Well, I "finished" the first version for my texture/dds converter.
Please post any bugs or suggestions here ;)
See the read-me for instructions.
I want to thank Casuir for testing a preliminary version of this tool :)
[12-21-06]
Version 0.1
Printable View
Well, I "finished" the first version for my texture/dds converter.
Please post any bugs or suggestions here ;)
See the read-me for instructions.
I want to thank Casuir for testing a preliminary version of this tool :)
[12-21-06]
Version 0.1
:thumbsup:
Four hours, near on the dot!
Works for me
Read inside the spoiler for how it works
Spoiler Alert, click show to read:
Remember to run the game with the:
[io]
file_first = true
lines in your .cfg file, so the game looks at outside files before the packs.
edit: sry..now i have python....
my bad ;)
You have to install python. Read the readme
Wow great job!
Now, I tried to test it and changed the following texture into DDS:
late_northern_captain_england.texture
I put it all black just for fun and then put it back as .texture file.
Now, that's where the changes won't apply :wall:
If I re-convert the changed-and-converted .texture file into .DDS again, it's back to normal again... ! Like I didn't change a thing...!
:sweatdrop:
Any ideas?
And keep up the great work! :beam:
Arr err sorry don't find the "edit" button :oops: :help:
Anyway, I managed to convert the .TGA files into .DDS putting DXT5 in DDS Converter. So when I convert it back, the changes seem to have applied.
So that cool, now the only thing is that changes don't show up in game !!
I need a >:idea2:
:2thumbsup:
Yes, the tool only supports DXT1 and DXT5 as virtually all files in the game are one of these two formats.
If somebody asks for another format I might add support for it, but for now it seems to be good enough.
And for the changes to show up you need to use --io.files_first or something, not sure about the syntax.
As I say:
[io]
file_first = true
in the .cfg file.
A new entry has been added to Links and Downloads Manager
Description: This tool allows it to convert .texture files that were unpacked with CA's unpacker into the .dds format.
It also works the other way around, but only if the .dds files are in DXT1 or DXT5 format (virtually all files in the MTW2 release use one of these)
To check it out, visit Tool: .texture/.dds converter
I keep on getting a CTD everytime i try and change the files so i dunno what the hell is up.
Oops my legendary distraction made me miss this, thanks ! :embarassed:Quote:
Originally Posted by Epistolary Richard
So in what .cfg file do you write these lines?
In medieval2.preference.cfg ? ...
When I do this, the changes still don't apply in the game and after exiting the game and checking back that file, those lines just got "erased by the game" or something...somehow, because it's no more in there, like I never wrote it! Started the operation again like three times and still the same result.... :dizzy2:
or did I miss something again :sweatdrop: ...?
set file read-only.
Thank you, that did the trick so far... :2thumbsup:Quote:
Originally Posted by Musashi
So far, because... changes still don't apply in the game... :no:
Like you can see here:
I have the [io] file_first = true added and the .texture file is changed...
http://www.rikvargard.com/tw/captain.jpg
What am I doing wrong...?
What am i missing here i followed all the steps?
1. i put the texture file in my new created folder i made too convert.
2. i converted it too DDS(worked)
3. then i reconverted it back to TEXTURE. and i renamed it, then put it back in it's original location.
4. then i put the [io]
file_first = true
in the .cfg file. and saved it
5. then i run the game, i pick the unit i re skinned and when it is loading it CTD on me every time.
So can anyone help me out here?
Have you deleted the two geography files?
Well it worked for me! :2thumbsup:
The only thing I seem to have done different, is that I run a batch file (.bat) to load the game. Like it said in the unpacker readme.
Mmm you know what? I removed the original loading screens and put a new one name as loading_screen_1 (so there's only one loading screen in game) the game still loads the original ones!
So there's a twist with the
[io]
file_first=true
or what...?
https://img242.imageshack.us/img242/...tbrightiy7.png
The brightly coloured aztecs!
Rik I would try to run it with the .bat file, and see if it works :)
Call me stupid, but what .bat file? The only one I see is from the "lands to conquer" mod, not from M2TW... :(
Do I need to make one, and how do I do that?
Could you please explain? :yes:
1. open notepad
2. type in "medieval2.exe --io.file_first"
3. save in your "SEGA\Medieval II Total War" directory
as skinstart.bat
4. double click and M2TW should start and use your skins :2thumbsup:
Thanks a lot:) , I created the .bat file and the game loads, but the textures still ain't showing up.... :shame: :skull:
I retextured the "late_northern_captain_england.texture" as you see on the pic above, but it's still the original one that's showing up....
arr...:inquisitive: ?
you may have retextured the battle map one instead of the strat map one
heheh lol damn I love you, Sir Robin! :laugh4: :embarassed:
Heh... now to find where the strat map ones are!
But thanks a lot for your time and patience, man! Really appreciated! :2thumbsup: :2thumbsup:
Where are they located?Quote:
Originally Posted by Casuir
read the unpacker readme
list me the two files and i can find them myself i do not need no read me.Quote:
Originally Posted by Casuir
they are in the data section, they are:
datadescr_geography_new.txt
datadescr_geography_new.db
ok? :)
]Quote:
Originally Posted by Sir Robin the Brave
okay dude thanks
and if i screw up again i will be back:P
will119 I hope when you get back you'll have acquired better manners.
I'll try but no promisesQuote:
Originally Posted by alpaca
but anyways i got it people:P a lot easier than before.
[IMG]https://i62.photobucket.com/albums/h...er55/works.jpg[/IMG]
Then you will receive a warning by the forum administration ;)Quote:
Originally Posted by will119
I didnt have access to the files or have time to search for them so I told you where to get them, theres no need to be incompatible about it. If you'd have read the thing instead of getting up on your high horse you'd have had your answer an hour earlier and saved someone the bother of typing them out for you.Quote:
Originally Posted by will119
Alpaca, your texture converter will convert .texture format files to .dds if i use this in the /data/globallighting - folder (sky textures) , but it won't convert them back to .texture, at least most of them won't convert.Quote:
Originally Posted by alpaca
What can be wrong?
(lol, heresy is too high?)
Well yeah, those are pretty much the files it can't convert. They are 32bit, and I was too lazy to check out what i need to read in about them...Quote:
Originally Posted by --HorseArcher--
Will maybe work on a new version later.
finally got it, guys thanks to you all and Casuir,Alpaca and last but not least E.R you guys are great, gentlemen i saloot you
i cant post the image thats strange
Great it worked.
only test :laugh4:
https://img412.imageshack.us/img412/7373/1kn6.th.jpg
LOL nice job! :yes:Quote:
Originally Posted by AliAS
You can convert them by hand though, in fact you're better off doing this for that whole folder as one of the textures in there causes a problem with environmental lighting when re-converted. Some of the textures in there arent dxt and some of he ones hat are are cube maps so be careful when you're saving them.Quote:
Originally Posted by --HorseArcher--
https://img300.imageshack.us/img300/4359/1211mf6.jpg
my first reskin in medieval 2 ))))))))
test model
yes it's working:smash:
https://img251.imageshack.us/img251/4087/111132pz3.jpg
would we be able to convert textures from RTW now?
Probably not, because the actual skinning process is different than in RTW. You could use them as a base though.Quote:
Originally Posted by ShadowStriker
The link isn't working, I can't download Python 2.5
Yes indeed, it's http://www.python.org/download instead of /downloads
i cant use it.. when i start it with the .bat file the python file opens itself and nothing happens... HELP
(i m a noob)
Where did you put the script?
i put the script and the bat file in the medieval directory; double click; an the script opens itself. and nothing happans
Try putting the .bat and .py files into a folder with *.texture files in it :2thumbsup:Quote:
Originally Posted by sto123
into the medieval direktory i put ALSO some texture filesQuote:
Originally Posted by Rik_Vargard
im not stupid ^^
I'm not saying that, but since I am very distracted myself :sweatdrop: ... oh well :laugh4:Quote:
Originally Posted by sto123
Mmm well then I dunno... it should work if everything is in the same folder and you hit convert all textures.bat ... :no:
Well the window shouldn't close itself no matter what.
Try opening a command prompt, going to your mtw2 directory and entering the name of the batch file and see if that gives you any error message or something.
Edit: I hope you're using convert_all_textures.bat ;)
sorry, wrong place
how do I delet my reply?
I would love to have ago with this program and have an idea for a simple but useful mod. However I have only managed to download the first few KB and I also failed to get the Rome Battle Editor manual from this site.
I have tried downloading with Explorer and Freedownload manager, my security settings with Explorer may be messing things up but this does not explain why the download manager only gets a few Kb before it thinks it is complete.
Can anybody expert in these things explain what is going wrong?:skull:
I managed to convert a texture file into DDS, but I cannot seem to manage to convert it back into a texture. No specific error comes up, it just says:
https://img138.imageshack.us/img138/...rrorta5.th.jpg
Nevermind, I fixed it. I was saving in DXT3 instead of 1 or 5.
Hi all, and thanks for all yours Python scripts alpaca, great job.
My question is about the "mymod folder" users, what should I do in that case ? I still have to put the Io file first or I just have to convert the .texture, edit and put it back in .texture in my unit_sprit folder whiteout adding Io first in my "mymod.cfg" ?
I hope, for my first post, that I was understandable, I m belgian (from the french side) and it's hard for me to write in english (but not to read it :clown: ).
Unfortunately, you can't use the .modelsdb file in a mod folder.Quote:
Originally Posted by L_Hybride
Do i just put the whole folder into M2TW/data?
That depends. I would unpack the converter into some directory, copy all files you want to convert into that and then run one of the appropriate .bat files. That way you can control more easily what is converted, which has some advantages.
You can theoretically convert all files in all subfolders, but that might have undesirable effects.
hope this isnt too late for this thread....okay, so i'm following through Epistolary Richard's wonderful 'spoiler' and im done the second step, but adobe photoshop wont open the dds files, whats wrong, any help would rock, thanks.
You need NVidia's dds plugin for Photoshop (you can find it somewhere on their homepage, just do a search for dds there).
hey, thanks, didn't know that, new to the modding scene :DQuote:
Originally Posted by alpaca
I ve got this problem.I did everything like on the pictures is.However when i want to open my .dds file in photoshop it shows this error :
https://img481.imageshack.us/img481/289/photofg0.th.jpg
It is in Czech language so i translate: Can not open ......... because it is not right type of document.
Do i have a bad photoshop or what? :wall:
:help:
:oops: :embarassed: sry i didnt see post before me. So i need Nvidias dds plugin for Photoshop. OK
Ok it works for me :2thumbsup: .But i have got one question.Where can i find textures of for example england peasants,town militia or dismouted feudal knights?I didnt find it anywhere.I am blind maybe.
And when do i cease to be junior member?
It works! :balloon2: :balloon2: :balloon2: My new beautiful work...
https://img469.imageshack.us/img469/8131/bizantjf7.jpg
Ok it works for me .But i have got one question.Where can i find textures of for example england peasants,town militia or dismouted feudal knights?I didnt find it anywhere.I am blind maybe.
And when do i cease to be junior member?
Hi Everybody! Thanks to all of you for all your work to make modding so exciting. All the directions are very clear and easy to follow. I have done all that is described here and it works just fine. My problem is using Photoshop. I can not make anything happen there, can not figure out what controls to use to change color values etc... I find that in the game, in battle mode, it is very difficult to tell my units from others, and would like to make my units more identifiable. I have searched all the forum for a little Photoshop tutorial on this topic but have not found on. Can anyone PLEASE write a simple little tutorial, even just telling what controls to use. This seems to be one of my biggest obstacles.Quote:
Originally Posted by alpaca
Thanks in advance.:wall: :help: :dizzy2:
Sorry, but I think that would go right outside the scope of modding. You'll have to learn that somehow different (there are probably quite a few good books about Photoshop out there) I guess.Quote:
Originally Posted by thelonewolf40
Thanks just the same!:embarassed:
Hello People!
:2thumbsup: :laugh4: ]~:cheers: ~:smoking: :jumping:
I would like to celebrate, because I have figured out Photoshop (somewhat??) and would Like to share what I have done thus far, (Thanks to alpaca for the texture/dds converter) and everybody else's efforts.
Where there's a will there's a way!
Someone please give an opinion, good or bad, so that I may know how I'm doing.
https://img393.imageshack.us/img393/...eralbj6.th.jpg
Red and Green is portuguese republican colors.
Royal portuguese colors are blue and white.
That is not true. The flag in 1385 is the next:Quote:
Originally Posted by Rafaelinho
Yes, but this is a flag.
But the royal national colors was always the Blue and White until the Republican Revolution.
Yes that's what I told you, this flag have red and gold, but the royal colors stay white and blue.
http://www.tuvalkin.web.pt/terravist...a/pt_1830g.gif
Can you guys please resolve that via PM instead of hijacking my thread?
Thanks.
Sorry :(Quote:
Can you guys please resolve that via PM instead of hijacking my thread?
Thanks.
-----------------------
i need help. Can somebody help me? the changes won't apply :help:
https://img122.imageshack.us/img122/773/0mc5.jpg
https://img122.imageshack.us/img122/3761/1ni3.jpg
https://img262.imageshack.us/img262/5536/2yt3.jpg
i launch the game with the batch file but the changes won't apply :/
Those screenshots are no help. Please describe exactly what you did.
i have deleted these files:
-- data\descr_geography_new.txt
-- data\descr_geography_new.db
In the cfg file i have this line:
[io]
file_first = true
+ i put the texture file that i want reskining in my new created folder i made too convert.
+ i converted it to DDS
+ i open it with photosho+ when i have finished, i reconverted it back to TEXTURE. and i renamed it, then put it back in it's original location. (delete the original?)
+ i run the game with the batch file with this line :
medieval2.exe --io.file_first
HI Icue, looking at your screenshots it looks like your working with a models_strat unit, did you put it back in the models_strat folder or theQuote:
Originally Posted by Icue
unit_ models folder?