Re: Future AI > anyone remember Ancient Art of War?
chess:
all valid points - and all points i think ai folks have discussed b4 - about other wargames - that chance and variance add EVEN more factors and that even seemingly simple chess has so many variations...
even the 'risk' map of stw/mtw is difficult to picture ai scripts for once you try to imagine all the branches - this addresses the 'have a plan' issue the other fellow brought up - full circle; back to the point that chess ai's use pre-defined 'base' strategies (which i did not know)
ai vs human players -
the warcraft fellow made 2 good points; one is that humans are not always available or desirable; and sometimes no better
but i also feel that alot of the ai work ignores that the greatest asset mmo's HAVE is the non-artificial intelligence which i s NOt in short supply...
i have always hoped the campaign game would evolve to where a triggered battle might be POSTED online for an opponent - and ranked players would qualify for certain rank 'bad guy' generals. Its probably DOABLE... but would it interest anyone BUT me?
ANCIENT ART OF WAR
was a pc game for DOs that had several different computer opponents each with a somewhat different ai script - they actually acted differently; not just more or less difficult (if i recall correctly).
MTW - im not sure about m2tw - had broad strategies defined for the powers - i was never sure how really different they were.
But i think further developing THAT would assist with the predicatbility the one player spoke of.:2thumbsup:
Re: Future AI > anyone remember Ancient Art of War?
Quote:
Originally Posted by The Badger
i have always hoped the campaign game would evolve to where a triggered battle might be POSTED online for an opponent - and ranked players would qualify for certain rank 'bad guy' generals. Its probably DOABLE... but would it interest anyone BUT me?
The lack of a multi-player campaign option has always been my biggest dissappointment with the TW series and probably the reason it has never been as massive as it could have been in the wargame community.
Re: Future AI -- WOW & DDO
I tried D&D Online;
And many of the players I met and played with were adults who had fled the WOW crowd -
I htink the Manga/Comic fantasy of WoW appeals to the RASalvatore fan base -
unfortunately for 'grittier' gamers such as myself; the company chose their most warcraft-like (steam technology; cannons; magically created automatons) and ended up appealing to the same fanbase.
Then they increasing changed D%D rules to please the MMO's -ers -
which to me was like trying to out-pizza pizza.
many a spiel i threw about the DROW escaping to haunt me there too-
above ground no less...
Sigh.
Anyway;interestingly; I noticed the AI at DDO was also under constat discussion.
In my opinion it was fine for running aggressive brutes & minions-
not so much anything with ANY sense.
I even asked for a "looking for boss" feature (main villain played by a human player)and generated no interest
The nifty thing to me about STW was it INNOVATED. It was the game that was what some many of us had waited for...
The thing I think is that if there are more variation in the AI strategies
so a pizza guy script...
a "not -so -zerg" script...
...it would be more likely to hand down surprises - whats worse than a bad AI?
a predictable ai.
In closing; I'd like to have you taste test this...
Its not a pizza and i'm not a Dismounted English Chef however
Notice the survey asks if we want a multiplayer campaign?
What if the current campaigns you could use your internet connection to throw on -whichever gamespy, xfire whatever- a "boss wanted"- game
- a game joinable by a human player to run the battlein your campaign.
eligibilty based on score/ranking allows the player to join only generals of rank "x"..
maybe you're not in the mood for a full game but want to play a single battle? you get on and the list of games has a list of campaign battles "looking for boss" (enemy generals really)
..that i suggest due to relative ease.
Its not a campaign fix BUT it would be interesting no?
My main point i suppose is all these discussions about the AI always make me say - even tho this ISNT an MMO precisely -
that we could very well make use of the EXISTING intelligence all around us-
quite a commodity to not utilize...:idea2: