https://img230.imageshack.us/img230/108/spearzk6.jpg
https://img232.imageshack.us/img232/5168/spear2bd4.jpg
Spear warriors in action. Particularly happy with the variations in the shield designs.
Printable View
https://img230.imageshack.us/img230/108/spearzk6.jpg
https://img232.imageshack.us/img232/5168/spear2bd4.jpg
Spear warriors in action. Particularly happy with the variations in the shield designs.
I do not have mtw2 but when i do i am going to downlaod this mod straight away
Now those are great Tomb Kings skeletons. Very well done :)
Really good!
Very neat :2thumbsup:
Tomb Kings are nice, but for Undead, I personally prefer the Vampire Counts - I´m looking forward to what you have in store for them. And the Orcs, of course. I wonder, depending how far to the East your world map extends, maybe they can appear as a Horde, like the Mongols and Timurids, since that is, if I recall correctly, the way they act in the Warhammer world, massive raids which leave nothing but destruction in their path.
But whatever you have in mind, I have no doubt that it´ll be great.
Whilst 'Hording' Orcs is a nice idea, it would have to be done in such a way as to allow them to still be played in single player. There is something to be said for a complete lack of diplomacy, and a complete focus on killing, maiming and burning. IT would almost be appropriate to remove the options to occupy a city, and have 'enslave', 'slaughter' or 'eat' as choices!
Wow. Beautiful. This will be so awesome!
Well if the tomb kings are in theres loads of room for orcs, the badlands between the empire and Khemri are full of them.
Btw v. nice brian, you doing all the tomb kings at once or have you a few armies on the go?
Casuir... I started on the Tomb Kings as a test set. They are by far the easiest to rig and spot problems with the process on. I was new to using MS3D to rig, and they seemd like the obvious choice for a start point.
I have also started work on the low-level Chaos units..Marauders and their horsemen. I want to build a core of units for a few of hte factions first, and then expand on that. It's easy to build a few base units and spice them up with attachments, and then work on the more 'special' units. I want to allow the core of the mod to progress as soon as possible, rather than wait for all the models!
I am holding back on Orcs for the time being, to wait and see what happens with the skeleton and animation tools. If there is no progress, I will build them in raw form, and stretch them to fit a human skeleton. I can always revert if need be!
Hope to have some shots of the marauders up soon! The mesh is done, and I just need to finish up the base texture before I convert them to MESH.
https://img112.imageshack.us/img112/6933/mar1wa9.jpg
He's far from finished texture wise, but all the bits are modelled and in place. There is a horned helm, one without horns, and a bareheaded version. Axe and pick weapons are in the initial build, with a spear and sword version to follow. Shields are in ( half a dozen variations ) and a couple of body options. Haven't painted his trousers yet!!!!!
Sounds and looks great :2thumbsup:
Nice screenshots ! Good work !
Looking very promising :bow:
After an annoying hold up due to a bit of dodgy vertex assigning ( it gives you an error of the 'unspecified' type.... ) we have some new guys running around in the woods....
MARAUDERS!
https://img142.imageshack.us/img142/1485/mar2vu1.jpg
https://img82.imageshack.us/img82/451/mar3gj2.jpg
https://img82.imageshack.us/img82/2507/mar4gd7.jpg
They are fantastic, well done once again :)
Looking amazing mate hopefully this can live up to my expectations, hopefully this warhammer mod gets finished unlike many of the other warhammer universe mods which just seem to die like the former warhammer mod for rtw and also the warhammer mod for civ 4 . Anyway good luck and continue with the gr8 work and out of curiosity are the lizardmen going to be in the mod ?
Lizardmen - oh yes. They will be there.
One word A-w-e-s-o-m-e!
i've never liked chaos, but great work!
I cant wait to see some winged lancers from kislev!
I want BRAINS!!!!!
https://img235.imageshack.us/img235/1994/zom1fx3.jpg
https://img241.imageshack.us/img241/3692/zom2om8.jpg
the zombies are up and walking, equipped with nothing but crude weapons and a strong desire to eat the flesh of their foes.
Wasn't sure about the greeniness of them, but all the figure painting and army book pics show them as being greenish. So..green they are!
Looking amazing as allways mate i think im actually more excited about this than i was about actual medieval 2, which will treble when i see the first skinks or gors lol.
I wouldn't mind them looking a bit more extreme. More torn clothing, a patch of hair. The reason simply being that in a major battle it'll be hard to see them stick out. At a distance they'll look a bit peasantish, won't they?
I'm only trying to give some constructive critisism here for making them better. They are trully beautiful and they'll work fine as is.
They are very good,but if you try to add them some more blood and some human ripped clothing (and some metal weapons like the that who have the peasants) would be also good.Very good work,keep walking.:egypt:
I can add some more ripped clothing on some of hte torsos, and I also can make hte colour of the clothing a bit more distinctive. It looked more distinct on the texture than it did in game, and that sort of blends the thing in a bit more than I wanted.
There is a limit to how detailed you can make things and still be able to make out the details. At a distance, they will always look a bit peasantish ( well..they were peasants once! )
There will be a second set of zombies with slightly more usable weapons, which will represent an 'upgraded' zombie. These guys are the absolute bottom of the unit list for the Vampire Counts.
Ok i'm covered.good work again Bwian:egypt:
Probably your graphic settings are a bit low, resolution affects the usage of mipmaps and texture quality does the same, jack them up as high as poss for shots.Quote:
Originally Posted by Bwian
Awesome work on the models! Always wished I had the money and time to assemble and paint an army. I do have a Mordheim skaven warband. Good stuff.
Casuir ...yeah...I will crank it up and see how it looks, but I chose a dirty linen colour for the cloth, and that is a bit close to the grey/green hue of the flesh. A darkening of the cloth should help. Also, adding cloth to some of the torsos will increase the variety a little.
For now, though, I am fed up with green! For a refesher, I have gone back to the skeleton textures, and made some serious improvements in that. The Tomb Kings skeleton is now a bit whiter, to make it look more bleached. The vampire counts ones are more yellowed. I have improved the detail a lot on the skull too. I found some good photos of a skull and mapped it onto a rough shape to render it. The resuting unwrap worked better than I hoped!
The base Vampire Count skeletons will be swordsmen, with short swords. A shield carrying version with a bigger sword and a spearman are also being done. Screenshots tomorrow!
Please, could you make bigger screenshots ? I can barely see the details there. I'm sure they look great, but it's quite difficult to notice the random variations, have a look a their face and all that with these screens ;)
Noticed some of them were head-less. That's :2thumbsup:
I am so looking forward to playing this mod.
Keep up the stunning work!
-wikiman
I can't wait to see Lizardmen!
Are you including kislev as a faction in this mod, Bwian?
They are not included in the first planned release. These are:Quote:
Originally Posted by Filibustería
Tomb Kings, Skaven, Vampire Counts, Empire, Bretonnia, Orcs, Elves, Chaos and Lizardmen
Kislev is definitley a faction I would like to see in game, but there is a limit to teh total number of factions we can do in a single go. We are not going to use all teh 31 available, so there will be scope for add-ons after the initial release. Factions like Kislev will be high priority, because they have some nice units!
I never did understand why the plan isn't to initially do all the human factions first, (Bretonnia, Empire, Kislev, Tilea, Estalia, Norse and Dolgans). We got the units allready. Free lunch. And then just build on that. The big hurdle is making the fantasy units, right?Quote:
Originally Posted by Bwian
Warhammer is a fantasy mod. What is the point in just having a few re-skinned stock units and calling that a Warhammer mod.
We will not be using ANY stock units unless they are 100% correct for the mod. It's not going to happen. Not for any reason.
The whole POINT of a fantasy mod is the fantastic units. If we don't do them, then we may as well quit. If we CAN'T do them, then we may as well not have started.
BUT... we CAN do them, and we WILL do them. Not sorry little re-paints. but properly designed, correctly skinned units that any fan of the Hobby would be able to recognise as something from this world. Look at the screenshots. We have new units...fantasy units.
p.s. If you have a question about what units we should be using...start a new thread. This is a screenshot thread for comments on the work done, not a discussion on what units should or could be built.
these are just a tribe of raiders in the north, like the kurgan and hung, they dont deserve and shouldnt be getting their own factionQuote:
Originally Posted by DrZoidberg
Which Elves are we including; High, Dark, Wood, or all three?Quote:
Originally Posted by DrZoidberg
Initially, High Elves and Dark Elves. Wood Elves would be a later project.
I Have MTW2 and I like Warhammer (I got a whole space marines and thinking about do orcs & gobbos) and Would like to help this mod... how can I help? :help: :idea2: Can you do MTW2 Models in Wings (A free modeling program) and is there anything I can do texturing with?
Whoops wrong thread!
New for this weekend ..... some skeleton troops for the Vampire Counts. I have re-done the textures for all the skeletons, and the Tomb Kings ones are similar but a bit lighter to show 'bleaching' form the desert sun.
https://img218.imageshack.us/img218/5108/skel1kt7.jpg
Also in are some spearmen with improvised shields...
https://img214.imageshack.us/img214/4065/skel2ub3.jpg
and some swordsmen.
https://img218.imageshack.us/img218/4236/skel3ou2.jpg
I also made some very basic 'peasant' skeletons with a short sword and no other kit. No pic of them...but they are not that interesting to look at ;):skull:
nice screen shots, i really like the the looks of the skelitons in the first pic. About the second pic is it just me or do those sheilds look a little big for skelitons?
https://img379.imageshack.us/img379/8863/skel4jl9.jpg
coffin lids.....
I really like their shields,the long shield is very nice,good work.Keep Walking...
nice work
Looking immense mate the mods moving along at a fair pace going by your progress report thats what i like to hear.:balloon2:
I like those skelletons. The coffin-lid shields are a nice touch, perfect for the Vampire Count bonies.
Recruitable in cemeteries only?!?!?
N.I.C.E.
outdated shots removed
Good work, good to see the units piling up.
:2thumbsup: Nice, I love those swordsmen.
Nice work. Is each imperial province/city-state going to receive its own units ?
Amazing!!
Don't think there is an easy way to make each city use a different livery for it's troops without filling up the list with a lot of duplicates. The units can swap randomly from the selection on the texture ..but you would have to make each troop type a unique unit for each city to allow it's own livery.
So you could have City_a_hand_gunners, City_b_hand_gunners and so on. The combat stats would be broadly similar ( or not, if one city is famous for it's swordsmen or hand-gunners or whatever ).
The tricky bit would be the recruitment. We would have to limit recruitment of certain units to certain cities to maintain the uniformity and sense of it. Otherwise, you could recruit city a units in city b and every other city you capture. Spoils the overall effect to a degree. It's a nice thought ... but I don't know how well it would stand up to the acdtual reality of gameplay.
We could probably have some elite units recruitable only in certain key cities ... like the old RTW Spartan Hoplites. They could have a different livery from the 'ordinary' version available everywhere in the Empire.
Yeah, having the same 5 or so Imperial units available in say, five different colors representing 5 cities/province would really suck up unit slots.
Gameplay wise, I'm fairly sure there's a way to make this possible, it's just that those slots could probably be used for something else.
WOW! These shots are amazing!
How did you do the headless zombies? Surely it wasn't the model since they all use the same one right (maybe not...)? Or was it through the textures? Alpha channels? Anyway great work! :2thumbsup:
Crian ... no alpha channel tricks were used in the making of the headless zombies. MTW2 allows for different physical meshes in the same model...which it randomly puts together to make unit variations. The stock game uses it to put different helmets ans shields on the soldiers ... the same trick can bu used to put a stump of a neck in place of a head.
It's one of the things that mae kthis game engine so much nicer to mod with:beam:
these lads are awesome,but try to make the red colour more darker and also if it is possible try to put little feathers into the helmets of the swordmen.now about the helmets and the hut.first in the swordmen,can you put few helmet like those of the swissguard and in the hundgunners make some hut likes those of the tabletop game?last is it possible to create a bigger musket?it would be awesome.i'm not ordering that,i suggest that,it's just my opinion but above all it is great work:egypt:
Bigger muskets are possible .... but it is debatable as to whether we should make the muskets bigger. The tabletop figures would always have chunkier muskets purely because of the difficulty of casting the things in white-metal.
I see :2thumbsup:.Quote:
Originally Posted by Bwian
That IS awesome! Makes me excited about the possibilities in the next Total War game already :yes:. Keep it up this is excellent! :2thumbsup:
Just how could I have missed out the Zombies, they´re great. I wonder how the greenies will turn out...
I like the coffin lids idea, nice touch.:2thumbsup:Quote:
Originally Posted by ellydog
https://img73.imageshack.us/img73/2645/chaossd6.jpg
Just a few work in progress shots of the Chaos Warrior. I am going to pinch the shoulder pads and a few other bits to make some veteran marauders as well :D
Simply amazin! No other way to describe it! Awesome Work guys!
Man, I am reallyu excited about this mod.
Bwian awesome mod! truly looking forward to downloading it.
also how do you add the skin to the model? :smg: :hmg:
Eufarius ... I'm not sure what you mean. The model is UV mapped, and the material applied. Standard 3D modelling practice. Then...in game, you tell the game what texture to use on the model, and it is applied to the mesh as dictated by the UV map.
Question Bwian:
Will captains be different for every faction as well, or can they not be modified?
Different factions will have different captians. You can't have a unit of Dwarves commanded by an Orc ......
Since it has been days since our last gratuitous showing off with lovely eye candy, I figured it was time to unveil the next finished product. You've seen it in development...now feel the joy of
CHAOS!
https://img405.imageshack.us/img405/858/cw1er3.jpg
https://img244.imageshack.us/img244/5107/cw2rx0.jpg
https://img406.imageshack.us/img406/512/cw3px5.jpg
Chaos belongs to Denmark? But seriously great job Bwian.
Also Bwain will each Chaos faction have units with different uniforms or will there just be one set of uniforms for the Chaos factions?
I can go to bed happy tonight. Great work on the map and models.
Uanime5 ... have you ever BEEN to Denmark? I have. If you are querying whether or not we will have Chaos as seperate factions with unique colour schemes for each faction... well...I think this should answer your question :beam:
https://img85.imageshack.us/img85/4312/cw4kj5.jpg
The plain black colours I have assigned to 'slave' to use as rebels not aligned to any of the declared factions
Wow. Friggin' ay man. They look great!
Well, quite frankly, I think they're a bit too thin. Chaos Warriors are like fantasy Space Marines. They wear huge ornemented armors, that make them literally look like robots.
Helmet, shoulder and chest armors are fine, but then they have their slim arms and legs, and somehow that look weird.
As for their colors, I think some of their are too bright. The Nurgles one especially.
The game workshop US site has some nice colours scheme, that look more realistic IMO.
I know criticizing is easier than actually modelling and texturing, but well, I had to give my opinion :clown:
The thickness of limbs is relative...and I think the later versions of GW miniatures just went way too far. These are humans after all! To make the bodies thicke is possible...but then you get real issues with makign them bend smoothly. The animation distorts the mesh a lot more, and you get very poor joints. They look OK to me, and move and flex nicely. Some things you just have to live with! I am more worried how I am going to do the elite Champion type units. They MUST be bigger and chunkier than the Warriors
I can try and tone down the green easy enough, but the red I like....
Blue and purple are spot on for me as well.
and...just for fun ... I have mounted the Marauders and given them spear primary weapons:
https://img57.imageshack.us/img57/9772/mar5im5.jpg
what i meant Bwian was when i'm trying to change imperial knight( HRE) i add the texture for it it comes out a huge mess. BTW im using milkshape.:help:
bwian,these lads are awesome(from my point,i didn't like little those how hadn't had helmet,not because i want everyone to have a helmet but for the reason that the head are the same,also i think it's good to make a little difference on the horns)but it is still awesome,i can't wait.keep it up..:egypt:
bwian,will you include shields for them?i want to add something for the end,these weapons that you've made for the are awesome.keep walking men,you rockkkkkkkkkkk....................:egypt:
i think you should make a litlle more armor in the legs and arms,also afur-coat would be good./.........:egypt: