-
New interview - only 5 starting factions !
An interview with Bob Smith
Not much new information. The interesting part seems to be at the very end.
Quote:
when a player selects one of the five starting factions, they’ll get an introduction to their faction, including a description of likely threats from their neighbours and advice on their initial target regions to conquest.
-
Re: New interview - only 5 starting factions !
That's interesting. Maybe the 5 who are represented on the official site under the factions option? But it makes no sense... :inquisitive:
-
Re: New interview - only 5 starting factions !
Why do they do such strange things?:dizzy2:
I can't see any point in locking most of the factions.
-
Re: New interview - only 5 starting factions !
That's pretty stupid. I imagine they will be the English, the French, the HRE, Byzantium and possibly a Muslim one.
-
Re: New interview - only 5 starting factions !
What a nonsense decision! And i just wonder why? Why do they put such meaningless limits?
Ok then guys prepare your notepads. We've gotta job to do. Just open Data directory than click :juggle2:
-
Re: New interview - only 5 starting factions !
Here we go again...
It seems like a typical kiddy oriented feature/restriction. What next, 'bonus' levels?
On a more positive note... maybe only applies to the tutorial?
-
Re: New interview - only 5 starting factions !
It is the same as in Rome: TW, where U could only play the Roman families in the beginning. So I finish first campaign & then play the rest, or I´ll wait for a "all factions mod".
-
Re: New interview - only 5 starting factions !
The next thing to expect is a port to Nintendo Wii....
-
Re: New interview - only 5 starting factions !
this is nothing new (compared to RTW), I don't understand how some of you are surprised/disappointed by it. The first thing I did when I installed RTW is unlock Carthage so I could play the faction I wanted too. I don't have a favorite in MTW2 so it doesnt really matter there. But it only takes 2 minutes to unlock all factions.
-
Re: New interview - only 5 starting factions !
It's one of the improvements over RTW. Now you have 5 starting factions instead of 3. Wait until you see the improvements in the battles.
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Ultras DVSC
That's interesting. Maybe the 5 who are represented on the official site under the factions option? But it makes no sense... :inquisitive:
Hmmm. That would be the HRE, England, the Papacy, Egypt and Byzantium.
Well, the game is not out yet and honestly, how long do you think it's going to take before someone opens the relevant file and opens every faction? I know my first game will be with the Danes no matter what CA thinks I should play :-) It is odd that they haven't opened every faction after the experience of RTW, though.
-
Re: New interview - only 5 starting factions !
Oh come on, it wasn't that bad in RTW and you know it. You didn't even have to complete a full Imperial campaign in order to unlock the unlockable factions. All you had to do was finish a short campaign and badda bing, you can now play all the (playable) factions. If there was an exceptionally bad part to it, it was that you couldn't play a few certain factions without modding the game.
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Afro Thunder
Oh come on, it wasn't that bad in RTW
Of course it wasn't. But it is a bit meaningless not to open all playable factions - I mean, what are they trying to protect us from?
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Puzz3D
It's one of the improvements over RTW. Now you have 5 starting factions instead of 3. Wait until you see the improvements in the battles.
Well I sure hope its not more than 5 factions or its gonna be too complicated for some... :juggle2:
CBR
-
Re: New interview - only 5 starting factions !
Probably because CA thinks that many options confuses new players.
-
Re: New interview - only 5 starting factions !
Who cares? In RTW the roman factions were the easiest to play with and were a natural introduction to the game. I certainly didn't mind starting with them, and with the more varied options in MTW2 I don't see this being a problem at all.
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Puzz3D
It's one of the improvements over RTW. Now you have 5 starting factions instead of 3. Wait until you see the improvements in the battles.
:laugh4: Let me say you what's gonna be?! Timurid Katyusha rocket launchers may be?
Who cares realism let's have some fun! Lets make the game just more accesible right? We are just old school bunch of funs only future lies in console players.
Quote:
But it only takes 2 minutes to unlock all factions.
Yes 2 minutes for factions but it's only first step. Couple of months for a realism mods and etc etc. Yeah we know rest of story well...
-
Re: New interview - only 5 starting factions !
Great news! will read it as soon as i get the time.
and yes its really easy to unlock whatever faction you want. I always go with my favorite faction the first time as that the game gets more challenging when you dont know evrything about it and i really love to meet enemy armies with fearsome units that i diden't have a clue about that they exsisted at all.
hope that Russia will be hard to play as thats my faction.
-
Re: New interview - only 5 starting factions !
I don't see a problem with only 5 initial factions :dizzy2:
I like to unlock other factions :P
-
Sv: New interview - only 5 starting factions !
No problem with this either.
I can spare 1 minute to move some stuff around in a txt-file.:2thumbsup:
It was so damn easy in RTW.
Quote:
Timurid Katyusha rocket launchers may be?
Indeed
http://en.wikipedia.org/wiki/Shin_Ki_Chon
http://en.wikipedia.org/wiki/Rocket_artillery#History
damn you CA for adding a historical accurate weapon. :furious3:
:laugh4:
-
Re: New interview - only 5 starting factions !
I think that is a wise decision. I don't want to start with a boring material-less campaign (Numidia), I'd rather start with a rich, feutures-full campaign. (Romans)
-
Re: New interview - only 5 starting factions !
Wow, this thread turned out a whole lot more negative than I intended, perhaps I should have been more subtle in choosing a title ?
I'm not quite sure what to think of this, on the one hand it does make it easier for new players to choose, and it leaves the possibility for making the other factions harder. OTOH I fear the other factions might not get the same level of attention as those 5, like the generic 'barbarians' in RTW.
This really isn't a buy/no buy deal to me, battle mechanics and AI are, which might be discussed in the next interview. This might get interesting :book:
-
Re: New interview - only 5 starting factions !
This is funny because I thought to myself last night that they'd never limit the starting factions like they did in RTW and here it is now. At least when they made you play as a roman faction it was somewhat justified in that there was a lot more work put into roman factions and the game was named after those factions. I don't under stand this, but hey whatever, I'll just change it myself. I want to play as Byzantium fisrt anyway and my guess to the five is England, France, HRE, Byzantines, and Egypt. Anyway, before I really bash the game I'll play it fisrt.
-
Re: New interview - only 5 starting factions !
Part 2 is online.
Interesting part:
Quote:
There are 21 playable and non-playable factions included in the game. Of these there’ll be 17 factions that are playable in the grand campaign.
-
Re: New interview - only 5 starting factions !
Presumably non-playable factions are Aztecs, Papacy, and emerging factions such as the Mongols and Timurids?
-
Sv: Re: New interview - only 5 starting factions !
Not really interesting.
It is pretty old infact that there will be 17 playable factions and 4 non-playable(Mongols, Timurids, Papal states and Aztecs)
-
Re: New interview - only 5 starting factions !
I don’t beleive faction unlocking is much of an issue at all.
-
Re: New interview - only 5 starting factions !
I agree faction unlocking is not tough...I did it in RTW and I am not somone who ever does Mods, but it was easy to figure out (Just look around until you find the right file).
Also if there are only a few factions to choose from I am sure it is part of CAs approach. For the casual gamer it provides a whole new set of challenges...Basically play the game through and now you get some other factions to play.
People like "cool" endings or bonuses for finsihing games. So this is CA's Bonus for the casual player. Those of us who are more into these games will just mod the seletcion list. Keep in mnd though we are in the minority as most people who buy games do not go to forums to learn more about them...
Most poeple will just play the main 5 factions that CA has chosen (potentially these factions have more events and uniqueness to them then the others). Bascially these are probably their showcase factions and the rest are just their to keep you interested or provide a challenge.
-
Re: New interview - only 5 starting factions !
As in Rome, this design decision is based on time constraints in building feature-rich factions versus less rich factions, in regards to graphics uniqueness, voiceovers, campaign assignments from pope/guilds, etc. They lock initial factions so that no matter what initial choice the casual gamer makes, he/she gets the "full game" effect instead of choosing a faction that has been mostly but not fully filled out. Given limited pipeline and resources, they can't do everything for every faction with an engine as complex as RTWs.
So far in this thread, people have called this a stupid, pointless, nonsense, dumbed-down, and unrealistic design decision. I'm not sure these are accurate ways to describe it.
-
Re: New interview - only 5 starting factions !
On a different note I find this part of the interview very interesting...
Quote:
In the second part of the Medieval II: Total War Interview, Bob Smith will talk about some of the new features in the game and the
A.I. improvements. For more information on the game, visit
www.totalwar.com.
Everyone has been complaining that they haven't talked about the AI too much, well, here it is!
5 starting factions is not a problem at all (as others have said), it was really simple to edit the text file so that you unlocked the locked factions...
-
Re: New interview - only 5 starting factions !
my guess would be so they don't have to create 4 or 5 different tutorials to bring the player through.
If you have a small campaign with 5 somewhat similar factions, it's easy to create a tutorial that will cater to them all...and then you can put very small amount of work required to open the rest of the factions. That way they don't break their fingers making useless tutorials for all the varied factions, for the new people, and can concentrate more on the actual game itself.
that would be my guess on why they leave some locked....but what do i know.
-
Re: New interview - only 5 starting factions !
The 2nd part is out, and I can safely say that all things mentioned are no news at all (except perhaps for the 5 starting factions, but that's no biggie at all).
BTW am I the only one noticing that the wording of most answers is exactly the same with that of previous interviews?
-
Re: New interview - only 5 starting factions !
Just... why? Why bother placing a pointless restriction that a huge number of people are going to mod to remove?
I really, really hope the starting factions haven't got all the attention, leaving the others not as well fleshed-out (again).
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Darth Nihilus
This is funny because I thought to myself last night that they'd never limit the starting factions like they did in RTW and here it is now.
I know the feeling. I believe it was a few months ago when I myself said something to the effect that CA wouldn't repeat their mistake from Rome in limiting the initial faction selection. I'm honestly shocked to see how wrong I was. I'm very disappointed that such an annoying and unnecessary restriction has made it into the game.
Edit: On the other hand, I do appreciate CA was honest enough to give us this information in advance. At least now I know for certain that I don't have to hurry to pick up this game, and that I can definitely wait a while.
[sigh]
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by L'Impresario
BTW am I the only one noticing that the wording of most answers is exactly the same with that of previous interviews?
No, I noticed that as well. I think it's safe to say that any and all interviews will be almost a word-for-word rehash of what's been said before. (Stupid legal NDA's....) ~;)
-
Re: New interview - only 5 starting factions !
Midnight has the right of it, I think. In RTW, the Romans had a fair bit of work put into them, while the others were underdone.
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by L'Impresario
The 2nd part is out, and I can safely say that all things mentioned are no news at all (except perhaps for the 5 starting factions, but that's no biggie at all).
BTW am I the only one that the wording of most answers is exactly the same with that of previous interviews?
I noticed that too ! omg, sometimes, you got three lines that just appear in every interview :P
-
Re: New interview - only 5 starting factions !
Quote:
How good is the A.I. in the real-time battles? Can players use the environment to their advantage?
We’re always striving to make improvements to the battle AI as the Total War series has developed and Medieval II will of course continue this trend. The new environment rendering system has allowed us to create impassable terrain for the first time in the series which will allow the player to tailor their tactics according to the environment, perhaps protecting their flanks with hills or cliffs. The AI will work similar ploys into their deployment and tactics
How to say something without saying anything??:juggle2:
Oh well hopefully CA will inform us closer to the release date as this must be commercially sensitive information I guess. Trying to stay positive:2thumbsup:
-
Re: New interview - only 5 starting factions !
I find this a very courteous gesture on the part of CA:
Quote:
We also have to balance this with developing the game for an established Total War audience and strategy fans.
-
Re: New interview - only 5 starting factions !
I'm on to CA!! They only introduce these limitations on the number of starting factions because they have a monthly sweepstakes running on this. The employee who correctly guesses how many, 'Eh, I can only play as 5 factions, WTF! My Game is bugged!' threads are posted on the net every month wins a prize - possibly a book token and a Sega baseball cap.
Honestly, I see the point of limiting the factions, but at the same time am a little disappointed. Whereas anyone who knows what Notepad is will probably figure out how to manually unlock the other factions, you'll still get countless people confused and wanting immediate satisfaction by being able to play as who they want from the off. Still it helps solve the problem whereby people still post to this day, 'I just got Some-TW-game, what faction should I play as?'. Well if you only got 5 factions, they're obviously well tailored as starting factions, so take your pick.
I'm just annoyed there's no civil war rebel faction for each of the factions. I want factions to go into civil war, and get to choose which one to ally with. Bah. I demand a Sega baseball cap as compensation. Or a valid book token. Or anything I can flog on ebay.
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Bob Smith
The new environment rendering system has allowed us to create impassable terrain for the first time in the series [...]
Huh?
If this guy doesn't remember the features of M:TW then I have little hope that he remembers what else made M:TW superior to R:TW. It seems to me that CA does his best to cut loose from M:TW and S:TW and sees R:TW as a new starting point of the series. I guess it's time for me to do the same. No longer will I see M2:TW as a sequel to the excellent M:TW, but as a sequel to R:TW, a game which I did not really like and hardly played at all.
:beam:
-
Re: New interview - only 5 starting factions !
It does make you wonder if the new devs have ever played STW or MTW...
It's a bit of an obvious slip.
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Puzz3D
It's one of the improvements over RTW. Now you have 5 starting factions instead of 3. Wait until you see the improvements in the battles.
Yeah, didn't you read it? Now you have 2-4 sequential (random, not necessarily logical) attack moves, instead of just the underhand & overhand smash alternating. That should bring kill rates down, a good thing, right? And 5 starting factions only means those 5 will get extra content, while the others get less focus. My guess is:
Egypt (Islamic)
Byzantium Greek (Orthodox)
England (North European Catholic)
Spain (South European Catholic)
Germany (North European Catholic) or France
First 3: Definitely. Spain, I hope so (enjoyed them thoroughly in MTW). Germany or France then seem likely.
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Myrddraal
It does make you wonder if the new devs have ever played STW or MTW...
It's a bit of an obvious slip.
I suggest you have a look for R T Smith in the credits of previous TW titles before calling Bob Smith "new". He's got a bit of a track record where these games are concerned, you know.
-
Re: New interview - only 5 starting factions !
That doesn't make it any better :wink:
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Captain Fishpants
I suggest you have a look for R T Smith in the credits of previous TW titles before calling Bob Smith "new". He's got a bit of a track record where these games are concerned, you know.
The new environment rendering system has allowed us to create impassable terrain for the first time in the series
.....
-
Re: New interview - only 5 starting factions !
Come on guys, it may just have been an honest slip...
The guy is excited about the new game, he's talking...
Stuff happens... :shrug:
-
Re: New interview - only 5 starting factions !
I believe he was speaking in the R:TW realistic mapping context, not the M:TW pre-rendered one.
-
Re: New interview - only 5 starting factions !
No big deal to make all factions playable, same as RTW. However, like others I fail to understand why CA pursue a trend that was unpopular
.....Orda
-
Re: New interview - only 5 starting factions !
Quote:
I suggest you have a look for R T Smith in the credits of previous TW titles before calling Bob Smith "new". He's got a bit of a track record where these games are concerned, you know.
Quite right. It was a general sarcy comment. My apologies.
I'm sure in his mind he was thinking of RTW, but why did he say 'series'.
It is a bit of a silly thing to say... :shrug:
-
Re: New interview - only 5 starting factions !
Not really sure why CA would take this approach. The original Medieval allowed you to play 2 different game types, 3 different eras, and all factions unlocked from the start. This was bad how? :inquisitive:
-
Re: New interview - only 5 starting factions !
I think Bob has gotten the "bad" label attached to him simply because when we hear unwelcome news from CA on M2 it's often him who's saying it. I have to admit I fall into the category of those who have unfairly paired up Bob's name with emphasis on style over substance. I'll stop with that now and think a bit more before pidgeonholing the fellow.
-
Re: New interview - only 5 starting factions !
Quote:
Quite right. It was a general sarcy comment. My apiologies.
I'm sure in his mind he was thinking of RTW, but why did he say 'series'.
if they aren't 100% sure it's a new feature then why announce it as a new feature. Might be a small detail but your reaction was justified. Like DJ says, it really makes CA look as if they've forgotten a lot about MTW, and that's very painfull for those of us who are still hoping CA will revert back to the old gameplay.
-
Re: New interview - only 5 starting factions !
I, for some reeson find it hard to manually unlock factions, my gmae always crashes when trying to pick one (on this computer). Maybe I did something different from my last computer. I would like them to use M:TW for the benchmark. That was the best game in the series (all around, at least for me). I wish they compared it to that instead of Rome.
-
Re: New interview - only 5 starting factions !
Wow, I come in here to comment on the 5 starting factions thing and I see the whinging thread has spilled over... :inquisitive:
My personal opinion is the same as many here that it is unnecessary to limit us like this, but given how easy it was to mod previously I don't really care that much and a short game as one of the starting factions will hardly be a chore...
It certainly does not bring me to question the ability of the designers or the enthusiasim of the marketing machine...
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by IrishArmenian
... I would like them to use M:TW for the benchmark. That was the best game in the series (all around, at least for me). I wish they compared it to that instead of Rome.
I agree. all three games are different enough and should not be compared against each other because they are in different time periods or parts of the world. m2tw vs mtw on the other hand is a fair call... pls do not compare RTW vs MTW vs STW. it's like comparin' ww1 vs ww2 vs vietnam war.. :)
-
Re: New interview - only 5 starting factions !
It is not so much about whinging as it is about discussing our views. Whingning is stubbornley negative.
-
Re: New interview - only 5 starting factions !
Maybe if we were nicer.....u'd be amazed what good manners gets you these days.
If I was a game developer and read criticisms which bordered beyond constructive and evolved into something vicious, I'd say "to hell" with you and make life hard for you....and still have the gratification of knowing that the game will sell well.
-
Re: New interview - only 5 starting factions !
I don't view my posts as being vicious, though. And when did you become a woman (avatar)?
-
Re: New interview - only 5 starting factions !
i dont see it as a problem, infact i look at it as a challenge to those who wish for more objectives to accomplish and like to unlock things, its never been any problem for me to edit in factions in about a minute
of all the things to rightly complain about, i feel this isnt one of them
lets hear more complaints about glorious achievements and no years ~:argue:
-
Re: New interview - only 5 starting factions !
Unlocking factions in R:TW was not a problem, because winning a game as a Roman was a piece of cake.
There's been some speculation on what the five starting factions are. I'm sure somebody's already mentioned the five factions listed on the official website, which look like the frontrunners:
Byz (Greek Orthodox)
HRE (North European Catholic)
England (North European Catholic)
The Papacy (South Europeand Catholic)
Egypt (Islam)
============
I think the purpose of the "unlock" features is to keep a new player from picking some faction he likes for outside, historical or sentimental reasons, then getting clobbered. People with bad first impressions rarely get addicted.
-
Sv: Re: New interview - only 5 starting factions !
The papacy won't be playable.
They are like the senate in RTW.
-
Re: Sv: Re: New interview - only 5 starting factions !
Quote:
Originally Posted by TB666
The papacy won't be playable.
They are like the senate in RTW.
Back like they were in M:TW, ehh, only moreso.
-
Re: New interview - only 5 starting factions !
the best bet for a south european faction would be either italy or spain.
-
Re: New interview - only 5 starting factions !
I, for one, am annoyed about this. In BI, when I trying editing the text files to make the Burgundii
and the Lombardi playable, the game crashes.
=========
However, they did say there were "17 playable factions". Now if this is true, then surely this an improvement over Rome.
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Captain Fishpants
I suggest you have a look for R T Smith in the credits of previous TW titles before calling Bob Smith "new". He's got a bit of a track record where these games are concerned, you know.
I have posted before here, and on other forums, what a legend RT Smith is to those of us old enough to remember classic games like Arnhem, Desert Rats, Tobruk & Ancient Battles.
But that doesn't alter the fact that we keep reading in interviews about this "new" feature of impassible terrain.
I'm just surprised & disapointed that after all the furore over unlockable factions in RTW that we have it again in MTW2 ~:(
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by drone
Not really sure why CA would take this approach. The original Medieval allowed you to play 2 different game types, 3 different eras, and all factions unlocked from the start. This was bad how? :inquisitive:
For those who forget, in the original MTW, all minor factions were initially unplayable.
This required a text edit.
[As for the arrangement with this game, provinces and map specifics concern me
more than the text edit.]
-
Re: New interview - only 5 starting factions !
I see it like this
new players-Unlocking factions
Mid players-Follow papacy missions
hardcore players-Conquer the world
-
Re: New interview - only 5 starting factions !
I actually think they are knowing full well that people will go and modify the game, but they would at least like to have you see some of the opening sequences to show off all of the hard work they have done
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Mount Suribachi
But that doesn't alter the fact that we keep reading in interviews about this "new" feature of impassible terrain.
My quick and dirty analysis...
The communication flow for games usually goes something along these lines:
developer -> studio marketing -> publisher marketing -> journalist -> editor
As you've all pointed out a mistake has been made. It could have been made at any step in the chain. Bob has worked on every Total War game to date. If you had to put money on where the mistake was made, how many of you would bet on it having being Bob?
I know I was mortified when I read on these forums some of the stuff I was supposed to have said in a magazine article around January. It was only afterwards that I realised that what I said had been edited, translated for a Belgian games mag, re-edited and then translated back into English.
-
Re: New interview - only 5 starting factions !
Basically, what Pras is saying, that the magazines are editing intentionally the articles? :inquisitive:
-
Re: New interview - only 5 starting factions !
No, he's saying that journalists and PR people don't always report accurately.
I've experienced it personally twice before.
Once was in university politics - it was simply amazing, person A would say "X" and the student newspaper would report person B (in the same party) said "not X" (when they had said no such thing). And not just once, but on virtually every single instance we were reported. Now this was just student politics and student journalism but it made me fear for what goes on in the real world.
The other case was when an academic unit I worked in hired a journalist to present its research. It was just hopeless. What was reported was either completely vacuous or completely wrong. In the end, we had to write the stuff ourselves and politely bid the journalist farewell.
I'm not sure what's going on, but part of it is that the reporters do not have the necessary technical knowledge to understand what they are talking about. Kind of like if you asked me to report something you said in Romanian or something. They use their own words and end up distorting the message horribly.
-
Re: New interview - only 5 starting factions !
Well to be honest I don't see the problem, as long as we can play the other factions by editing a simple text file then that's it.
Quote:
Originally Posted by Doug
I think the purpose of the "unlock" features is to keep a new player from picking some faction he likes for outside, historical or sentimental reasons, then getting clobbered. People with bad first impressions rarely get addicted.
Well, I think it's just there to keep the player playing, give him some sort of a objective other than conquering the twenty needed cities. That simple.
:balloon2:
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Dutch_guy
Well to be honest I don't see the problem, as long as we can play the other factions by editing a simple text file then that's it.
Well, I think it's just there to keep the player playing, give him some sort of a objective other than conquering the twenty needed cities. That simple.
:balloon2:
Do you mean like glorious achievements? I've heard that was an effective way to keep players involved.
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by danfda
Do you mean like glorious achievements? I've heard that was an effective way to keep players involved.
I was giving my own opinion on Doug's theory of why there'd only be 5 starting factions, he basically stated it would be more new-comer friendly, I stated it was probably done to give players some sort of objective to complete - some sort of a mission, or goal.
So I didn't exactly mean glorious achievements, but you have heard correctly, it is an excellent way to keep players involved. And I for one, am hoping to see the GAs back in M2TW.
:balloon2:
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by econ21
No, he's saying that journalists and PR people don't always report accurately.
I've experienced it personally twice before.
Once was in university politics - it was simply amazing, person A would say "X" and the student newspaper would report person B (in the same party) said "not X" (when they had said no such thing). And not just once, but on virtually every single instance we were reported. Now this was just student politics and student journalism but it made me fear for what goes on in the real world.
The other case was when an academic unit I worked in hired a journalist to present its research. It was just hopeless. What was reported was either completely vacuous or completely wrong. In the end, we had to write the stuff ourselves and politely bid the journalist farewell.
I'm not sure what's going on, but part of it is that the reporters do not have the necessary technical knowledge to understand what they are talking about. Kind of like if you asked me to report something you said in Romanian or something. They use their own words and end up distorting the message horribly.
I think you're giving people to much credit. I once was interviewed and found my words totally twisted in the newspaper (with a bunch of made up stuff) I complained in a public forum the journalist could moderate and quickly found the entire rant deleted and I got an angry email from the guy in question. When i asked him why he did it he said my real answer didn't make for an interesting story...
:wall: :wall: :wall: :wall:
-
Re: New interview - only 5 starting factions !
There's a reason I rate journalists above (below?) politicians and lawyers on my scum-of-the-earth-o-meter. Every experience I, and people I know, have had with them has been overwhelmingly negative ~:(
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Pras the Reaper
I know I was mortified when I read on these forums some of the stuff I was supposed to have said in a magazine article around January. It was only afterwards that I realised that what I said had been edited, translated for a Belgian games mag, re-edited and then translated back into English.
That's amazing! I wonder what the margin of error was for each modification. Not to mention the intentional distortions.
-
Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Dutch_guy
I was giving my own opinion on Doug's theory of why there'd only be 5 starting factions, he basically stated it would be more new-comer friendly, I stated it was probably done to give players some sort of objective to complete - some sort of a mission, or goal.
So I didn't exactly mean glorious achievements, but you have heard correctly, it is an excellent way to keep players involved. And I for one, am hoping to see the GAs back in M2TW.
:balloon2:
Yeah, I should've added a [/sarcasm] tag. :laugh4:
I, too, hope frevently there will be a GA mode. IMO its part of the reason MTW was is so special. Has any dev said yay or nay with regards to GA?
If nay, someone should mod them in... :dizzy2:
-
Re: New interview - only 5 starting factions !