism in no time. Or pay a trainer.Quote:
Originally Posted by Kraxis
I may be wrong, because I haven't joined the mage's guild yet, but it was my understanding that a mage in every city guild can recharge your enchanted stuff. Someone correct me if I'm wrong.
You may want to do something like..enchant a really low weight item like an iron dagger with silence for about 10 seconds, then as soon as you whack the wisp with that switch out to your better weapon and take the bugger to town.
EDIT - I started a new game and I'm undoubtedly going to run into those things on the way to Lleyawin for a fighter's guild quest. I'll try a few things on my way and let you know what works.
Another question ? BANKS
how do you get them to work ?
Banks? Not sure I even know what you're talking about. I haven't seen any banks in Oblivion yet..
Got thsi game recently so far I love the grpahics (on high of course) and the story aswell as the game play. A few questions though. Before goign any further on the main quest I went a exploring and ended up in Anvil (obviously didn't go to far :P ) Anyway after doing a few quests there im going to take a visit back to Kvatch and go through the Oblivion gates. What should I expect inside and any tips? Also I have an enchanted cutlas called readweave or something. How do i make it enchanted again if it runs out? Can I join more than one guild at once? And fianlly any easy way to make money? I only have around 400 gold at the moment.
Thanks
Tib
There's a big difference in what you should expect when you go through those gates depending on the difficulty you have the game at and your current level.
To re-enchant items you can have them re-charged for a price at any mages guild, just find their re-enchanter, or you can do it yourself with soul gems.
You can join as many or as few guilds as you want. :2thumbsup:
Easy money...hmm. I can think of a few ways but I don't know what your skills are. I took alchemy and that helps me make alot of money really quick. I run around town buying all the dirt cheap food items that have "restore fatigue" as an ability, and mix them all together until I have about 40 restore fatigue potions. (My alchemy skill is 40 and all 4 alchemy tools so they're decent potions..) Then haggle with a merchant who has mediocre mercantile skills with a decent amount of gold to take them from me for 50% value, like the merchant in The Main Ingrediant in the capital. He's only a journeyman in mercantile and can purchase up to 800 gold worth of crap at once, and I get around a 600 gold return on what I sell him, and probably only spent 160 gold at the most.
There's other ways too, just need to know what your skills are.
Even at level 2, Kvatch was really hard for my character (and she is not a wuss, by any means) and people say it gets harder as you level up. The Oblivion gate itself was not the problem, although it is an awe-inspiring and wonderful experience if you have never been through one before. The problem is the town afterwards.
My advice is to pace yourself, save often and fight tactically. Given the levelling, I found most of Oblivion's combats "just right" for my level (unlike Morrowind, where if you take the wrong turning, you can die in a second or two) - Kvatch is the only exception so far; it's hard. But it is a very rewarding experience - the high point of my game so far.
What kind of difficulty do you have your game set at econ?
I don't like the difficulty the game starts you out with, it's not reasonable. What with at level 7 it takes about 25 hits with a fine steel long sword to kill an imp...an imp, those things are so small I should be able to hack them in two with one swing. And don't even get me started on goblin skirmishers. They hit like black bears and don't go down.
So..personally, I tone the difficulty down to a level I deem realistic. Imps die in 2-3 hits for me and goblin skirmishers usually take about 5-6. Bandits and such around 5-6 if they have light armor, more with heavy.
I'm playing on the default difficulty level and as I said, find it very well balanced, except Kvatch. For some weird reason, the computer created countless replays of me being slaughtered by the last monster in Kvatch. My son thought it very funny viewing them. Dad opens door and dies. Dad opens door... and dies. Opens door,... dies. Opens door, sneaks, shoots...dies. Opens door, shoots, runs, is chased, dies. etc etc.
I would find it a bit more balanced if I didn't constantly run into situations like this.
*Opens door, two goblin skirmishers with steel shields and steel maces instantly charge, one clobbers me making me stumble, while I'm unbalanced the other bludgeons me to death.* :skull:
So I tone it down just a tiny bit. If I run into a situation like that now I usually at least have a fighting chance, sometimes I win, sometimes I have to run away fast and heal, then go back and finish the job. Sometimes, but rarely, I'm not quite fast enough and the buggers catch me and I die.
I confess I've "powergamed" my character a little - I try for +5 endurance and strength during each level up.
Well i got passed Kvatch as mentioned very rewarding. I personylt hough found the oblivion gate harder than Kvatch. With Kvatch you have quite a few guys around you to protect you and act as meat sheilds. In the Obliviong eat the guy with me did a great job of getting stuck:furious3: Anyway I think I will now take a break from the main quest maby explore a little as im still yet to go to the imperial city among many other places. Also on the whole leveld enemys thign I do think it's a bit silly how even the lower level creatures become stronger. As they say though aint nout wrong with a good challenge :2thumbsup:
Also any good ideas for a mount? I as thinking of stealling a unicor but it isn't very masculine is it?:inquisitive:
I tried to hop on a unicorn once and the bugger turned around and corned me to death. I guess it was a wild one. :oops:
Anyway, I have a preferance to bay horses from Anvil.
Question for you guys regarding treasure. When you come across unique items in dungeons, do you sell them right away or do you have a tendency to horde them like I do? I like the idea of being a "private collector" and therefore horde every enchanted item I find into my house. (Or, in my situation right now because I haven't purchased a house yet, my backpack, I'm running around with only 100lbs of free space until I get the 5,000 I need to get the anvil house and do a little 'housecleaning'...if anybody knows what I mean in regards to the anvil house.)