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Julii PBM - out of character thread
Anyone interested in a Imperial Campaign of RTW?
Feel free to contact me to talk about this
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EDIT by Econ21: so, we talked and came up with this:
The Ascent of the Julii
Settings: RTW 1.5, Julii faction, VH campaign, M battles; large unit size
Bandit & pirate spawn rate=100[1].
Player duties
Each player plays for max of 20 turns. They should take screenshots and write after action reports in a separate write-ups thread.
When their turn comes, players should post that they have picked up the savegame within 2 days. They have a max of 7 days to complete their turn. Failure to do this will lead to the next player taking the reign.
Victory conditions
The aim of the game is the usual 50 provinces + Rome victory condition.
However, players should adopt a hands-off attitude to traditional Brutii and Scipii areas of interest. Focus on Gaul, Iberia and Briton first. Leave Carthage, Greece and Macedon alone until the previously mentioned 3 factions are gone (of course, you can follow a Senate mission against them).
Houserules:
(a) max of one unit retraining per city per turn
(b) no recruitment of peasants for garrison
Play order:
Caius Flaminius
Zimfan
UltraWar
Severous
GeneralHankerchief
econ21
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Re: Rtw 1.5 Pbem
Welcome, Caius! It's good to see that junior members apparently can start new threads in here - as I suggested to you in the Entrance Hall.
I recommend you suggest a few factions you'd be particularly interested in, to try to attract people's interest. Have a look at the list of completed campaigns - you'll see we haven't done very well.
Also think about how you'll run the game - what difficulty level? how long will each player play for? will you set any characterful objectives? do you want to set any special houserules? is the emphasis on role-playing, story-telling etc?
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Re: Rtw 1.5 Pbem
I'd definately be interested. :charge:
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Re: Rtw 1.5 Pbem
Thank you for let me post here!
I was thinking in factions, such as Carthage or The house of Julii.
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Re: Rtw 1.5 Pbem
We've just done Carthage - Julii might be good (it was the first faction I ever played).
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Re: Rtw 1.5 Pbem
Quote:
Originally Posted by econ21
We've just done Carthage - Julii might be good (it was the first faction I ever played).
I dont like play the senate rules, but if i can destroy them okay, lets go
Quote:
Originally Posted by Zimfan
I'd definately be interested. :charge:
Good!
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Re: Rtw 1.5 Pbem
OK, if you are settling on Julii as a faction, I would be interested. We now have 3 players. That's a good start. We might be able to attract one or two more if we clarify some of questions I raised in post #2 above.
(1) what difficulty level?
Personally, I think VH campaign to create a challenge. The Julii does not face very powerful enemies (Gauls). The battles, I would rather avoid VH difficulty - raising the AI attack unbalances tactics a lot. I would say H or M. What do you think?
(2) how long will each player play for?
Experience suggests 20 turns each is best. You can always recycle players later on for a second go. More turns than 20 may burn out players.
(3) will you set any characterful objectives?
Knocking out Gaul & Iberia, plus invading Britain would be appropriate. Maybe a house rule not to step into Scipii and Brutii's backyard - ie leave Carthage and Greece/Macedon alone. That would allow the other Romans to be powerful leading to an exciting civil war.
(4) do you want to set any special houserules?
The ones I like best are:
(a) no extermination
(b) no retraining land units below full strength
(c) each ship can only carry one unit
(d) historical army composition - for Romans, this might be max 2 cav and 2 archers per stack; plus aiming for 1:1:1 mix of velites, hastati and principes before the reforms. Post reform may be a 1:1 mix of legionnaires and auxiliary, maybe with one ballista if desired.
(e) optional - fighting with half stacks. It could be fun to fight full stack barbarians with a small disciplined legion. If you do this, cut the cav and archers to one per stack.
(5) Is the emphasis on role-playing, story-telling etc?
Is it important that players to take screenshots and write characterful after action reports? Or that optional, with just playing the game the key thing?
Should players use generals according to their traits (e.g. cowards shun battle etc).
PS: Congratulations on becoming a full member!
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Re: Rtw 1.5 Pbem
I never do it, i never in my life tried to do a PBEM
I dont know when, but I am member now!
I never played in hard, i always do in medium
If you say, 20 turns per player
NEVER EXTERMINATE!I dont like it, always slave population or ocuppate if there are 1000 peasant or less.
Composite a historical army,yes
and
Yes, it is very important to make enphasis on role-playing and story telling
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Re: Rtw 1.5 Pbem
OK, sounds like we agree on a lot of stuff.
If you normally play on medium, I suggest we set the campaign on VH and the battles on medium. What that means is that you should be comfortable with the battles, but the AI will have a steady stream of armies for us to fight (we only get 20 turns each, so a lot of battles may not be a bad thing).
I also think it is important to reduce the bandit and pirate spawn rate - endless pathetic small rebel stacks are just boring to fight and slow things down. To do this, the first player needs to edit the file descr_strat.txt in:
C:\Program Files\Activision\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion
to change "brigand_spawn_value" to 100 and that for pirates to 100.
BTW, your mention of peasants reminded me of another houserule - don't recruit peasants (ie for garrisons). We should use real Roman soldiers for that.
I noticed Severous expressed an interest. IIRC, he's an exceptionally good player. I guess people can to some extent determine their own style of play. Strong players may want to fight with half stacks, less confident ones may not. I might try getting my generals to do lots of characterful and political things that are not always in the best interest of the faction - sort of like play out on the campaign map the bickering you see in the Will of the Senate deliberations! :laugh4:
In terms of logistics, we need a play list and ideally someone to oversee the campaign. I know you are new to PBM, Cauis, but it would be good if you could commit to overseeing the PBM. What that essentially involves is making sure the show goes on - don't allow people to run away with the savegame and chase up players to make sure things are progressing. If you don't want to do it, I can. But it's your baby, so it would be good if you did.
As the proposer of the PBM, you can pick which turn you want to take. Often it's good for the proposer to take the first 20 turns to set the character of the PBM. But if you think that would be too dull and you'd rather take a later turn, that would be fine.
I suggest the following order:
Caius Flaminius
Zimfan
Severous TBC
.... any other volunteers...
econ21 filling in if there is a gap
....
then recycle through the players.
Let me know what you think and when you'd like to start, if you want to go first.
If you like I can summarise the houserules etc for you to confirm and as a reference for other players just before you start.
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Re: Rtw 1.5 Pbem
I'm intrested as the Julii are my favourite Roman Family! :2thumbsup:
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Re: Rtw 1.5 Pbem
OK, provisional campaign arrangements so far:
Settings: RTW 1.5, Julii faction, VH campaign, M battles; large unit size
Low rebel spawn rate[1].
[1]To do this, the first player needs to edit the file descr_strat.txt in:
C:\Program Files\Activision\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion
to change "brigand_spawn_value" to 100 and that for pirates to 100.
Player duties
Each player plays for 20 turns. They should take screenshots[2] and write characterful after action reports in a separate write-ups thread.
When their turn comes, players should post that they have picked up the savegame within 2 days. After that, they should post their progress every 7 days. Failure to do this will lead to the next player taking the reign.
[2]For how to take and upload screenshots, read the end of the following post:
https://forums.totalwar.org/vb/showp...91&postcount=2
Victory conditions
The aim of the game is the usual 50 provinces + Rome victory condition.
However, players should adopt a hands-off attitude to traditional Brutii and Scipii areas of interest. Focus on Gaul, Iberia and Briton first. Leave Carthage, Greece and Macedon alone until the previously mentioned 3 factions are gone (of course, you can follow a Senate mission against them).
Houserules:
(a) no extermination
(b) no retraining land units below full strength except First Cohorts
(c) each ship can only carry one unit
(d) historical army composition - for Romans, max 2 cav (excluding generals)and 2 archers/slingers per full stack. Pre-reform aim for 1:1:1 mix of velites, hastati and principes before the reforms. Post-reform aim for a 1:1 mix of legionnaires and auxiliaries, maybe with one ballista if desired.
(e) no recruitment of peasants
(f) optional - fight with half stacks (10 units per stack, not 20).
Play order:
Caius Flaminius
Zimfan
UltraWar
Severous TBC
.... any other volunteers...
econ21 filling in if there is a gap
....
then recycle through the players.
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Re: Rtw 1.5 Pbem
How is the campaign in RTW 1.5 econ21 ?
[1]To do this, the first player needs to edit the file descr_strat.txt in:
C:\Program Files\Activision\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion
to change "brigand_spawn_value" to 100 and that for pirates to 100.
And optional - fight with half stacks?Whats that
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Re: Rtw 1.5 Pbem
Hi Caius - are you happy with the above or do you want to change any of it? Would you like to be the first player?
Quote:
Originally Posted by Caius Flaminius
[1]To do this, the first player needs to edit the file descr_strat.txt in:
C:\Program Files\Activision\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion
to change "brigand_spawn_value" to 100 and that for pirates to 100.
The descr_strat file gives lots of details about the campaign. It is only read once, at the start of a game, so only the first player need worry about it. With 1.5 RTW, they introduced a couple of lines early on in the file specfying the "brigand_spawn_value" and the "pirate_spawn_value". If you raise the values of these two things to about 100, you will see bandits and pirates pop up much less frequently.
If you want, I can load a savegame for turn 1 with the settings we agree and then the first player can just download it without worrying about the above.
Quote:
And optional - fight with half stacks?Whats that
I meant with 10 units in a stack rather than 20. I just meant this to optional for players who want a greater challenge.
BTW, I think we should play on large unit size if that's ok with people.
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Re: Rtw 1.5 Pbem
Hi.
Yep im interested.
A counter proposal if I may.
Settings: RTW 1.5, Julii faction, VH campaign, M battles; large unit size
Low rebel spawn rate[1]. Agreed
Player duties
Each player plays for max of 20 turns. They should take screenshots and write after action reports in a separate write-ups thread.
When their turn comes, players should post that they have picked up the savegame within 2 days. They have a max of 7 days to complete their turn. Failure to do this will lead to the next player taking the reign.
Victory conditions
The aim of the game is the usual 50 provinces + Rome victory condition.
However, players should adopt a hands-off attitude to traditional Brutii and Scipii areas of interest. Focus on Gaul, Iberia and Briton first. Leave Carthage, Greece and Macedon alone until the previously mentioned 3 factions are gone (of course, you can follow a Senate mission against them).Agreed
Houserules:
(a) extermination allowed. But not deliberate move out>rebel> recapture>exterminate
(b) max of one unit retraining per city per turn
(c) each ship can carry what they want
(d) Optional - historical army composition - for Romans, max 2 cav (excluding generals)and 2 archers/slingers per full stack. Pre-reform aim for 1:1:1 mix of velites, hastati and principes before the reforms. Post-reform aim for a 1:1 mix of legionnaires and auxiliaries, maybe with one ballista if desired.
(e) no recruitment of peasants for garrison. Only used for population movement.
(f) optional - fight with stacks of any size you want
(g) Mercenaries. Can use all and any that are available.
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Re: Rtw 1.5 Pbem
I'm ok with Severous's counter-proposal: the main changes seems to be:
(a) that each player should hold onto the game for only one week - this is good in that it will keep things moving along.
(b) and that there are no houserules except only retrain one unit per city - I'm fine with this, players can do their own thing in terms of houserules.
Cauis, what do you think on the rules? Do you want to take responsibility for this PBM and oversee it? Do you want to start it off?
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Re: Rtw 1.5 Pbem
Can I delete the historical army composition?
Remember, here we are going to play and we make the rules, not me only.
I agree with Severius too, i'd like to have mercenaries in my troops.
I am starting now this campaign, so we must create a post of the story telling
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Re: Rtw 1.5 Pbem
No peasants as garrison is a house rule. Its a departure for me. I normally use them as garrisons as they are very cost effective. Many players use peasants, many dont. I thought I would leave that in as originally proposed. Go with the flow.
That retraining limit slows you down a bit. It was used in a sucession campaign before. After a big battle it would take a few turns to get all the units back to full strength. Understrength units might be left behind by your advancing army. Retrained over a few turns they might stay behind as garrison or march after the main army.
The thing I like about swapping a game around like this is you get a game in flow. Takes a while to work out whats going on and what to do. Mix of troops and buildings might not be what you are used to, cash flow etc different.
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Re: Rtw 1.5 Pbem
How can i start the story?.
In a far far far galaxy:oops: :oops:
whoops, thats the Star Wars introduction!
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Re: Rtw 1.5 Pbem
Excellent, I return from vacation with a Julii PBM waiting for me!
Count me in.
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Re: Rtw 1.5 Pbem
Quote:
Originally Posted by Caius Flaminius
How can i start the story?.
In a far far far galaxy:oops: :oops:
whoops, thats the Star Wars introduction!
A somewhat longish time ago, in a galaxy, well, right here...nah.
In my only writeup so far, I started with screenshots of my factions family members. But then, my writing skills are somewhat underwhelming.
For better examples, I'd reccomend reading the writeups from other campaigns. General Hankerchief's and Econ21's are excellents, as well as those of many others whose names I emarrassingly can't remember right now.
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Re: Rtw 1.5 Pbem
Great!Other player to make The house of Julii more stronger!
Welcome back to the org.!
We must create a name for the campaign for ex. "The Domination of the julii"
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Re: Rtw 1.5 Pbem
OK, I've summarised what I think we have agreed in the first post of this thread. Caius can edit it to change it as he is in charge.
Let's use this thread for all out of character stuff. When Caius has done his 20 turns, he can start a new thread for the posting of write-ups only.
In terms of the title, I was wondering about "The Ascent of the Julii", but domination would be an alternative.
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Re: Rtw 1.5 Pbem
In the write offs, Have i write what happened in each battle?
And the troops?Small, Normal, Large or huge?
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Re: Rtw 1.5 Pbem
I think large is best. Some people's computers struggle with huge.
In terms of write-ups, personally, I think it is best to try to tell a story rather than document every detail. So there's no need to write-up every battle - just focus on the exciting or important ones.
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Re: Rtw 1.5 Pbem
Ok.
Im logging out.
i have 7 days.
Starting right now!
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Re: Rtw 1.5 Pbem
The one problem I have with the rules is the 7-day thing. Mainly, the later players are going to have to be stuck running a bona-fide empire, and they not only have to run it but document the major important events, take notes, and provide screenshots.
Maybe this is just the way I play, but could we perhaps make the later players' limit 14 days?
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Re: Rtw 1.5 Pbem
I agree - 2 weeks for later games (20+ provinces?) sounds reasonable.
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Re: Rtw 1.5 Pbem - Ascent of Julii
Caius...look after our archers. It will be a while before we can retrain or recruit any more.
If Caius has ever modded the game is there a possibility it will not load for the following players? If so send an early save to me (vanilla/no mods) just to check compatability/mods?
Germany. They were the faction I had trouble with in my first campaign many months ago. Our house rules suggest we do not attack them until Gaul/Spain/Briton are ours. We will be attacked by Germany early on..if they start a war then we are free to finish it?
Good luck Caius
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Re: Rtw 1.5 Pbem
Thank you,Severus.
Two weeks.Sounds razonable, some people have to work and they can be busy. I'm studying but always im playing RTW 1.5 without mods installed.
One time i installed Spqr Total War, but I uninstalled tthe mod and reinstalled RTW, i dont believe in any type of problems can make unplayable this campaign
Quote:
I agree - 2 weeks for later games (20+ provinces?) sounds reasonable.
20 provinces? I am slow in the campaign.Yesterday i was playing and I captured Segesta(obviously),Mediolanium and Narbo Martius . I am going to capture Patavium and luvavum, for make a good fronteer agains the gauls.
We must nt gain too many enemies at the same time, this can be dangerous
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Re: Rtw 1.5 Pbem
The 20 provinces thing was just an attempt to define when the faction would be so big we would want to allow players 2 weeks rather than 1 week.
Good luck with your reign. :2thumbsup:
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Re: Julii PBM - out of character thread
Due by a my machine error, i cant start the RTW campaign, so Zimfan can start the campaign please.
Maybe in a few days i can continue the battle.
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Caius Flaminius
Due by a my machine error, i cant start the RTW campaign, so Zimfan can start the campaign please.
Maybe in a few days i can continue the battle.
Ok, I'll get it done this weekend.~:)
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Re: Julii PBM - out of character thread
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Re: Julii PBM - out of character thread
[B]Ok, my vacation ends tomorrow and I'll be home around 5 pm U.S. Central Time Zone(think we're about half a day behind you Brits, and, depending where in South America Caius is from, right at his time zone or a couple hours behind). I should finish my turn that by Sunday night, and have the writeup done within a week.
I wanted to make sure of something before starting. To reduce the bandit spawn rate I go into C:\Program Files\Activision\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion and change "brigand_spawn_value" to 100 and that for pirates to 100, right? And only I have to do this, not the next few players?
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Zimfan
I wanted to make sure of something before starting. To reduce the bandit spawn rate I go into C:\Program Files\Activision\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion and change "brigand_spawn_value" to 100 and that for pirates to 100, right? And only I have to do this, not the next few players?
Good job you checked. Sorry, I just noticed a mistake - what I wrote before was to mod BI not RTW. The file you want is "descr_strat.txt" for the standard RTW campaign, not the BI one.
In my installation, the file can be found in the subdirectory:
C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
The file is only read once, so only the first player need bother with it (although I'd recommend using these values for all games if you dislike fighting small rebel stacks and large pirate fleets).
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by econ21
Good job you checked. Sorry, I just noticed a mistake - what I wrote before was to mod BI not RTW. The file you want is "descr_strat.txt" for the standard RTW campaign, not the BI one.
In my installation, the file can be found in the subdirectory:
C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
The file is only read once, so only the first player need bother with it (although I'd recommend using these values for all games if you dislike fighting small rebel stacks and large pirate fleets).
:2thumbsup: Got it. I think in my installation it's The Creative Assembly and not Activision, but I expect that's the only difference. Normally I don't mind fighting rebel stacks to train my generals, but after quitting my first Very Hard campaign playing the ERE in disgust because I spent all my time fighting half stacks of veteranii, I'm more than ready for a break.
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Re: Julii PBM - out of character thread
P.S. I've just come to realize what a nice treat warm mead is in the wee hours of the morning when you haven't been able to sleep all night.
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Re: Julii PBM - out of character thread
Caius Flaminius is back and he can play this Julii PBEM!
When I can play?He have a problem with th eturns
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Zimfan
[B]Ok, my vacation ends tomorrow and I'll be home around 5 pm U.S. Central Time Zone(think we're about half a day behind you Brits, and, depending where in South America Caius is from, right at his time zone or a couple hours behind). I should finish my turn that by Sunday night, and have the writeup done within a week.
I wanted to make sure of something before starting. To reduce the bandit spawn rate I go into C:\Program Files\Activision\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion and change "brigand_spawn_value" to 100 and that for pirates to 100, right? And only I have to do this, not the next few players?
GMT -3, So at the 2 pm you are going to finish your 10 years or 20 turns
Can be a error in the campaign because i dont have BI and maybe it would be a error when I am going to open the file?
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Re: Julii PBM - out of character thread
Can I suggest the first player sends in a save to the PBM file space today. So others can check for compatability.
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Re: Julii PBM - out of character thread
And whats the file, because I download a file and the time is October 19 2004.It is the right file or not?
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Severous
Can I suggest the first player sends in a save to the PBM file space today. So others can check for compatability.
Ok, I'll just start the game and upload it today. Then I can play the 10 years tomorrow or just switch back with Caius so he can play turn one.
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Re: Julii PBM - out of character thread
Don't tell me I've missed out again! I've just gotten 1.5/1.6, and now I find I'll be number 7. Oh well, I'll sign up anyway.
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Re: Julii PBM - out of character thread
Ok, I uploaded a test game. Vh/m, manage all settlements, follow AI characters, low advice, and bandit and pirate spawn rates reduced.
It's called Juliipbm270, upload it here: http://www.totalwar.org/patrons/pbm/
No turns have been played, and Caius can retake his position as first player now that his comp is fixed. Only fitting since it's his game. :) Otherwise, I'll take it as decided before and have it done tomorrow(just got in from vacation Sat. It's been hard to find game time, but tomorrow it's my first day of school and class ends at noon, so I have plenty of time.
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Re: Julii PBM - out of character thread
Checks out fine Zimfan. Vibius took Segesta all by himself. Battles he had confirmed this is not vh or h difficulty. Felt like medium to me.
You might want to restart with the advisors switched off otherwise you will have them popping up all the time?
Go get em Caius.
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Zimfan
Ok, I uploaded a test game. Vh/m, manage all settlements, follow AI characters, low advice, and bandit and pirate spawn rates reduced.
It's called Juliipbm270, upload it here:
http://www.totalwar.org/patrons/pbm/
No turns have been played, and Caius can retake his position as first player now that his comp is fixed. Only fitting since it's his game. :) Otherwise, I'll take it as decided before and have it done tomorrow(just got in from vacation Sat. It's been hard to find game time, but tomorrow it's my first day of school and class ends at noon, so I have plenty of time.
Seems to be a other Julii Pbem running at the same time.
The name will be the following
JuliipbmX, when X is the last year.
Have I start this PBEM?
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Caius Flaminius
Seems to be a other Julii Pbem running at the same time.
The name will be the following
JuliipbmX, when X is the last year.
Have I start this PBEM?
My understanding is that you should download Zimfan's savegame and play on. He's done nothing, so you will be starting this PBEM. The reason for using his savegame is that he has chosen the settings we agreed and modded the rebel spawn down.
Have fun.
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Re: Julii PBM - out of character thread
Maybe tomorrow I am going to start this PBEM
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Re: Julii PBM - out of character thread
Don't forget - your seven-day clock is ticking. :grin:
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by econ21
My understanding is that you should download Zimfan's savegame and play on. He's done nothing, so you will be starting this PBEM. The reason for using his savegame is that he has chosen the settings we agreed and modded the rebel spawn down.
Have fun.
Well, actually it was in response to Severous's suggestion we do a test run to make sure noone has any compatibility problems before starting. It seemed like a good idea, and the extra time gave me a chance to see if Caius wanted to play first, since he had fixed his comp. Having an unplayed savegame set to our agreed settings for him was just a bonus. ~:)
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Severous
Checks out fine Zimfan. Vibius took Segesta all by himself. Battles he had confirmed this is not vh or h difficulty. Felt like medium to me.
You might want to restart with the advisors switched off otherwise you will have them popping up all the time?
Go get em Caius.
Should be Very Hard campaign and Medium battle difficulty, unless I made a horrendous mistake and set it to Very Easy campaign instead. I'll check it out.
Sorry about the advisor. I think I set it on low. Habit from those days long past when I found it useful rather than annoying.
Edit: A couple turn test had the Senate assign me to take Narbo Martius on the second turn! :inquisitive: And with a threatening decent sized Gaul army in the Po valley that I'll have to ignore to make it there on time. I'd say that's indicative of a VH campaign map. My fiancee beckons, so I'll have to wait til tomorrow to check again.
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Zimfan
Should be Very Hard campaign and Medium battle difficulty, unless I made a horrendous mistake and set it to Very Easy campaign instead. I'll check it out.
Sorry about the advisor. I think I set it on low. Habit from those days long past when I found it useful rather than annoying.
Edit: A couple turn test had the Senate assign me to take Narbo Martius on the second turn! :inquisitive: And with a threatening decent sized Gaul army in the Po valley that I'll have to ignore to make it there on time. I'd say that's indicative of a VH campaign map. My fiancee beckons, so I'll have to wait til tomorrow to check again.
Are you saying:Very hard the campaign map?EDIT:I never played in very hard, but I will try
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by GeneralHankerchief
Don't forget - your seven-day clock is ticking. :grin:
If you arent noticed GeneralHankerchief, each player has 14 days for make his 20 turns
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Caius Flaminius
If you arent noticed GeneralHankerchief, each player has 14 days for make his 20 turns
I think we said 14 days when the game gets big. When you have lots of cities, the game slows down. Early on, it should be brisk. Hopefully you can get your turn finished by the end of the coming weekend.
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Re: Julii PBM - out of character thread
If the save is picked up to play then a reminder..the first senate mission is already set. Sagesta. (Worth €5000.) There wont be any reminder when you load it up.
Campaign difficulty of any save game can be checked by looking at farm income. After isolating all variables like governors, upgrades and harvest, a city has a base farming income that is affected by the difficulty setting. Im happy to accept Zimfan got it right.
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Severous
If the save is picked up to play then a reminder..the first senate mission is already set. Sagesta. (Worth €5000.) There wont be any reminder when you load it up.
Campaign difficulty of any save game can be checked by looking at farm income. After isolating all variables like governors, upgrades and harvest, a city has a base farming income that is affected by the difficulty setting. Im happy to accept Zimfan got it right.
:2thumbsup: On our save Arrettium's farming income, with an average harvest and ungoverned(wasn't sure if the traits of the starting fms were random so I moved the gov out) were 100 denarii lower than on medium difficulty and 40+ lower than on hard, so we're ok to go.
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Re: Julii PBM - out of character thread
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Caius Flaminius
How much days I have?
By my reckoning, you've got up to and including Monday. Can you get it done over the weekend? Or do you have some other commitments?
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Re: Julii PBM - out of character thread
Ok, tomorrow maybe I can play this PBEM, because i dont have time
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Re: Julii PBM - out of character thread
I finished my turns.
I dont make a good process:no: .
Im uploading now the file and making the report
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Re: Julii PBM - out of character thread
OK - good to see this PBM is starting to move. Please can you zip the savegame and upload it using this facility:
http://www.totalwar.org/Downloads/Up.../pbmupload.php
Thanks.
Zimfan's next up, but to keep things moving, please upload the savegame before working on the report.
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Re: Julii PBM - out of character thread
See the write ups thread.
The battles are there
EDIT: link to savegame:
http://www.totalwar.org/patrons/pbm/juliipbm260.zip
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Caius Flaminius
:2thumbsup: Ok. I'll start the game tonight. Could take a couple days, since I'll be taking ample notes, but will be done before the long weekend is over(Monday's a holiday here in the U.S. so it's a three day weekend).
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Re: Julii PBM - out of character thread
Ok, I'm about to start the game. Took a quick look at our situation. Suffice it to say that some exciting things must have happened during Caius's reign! I'm looking forward to seeing the rest of his writeup. Next couple turns may be hectic :sweatdrop: , but then things should settle down.
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Re: Julii PBM - out of character thread
My reign is a diseaster!It was funny because it was a chalenge for me, but it was hard.Im going to refresh the write-ups thread
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Re: Julii PBM - out of character thread
Hi Caius,
On the screenshots, I think the way you type the links in your original writeups was too complicated. To get them to appear in the post rather than a link, all you need is something like the following:
[ img ]https://img119.imageshack.us/img119/358/capuringnmstartuu2.jpg[ /IMG ]
without the spaces.
IIRC, with imageshack, the entry it lists as "hotlink for forums (2)" works fine, so just cut and paste that link into Org post and you are done.
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Caius Flaminius
My reign is a diseaster!It was funny because it was a chalenge for me, but it was hard.Im going to refresh the write-ups thread
:juggle2: My first six turns I felt like this guy. Most fun campaign start I ever had. You left me with some problems to solve but also a lot of opportunity. Things are going very nicely and I'm about to wreak some revenge on those filthy barbarians.:charge: We'll see who drinks from whose skull! :skull: :laugh4:
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Re: Julii PBM - out of character thread
Econ21,
I've been sold on one of your campaign rule suggestions. ~:)
After being forced to fight massively larger armies with my half stack of Roman soldiers(all we had for a while) I've realized what a deadly combination Roman units and a human player's superior tactical skill are. I have more men now but rather than steamrolling the Gauls with one giant army I've split them up between our best general and a promising up and comer. I'll only be fighting with a. half stacks of Romans or b. small core of Roman(no more than quarter stack) and barbarian "auxilaries"(mercanaries, actually, but for story purposes they'll be auxilaries). Figure it'll add some flavor and extra challenge to my campaign. :2thumbsup:
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Re: Julii PBM - out of character thread
a mistake who cost me the fall of Arminium.Attack those barbarians, and extint their civilization!
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Caius Flaminius
a mistake who cost me the fall of Arminium.Attack those barbarians, and extint their civilization!
:2thumbsup: Arminium is back in Roman hands where it belongs, and the filthy barbarians of Patavium have been enslaved to provide labor for the empire. The last 7 years of my reign will be spent getting revenge by taking the battle to their homelands.
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by econ21
Hi Caius,
On the screenshots, I think the way you type the links in your original writeups was too complicated. To get them to appear in the post rather than a link, all you need is something like the following:
[ img ]https://img119.imageshack.us/img119/358/capuringnmstartuu2.jpg[ /IMG ]
without the spaces.
IIRC, with imageshack, the entry it lists as "hotlink for forums (2)" works fine, so just cut and paste that link into Org post and you are done.
Yes, I copy and paste, but i am making some wrong
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Zimfan
:2thumbsup: Arminium is back in Roman hands where it belongs, and the filthy barbarians of Patavium have been enslaved to provide labor for the empire. The last 7 years of my reign will be spent getting revenge by taking the battle to their homelands.
Thanks to Jupiter!:laugh4:
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Re: Julii PBM - out of character thread
All finished. The uploaded game is titled Juliipbm250.zip. Find it here. http://www.totalwar.org/patrons/pbm/
A warning to the next player. Thanks to the efforts of one of my spies I discovered that Alesia is building Chosen Swordsmen. :sweatdrop:
Other than that, the Julii empire is doing quite well. We've more than doubled in territories over the last twenty turns, we're in good standing with the senate, our infrastructure is much improved, and we're making a fair amount of money per turn, despite heavy military expenses. Patavium is producing Principes. :2thumbsup: Good luck to the next guy.
I should have my writeup within a week.
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Re: Julii PBM - out of character thread
Quick work, Zimfan! I've PMd UltraWar. To maintain momentum, I suggest we give him 2 days from now to pick up the savegame, otherwise we move on to Severous. I'll send Severous a wake up call to alert him to the fact that he's the next but one player.
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Re: Julii PBM - out of character thread
ok I've got the PM.. starting Turn now
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Re: Julii PBM - out of character thread
Im back from a short break. Watching the fast progress through the turns and ready for my tour of duty.
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Re: Julii PBM - out of character thread
I will forfeit my turn to Serverous because of School starting tommorow...
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Re: Julii PBM - out of character thread
Zimfan, wait, dont post at the write ups thread
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by Caius Flaminius
Zimfan, wait, dont post at the write ups thread
I won't post mine until you've finished. The more time I have to sift through all the pics I took, the better.
P.S. I just noticed that there are only three more people in the list of players. Assuming they don't put us to shame by doing massively better than we did and beating the game in their 30 turns(which is very possible, considering the skill level of lots of people here at the org), we both might get to go again. :2thumbsup:
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Re: Julii PBM - out of character thread
Quote:
Originally Posted by econ21
Quick work, Zimfan! I've PMd UltraWar. To maintain momentum, I suggest we give him 2 days from now to pick up the savegame, otherwise we move on to Severous. I'll send Severous a wake up call to alert him to the fact that he's the next but one player.
No problem. I'd originally planned on spreading it out over the weekend but my reign was so exciting I "one more turn"ed all the way to 250 B.C. and 2-3 in the morning. Haven't had that much fun playing the game since my first Roman civil war. If I'd lost one of the first few battles against one of their vastly larger armies we would have to rename our campaign "The Extinction of Julii".