Has anyone actually gotten the Roman Triumph since .81 was released? It still seems broken to me
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Has anyone actually gotten the Roman Triumph since .81 was released? It still seems broken to me
Seeing how many triumphs there were in the first thirty years of our mod's timeframe (I'm writing them all down), I'm starting to come around to the idea of making them a little easier. :laugh4:
yeah! even though romans are ezmode for the first 30 years :D
Perhaps a general's influence could modify the requirements? So a high influence general can get a triumph against- say- only slightly heavy odds, but a political nobody has to pull off a victory of epic proportions to be considered.Quote:
Originally Posted by Teleklos Archelaou
Is the scripting language capable of varying the odds like that?
There is more variety in Triumphs and honors coming.. but keep that between you and me :yes:
Can do Zak
My top general has had one (Vs Sweboz), and will go back to Rome for his second (Maks) as soon as he's got the Seleukids on the run (Can you have 2 triumphs on one trip home?).
He's 37, its 223 AD, VH/H.
That's all I've had, though other generals have come close.
@ TA - how many were there, assuming you're done counting?Quote:
Seeing how many triumphs there were in the first thirty years of our mod's timeframe (I'm writing them all down)
There are a lot. In the first forty years of our game, just a rough guess is one almost every year. A few years have two, a few years have none. Maybe a little less than one a year, but certainly one every two years I'd say.
If Rome seems to easy for you then after conquering all of the Italian peninsula i suggest waiting till the AI builds up.
Me? Ok, i finished off Carthage, but with the others, I was merely defending myself.
ETA and I wasn't meaning to brag, just answering the question in the OP.
I've been unable to get the men to name the general "imperator" (as Roman general vs Carthage). I've won several battles (after passing the other requirements) as described in the "traits" sticky and yet nothing.
Is this working properly in .81a ?
Thanks
Mine was .81 - can't speak for .81a.
You need to win a battle involving large numbers of troops on both sides with the chance of victory roughly even or in the enemy's favor. There are other requirements, but these are the difficult ones.Quote:
Originally Posted by Cyrano~
Quote:
Originally Posted by Atilius
Yep, did that a few times (I had read the spoiler in the thread about traits).....still nothing. Maybe the men hate the guy ! :)
posted this in another thread already. now 5 campaigns with Romans and never got one although i fullfilled the requirements.
By the way, what am I missing out by not being able to get my general his triumph, anything worthwhile ?
Ok, so I tried to achieve being named „Imperator“…
Conditions:
;Trigger: Imperator_granted_PostBattle_Defender_large_UnitSize
; o <Imperator> 1 Chance 100
; o <Triumphator> 1 Chance 100
Trigger Imperator_granted_PostBattle_Defender_large_UnitSize
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and not WasAttacker
and FactionType seleucid
and Trait UnitSize = 3
; and NumEnemiesInBattle > 1000
and NumFriendsInBattle > 1000
and BattleOdds > 0.7
and PercentageEnemyKilled > 30
and Trait BattlePoints > 3
and Trait Imperator < 1
Affects Imperator 1 Chance 100
Affects Triumphator 1 Chance 100
Now I had two battles with my general, with 1000 + troops on both sides, I was defender (but the requirements for attacker are the same), odds were 2 to 3 against me (that probably fulfill the BattleOdds > 0.7 requirement) and my general has 25+ battles. I won both battles, killed a majority of enemies, but still nothingL I do not know what the requirement BattlePoints > 3 means, but probably number of battles my general participated in.
I can live with it, just want my old commander has his Triumph... So, am I missing something or what?
I took the requirements directly from data folder. And I have 0.81a version with CTD fix.
If something is Top Secret, then sorry…
BTW, I play on "Large" unitsize and of course as Roman :)
I remember a Heroic Victory as Romanii played on huge with 5-2 odds against me , i got like 2-3 thousands kills and my general was a vanquisher and everything and this is not the only example, I too believe Imperator trait and thus Triumphs are broken.
You Know I think so too because my general has even "seen the elephant" and his soliders wont name him imperator or get a trimuph
Question: Shouldn't it be Battle Odds < 0.7 and not Battle Odds > 0.7? I would think that > 0.7 means odds of winning at more than 7 to 10 wouldn't it.
I got a general named imperitor after beating 2 Carthage armies at once in a battle with the odds slightly against him, took some major casualties since I was trying to fight in a more Roman manner At the same time he got uncomfortable supervisor strangely enough. :)
He never got named for a triumph though, damn senate...
I do not know how it works, but I took it directly from the datafile.Quote:
Originally Posted by antisocialmunky
I also do not know what "and Trait BattlePoints > 3" actually means, so here can be problem:)
My dude is well on his way; he just has to be named Imperator, apparently.
I'm ready for an epic faceoff with their last good army, so I should get it.
My brand new Polybian Roman army led by Hannibal vs. Carthage's huge army of elites led by noone (I killed all their generaling family members), I hope the odds are still slightly in their favor.
OK, I fought several battles, where I fulfilled requirements 1.000 + soldiers per side and with odds against me, I even tried several with odds for me, but absolutely nothing :thumbsdown:
I do not understand... if only it would be random, but it is not...:embarassed:
Hmmm, that is odd as it is 100% as you mentioned. The more I look at that code, the more I'm sure that greater than sign is the problem:
Those make sense. If you kill MORE than 30% of the enemy force AND have LESS THAN a point to the Imperator Trait you get it if you fullfill everything else.Quote:
and PercentageEnemyKilled > 30
...
and Trait Imperator < 1
This doesn't make sense. This seems to read, the odds of winning this fight are GREATER than 70% and not LESS than 70%. So the only way to get it if IF THE AI ATTACKS YOU WITH THE ODDS ROUGHLY EVEN OR IN YOUR FAVOR. This theory would explain why you dont' get it after massive heroric battles and that some people still get it.Quote:
and BattleOdds > 0.7
That is true, but I even had battle with 2:1 to my favor, more than 1.000 men per side etc...
And that is also more than 0.7
So I just do not know.
I personally do not understand how the"BatleOdds" trigger works, it can be the other way - It can be battleodds against human .
I'd wish someone who knows something about triggers posts something soon.
I think completely wiping out a faction should net you one as well. I wiped out the whole of carthage with primarily 2 generals and all I managed was to get one up to Vanquisher of Carthaginians. As of now I've stopped trying to get triumphs with the romani and have done the vast majority of the rest of my conquering with non-general armies unless absolutely necessary.
Heh, reading about triumphs it sometimes seems that as long as you have the connections all you need to do is not lose to get a Triumph rather than win a decisive victory.Quote:
Originally Posted by Teleklos Archelaou
Another thing, perhaps they should be (reading the above quotation of the file) set to 700-800 for number of friends in battle,(on large unit size) due to the fact that some of us, like myself fight there wars with Half-Stack legions, instead of full stack legions.
My guy who's governor of Demetrias, fought off 1 full stack that assaulted the town, and was named Imperator. And that was his first battle ever. And while my super general has been crushing carthagian full stacks left and right for 20 years, nadda. Aghhhhh
So I checked the conditions for receiving "Imperator" trait as posted in the VnV + Ancillaries sticky thread and it seems the conditions changed since.
The first thing is the requirement of battleodds >0.7 which is curious - the battle has to be less difficult for player now:o
The second thing is the "battlepoints" trait, and the requirement to be >3 for it.
I do not completely understand how precisely this hidden trait works, but it seems it rises after successfull battle and rises in accordance with battle difficulty and result: The more difficult battle and better result, the trait is higher.
So it is possible, in my opinion, that the Imperator trait can be obtained as such: at first, fight one battle and win it (battlepoints trait at least 4 can be obtained pretty easily) and then fight another battle in the same round, which must fulfill the requirements for imperator trait (1.000 soldiers on your side on large settings, battleodds 0.7 or better, at least 30 percent of enemies killed, won the battle, etc..), with the same general, of course. I think he should be awarded with the "Imperator" title after it.
I go to try this idea now, can somebody comfirm this?
Yes, the BattleOdds > 0.7 was a mistake, it was interferring with the BattlePoints trait as well. It was caused by the way I tried to fix the Reinforcement CTD.
is there someone who got a triumph with a postable Screen Shot? Im very curious about this, cause i always arrived very near, but never got it... My greatest generals dyed of age without have had it...
I think there were somethink wrong with my old 0.80 installation. But still havent tryied to get a triumph with the new 0.81a.
So if someone has got it, with an unmodded version of EB, it could be very nice to see...
post a screenshot!
Quote:
Originally Posted by BozosLiveHere
Nice, thanks for reply :2thumbsup:
So, what are the present requirements? If I change the BattleOdds > 0.7, shall I receive Imperator trait after I win battle with above posted conditions(only one battle, battleodds, number of soldiers, etc..), or are there any other requirements connected with battlepoins?
I ask because I reversed the battleodds requirement, but still did not get it after battle... The battle was 2/3 against me, which is 0.66666, but maybe the game rounds such number up?
We might be facing a situation with UnitSize as well. Apparently sometimes it is not being srpead, even though we thought we had it all fixed by now. If you're not afraid to use console commands, you can make sure it is given by giving your Faction Leader the correct UnitSize value (console_command give_trait "LeaderName" UnitSize x, where x is a number between 1 and 4 - 1 for small and 4 for huge). Just wait until next turn and the trait will spread among all family members.
Finally some confirmation about the > 0.7 battle odds. ^_^
Do you have any idea whether the propagation problems and the greater than/less than switch will be done by the next release?
They are in the latest internal version, I can't see why not.
I just won a heroic victory against Carthage, they had 3210 men and I had 1302 and I still haven't been named imperator.
I was messing quite a bit with this but even changing the odds didn't work. I tried everything from 0.1 to 0.9 to find out how it works but never worked.
I think the trait should be changed completely anyway. For example a general who already is a Victor over someone and has something like Capturer of Carthago or Subiugator Athenae would surely get a triumph in Rome. I don't want triumphs for all my generals but once again my top general in my last campaign was:
Vanquisher of the Carthaginians
Victor Germaniae
Victor Galliae
Vanquisher of the Macedons
Subiugator Athenae
Victor Peloponnesi
and had 3 heroic victories and got no triumph
I mean the man conquered half of the world for Roma :inquisitive:
https://img156.imageshack.us/img156/...atorlu5.th.pngQuote:
Originally Posted by Obelics
There are no bells, whistles or cut scenes (not complaining!), just the traits: prospective triumphator > triumphator > celebrating triumphus > celebrated triumphator, if memory serves. The last gets you +3 influence.
AFAICS, once nominated for a second triumph, you lose "celebrated triumphator" and I think the influence as well ~:mecry:
There would be bells and whistles if 1.5 hadn't screwed up console_command test_message. We hope to find a solution for future versions, but I can't make promises.
I'm more impressed by the fact that you have so many EB command stars.Quote:
Originally Posted by ereunao
Heh. Numerius was an unremarkable 16 year old back when a gang of Sweboz jumped on him. They lost.
His life since then has been a blur of military activity, and his abilities have snowballed.
I have a family member that before he was 20 defeated Carthage (in it's entirety), as in no other family member fought Carthage. He fought Pontus for quite awhile (defeated some massive armies of light infantry which seem to just appear). And now he is smashing through the southern flank of the Sweboz.
Goes from Africanus to Germanicus. Many heroic victories, wiped out 1 faction, faction leader, patrician (if that matters), and still no triumph. He could easily be Imperator. Could be that he leads mainly mercenaries that get recruited after I capture a city (I leave some of the old army as a garrison).
I ran several tests concerning this trait.
I have a savefile just before one big battle and fought it multiple times with changed datafiles to test requirements.
And what I discovered? I changed battleodds to < 0.7 and disabled both battlepoints and unitsize requirements and got Imperator after battle with battleods 2/3 against me. But if one of the above requirements is active (or both), I never got Imperator after battle.
So there is probably some problem. Why is there battlepoints requirement after all?
Let me get this straight....
I have a general that has "Vanquisher of the Carthaginians" and "Conqueror of Cathargo." All that is left is for him to be named Imperator by his troops. The requirements are:
1. 1000+ troops on each side (I'm with Rilder on this...don't use full stack legions.)
2. >.7 Battle odds (odds obviously in favor of the enemy)
3. Not be the attacker (is that correct? I have to be the defender?)
4. Battlepoints = >3 (Where can I find this info out at???)
5. At least 30% of enemy killed (not a problem...usually kill almost all of them)
Is there a requirement that the general has to kill x amount of enemy in that battle to be Imperator?
Am I missing anything?
When you think you've done enough (Cavis Avrelivs Cotta had Marched fromEperious to Byzantium taking every city (after he conqerd scilly) , and giving them away to his allies, he was a ex consul, moderate, faction leader, all in all a great general. And he was attacked by the full macedonian grassion basicly, badly outnumberd. But he won, losing only90 men and destroying 1500 of thhe enemy, and routing them.
Still nothing, so I open the console, and type in give_trait "Caivsavreivs Cotta" Impretor.
Done.
He still hasn't claimed the trimph yet, his legion returned home via Athens:laugh4: (They returned it to the KH my faithfull ally), and I'm seriously tempted to drop him and his vetrens legions in Carthage before claiming that Triumph...
The size of troops is based on your unit size settings (small, normal, large, huge). There's no requirement that you be the defender.Quote:
Originally Posted by Legio X
I simply have to protest against this injustice. My general has just destroyed single-handedly 5 Seleucid stacks in one turn. They lost a little less than 10000 men (everything basically, I play on Huge) and 8 generals. You mean this isn't worth a triumph?! :inquisitive:
Maybe this comes because of the fact that none of them registered as Heroic? Because something's wrong with this in my game. I remember defending a fort with 850 hastati against a 4000-strong gallic horde, killing nearly all of them and getting only a Clear victory :no:
That depends on the battle odds. 1,000 elite troops vs. 4,000 crappy troops does not give you battle odds of 1 to 4.
Are the triumphs working? I have a couple of generals who have had their names changes, seen the elephant, conqueror of xxx, vanquisher of xxx, popular and actually have 5 and 4 command stars each in the camapaign map. After getting the message "they must be named imperator by their troops...." one has had 4 heroic victories and the other 3...each case more than 1000 enemy troops and mine not always. Been both attacker and defender. for a few turns now, i have kept the last settlements of those factions alive and been funding them to build troops!!! but no "triumph" yet!!!
Also I know for sure the battle odds in each case where always less than 1:1 (i pull out troops from teh army if i think i might get better odds)
Anyone got triumph in 0.81a?
I'm sick to death of this Triumph!!!
I have 3 generals who have been hailed as Imperator by the troops, and they got a message saying they had earned a Triumph. So when I took my generals back to Rome expecting to see a flashy cut scene with my general looking decidedly and rightfully chuffed with himself for conquering all of Greece/Gaul/Germania, nothing happened.
I don't understand why the Senate won't let me have it when they say I deserved it!
Well, for now the triumphs are broken, and there is at the end, no flashy cutscene. Only +3 influence for the general who triumphed. So, we just have to wait until the next EB version comes, and hopefully triumphs will be fixed. Maybe there will be a nice video to come with it.
There is no cutscene or message, as messages aren't modable and are stuck to a certain turn number.
His trait will change though. The next turn it will be 'Celebrating Triumph' and the turn after that it will be 'Celebrated Triumph', which gives the +3 Influence.
At least one of your generals got a distinguished title like Germanicus, africanus etc. but no triumph. One of my characters commanded armies in my war against Epirus, he destroyed the faction, but got no title and no triumph. So I decided to make him governor of Dalminion. After 8 turns he got the title the fat ( maybe he got a nervous breakdown not being awarded a triumph) an later in his live, he was 55 by then he become known as Corpulentus, dead body, what a title foe a great general.
Cheers.
What does the trait "imperator" do