This thread is for all out of character discussion of the King of the Romans PBM - a HRE M2TW game. Please post in this thread if you have any queries or are unsure where to post.
The following paragraphs are designed to provide a simple understanding of the KOTR game and how it works. If anything in these paragraphs conflicts with one of the Game Rules, the Rule takes precedent.
Introduction
The general idea of the King of the Romans (KOTR) game is to allow a large group of players to determine the fate and development of the Holy Roman Empire in M2TW.
All players are “Electors” and will belong to one of the four Ducal Houses, Franconia (north), Swabia (west), Austria (east) or Bavaria (south). Eventually all players will be represented by an in-game character known as an “avatar.” This will typically be a general, but agents such as spies, priests or diplomats can be used as well upon request. It is not advisable to use an assassin as an avatar, as they have short life expectancies. If a player’s avatar gets into a battle, the player is expected to download the savegame and fight the battle.
Collectively, the Electors form the Imperial Diet. This has two functions - to elect a Chancellor and to create Edicts. The Chancellor will be the “reigning player” and control the game during his term in office. He will move all the generals, authorize any buildings from the build queues and train any units/agents. “Edicts” are laws that require the Chancellor to take specific actions. These can be very wide ranging in scope, but typically include such things as declaring war against another nation, seeking an alliance with a neutral country, or making peace with an enemy nation.
How to Join the Game
In order to join the game and get started, all you need to do is post in the current OOC thread that you would like to join and select one of the four Ducal Houses. You can then start participating in as much or as little detail as you wish. You will always be able to find the location of the relevant game threads in the second post of the Imperial Library.
The Ranks
KOTR attempts to mimic the feudal political system of medieval Europe. There are several ranks which each player can obtain, all of which come with their own benefit and responsibilities. If you wish to be highly involved, you can take on roles that require more work and responsibility. If you wish to simply observe and cast votes during election times, you will have to do very little. The extent of your involvement is entirely up to you.
Electors
All players, except the Emperor, are Electors, even if they hold another rank. It is the lowest rank in the game and all new players begin at this level. As an Elector, you may speak in the Imperial Diet, propose one Edict per session, vote on Edicts, and vote for Chancellor. All Electors belong to one of the Ducal Houses. You are not required to follow the orders or suggestions of your Duke, but he has the ability to bestow and remove ranks and privileges. If you have ambitions to rise to a higher rank, carefully consider whether your Duke will approve of your actions or not.
It is important to remember that you can only freely propose one personal Edict per Diet session. Choose an issue that is important to you and think very carefully about how you word it. A poorly worded or unimportant Edict can easily be ignored and forgotten. The only way you can propose more than one Edict per Diet session is through the approval of your Duke.
Electors will be provided with avatars on the basis of seniority; first come, first served. Generals are the most popular avatars and there may be a waiting period to obtain one. Agent avatars can usually be obtained quickly, but are not as complex and are not really suited for players who wish to rise to a higher rank. If you take a general as an avatar, you will be expected to fight any battles the avatar gets into, assuming he commands the army. You will have 48 hours in which to fight the battle after you are notified about it. When that time expires, the battle will be autoresolved, which could result in the death of your avatar. If you do not want to fight battles and there is a shortage of generals for avatars, please do not accept one. If you want an avatar but do not wish to fight, please consider using an agent.
Counts
Counts are prominent nobles within their Houses. The title of Count can be bestowed upon an Elector by his Duke. The role of Count is identical to that of an Elector with a general avatar, with a few exceptions.
A Count rules over one of the settlements (city or castle) in his Ducal House. The Count may, at his discretion, determine the order in which buildings are created in that settlement (build queue). The Chancellor is not required to build anything in the settlement, but if something is built, it must be in the order determined by the Count. The Count can also set the tax rate in his settlement, if it is a city. Counts gain a small influence bonus during votes on Edicts and in elections for Chancellor. Counts can name an heir to take over their lands when they die. For practical purposes, this should only be an Elector from your Ducal House with a general avatar who is not already a Count.
There are two kinds of Counts: Freehold Counts and Bonded Counts. The difference is simple. Freehold Counts are the natural born sons of a Duke. They cannot be removed from control of their settlement, though the Duke can still name another as his heir if a Freehold Count displeases him. Bonded Counts are non-blood sons of a Duke, such as adoptees, sons-in-law, or anyone else who is not a natural born son. Bonded Counts can be stripped of their titles and lands at any time and for any reason by the Duke.
Dukes
Dukes are the heads of the Houses. They are figures of authority and they wield a great deal of power. There is only one Duke per House and a player can only become Duke by being the Duke’s heir at the time of his death. The role of Duke has many more powers than that of Count and Dukes gain a significant influence bonus during votes on Edicts and in elections for Chancellor.
The Duke rules over the capital of his House and all provinces which do not have a Count. Just like with a Count, the Duke can determine the build queue and tax rate for these settlements, but he can give orders for as many of them as he wishes. Dukes are also responsible for promoting and demoting Bonded Counts. A Duke may give any Elector with a general avatar the rank of Count, making them a Bonded Count. He may take away their lands at any time or switch their lands as he sees fit. The Duke can name an heir to take over as head of his House when he dies. For practical purposes, this should only be an Elector from your Ducal House with a general avatar, and it is recommended (though not necessary) that the person already be a Count.
The Duke is responsible for managing the affairs of his House and will often be dealing directly with the Chancellor and the Kaiser in high-level political discussions. Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. These can be the Duke’s own Edicts, but it is recommended that the Duke pick at least some of them from amongst the ‘extras’ his Electors want to put forward. It would be entirely appropriate for the Duke to use incentives and threats to ensure that the policies he wants get put forward. However, remember that even these extra Edict proposals must come pre-seconded by two members of his House. Don’t anger too many of your Electors or they could prevent you from using your extra Edict proposals!
Finally, the Duke controls the Household Army. The Household Army is the House’s personal military force and it is largely independent of outside control. The Duke is responsible for determining where it is garrisoned, who commands it, and what orders it is given. For more details, read the Game Rule on Household Armies.
Stewards
Stewards are Electors who are temporarily acting as Dukes. KOTR originally started with two Stewards, but for the most part, the title of Steward is a temporary one bestowed on a House Elector for a short time when a Duke is unavailable to fulfill his duties. In reality, this happens when a player who is a Duke is going on vacation or is otherwise going to be out-of-touch with the game for a short period of time.
Stewards have all of the powers of Dukes for the duration of their term, except that they cannot name an heir.
Emperor (Kaiser)
The Holy Roman Emperor is the supreme head of the Empire. It is a hereditary position. (Note: This is not historical, but there’s no way to change this in-game.) While the Emperor is theoretically the most powerful man in the entire Empire, in the KOTR game he plays a more subtle role. The Emperor gains an influence bonus equal to his authority during votes on Edicts and in elections for Chancellor.
First, the Emperor presides over the Imperial Diet. It is his job to maintain order in the Diet and ensure that it runs smoothly. If there is a dispute about the Game Rules, the Emperor will make the final decision about the proper manner to follow the Rules.
Second, the Emperor does not belong to any of the Ducal Houses. Upon inheriting the throne, they leave their old House for good and lose any other titles (Elector, Count, Duke) that they might have. The Emperor is expected to act for the good of the Empire, rather than an individual House. While Emperors are expected to be impartial, they will certainly have strong opinions about what is best for the Empire. This may in turn result in them siding with Houses that support their decisions and working against Houses that they believe are hurting the Empire.
Third, Emperors allocate newly captured provinces to the Ducal Houses. When a province is captured, it comes under the direct control of the Emperor, who can control them in the same manner that the Dukes and the Counts can control their own lands. The Emperor may allocate any of his lands to any of the Ducal Houses. Once allocated, they cannot ever be returned to the Emperor. House provinces where are re-taken after being occupied by an enemy do not count as being “captured.”
Fourth, Emperors decide which player-controlled avatar, if any, a Princess should marry.
Finally, Emperors can automatically assume the position of Chancellor for the first term after they are crowned. This power is not subject to Diet vote and no one can run against them. However, the Emperor still has the limitations of Chancellor while in office, which means he can be impeached by the Diet in exceptional circumstances. Any further attempts by the Emperor to be Chancellor must go through the normal election process.
Prince (Prinz)
The Prince is a largely unimportant role, significant mainly because he is the heir to the throne and will become the next Emperor. Unlike the title of Emperor, the title of Prince is added in addition to any other titles the player holds. This gives the player a small influence bonus during votes on Edicts and in elections for Chancellor. The Prince’s only duty is to preside over the Diet when the Emperor is absent.
There is no control over who becomes the new Prince once the current one assumes the throne. Like with the Emperor, this is a limitation imposed on us by the game itself. With luck, the role will only fall on players who seek to be active in the game. (*cross your fingers!*)
In practical terms, players must always remember that the Prince will inherit the throne, thus gaining power over the Houses through his ability to allocate newly conquered provinces. If you make an enemy of the Prince, your House might find itself smaller than the others when he becomes Emperor.
Chancellor
The position of Chancellor is without a doubt the most important and powerful one in KOTR. In game terms, the Chancellor is the person who actually plays the M2TW game. Unlike the other positions, you shouldn’t think of the Chancellor in the sense of what he can do, but rather what he cannot do. He is essentially playing the single player M2TW campaign with the following restrictions:
The Chancellor must obey the Game Rules and Edicts that have been passed by the Diet. Failure to do so can lead to impeachment by the Diet.
The Chancellor decides whether buildings are to be constructed in all settlements. If a settlement has a build queue from a Count, Duke, or Emperor, then he must build the items on that list in the order listed. However, he does not have to build anything at all if he does not want to, he only has to follow the build queue if he does decide to build something. If a settlement has no build queue for whatever reason, the Chancellor can build whatever he likes.
The Chancellor moves the armies and hands out saved games to be played by the appropriate generals. He can fight battles that his avatar is commanding whenever he wants without pause, but must give other players 48 hours to fight their battles. If a player exceeds the time limit or if the battle is lead by a Captain or a general that is not represented by a player, the battle must be autoresolved. The only exception to the Chancellor’s control over the armies are the Household Armies. For more details, read the Game Rule on Household Armies.
Essentially everything else is free game. If there isn’t a Rule or Edict about it, the Chancellor can do whatever he wants. The Chancellor’s term last for 10 game turns (20 game years), but he can run for re-election if he wishes. In recognition for his contributions, the Chancellor gets a small influence bonus during votes on Edicts and in elections for Chancellor, even after he leaves office.
***************KOTR GAME RULES**************
Game settings
*MT2TW with the 1.2 patch
*Hard campaigns, very hard battles.
*Large unit size.
*Battle timer on. Show CPU Moves, Manage all Settlements
Standard victory conditions (45 provinces, including Rome).
Spoiler Alert, click show to read:
Charter Amendment 6.2:Medifix will no longer be used and in its stead, FactionHeir's trait and ancillary fixes will be implemented. He will also take full responsibility of any issues regarding these files, however unlikely these may be after extensive testing.
KOTRfixREADME.txt
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START OF README
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Version 1.24 (22-05-2007)
This package contains 2 folders and 6 files, one of which is the readme you are currently reading.
I have included folders as this will make it easier for you to figure where a file is to go and prevent errors.
As you can see, one folder is named "data" and another one inside this data folder is labelled "text"
To install the fixes, simply extract/move the data folder directly from the package into your root medieval directory.
This means that after doing so, you should find following files in your medieval/data folder:
export_descr_character_traits.txt
export_descr_ancillaries.txt
export_descr_vnvs_enums.txt
And a folder in your data folder named "text"
Inside that folder, you should find:
export_ancillaries.txt.string.bin
export_VnVs.txt.strings.bin
You do not need to extract the readme, as this is purely informational for this installation only.
In short (for the impatient and to quick check):
-Extract data folder directly into medieval game directory.
-Make sure your medieval directory now has a data folder (already present before extracting) and a text folder within (usually not present before)
-Make sure the following files are found inside the data folder:
export_descr_character_traits.txt
export_descr_ancillaries.txt
export_descr_vnvs_enums.txt
-Make sure the following files are found inside the text folder:
export_ancillaries.txt.string.bin
export_VnVs.txt.strings.bin
Now to apply those fixes, you will need to run your medieval game exe using a shortcut or a bat file.
The target of said file should read similar to this:
D:\Medieval\medieval2.exe --io.file_first
Where "D:\Medieval\" varies depending on your installation but medieval2.exe --io.file_first should be constant.
If you encounter any issues with my fixes, please let me know via any means you feel necessary and I will investigate.
As per current version, there are no errors showing up in the medieval error log that are from these fixes.
Also note that those fixes work retroactively in any savegame and at the same time also allow a savegame to continue working without the fixes installed.
As such, it is perfectly safe to use and will not necessitate its continued usage once a game is started.
However as per Charter Amendment 6.2 for the KOTR PBM, this fix is to be used by the chancellor currently running the game.
I hope you enjoy the fixes and if you have problems or suggestions, please let me know.
FactionHeir
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END OF README
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At a later stage, we may use a mod to give the Forlorn Hope 2 hitpoints.
Spoiler Alert, click show to read:
Charter Amendment CAE1.1: econ21 will be authorised to give AI factions extra florins; for example, by gifting them a lump sum every 10 turns or so.
To increase the difficulty, the AI will periodically be given money via the consol. Details in the spoil.
Spoiler Alert, click show to read:
I plan to give 100000 gold to the AI each Diet (ie every 10 turns). The command for this is:
add_money hungary, 100000
The factions which will benefit initially are:
england
france
spain
venice
sicily
milan
scotland
byzantium
russia
moors
turks
egypt
denmark
portugal
poland
hungary
The Mongols, Timurids and Aztecs may be included at a later stage.
Hard restrictions on play: * only two land units (including a general) may travel on each ship.
How to play - detailed rules
1. The role of players.
1.1 Each player will roleplay an “elector” of the HRE. They must choose one of four noble houses to belong to. Players are born into a noble House. It is in their blood and cannot be changed. It is determined by which of the four lines on the family tree their avatar falls under (except for the three starter Generals, for whom it is determined by their initial geography). [Note - if avatars spawn disproportionately in certain Houses, Electors of one House may be offered an avatar of another, but then they effectively role-play a new character.]
*Charter Amendment 9.2: Add to article 1.1: In view of exceptional circumstances, the von Mahren family is allowed to join the House of Austria.
1.2 Over time, all players will be assigned an avatar (typically a general) by econ21 to represent them. They should roleplay their traits.
1.3 Players whose avatars lead in a battle will be expected to fight that battle. This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame. Uploading the post-battle save must be done within 48 hours of the pre-battle savegame being uploaded. If the deadline expires, the battle is autoresolved.
1.4 Players whose avatars are Counts are entitled to set the taxes and build queue of that settlement. If anything is built in the settlement, it must be the first item on the build queue. Charter Amendment 8.1: Clause 1: Amend 1.4 by adding: If no build queue is posted for a settlement, the Chancellor can build what he likes. The Chancellor may upgrade a settlement at any time (ie upgrade the walls regardless of a build queue), unless such an upgrade is forbidden in advance by the governor.
1.5 Each elector will periodically vote to elect a Chancellor (reigning player) of the HRE and on edicts to direct him.
1.6 Players are encouraged to stand for the post of Chancellor.
1.7 Players are encouraged to write in-character stories in the stories thread; to discuss matters of state in the Imperial Diet deliberations thread; to write-up battle reports; to PM each other in character for role-playing etc. [Note: when posting screenshots, we could keep them full size but put them under spoiler tags.]
2. The role of the Chancellor.
2.1 The Chancellor is much like the player of a solo M2TW campaign - he moves all the units and agents on the map; he decides all the buildings and which units/agents to be trained.
2.2 However, he delegates battles to the player whose general leads the HRE force. And he follows the build queues and tax policies of players with governors.
2.3 He also must obey Imperial edicts and the constitution (these rules) or face political consequences.
2.4 The Chancellor is elected every 10 turns. Incumbent Chancellors can run for re-election if they wish.
2.5 The Chancellor must appoint army commanders. He must maintain a list of who has what post and notify players if they are appointed or dismissed from a role.
2.6 Battles are only fought manually when commanded by a player controlled general who is an army commander. They are autoresolved in all other cases (e.g. captain-led armies).
3. The role of the Imperial Diet
3.1. The Imperial Diet will meet in session every 10 turns. Out of session, there can be open debate and deliberations. Each session lasts 3 days of real time.
3.2. At each session, nobles can propose edicts. These require two seconders to be put to the vote. Edicts are laws that direct what the Chancellor should do.
Charter Ammendment 5.2:Each Elector may only propose ONE edict or charter ammendments per Diet. In addition, Dukes may propose THREE House edicts per Diet provided that they have previously securing the backing of two other members of their House.
3.3. Any declaration of war must be authorised by an Imperial edict. The Chancellor or any Duke is empowered to declare war on a non-allied army entering its lands.
*3.4. The rules of the game can be changed by a Noble Charter Amendments (2/3 majority required) except those marked with a *.
3.5. Tied edicts fail. If contradictory edicts are passed, the one with the most votes takes priority.
3.6. Edicts can only last for 10 turns.
3.7. Every 10 turns, or on the death or impeachment of the Chancellor, there is an election for the post of Chancellor. Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age). Voting is open for 2 days.
*3.8. The Chancellor can be impeached and removed from office by a 2/3 majority of the Imperial Diet.
3.9. The Imperial Diet is presided over by the character controlling the Emperor. His rulings are final. The Prince can preside in the absence of the Emperor. The Emperor can call an emergency session of the Imperial Diet - freeze the game - at will. Charter Amendment 8.2:In addition to the Kaiser, an Emergency Session of the Diet may be called by the Prinz, or if three of the four House leaders (Dukes or Stewards) agree to do so.
3.10 Influential players get bonus votes (max +5 bonus)
Appointed Influence (Max 3 points):
Duke: +2
Count: +1
Chancellor, ex-Chancellor, or Prince: +1
Stat Influence (Max 2 points):
15 or more total stat points: +1 (I thought about a lower number, but all avatars are given a base 3 piety and base 5 loyalty, which means those points are freebies. So, 15 is only 7 from actual traits, plus the 8 piety and loyalty freebies)
6 or more ranks in one stat: +1 (In the unlikely scenario where a character gets 6 or more in 2 stats without having 15 total, they get this +1 twice)
The player who is Emperor gets bonus votes differently, being equal to his authority.
Charter Amendment 6.7: Any decision that would lead to the excommunication of the Reich has to be authorized by a Diet vote, requiring a 2/3 majority. In the event of a conflict, this Amendment supercedes Rule 3.3 and Charter Amendment 5.1.
4. The role of the four houses - Dukes and Counts
4.1 There will be four houses representing the four main branches of the family tree: Franconia (north), Swabia (west), Austria (east) or Bavaria (south). At the start of the game, Prince Henry is Duke of Swabia and Leopold is Duke of Austria. The Dukes of Franconia and Bavaria have not yet been spawned (they will be the two males who take positions under the Emperor in the family tree).
4.2 Bavaria and Franconia have no Duke yet, so there are Stewards to act in their place until them. Until there is a Duke, they receive the +2 influence of a Duke.
Charter Amendment 3.1:Stewards may bestow the rank of Count on nobles of their House. This Amendment does not give Stewards any other Ducal power, it does not give Stewards additional Influence, nor does it allow Stewards to be Counts themselves.
The Stewards themselves are not Counts. Like Otto in Innsbruck, they are just soldiers, self-made men of lesser station [think Denethor in Lord of the Rings]. They could be rewarded by being made a Count by their Duke when he spawns, though. And they could marry into the Royal line, potentially becoming the Duke themselves.
4.3 The Emperor controls the initial allocation of settlements (e.g. upon conquest). At the start of the game, we have:
Frankfurt - capital of Franconia, home of the Duke (TBC)
Stafen - capital of Swabia, home of the Duke (Prince Henry)
Nuremburg - capital of Bavaria, home of the Duke (TBC)
Innsbruck - second city of Bavaria
Vienna - capital of Austria, home of the Duke (Leopold)
Bologna - is not assigned to any house
4.4 Dukes can then grant a settlement to a player, making him Count of that settlement. The settlements remain nominally within the relevant Duchy. There are no Counts at the start of the game. Capitals of a House need no Counts and cannot be given to them - they belong to the Duke (or his Steward). The Emperor could allocate Bologna to a House at any time, but after that, it will permanently belong to that House. There is an expectation that Franconia will extend north, Swabia west, Bavaria south and Austria east but this should not be followed too rigidly - e.g. the Emperor does not have to give Bologna to Bavaria.
[Note: It is expected that settlements will not be gifted lightly by the Emperor and by Dukes/Stewards - they should be regarded as precious rewards. There is no particular value to settlements in themselves, however. Avatars will be assigned according to the family tree, so more settlements does not mean more family members in a House - nor does it raise influence (beyond the one-off +1 for being a Count). A player cannot be the Count of more than one settlement. Dukes can have more than one settlement not dispersed to counts (and given the ratio of settlements to generals in a game, this is inevitable), but this provides no particular benefits.]
4.5: Counts are governors of their settlements. Dukes govern settlements that are allocated to their Houses but not to a Count. The Emperor governs settlements that are not allocated to any House.
4.6 Counts who are not the natural sons of a Duke (e.g. adoptees and sons in law) may be lose their titles at the whim of the Duke. They are referred to as bonded Counts and are expected to act according to the wishes of their Duke. Natural sons of a Duke may not lose their settlements - they are referred to as freehold Counts.
4.7 Dukes and Counts should name a successor, who will take over their titles and settlements when they die. If no successor is named, the oldest natural son inherits, (if none, oldest adopted son; if none again, then the oldest son-in-law). Charter Amendment 8.1:
Clause 2: Amend 4.7 by adding: If a Duke resigns, the Kaiser appoints a successor.
4.8 Dukes are expected to guide their families for the good for their Duchies. Members of a house do not have to follow their Dukes in terms of politics. However, the Duke can make players a Count by giving them a settlement (granting them +1 influence). Only the Duke of your House (not another Duke) can make you a Count. Houses will not be the only division in the Diet - chivalry, piety, strategy and other factors may also divide players.
Charter Amendment 6.3: Dukes may bestow the title of Count on Electors without avatars.
5 The role of the Emperor and Prince
5.1 The Emperor presides over the Imperial Diet as in 3.9. He is the "chairman" of the HRE, as opposed to the Chancellor who is the "chief executive". He will keep order in the Diet and try to make things run smoothly.
5.2 Once in his reign, the Emperor may automatically assume the post of Chancellor. The Emperor must declare he is exercising that right at a Diet; he will then be appointed Chancellor with no election. This right can only be invoked once, but the Emperor may also compete in normal Chancellorship elections at other Diets.
5.3 The Emperor can allocate settlements to one of the Four Houses.
5.4 The Emperor adjudicates on rules disputes.
5.5 The Prince succeeds the Emperor and can deputise in his absence.
5.6 Emperors do not belong to factions - if crowned, they leave their House and - if Duke - are replaced by their chosen successor. They are expected to act for the good of the Empire and be impartial, above petty regional politics.
5.7 The Emperor decides which player-controlled avatar, if any, a Princess should marry.
6. Armies and Battles
Rules 6.1, 6.2, and 6.3 have been removed.
6.4 For field armies of seven or more units (including the general), the Chancellor must appoint an “army commander”. The army commander must be a “knight”. Army commanders are appointed for the duration of the Imperial Diet session (10 turn intervals). The post is expected to be rotating. Army commanders can decide what to do with prisoners after battle. They can be dismissed by Chancellors, but must be informed of this.
6.5 Avatars who take part in battles may be promoted to “knights” by the army commander. Typically, this will involve the avatar’s bodyguard fighting honourably in a battle. The Emperor, Prince and four Dukes begin the game knighted.
6.6 The title of Field Marshall shall be given to the commanders of the Household Armies for the duration of their command. Charter Amendment 4.1:Any inquisitor in Imperial lands should be hunted down by our men. When cornered with nowhere to run, they should be visited and discretely removed.
Charter Amendment 5.1:Each Duchy shall have a Household Army with which to defend its territories. The Household Army will be governed by the following clauses:
Quote:
1) The Household Army may not be removed from the House’s provinces without the permission of the Duke.
2) The Duke will determine where the Household Army is to be garrisoned. This location can be changed at any time, so long as the Duke informs the Chancellor of the move. The Chancellor will not remove the Household Army from the garrison without the Duke’s permission, except as required to fulfill Clause 4.
3) The Duke will determine who commands the Household Army.
4) At the beginning of each Diet session the Duke may assign general orders to the Household Army, which are to be carried out by the Chancellor. Between Diet sessions, any additional orders submitted by Dukes are to be implemented only at the Chancellor's discretion. The Duke may select one of the following Orders: (1) attack any rebel force in House territory, (2) attack any hostile force in House territory, including other factions, (3) attack any foreign or rebel army in House territory, including neutral (but not allied or crusading) factions, (4) temporary assignment to another House, (5) assignment to offensive duties. If Order (4) is chosen, the Duke may determine the time limit of the temporary assignment and the commanding general, but all other decisions are made by the Duke of the receiving house. When the time limit expires, the Household Army must be immediately returned to House lands, no matter what other circumstances occur, unless the Duke agrees otherwise. If Order (5) is chosen, the Duke may specify an enemy settlement or army as the objective and the commanding general. The settlement or army must be in a province that borders the House and the Reich must already be at war with the target. All other decisions are made by the Chancellor. The Duke may recall the Household Army from offensive duties at any time and for any reason.
5) The Household Army will consist of a minimum of 3 infantry regiments, 2 ranged regiments, and 1 cavalry regiment. The Household Army will ideally consist of 4 infantry regiments, 3 ranged regiments, and 2 cavalry regiments. For the purposes of this rule, Generals’ bodyguard units do not count as cavalry regiments. All regiments must be professional soldiers, not militia.
6) If a Household Army falls below the minimum strength level, Imperial military recruitment must be allocated to restoring the Household Army to minimum strength before forces can be sent elsewhere.
7) The Chancellor will attempt to maintain the Household Armies at full strength, with the highest quality regiments available.
8) In emergencies, the Chancellor may detach any units in excess of the minimum strength level for use elsewhere. The Chancellor may not reduce a Household Army below the minimum strength level without the permission of the Duke.
9) If the Imperial Treasury cannot support all Household Armies at minimum strength, the Chancellor must consult with the Dukes and receive their permission to reduce the Household Armies in such a way as to eliminate the deficit.
10) The Imperial Diet may temporarily remove any or all of these rules by a simple majority vote. The temporary period will last no longer than 10 turns.
7. Crusades and missions.
7.1 The Chancellor must endeavour to follow missions from the Pope and Council of Nobles, unless exempted by the Diet. Missions from guilds and foreign powers are optional.
7.2 Crusades must be authorised by the Diet, unless announced by another faction.
7.3 When a crusade is called, the Chancellor must ask all generals if they wish to join. He must include at least three volunteers who reply within 48 hours. If there are more than three, he must pick the three most pious. However, he can decline a volunteer if that would usurp his pick of army commander. If the AI calls a crusade, the Chancellor can choose not to follow it, even if generals wish to join - but he must still notify them immediately of the call and get their view on whether they would like to join (were he to follow the call).
*Charter Amendment 9.1:
The Charter of the Kingdom of Outremer
1. The Kingdom of Outremer will consist of Antioch, Acre, Adana, Aleppo, Edessa and Damascus.
2. The Kingdom of Outremer is an integral part of the Reich. It is not a fifth House.
3. The function of the Kingdom is defensive: to safeguard Jerusalem and protect the gateway to Christendom
4. The Kingdom will be overseen by a King of Outremer, who will be appointed by the Emperor at each full Diet session. The King will temporarily renounce all loyalties to his House for the duration of his appointment (e.g. if Duke, must appoint a Steward).
5. The King will command a Household Army, both acting according to Charter Amendment 5.2 (with the King assuming the role of “Duke”). He may delegate the day to day command of the Army (assign other generals to lead it in battle). However, contrary to CA5.2, to be in accordance with article (1), the Army may not be used to permanently conquer neighbouring provinces (recapturing Christian settlements taken by non-Christians and returning them to their original owners would be allowed).
6. Outremer’s provinces will be governed by Crusading Counts. These will also be appointed at every Diet, by the new King. The King will set the build queue for any provinces without a Count.
7. Both the King and Crusading Counts must be physically located outside Europe for the duration of their appointments.
8. All four Houses of the Reich have a stake in the Kingdom. Damascus is assigned to Austria; Adana is assigned to Bavaria; Acre is assigned to Swabia; and Aleppo is assigned to Franconia. Antioch will be the capital of Outremer and an Imperial province governed by the King of Outremer. Edessa will also be an Imperial province, governed by a Count chosen by the King of Outremer. The Crusading Count for a settlement must come from the appropriate House. They will gain an additional +1 influence (over and above any influence for being a Count of a European settlement) but only for the Diet session that marks their appointment. The cap of 5 influence for all but the Emperor remains.
8. Historical armies
Only historical armies can fight battles (ahistorical stacks can be used for transport).
No more than half an army can be mercenary. Crusader mercenaries (crusader sergeants, crusader knights, pilgrims, fanatics) can count as natives.
Revised maxima for each unit type by number of units in stack
Crusades are exempt from restrictions on the number of generals.
Unit type definitions:
- Knights: Dismtd Feudal knights; Dismtd Imperial knights; Dismtd Gothic knights; Mailed knights; Feudal knights; Imperial knights; Teutonic knights; General’s bodyguard; Gothic knights; plus any mercenary knights or equivalent heavy cavalry.
- Cavalry: Any mounted knights plus non-knightly cavalry (Mounted crossbowmen ; Reiters; Merchant cavalry; Mounted sergeants, Turcomans etc)
-Foot missiles: Peasant archers; Peasant crossbowmen; Crossbow militia; Pavisse crossbowmen; Arquebusiers; Handgunners etc
-Elite infantry: Zweihander; Forlorn Hope; Landsknechts; dismounted knights and equivalent mercs - e.g. Galllowglass
-Other foot: Peasants; Town militia; Halberd militia; Spear militia; Sergeant spearmen; Armoured spearmen; Crusader sergeants; Pike militia
Old rules in spoil.
Spoiler Alert, click show to read:
The following rules apply for field armies of 15+ or more units.
Generals - max 2 units
Knights - cavalry or foot, max 8 units inc. generals
Total cavalry - maximum 8 units, inc mounted knights and generals
Artillery - maximum 2 units (5 in a siege - if caught in a field battle immediately withdraw excess of over two)
Foot missiles - maximum 6 units including artillery
Total elite heavy infantry - max 6
Other spears & feudal foot - unlimited
For armies of size 7-14, the above limits are halved.
Here's the old german titles of nobility and our equivalents:
Political
Elector = Kurfurst
Count = Graf
Duke = Herzog
Prince = Prinz
Emperor = Kaiser
Military
Knight = Ritter
Field Marshal = Generalfeldmarshal
05-27-2007, 23:13
Warluster
Re: KotR Out of character thread VI
How long d'you reckon this thread will last? :)
05-28-2007, 00:45
TinCow
Re: KotR Out of character thread VI
From now on, can we have all Charter Amendments put straight into the rules? I've been keeping them in the Current Legislation section of the Library, but it's starting to overflow with them. For reference, here are all the ones that are in effect but are not in the rules:
Charter Amendment CAE1.1: econ21 will be authorised to give AI factions extra florins; for example, by gifting them a lump sum every 10 turns or so.
Charter Amendment 6.2:Medifix will no longer be used and in its stead, FactionHeir's trait and ancillary fixes will be implemented. He will also take full responsibility of any issues regarding these files, however unlikely these may be after extensive testing.
Charter Amendment 6.3:Dukes may bestow the title of Count on Electors without avatars.
Charter Amendment 6.7:Any decision that would lead to the excommunication of the Reich has to be authorized by a Diet vote, requiring a 2/3 majority. In the event of a conflict, this Amendment supercedes Rule 3.3 and Charter Amendment 5.1.
Charter Amendment 8.1: Clause 1: Amend 1.4 by adding: If no build queue is posted for a settlement, the Chancellor can build what he likes. The Chancellor may upgrade a settlement at any time (ie upgrade the walls regardless of a build queue), unless such an upgrade is forbidden in advance by the governor.
Clause 2: Amend 4.7 by adding: If a Duke resigns, the Kaiser appoints a successor.
Charter Amendment 8.2:In addition to the Kaiser, an Emergency Session of the Diet may be called by the Prinz, or if three of the four House leaders (Dukes or Stewards) agree to do so.
05-28-2007, 01:39
Cecil XIX
Re: KotR Out of character thread VI
I would like to ask permission to join this PBEM in the service of House Austria.
05-28-2007, 03:10
Northnovas
Re: KotR Out of character thread VI
Quote:
Originally Posted by Cecil XIX
I would like to ask permission to join this PBEM in the service of House Austria.
Welcome Cecil XIX, you are free to join the Austrian House we do not have a free avatar at this time there has been a wait for some with the Austrian House members but you can still participate.
However, if you wish there are some other free avatars in other Houses. If you haven't read up on some of the House threads do so and get a feel for what is going on. If you still want to join the Austrian House you are most welcome and can participate by being an Elector and have your say in the Diet and House thread. econ21 will get you official signed up with the House of your choice.
05-28-2007, 03:13
FactionHeir
Re: KotR Out of character thread VI
I think Franconia still has an avatar overload.
05-28-2007, 08:17
OverKnight
Re: KotR Out of character thread VI
@TC, if they're passed and legal, I don't see why we can't put them into the Rules, earlier ones are already in there. I guess it's up to econ though because he's the one who'd have to edit his own posts.
No one has taken Lothar (of the Hill People) yet, so in summarizing the edicts, I put him in as your avatar. If that changes, I'll edit.
05-28-2007, 10:12
econ21
Re: KotR Out of character thread VI
Quote:
Originally Posted by Cecil XIX
I would like to ask permission to join this PBEM in the service of House Austria.
Welcome - I suggest you take one of the von Mahren sons; there is an amendment to make that family Austrian which should pass.
Pick either Erhart and Sigismund von Mahren; you can see them listed in the table in this post:
Tincow - I've updated the rules, but only the amendments in the last Diet were not already incorporated.
05-28-2007, 16:05
TinCow
Re: KotR Out of character thread VI
Ok, I think I've got every last thing in the library up-to-date. Please let me know if you see anything that is wrong. At a minimum, check your own Biography and the House info posted in the Family Tree area. I am particularly concerned with making sure I've got all the Titles right.
FYI: I have completely eliminated the Military Rank info from the Bios since it is largely obsolete. If someone has been Knighted, they now simply have an extra title: Knight.
We will also have 4 more males come of age in the next Chancellorship (Siegfried von Kastilien, Markus Steffen, Matthias Steffen, Wolfgang Hümmel) and we will have no less than 6 daughters of marriage age.
Odds are that the following avatars will die in the next Chancellorship due to age: Henry, Leopold, Otto von Kassel
This means that we will have, at a minimum, 11 available avatars by the end of the next Chancellorship and we will only have need of 3 new ones. That leaves 8 extras. As a result, I think now is a good time to start recruiting more players for KOTR. I don't like the idea of having so many extra avatars sitting around doing nothing.
05-28-2007, 16:08
Stig
Re: KotR Out of character thread VI
Quote:
Originally Posted by FactionHeir
I think Franconia still has an avatar overload.
Aye, and we seriously lack the people playing them. Especially if the Von Mahren family moves to Austria.
05-28-2007, 19:36
GeneralHankerchief
Re: KotR Out of character thread VI
Ah, now this is what I've been missing. There's nothing more fun than a good old-fashioned argument in the Diet.
05-28-2007, 20:36
AussieGiant
Re: KotR Out of character thread VI
I know...I'm finding it amusing that your both from Bavaria.
I want Otto to bring down the hammer on you two bickering in public :laugh4:
05-28-2007, 20:40
FactionHeir
Re: KotR Out of character thread VI
I think someone (Otto?) needs to propose an edict that reads along the lines of "Gerhard Steffen is relieved of command for the duration of the chancellorship and to be confined within a church to ponder his state of mind"
05-28-2007, 20:42
AussieGiant
Re: KotR Out of character thread VI
Quote:
Originally Posted by FactionHeir
I think someone (Otto?) needs to propose an edict that reads along the lines of "Gerhard Steffen is relieved of command for the duration of the chancellorship and to be confined within a church to ponder his state of mind"
That would probably be for the best. But he has just been promoted to Steward. How's that going to work:laugh4:
05-28-2007, 20:43
GeneralHankerchief
Re: KotR Out of character thread VI
Actually, I don't think the promotion takes effect until the Diet session concludes. So there's still time. :laugh4:
05-28-2007, 20:48
AussieGiant
Re: KotR Out of character thread VI
Quote:
Originally Posted by GeneralHankerchief
Actually, I don't think the promotion takes effect until the Diet session concludes. So there's still time. :laugh4:
Niiice GH very good point there. He's certainly doing a good job with the role playing after letting that witch tak him out behind the shed and make mad donkey love to him :laugh4:
05-28-2007, 20:49
Stuperman
Re: KotR Out of character thread VI
well, Gerhard's loyalty is too high for him to do anything reckless, but he is a bit bitter that with all that's happened to him. Defend the church after it seems to have abandoned him in his time of need? only if he was ordered to.
05-28-2007, 20:52
FactionHeir
Re: KotR Out of character thread VI
Quote:
Originally Posted by AussieGiant
Niiice GH very good point there. He's certainly doing a good job with the role playing after letting that witch tak him out behind the shed and make mad donkey love to him :laugh4:
Is that why Steffen's wife has not been getting pregnant ever since? Must have been a nasty STD Steffen caught on Ajaccio :bounce:
05-28-2007, 20:56
Stuperman
Re: KotR Out of character thread VI
well, there is/was actually a story in the works where Gerhard and his bodyguard go after the witch, and she has some cryptic message about kolar...but with that storyline ended it has kinda floundered.
05-28-2007, 20:56
AussieGiant
Re: KotR Out of character thread VI
Quote:
Originally Posted by Stuperman
well, Gerhard's loyalty is too high for him to do anything reckless, but he is a bit bitter that with all that's happened to him. Defend the church after it seems to have abandoned him in his time of need? only if he was ordered to.
I know that is why Arnold is trying to talk reason.
I'd put the mentoring you did with him at about the same time you were on the island. It was also why the Count of Venice offered to have you stay at a house of his in Rome...where I think we have a high enough church to cure some of those issues.
Anyway, I certainly congratulate you on not asking for anything to be changed because of some bad traits. It's good for everyone to see the benefits.
05-28-2007, 21:03
FactionHeir
Re: KotR Out of character thread VI
That story could still fit considering econ put Kolar up to the Danes. Maybe she had a warning about the future excomm? Stories are always good :)
05-28-2007, 21:04
Stuperman
Re: KotR Out of character thread VI
yeah, I think Bavaria is gonna have a few man power issues in the near term, Otto is old, Conrad is needed in the East, the BHA is commanded by a guy who has 0 command stars and Lothar is not yet knighted.
I hope there's not much military action this next session (which seems unlikely) as from what FH said I'm gonna need to stay in the same region for a very long time to have some of these traits fixed (4 minimum to get rid of blighted IIRC).
05-28-2007, 21:11
FactionHeir
Re: KotR Out of character thread VI
Mechanics:
Spoiler Alert, click show to read:
Same region and in the best case ending in town with 100% movement remaining on turn 3+ (so you can move around freely inside the region on turn 1 and 2, 3rd you should end in settlement with less than 100%, 4th no movement) You don't have to though. You can still move around thereafter as long as you stay in the region (so the counter does not reset). You only have a chance for cure if you end in settlement with full moves though (after turn 3)
From what I see in terms of edicts, only Austria and Franconia seem interested in attacking (Franconia more so). Bavaria and Swabia did not propose any aggressive edicts.
05-28-2007, 21:21
Stuperman
Re: KotR Out of character thread VI
Does going on crusade have any 'healing' effects?
05-28-2007, 21:27
FactionHeir
Re: KotR Out of character thread VI
Nope, not on witch curses anyway. On some other worldly vices, yes.
05-28-2007, 21:35
Stuperman
Re: KotR Out of character thread VI
Quote:
Originally Posted by FactionHeir
Mechanics:
Spoiler Alert, click show to read:
Same region and in the best case ending in town with 100% movement remaining on turn 3+ (so you can move around freely inside the region on turn 1 and 2, 3rd you should end in settlement with less than 100%, 4th no movement) You don't have to though. You can still move around thereafter as long as you stay in the region (so the counter does not reset). You only have a chance for cure if you end in settlement with full moves though (after turn 3)
From what I see in terms of edicts, only Austria and Franconia seem interested in attacking (Franconia more so). Bavaria and Swabia did not propose any aggressive edicts.
.....sounds like Lothar needs to be knighted ASAP.
05-28-2007, 21:52
Cecil XIX
Re: KotR Out of character thread VI
Quote:
Originally Posted by econ21
Welcome - I suggest you take one of the von Mahren sons; there is an amendment to make that family Austrian which should pass.
Thank you. After careful consideration, I would like Sigismund to be my avatar.
05-28-2007, 21:55
FactionHeir
Re: KotR Out of character thread VI
Talk to your new Duke and jump right into the running diet session then :)
Oh, reading what has gone on there and in the house thread might be useful before you do.
05-28-2007, 22:39
StoneCold
Re: KotR Out of character thread VI
Stig, the storyline stuff are not suppose to be known to the general public, so you can't used that in the Diet. And also Warluster killed the wrong prince anyway resulting in the story not really logical.
05-28-2007, 22:42
StoneCold
Re: KotR Out of character thread VI
Btw, just a question about the mechanics of the game. I thought the sons will spawn in a town near their father's location once they come of age, why are the franconian avatars all the way down in Italy. Or is this no longer the case for M2TW?
05-28-2007, 22:52
FactionHeir
Re: KotR Out of character thread VI
Normally children spawn in the father's stack or in the town of the region he is in. If the father is dead, they tend to spawn at the capital. That mechanics is going a bit wacko in M2TW between patches.
And I still think you ought to really join this PBM :D
05-28-2007, 23:13
GeneralHankerchief
Re: KotR Out of character thread VI
I swear, TinCow, you have got to stop switching sides on me. First, Heinrich loses an ally in Mandorf, and now when Conrad thinks he's going to get some support, old Max dies and is reincarnated in the form of his opponent's son. :wall:
05-28-2007, 23:26
FactionHeir
Re: KotR Out of character thread VI
Haha, GH is doomed to getting backstabbed :)
I think TC's new avatar RP is like Mandorf in his younger days? Seems quite impulsive to me. Strong language no less and crude humor. Except his avatar does not have the Lewd/Feck/Rabblerouser traits. Well, not yet.
05-28-2007, 23:27
TinCow
Re: KotR Out of character thread VI
ROFL, sorry. It's not personal. Lothar is 16, he's got a Mentor AND a Tutor, plus Chivalrous Father and Proper Morals. Seems like a kid who's grown up as a spoiled brat with a silver spoon up his butt. Add on Deep Pockets, Born Conqueror, and more command stars than most people end their lives with, and you've got the perfect recipe for a kid who hates schooling, loves swords and just wants to fight anything and everything. Now if only I could get him a drinking trait... The brothel line will have to be a priority in my province.
One of these days I'm going to get my hands on an avatar with an insanity trait. THAT will be fun.
Don't worry about him going Mandorf. I don't expect a religious awakening of any kind.
05-28-2007, 23:30
GeneralHankerchief
Re: KotR Out of character thread VI
Actually, he sounds a lot like a young Heinrich. :hide:
05-28-2007, 23:30
FactionHeir
Re: KotR Out of character thread VI
Well, for Drink just end in a town with brothel or higher. Or camp at near full MP in the wilderness. Sadly, Insane and Deranged can not be gotten post coming of age except by suffering a lot of assassination attempts... hm....that might actually be an avenue for more triggers....
05-28-2007, 23:53
FactionHeir
Re: KotR Out of character thread VI
Btw TC:
On the word "hi" from etymology
greeting, 1862, Amer.Eng. (first recorded reference is to speech of a Kansas Indian), originally to attract attention, probably a variant of M.E. hy, hey (c.1475) also an exclamation to call attention. Extended form hiya attested from 1940.
I just found it kind of odd when you closed in the diet with the sentence "Hi, dad"
05-29-2007, 01:51
gibsonsg91921
Re: KotR Out of character thread VI
hey
my character is maximillian von tyrolia, a merchant, right now, but i just installed patch 1.2. is there a general avatar that i can get, preferably in austria? if theres none in austria now but there's some coming soon i can wait and get one. if theres none coming soon at all in austria im not picky, ill take one from anywhere.
do i need a mod?
05-29-2007, 03:41
TinCow
Re: KotR Out of character thread VI
Quote:
Originally Posted by FactionHeir
Btw TC:
On the word "hi" from etymology
greeting, 1862, Amer.Eng. (first recorded reference is to speech of a Kansas Indian), originally to attract attention, probably a variant of M.E. hy, hey (c.1475) also an exclamation to call attention. Extended form hiya attested from 1940.
I just found it kind of odd when you closed in the diet with the sentence "Hi, dad"
I'm not trying to mimic early Middle Ages Germanic language, nor have I seen anyone else attempt to do so in any serious manner. Mentally translate "Hi" into whatever would be appropriate for the time period. Yes, it is odd, but that was the point. I thought I knew everything when I was 16, even though I was an ignoramus. Lothar struck me the same way, and I wanted to end the post with a reminder of just how much of a child he is. I simply can't see a 16 year old who needs a full time Mentor and Tutor spewing out some immense dissertation on global pan-religious politics. I'm going to do my best with Lothar to NOT argue like a lawyer in the Diet, since I know that pervades my posts even when I do not intend it to. If I could revise it, I would change it to "Hi Father" or perhaps "Greetings Father" if you prefer a different word.
05-29-2007, 08:45
AussieGiant
Re: KotR Out of character thread VI
Fantastic TC. Otto's gotta be wondering what the hell is going to happen to Bavaria once he's gone!!!:laugh4:
05-29-2007, 09:26
OverKnight
Re: KotR Out of character thread VI
If you've read the latest in the Bavaria thread, Otto is wondering just that.
Of course once he shuffles off that mortal coil, I'll be part of Bavaria's callow youth movement. This all depends, however, on my next avatar's attributes.
Though with Otto, I've got so many now, it's hard to keep track. I've sacrificed some accuracy for consistency in the character.
05-29-2007, 09:51
econ21
Re: KotR Out of character thread VI
Quote:
Originally Posted by gibsonsg91921
is there a general avatar that i can get, preferably in austria?
Please let me know if you spot any errors, as I will be using the influence in that table to weight tomorrow's votes.
I will be moving Pharnakes to the inactive player list and freeing up Elberhard unless he votes tomorrow.
05-29-2007, 12:13
FactionHeir
Re: KotR Out of character thread VI
Btw, that reminds me. Does the emperor only control princess marriages or also other marriages? So I know if I need to ask before accepting offers during the term (if noone stands against me that is...)
And shouldn't Warluster get +4 Inf? (2 from traits, 1 from count, 1 from prince)
[edit]
Oh, and TC, that quote was meant to be light hearted, not dead serious.
05-29-2007, 12:45
econ21
Re: KotR Out of character thread VI
Quote:
Originally Posted by FactionHeir
Does the emperor only control princess marriages or also other marriages?
Just princess marriages.
Quote:
And shouldn't Warluster get +4 Inf? (2 from traits, 1 from count, 1 from prince.
I think that's what I've given him.
05-29-2007, 12:55
FactionHeir
Re: KotR Out of character thread VI
:gah2: I keep mixing up Ignoramus and Warluster for some reason and can't seem to read today. Sorry
So who has the say on normal marriages? The parties involved or only the chancellor?
05-29-2007, 13:05
econ21
Re: KotR Out of character thread VI
Basically, the way I see it, the Chancellor decides everything unless there are exceptions in the rules and imperatives in the edicts. That said, players are free to PM the Chancellor with ideas and instructions - nine times out of ten, I suspect the Chancellor would be happy to oblige. But players can't expect the Chancellor to stop play and consult them - they have to be proactive.
05-29-2007, 13:11
FactionHeir
Re: KotR Out of character thread VI
Alright, cheers for the info ~:)
05-29-2007, 13:14
econ21
Re: KotR Out of character thread VI
So that the next Chancellor can hit the ground running, governors should now post build queues for their settlements and Dukes provide standing orders for their household armies. If they aren't posted by the close of voting, the Chancellor will have a free hand...
05-29-2007, 13:19
Ituralde
Re: KotR Out of character thread VI
@econ21:
Arnold is now Count of Budapest. There currently is no Count of Venice.
05-29-2007, 13:29
gibsonsg91921
Re: KotR Out of character thread VI
sweet thx
but wouldnt that mod only really affect the chancellor? or can i not play if we're not on the same mod?
05-29-2007, 13:45
FactionHeir
Re: KotR Out of character thread VI
When you play battles, the mod is important too so the correct trait effects are applied and you get the proper traits postbattle. Also sometimes you fight battles during the AI turn, and then the mod is even more important.
05-29-2007, 13:46
AussieGiant
Re: KotR Out of character thread VI
Hi Econ,
How are you determining the position in the family tree for Austria?
Is marriage stronger than blood in this instance?
05-29-2007, 13:51
FactionHeir
Re: KotR Out of character thread VI
Position in family tree is as in the library. Counting from left to right.
Btw, what's this thing about prince of antioch? I know that is Hümmel, but I don't understand the reaction of the diet to the latest report I just read?
05-29-2007, 14:03
Ituralde
Re: KotR Out of character thread VI
It affects all Trait triggers. While it is most important for the Chancellor, if you fight battles and those battles would trigger Traits, this would not happen if you didn't have the mod installed. This could become extremely fatal, if a new turn started after your battle. Then it could also change the core game.
But why am I even writing this, FactionHeir can explain this ten times better! Edit: And faster it seems...
I am really looking forward to the moment when Arnold will ascend to Duke of Austria. Will be interesting to see what will become of my precious Duchy. :sweatdrop:
05-29-2007, 14:09
OverKnight
Re: KotR Out of character thread VI
Quote:
Originally Posted by FactionHeir
Btw, what's this thing about prince of antioch? I know that is Hümmel, but I don't understand the reaction of the diet to the latest report I just read?
Kaiser Henry granted Ulrich the title for his bravery in the Battle of Antioch. It's part of the battle report near the end.
I don't think it was mentioned in the Chancellor's report. I assume it is an honorific, much as Otto's title as King. There are no lands attached to either yet. That would change for Otto if CA 9.1 passes, and judging by CA 9.5 I envision that Ulrich seeks to have his position made official as well with Adana thrown into the mix.
05-29-2007, 14:12
AussieGiant
Re: KotR Out of character thread VI
Quote:
Originally Posted by Ituralde
I am really looking forward to the moment when Arnold will ascend to Duke of Austria. Will be interesting to see what will become of my precious Duchy. :sweatdrop:
Come on dad!! It'll be fine!! Unless Lothar distracts me with beer and women I'll take all that pent up dread and unleash it on the eastern kingdoms.
05-29-2007, 14:35
FactionHeir
Re: KotR Out of character thread VI
Ahhh thanks for the tip OK I didn't see his post in the diet.
05-29-2007, 15:45
Stig
Re: KotR Out of character thread VI
I do think Austria is getting a bit overcrowded when it gets it's 3 new electors. Compare it to Franconia, which only has 3, 1 of which is on Crusade.
I'd say everyone who signs up should sign up for a character instead of for a duchy. It's more important to fill the slots.
05-29-2007, 15:57
FactionHeir
Re: KotR Out of character thread VI
Considering that Austria is the main force for expansion eastwards (although Franconia has been doing that so far mainly) and most of the world we can expand towards is in the east, you'd expect people to want to sign up for Austria :p
05-29-2007, 22:26
FactionHeir
Re: KotR Out of character thread VI
I just had a look at the save and noticed something that also was the second piece of the puzzle I needed to confirm the exact origin of a hardcode trait bug. For details, check my latest post in the buglist.
As for what this means for this PBM, Peter von Kastilien came of age with a total negative piety that the game hardcode couldn't understand during creation and made it an overall positive permanently by giving +2 piety. As such, we can currently see the avatar with total 2 piety, which should be 0 (he does have ReligionStarter L1 and the tutor ancillary giving +4 piety total)
Now, since the hardcode gave him a permanent boost, we cannot remove it in any simple way. I can however recode a currently unused trait to subtract 2 piety as long as the trait is carried (which for him should be as long as he lives). Any objections?
05-29-2007, 22:32
TinCow
Re: KotR Out of character thread VI
Does he have the default 3 piety that all avatars should get on spawn? We had a period of time when new avatars did not receive this default level of piety (see Gerhard Steffen). If Peter von Kastilien does not have the default 3 piety, I say leave him be.
05-29-2007, 23:00
FactionHeir
Re: KotR Out of character thread VI
He does have the default piety. The only 2 who don't at the moment are Steffen and Günther I think.
[edit]
TC, I almost thought Günther had lost his somehow, but it seems the last few screens you took of him (since 1180) lack two traits: IndecisiveAttacker and PublicAtheism. In 1220 he has 1 level in either. Before 1220 he had 2 levels in the former and 1 in the latter.
05-30-2007, 02:27
Northnovas
Re: KotR Out of character thread VI
Quote:
Originally Posted by Stig
I do think Austria is getting a bit overcrowded when it gets it's 3 new electors. Compare it to Franconia, which only has 3, 1 of which is on Crusade.
There is a bit of irony in that statement and I was wondering if it would ever be true with 4 Electors and 1 Avatar since the start. I am sure the house and avatar will balance out. I would think any new player would want an avatar to play and not be concern about the House. However, the House of Austria does rock!
05-30-2007, 03:22
TinCow
Re: KotR Out of character thread VI
I am personally very pleased to see Austria as the new 'in' House. All the others have had their turn as the House of the moment and it's nice that Austria finally has the avatars to be able to reward their extremely patient players.
05-30-2007, 11:39
econ21
Re: KotR Out of character thread VI
I have a dumb question about Edict 9.3: if we reinforce an AI faction in a land battle, do we get to fight the battle manually or is it an autoresolve? This is a technical question about how M2TW works, not a question about what we would choose if given the choice.
I'll vote yes to the Edict on the assumption that we get the chance to fight manually; if it is autoresolve, I'll change my vote to no as I don't trust the autoresolve with our precious avatars.
BTW: on Edict 9.4, we have a spy right outside Stockholm (I wanted to see what kind of son wants to kill his own father). If the edict passes, someone could write a spy story straight away.
05-30-2007, 11:59
StoneCold
Re: KotR Out of character thread VI
I think it is still we are fighting it maually, but that is from RTW in the intro battle, with Juli reinforcing the Senate army. I think I fought one or two in SP campaign too. But no experience in M2TW.
05-30-2007, 12:07
TinCow
Re: KotR Out of character thread VI
It is a manual battle. It's easiest to achieve by finding an allied army in enemy territory and ending your turn next to that army or a target you think that army will attack (riskier ending it away form the allied army, as you might get attacked instead without reinforcement). Another option is to sit next to an enemy army that is besieging an allied town (be adjacent to the town too). That way you become reinforcements to the ally on both a siege assault and a sally. I'm not sure if you get a reputation improvement if you start the battle to relieve a siege of an allied town, but for the purposes of that edict (which I wrote) I would say that would also qualify, even if it didn't result in a reputation improvement.
Ideally, I'd like to see this become a common thing for the Reich. Sending armies out to help our allies in their wars is a good way to have interesting battles, get generals traits, and induce roleplaying without further expanding the Empire.
05-30-2007, 12:09
AussieGiant
Re: KotR Out of character thread VI
I whole heartedly agree TC
05-30-2007, 12:18
StoneCold
Re: KotR Out of character thread VI
btw, should you guys be trying to get a Military access in order to help the ally? So as not to worsen relationship while helping them?
05-30-2007, 12:29
FactionHeir
Re: KotR Out of character thread VI
StoneCold has a point there. But with our reputation at some ~ -0.3, that will be quite difficult.
And we get to fight the battle whether it is captain-led or general-led, but according to our charter, we only fight it if it is general-led
05-30-2007, 13:15
Stig
Re: KotR Out of character thread VI
Which is one of the reasons I voted against it. Not only do I think our own wars are far more important, I also think it's more or less impossible. What we can do is try to get an MA with our best ally and hope he has someone to fight.
If the Edict gets through tho I'll be first to volunteer for the job :charge:
05-30-2007, 13:18
TinCow
Re: KotR Out of character thread VI
Military access is a boon, but it depends entirely on the circumstances. We don't need military access to help allied armies in enemy territory, such as the English army near Antwerp. Of course, military access with our allies should be a priority and it is actually achievable with 1.2. Aiding an ally in battle is actually easiest at sea. Just keep a ship or two next to an allied fleet near enemy waters.
Obviously it is still an autoresolve if it is a captain led army, but I can't imagine we'll have a lack of volunteers to lead any army.
05-30-2007, 13:20
FactionHeir
Re: KotR Out of character thread VI
Get yourself knighted and I'll send you somewhere ;)