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Faction Thread 7: Orcs and Goblins
Gentlemen... Ladies....Warhammerites...
This thread is for the discussion of unit lists, details etc. for the greenskin factions. Alletun will be undertaking the bulk of the construction work, so feel free to make suggestions and give thoughts on the look and feel of the faction.
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Re: Faction Thread 7: Orcs and Goblins
I will really love to see some orcs boyz in his glory, or almost know what model will you use.
But now about my ideas:
Basic Units:
Orcs boyz
Orcs Arrer boyz
Savage Orcs
Goblins Regiments
Night Goblins Regiment
Wolf cavalry
Special Units:
Boar mounted orcs
Black orc regiment
Boar Chariot
Wolf Chariot
What you guys think??
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Re: Faction Thread 7: Orcs and Goblins
mind that an upgrade for the orcs boyz(the basic unit) to big 'uns, i have read it,so it will be good to include it:egypt:
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Re: Faction Thread 7: Orcs and Goblins
Im not very knowledgable on the orc dept, but don't they have Giants and Giant Trolls as well? Will they be put into the game?
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Re: Faction Thread 7: Orcs and Goblins
I think Stratos' unit list is pretty strong and feasible.
Night Goblin Fanatics would be nice, if probably really difficult to implement considering they're just swinging a flail ten times heavier than they are. Perhaps Spider Riders would be good light cavalry (if they don't prove impossible to animate), and I think I'm mentioned my fondness for Squigs plenty. How can you not love a psychotic space hopper with a gob bigger than its body?
However, one weapon that simply must, MUST be included if humanly possible, is the greatest siege weapon in the game - more terrible than the warp lightning gun, the hellcannon, and the Engine of the Gods combined.
Gentlemen, I speak of the Goblin Doom Diver.
http://uk.games-workshop.com/orcsand...iver_large.jpg
Even now, the Dwarves tremble in their mountains... :P
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Re: Faction Thread 7: Orcs and Goblins
Also, if there is no snotling pump wagon I will kill every one of you...
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Re: Faction Thread 7: Orcs and Goblins
if you are gonna do orcs you have to include giants and trolls :yes:
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Re: Faction Thread 7: Orcs and Goblins
Both Giants and Trolls are possible, and if they fit, we will make them!
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Re: Faction Thread 7: Orcs and Goblins
ALLRIGTH Bwian then trolls and giants it is.
btw are you going to use the Bone giant's skeleton for the giant?
or are you going ot create a new one?
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Re: Faction Thread 7: Orcs and Goblins
Orcs have to charge without orders, as they love to fight in hand to hand combat
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Re: Faction Thread 7: Orcs and Goblins
excellent units so far but could you please write a brief description of them? how much armour, what kind of weapons etc. will make my job alot easier.
List of units so far:
Basic Units:
Orcs boyz
Orcs Arrer boyz
Savage Orcs
Goblins Regiments
Night Goblins Regiment
Wolf cavalry
Special Units:
Boar mounted orcs
Black orc regiment
Boar Chariot
Wolf Chariot
Trolls
Goblin Doom Diver
(Maybe giants)
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Re: Faction Thread 7: Orcs and Goblins
BASIC UNITS
Hope it helps you, I included a link to the units, so you can see how it looks, also the
official description. Call for more help If you need it!!
Orcs Boyz
http://uk.games-workshop.com/orcsand...ure-gallery/7/
Orcs are the largest as well as the toughest, meanest and by far the most dangerous of the
Greenskins. There are several different kinds of Orc, but the most numerous are just plain
Orcs or Common Orcs.
Even the smallest Orc packs a great deal of bone, muscle, and bloody-mindedness into a body
as tall as a man and substantially broader. Orcs vary a great deal in size and appearance,
with the biggest individuals in charge of the rest. The pecking order within each tribe is
established by constant fighting, so only the meanest and nastiest Orcs get to the very top
of the tribal ladder.
Orcs feel almost no pain and care little about discomfort, physical hurt, or even death.
They enjoy nothing more than violence and will happily face death in batle just so long as
they get a chance to put up a good fight.
Orc Arrer Boyz
http://uk.games-workshop.com/orcsand...re-gallery/30/
Same as above but archers
Savage Orcs
http://uk.games-workshop.com/orcsand...ure-gallery/6/
Long ago, all Orcs lived in the south and were savages with no means of manufacturing metal
weapons, armour, or war machines. These primitive Orcs used flint spears, wooden clubs, and
whatever other weaponry they could steal from more advanced races. As the tribes expanded,
migrated north, and learned the secret of metalworking from the Chaos Dwarfs, a few tribes
were left behind in the south.
Savage Orcs persist in their primitive ways to this day. Even by Orcish standards, they are
a complete bunch of primitives. They use mostly stone or bone weapons and go around
half-naked, or worse. Many live in their own tribes and have their own ways of fighting that
make them easily distinguishable.
Goblin Regiment
http://uk.games-workshop.com/orcsand...ure-gallery/9/
Goblins are small, vicious, mean-spirited and generally unpleasant creatures. Clues as to
their character may be discerned in their tiny pointed teeth, beady glinting eyes, scrawny
grasping hands, and general demeanour of a whipped dog. They fight amongst themselves both
on and off the battlefield. One thing Goblins do have going for them is that they are
numerous ? there are lots of them, and no matter how many die or run away, there always
seems to be plenty left.
Night Goblins regiment
http://uk.games-workshop.com/orcsand...ure-gallery/8/
Night Goblins are adapted to life underground where they subsist on fungi, Cave Squigs,
beetles, and bits of each other. They live under the mountains throughout the Old World and
Southlands in tunnels and caverns that are cool and dark. Night Goblins have a strong
aversion to daylight and when forced above ground wear black or very dark enveloping robes
to protect themselves from the sun's rays.
Wolf Cavalry
http://uk.games-workshop.com/orcsand...re-gallery/13/
Many Goblin tribes are nomadic in nature, traversing the wilderness of the Badlands and the
steppes to the east in huge, ramshackle caravans. Roaming Wolf Riders ? Goblins mounted upon
the backs of swift, snarling giant wolves ? precede these snaking trains of scummy
Goblinhood. Packs of Wolf Riders scout out the land ahead and pounce upon and foe foolish
enough to be caught alone in the wide-open spaces.
Being Goblins, Wolf Riders like to pick on the weak, the isolated, and those already
bleeding to death, and their preferred victims are the likes of enemy war machine crew,
small units of of scouts, and those few beings smaller and weaker than themselves.
SPECIAL UNITS
Boar Mounted Orcs
http://uk.games-workshop.com/orcsand...re-gallery/14/
The giant boars of the Warhammer world are ferocious and loudly flatulent animals noted for
their ill-tempered and uncompromisingly vicious nature. These qualities are readily
appreciated by Orcs.
Most Orc settlements have secure pens where they keep their boars. The boars themselves are
evil-minded creatures that take every opportunity to maim, bite and kick their masters, but
this doesn't really concern te Orcs who are on the whole sensible enough to keep well clear.
Black Orcs Regiment
http://uk.games-workshop.com/orcsand...re-gallery/15/
Black Orcs are the biggest and strongest of all Orcish breeds. Because of this advantage,
they're able to grab the best gear and are invariably better armoured than the rest of the
ladz. This advantage also means that they're always in the thick of the fighting. Perhaps
this reason is why there are so few Black Orcs and why they usually form the ruling clan of
a larger Orc tribe rather than a tribe in heir own right. Even tribes with hardly any Black
Orcs are often led by a Black Orc Warboss, and jolly grateful they are too!
On the battlefield Black Orcs like to concentrate on the job at hand. Disputes which would
cause squabbling and disorder among the other Greenskins are settled around the campfires
the night before by means of orderly head-butting competitions and Gobbo throwing contests.
Boar Chariot
http://uk.games-workshop.com/orcsand...re-gallery/16/
Boar Chariots aren't as fast as Wolf Chariots, but they are a lot tougher and much more
likely to get across the table without being reduced to matchwood. They are a big and
obvious target, so take more than one if you can to make the enemy divide his fire between
them. That way one of them will probably get through.
Wolf Chariot
http://uk.games-workshop.com/orcsand...re-gallery/21/
Goblins harness giant wolves to pull their chariots whereas Orcs naturally favour the giant
boar - difficult as it is to harness these irascible and startlingly flatulent creatures
(though it's a lot easier when you only have to watch the Gobbos doing it).
To make chariots even more obviously important, both Orcs and Goblins invariably strap the
biggest banners they can to the sides and rumble around in front of the army at breakneck
speed. The rest of the army either ignores they show-offs or throws things at them like
rocks, insults, or the smaller members of their unit.
Trolls
http://uk.games-workshop.com/orcsand...re-gallery/25/
These beasts are large creatures, very strong, but also rather stupid. There are many
different kinds because, like greenskins, Trolls vary a great deal in appearance. However,
it is fair to say that they are universally big, ugly, hungry, and best avoided where
possible.
The most frequently encountered types of Troll are the Stone Trolls and River Trolls, who
inhabit the mountains and rivers, respectively. Stone Trolls are named for their rocky diet
which allows them to inhabit the most inhospitable parts of the Old World's mountains where
there is little else to eat. River Trolls are especially prized by Dwarf Troll Slayers
seeking something exotic to kill.
Goblin Doom Diver
http://uk.games-workshop.com/orcsand...re-gallery/26/
The Doom Diver Catapult is a torsion powered device much like a Rock Lobber or Spear Chukka,
but instead of firing rocks or spears it is designed to launch Goblins. These Goblins are
equipped with crude, folding wings which enable them to stay aloft for a short time before
plunging back down to earth. This technique was developed to provide Greenskin tribes with a
form of aerial reconnaissance. Early aeronaunts were given bits of slate and chalkk on which
to sketch enemy troop dispositions. As few Goblns survived the rather sudden landing, this
was felt to be the only way of recovering the information they had gleaned. Unfortunately
the idea wasn't a great success as most slates were found to bear a hastily scrawled message
along the lines of "Yahooooo!" or "wheeeee!"
It was soon realised that Doom Divers were more effective as missiles.
Maybe Giants ;)
http://uk.games-workshop.com/orcsand...re-gallery/24/
Giants and greenskins have a long history of association, and it is common to find that a
greenskin horde includes a Giant brought along to add weight (and height) to the army's
combat prowess. It's not altogether clear why greenies and Giants should get on so well, but
it is noticeable that Giants are one of the few races that are considerably bigger and
dimmer than even the biggest, thickest Orc.
To the greenskins, a Giant is a force of nature akin to a manifestation of their god, Gork
(or possibly Mork). Such is the sheer destruction unleashed when a Giant charges that Orcs
and Goblins are driven into a frenzy of gleeful cheering and whooping. To an Orc, there is
no sight in the world so inspiring as a big, angry giant laying waste to their enemies.
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by Stratos
Also I would like to add that Orc's are not very skilled archers at all. They are simply normal Orc Boyz armed with bows.
Amongst Orc players they are also known as "Error Boyz" for they are really not that good at the shooting part.
This is balanced out by the fact that they are as good in hand 2 hand as their bowles counterparts.
In short... Arrer Boyz = Orc Boyz + Bows ... in every way :)
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Re: Faction Thread 7: Orcs and Goblins
You should perhaps keep in mind that the Total War engine calls for slightly different units than the tabletop. While it´s perfectly possible on the tabletop to equip a unit with spears in the setup to give them anti-cavalry capacity, you can´t do that just as easily within the TW engine. You´ll need to create a seperate "orc spears" unit, probably a step below the regular orcs, but above the goblins, or something like that.
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Re: Faction Thread 7: Orcs and Goblins
i have post it before and i will post it again just for case.you can add two diferrent orc basic unit (one with choppas and one with spears)and you can upgrade them later to "Big'Uns"(with better armour,skill,strenght,defence,etc.)(both of them).mind an upgrade(or different unit)for arrer boyz that could be orcs with crossbows(there are mercenery warbands of orcs with crossbows,you can also include them to the army except only as mercenery in the world map,it think that they have a famous boss but i don't remember him,i will look for it soon)also the goblins might have an upgrade.the basic goblin unit can be upgaded to night goblin(and also the archers)with better skill.to finish,a good suggestion is to have goblin leaders that some of the might be night goblin leaders and will have the night fighter trait(and only them).:egypt: i forgot that the goblins(basic and nihgt goblins)also have two weapons,the sword(or stick like similar to billhock)and the spear.:egypt:
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by Jubal_Barca
Also, if there is no snotling pump wagon I will kill every one of you...
Sorry mate no chariots in MTW2 although Bwian I think has done a improvisation thing
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Re: Faction Thread 7: Orcs and Goblins
i havn't put the snotling pump wagon on the list of units .. but that dosn't mean i dont mean to do it at some point. i've got some pretty good ideas on how to make it work :idea2:
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Re: Faction Thread 7: Orcs and Goblins
Is the list enough Alletun??
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Re: Faction Thread 7: Orcs and Goblins
Soon as KnighErrant sorts out the issue with new skeletons and mounts, where the animation goes screwy, we will have Chariots!
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Re: Faction Thread 7: Orcs and Goblins
In what way, if at all, do you intend to include Orc's animosity?
In short... Orcs hace a tendency to fight amongst them selves on and off the battle field, sometimes they just decide not to charge at all when they are so ordered.
And so forth...
They are sturdy and strong fighters and really shine in hand to hand (only surpassed in this by Chaos and perhaps the Dwarfs).
This is offset by the fact that they are undiciplined to the extreme extents...
Also the trouble does not arrise while in a hand to hand combat but more before getting there.
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Re: Faction Thread 7: Orcs and Goblins
They wil lget the flags for impetuosity and morale set in the units. Their morale is inherently shaky, but they are most likely to charge in whether ordered to or not! We will set this as far as possible in the units setup, but may not be able to make it as extreme as we want. The game engine will be the ultimate limitation... but we will push it to the limits!
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by Bwian
They wil lget the flags for impetuosity and morale set in the units. Their morale is inherently shaky, but they are most likely to charge in whether ordered to or not! We will set this as far as possible in the units setup, but may not be able to make it as extreme as we want. The game engine will be the ultimate limitation... but we will push it to the limits!
The thing is. They are not all that shaky once they make it in to the fight.
They are as likely to break as your average Imperial troops but are stronger physically.
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by Stratos
Is the list enough Alletun??
yes it will do for now. there are also other factions that need attention.
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Re: Faction Thread 7: Orcs and Goblins
Also, Spear Chukka and Rock Lobber should be easy to make.
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Re: Faction Thread 7: Orcs and Goblins
Does anybody here have a troll model at home? if YES and you have a digi cam, would you please take some pictures for me? :clown:
i need a picture taken directly from the front and directly from both sides. also need close up photos of the head, belly and legs (also from the front and sides).
This is your chance to help out :beam: !!
(ps: it's important that the pictures are taken directly from the front and the camera is "level" with the figure)
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Re: Faction Thread 7: Orcs and Goblins
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Re: Faction Thread 7: Orcs and Goblins
African or European swallow?
(sorry, couldn´t resist it)
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Re: Faction Thread 7: Orcs and Goblins
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Re: Faction Thread 7: Orcs and Goblins
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Re: Faction Thread 7: Orcs and Goblins
cool thanks :2thumbsup: those should work out nicely
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Re: Faction Thread 7: Orcs and Goblins
To celebrate the 2000th post here at WTW i'll show you a few progress screens for the Goblins and Trolls. So far the heads are (nearly) done. Modeled in 3dsmax and Milkshape3D.
Troll head:
https://img61.imageshack.us/img61/75...llhead2if6.jpg
Goblin Heads:
https://img228.imageshack.us/img228/...goblin2md7.jpg
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Re: Faction Thread 7: Orcs and Goblins
very nice needs textures though for the first one as its barley recognizable :clown:
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Re: Faction Thread 7: Orcs and Goblins
indeed,very nice work,i really lice the work(but i think there are more options for the trolls,there have come out new ones,check it out,but this you have done it's very nice,also for the goblins)just don't touch anymore the goblins,there are perfect,but you can add more different heads option for the trolls(the new trolls heads)here is the link http://uk.games-workshop.com/storefr...166&orignav=13
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Re: Faction Thread 7: Orcs and Goblins
Those look outstanding, Alletun. I love the facial expression of the Stone Troll :2thumbsup:
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Re: Faction Thread 7: Orcs and Goblins
:yes: :sweatdrop: The expression on the stone troll loks a bit stony..
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Re: Faction Thread 7: Orcs and Goblins
lol its a troll?!?!? i though it was sposed to be a goblin thats why i though it looked a bit odd :oops:
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Re: Faction Thread 7: Orcs and Goblins
http://us.games-workshop.com/games/w...log/trolls.htm
Take a look at that page, warhammer Stone Trolls have a VERY distinct look to them, I knew exactly what the model was the moment I saw it, even without a texture. Excellent job, Alletun :D
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Re: Faction Thread 7: Orcs and Goblins
simply gawjus Alletun. I'd love to see the finished unit.
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Re: Faction Thread 7: Orcs and Goblins
im curious, have u thought of how many trolls will be in a given unit? will there be 20, or more like 3 or 1, given there strength (and obvious hit point advantage) over other units etc.
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Re: Faction Thread 7: Orcs and Goblins
the minimum number of units in a group has a lower limit. i think it's 12. I will try and find a work around though. i would prefer 4-6 trolls in a group.
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Re: Faction Thread 7: Orcs and Goblins
12 ( plus commander/ general if it's the bodyguard unit ) is the minimum on Huge. You can, on smaller unit sizes, have fewer units. That's how many I had on the Bone Giants, and it looked pretty good. On standard sized units, there are 4 of them in a unit. Ideal for Trolls
Any lower and the game crashes.
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Re: Faction Thread 7: Orcs and Goblins
Great job on the Orcs, are you planning on putting Big'Uns in, or is they just going to be veteran Orc Boyz?
Couldn't you make them have invisible riders? That way you can have a small unit as the crew count towards the limit.
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Re: Faction Thread 7: Orcs and Goblins
Send the orcs over to bwain this weekend. They are almost done! only need to fix a few glitches, tighten up the skeleton (there are a few stretches which look bad, especially around the neck), 1 more armour type for the black orcs and some shields.
here are some screenys for you:
https://img403.imageshack.us/img403/...6888365vw0.jpg
https://img250.imageshack.us/img250/...7294061sr4.jpg
https://img140.imageshack.us/img140/...2762384ch7.jpg
https://img100.imageshack.us/img100/...6613457du3.jpg
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Re: Faction Thread 7: Orcs and Goblins
Are those black orcs all of them or are some ordinary warriors? I cant tell :(
Wonderfull anyway.. my favorite unit! :D
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by Alletun
*Awesome pictures*
Those look fantastic!
You definitely pulled off the orcy look, that's for sure!
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Re: Faction Thread 7: Orcs and Goblins
wow i wasn't sure if you would get the feel of the orcs right. but i am speachless and they are perfect :yes: :yes: :yes: :yes: :yes: :yes:
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Re: Faction Thread 7: Orcs and Goblins
By Da gReen HorDE,you really impressed me.i like to much the teeth,i you can add more,pleaze add.but it really awesome,you are indeed a great modeller.also if you can add more shields variatons or heads,(like the shield of the stantard bearer of the black orcs)should be trully awesome.i'm looing forward to see the goblins.a final question,would you make snotlings?i think with the current work would be easy to make and would be the absoloutely bottom of the horde,like the peasants and the crew for the war machines.now that i said about the war machines,is the doom diver possible?finally Aletun if you want to ask me any question about the orcs,pleazse ask.i am an imperial and an orcish player.nice job,keep it up,We wAN'nA Slay saM stUNTiezzzz aZZ SOun AZzz pOziblEEE,,,FO' dA oRCzz WAAAAGHHhhhh.........
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Re: Faction Thread 7: Orcs and Goblins
Alletun,i think that the most impressive addition in the orcs,and the lastly i believe,should be to make the eyes even more red to look even more evil,then you have made i think the most impressive unit in medieval 2 total war. congratulations,i can't get my eyes out of them,they are @@@ing awesome,great job,give us goblins....................:egypt:
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Re: Faction Thread 7: Orcs and Goblins
That was pretty fucking amazing. But then again, you've kept such a high standard through out that I wasn't expecting anything less than outstanding. Just perfect. Thanks for taking your time to make them.
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Re: Faction Thread 7: Orcs and Goblins
orcs are not evil they are just stupid and violent. Infact the only people who are in warhammer that could be classed as evill are the dark elves
the eyes could be a bit bigger thought dont stand out much when i look at it again. :clown:
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Re: Faction Thread 7: Orcs and Goblins
"orcs are not evil they are just stupid and violent. Infact the only people who are in warhammer that could be classed as evill are the dark elves"
C'mon i don't think that this is problem,orcs are definetely violent and evil creatures,a bit more red in the eyes would be awesome.
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by alexader
"orcs are not evil they are just stupid and violent. Infact the only people who are in warhammer that could be classed as evill are the dark elves"
C'mon i don't think that this is problem,orcs are definetely violent and evil creatures,a bit more red in the eyes would be awesome.
Hmm.. I think the Tomb kings (exterminate all the living!!) and vampire counts (Enslave the Mortal weakligs) And Chaos (BLOD!! BLOD FOR THE BLOOD GOD!!!) are quite evil as well..
Orcs.. are youst stupid and dumb. Like kindergarden bullies so to speak. They are not evil.
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Re: Faction Thread 7: Orcs and Goblins
for the love of god,this is not so important point. evil brings violence,violence brings stupidity,stypidity brings killing as an act.everybody who loves to fight and kill is evil and stupid as an act of violence.orcs hate everybody and love to killilng them,so they are evil creatures(and stupid in progress)...:egypt:
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by A Norseman
Hmm.. I think the Tomb kings (exterminate all the living!!) and vampire counts (Enslave the Mortal weakligs) And Chaos (BLOD!! BLOD FOR THE BLOOD GOD!!!) are quite evil as well..
Orcs.. are youst stupid and dumb. Like kindergarden bullies so to speak. They are not evil.
finally somone who agreese, btw some tomb kings protect the cities of the living. as for chaos i guess yea they are evil.
but they best thing about warhammer is that this is no clear good or evill they is just warhammer :2thumbsup:
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Re: Faction Thread 7: Orcs and Goblins
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Re: Faction Thread 7: Orcs and Goblins
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Re: Faction Thread 7: Orcs and Goblins
this goblins are awesome,i can't even tell you excellent work because this is not enough for such achievement.the only addition that i could told you is maybe (would look brilliant)on that goblin that you have made that is laughing(something like that expression)is to put him teeth (just to two teeth)on each side.would be trully awesome.you are excellent moddeler,for the love of god,how did you manage to make the myscles in the head,the heads are very detailed(only the eye is little difficulte distinctive,but never mind).keep up the good work,now we need DA trolls and DA night goblins.LONG LIVE ALLETUN.........:egypt:
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Re: Faction Thread 7: Orcs and Goblins
why don't you add in a couple of heads,a small silver helmets,would be good(a kind of little armour would be good)
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Re: Faction Thread 7: Orcs and Goblins
wow! now they're some pretty dudes!
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Re: Faction Thread 7: Orcs and Goblins
I seem to have a problem with my web browser... those goblins look too good...
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Re: Faction Thread 7: Orcs and Goblins
Man.. when i first got into this mod, One of the things i was shure of, was that i wuld not play orks.. Now, i dont know.. (!!!)
Those gobelins are crasy. I love them.
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Re: Faction Thread 7: Orcs and Goblins
They are units of the highest quality!
One of the best decisions I made was to say yes to Alletun when he offered to work for the mod. He makes nice models... but where he REALLY shines is in the texturing. I can't get close to that standard when I fire up Photoshop. A good texture really brings the things to life and makes it shine.
This is really a showcase faction
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Re: Faction Thread 7: Orcs and Goblins
aww you make me all warm and fuzzy inside
:beam: :laugh4:
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Re: Faction Thread 7: Orcs and Goblins
Those Goblins look amazing, definitely a nice unit to play with.
The Orcs look good too but there's one thing that seems a bit strange to me. Their ''nose''(?) seems a bit small and too high on their face.
Am I the only one seeing this, because I was under the impression that their ''nose'' was lower on their face.
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Re: Faction Thread 7: Orcs and Goblins
yes i will agree with you,the nose must be a little bigger.keep up the work
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Re: Faction Thread 7: Orcs and Goblins
looks AWESOME!!!
what colour blood do they spill, cuase im going to spill alot of it!
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Re: Faction Thread 7: Orcs and Goblins
Fantastic facial textures, I can't believe I actually want to play a goblin army now
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Re: Faction Thread 7: Orcs and Goblins
I'm going to chime in here to. You really caught that, what-can-I-get-away-with-today look. with the Goblins.
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Re: Faction Thread 7: Orcs and Goblins
I think the units you have made so far are the most impressing out there (maby beacuse of superior screenshots? I think not) If you only added stonetrolls and no more, i still think that they wuld be the visualy most impressing army.
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Re: Faction Thread 7: Orcs and Goblins
So..you wouldn't be wanting any mounted Goblin units then....
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Re: Faction Thread 7: Orcs and Goblins
no no,we want mounted goblins and boar boys,and doom diver,and night goblins(is fanatic possible?)and boar or wolf chariot(did i forgot something?)yes almost everything(and savage orcs),o my god i gona get a heart attack with this mod,and i am only 17 years old
WE IS MEAN,WE IS GREEN
WE IS DA THRASHING WAR MACHINE
WE ARE DA ORCS
WAAAGHHHhhhh...........................:egypt:
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by DrZoidberg
I'm going to chime in here to. You really caught that, what-can-I-get-away-with-today look. with the Goblins.
Indeed.
I can´t wait till I can stomp them into the ground with imperial knights. After all, doing so with great looking enemies is twice as much fun...
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Re: Faction Thread 7: Orcs and Goblins
Epic work Alletun! What dimensions are the textures, are they bigger than the normal M2TW textures, or is it just because the heads are bigger and can have more detailed textures anyway?
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Re: Faction Thread 7: Orcs and Goblins
@Taranaich:
the textures have the same dimensions as all other m2tw textures. the head models are bigger so less details will show (think of it as you only have a small amount of butter but a much larger piece of bread to spread it out on ... :clown: ) so to compensate for the bigger model i enlarged the textures for the heads. they now take up 3-4 times as much room on the texture file as an average m2tw head. The orcs head texture take up 1/4 of the entire file (!)
Here's an important question for all of you:
What colors do a stone troll have? im thinking to do it gray-ish, but there are also many pictures with trolls colored blue, green, brown, pink (lol).
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Re: Faction Thread 7: Orcs and Goblins
Blue is generally the accepted colour.
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Re: Faction Thread 7: Orcs and Goblins
Hmmm.... I got an idea for fanatics...make them berserk....and have them more spread out along the unit .... Dont know if thats possible tho...
But aint that what fanatics are? Running naked little goblins with massive flails who are drunk and high with mushroom beer?
Sounds like the gaullish uber units from europa barbarorum ;P
Which of course get raped by missiles :P
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Re: Faction Thread 7: Orcs and Goblins
i think you have to make three units of trolls,firstly the simple troll(or the new that GW have released)make it dark grey in the back torso and more bright grey on the front torso.secondly hou have to make the stone troll which is what you have shown us in the 3dmax.(i talking about the head).make it dark blue on the barck torso and bright blue on the front torso.and finally the river troll which looks too much like a fish,make it dark green with some kind of little detailed blue on the back torso and very little bright(but very little)green on the front torso.three trolls i think must be listed.you can look again at the pictures of GW for more information,but i think i have helped you.can i ask you something Alletun,is that kind of green colour for the goblins good enough?i don't have a problem with it but why you choose this kind of green?and maybe i think you must add some brighter highlights of green on the orcs(just for the plain orcs,not for the black orks,to look more green).keep it up
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Re: Faction Thread 7: Orcs and Goblins
Hate to dissagree with you alex, but i love the colour on the gobelins.
With the trolls, go with what makes you most happy. The warhammer game makes you paint your models any way you want. And i supose the same goes for modders and their colour textures.
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Re: Faction Thread 7: Orcs and Goblins
yeah me too.i don't have a problem,i just i asked,why he choose this kind of green.i didn't told that i don't like this kind of green,maybe you missunderstood me.also for the trolls would be good to have 3 different kinds of trolls,but if is far too difficult to create 3 kinds of trolls,i will agree,i understand the difficulty....keep up the green tide
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by Alletun
@Taranaich:
the textures have the same dimensions as all other m2tw textures. the head models are bigger so less details will show (think of it as you only have a small amount of butter but a much larger piece of bread to spread it out on ... :clown: ) so to compensate for the bigger model i enlarged the textures for the heads. they now take up 3-4 times as much room on the texture file as an average m2tw head. The orcs head texture take up 1/4 of the entire file (!)
Ah, I see. Makes perfect sense too, since other parts of the model don't need quite as high a level of detail.
I'm glad the texture dimensions are the same, I was a bit worried you had done something like doubled the texture size, thus making it difficult for sluggish computers like mine! :sweatdrop:
As for troll colours... Oddly enough, I imagined a sort of slate-blue-grey colour for them, like these chaps:
http://uk.games-workshop.com/orcsand...olls_large.gif
Though maybe a bit less saturated.