http://www.imperia-romana.com/pubmedia/banner.png
Imperia Romana ::: IRC Channel
Join us on IRC and participate in our discussions!
Server :: irc.quakenet.org
Channel :: #imperia_romana
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http://www.imperia-romana.com/pubmedia/banner.png
Imperia Romana ::: IRC Channel
Join us on IRC and participate in our discussions!
Server :: irc.quakenet.org
Channel :: #imperia_romana
http://www.imperia-romana.com/pubmedia/banner.png
Imperia Romana :: Features List
It may not be out yet, but we all know that BI is going to be little more than a load of fancy new features, bug fixes and the bear bones of a Late Empire themed game. We intend to rectify this by being the first and fore-most realism modification. We're going to basically evaluate and change every possible thing in BI that isn't historical accurate. From the demo we've already seen that many units are no-where near accurate, and will face the wrath of our modding talents...
Here's a run-down of our goals for Imperia Romana Version (IR) 1.0
-Remove all "fantasy" units
-Include new models and skins to replace innacurate ones in BI. (At the LEAST we're making sure those deathmatch-esque unit colours are getting cut).
-Totally rebalance the combat system: We're assuming that BI is going to be as random as RTW, and we're going to change this, making sure that units behave as closely to how they did in the period. For this we will be working closely with Darth and his famous formations mod.
-Complete transformation of the Campaign Map, changing or adding cities, redrawing borders etc.
-All factions unlocked
-New Unit Descriptions [if needed], once again historical accuracy kept in mind
Eventually we intend to release a version 2.0 which will overhaul everything in the game including:
-Extended Map (if it's not already in 1.0)
-More Units
-More skins/models
-Movies!
-Mod specific graphics [loading screens, menu video etc]
Eventually Versions 3.0+ will have
-Full AoR Recruitment System.
-Complete Re-modelling and Skins.
-Possibly new factions.
-New Mercenaries
Features that we intend to feature throughout the versions:
-New Historical/Custom Battles
-Lots of Languages Available for the Mod!
-We're going to completely re-evaluate the map: Having only 72 provinces is ludicrous. This means more cities, redrawn provinces etc.
Imperia Romana Logo
http://www.imperia-romana.com/pubmedia/logo.png
These are all in a very early-development stage but here they are, feel free to use the low-res versions as avatar!
The Eastern Roman Empire
http://www.imperia-romana.com/images...8_julii_ir.png
The Western Roman Empire
http://www.imperia-romana.com/images...nromans_ir.png
The Allemanni
http://www.imperia-romana.com/images...lemanni_ir.png
Double-Headed eagle [another option for the Roman Empires]
http://www.imperia-romana.com/images..._romans_ir.png
Of course, all of this is WIP. Critisism will always be gladly accepted!
http://www.imperia-romana.com/pubmedia/banner.png
Imperii Romanvs :: All-Star Development Team List
Our development team features a whole list of famous developers known in the RTW-mod world. But that doesn't mean we are not looking for more enthousiastic people to join our ranks! Our intention to create the number 1 BI mod and keep that position may sound a bit unrealistic but with your help we might be able to realize our dream!
Also, note that this mod is unique in setup because it is completely leaderless. It is all democracy, the team gets the say.
The Current Imperii Romanvs Dev Team
Administration :: Public Relations
-Achilles! :: Recruitment :: Administration :: Pro Relations
-Sfinx :: Graphics Artist :: Public Relations [moderator, website master] .: RTR :.
-Stalins Ghost :: Researcher :: Unit Descriptions :: Public Relations [moderator]
-Fabolous :: Public Relations :: Historical Advisor .: RTR :.
Researchers/Historians
-Xanthippus of Sparta :: Researcher :: Unit Descriptions .: RTR :.
-Almighty Phate :: 3D Artist :: Researcher
-Black Francis :: Researcher
-hormiga :: Historian [Barbarian Specialist] .: RTR :.
-driddle :: Balancer :: Historian .: RTR :.
-Freak_general :: Researcher
-The Thracian :: Historical Battles
-Dark_Shadow89 :: Advisor/ Researcher .:Troy: Total War :.
3D Artists :: Coders :: Modellers
-We51ey2 :: Coder :: AoR :: 3D Artist :: Modeller .: RTR :.
-Seleucos I Nicator :: Mapper .: RTR :.
-Swampthing :: Coder
-Julius_Caesar Lots of stuff.: TroyTW :: PersiaTW :.
-Brutius :: Researcher :: 2D artist
-Nero666 :: File builder .: RTR :: AOH :: PSTW :.
-RainingBlood :: Video Artist
-beee :: 3D Artist
-Zhuge_Liang :: 3d Artist :: Modeller :: Video artist :: Historical battles .: -Troy TW :.
-Attila Reloaded :: 3d Artist :: Modeller .: Successors TW :.
-Faeghi :: 3d artist .: Persia TW leader :.
Translators
-Iliria :: Italian Translator :: Researcher
-Bonhomme_Gunny :: French translator
Working in cooperation with...
-The TFT team
Want to join us?
Send your application by PM to Achilles! Also, hang around in our IRC channel as much as possible...
This is a place for you guys to post your ideas regarding the development of our mod, Imperia Romana!!!
Cheers!!!
Hi everyone! I'm Achilles! and I'm the one in charge of recruitment, among other things, in the IR team...
so if you can
Skin/Model
Code
Script
Compose music themes
Create videos
Create new Historical Battles and/or new Custom Battle maps
or any other skill you think could be usefull for our mod and that I forgot to mention,
PM me and explain what you can do, why we should pick you among the others, and you should also provide an example of your previous work!!
Cheers gentlemen and apply in great numbers!!!
Here are a few in-game pics of the units we have so far. Useless to mention these are all WIP! Enjoy!!!
A Plumbatarii unit getting ready for the Sassanian Levy Spearmen attack
http://www.imperia-romana.com/pubmedia/screens/4.jpg
A Roman Comitatenses about to be charged by Sassanian Levy Spearmen
http://www.imperia-romana.com/pubmedia/screens/6.jpg
Plumbatarii and Sassanian Levy in melee
http://www.imperia-romana.com/pubmedia/screens/7.jpg
Roman Comitatenses running
http://www.imperia-romana.com/pubmedia/screens/5.jpg
Comitatenses and Sassanian Levy in melee
http://www.imperia-romana.com/pubmedia/screens/9.jpg
Equites Comitatenses pursuing the fleeing Sassanian Levy
http://www.imperia-romana.com/pubmedia/screens/8.jpg
Equites Comitatenses finishing the work
http://www.imperia-romana.com/pubmedia/screens/10.jpg
Again, all of these are WIP
Stay tuned, more preview pics to come!!!
I just want to be the first to say good luck. I hope this mod will be to BI what EB is to RTW.
definitely! we'll do our best to create the best mod ever ;)
Cheers!!!
Hi, check our unit thread
https://forums.totalwar.org/vb/showp...0&postcount=86
It may help you for the Romano-British, Celts, Franks and Saxons ~:)
I am all for mods , but how this one is going to be different from RTR or EB ?
This is for Barbarian Invasion.
Love the Double Eagle icon, maybe for the Western Empire. :charge:Quote:
Originally Posted by Achilles!
Depending on what year, a third Roman Faction (in Africa)? and the Samatian Hvy Cav. in with both the Western and Eastern Empires; as well Romano-British.
I like, Got to see the Samatians and Huns. It looks good.
Thanks Agraes! Great to see some collaboration between mods! I appreciate that!
Quote:
Originally Posted by King Ragnar
Well , GOOD LUCK !
Btw , there are 10 factions in BI , how many factions will be in the mod ?
we are researching for like 15 factions atm... this might be it for version one... for subsequent versions, we will try to include the maximum number of factions
For the time being, what additional factions are going to be in the game?Quote:
Originally Posted by Achilles!
http://www.rometotalrealism.com/webmedia/sarmatians.jpg
well i can help out wiht unit stats if you want.
i wood make my avatar the eastern roman empire symbol, but i dont know how to use a custom avatar in this forum.
as far as i know, there will be no additional factions in the first release.
damn the links are down because they are on TWC and TWC is down at the moment
When I mentioned "Depending on what year, a third Roman Faction (in Africa)?", In the MTW mod Fall of Rome, there is 3 Roman Factions Western, Eastern and African, and the Romano-African faction would be in the Carthagian/Numidian area.Quote:
Originally Posted by Achilles!
:bow: :charge:
Yeah well, we're certainly going to look into that!
Thanks for the proposition and keep them coming please hehe
I'm now the head of the research department for Imperia Romana. Upon reviewing the current team we have together I have made a number of conclusions:
1) Little Organisation
2) Few people who are actually studying/have studied an area as part of a career/education. Basically however useful they are, people who have a few Osprey books are not enough (and I would still say that people can submit them at will, since any kind of publication on the matter is useful in some way.
3) VERY poor motivation. We dont have any researchers really doing much
4) Research is the first step in making the mod. As a result I need to get this up and running ASAP.
I'm now centering the research around "specialists" in fields. For example rez is now our specialist in the Sassanids. He will be the main person responsible for gathering together our information. He's studying Persia specifically, so this is his field of study, and as a result is perfect for the position.
I know we wont be able to find people for all of the factions, but the more people we have who have access to the relevant knowledge and information, and who are accomplished historians the better. I know we wont have a full team of university students/graduates on every faction, so I will look at anyone really, providing they can provide evidence of extended knowledge of a faction/ region. Currently I need people for the following catagories:
* The Late Roman Empire (circa 363ad-476ad, possibly up to 580ad eventually)
* The Germanic tribes during the era (VERY important)
* The People of the Steppes
* Sassanid Persia (I already have one, but the more the better)
* Britain during the fall/ after the romans left
So if you feel you are highly competant in any of these catagories, feel free to join our IRC channel, PM me or post here.
A little about research practice:
I will be setting goals on a Sunday night (say about 8pm GMT), which will have a completion date of the following Sunday morning. I will then try to gather all the researchers I can to post what they have. I'll put this into a standard format, that will enable the development team to begin looking at implementation.
Ok gentlemen, this is a feature we would like to ask. It's a script that would allow in a single click to recruit a full army. Of course, the final product would be a bit more complex than that (but for the player it will be extremely easy).
The idea is that you'll have to build a certain building in the queue. Once the building is finished, the advisor pops up and asks "Do you want to recruit the Legion (or army or whatever depending on the faction)". Then it's the usual progress with scripts, meaning you have to click the show me how button in order to run the script.
The composition of the army will be decided according to what buildings you have in the city. So a city with only a third level barracks will be able to recruit a certain number of infantry troops (let's say 5 hastati, 5 principes and 3 triarii (also note I give the example as if it was implemented in RTW)) in a single click. If you have a cavalry stables you'll automacitally get cavalry, archery range for skirmishers, eventually siege ultimately leading to a 19 units army (maybe 20 cuz some things are still under discussion) recruited in one shot.
Now, you might ask me what's different from setting recruitment time to 0 turns? Well I'll tell you this. First of all, 0 recruit time is cool but you're limited to 8 or 9 units per turn. This script will allow to get as many as 19-20 (could even be more but we don't want to exagerate either hehe) in a single turn. Also, there's the cost issue for this army you'll be able to raise in one turn. 0 turn recruitment doesn't cost much. What we intend to do is to leave recruitment time as it is but give the option to the player to recruit a full army in one turn (maybe two, tbd) only at a very high cost. We intend to exponentially raise the cost of the army to better reflect the fact that if you recruited all units one at a time, you'd face cumulative upkeep cost of every troop that you create etc.
That's the idea basically. Now, I was told some people already mentionned that possibility though I'm not sure if they actually did the script. Our guy ararax (on TWC) made this script for us and might be willing to share it with other mods too. I want to thank him for his work on that idea (though the script isn't completed now it's still in a development phase) and also thank any other member of any RTW community who also had that idea.
Now I would like you who just read my post to give feedback on the idea. Try to remain constructive though, or simply positive ;)
Cheers!!!
Achilles!
So that's possible? I sorta figured so. I had actually been thinking absentmindedly about this recently...
My next question is: can the AI take advantage of this? I don't think it can, which seems a little cheesy. The AI is already a drooling idiot: it will only do worse if it scrounges and saves to build up a decent army, march it into your lands, and the next turn face an army twice its size.
Kicking the poor AI when it's down...
And I'd like a little more details about the cost factors, but that seems to be the best way to balance this in the AI's favor - make it outrageously expensive...
Yes well the idea I had about the cost was that for example a unit of say basic legionnaire costs 400 to recruit and 100 upkeep. If you'd recruit 20 legionnaires one by one each turn, it would take 20 turns right?
meaning the first legionnaire would have his upkeep paid 20 times before the army is complete and ready to move (supposing you keep all your troops static until the army is full) so you'd have a basic cost of 8000 (for recruitment cost) and then 2000(for the first guy's upkeep, then 1900 for the next one's, 1800, 1700.
And if I calculated right (or even if I'm about right), this means that a 20 legionnaires army with 400,100 for recruit cost and upkeep, respectively, would cost : around 29 000$
Sounds right. Will the number and type of units vary?
And are there plans to help out the AI to counteract this very powerful tool?
Can we have ancient heros?
e.g Attila the hun.
and prehaps turns done in months not years or 6 months, I mean many of the worlds great conquerors did thier conquering in a matter og years not decades like u have to in the total war games.
maybe units that dismount and remount?
That you can train etc?
This can be done through some more scripting unless I'm very wrong. I might have to check with our scripter though. Luckilly, the AI will be able to use this tool which will increase the challenge. And also keep in mind that that 29000$ is just an example with the recruitment costs and upkeeps that I randomly decided! but with higher recruitment costs and upkeeps, we might end up with armies worth like 50 000$!
Can you script a huge drop in population to match it?
Here's a pic of the WIP IR map. Its 3 or 4 times the size of the standard rtw map. tHis is a pic that is zoomed out all the way
https://i14.photobucket.com/albums/a...h/mountain.jpg
How can the AI use this tool? I think it isn't able to use show-me scripts, or is it?Quote:
Originally Posted by Achilles!
alpaca ---> I'm pretty sure there's other ways to get them to use it. IIRC, our scripter told me there was a way to make the AI use the feature under certain conditions.
NeonGod ---> it is already, or will soon be part of the script. We wanted to add a general pop drop, meaning the army won't drain population only from the city it recruits but from every city proportionnaly
Interesting, I'd like to know how you do it if you want to share ;)
I will ask for more info on the subject and will only tell if it's possible or not. Every info on that script will be made public once v1.0 is out ;P
Legio Comitatenses ( Imperum Orientalis )
Very close to final. Pardon me for this is the only one shield I made that is not of a real legion. It's my creation and I love it.
https://img195.imageshack.us/img195/456/13vh.th.jpg
Scholae Plaltinae ( Equites Scutarii ). Very close to final too.
Imperia Orientalis
https://img151.imageshack.us/img151/6780/26jq.th.jpg
Imperia Occidentalis
https://img151.imageshack.us/img151/3193/111yf.th.jpg
Legionarii of 1st manipule ( Imperium Occidentalis )
https://img247.imageshack.us/img247/1839/31bx.th.jpg
Legionarii of 2nd manipule
Imperium Orientalis
https://img251.imageshack.us/img251/6829/153oh.th.jpg
Imperium Occidentalis.
https://img251.imageshack.us/img251/4337/199vx.th.jpg
Centarii - late roman commnder of 100 men
Imperium Orientalis
https://img251.imageshack.us/img251/8486/23ot.th.jpg
Imperium Occidentalis
https://img251.imageshack.us/img251/7435/201me.th.jpg
All tose models are final or close ot it, so enjoy.
Auxillia Palatinae, heavy equipment
Imperium Orientalis
https://img239.imageshack.us/img239/3548/94hy.th.jpg
Imperium Occidentalis
https://img239.imageshack.us/img239/3150/86ca.th.jpg
Auxillia Palatinae, light equipment.
Each Auxillia Palatinae unit had 200 heavy armed soldiers in 2 centurias and 300 light armed soldiers in 2 centurias.
Imperium Orientalis
https://img42.imageshack.us/img42/3609/148wr.th.jpg
Imperium Occidentalis.
https://img42.imageshack.us/img42/3613/107wp.th.jpg
Auxillia Comitatentes
Imperium Orientalis
https://img344.imageshack.us/img344/7184/28mn.th.jpg
Imperium Occidentalis
https://img344.imageshack.us/img344/8296/18nz.th.jpg
Equites Ctaphractarii
Imperium Orientalis
https://img344.imageshack.us/img344/5927/214jc.th.jpg
Imperium Occidentalis
https://img344.imageshack.us/img344/5904/131tv.th.jpg
Clibanarii
Imperium Orientalis
https://img344.imageshack.us/img344/653/223os.th.jpg
Imperium Occidentalis
https://img344.imageshack.us/img344/774/124ce.th.jpg
https://img322.imageshack.us/img322/...70rd2tb.th.jpg
Some new infantry.
Plumbatarii
New historical model of plumbata.
ERE
https://img367.imageshack.us/img367/3166/43qe.th.jpg
WRE
https://img367.imageshack.us/img367/6383/53ur.th.jpg
Legio Palatinae
ERE version
https://img367.imageshack.us/img367/6811/62fq.th.jpg
WRE version. This version have spears as primary weapon, as WRE army was more barbarised.
https://img367.imageshack.us/img367/4561/32aq.th.jpg
Maybe will add german palatinae too.
Your comments please...
It is Roman Standard Bearer. Tomorrow I'll make some ingame screens where ir will look much better with alpha.
https://img144.imageshack.us/img144/9292/14mg.th.jpg
https://img144.imageshack.us/img144/4795/22ih.th.jpg
Ingame shots and ERE skin.
https://img355.imageshack.us/img355/...8zp15jq.th.jpg
https://img384.imageshack.us/img384/...irho4ur.th.jpg
https://img384.imageshack.us/img384/4503/33qr.th.jpg
Some less interesting, but no less important units.
Praepositus Limitis
WRE
https://img241.imageshack.us/img241/1706/76gy.th.jpg
ERE
https://img241.imageshack.us/img241/734/55ol1.th.jpg
Auxillia Sagitarii
WRE
https://img241.imageshack.us/img241/1870/42ay.th.jpg
ERE
https://img241.imageshack.us/img241/5475/66vf.th.jpg
Models with new scalemail and helmet texyures made by Pinarius
https://img334.imageshack.us/img334/4281/18jn.th.jpg
https://img334.imageshack.us/img334/6405/29xn.th.jpg
https://img334.imageshack.us/img334/1130/34oe.th.jpg
https://img334.imageshack.us/img334/9963/48cy.th.jpg
https://img334.imageshack.us/img334/6899/52ql.th.jpg
Last units featuring West Roman faction:
Bucelarii
https://img329.imageshack.us/img329/3982/38nq.th.jpg
Lateranensis Imperialis Germanicum ( Imperial German Bodyguards in BI )
( I thought that in balck glowes thy will look more elite [/b]
https://img329.imageshack.us/img329/6103/20ow.th.jpg
Legate
( With rubins and gems in his helmet. Any barbarian will gladly charge this helmet's bearer )
https://img329.imageshack.us/img329/7646/18cp1.th.jpg
All skins above were originaly posted on the IR forum between 6th and 17th sptember.
All skins were proudly made by Atilla Reloaded :charge:
WOW, that map is huge!
remember that you only have 20 factions toi fill it up. and moist oif the factions
will be in europe.
Very nice!
Oh please oh please go forward with this mod, after playing some BI *cringes at the terrible memories* this mod and other talented modders are the only people who can save the Total War name!
VERY NICE
thats all
I can help you with historical accuracy and im also trying to learn how to skin.
Looks awsome, can't wait to try em!
Also, I can't wait for a map that is loaded with provinces.
I only wish I knew how to do that stuff to help out.
I can code text files quite well and i can script a bit so id like to apply
Shahenshah's royal archers
https://img330.imageshack.us/img330/7269/22cv.th.jpg
Sughdian warrior armed with minter
https://img330.imageshack.us/img330/5439/17gf2.th.jpg
The Zhayedan (immortals in Pahlavi) Savaran
https://img205.imageshack.us/img205/5284/28cb.th.jpg
https://img397.imageshack.us/img397/4397/38uh.th.jpg
https://img205.imageshack.us/img205/1512/11rj.th.jpg
Sassanian Infantry
https://img397.imageshack.us/img397/443/46bp.th.jpg
Gyan-avspar Savaran
https://img169.imageshack.us/img169/160/12ad.th.jpg
https://img190.imageshack.us/img190/4678/17fy.th.jpg
Sassanian Aswaran Savaran
https://img190.imageshack.us/img190/644/22gy.th.jpg
Sassanian levy spearman
https://img190.imageshack.us/img190/7651/30tu1.th.jpg
Less intersting, but not less important units.
Sardar Savaran
Sassanian female cavalry.
https://img331.imageshack.us/img331/6413/41zj.th.jpg
Kurdish javelinman
https://img314.imageshack.us/img314/9584/36mo.th.jpg
Sassanian foot archers
https://img314.imageshack.us/img314/3237/17co.th.jpg
Sassanian elephant crew
https://img314.imageshack.us/img314/5971/23um.th.jpg
Sassanid war elephant
https://img141.imageshack.us/img141/4664/19jn.th.jpg
https://img141.imageshack.us/img141/4864/21pn1.th.jpg
Priest of Zarathustra ( WIP )
Don't know if this unit is going to be used in mad, but I made it.
https://img185.imageshack.us/img185/1845/17vc1.th.jpg
Sassanian militia
https://img126.imageshack.us/img126/3939/48aq.th.jpg
Note: Some of the Savaran (Cavalry, for those who didn't know :) ) units will be given shields at a later point.
A micro preview -
https://img464.imageshack.us/img464/...titled23cd.jpg
WRE palatina -
https://img464.imageshack.us/img464/...led12tn.th.jpg
Prima cohortis legionarii -
https://img470.imageshack.us/img470/...titled14sp.jpg
Plumbatarii and Lanciarii
https://img470.imageshack.us/img470/...titled13kz.jpg
Auxillia Palatinae
https://img470.imageshack.us/img470/...titled21th.jpg
Romano-brition's roman infantry
https://img315.imageshack.us/img315/...titled13qx.jpg
Romano-briton equites
https://img315.imageshack.us/img315/...rthian40er.jpg
ERE scholae palatinae
https://img315.imageshack.us/img315/...rthian65dv.jpg
Hey Imperia Romana fans!
After weeks of inactivity, and some members not being around, we've pinned the problems with managment on a lack of direction and leadership. So, after an election on the team forums, we'd like to announce that I, Stalins Ghost is the new Imperia Romana project director. I'll be handling the main direction of the mod, and will be chiefly in charge of recruitment.
I'm hoping this will usher in a new era for the mod, bringing in some real progress, building on the ideas and research that was done before today. I'm looking foward to bringing the mod to you guys, and I am confidant that the new members of the team will be able to bring you the best they can.
A little about me, for those who don't really know me:
I'm currently an A-Level student, studying English Language, History and ICT, aiming for A/B Grades, in the hope of getting enough for applying to an Ancient History degree, maybe leading to a career in Journalism, or further studying Antiquity.
My sources of income, being in full time education are few, but I am currently working as a "Fresh Bread and Cakes Department Ambient" (shelf stacker)
I enjoy playing Tennis, Basketball, Rugby (although havn't in a while) and Badminton from time to time.
Within the Total War community, I've been a moderator for the RTR boards, which is probably the focal point of my experience in the community. I'm currently learning a few different skills within modding, in the hope that it will prove useful in managing, what will hopefully become a large scale production.
Stalins Ghost
Right, now we've had chance to evalutation the team lately, we've decided there are two areas need more people working on:
Graphics Production (SO skinning, modelling, 2d graphics etc)
Text Editing (Unit stats are covered though) (including someone who can put models in game, which we need ASAP: I can do it- but I'm hopeless at finding mistakes in adding them lol)
If you think you're up to joining the team, feel free to PM me, or Email/MSN me at wizbangpowercrunch@hotmail.com (wierd yes...I made it when I was 12 lol)
Excellent units Stalin!!!
Very cool!!! ~:cool: ~:cheers:
I think if there is a way to overcome teh 20 faction limithardcorded.
If you make a faction reemergeting and put a big reform on it you could have a new faction effect...just an idea
At the moment, we're not looking into changing faction numbers, thats beyond our caperbilities at the moment, but we are replacing the Roxalani with Armenia (probably version2)
Hey awesome mod. The Sassanid and Roman models look cool. A tentative suggestion: I've heard that some clibinarii (Roman, I assume) would chuck plumbatae at the enemies before charging in. If this was indeed the case, I think it would be quite cool to have in the mod. I suppose then there might be some heavy cavalry with bows, some with lances, and some with the darts.
I havn't heard about that myself, but if you can dig out some info about it, that would be great.
Sughdian warrior is an ahistorical unit... the Sassanains best infantry would be the Daylimites (sp), a unit with a large shield, javilen or bow, and good at skirmishing (the Romans were scared of them). The sughdian warrior in BI was based off of an Osprey plate of a warrior that is in the 8th century.
Wow! it looks great
looks very good, but were there realy Sassanian female cavalry?
wow, big map, does that mean that there will be more provinces?
You will include sprites, right? That is the one folly of Atilla's work, that his great units suffer the neon sprite colors of RTW:BI's. :(
I like the bigger sizes... more rebel provinces to deal with and more room to expand. Only problem I see is time to travel, but this will increase the game length so I'll make the sacrifice. I like what you do with the mountains. If you can do that with the rest of the map it will be amazing
I wonder if you could include small towns and such as minor aesthistics to making the campaign look more populated. Right now, in BI blank, it is very vacant and seems odd, having so much empty landscape.
that would be a good idea
and would it be possible to have the towns be forts... in a defensive way the only way a player can interact with them is when they land on the town and if they are attacked while on the town the set up is as if they're doing a fort battle?
There were some evidence that a few females may have fought and held military positions. Not widespread, almost certiantly less than fought in certaint Sarmatian tribes.Quote:
Originally Posted by Byzantine Mercenary
good luck with everything
I'm looking to major in classical studies and ancient history as well
and I enjoyed RTR so good work there
https://img194.imageshack.us/img194/...arriors1kw.jpgQuote:
Originally Posted by Steppe Merc
But the unit skinning for the sughdian is so great, we should use that chain mail face masks for some units at least. Because there are many pictures of that style of chain mail face covering used on sassani soldiers.Quote:
Originally Posted by Steppe Merc
The sassanid flag should be this https://img194.imageshack.us/img194/5136/derafsh5nn.gif
4 turns per year, thus, 4 seasons.
Looks great but should be expanded more eastward than south.
This thread hasn't been updated for a long time, and there have been many changes over the past few months.
Here is a look at the current map:
https://img50.imageshack.us/img50/81...ghts3dz.th.gif
...and a preview of the current radar map (dimensions are different to what will be in the game)
https://img50.imageshack.us/img50/70...map26ma.th.gif
...can't get my sig to work here